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♦ ♦ ♦ ♦ ♦ A COMIC BOOK SINGULAR UNIVERSE ROLEPLAY ♦ ♦ ♦ ♦ ♦

G M (s): HenryJonesJr & Houd55 C O N S U L T I N G G M: Lord Wraith G E N R E: Fandom T Y P E: Sandbox with linear and Collaborative Arcs

I N T R O D U C T I O N:

Welcome fans of all comics alike. Absolute Comics is a sandbox based RP that seeks to merge and mix the lore of your favorite characters into one living cohesive world. The idea behind this RP is not to embody our favorite heroes to simply retell iconic stories and origins but to take these characters and make them our own. In fact, the goal of the RP is for players to take their favorite characters and re-imagine them to tell their own stories. We only ask that the 'heart' of the character remains the same. Players will take the roles of their favorite characters and tell stories either alone or in collaboration with other players in order to develop and grow the world.

A C C E P T E D C H A R A C T E R S:


Bruce Banner/The Incredible Hulk
(Pacifista)

Diana Prince/Wonder Woman
(Mao Mao)

Eobard Thawne/The Flash
(Hillian)

The Fantastic Four
(Hound55)

Frank Castle/Captain America
(Retired)

The Green Lanterns
(Byrd Man)

John Constantine
(Roman)

Kara El/Supergirl
(Inkarnate)

Mantra
(IceHeart)

The Night Shift
(Byrd Man)

Oliver Queen/Green Arrow
(Dusty)

Peter Parker/Spider-Man
(DocTachyon)

Ryand'r/Wildfire
(Bounce)

Steve Rogers/Nomad
(HenryJonesJr)

Superboy
(ComradeMaxx)

Ted Kord/Blue Beetle
(Hound55)

Teenage Mutant Ninja Turtles
(HenryJonesJr)

Thor Odinson
(Sep)

Tony Stark/Iron Man
(webboysurf)
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Master Bruce Winged Freak

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C H A R A C T E R C O N C E P T P R O P O S A L
B R U C E W A Y N E


P H I L A N T H R O P I S T G O T H A M C I T Y , N E W J E R S E Y W A Y N E I N T E R N A T I O N A L
C H A R A C T E R C O N C E P T:


"Never again."

For over half a century, Gotham City had been protected from the forces of evil by an unseen guardian. Considered an urban myth whispered among a superstitious and cowardly criminal lot, those who had been saved by him and those who had been unfortunate enough to earn his wrath knew him only as The Batman. And as the times and traditions of Gotham's citizens changed, he remained the one true constant, striking terror into criminal factions of all creeds and urban terrorists that sought to challenge him through their own bizarre, inspired gimmicks. But with the aid of Commissioner James Gordon, his trusted and faithful servant Alfred, his one-time partner Robin, The Boy Wonder, and the use of his civilian identity as billionaire Bruce Wayne, The Batman crusaded against evil successfully for many years - until one fateful night in 1986 changed everything.

Becoming hardened, grim and vicious, The Dark Knight Detective began to forgo the shadows and legitimately terrorize evildoers, leaving them maimed, broken, and scarred beyond repair. Some terrible evil had been committed against him, and those who knew him best were unable to comprehend how Gotham's greatest hero could have fallen so far. It wasn't until many years later, in a final fight against arguably his greatest foe, The Joker, that something finally shattered The Caped Crusader's restless spirit. Bruce Wayne realized that he'd come too close to the edge for comfort - or worse, that he may have even descended into the abyss without even realizing it. And so he made a choice.

Retiring the cape and cowl, destroying the many weapons, gadgets, suits and vehicles that he'd used to operate as a vigilante, and going so far as to abandon Stately Wayne Manor and block off the fabled Batcave beneath, Wayne devoted himself to his philanthropic and financial efforts entirely. One way or another, The Batman was dead. And as soon as his absence became noticed, his rogue's gallery seemed to slowly dissipate, either dying out due to age, unfortunate circumstances, or retiring far away from Gotham to live in peace, their war against the masked vigilante having ended. With only a few remaining in Arkham and no further escapes reported, Gotham seemed to settle into a period of peace, seemingly affirming that The Batman's war on crime had escalated the very evil he sought to vanquish and that the city was better off without him.

But while Batman's abscence may have left Gotham with eased tensions, they eventually began to boil over once again with a dramatic rise in street crime. With Commissioner Gordon having left the GCPD years earlier, a new civil servant had to rise up and challenge this escalating violence - and to everyone's surprise, the one to answer the call would be Harvey Dent. The one-time criminal known as Two-Face, Dent had been given a clean bill of health and returned to civilian life shortly after his masked enemy retired. Having managed to amass a fortune that rivaled Bruce Wayne's own in the years following, Dent's charm and ambition managed to win him back the public's trust - aswell as an eventual election for Mayor of Gotham City.

In a move that could only be seen as suspicious soon after taking office, one of Dent's first acts as Mayor was to erect a massive wall, blocking off the crime-ridden East End of Gotham City from the more fortunate West End, where the rich were accommodated while the poor were left to fend for themselves against common criminals and street gangs. Despite the best efforts of Commissioner Renee Montoya and the GCPD, whose members were beginning to align with Dent's promise of a Gotham where good and evil could be easily separated, The Blackgate Wall eventually stood as either an achievement in forceful dominion over crime or a testament to a city too far gone to be saved. Montoya eventually quit the force in disgust, leading the way for the ruthless Lyle Bolton to succeed her. But regardless of who was running the police, the massive blockade proved to be effective at preventing GCPD from interfering with what transpired in what was then dubbed "Old Gotham", with even fewer citizens of "New Gotham" willing to lend a hand. While some initially heeded the legend of The Batman as an example to try and take back their streets, those that fought back were soon eliminated by a vicious gang of masked criminals calling themselves The Disciples Of Order.

