Ngl, I thought there were more peasants. My reading comprehension is becoming like slop.
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y There's not many who could be more aesthetic than Zyran Siada, the youngest child of the Siada Merchant family, practically nobility in Hahran. Nobody is better at swaying a gullible sucker into doing what he wants them to do nor a better archer. But it's okay if you don't measure up to him. He forgives you. He'll show you the error of your ways and you'll thank him by being his slave...or friend, as other lands call it. Age: 17 Race: Human Nationality: Hahral - Atuunis Weapon of Choice: Recurve Bow/Arrows Elemental Affinity: Thunder Spiritual Affinity: Dark | C H A R A C T E R B I O G R A P H Y C H A R A C T E R B I O G R A P H Y The name Siada is known wide and far among the Free Cities of Hahran. It is the name of one of the richest merchant families in the land and are known for a certain cruelty against those lesser than them. One reason why is because they hold a certain monopoly over merchants, wealthy and not. In this monopoly, they always ensure they receive a massive cut of whatever profits. If they don't receive their money, they react with almost zero mercy. Rumor has it that they have hired bandits and criminal sydnicates to settle debts. Either way they get their money one way or another. And Zyran is the youngest son of Hisham and Zara. Much like his father, Zyran is a skilled archer with the silvertongue, two very specific traits he inherited from his father and mother respectively. He has five older siblings, all of whom have made a name for themselves as merchants and/or warriors. It is Zyran's turn. Both in a sense of obligation and desire to see the world, Zyran will travel to Atutania and become a Hero of the Glade and bring glory to his family. Compared to his siblings—three older brothers and two older sisters—Zyran could be considered the least terrible one. His morals tend to fall in the middle of unreasonably cruel (mainly to slaves and servants) to empathetic but unbearably vain and downright mocking of one's place in society. Zyran was raised a certain way and maybe that his desire to impress his father has clouded his empathy a bit. His way of being nice to people when he isn't being condescending is showing what they did wrong and making an effort to make them feel about it. After all, it's not their fault that they are too fast when wisdom chases them. Just a year ago, Zyran was training and training with his archery instructor. It was a long day and unbearably hot. The sun was high without so much of a cloud in sight and he was out in the desert. Zyran was tasked with finding a rare beast one that only a single arrow between the temple could kill. It would be the final test of Zyran's archery lessons. If he passed and returned to Atuunis, he would earn a spot right by his father in the family business. If not, he would be exiled. All of his siblings had a similar lesson and they all passed with flying colors. Zyran was at death's door and the beast, said to be the size of three bears and looked like a tiger fused with a lion. When Zyran encountered it, he was about to collapse but the beast had charged forward. He took his bow, aimed an arrow but was slow and found himself on his back. The beast was aiming to rip him apart and then an arc of gold lightning was shot from his left arm and he found himself on his feet. The lion-tiger beast was stunned and three arrows in a rapid-fire series of shots found itself between the beast's eyes. Zyran had passed his test and his father rewarded him. And a year later, he would travel to Atutania. All for the family and maybe to prove himself. To do something that none of his siblings had done. If he can do this, he'll have something over them. C H A R A C T E R I Z A T I O N C H A R A C T E R I Z A T I O N Antagonistic ⬗ Charming ⬗ Glamourous ⬗ Snide ⬗ Supercilious ⬗ Vain A B I L I T I E S A B I L I T I E S In terms of magic ability, Zyran might be considered still a novice. Having his elemental affinity awaken just last year, though he has been trying to hone his mastery over it (or just a simple comfort of using it). Through his practice and extreme training in the desert, he has managed to expand the storage of mana that would allow him four shots of lightning bolts. He has also found a theoretical way of shooting lightning-covered arrows with his bow, but this theory came to him the day before he set out for Atutania. He might test it out. Zyran is a skilled archer and among his family, is considered the best. And he certainly chooses to believe he's the best in the world. He excels at the rapid-shot and multi-target shot techniques. He can hit multiple targets with almost pinpoint accuracy as well as being a quick draw with his rapid shots. Combat aside, Zyran is considered an above average manipulator and merchant. He is able to talk people (most of the time) to do what he wants them to do. When he's trying to sell goods, that includes buying the product at the price he wants them to buy rather than what they might be able to afford. There's also getting people to do things for him. Generally he hates getting his hands dirty, so he likes to get others to do it. It doesn't always go according to plan but more often than not, he gets his way. God forbid anyone witnesses the bitch fit he throws and that is legendary on its own. