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"To me, writing is fun. It doesn’t matter what you’re writing, as long as you can tell a story."S T A N L E E ( 1 9 2 2 - 2 0 1 8 )
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W E L C O M E F A N S O F D C, M A R V E L, A N D A L L C O M I C S A L I K E !
Ultimate One Universe: Emergence is a roleplaying game based loosely on the canon of DC and Marvel Comic book superheroes, with their accompanying supervillains and supporting characters all playing a narrative factor dictated by the players. Merging the two universes (hence the 'One Universe' moniker), the idea is to create a cohesive shared experience where players build relationships, rivalries, and anything else in between for fiction's most legendary superheroes, working together or standing apart to solve obstacles that are larger than life and threaten both their respective cities and humanity as a whole.
Where the 'Ultimate' part comes in is that players also dictate exactly how these characters are written and representative of their larger ethos. Should you wish to combine the backstory of a chosen hero character with one of their alternate universe interpretations, invent modernizations of what already exists, or take a 'What If?' approach to the whole thing and wildly mix it up, you're allowed to do that. Or you can literally play the character as they're classically perceived. The only stipulation is that the chosen mantle is represented accurately at its core - IE: If you're called Captain America, you can't suddenly be a Russian agent. You have to represent some part, big or small, of who Steve Rogers, Bucky Barnes, or Sam Wilson are during their fictional appearances when acting in the role.
Where the 'Ultimate' part comes in is that players also dictate exactly how these characters are written and representative of their larger ethos. Should you wish to combine the backstory of a chosen hero character with one of their alternate universe interpretations, invent modernizations of what already exists, or take a 'What If?' approach to the whole thing and wildly mix it up, you're allowed to do that. Or you can literally play the character as they're classically perceived. The only stipulation is that the chosen mantle is represented accurately at its core - IE: If you're called Captain America, you can't suddenly be a Russian agent. You have to represent some part, big or small, of who Steve Rogers, Bucky Barnes, or Sam Wilson are during their fictional appearances when acting in the role.
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The year is 2024. For most of mankind's history, it has been largely assumed that superpowers and those who wield them were merely an invention of popular fiction. Going back to the days of the Greek pantheon and the Norse Gods, those with abilities far greater than that of mortal men were deemed impossible in reality. There were once rumblings of something greater for humanity being developed during the heyday of World War II, but as far as that was ever proven, it was mere propaganda to sell war bonds and comic books. Titles such as "The Invaders" and "Captain America & The Howling Commandos" were just tools of the U.S. Army to raise the spirits of their brave soldiers abroad, and the accompanying movies and television series based on them were disposable children's entertainment.
Then the 1960's came about, and the world was introduced to the concept of genetic mutation. Though the capabilities of their "powers" were debated hotly in Congress, the fact remained that some individuals could briefly defy the laws of physics and channel energies that seemed to break what little humanity understood about science. By the time the 1980s rolled around, however, the situation was mostly controlled: through a collaboration between the United Nations and such ambassadors as Professor Charles Xavier, mutants were both given safe harbor protocols and a mandatory drug inhibitor to allow them to better integrate into the larger society. The 1990s all but eradicated the supposed threat of mutant annihilation, and few mutants began popping up at all.
Something has changed. When a terrorist attack by a deranged engineer calling himself The Toyman unleashed chaos across the city of Metropolis, a mysterious man in red in blue seemed to appear out of nowhere and vault into the skies to combat this threat. A green-skinned behemoth had been sighted all across the American countryside, not unlike the cryptid legends of the Bigfoot and the Moth Man, and leaving tangible destruction in its wake. Criminals harboring dangerous weapons and illicit drugs were suddenly being targeted by a shadowy wraith that most described as being inhuman, like a giant-sized bat. A young man wearing a brightly colored uniform had begun interfering in police matters, leaving some sort of 'webbing' behind in his wake and scaling up walls. And at the center of it all seemed to be a question lingering on social media: were those Captain America & Invader comics some sort of biography all along?
This is the Ultimate One Universe. One week in, and barely anyone has the answers. But make no mistake: everyone is going to be changed.
Then the 1960's came about, and the world was introduced to the concept of genetic mutation. Though the capabilities of their "powers" were debated hotly in Congress, the fact remained that some individuals could briefly defy the laws of physics and channel energies that seemed to break what little humanity understood about science. By the time the 1980s rolled around, however, the situation was mostly controlled: through a collaboration between the United Nations and such ambassadors as Professor Charles Xavier, mutants were both given safe harbor protocols and a mandatory drug inhibitor to allow them to better integrate into the larger society. The 1990s all but eradicated the supposed threat of mutant annihilation, and few mutants began popping up at all.
Something has changed. When a terrorist attack by a deranged engineer calling himself The Toyman unleashed chaos across the city of Metropolis, a mysterious man in red in blue seemed to appear out of nowhere and vault into the skies to combat this threat. A green-skinned behemoth had been sighted all across the American countryside, not unlike the cryptid legends of the Bigfoot and the Moth Man, and leaving tangible destruction in its wake. Criminals harboring dangerous weapons and illicit drugs were suddenly being targeted by a shadowy wraith that most described as being inhuman, like a giant-sized bat. A young man wearing a brightly colored uniform had begun interfering in police matters, leaving some sort of 'webbing' behind in his wake and scaling up walls. And at the center of it all seemed to be a question lingering on social media: were those Captain America & Invader comics some sort of biography all along?
This is the Ultimate One Universe. One week in, and barely anyone has the answers. But make no mistake: everyone is going to be changed.
All formatting originates via the work of Lord Wraith