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Hidden 2 yrs ago Post by Sep
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Play nice over the GA things guys. It's not as if Heroes have never played around in other cities from time to time before. If nobody applies as GA and he sometimes shoots arrows in Gotham thats fine πŸ€·β€β™‚οΈ

Thanks for the answers y'all. One more question from @Sep: how long would the Justice League have been around from its formation to its disbandment?


As @Retired said about 8 years.
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Hidden 2 yrs ago 2 yrs ago Post by Sir Lurksalot
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I'll probably clean it up a bit after work tomorrow, but here you go.

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Hidden 2 yrs ago Post by Master Bruce
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@Sir Lurksalot Nice.

Gotta say, I'm really digging how this game is shaping up.
Hidden 2 yrs ago 1 yr ago Post by Falkas
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Hidden 2 yrs ago Post by Hound55
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Alright... I'll probably get my CS done sometime over the next six hours.
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Hidden 2 yrs ago Post by Sep
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So when there's competing apps do we want voting to be by everyone, the gm team (which is just me right now) or just me?

Secondly would you like public or private voting?
Hidden 2 yrs ago Post by mickilennial
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I think public voting might take a bit too long? You'd probably be better off electing a balanced team of two co-chairs to help you make decisions with different opinions and strengths/weaknesses. Just my take, we did voting before in MM's One Universe game a few years back (I think?) and it worked fine. Use your judgment to make the best game for everyone!
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Hidden 2 yrs ago Post by Sep
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Ew gross decisions.
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Hidden 2 yrs ago Post by Lord Wraith
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Public Voting is generally just a popularity contest.

#VoteWraith2022
Hidden 2 yrs ago Post by Sep
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Public Voting is generally just a popularity contest.

#VoteWraith2022

Thats fair... I'll do GM team going forward and will work on a GM team once we got some players accepted.

Majority vote may still be used in future if people feel unfairly treated.
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Hidden 2 yrs ago Post by Retired
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Yeah, you're best off either deciding on your own or recruiting a council. And since you're allowing yourself to be competed with for Big Blue, the latter is needed.
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Hidden 2 yrs ago Post by Sep
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Yeah, you're best off either deciding on your own or recruiting a council. And since you're allowing yourself to be competed with for Big Blue, the latter is needed.


If someone actively competes I'll put it to popular vote
Hidden 2 yrs ago 2 yrs ago Post by Hound55
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Hound55 Create-A-Hero RPG GM, Blue Bringer of BWAHAHA!

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T H E S U M M I T
T H E S U M M I T

"When is the ending reflective of a time yet to be?" - Vic Sage
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Captain Atom | Allen Adam
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The Summit of Nuclear-augmented Humanity | Physicist, Engineer, Ballistics Expert
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Civic City, Pennsylvania | United States of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Blue Beetle | Theodore Kord
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The Summit of Man's Technological Prowess | CEO For Kord Omniversal, one of the fastest growning R & D tech companies on Earth
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Ivy Town, Massachussetts | United States of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Judomaster | 'Tiger'
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The Summit of Man's Martial Arts Prowess | Adventurer/Martial Arts trainer
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Empire City | United States of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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The Question | Charles Victor Szasz/Vic Sage
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The Summit of Incorruptibility | News Reporter
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Hub City, Illinois | United States of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
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Nightshade | Eve Eden
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The Summit of Knowledge of the Shadow Realm | Adventurer
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Civic City, Pennsylvania | United States of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Peacemaker | Christopher Smith
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The Summit of Weapons Manufacture | Adventurer
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Calvin City, Pennsylvania | United States of America

C H A R A C T E R N O T E S
C H A R A C T E R N O T E S
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C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Son of Vulcan | Johnny Mann
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The Summit of Divinity | Adventurer
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New Carthage, New York | United States of America

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C H A R A C T E R N O T E S
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C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Sargent Steel
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Bystander dragged into this world | Police Detective
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Ivy Town, Massachussetts | United States of America

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C H A R A C T E R N O T E S
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C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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The Thunderbolt | Peter Cannon
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The Summit of Mystical/Spiritual Understanding | Reclusive author
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Radiance, Pennsylvania | United States of America

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C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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In the dying days of another world, an assortment of heroes and great men who functioned at the forefront of man's potential came together to fight a beast that sort to end it all.

