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Hidden 6 yrs ago Post by mickilennial
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Production/Development Hell is an interesting way to define getting a movie.
Hidden 6 yrs ago Post by Retired
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I wouldn't say that at all. It was announced less than seven months ago, and for the past three months they've been meeting with directors. As far as we know, at least, they may have already made their decisions.
Hidden 6 yrs ago Post by Morden Man
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I feel like you could post this picture in this thread every other post and it would be applicable:

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Hidden 6 yrs ago Post by AndyC
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[@MordenMan] What about liking unpopular things? I've got, like, at least five pages worth of that.
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Hidden 6 yrs ago Post by Retired
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@Morden Man What about liking unpopular things? I've got, like, at least five pages worth of that.


Liking Gowi's posts don't count.
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Hidden 6 yrs ago Post by Dedonus
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<Snipped quote by Burning Kitty>

Sure, going "ooh, look, Character (x) is in Setting (y) now!" is interesting for a post or two, but the overwhelming majority of times I've seen this done, a post or two is all we get, and then when the player inevitably abandons them, we're either left with characters that nobody wants to use because that incarnation is unrecognizable, or a big gaping wound in continuity that players have to retcon around.


Honestly, this is a general weakness of these Hype games that are based on Marvel and/or DC lore. It is not the question of if people will drop from the game, but when. This is a generality of all roleplays, even the successful ones. No matter whether it is a mishmash or a twist on the single character, the game will have to deal with inactive characters, whether by having a player pick up someone else' creation (which I honestly have not seen done) or retcon the last version to allow a new one.
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Hidden 6 yrs ago Post by AndyC
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<Snipped quote by AndyC>

Liking Gowi's posts don't count.


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Hidden 6 yrs ago Post by Retired
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<Snipped quote by AndyC>

Honestly, this is a general weakness of these Hype games that are based on Marvel and/or DC lore. It is not the question of if people will drop from the game, but when. This is a generality of all roleplays, even the successful ones. No matter whether it is a mishmash or a twist on the single character, the game will have to deal with inactive characters, whether by having a player pick up someone else' creation (which I honestly have not seen done) or retcon the last version to allow a new one.


Which is why limiting the convoluted nature of some characters that were created simply for the sake of convolution lessens the impact such departures would have.
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Hidden 6 yrs ago Post by Lord Wraith
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<Snipped quote by Dedonus>

Which is why limiting the convoluted nature of some characters that were created simply for the sake of convolution lessens the impact such departures would have.


So I shouldn't make Barbara Norris into the Insect Queen?
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<Snipped quote by Retired>

So I shouldn't make Barbara Norris into the Insect Queen?


I mean, if she's got the booty for it...
Hidden 6 yrs ago Post by AndyC
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Honestly, this is a general weakness of these Hype games that are based on Marvel and/or DC lore. It is not the question of if people will drop from the game, but when. This is a generality of all roleplays, even the successful ones. No matter whether it is a mishmash or a twist on the single character, the game will have to deal with inactive characters, whether by having a player pick up someone else' creation (which I honestly have not seen done) or retcon the last version to allow a new one.


That's true, but the stronger the concept and the more reliable the player, the more this weakness is mitigated. A paper airplane is inevitably going to land on the ground, but one that's well-folded and uses good materials is going to stay in the air longer than one that's crumpled together and full of holes.
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Hidden 6 yrs ago Post by Retired
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... I've been building paper airplanes wrong my entire life.
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Hidden 6 yrs ago Post by Lord Wraith
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<Snipped quote by Lord Wraith>

I mean, if she's got the booty for it...


Booty is something my women don't lack.
Hidden 6 yrs ago Post by Morden Man
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Honestly, this is a general weakness of these Hype games that are based on Marvel and/or DC lore. It is not the question of if people will drop from the game, but when. This is a generality of all roleplays, even the successful ones. No matter whether it is a mishmash or a twist on the single character, the game will have to deal with inactive characters, whether by having a player pick up someone else' creation (which I honestly have not seen done) or retcon the last version to allow a new one.


This is true of all games that have ever or will ever exist. All games end. All games eventually give way beneath the weight of continuity they've built up, player fatigue, or people simply "ageing out" of roleplaying. That's not a reason to not do them. It's a reason to make the most of them while they're around, tell the stories you want to tell while you can, and maybe – just maybe – have a little bit of fun and make some friends doing it.
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Hidden 6 yrs ago Post by AndyC
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<Snipped quote by Dedonus>

This is true of all games that have ever or will ever exist. All games end. All games eventually give way beneath the weight of continuity they've built up, player fatigue, or people simply "ageing out" of roleplaying. That's not a reason to not do them. It's a reason to make the most of them while they're around, tell the stories you want to tell while you can, and maybe – just maybe – have a little bit of fun and make some friends doing it.


I'm still waiting on that whole "make some friends" thing. So far, I hate every last one of you rotten bastards.
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Hidden 6 yrs ago Post by Retired
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<Snipped quote by Morden Man>

I'm still waiting on that whole "make some friends" thing. So far, I hate every last one of you rotten bastards.


But you acknowledge me. I'll take it.
Hidden 6 yrs ago Post by mickilennial
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I think the fact you guys have interested myself, Green Grenade, Nightrunner, and some others to the point we read archives of past games means you are doing something right.
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<Snipped quote by AndyC>

But you acknowledge me. I'll take it.


I am forever unacknowledged.
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<Snipped quote by Retired>

I am forever unacknowledged.


Speaking of, say hi to your wife for me.
Hidden 6 yrs ago Post by Mao Mao
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<Snipped quote by Dedonus>

This is true of all games that have ever or will ever exist. All games end. All games eventually give way beneath the weight of continuity they've built up, player fatigue, or people simply "ageing out" of roleplaying. That's not a reason to not do them. It's a reason to make the most of them while they're around, tell the stories you want to tell while you can, and maybe – just maybe – have a little bit of fun and make some friends doing it.

I have now the sudden urge to finish up my post (even if i haven't sleep for 24 hours). Thanks mate.
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