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y Toma is the youngest child of House Morriss, a minor family known for having aspirations and goals well and truly beyond their status. He would be raised as a servant to the heir of the family, but machinations would cause him to chafe and squirm under such forced expectations and eventually create a schism between father and son. He would be forced to leave to seek greater opportunity elsewhere, which suited him fine. Age: 18 Race: Human Nationality: Giellnalian Weapon of Choice: Flanged Mace Elemental Affinity: Ice Spiritual Affinity: Dark | C H A R A C T E R B I O G R A P H Y C H A R A C T E R B I O G R A P H Y Toma of House Morriss was the most recent child born of the current lesser lord Morriss' current wife, lady Triss Morriss, who took to doting on her youngest while lord Morriss focused his attentions on their oldest daughter to prepare her for taking over for his position. His older brother, the middle child between them, was rarely home, having already elected to study and travel abroad on behalf of the family interests. As he was raised, Toma quickly realized how little room he had to advance. His older sister would inherit the title their father had, and with his brother almost never home, he realized that was by design. The family of House Morriss fell into one of two groups, by design, those that inherited the title or served in support of the heir, and those who departed to make their own way in the world in spite of this fate. Toma was initially raised to be the first, despite his mother's best efforts. He loved his books and learning, spending hours upon hours with tutors and scholars who visited on business with the lord of the house, who had time to spare while waiting for their meeting. Much effort was put into drawing out the latent magic of the youngest son, by both hired help and by members of the family. It was a badge of great pride that every member of the house awakened their powers early, and whether they would openly admit it or not, they would not tolerate a late bloomer. His studies turned into more and more rigorous and harsh methods, pushing him further and further in an effort to force him to awaken. He would, eventually, nearly freezing the tutor who was drilling him that morning alive. Fast thinking from his sister prevented this, her own use of fire keeping the ice at bay. A generous stipend bought the tutor's silence, though he would not teach at the house any longer. After this event magical practice was added to Toma's studies, as was the beginnings of maneuvering the politics of Giellnal, given the naturally paranoid and distrustful nature of its people this was seen as necessary. However, Toma was not quite the same after his awakening, his own mother quietly doing her best to sabotage her husband's efforts to have the perfect servant to the heir. Stories of the middle child's adventures, how this place had nothing to offer someone of his talents, specially hired tutors who could regale him with stories of life beyond Giellnal, beyond merely being the youngest in a long line of succession. By the time he was old enough to be seriously considered to start accompanying his sister on her political errands and maneuvering, he refused. This caught his father off guard, his mother feigned surprise, and his sister was relieved. It was her doing that kept his father from simply casting him out right then and there, and writing him off as wasted time and resources. Instead Toma would find a new instructor waiting for him just several months after his sixteenth birthday. A man-at-arms, mercenary soldier who had been hired to drill him for the next year and a half before he was given what belongings he would need and sent out into the world. Officially he was to see to the world's affairs and send reports back to the family, much like his middle brother was supposed to have been doing. He had not been faithful to this task, but that was of no concern to Toma. Rather, he would spend hours at a time, every day, being drilled. Initially it was strength building, putting enough muscle on the scholarly boy that he could fight, after that, it was combat. Perhaps out of spite, Toma would agree to the mercenary's suggestion that he take up the mace as his method of self defense. An inelegant weapon that many nobles that moved in the same circles as his family would be caught dead using, but one that suited the natural capabilities of Toma well. Initially he was forbidden from using magic to amplify his strikes, forced to learn the basics of fighting without magic before being allowed to mix magic into the mix, but by the eve of his eighteenth birthday he was as ready as he could be. Rather than wait for final orders and pointed glares from his father, he said a quiet, secret farewell to both sister and mother, both of whom he would miss dearly even if he wouldn't admit it. He would write to them, he promised, and he