Production/Development Hell is an interesting way to define getting a movie.
@Morden Man What about liking unpopular things? I've got, like, at least five pages worth of that.
<Snipped quote by Burning Kitty>
Sure, going "ooh, look, Character (x) is in Setting (y) now!" is interesting for a post or two, but the overwhelming majority of times I've seen this done, a post or two is all we get, and then when the player inevitably abandons them, we're either left with characters that nobody wants to use because that incarnation is unrecognizable, or a big gaping wound in continuity that players have to retcon around.
<Snipped quote by AndyC>
Honestly, this is a general weakness of these Hype games that are based on Marvel and/or DC lore. It is not the question of if people will drop from the game, but when. This is a generality of all roleplays, even the successful ones. No matter whether it is a mishmash or a twist on the single character, the game will have to deal with inactive characters, whether by having a player pick up someone else' creation (which I honestly have not seen done) or retcon the last version to allow a new one.
<Snipped quote by Dedonus>
Which is why limiting the convoluted nature of some characters that were created simply for the sake of convolution lessens the impact such departures would have.
<Snipped quote by Retired>
So I shouldn't make Barbara Norris into the Insect Queen?
Honestly, this is a general weakness of these Hype games that are based on Marvel and/or DC lore. It is not the question of if people will drop from the game, but when. This is a generality of all roleplays, even the successful ones. No matter whether it is a mishmash or a twist on the single character, the game will have to deal with inactive characters, whether by having a player pick up someone else' creation (which I honestly have not seen done) or retcon the last version to allow a new one.
<Snipped quote by Lord Wraith>
I mean, if she's got the booty for it...
Honestly, this is a general weakness of these Hype games that are based on Marvel and/or DC lore. It is not the question of if people will drop from the game, but when. This is a generality of all roleplays, even the successful ones. No matter whether it is a mishmash or a twist on the single character, the game will have to deal with inactive characters, whether by having a player pick up someone else' creation (which I honestly have not seen done) or retcon the last version to allow a new one.
<Snipped quote by Dedonus>
This is true of all games that have ever or will ever exist. All games end. All games eventually give way beneath the weight of continuity they've built up, player fatigue, or people simply "ageing out" of roleplaying. That's not a reason to not do them. It's a reason to make the most of them while they're around, tell the stories you want to tell while you can, and maybe – just maybe – have a little bit of fun and make some friends doing it.
<Snipped quote by Morden Man>
I'm still waiting on that whole "make some friends" thing. So far, I hate every last one of you rotten bastards.
<Snipped quote by AndyC>
But you acknowledge me. I'll take it.
<Snipped quote by Retired>
I am forever unacknowledged.
<Snipped quote by Dedonus>
This is true of all games that have ever or will ever exist. All games end. All games eventually give way beneath the weight of continuity they've built up, player fatigue, or people simply "ageing out" of roleplaying. That's not a reason to not do them. It's a reason to make the most of them while they're around, tell the stories you want to tell while you can, and maybe – just maybe – have a little bit of fun and make some friends doing it.