In the year 2020, all hope seems lost. Bruce Wayne is 81 years old, forced into a pending retirement as CEO of Wayne Enterprises. The once gallivanting socialite has turned into a bitter old hermit, never seen among the public between his hours at the office and the many nights spent alone on the top floor of Wayne Tower, overlooking the city he once would have given his life for - wishing desperately to be able to defend it once again, but physically and mentally unable to return to the mantle of The Bat. In his mind, he is poised to die a failure, leaving behind a Gotham City torn apart by the very sort of criminal that murdered his parents.

It is only until a mysterious figure treads the soiled ground where a ghostly Wayne Manor now stands and begins digging, reaching the partially collapsed ruins of The Batcave beneath with the intent to steal a very important book - The Journal Of Alfred J. Pennyworth - that the quest for Gotham's salvation begins again. Someone out there knows Gotham's biggest secret, and they're determined to continue the fight whether Bruce Wayne allows it or not.

The Batman is dead.

Long live The Batman.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

This concept is the most ambitious endeavor I've ever attempted with the character. It's not so much about one single narrative - with the exception of Bruce Wayne and the new Batman's perspectives, since they're the protagonists - as it is the biggest statement I have about the myth and legacy of Batman and how that can affect a Gotham City which has seemingly lost it's hope. When Bruce began as a vigilante, he was trying to save a corrupt version of the city. This is the antithesis, where the war was seemingly won, but the corruption naturally took back over after the age of the costumed supervillain passed. There's been no one there to stop it - until now.

I've taken alot of inspiration from notable Elseworlds stories, including The Dark Knight Returns, Year 100, Brotherhood Of The Bat, The Batman of Bethlehem, White Knight, Arkham City, a very tiny bit of Batman Beyond, and the general history of the character in comics, films, television, games, and everything in between. I've also taken some inspiration from stuff like HBO's Watchmen, Logan, Netflix's Daredevil, and the current political climate of The United States to really try and tell a story with some meat to it. It's going to be something very personal that I hope can be wholly mine and yet honor everything that Batman is and has been for the last 81 years.

C H A R A C T E R N O T E S:

Gotham is home to many characters that operate within the new status quo of a city quite literally divided. Very few of the original rogues gallery remain, and if they do, they're far too diminished to make any trouble now. But there are quite a few recognizable names that still appear within the city that will make up the supporting cast of Bruce Wayne and the as-of-yet-unidentified Caped Crusader.

































And finally...



The Once Deadly... And The Dead
Many of Batman's original rogues gallery were either scared off by their arch-nemesis' newly gruesome approach to striking fear into the hearts of his enemies, forced into retirement by debilitating circumstances, or simply died off due to a varying number of causes. Whatever the case may be, their names are almost as mythic as Batman's own, even now existing as whispers within the halls of The Arkham Institute from the mouths of those who still remember. They are...







Residents Of The Arkham Institute

Julian Day
Thomas Elliot
Hugo Strange
Drury Walker
Jervis Tetch
Arnold Wesker


The Dead

Poison Ivy
1966-1997. Transmutated.

Bane
1965-2012. Overdose.

Ra's Al Ghul
????-2005. Natural Causes.

The Scarecrow
1941-2008. Heart Attack.

Harley Quinn
1952-1992. Murdered.

Deadshot
1950-2016. Suicide.

Firefly
1952-2012. Asphyxiation.

Victor Zsasz
1972-2005. Shivved.


P O S T C A T A L O G:




THE DARK KNIGHT LIVES

1. And I Heard, As It Were, The Voice Of Thunder
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C H A R A C T E R C O N C E P T P R O P O S A L
THE GREEN LANTERN CORPS


HAL JORDAN JESSICA CRUZ KILOWOG SINESTRO
C H A R A C T E R C O N C E P T:




Billions of years ago the universe was a dark, violent place. The New Gods, the Eternals, the Kree, and the Kryptonians and a dozen other worlds were engaged in a murky multi-sided war that never ended. Whole planets were destroyed for the purposes of strategy, whole races wiped out in the name of peace.

After nearly a million years of war, an armistice finally arrived. Both sides met on the planet Oa, center of the known universe, and began peace talks mediated by the native Oans, a race well-regarded for their neutrality during the great war. A century of negotiations finally led to peace on all sides and the creation of a peacekeeping organization. This force, independent of any planet or intergalactic government, would be responsible for enforcing both the peace of the universe and the terms of the war treaty. The Oans were proclaimed the guardians and overseers of this force. With the harnessing of a simple ring dependent upon the user’s force of will and ability to deal with fear, the Green Lantern Corps was born.

In the present day, the Corps operates throughout the universe with thousands of “Lanterns” in thousands of sectors of space. They are equal parts warrior, law enforcement, and diplomat. From dismantling slave rings to conducting high-stakes mediation, the Corps continues to uphold the peace and security of the universe independent of the great universal powers. But being independent does not mean that they are without their own agenda and their own goals.


C H A R A C T E R M O T I V A T I O N S & G O A L S:

I want to turn the GLC into a more hardcore organization, more martial than it's been in the past. Instead of the waves and waves of redshirts that the GLC is in the comics, I want each Lantern to be a potential force of destruction on their own. I've been reading a history on the Texas Rangers recently and I am really seeking inspiration in the idea of doing the GLC as a space western. They'll act as a combo of Texas Rangers and space marines. Peacekeepers who are trained to handle countless functions and scenarios, but they serve nobody's agenda but their own. They are powerful enough that they are essentially a political force unto themselves. They're going to be scarier and more aloof, and more powerful. In this version of space, you got guys like Thanos and Galactus and Annihilus running around so they need to be beefed up to keep them in check.


