@Sho Minazuki
Welcome. Whiile it may not seem like it at the moment, trust me when I say, things will become very Fire Emblem-y, very fast, once the RP starts.
As for where the nation/country list is, it's still being worked on. Due to me catching a cold, progress on it has been slowed down. Hopefully, both it and the OOC should be ready this coming week though.
@Morgannis
I don't see anyhting wrong with Piper in terms of eother personality or backgorund. However, Monks cannot use Anima tomes, such as Wind, Frost, Thunder or Fire, they're restricted to Light magic. Also, all healing is done with staves or items.
You brought up some good questions though, and I'll answer them as best I can. Do remember that I'm still under the weather currently, so I might not explain things well or clearly.
Questions:
1. Are we using tomes or staves? I didn't really get into fire emblem engage, so I'm basing all of my class knowledge on three houses. If we use tomes, are we going to make it so durability is based off of the certain map/combat situation that we're on?
- As I said above, all healing is done with staves. When it comes to weapon durability, the onlyn things that'll use that are staves and thrown axe/sword/lance weapons. And items, of course. All healing staves will have 10 charge, and all throwable swords/lances/axes will have 5 charges, but the throwables are recoverable during or after combat, if a player wants to send time picking them back up. Players will be (largely) responsabile for keeping track of these numbers themselves, though I'll try to help - and tell you that you're "out of ammo" - if overuse seems to be happening.
2. I wasn't really sure if you wanted to include magic+ skills, or skills that give us a stat advantage?
- Since this RP doesn't raelly rely on stats, thereƤs no issue with taking "stat boost" skills. ALl that means is that you'll be slightly stronger/better in whichever category the boost is given. So, for example, if you have the Magic +2 skill, your magic will be a bit more potent than those mages of equal experience/competency as you.
3. Did you want us to learn those later if they are allowed to be included, or can we start with them?
- All I want is that players start off with reasonable and fair skills. DOn't start off with skills/abilities that a character would gain in-game once they hit something like Level 12+ or things that an inexperienced/new/fresh adventurer/mercenary/solider wouldn't have, like the legendary technique of Astra/Sol or Luna... As long as you do that, it's fine. You'll be able to learn more skills/abilities as the RP progresses, so there's no need to worry. By the end, you'll all be grizzeld, ass-kicking behemoths who trample (most) things... Except for all the Elites and Boss enemies... *cough*
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I hope that answers your questions.
To the rest of you, sorrry it's taking a bit of time. I'm sadly not going to be able to get the OOC up this weekend as I'd planned - due to illness. But I'll try to get things up and running this coming week, provided nothing major or unexpected comes up.
Thank you again for your patience and interest in this idea. :)
Welcome. Whiile it may not seem like it at the moment, trust me when I say, things will become very Fire Emblem-y, very fast, once the RP starts.
As for where the nation/country list is, it's still being worked on. Due to me catching a cold, progress on it has been slowed down. Hopefully, both it and the OOC should be ready this coming week though.
@Morgannis
I don't see anyhting wrong with Piper in terms of eother personality or backgorund. However, Monks cannot use Anima tomes, such as Wind, Frost, Thunder or Fire, they're restricted to Light magic. Also, all healing is done with staves or items.
You brought up some good questions though, and I'll answer them as best I can. Do remember that I'm still under the weather currently, so I might not explain things well or clearly.
Questions:
1. Are we using tomes or staves? I didn't really get into fire emblem engage, so I'm basing all of my class knowledge on three houses. If we use tomes, are we going to make it so durability is based off of the certain map/combat situation that we're on?
- As I said above, all healing is done with staves. When it comes to weapon durability, the onlyn things that'll use that are staves and thrown axe/sword/lance weapons. And items, of course. All healing staves will have 10 charge, and all throwable swords/lances/axes will have 5 charges, but the throwables are recoverable during or after combat, if a player wants to send time picking them back up. Players will be (largely) responsabile for keeping track of these numbers themselves, though I'll try to help - and tell you that you're "out of ammo" - if overuse seems to be happening.
2. I wasn't really sure if you wanted to include magic+ skills, or skills that give us a stat advantage?
- Since this RP doesn't raelly rely on stats, thereƤs no issue with taking "stat boost" skills. ALl that means is that you'll be slightly stronger/better in whichever category the boost is given. So, for example, if you have the Magic +2 skill, your magic will be a bit more potent than those mages of equal experience/competency as you.
3. Did you want us to learn those later if they are allowed to be included, or can we start with them?
- All I want is that players start off with reasonable and fair skills. DOn't start off with skills/abilities that a character would gain in-game once they hit something like Level 12+ or things that an inexperienced/new/fresh adventurer/mercenary/solider wouldn't have, like the legendary technique of Astra/Sol or Luna... As long as you do that, it's fine. You'll be able to learn more skills/abilities as the RP progresses, so there's no need to worry. By the end, you'll all be grizzeld, ass-kicking behemoths who trample (most) things... Except for all the Elites and Boss enemies... *cough*
-----
I hope that answers your questions.
To the rest of you, sorrry it's taking a bit of time. I'm sadly not going to be able to get the OOC up this weekend as I'd planned - due to illness. But I'll try to get things up and running this coming week, provided nothing major or unexpected comes up.
Thank you again for your patience and interest in this idea. :)