Play nice over the GA things guys. It's not as if Heroes have never played around in other cities from time to time before. If nobody applies as GA and he sometimes shoots arrows in Gotham thats fine π€·ββοΈ
Thanks for the answers y'all. One more question from @Sep: how long would the Justice League have been around from its formation to its disbandment?
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Jason Isaac Todd _________________________________________________________ Caucasian | Mercenary/Bounty Hunter _________________________________________________________ Omaha | Nebraska | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊSupporting Cast: Mr. and Mrs. Henderson: Jason's neighbours from down the street. Good people. Honest folk. Have no idea what Jay does for a living or even what his real name is.
Spike: The Henderson's dog. A big ol' Husky that occasionally just shows up on Jay's porch and drops a ball or a stick at his feet. A good boy who will not be denied his belly-rubs. Has no sense of how big he actually is.
Snickers: A kitten Jay found in his barn one day that latched onto his pant-leg and refused to leave him alone until he finally relented, scooped the lost little bastard up and took him inside. It honestly took our boy a few days to realize that he was a she, and another hot minute after that to realize that she was a friggin' bobcat. Still, she has her uses; Most of the typical ne'er-do-wells or villains he occasionally has to cart around cuffed or zip-tied tend to start behaving themselves really quickly when the first thing they see after being dumped into his truck is a fully-grown friggin' bobcat staring right back at them.
...Though in all honesty, the only things Snickers has ever really been a threat to are chicken strips and Jason's personal space. -
The son of a two-bit henchman in Two Face's employ and a girl with a spectacularly poor judge of character. Jason Todd was born into the gutter and, after daddy took a 9mm lobotomy between the eyes, leading his step-mom to punt his little runt ass out onto the street the very next day, seemed destined to die in it, too.
But the universe has a weird sense of humour sometimes, and every once in a while Lady Luck rolls her eyes and deigns to go along with it's chicanery. So when the goddamned Batman himself encountered the young lad in an alley one chilly Gotham night, ten pounds underweight, garbed in moth-munched rags, clutching a tire-iron in a panicked, white-knuckled grip and looking all kinds of stunned and stupid as he stood next to a Batmobile put up on cinderblocks, our boy Jason was quite surprised that instead of getting the violent ass-whooping every part of his child imagination screamed he was about to receive, he got... a warm meal, a roof over his head, a much needed bath and a new job...
...As the new Boy Wonder.
And all things considered, he was actually pretty damn good at it. Sure, he lacked the easy charm, grace and finesse of his predecessor, but the boy was diabolically clever, tenacious, far more vicious and more than Barb, Dick and maybe even Bruce himself, had a deep, visceral understanding of the city he lived in, the people he shared it with and the crime that plagued it. Having been born into the dirt, having grown up surrounded by crooks and owning the scars, anger and chip on his shoulder to prove it.
...And to his shame, no matter how many lives he'd saved or costumed bad guys he put away while working with the Bat and, eventually, the Titans, that well of angerβ that pit of raw furyβ never went away. As a matter of fact it just kept on getting deeper and deeper, until it threatened to undo his home, his ties to the people he cared about and all the good work he actually did.
In hindsight, Jay would openly admit that he was a bit of an ass back then. And had Alfred not been there to snap the both of them back on track with a few choice words every now and again, he and Bruce probably would've come to blows a few times in those later years at Wayne Manor. But he was loyal. Unflinchingly, unquestionably so; Not just to Bruce, but Alfred, Barb, Dick, the Titans... hell, he even took a bullet for the Crazy Cat Lady once. Whenever they needed him to bleed, he bled. No questions, no complaints, nothing asked in return. And so eventually, horrified by what his own ego had done, Jason began to swallow his pride, put a lid on his anger and drive all that energy into fixing what he damn near broke.
Three nights of torture, a crowbar, a clown and a metric assload of C4 in a dingy warehouse in Sarajevo put an abrupt stop to all that.
Just like waking up screaming like a wild animal in a Lazarus Pit and tearing his way through the assassins of the League of Shadows who'd only been trying to help him before breaking out and plunging headlong into a gorge put him at rock-bottom. Figuratively and literally.
It took the kid a few days to recover his senses. Another week after that to get the League off his scent. And then came the really tricky part.
The climb back up.