departed with the mercenary instead. They agreed, with a bit of bonus coin thrown in, to make sure he made it to Atutania, where he could participate in the open invitation to become an initiate Warden. His father's reaction to the last bit of spiteful subversion was not known to Toma, who focused himself on what was to come. Whatever happened was behind him now, from here on it was going to be his decisions, and his alone, that would shape his fate, at least that was what he told himself. C H A R A C T E R I Z A T I O N C H A R A C T E R I Z A T I O N Reserved ⬗ Strategic ⬗ Distrustful ⬗ Underhanded ⬗ Perceptive ⬗ Ambitious A B I L I T I E S A B I L I T I E S Toma is a competent scholar and wielder of magic, having been awakened at a relatively young age through significant trial and tribulation. Toma spent many of his mornings deep in various academic and historic texts and records, learning what he could of both the past and current events while he trained and practiced and trained in controlling and manifesting his magical powers. He has two broad applications of Ice magic, manifesting barriers and hazards to maneuvering around him as a method of defense, while manifesting varying sizes and forms of ice shards as his preferred form of offense. Whether using singular shards to strike key weakpoints, or blistering hails across a group, Toma is rightly proud of his capabilities in the Mana Arts. Driven on in equal parts by his mother's machinations, and his eldest sister's genuine well meaning intent, Toma received training under an experienced mercenary man-at-arms for some time before his departure from the family holdings. Rather than waste time on a blade, an art that requires much more time and investment than Toma had before his planned day to leave, he was instead trained to wield a mace with brutal efficiency. Lacking the elegance of other noble's sword skills, he makes up for it with a natural bent towards dirty tactics and empowered by his ice magic. Compared to an experienced soldier, however, he still has a great deal to learn, but he knows enough to protect himself and make himself useful in a violent encounter both with and without magical bolstering. Ultimately it is his intelligence and perception that are Toma's greatest strengths, however, as he turns the stereotypical paranoia of his home to advantage. He always expects and plans for trouble, watching and waiting for the first signs of danger, quick to respond to a situation with a spell, swing, or the rare barked warning. He is a quick study as well, eager to learn even after all the years spent studying before striking out on his own, and is often willing to give consideration to novel or otherwise untested strategies and techniques. Whether he embraces them or not is another matter fully, but consideration and flexibility are useful tools in his kit. |
Hey now, there's like, at least 4 male characters out there. If all of them make the cut, you'd have almost 50/50 gender split.
<Snipped quote by Kuro>
"And I took that personally" —Zyran probably
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T C H A R A C T E R S U M M A R Y C H A R A C T E R S U M M A R Y As the oldest child in his family, Ashraf In'nalai has certain responsibilities he must take on. Upholding the reputation of his clan of artisans and minor merchants is one such responsibility, which he feels he is already in danger of failing. Two years ago, Ashraf failed his trial to become an initiate warden. Now he returns to Atutania to correct that embarrassment, success the only option in his mind. Age: 18 Race: Human Nationality: Hahral Weapon of Choice: Spear and Javelin Elemental Affinity: Fire Spiritual Affinity: Light | C H A R A C T E R B I O G R A P H Y C H A R A C T E R B I O G R A P H Y On the eve of his sixteenth birthday, Ashraf made the journey across the Sands of Hahral to the city of Atutania with ambitions to become a Warden of the Glade. He traveled with food, clothes, and a sword he was good enough to use for self defense. What he did not bring with him was any desire to protect the realm or its citizens, his goal driven only by self interest. Maybe that was the reason he failed his trial, miserably so. Beaten and humiliated, Ashraf returned home to Akoth where his family welcomed him with open arms. Somehow it was that which hurt the most, finding that the only person disappointed in him was himself. The only reason Ashraf had ventured out to become a knight in the first place was to gain some status on behalf of the In'nalai. They were an old family in the Triumvirate, one of skilled glass makers and blowers who had practiced their trade since before Akoth's establishment. They had always been a small family, both in size and influence, forced to get into the mercantile business in order not to be taken advantage of by larger, wealthier clans. Ashraf would eventually take over as head of the family, and though he was one of the most talented in it at their artisanal craft, he was inept at the business side of affairs for the most part. He learned much better with his hands, rather than through lecture or literature, and unfortunately economics was not something