C H A R A C T E R N O T E S:

Hal Jordan -- "Mad, bad, and dangerous to know."
Sinestro -- "Whatever exists without my knowledge, exists without my consent."
Jessica Cruz -- "I just don't want to be killed for lack of shooting back."
Guy Gardner -- "Go west, young man."
Kilowog -- "You gotta hit 'em to hurt 'em."
Salaak -- "In the hands of politicians, grand designs achieve nothing but new forms of the old misery."


P O S T C A T A L O G:



Boomtown

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Wagon Train

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mickilennial The Elder Fae

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C H A R A C T E R C O N C E P T P R O P O S A L


C H A R A C T E R C O N C E P T:


“I'm here to help. You can count on me.”


The planet Linda Lee-Anne Danvers was originally born on was known as Krypton, a planet that was on the verge of collapse. Her name was Kara.

Her father, Zor-El, was a scientist who had been attempting to prepare a route to safely save his species but even through his support by his brother, Jor-El, they found themselves at an impassable point as the ruling government of Krypton continued to deny that their planet was dying. When the final days finally reared their head, Krypton was in chaos, but the two brothers found themselves realizing the dark reality of the situation – they may have been able to procure enough illegal resources to build their escape but as the planet was caving in around them they only found enough time to save their children and not themselves.

Unfortunately, Kara and her cousin’s journey to their destination was not as idyllic as their parents would’ve hoped. A large interstellar anomaly interfered with the accuracy of the spacecraft’s navigation systems – though it could’ve been much, much worse. Avoiding being trapped in the storm for several light years, Kara’s pod soon approached the planet Earth, though she wouldn’t be awake to witness her abrupt, violent landing. When she came to she found herself in a room she did not recognize with a bandage on her head. The words her father spoke to her on Krypton became clouded and hard to remember; she didn’t even remember her name. Despite an immense language barrier between her and the woman who found her, she found herself less alone. She was eight years old.

Her appearance in the woods of western Delaware, as weird as it was, ended up being what saved her from a lifetime of scientific experimentation, military ownership, and indoctrination. The woman who she had locked eyes with upon waking had been a retired physician. Despite not knowing English, she began her recovery with her and her husband. These two people ended up becoming who she would come to call her parents. Eventually, the two came up with a name for Kara until she could remember her own. From the age of eight onward, Kara’s life became a topic of confusion for her. The memories of her old life, her birth parents, and her mission was clouded, only ever coming to her in her dreams and nightmares. For the longest time she could not remember Krypton, though she never had any long-lasting allusions that she was normal. By nine years old she was climbing the tallest tree in the Redden State Forest; by twelve she was running faster than any automobile or train she had ever seen. She could feel her powers growing and at first she thought she was a “mutant”. Her father refused to let the notion scare her and told her while there was nothing wrong with being a metahuman that she wasn’t one. It was a strange conversation hearing about her “pod” and how she came down from outer space, but as she heard it the more it made sense.

It made more sense as she visited the “pod” that her father had kept hidden away in an abandoned silo near his property. Slowly, in her senior year at Midvale High School, she began piecing things together. Eventually, her name came back to her and found herself traveling across the world to find more answers. Perhaps in the process she would find a way to balance college and protecting people with her abilities.

Which is sort of how she got involved in a variety of things since she started college at the University of Metropolis. The Press has taken to calling her Superwoman (or Supergirl if you’re a critic), and ultimately Kara is juggling a lot. There’s a lot more to come her way.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

In Season One of Absolute Comics I said that I wanted to work out the Supergirl stories I have had in my head for a few years now, but for one reason or another I failed to be either active or find the right opportunity to do so. Despite certain setbacks, I'm back again to continue where I left off. Roughly with some changes.


C H A R A C T E R N O T E S:

To Be Determined via IC Development.



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C H A R A C T E R C O N C E P T P R O P O S A L
C A P T A I N A M E R I C A
F R A N K C A S T L E C A P T A I N , U S M C J A N U A R Y , 1 9 8 6
C H A R A C T E R C O N C E P T:


"Oorah!"


Frank Castle remembers clearly the day the Towers fell. The horror and destruction was forever ingrained in his memory.

Frank Castle remembers clearly the day of his eighteenth birthday, the military recruiter's nod of respect as he enlisted. The sense of pride forever ingrained in his memory.

Sixteen years ago, Frank joined the United States Marine Corps to serve his country following the War on Terror. After graduating from a Scout Sniper School in 2006, he briefly served in an intelligence-gathering role before being drawn into the newly established Marine Corps Special Operations Command. After a dozen years of service, Staff Sergeant Castle was not only highly decorated but held the record for most confirmed sniper kills in the entire Corps. As a result, Frank, and subsequently his platoon, were the subject of near legend - myths of his status only enhanced due to his classified missions - earning both the respect of fellow marines as well as the attention of his superiors.

Alongside his military career, Castle was a family man. Having met his future-wife in 2009, marrying two years later, and extending their family in both 2013 and 2016 with a girl and boy respectively. By late 2018, as far as Frank was concerned, he had it all, and he was happy. He was even considering retiring after a few more years to spend more time with his family.

Then, Major G.W. Bridge entered Frank's life. Approaching him while stationed overseas, the major offered Castle a chance to apply for a new, highly classified and elite position in the U.S. military. Although Frank didn't know what this entailed, after being informed it would involve him stateside more often than not, he accepted.

The U.S. government, frustrated by the United Nations' SHIELD and its control over an American patriot and asset, put forth a new program to find a replacement. Castle, alongside several other candidates from various military branches and intelligence agencies, spent a year in this program undergoing special training and tests. Finally, just two months ago, Frank was accepted into the role and immediately promoted to the rank of captain.