Legally dead and with nothing to his name but what clothes he could steal, Jason began the long trek home, Selling those skills he'd learned under the Batman to pay his way. Riding alongside Bedouin nomads against a corrupt regime, fighting shoulder-to-shoulder with the Peshmerga against marauding extremists in Iraq and Qurac, liberating and smuggling a little girl who had the misfortune of having a claim to the Bialyan throne out of her homeland, earning a significant vendetta against a human-trafficking ring out of the Balkans he made damned sure to settle, hunting Atlantean Army holdouts in the Amazon who'd stubbornly refused to acknowledge who won the last war, running afoul of venom-juiced drug cartels in Central America and Mexico... Every day, every leg of his journey seemingly plunged him into a new war, some new conflict of feud to get dragged into the middle of, or some new wrong he couldn't ignore. And though Jay always tried to pick the right side, wars were rarely that simple.
And he didn't always win.
But dammit, he kept on trying.
Until finally, after years of blood, tears, friends gained and lost, triumph and failure... he did it. He was finally home. He could literally see the silhouette of Wayne Manor looming over the horizon down the highway.
...But he couldn't do it.
Looking down at himself, parked on the side of the road and soaked in sweat and terror, struggling to breathe, Jason could only think about how long he'd been gone. All the things he'd done, all the hell he'd seen and the wars he'd fought and just... couldn't do it. Couldn't just waltz back into their lives with a wave and a smile like nothing had happened. What would they say? What would they think?
He was not the man Bruce, Alfred or any of the rest would have ever wanted him to be.
Hell, all things considered, he doubted he ever was.
Instead, he did a quick uey, planted the skinny pedal into the floor and peeled right the hell out of there. Clutching his steering wheel in a white-knuckled grip as his mind screamed at him to put as much distance between him and Gotham as humanly possible, only ever stopping every once in a while to hurriedly pump gas and get back on the road. Driving non-stop for a day and a half until, in his frenzy and panic, he wound up slamming his car into a ditch outside of Omaha.
Lucky for him then that it was a local farmer and his tractor that found him and not the sheriff, who, after pulling his wreck out of the ditch and seeing the state of the young man inside, all but dragged him home with him, sitting the boy down at their dinner table while his wife fussed over him to make sure the lad was alright.
It took Jason a solid day to stop shaking. Half a day after that to start talking in a manner approaching 'somewhat coherent' and finally a third day of their hospitality, sitting on their porch with a dog in his lap, burying it's head into his neck to sheepishly ask about that abandoned-looking woodland property down the road, surprising the hell out of the older couple when he went into town and bought it with solid gold bullion that very same day. Looking to all the world like after everything he'd been through, Jason Todd was finally ready to settle down into a nice, quiet life out in the mid-west.
But idle hands have a habit of finding use. And it wasn't long before our boy put himself back together and began plying his trade once again; adopting the guise of the Red Hood and marketing himself as a sort of 'Hero-for-hire'. Taking on jobs big or small, near or far and only staying in Omaha for brief stints at a time between casesβ either to catch some rest, work on new projects, repair his equipment in the barn or, every so often, help his neighbours out when their cantankerous old tractor acts up or when their grandkids need a baby sitter.
Sure, he's not the man Bruce would have wanted him to be.
...But slowly and surely, little by little, he's learning to live with it.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Alright, so as you miiiight've picked up from my whole wall o' text up there, this version of Jason is just a bit of a departure from the usual brooding badass we all know and love. So before you get out torches and pitchforks, hear me outβ
That rage and anger is still very much there, but this is a Jason that has had more time to marinate on his own failings and look inward, to be humbled by his experiences overseas, but not be completely broken by them. As, though life was undoubtedly shittier after his crow-barrening, there were light spots in between; little glimmers of victory, things he can look back on with pride and people he can remember with deserved fondness... a whole bunch of little things meshed together to keep that little light burning in his heart. And though it's not the way anybody intended or would have wanted, he's slowly becoming his own man.
To that end, I gotta admit that I haven't got much in the way of set plots for the guyβ but that was always part of the plan anyway; to be the plus-one to any player character that needs a hand until fate conspires to bring him back to Gotham, either to collect on his due vendetta with the Joker, protect the family he left behind or maybe even save the Big Bad Bat from his own damned self.
So, with that in mind...
Angry aliens got you down? There's a Hood for that.
Got a creepy superpowered ex-boyfriend that won't leave you be? There's a Hood for that.
