The year is 3098, 286 on the Interstellar Calendar. Humanity has spread across the stars, settling on hundreds of planets in dozens of galaxies, exploring the cosmos far beyond what they once believed was possible... and combatting an enemy that threatens their entire species.
Aberrants, an alien force technologically evolved to annihilate the human race, corrode the planets they settle upon, using both the soil and the beings upon it as fuel for their unceasing crusade.
And yet, in a universe where the encroaching darkness seems set to consume everything, a light continues to flicker desperately to survive. Those willing to fight against it.
Aberrants, an alien force technologically evolved to annihilate the human race, corrode the planets they settle upon, using both the soil and the beings upon it as fuel for their unceasing crusade.
And yet, in a universe where the encroaching darkness seems set to consume everything, a light continues to flicker desperately to survive. Those willing to fight against it.
The Things We Fight For is a Science Fantasy roleplay (with some emphasis on “Fantasy”) centered around humanity’s struggles, both against the dangerous alien race and their own internal strife.
Players will be dropped in the middle of an intergalactic war as either a Constellation, a member of an elite force that use unique but sparce weapons to combat the most dangerous units of the alien threat, or a Pilot, members of the military that use mechanized units to protect their allies and annihilate their foes.
They face the Aberrants, a race of bio-technical, usually humanoid lifeforms that are both inexhaustible and numerous. Everything, from their infantry to their artillery, bases to ships, are sapient with various levels of intelligence, their military force greater than humanity's in nearly all aspects. Their dominance is possible through the Cores naturally formed in every Abberant, requiring fairly little in return for a high energy yield, powering their weapons, forms of transportation, and near-impenetrable barriers for their upper class soldiers that most forms of human firepower are incapable of penetrating.
Only with the use of a scarce anti-barrier material, utilized in the form of melee weaponry, can the elite force of humanity stand against them. Constellations. Prodigies among prodigies, talented even among the talented, they are a highly trained special forces that can battle toe-to-toe with the Abberant's strongest units, supplemented by defensive clothing that resists radiation from laser weaponry and technological augments that allow their bodies to perform superhuman feats. Some even possess abnormal powers, Anomaly, passed down through their bloodlines capable of phenomena beyond human comprehension.
Even with such powerful fighters at their disposal, however, they are only so many Abberants they can fight at a time. Specialized in one-on-one fights to terminate elite units, Constellations struggle to deal with the hordes of lower-grade Abberants that constantly get in their way. Pilots fill in this weakness, their mechanized suits both mobile enough to keep up with Constellations and equipped to mow down crowds of alien soldiers while also able to whether through enemy fire. Yet, without a Constellation to deal with the barriers on high-ranked Abberants, they are little more than heaps of metal, creating a symboitic bond of sorts between Constellations and Pilots.
Together, they engage the Abberant threat, clearing the path for the military to liberate the lost planets, and protect those still untouched by the persistent swarm. A light in the darkness, leading the rest of humanity toward a brighter future.
Players will be dropped in the middle of an intergalactic war as either a Constellation, a member of an elite force that use unique but sparce weapons to combat the most dangerous units of the alien threat, or a Pilot, members of the military that use mechanized units to protect their allies and annihilate their foes.
They face the Aberrants, a race of bio-technical, usually humanoid lifeforms that are both inexhaustible and numerous. Everything, from their infantry to their artillery, bases to ships, are sapient with various levels of intelligence, their military force greater than humanity's in nearly all aspects. Their dominance is possible through the Cores naturally formed in every Abberant, requiring fairly little in return for a high energy yield, powering their weapons, forms of transportation, and near-impenetrable barriers for their upper class soldiers that most forms of human firepower are incapable of penetrating.
Only with the use of a scarce anti-barrier material, utilized in the form of melee weaponry, can the elite force of humanity stand against them. Constellations. Prodigies among prodigies, talented even among the talented, they are a highly trained special forces that can battle toe-to-toe with the Abberant's strongest units, supplemented by defensive clothing that resists radiation from laser weaponry and technological augments that allow their bodies to perform superhuman feats. Some even possess abnormal powers, Anomaly, passed down through their bloodlines capable of phenomena beyond human comprehension.
Even with such powerful fighters at their disposal, however, they are only so many Abberants they can fight at a time. Specialized in one-on-one fights to terminate elite units, Constellations struggle to deal with the hordes of lower-grade Abberants that constantly get in their way. Pilots fill in this weakness, their mechanized suits both mobile enough to keep up with Constellations and equipped to mow down crowds of alien soldiers while also able to whether through enemy fire. Yet, without a Constellation to deal with the barriers on high-ranked Abberants, they are little more than heaps of metal, creating a symboitic bond of sorts between Constellations and Pilots.
Together, they engage the Abberant threat, clearing the path for the military to liberate the lost planets, and protect those still untouched by the persistent swarm. A light in the darkness, leading the rest of humanity toward a brighter future.
- Looking for around six to eight players, with a 50/50 ratio between Constellations and Pilots or leaning Constellations.
- Posts will be expected at least once every two weeks, with GM posts coming as soon as posting cycles are completed or the time period hits the deadline.
- Expect setting to be fairly bleak, with the situation in the alien’s favor at first, becoming more hopeful as victories pile up, and for victories to come at a price.