And, not a moment too soon as recent events have thrust operational plans forward, Frank's predecessor having relinquished the role after a televised and brutal battle that resulted in the so-called murder of a domestic terrorist. Just several months later, Frank Castle would make his debut as the latest U.S. agent of patriotism:

Captain America.


C H A R A C T E R M O T I V A T I O N S & G O A L S:



I think it was five years ago that I first joked about the idea of Captain Castle/Punisher America. I remember being told it was stupid and made no sense. The more I joked about it, the more I saw value in the concept. And, more importantly, the more it annoyed Mike. So I guess you could say I'm doing this to continue that tradition. Also, because Byrd dared me to. There can be no better reasons to roleplay than this.

For this RP, I do plan on changing how I go about things somewhat. Shorter adventures that, while linked together through a shared narrative, will keep me from playing with myself in an isolated corner instead of participating in the world as a whole. I'm going to be open to collabs and crossovers more than ever before, and plan to incorporate at least one after every two or so of my shorter, self-contained adventures. I want to fully integrate into the game this go-around, and what better character to do that with than Captain America.

C H A R A C T E R N O T E S:



The following is a list of the various characters I intend to use and incorporate, to some degree, in my story.

The rogues/antagonists section is to express my claim on certain characters important to my narrative. Be aware, reading it will spoil some future plots to an extent. It'll be updated with info on the characters once they are introduced. Unless you're trying to use some Cap/Punisher foes, I'd recommend avoiding reading that portion so you can enjoy things more, but your choice.





To be updated as needed.
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C H A R A C T E R C O N C E P T P R O P O S A L
M A N T R A



Lukasz/Eden Blake Warrior/Sorcerer/Single Mother Canoga Park, California 12 Knights of Archimage


C H A R A C T E R C O N C E P T


"Change…Growth…Power!…Having magical power is great but, WHY the HELL is my new body a WOMAN!?"


Lukasz was a soldier in the service of the great wizard Archimage around 470 AD. There were two very good reasons that he was employed by the Archimage. One, his younger brother Boneyard was a wicked sorcerer who wanted to enslave the entire world. Two, the Archimage granted his warriors the greatest gift possible, eternal reincarnation.

Lukasz fought in the Archimage’s employ for over 1500 years in an eternal struggle but in the present day, a betrayal broke the stalemate, which led to the capture of the Archimage and the destruction of his 12 knights latest bodies. Knowing he had been bested, the Archimage took a final gamble and sent his best knight, Lukasz, into the body of one who had the potential to be a great sorcerer. Much to Lukasz’s horror, he found himself inhabiting the body of Eden Blake, a young, divorced mother of two children.

Stuck in a young woman’s body, with two kids, a rather unstable life, and the important mission of rescuing the Archimage and defeating the evil sorcerer Boneyard, Lukasz is in a very precarious position. Thankfully Boneyard does not know who he reincarnated into which gives him some breathing room, but not as much as he would have liked considering Eden’s family situation. Finding the time to do everything that needs doing is going to be the hardest life of the old soldier’s career!


C H A R A C T E R M O T I V A T I O N S & G O A L S



Mantra is a character I never even knew existed until I happened to stumble across her with a little random searching. Makes sense since her run was very short and her first version quickly left the scene once Marvel took over Malibu comics. As soon as I read her origin story I was hooked by the possibilities of the character. Such fascinating dynamics and ripe for all sorts of interesting developments.

I’ve also really wanted to use a magical type character for a while but was always quite unsure of who I could do well. Mantra has a certain lack of material to work with, which I think I can use to my advantage to mold the character beyond her limited run. Also the pure fact a guy’s mind is now in the body of a young woman is quite the recipe for hilarity, which will be fun to explore.

I want Mantra to grow as a character, to look back on their past mistakes and recognize all the harm they have done in their various incarnations. Stuck as a mother, Mantra will have to grow as a person and realize just how important their responsibilities as Eden Blake are, despite it not having anything to do with Lukasz's mission to Archimage. Coming to cope with his new identity will be a big part of his character arc, and how it affects those around him.


C H A R A C T E R N O T E S



Archimage – A grand sorcerer of white magic, Archimage has been at war with his younger brother, Boneyard for over 1500 years. Currently the Archimage is captured by Boneyard and is the one responsible for sending Lukasz into Eden Blake. Trapped in another dimension, his only hope of escape is for Mantra to learn how to use her magical powers to defeat Boneyard.

Gus Blake Sr – Eden-Blake’s ex-husband who occasionally visits the kids. As Eden Blake has full custody rights, Gus is only semi-present in their lives. With Mantra now in the picture however, things might take an interesting turn…

Gus Blake Jr – A young boy of around 10 years old, Gus looks very similar to his father. As a young boy he is understandably grumpy about his life and is going through a bit of a rebellious stage. Also the recent changes in his mother’s personality has certainly added some confusion to the mix.

Evie Blake – The youngest of the Blake household, young Evie is very similar to her mother in looks, at least in the face and hair department. The poor girl is very confused by the sudden changes in her mother and really has no idea what to do. Her closest confidant and source of strength has grown distant, leaving Evie feeling more alone than ever.

Warstrike – A hero for hire. He was duped by Boneyard into killing Lukasz last male body, before he reincarnated into Eden Blake. He was understandably pissed off when he realized he had been used to help someone so evil and so has somewhat of a personal vendetta against Boneyard.

Guise – A purple mutated thing that has forgotten its original identity. It is a slave to Boneyard with the ability to shape shift into anything or anyone it desires.

Boneyard – The younger brother of Archimage, he is a user of black magic and necromancy with grand ambitions. His version of immortality for his minions is to raise them from the dead when they are killed. Ruthless, greedy, and evil, Boneyard has taken over a world in another dimension as his base of operations while he tried to amass enough power to take over the Earth.