Inter-dimensional Demon Daddy knocking at your door? There's a Hood for that... but he probably ain't happy about it.
TL;DR: I'm trying to trick all of you into letting me play a secretly wholesome Red Hood. Is it working?
I think public voting might take a bit too long? You'd probably be better off electing a balanced team of two co-chairs to help you make decisions with different opinions and strengths/weaknesses. Just my take, we did voting before in MM's One Universe game a few years back (I think?) and it worked fine. Use your judgment to make the best game for everyone!
Yeah, you're best off either deciding on your own or recruiting a council. And since you're allowing yourself to be competed with for Big Blue, the latter is needed.
Yeah, you're best off either deciding on your own or recruiting a council. And since you're allowing yourself to be competed with for Big Blue, the latter is needed.
If someone actively competes I'll put it to popular vote
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_________________________________________________________ Captain Atom | Allen Adam _________________________________________________________ The Summit of Nuclear-augmented Humanity | Physicist, Engineer, Ballistics Expert _________________________________________________________ Civic City, Pennsylvania | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊ Allen Adam, a scientist hard at work in his worldβs own βManhattan Projectβ tasked with finding a singular solution to the American war effort, was forever altered by an incident which saw him trapped in an intrinsic field subtractor β where scientists where testing the theoretical possibility of a nuclear bomb. This incident left him the most powerful entity in the world. Capable of travelling many times the speed of sound, vast super human strength and durability, invisibility, the capability of unleashing devastating explosions up to the level of a 100 megaton bomb, enhanced senses and transmutation, including being able to make himself intangible. βΊ As βCaptain Atomβ he then protected American interests as well as the planetβs as his own worldβs preeminent superhero. βΊ Upon finding himself transported to this worldβs Hub City, Atom decided to reside out of Civic City β the home of the original Justice Society of America. -
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
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_________________________________________________________ Blue Beetle | Theodore Kord _________________________________________________________ The Summit of Man's Technological Prowess | CEO For Kord Omniversal, one of the fastest growning R & D tech companies on Earth _________________________________________________________ Ivy Town, Massachussetts | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊ Ted Kord, prodigious young CEO of the company of his fatherβs creation; Kord Omniversal Research and Development, was at the forefront of engineering and technological prowess from his own world. Inspired by another man who called himself the βBlue Beetleβ β Dan Garrett β Ted Kord chose to find tech based ways to fight crime and larger threats, since he lacked the physical threat of Garrett. βΊ Tedβs weapons of choice in his attack on crime are βThe Bugβ β a highly versatile airship/submersible with impressive capabilities β and his βBB gunβ a handheld weapon with numerous versatile combat features. βΊ Upon finding himself transported to this worldβs Hub City, Ted chose to relocate to Ivy Town. Where, discovering this world didnβt have numerous technologies which existed on his own world, set to work on rapidly building a Kord Omniversal here on our world, both to make the name true to its word and also to provide him the resources required to make himself βusefulβ. -
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_________________________________________________________ Judomaster | 'Tiger' _________________________________________________________ The Summit of Man's Martial Arts Prowess | Adventurer/Martial Arts trainer _________________________________________________________ Empire City | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊ The Judomaster is 'Tiger', the 'sidekick' of the original Judomaster Rip Jagger, who taught Rip everything he knows. After Rip's death, Tiger felt a degree of responsibility and honourbound to take his place. βΊ Tiger was his world's pre-eminent martial artist. He is the greatest practitioner of Judo in the world, but is also an expert in other forms of martial arts ranging from karate to jiujitsu. βΊ After his arrival in Hub City, he subsequently moved to Empire City where he opened a small dojo. -
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
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_________________________________________________________ The Question | Charles Victor Szasz/Vic Sage _________________________________________________________ The Summit of Incorruptibility | News Reporter _________________________________________________________ Hub City, Illinois | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊ Charles Victor Szasz was a television reporter in his past life. An investigative journalist who had climbed to the top of his profession by virtue of his dogged persistent need to uncover truth, even in an era where so manu of his colleagues would submit to the easy way out of sensationalism. βΊ The Question seeks to topple crime using his fists, unwavering relentlessness and uncompromising attitude and a pseudoderm mask, which chemically adheres to the skin on the release of a special binding gas. βΊ When he found himself in Hub City, the most dangerous, crime-addled city of this world's America... he decided he was right where he should be, and set to work immediately. The only one of the group to remain in Hub City. -