In the middle of the fight, they found themselves vibrating through the then semi-permeable dimensional planes that separated their world from our own.

Heroes from the city of Charlton in their own world, found themselves suddenly in Hub City, Illinois.

What will they do here? How will they get home? Is there still a home to go to? And if they could do so, would they even WANT to?

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Roaming characters.

Plots pending.



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Hidden 2 yrs ago 2 yrs ago Post by Lord Wraith
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H A W K M A N
H A W K M A N

β€œPoint me in the direction of whomever's ass I have to kick.”
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
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Katar Hol / Dr. Carter Hall Ph. D.
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Thanagarian / Caucasian | Archeologist/Linguist | Unaffiliated
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Midway City | Michigan | United States of America

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C H A R A C T E R N O T E S
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P O S T C A T A L O G
P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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Katar and Shayera Hol were a pair of alien law enforcement known on their homeworld of Thangar as 'Wingmen'. Thangar was the Capital of the Thanagarian Empire, the successor to the Polaran Empire which had previously ruled the Polaris System. In the spirit of their predecessors, the Thanagarians had become an expansionist race that plundered other worlds and stripped them of their resources and treasures to fund their ever-expanding fleet. Numerous members of their conquered worlds were taken as slaves and used to further the goals of the Thanagarians.

As Wingmen, Katar and Shayera were responsible for ensuring the general populace's obedience to the Empire and among their duties was prisoner transportation. It was this duty they were carrying out when the pair's patrol craft was pulled through a wormhole before crashlanding on Earth nearly five thousand years ago. Surviving the crash, Katar and Shayera found themselves on an unfamiliar world in a foreign system. Seeking out a settlement, the pair found their way to Memphis.

The Egyptians were astonished by the pair of Thanagarians and immediately became enamoured with their visitors due to the resemblance of their armour to the god, Horus. Welcomed with open arms, the pair were worshipped as gods by the people who believed that Horus had blessed them with his children. However, one of the high priests, Hath-Set, grew envious of the attention and worship the pair received. Craving it all for himself, Hath-Set began to covet Shayera as well, stalking the woman until he began to obsess over her.

However, when the high priest finally confessed his feelings to Shayera, she spurned his affections choosing to remain loyal to Katar. In vengeance, Hath-Set planned to murder the two aliens exposing them as flesh and blood instead of the gods the people believed them to be. Poisoning their drinks in order to weaken the pair of Thanagarians, Hath-Set had their unconscious bodies moved to his sacred chamber where he planned to carry out their murder as a sacrifice to his own god. Using a knife made from the heart of a meteor, the blade cursed Katar and Shayera to forever be reincarnated, only to fall in love all over again. Then, at the point when their love for each other was greatest, the hourglass would turn, and they would both die before their time.

Since that first death, Katar and Shayera have lived hundreds of lives, each different from the last and plagued with the memories of those that came before. Each life followed the same template, the pair would grow up, start their lives and eventually find the other, fall in love and then watch the other die. Often, Katar would die first, sacrificing himself for Shayera. The other times they would die together. However, no matter the lifetime the pair were forced to endure one tragic end after another.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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This is a telling of a Carter Hall who for the first time is facing a life without Shiera, in all their other lives, they had either gone together or he had gone first. However, this changed when Shiera died during the Despero attack. Since then, Carter has been withdrawn, living in isolation and waiting to die. Naturally, my story will see this grizzled older hero pulled back into action as he's approached by a young woman who needs his help. As the story unfolds, it'll become a passing of the torch, ushering in a new generation of heroes to help build a renewed Justice League.

O N G O I N G
β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”β–”
I S S U E # 0 1
RUDE AWAKENINGS
RUDE AWAKENINGS

Murdered by her own personal guard, Thanagarian Princess CHAY-ARA awakens in the body of teenager KENDRA SAUNDERS on the foreign planet of EARTH. A fish out of water, she must seek out the only man who can help her, a former member of both the Justice Society and Justice League, the hero known as the Savage HAWKMAN.