Lord Pumpkin – A mystical being created by a wizard to entertain a young prince. The young prince was a brat who liked torturing things including his new playmate. Lord Pumpkin eventually rebelled and slaughtered the prince and the rest of the royal household, before long he toppled the entire kingdom. Filled with the desire to conquer new worlds and taking on some of the despicable tendencies of the prince, Lord Pumpkin traveled to Earth to continue his reign of terror and to amuse himself.


P O S T C A T A L O G U E



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C H A R A C T E R C O N C E P T P R O P O S A L
R O B I N

J A S O N P E T E R T O D D M A L E A C R O B A T H A L Y ' S C I R C U S B A T - F A M

C H A R A C T E R C O N C E P T:


"I'm not a normal kid -- I'm like you -- my parents were killed too and I can't let that lie any more than you can."
- Detective Comics #542 (September 1984)
Journey back to 1983 and the original origin of Jason Todd. Not a street smart punk from the gangs of Gotham who would become the "bad boy" Robin, but a talented circus acrobat who came to endear himself to Dick Grayson, and then later be introduced to Bruce Wayne. He'd not brash, he's not confident. He's scared and uncertain, but most of all, he wants his family to be proud of him as he tries to find his place in this brave, new world.

When an injury sidelines Dick Grayson's vigilante activities, he takes up an offer to coach and mentor a young athlete growing up in similar circumstances to those Dick experienced with the Flying Graysons. But, just as with Haly's Circus all those years ago, Dick's exposure to the nostalgia of his childhood will reveal that the make-up and lights hides a number of secrets. And the more that Dick tried to shield Jason from the shadows among them, the more the darkness closes in around them.

This is Robin II: Year Zero. A series of events that will take you through the story of how a boy named Jason Todd would come to be the successor to Dick Grayson and Batman's new partner in the war on crime.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I had a good thing going with Toyboy, but after awhile it started to feel like a gimmick. This gets me back to writing what I do best, while fleshing out and exploring a facet of Jason Todd's character that is often overlooked or outright dismissed, which is the brief period of 1983-1985 before his Post Crisis reboot and personality change. Other than that, I'm counting on @Inkarnate to help me avoid sandboxing solo as I had been doing with Dick/Toyboy. The goal here is to be more organic, more natural with the development, and take time in telling the story of how a circus orphan becomes the second Robin.

C H A R A C T E R N O T E S:

Note: All NPCs shared with @Inkarnate

Richard "Dick" Grayson (Nightwing) - the original costumed sidekick known as Robin, having grown from a mere boy to a young man now making a life and a name for himself in the city of Bludhaven. After an injury takes him out of the fight, he picks up a job as a trapeze coach for Haly's Circus in order to make medical bills and rent for himself, rather than continuing to rely on Bruce Wayne for money.

Colin Wilkes (Abuse) - A young orphan in the care of the Gotham City Child Welfare Agency.

Courtney Whitmore (Stargirl) - a young, teenaged superheroine who has crossed paths with the Batman. Serves as Jason's regular babysitter when Dick isn't available, particularly as Alfred is getting too old for that sort of thing.

Julia Pennyworth - The daughter of Alfred Pennyworth and the former French heroine who was known as Mademoiselle Marie, Julia is an assistant district attorney working in Gotham.

Amanda Groscz - A social worker with the Gotham City Child Welfare Agency, assigned to the case of Jason Todd.

Mandy de Paolo - Another social worker with the Gotham City Child Welfare Agency, and the sister of Fr. Daniel de Paolo, a Catholic Priest with the Gotham Diocese.

C.C. Haley - The owner and general manager of Haley's Circus

Waldo Flynn - One of the clowns and a longtime member of the circus troupe, this former friend of Dick Grayson seems different than how Dick remembers him.

Harvey Bullock - A police detective whose slovenly appearance and rough demeanor mark his as one of the worst police officers on the Gotham Police Department.

Harvey Dent (Two-Face) - The former District Attorney for Gotham City, twisted into a cruel crime boss. Tapping into the longshoreman's union, Two-Face has built a criminal empire that uses a blackmail and protection money racket to fix electoral votes, buy police officers, and hold the city hostage through its corruption.

The Court of Owls - A mysterious organization that manipulates events in Gotham City for its own ends.

Raymond McCreary (Talon) - A childhood friend of Dick Grayson's who also grew up in the circus, through appeared to have later runaway from it.

P O S T C A T A L O G:

CIRCUS ARC | "THE GEOMETRY OF SHADOWS"

COURT OF OWLS ARC | "AND THE ROCK CRIED OUT, NO HIDING PLACE"
Coming soon.


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DocTachyon Teenage Neenage Neetle Teetles

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C H A R A C T E R C O N C E P T P R O P O S A L
S P I D E R - M A N


P E T E R B E N J A M I N P A R K E R S T U D E N T N E W Y O R K C I T Y M I D T O W N H I G H
C H A R A C T E R C O N C E P T:


"... Define 'witty'?"



The Indomitable Spider-Man is on the hunt. Bit by bit, Peter's world is settling into a boil. Obligations with Gwen and Doctor Connors' Lab are piling up, Michael Morbius is only getting sicker from his encounter with Peter's suit, Uncle Ben is pressuring him even more at home as The Daily Bugle publishes more and more hit pieces, and the Enforcers have arrived on the scene, hellbent on stopping Peter from putting an end to Tombstone -- not to mention the decidedly confusing signals he's been getting from Liz Allan... Every day his costume weighs on his mind, as Peter waits for the chance to be enveloped in its darkness and become Spider-Man once more. Peter is ready to assault the Thompson Memorial Hospital and come out on the other side with Uncle Ben's shooter in hand. But sinister forces lie in wait for our young hero...