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_________________________________________________________ Nightshade | Eve Eden _________________________________________________________ The Summit of Knowledge of the Shadow Realm | Adventurer _________________________________________________________ Civic City, Pennsylvania | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊ Eve Eden was the daughter of a US senator and an exiled Princess from the unknown Land of the Nightshades. The Land of the Nightshades is a magical dimension where the locals hold the power to control the darkness. She lost a brother to that dimension, and has now been faced with a parallel fear of finding herself in an interdimensional world from which she can't seem to return. βΊ Nightshade can manipulate shadows, and change to a semi-solid shadown form herself - so long as darkness or a shadow are present. She is somewhat capable of dimensional travel and teleportation, using the shadow dimension as an intermediary point. She's also capable of rendering herself intangibe, once again, if darkness or a shadow is present. She has some darkness and/or blacklight based ordnance and a firm grasp of martial arts to aid her on her way. βΊ Upon finding herself in this world, she went with Captain Atom to Civic City in Pennsylvania. -
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_________________________________________________________ Peacemaker | Christopher Smith _________________________________________________________ The Summit of Weapons Manufacture | Adventurer _________________________________________________________ Calvin City, Pennsylvania | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊ Christopher Smith was a US diplomat with a strange penchant for loving peace so much that he, on more than one occasion, dropped himself into some incredibly precarious situations and caused mayhem and slaughter, just in the pursuit of preserving peace. βΊ Born on a southern ranch of no small size, young Christopher made a hobby of creating first his own firearms and explosives, before this hobby saw him creating more and more elaborate weaponry. In this way he became one of the most brilliant and creative weapons manufacturers on his world... all for his own personal use. βΊ Since arriving on this world, and with no background to get himself back into his career in diplomacy, he has thrown himself whole-heartedly into his hobby as his way of keeping the peace he loves so dearly. To him, peace has come to mean having a bigger stick than the other guy and the will and knowhow to use it. -
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_________________________________________________________ Son of Vulcan | Johnny Mann _________________________________________________________ The Summit of Divinity | Adventurer _________________________________________________________ New Carthage, New York | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊ The squeaky wheel gets the grease. Former war veteran, Johnny Mann, returned home with drive to find his place in a changing world. But the world is not so quick to embrace veterans, particularly those who come back 'less than whole'. Johnny Mann was a cameraman for an international news syndicate. This was how he came to find himself complaining about man's plight in an Ancient temple on the Mediterranean, whilst covering the slaughter of human detritus after a regional civil war. Taking offense as is often gods wont, he was immediately transported to Mount Olympus to stand trial before Jupiter for his impudence. But Johnny doubled down. And then Vulcan, the lame-legged god of fire and the forge found himself agreeing. And Venus agreeing with Vulcan. Jupiter ruled. And on that day, with Vulcan's help Johnny walked away. And when he did so, he did it on two legs anew. For Vulcan had been so impressed and related so closely with Johnny that he chose to adapt Johnny and imbued him with his own godly powers, so he would never again have cause to complain of the gods indifference to the mortal world and its injustices. βΊ Johnny has divine empowerment from the Roman god Vulcan. This enables him flight, superhuman speed and strength, swordsmanship, unbreakable armour of the Ancient Roman era, and the ability to summon weapons directly from the forge of Vulcan itself. He is also immune to fire and flame. This can be removed however, in an instant, should the gods ever decide he is unworthy of these powers. His trial on Mount Olympus has also seen Johnny come to make an enemy of Mars, the god of war. Also, in his unpowered state, he still only has one leg. βΊ After finding himself in Hub City from the events which transpired, he found himself relocating to New Carthage, New York as the gods willed it. -