Characters Involved: Kendra Saunders
Desired # of Players: N/A
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Hidden 2 yrs ago 2 yrs ago Post by Retired
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Retired "Hayao Miyazaki"

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S T A T I C
S T A T I C

"I will never leave evil standing. Taking it out wherever I find it. I am the legacy."
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Virgil Ovid Hawkins
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Metahuman | Full-time hero
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Formerly Dakota City | Roaming

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P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
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Virgil Hawkins was barely 15 when Atlantis waged war against the surface world. He watched the internet coverage of the events, awestruck, as the teenager witnessed the rise of the modern-day hero coming to the defense of innocents. The founding members of what would become the Justice League inspired him, so when he developed his own powers just months later in an event that would be dubbed The Big Bang, he too donned a colorful costume like his idols.

Virgil spent the next three years of his life learning the ways of a hero through repeated trial and error. He faced off against dangerous foes, formed powerful alliances with other Dakota-based heroes, and struggled to balance his personal life with his growing responsibilities. College proved to be a change of pace, as the young man moved to California to study and start a new chapter of his life. It was here he met other teenage heroes who welcomed him into their group. For 16 months, Virg fought for justice alongside these young titans. And, while he often felt out of his depths against the large stakes his team found themselves against, Virgil felt proud to stand against evil with them. Then, tragedy struck.

His father passed away and Virgil returned to Dakota City to be there for his sister. His return revealed a city that had fallen into chaos. Realizing his true place was in Dakota, Virgil decided to stay for good and return to his roots. Alongside new heroes that had risen up in his absence and old friends, he spent the next six years cleaning up his city. An endeavor that proved most successful. For the first time since gaining his powers eight years ago, Dakota had become a truly safe place. Static had become a symbol for the citizens of Dakota City, and anyone who tried to challenge the beloved hero proved to be a fool.

But as one symbol faces a meteoric rise, another would face a catastrophic fall. The Justice League, Virgil's longtime idols, faced an epic battle that would become their last. While ultimately prevailing against their foe, the damage done was too much for the League to survive, and the heroes Virg had worshipped since a boy retired from the spotlight.

In the four years following the League's disbanding, Virgil has watched as his city prospered while the rest of the country struggled to maintain hope. It seemed with every passing moment, more and more threats came out of the woodwork with no unified front to stand against them. The American people hadn't just lost a team of superheroes, they had lost a symbol to believe in.

Virgil intends to give them their symbol back.

Leaving Dakota City in the safe hands of his longtime allies, Virgil has decided to travel the country to revitalize the hope that had been lost. To restore Justice.

* * *


This is a Static that is at the height of his career. He's successfully faced all his classic foes time and time again, he and the other Milestone heroes have almost eliminated all gang-based and superpowered crime, and he's found a healthy balance between his personal and hero life. He's already graduated from university, mastered his powers, and found his forever person. I'm not looking to tell the story of a fledgling or struggling Virgil, nor am I planning on writing someone who is tired and jaded of the hero game. This is a confident, idealistic, adult Static who is ready and willing to take charge to make the changes he believes in.

This is also a Static who won't be centered in Dakota. That's been done before, and frankly, I won't ever be able to tell a better version than what we saw in 2004. While Virg still has his connections to the city and will return there from time to time, Dakota City and its rogue's gallery won't be the focus here. All of those stories are in his past.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Virgil's goal is simple: to return the Justice League as a symbol of hope. To do so, he intends to travel the country to inspire the people and rally the heroes. He aims to seek out his idols and also his former teen teammates.

The story I intend to tell is also simple: one that encourages interactivity. I'm going to have Virgil stop at just about every major DC location in the continental United States and make some waves, both IC and OOC. I think these games are at their best when players are writing together and I want to do my part in encouraging that. I will, of course, write individual posts without relying on others, but I'm going to be trying to coordinate with other players pretty regularly.

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Hidden 2 yrs ago Post by Sep
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Wow. Some uh, some sheets going up there.

Some good sheets.
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Hidden 2 yrs ago 2 yrs ago Post by King Kindred
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Just realized I haven't posted in the OOC yet, but I am writing my CS up as I type. My character will be Lor-Zod adopted by a grieving Clark Kent after the death of Lois. He has amnesia and doesn't care too much about his past and only focuses on living up to the legacy of his adopted father and dealing with his insecurity of being in Jon and Conner's shadows. I haven't read all of the sheets yet, but I am loving the ensemble we have so far.
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Should I be accepted with Static, feel free to reach out and let me know if you want your character to be one of the first stops on Virgil's tour of superheroes across America. I'm seeing a decent amount of former Leaguers and old teen heroes he could have been teammates with that would make for strong allies he'd seek out.
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W O N D E R W O M A N
W O N D E R W O M A N