C H A R A C T E R M O T I V A T I O N S & G O A L S:



The Indomitable Spider-Man will not be defeated! The explosive events of Season One were fairly quiet for Spider-Man, but things are starting to heat up in the face of new foes. Tracking Uncle Ben's shooter has forced Peter to come face to face with a deadly squad of Enforcers, high-rent superpowered mercenaries, who have their sights set on Peter's head. Their boss, the mysterious Tombstone, lurks in the shadows.

Peter got beaten down pretty hard last season, and he's got an anger building in his belly that makes him more than ready to fight back. Last game my productivity fell off due to assorted school responsibilities, but my schedule now is looking clearer than ever -- which means its time for Spider-Man to return to form. I've got a lot planned for our favorite arachnid, but it'll be a slow burn. Now, with the Enforcers on the scene, things are set to start heating up for Peter -- supervillains are becoming a serious threat for our friendly neighborhood Spider-Man, and Uncle Ben's shooter seems to be slipping away faster by the moment. Will Peter and the suit be able to keep his head? Will he survive the onslaught of the Enforcers? Only time will tell.

C H A R A C T E R N O T E S:




S E A S O N O N E S Y N O P S I S:

SPIDER-MAN: THE DISTANCE
The Story So Far...

A lab accident at a New York-based Oscorp Facility has imbued Peter Parker with powers beyond his wildest dreams, and a black costume that bends to his will. After an attempt to use his newfound abilities to make money goes awry, Peter's Uncle Ben is shot, leaving the gunman on the lose and his Uncle in critical condition.

Desprate for answers, Peter uses his newfound abilities to become the one, the only, Indomitable Spider-Man, and launches on a tear through the city. His exploits lead him into encounters with news editor J. Jonah Jameson, elements of the NYPD, a full SWAT deployment, and even members of the X-Men. But with a new lead in hand, Spider-Man made his way to the Thompsom Memorial Hospital, where he encountered The Enforcers, a deadly squad of mercenaries intent on protecting their boss's interests.

After licking his wounds, Peter is more than ready to launch an assault on the Hospital, and show The Enforcers just what he's made of...

P O S T C A T A L O G:

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Dusty Sorta Sharp

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Simple Unicycle ?

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C H A R A C T E R C O N C E P T P R O P O S A L
V I C S A G E


C H A R L E S V I C T O R S Z A S Z J O U R N A L I S T H U B C I T Y , I L L I N O I S W W N N ( H U B C I T Y B R A N C H )
C H A R A C T E R C O N C E P T:


"When other guys go on a quest to find their place in life, they get into something like meditation or yoga or designer drugs. Me? I move to a city I've never been to before and go around town kicking teeth in."

Vic Sage wasn't a nice man. Hotheaded, stubborn as hell, and with a tendency to ruffle the wrong people's feathers. His unbridled ambition managed to land him a job working at the Chicago branch of Worldwide News Network, a small news network (ironic, considering the name) that had slowly been opening new branches in major cities in the East Coast and Midwest since 1998. Over the course of a year, he managed to work his way up from penning articles for their website to achieving a position as one of their newscasters. His career as a newscaster was rather short-lived, however; on the night of his first broadcast, he went off script and began to slam various businesses that backed the network, accusing them of having ties to organized crime on live television.

His superiors had their sponsors breathing down their necks, but the general public had loved it. The video of Vic's live rant had gone semi-viral and he attained minor celebrity in his hometown. They couldn't just fire him, so the best course of action was to send him somewhere where he wouldn't be a problem. That place was Hub City, home to the oldest (and most underfunded) branch of Worldwide News Network with the lowest ratings. No one would care about his rantings and ravings because no one watched it there.

Vic, for his part, has managed to take the move in stride. Besides, Chicago had been a little too quiet for him lately. He needs a new stomping ground if he wants to get serious about this vigilante thing, and Hub City might be just the place to start. Maybe someday he can actually do something about those corrupt corporate mobsters.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I know that the last time I played the Question I only wrote two posts then dropped off the face of the planet. Part of me regrets not sticking around longer than I did, while another part of me doesn't; disappearing for three months gave me time to sort myself out and get my ideas straight. I had been in these games for months on end and didn't have time to really breathe and think about what I wanted to do. After a few months rest, I'm getting that arpee itch again after being away so long (reading the first issue of The Deaths of Vic Sage certainly helped too), and I'm back and ready to reclaim my title as "The One Guy Who Really Likes The Question And Always Plays Him In Those Comic Games".

Regarding the story of this latest attempt, I want to tell something resembling an origin story. This Vic hasn't yet donned his trademark no-face mask and trenchcoat, but is rather testing the waters by going out in a ski mask at night to beat up petty crooks and other such types. He's less targeting specific organizations and more trying to find his way as a powerless vigilante in a world increasingly populated by metahuman heroes. I have a vague outline going in but want to keep it loose for maximum flexibility; to put it basically, by the end of this season I want to see him in costume and tackling bigger threats.

When it comes to stylistic influences I actually have way less than I did for other characters in the past; this probably helps as they were all style, no real substance in my opinion. The most I can say is that I've been replaying Hotline Miami 1 and 2 a lot lately, so the included soundtracks for my post will contain a lot of music by artists featured in those games and other artists in the genre.

C H A R A C T E R N O T E S:


Vic's Mixtape

S A M P L E P O S T:


P O S T C A T A L O G:

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Hillan I'm a writer - Lying's what we do.

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C H A R A C T E R C O N C E P T P R O P O S A L
F L A S H


Eobard "Eddie" Thawne Time Traveler Central City
C O N T I N U I N G C O N C E P T:


"A man often meets his destiny on the very road he takes to avoid it."