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_________________________________________________________ Sargent Steel _________________________________________________________ Bystander dragged into this world | Police Detective _________________________________________________________ Ivy Town, Massachussetts | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊ A Charlton City police detective in his past life, with a steel prosthetic hand from his time at war. βΊ Sergeant Steel was a well trained police detective, proficient with small arms, and with a steel hammer of a straight left. βΊ An innocent bystander who found himself dragged into this world with the rest of the heroes during their fight at Charlton City. Steel lost his pension, since there's obviously no record of his being a police officer on this world. Choosing to get his P.I.'s licence rather than start over in the police force he has also been approached by one agency's operative, King Faraday, to offer the benefit of his knowledge about the new superpowered figures who mysteriously popped up around the same time. As a result, he now collects a side cheque 'Consultancy fee' from that agency every month. He chose to move to Ivy Town to put himself in closer proximity to most of these heroes. -
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_________________________________________________________ The Thunderbolt | Peter Cannon _________________________________________________________ The Summit of Mystical/Spiritual Understanding | Reclusive author _________________________________________________________ Radiance, Pennsylvania | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊ Born the son of aid workers, seeking to cure a plague which had wiped out a large proportion of the Tibetan populace. Due to their great sacrifice, the High Abbott deemed that upon their son the monastery would seek to provide their utmost to his upbringing and used all the techniques and resources at their disposal to maximise his mental and physical perfection. Then when he came of age, he was found to be 'the chosen one' and was bestowed with all of the knowledge of secret ancient scrolls which contained hidden wisdom beyond even that. βΊ Peter Cannon is capable of feats far beyond what can generally be expected of a regular human, his intellect, and physical prowess are peaked. He has grown resentful of many of the trappings of Western life and culture, and is at his core a pacifist. As a result he generally has to be convinced to interfere in the affairs of men in the interest of humanity. Fortunately his frien Tabu Singh has been imbued with the patience to continue to advocate in this way for humanity. βΊ Tabu Singh and Peter Cannon BOTH were transported here. When Peter Cannon found himself in Hub City, the physical embodiment of the scourges and worst aspects of Western civilisation he very quickly left and set up a new life in the small township of Radiance, Pennsylvania where he leads a very quiet, reclusive lifestyle as a writer. -
In the dying days of another world, an assortment of heroes and great men who functioned at the forefront of man's potential came together to fight a beast that sort to end it all.
In the middle of the fight, they found themselves vibrating through the then semi-permeable dimensional planes that separated their world from our own.
Heroes from the city of Charlton in their own world, found themselves suddenly in Hub City, Illinois.
What will they do here? How will they get home? Is there still a home to go to? And if they could do so, would they even WANT to?
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Katar Hol / Dr. Carter Hall Ph. D. _________________________________________________________ Thanagarian / Caucasian | Archeologist/Linguist | Unaffiliated _________________________________________________________ Midway City | Michigan | United States of America
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
P O W E R S & A B I L I T I E S βββββββββββββββββββββββ βΌ THANAGARIAN PHYSIOLOGY
S U P P O R T I N G C A S T βββββββββββββββββββββββ βΌ KATAR HOL
Known as the hero Hawkman and the civilian Carter Hall on Earth
βΌ SHAYERA THAL
Pre-deceased, Shayera Thal was the hero known as Hawkwoman and the wife of Katar, using the assumed alias of Shiera Hall on Earth. A warrior to the end, Shayera died facing the foe known as Despero, attempting to protect the civilian, Lois Lane. Both ultimately ended up losing their lives to the alien marauder.
βΌ KENDRA SAUNDERS
A fugitive Thangarian trapped in a human body, Princess Chay-Ara was murdered by insurgents using a knife forged of the same celestial metal that Hath-Set had used to murder Katar and Shayera nearly a millennia earlier. Awakening in the body of a formerly suicidal teen, Kendra Saunders, Chay-Ara is forced to adapt to her new setting and seek out the last surviving Wingman, Katar Hol.
M I S C E L L A N E O U S βββββββββββββββββββββββ -
Katar and Shayera Hol were a pair of alien law enforcement known on their homeworld of Thangar as 'Wingmen'. Thangar was the Capital of the Thanagarian Empire, the successor to the Polaran Empire which had previously ruled the Polaris System. In the spirit of their predecessors, the Thanagarians had become an expansionist race that plundered other worlds and stripped them of their resources and treasures to fund their ever-expanding fleet. Numerous members of their conquered worlds were taken as slaves and used to further the goals of the Thanagarians.
As Wingmen, Katar and Shayera were responsible for ensuring the general populace's obedience to the Empire and among their duties was prisoner transportation. It was this duty they were carrying out when the pair's patrol craft was pulled through a wormhole before crashlanding on Earth nearly five thousand years ago. Surviving the crash, Katar and Shayera found themselves on an unfamiliar world in a foreign system. Seeking out a settlement, the pair found their way to Memphis.