"If loss makes you doubt your belief in justice, then you never really believed in it at all."
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
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C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R Y
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Princess Diana of Themyscira
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Amazon / Demigoddess | Princess of the Amazons, Protector of Humanity
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Themyscira | Sovereign City-State | Mediterranean Ocean

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P O S T C A T A L O G
P O S T C A T A L O G
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C H A R A C T E R C O N C E P T
C H A R A C T E R C O N C E P T
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For thousands of years, the Amazons of Themyscira thrived in peaceful isolation, until a stranger washed ashore on their island. An outsider, a soldier named Steve Trevor, had crashed his plane on a vital mission to save innocent lives. To learn how much the world of men had changed in their exile, the Amazons chose to send a champion and emissary to return Trevor to his home. A contest was held to see who would be their champion, and much to the shock and surprise of the Queen Hippolyta, the winner was none other than her daughter Diana, who had entered the contest against her mother's wishes. Having proved herself worthy of the task, Diana was granted weapons forged by the gods, vowing to protect not just the Amazons, but all of humanity, from the forces of evil.

Upon arriving in Man's World, she was dubbed 'Wonder Woman,' and was surprised to find herself just one of many costumed champions of good. For several years, Diana fought the good fight, joining forces with the alien Superman, the vigilante Batman, and many others to form the Justice League, in the hopes of being a guiding light for all in dark times. She won victory after victory, defeating the forces of the sinister war-god Ares, the bestial Cheetah, the brutish Giganta, the diabolical sorceress Circe, and even her own magical clone Donna Troy, eventually helping her duplicate redeem herself and become a hero in her own right.

These victories, however, would amount to precious little when the alien conqueror Despero came to Earth. Wonder Woman was one of the first to engage the brute, and initially had him defeated, offering to spare his life if he left the people of Earth alone. Despero would take advantage of this momentary act of mercy to blindside Diana, leaving her nearly crippled and out of the fight, helpless to watch as thousands died in the ensuing battle.

Blaming herself for Despero's rampage, Diana has spent the past four years pushing herself harder than ever. Even as she exhausts herself trying to make up for the blood she believes to be on her hands, she now finds herself questioning the mercy that Despero had exploited, and has begun to wonder if humanity truly needs another 'hero,' or if what it really needs in these times is a warrior.


This version of Wonder Woman has been operating as a superhero nearly as long as Bruce and Clark, and given the weirdly timeless nature of Themyscira, has probably been training and studying for far longer. In terms of her powers, she's roughly on par with her movie counterpart, strong enough and fast enough that she can perform incredible feats, but still has to rely on her skills and her weapons to contend with the real heavy hitters. Ever since the dissolution of the Justice League, she has kept fellow heroes at arms' length, even ones she had once considered dear friends. She has been in a crisis of confidence since then, wondering if the high-minded idealism of the League was ever a good idea. This is an especially precarious point, as she's now also responsible for the impressionable young Cassie, and has to decide what kind of lessons she is going to teach her protΓ©gΓ©e.

P L O T ( S ) & G O A L ( S )
P L O T ( S ) & G O A L ( S )
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Wonder Woman is a character that I feel suffers in a solo setting, since no two writers can ever seem to agree on the finer points of her mythos or her supporting cast. Because of that, I want to make her a roaming character, able to wander in and out of events with other players and play off of them.

I also think that given the nature of this game's premise, Diana is probably the best character DC has to play around with the relationship between superheroes and death. Like, we know Batman is never going to kill the Joker, so it feels almost like a waste of time when they bring it up. People get up in arms for years when Superman puts down a genocidal maniac in a movie, to the point where it's haunted the character for nearly a decade now. It's been hard-etched in stone that Batman doesn't kill, and Superman shouldn't kill. But Wonder Woman? She just might. And what's more, she might be completely right to do so. While I have no intention of turning Diana into a bloodthirsty warmonger (she's an Amazon, not a Klingon), I think she's the right character to explore the concept of powerful people having the power of life and death, and can make a persuasive argument for either side without coming off as a preachy, meta-aware lecture.

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Everyone's posting their sheets meanwhile I am still struck on wrapping up the backstory.
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