Eobard's a man who has all the answers. The personification of "I've seen this movie before." He's the oldest iteration the character's ever been through, he's the amalgamation of every version of himself, the CW, the comics and the cartoons and animated movies. He's lived it all, in one shape or form. A man who had nothing new left to experience in life.

He's a predator who caught it's prized prey, finally. And with it, he lost his purpose. Now, he's motivated by survival and his own ego. Competing against the ghost of the Fastest Man Alive. And in this most human of motivations, maybe he'll find a new purpose.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I'm looking to explore him blurring the line between the pretender and the hero. An Eobard who starts to believe that he's the good guy- not just wearing the red tights for his own survival. How the most murderous man in history tricks himself into thinking he's absolved of his sins and then eventually having to face the fact that redoing Barry's steps doesn't give him redemption. His past mistakes coming back, and him being absolutely certain that he's able to outsmart and outrun them.

This is Professor Flash.

C H A R A C T E R N O T E S:

Notable Characters:
GIDEON - The greatest A.I Companion a time-traveling sociopath could ever need.
Richard Swift - The Shade
Leonard Snart - Captain Cold
Owen Mercer-Thawne - Captain Boomerang II
Wallace West - Flash's greatest fan.
Cisco Ramon - S.T.A.R lab's finest.
Harrison Wells - Suspect of Thawne-double.
Hunter Solomon - Bad-Guy in the making.
Max Mercury - The only man who possibly knows more about the Speed Force than Eobard.
Bart Allen - Future Flash and very, very angry about it.

S E A S O N O N E S Y N O P S I S:

Thawne won.

He won.

And the universe would feel his wrath, now that nobody could stop him. He had so many plans. But then, like a spotlight hooked up to a failing generator, he ran out of power. He stole Barry's lightning, following the murder of Barry's future self. In doing so, he undid the Flash who could stop him, and made sure Barry would never become his nemesis.

Things were going his way, until they didn't. The timeline was eating itself up, the paradox was created and the Speedforce was falling in on itself. The negative speed force had collapsed, and there was nowhere left for Thawne to run. He was forced to put on the mask of the man he hated most, and carry his legacy.

Eobard had to become The Flash

P O S T C A T A L O G:

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Byrd Man El Hombre Pájaro

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C H A R A C T E R C O N C E P T P R O P O S A L
THE NIGHT SHIFT


Jim Corrigan Lisa Drake Michael Tork Sister Justine Dr. Lazlo Tarr
C H A R A C T E R C O N C E P T:



"My troubles they are many, they're as deep as a well.
I can swear there ain't no heaven but I pray there ain't no hell"
-- Blood, Sweat & Tears


"There are things that go bump in the night, make no mistake about that. And we are the ones that bump back."
-- Guillermo del Toro.


Located in a condemned church, the GCPD's unofficial 13th precinct, is a section of the police force known only as the Detailed Case Task Force. An off-shoot of major crimes, their mandate is vague and their funding is immense. They have never made an official arrest, their work has never resulted in a legal conviction, and the few items of paperwork they submit are confusing. To the politicians they are a prime example of government waste.

But the truth is very simple:

Gotham City is cursed.
Poisoned by shadow.
It can't possibly survive...
without protection.


C H A R A C T E R M O T I V A T I O N S & G O A L S:



I want to tag up on a lot of the same themes and ideas I used during my last Constantine run a few games ago. The power of cities, the ghosts and memories that coexist together to give a place its sense of being. In addition to that, I just like the idea of supernatural cops and tackling the macabre history of cities.

C H A R A C T E R N O T E S:


Characters:

Jim Corrigan -- GCPD Detective. Spirit of Vengeance.
Lisa Drake -- GCPD Detective. Psychic.
Sister Justine -- Nun. Exorcist.
Dr. Lazlo Tarr -- Doctor. Graverobber?
Lt. Haskins -- Supervisor. 459 days until retirement.
Sergeant Francis Tork -- New arrival. Skeptic.
Jim Craddock "The Gentleman Ghost" -- Spirit. Snitch.


P O S T C A T A L O G::



“Season of the Witch”

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2.
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Hidden 5 yrs ago 5 yrs ago Post by Sep
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Sep Lord of All Creation

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C H A R A C T E R C O N C E P T P R O P O S A L
M I G H T Y T H O R


T H O R O D I N S O N G O D A S G A R D
C H A R A C T E R C O N C E P T:


"“Of course it was Loki. It's always Loki.”"

Thor has been around far longer than many in the Galaxy, a member of the race known as the Asgardians he lives on the mythical realm of Asgard, a flat mass that floats among the stars. Defying physics as most know it. Asgard is one of eight realms within a separate dimension from the normal space-time of the universe. Alfheim, Helheim, Jotunheim, Muspelheim, Nidavellir, Svartalfheim, Vanaheim. All these worlds are connected by Yggdrasil, the world tree that also binds them to the ninth realm, Midgard. Midgard is known as 'Earth' to the locals, and unbeknownst to them is surrounded by these eight other realms.

Many years ago Midgard was a battleground as invading forces tried to seize control of the World Tree. In the end it was Odin and his army of Asgardians who brought peace to the nine realms, Asgard placing itself in charge of the nine realms and all the worlds within it. Causing peace for centuries, they have a truce with the other eight realms that peace will remain so long as no-one travels to the realm of Midgard.

Thor remembers those days fondly, battling with Jotuns on Midgard with the mortals at his side. In the days before he was worthy of the mighty hammer Mjolnir the war-axe of Jarnbjorn carved its way through many a Jotun. As peace was finally restored, and the treaty brokered Thor left the axe behind on Midgard as a testament to what was, and a promise that despite the treaty should the people of Midgard ever be in peril that he would return. In more recent days he has spent his time patrolling the eight other realms within the purview of the Asgard, though as his most trusted friend Heimdall tells him of the chaos that takes place on Midgard he longs to return to the place of battles past.