The Egyptians were astonished by the pair of Thanagarians and immediately became enamoured with their visitors due to the resemblance of their armour to the god, Horus. Welcomed with open arms, the pair were worshipped as gods by the people who believed that Horus had blessed them with his children. However, one of the high priests, Hath-Set, grew envious of the attention and worship the pair received. Craving it all for himself, Hath-Set began to covet Shayera as well, stalking the woman until he began to obsess over her.
However, when the high priest finally confessed his feelings to Shayera, she spurned his affections choosing to remain loyal to Katar. In vengeance, Hath-Set planned to murder the two aliens exposing them as flesh and blood instead of the gods the people believed them to be. Poisoning their drinks in order to weaken the pair of Thanagarians, Hath-Set had their unconscious bodies moved to his sacred chamber where he planned to carry out their murder as a sacrifice to his own god. Using a knife made from the heart of a meteor, the blade cursed Katar and Shayera to forever be reincarnated, only to fall in love all over again. Then, at the point when their love for each other was greatest, the hourglass would turn, and they would both die before their time.
Since that first death, Katar and Shayera have lived hundreds of lives, each different from the last and plagued with the memories of those that came before. Each life followed the same template, the pair would grow up, start their lives and eventually find the other, fall in love and then watch the other die. Often, Katar would die first, sacrificing himself for Shayera. The other times they would die together. However, no matter the lifetime the pair were forced to endure one tragic end after another.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
This is a telling of a Carter Hall who for the first time is facing a life without Shiera, in all their other lives, they had either gone together or he had gone first. However, this changed when Shiera died during the Despero attack. Since then, Carter has been withdrawn, living in isolation and waiting to die. Naturally, my story will see this grizzled older hero pulled back into action as he's approached by a young woman who needs his help. As the story unfolds, it'll become a passing of the torch, ushering in a new generation of heroes to help build a renewed Justice League.
O N G O I N G βββββββββββββββββββββββ
I S S U E # 0 1
RUDE AWAKENINGS RUDE AWAKENINGS
Murdered by her own personal guard, Thanagarian Princess CHAY-ARA awakens in the body of teenager KENDRA SAUNDERS on the foreign planet of EARTH. A fish out of water, she must seek out the only man who can help her, a former member of both the Justice Society and Justice League, the hero known as the Savage HAWKMAN.
Characters Involved: Kendra Saunders Desired # of Players: N/A
Frieda Goren - Virgil's first and most trusted confidante. Best friends since early childhood, their years together bonding over Static's career has caused their relationship to grow. Virgil proposed to Frieda six months ago, and his fiancee is staying in Dakota City while he goes off to save the world.
Hardware - Curtis Metcalf has undergone several dramatic life changes in the last decade. From an employee of Edwin Alva, the man responsible for The Big Bang, to an armored vigilante, to CEO of Alva Industries. Curtis has been Static's longest ally and is a major reason for their success in cleaning up Dakota City both as his alter ego Hardware as well as his new role as the CEO of the powerful Alva Industries. Virgil often contacts Curtis when in need of research or resources.
Rocket | Icon II - Raquel Ervin is Static's closest ally in Dakota City, and one of the few heroes to know his secret identity. As Rocket, she was a one-time, brash, young sidekick to the hero Icon. Raquel has since become one of Dakota's greatest champions and the newest Icon. In Static's absence, she has promised to look after the city and his family.
Icon - An alien who has lived on Earth for nearly 200 years as Augustus Freeman. Powerful beyond belief, it wasn't until the intervention of Raquel Ervin that he began operating as the hero Icon. Following the retirement of Superman, Icon decided to return to the stars in order to ensure Earth was protected from external threats, leaving his one-time sidekick Rocket to take up his mantle.
Sharon Hawkins - Virgil's older sister. While she didn't discover her brother's double life as Static until after their father's passing, she has become his biggest supporter.
M I S C E L L A N E O U S βββββββββββββββββββββββ βΊReferences -
Virgil Hawkins was barely 15 when Atlantis waged war against the surface world. He watched the internet coverage of the events, awestruck, as the teenager witnessed the rise of the modern-day hero coming to the defense of innocents. The founding members of what would become the Justice League inspired him, so when he developed his own powers just months later in an event that would be dubbed The Big Bang, he too donned a colorful costume like his idols.
Virgil spent the next three years of his life learning the ways of a hero through repeated trial and error. He faced off against dangerous foes, formed powerful alliances with other Dakota-based heroes, and struggled to balance his personal life with his growing responsibilities. College proved to be a change of pace, as the young man moved to California to study and start a new chapter of his life. It was here he met other teenage heroes who welcomed him into their group. For 16 months, Virg fought for justice alongside these young titans. And, while he often felt out of his depths against the large stakes his team found themselves against, Virgil felt proud to stand against evil with them. Then, tragedy struck.
His father passed away and Virgil returned to Dakota City to be there for his sister. His return revealed a city that had fallen into chaos. Realizing his true place was in Dakota, Virgil decided to stay for good and return to his roots. Alongside new heroes that had risen up in his absence and old friends, he spent the next six years cleaning up his city. An endeavor that proved most successful. For the first time since gaining his powers eight years ago, Dakota had become a truly safe place. Static had become a symbol for the citizens of Dakota City, and anyone who tried to challenge the beloved hero proved to be a fool.
But as one symbol faces a meteoric rise, another would face a catastrophic fall. The Justice League, Virgil's longtime idols, faced an epic battle that would become their last. While ultimately prevailing against their foe, the damage done was too much for the League to survive, and the heroes Virg had worshipped since a boy retired from the spotlight.
In the four years following the League's disbanding, Virgil has watched as his city prospered while the rest of the country struggled to maintain hope. It seemed with every passing moment, more and more threats came out of the woodwork with no unified front to stand against them. The American people hadn't just lost a team of superheroes, they had lost a symbol to believe in.
Virgil intends to give them their symbol back.
Leaving Dakota City in the safe hands of his longtime allies, Virgil has decided to travel the country to revitalize the hope that had been lost. To restore Justice.
* * *
This is a Static that is at the height of his career. He's successfully faced all his classic foes time and time again, he and the other Milestone heroes have almost eliminated all gang-based and superpowered crime, and he's found a healthy balance between his personal and hero life. He's already graduated from university, mastered his powers, and found his forever person. I'm not looking to tell the story of a fledgling or struggling Virgil, nor am I planning on writing someone who is tired and jaded of the hero game. This is a confident, idealistic, adult Static who is ready and willing to take charge to make the changes he believes in.
This is also a Static who won't be centered in Dakota. That's been done before, and frankly, I won't ever be able to tell a better version than what we saw in 2004. While Virg still has his connections to the city and will return there from time to time, Dakota City and its rogue's gallery won't be the focus here. All of those stories are in his past.
P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S )
Virgil's goal is simple: to return the Justice League as a symbol of hope. To do so, he intends to travel the country to inspire the people and rally the heroes. He aims to seek out his idols and also his former teen teammates.
The story I intend to tell is also simple: one that encourages interactivity. I'm going to have Virgil stop at just about every major DC location in the continental United States and make some waves, both IC and OOC. I think these games are at their best when players are writing together and I want to do my part in encouraging that. I will, of course, write individual posts without relying on others, but I'm going to be trying to coordinate with other players pretty regularly.
Just realized I haven't posted in the OOC yet, but I am writing my CS up as I type. My character will be Lor-Zod adopted by a grieving Clark Kent after the death of Lois. He has amnesia and doesn't care too much about his past and only focuses on living up to the legacy of his adopted father and dealing with his insecurity of being in Jon and Conner's shadows. I haven't read all of the sheets yet, but I am loving the ensemble we have so far.
Should I be accepted with Static, feel free to reach out and let me know if you want your character to be one of the first stops on Virgil's tour of superheroes across America. I'm seeing a decent amount of former Leaguers and old teen heroes he could have been teammates with that would make for strong allies he'd seek out.
C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y
_________________________________________________________ Princess Diana of Themyscira _________________________________________________________ Amazon / Demigoddess | Princess of the Amazons, Protector of Humanity _________________________________________________________ Themyscira | Sovereign City-State | Mediterranean Ocean
C H A R A C T E R N O T E S C H A R A C T E R N O T E S
P O W E R S A N D A B I L I T I E S βββββββββββββββββββββββ βΊSuperhuman Physiology: As a demigoddess, Diana wields tremendous physical strength, speed, and durability, easily able to bend steel in her hands, lift dozens of tons overhead, dodge or deflect bullets effortlessly, and survive impacts from nearly all conventional weapons.