As his elder brother, Loki prepares to protect Asgard with Odin readying to enter the Odin sleep Thor senses a sinister plot that would destroy Asgard and all her people. As unrest spreads throughout the nine realms he must discover the root of this plot and destroy it, lest it brings about Ragnarok and the end of time.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I've always been a fan of the idea of various mythologies and their presence in the comic book world, especially when it involves bringing in Gods. Thor is such a strong character but there's a real weight to him, especially as he grows and evolves. Despite his age this Thor (like we first see him in the MCU) is still a man coming into his own, which is where he is in development in regards to his respective age anyway. Thor is arrogant, but he cares and its a very interesting dynamic to play where he is aloof and likes to be high and mighty and yet he wants to make sure everyone is okay.

My intentions are for Thor to grow as a character, that could maybe one day be King of Asgard, and hero to the people of Midgard and all the nine realms as he isn't quite there yet. I want to show him grow, where he comes to realize that there are more ways to solve a problem than merely punching, kicking and hitting things with a hammer. This is a Thor that is worthy, but as of yet he doesn't know the right reasons why.

How the Nine Realms work: The Nine Realms are extra-dimensional to Earth, systems that exist with Earth as a Central point. There are other planets/worlds within these realms, though they are smaller than the Galaxy at home. While the Bifrost is the may way connecting these realms, there are other more dangerous paths.

C H A R A C T E R N O T E S:




S A M P L E P O S T:



P O S T C A T A L O G:

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Lord Wraith Actually Three Otters in a Trenchcoat

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Mao Mao Sheriff of Pure Hearts (They/Them)

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Roman Grumpy Toad / King of Dirt

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H E L L B L A Z E R


J O H N C O N S T A N T I N E U N E M P L O Y E D E N G L A N D I N D E P E N D E N T
C H A R A C T E R C O N C E P T:


"S'just the way of it. We all sell our souls sooner or later."

Every time I've tried playing Constantine in the past, I've started slap-bang in the middle of his career as an occultist, exorcist, detective, magician, etc etc, and often include nearly every major event of his canon in the biography. And I usually end up directionless after 2/3 posts with no real plan or solid character development to pursue. No more!

This Constantine is young. He's just been released from Ravenscar after an eighteen-month incarceration, with no home, family, friends or life to return to. His sister is still disappeared; his mother is still dead; his father still may as well be. He's a blank slate to carve scars and stories into, and there's a clear vision to begin setting him up as the equally legendary and infamous mage we know from DC today.

C H A R A C T E R M O T I V A T I O N S & G O A L S:

I've had a lot of ideas for John over the years, varying from continuing the canon to retelling an old story to redirecting existing character goals. This is none of them; this is a new origin story, this is taking the themes and story notes of the character that I love and running them through my personal lens, and developing a brand new Constantine that can be definitively mine while avoiding a complete departure from the source material.

John is young; 20-something, still several years before 30. His sister disappeared over a year ago, and he suffered a nervous breakdown that got him sectioned; he has only just been released from mental care at Ravenscar. He's done a lot of introspection and reflection during his incarceration and has come out of it seeking to repair the damage he's done to his minimal existing relationships and at least come to terms with, if not solve, his sister's disappearance. Unfortunately, he is yet unaware of the supernatural brush his life is about to be stained by, and the events shortly about to unfold that will change John’s life forever, and force him down terrible, grievous paths for a greater good he will never live to see.

C H A R A C T E R N O T E S:




S A M P L E P O S T:

Leeds. June. 2006. John was ten, Cheryl fourteen. Summer in Liverpool, as much as Liverpool could allow, and the sky was covered by a pallid shroud of grey clouds. They were collecting change - running through the streets, spotting shrapnel on the floor, on abandoned tables, in phoneboxes and ticket machines. John's pockets rattled melodically with coins as he joked, jostled, teased and cracked wise. Cheryl downplayed her amusement but could not stifle a chuckle here and there.

At a dockside cafe, Cheryl distracted the owner with meandering, protracted questions about the menu, while John took the opportunity to dip his hand into the tip jar and came up with a few more silvers than he had gone in with. Cheryl had ordered cola and sandwiches and the pair ate outside; when the owner turned to serve another customer, the pair had ran, laughing at themselves and each other as the frustrated shouts grew quieter and quieter behind them.

Back on the high street they ducked into a Boots and found a disposable camera; John emptying his pockets into Cheryl's outstretched hands so that she could count out their collection. They had only scrap left after their purchase, but they left the coins and the plastic wrapping of the camera on the counter behind them as they left with their prize. They filled the camera roll in only a few short hours, and then returned to Boots to develop the film. The lady behind the counter huffed and puffed as they turned out their pockets to pay the fee, and eventually, just waived it entirely as their performance grew too tedious to deal with any longer.

John and Cheryl sat on a street bench in the fading sunlight, thumbing eagerly through their envelope of photographs. Many were unfortunately marred by poor lighting, lens glare, or even intrusions from John's clumsy fingers as he had played with the camera. But one picture stood out: Cheryl, standing center frame with the Royal Albert Docks behind her, smiling and laughing at the John behind the camera. The clouds had opened up in a moment of serendipity to stream sunlight down onto the water, and it bounced off the surface of the docks to light up the photo from behind. To John, the photo was remarkable, perhaps the greatest accomplishment of his young life so far; it held a paradoxically fleeting and infinite moment of serenity, and seemed to capture an angelic quality about Cheryl. The photo was a gleaming representation of John's sister through John's eyes; he loved it, and her, and they spent the rest of the evening delaying their return home any way they knew how.

P O S T C A T A L O G:

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