βΊDivine Weaponry: Diana's abilities are enhanced further by her arsenal of weapons and armor forged by the gods themselves. Her trademark weapon is the Lasso of Hestia, an unbreakable rope that compels those bound by it to speak only the truth. Recently, however, she has relied more on the Sword of Athena, a blade sharp enough to cut the skin of a Kryptonian, and the Aegis, the indestructible shield of Zeus. In addition, she wears Bracelets of Submission, a symbol of her servitude to humanity, which can deflect all but the most powerful of blows.
βΊAmazonian Training: Having been raised among a race of elite warriors, Diana is a master of combat. Combined with her innate abilities and magical weapons, Wonder Woman is nearly unbeatable in single combat, but she is just as adept at coordination and strategy. Her expertise reaches far beyond the bounds of warfare, as she is also a masterful diplomat and negotiator, as well as an expert in antiquities, arcana, and history.
A L L I E S βββββββββββββββββββββββ βΊSteve Trevor: A former Navy SEAL and current agent of the counter-metahuman task force ARGUS, Steve Trevor was the first outsider Diana had ever met. Having crash-landed on Themyscira years ago, he was the one who convinced the Amazons to send an emissary to Man's World. Since then, Trevor has been Diana's most steadfast ally, most trusted friend, and on-and-off lover.
βΊDonna Troy: A younger clone of Diana made by the villainous sorceress Circe, Donna was originally created to kill Diana and take her place as Wonder Woman. However, over time, the real Wonder Woman was able to break her of Circe's control and help her choose her own destiny. Still distrusted by many as a former "evil doppelganger," Donna tends to avoid other superhumans unless absolutely necessary.
For thousands of years, the Amazons of Themyscira thrived in peaceful isolation, until a stranger washed ashore on their island. An outsider, a soldier named Steve Trevor, had crashed his plane on a vital mission to save innocent lives. To learn how much the world of men had changed in their exile, the Amazons chose to send a champion and emissary to return Trevor to his home. A contest was held to see who would be their champion, and much to the shock and surprise of the Queen Hippolyta, the winner was none other than her daughter Diana, who had entered the contest against her mother's wishes. Having proved herself worthy of the task, Diana was granted weapons forged by the gods, vowing to protect not just the Amazons, but all of humanity, from the forces of evil.
Upon arriving in Man's World, she was dubbed 'Wonder Woman,' and was surprised to find herself just one of many costumed champions of good. For several years, Diana fought the good fight, joining forces with the alien Superman, the vigilante Batman, and many others to form the Justice League, in the hopes of being a guiding light for all in dark times. She won victory after victory, defeating the forces of the sinister war-god Ares, the bestial Cheetah, the brutish Giganta, the diabolical sorceress Circe, and even her own magical clone Donna Troy, eventually helping her duplicate redeem herself and become a hero in her own right.
These victories, however, would amount to precious little when the alien conqueror Despero came to Earth. Wonder Woman was one of the first to engage the brute, and initially had him defeated, offering to spare his life if he left the people of Earth alone. Despero would take advantage of this momentary act of mercy to blindside Diana, leaving her nearly crippled and out of the fight, helpless to watch as thousands died in the ensuing battle.
Blaming herself for Despero's rampage, Diana has spent the past four years pushing herself harder than ever. Even as she exhausts herself trying to make up for the blood she believes to be on her hands, she now finds herself questioning the mercy that Despero had exploited, and has begun to wonder if humanity truly needs another 'hero,' or if what it really needs in these times is a warrior.
Wonder Woman is a character that I feel suffers in a solo setting, since no two writers can ever seem to agree on the finer points of her mythos or her supporting cast. Because of that, I want to make her a roaming character, able to wander in and out of events with other players and play off of them.
I also think that given the nature of this game's premise, Diana is probably the best character DC has to play around with the relationship between superheroes and death. Like, we know Batman is never going to kill the Joker, so it feels almost like a waste of time when they bring it up. People get up in arms for years when Superman puts down a genocidal maniac in a movie, to the point where it's haunted the character for nearly a decade now. It's been hard-etched in stone that Batman doesn't kill, and Superman shouldn't kill. But Wonder Woman? She just might. And what's more, she might be completely right to do so. While I have no intention of turning Diana into a bloodthirsty warmonger (she's an Amazon, not a Klingon), I think she's the right character to explore the concept of powerful people having the power of life and death, and can make a persuasive argument for either side without coming off as a preachy, meta-aware lecture.