he could hold. Seeing as his father was still hale and had quite a few more years left in him until retirement, Ashraf conceived of a plan to strengthen the family's standing when he inevitably took over even if his mercantile skills weren't up to snuff: a career as one of the realm's knights. It would offer the In'nalai many advantages; prove the next head of the clan a man of valor and strength, instill the thought that the family was skilled not just in their trade but in battle as well, and gain the prestige of the wardens in order to make any unscrupulous merchant or noble think twice before messing with them. Not to mention that during the time Ashraf planned to spend in knighthood, his father could use 'to teach his younger sisters the business side of things instead of wasting time trying to instill it in his dense son' (Ashraf's words). Having vowed to return to the wardens and get them to recognize him, Ashraf poured all his time and effort into improving himself. His martial arts training was intense but necessary, though putting himself into the mindset of a protector was still hard for him. Over the years he worked, taking his goal much more seriously this time, and whenever he needed to cool down from warden training he threw himself into the heat of the family's glass furnace. At eighteen he felt he was ready to try again, and once more set foot on the road from Akoth to Atutania. C H A R A C T E R I Z A T I O N C H A R A C T E R I Z A T I O N Artistic ⬗ Focused ⬗ Passionate ⬗ Prideful ⬗ Responsible ⬗ Unforgiving A B I L I T I E S A B I L I T I E S Already familiar with the length and heft of a blowpipe, Ashraf swapped out his sword for a spear and never looked back. Though he found himself no good in the Hahral tradition of archery, he did have good aim in general, and when combined with his excellent hand eye coordination throwing said spear was something he excelled at. Even if not the most physically imposing man, Ashraf's training has honed his body in strength and flexibility, and his trade made him adaptable. Now he is fairly adept with using a spear and javelin, though it must be said he's never had to actually use it in a fight with serious consequence. He has high heat tolerance, high lung capacity, and a strong work ethic. He is also very good with his hands. Writing, drawing, whittling, and other such hobbies are within his means to master. And of course he is already a master at blowing and shaping glass for both practical and artistic uses. He is a tactile learner and can quickly pick up almost anything one needs dexterity for. His mother often said that he had some kind of eidetic memory, only with his hands instead of his eyes. As of now, he has not awakened to his magical abilities. |
REX
"Like a beast, Bare your fangs to the challenges ahead!"
C H A R A C T E R P O R T R A I T
C H A R A C T E R P O R T R A I T
__________________________________________________________________________________________________________________C H A R A C T E R S U M M A R Y
C H A R A C T E R S U M M A R YRex Marigold is a Deserter.An Oath Breaker. A former knight turned into a wandering druid, traveling the world with his trusty direwolf.
Age: 18
Race: Human
Nationality:(former)Atutania
Weapon of Choice: Spear
Elemental Affinity: Earth
Spiritual Affinity: Dark ________________________________________________________________________________________C H A R A C T E R B I O G R A P H Y
C H A R A C T E R B I O G R A P H YThe House of Marigold is one of the powerful minor families residing in Atutania. They have a strong network of knights and merchants under their payroll and often participate in illicit activities with the underlords of the city such as slave trading and smuggling resources from all over the world(mostly the woodlands.)
Their superfluous lifestyle is well-known around the streets, collecting relics and other oddities in all shapes and sizes.
On his fifth birthday, The Marigold throws a grandiose party for their youngest heir: Rex Marigold. He receives an unusual gift from a stranger from the woods. An untamed beast, A dire wolf pup smuggled from the deep parts of the Viridian Sea. A catalyst of a terrible curse.
Their fates intertwined as Rex felt a bond between him and this beast. As if he can hear its thoughts and share its feral nature. Since then they become inseparable.
As the years passed, Rex grew up to be a normal child that seems have an affinity for the wild-life. And later on, trains to become a personal knight for his family.
He was often labeled as the "Weirdo" for his unorthodox style of fighting by his fellow knights.
Like most aspiring knights, His inspiration comes from the legends of Aather, the swordmaster. The prime example of what a knight should be.
But mostly his admiration comes from a different hero: Antes, the Hunter. He has always been a huge fan and somewhat of a dork when it comes to his idol ever since he was a kid, Reading his tales and spouting trivial facts about him, going on a tangent whenever Antes is mentioned. He often gets into trouble, picking up fights with strangers whenever someone soils Antes's good name.
One day, he and his siblings along with his fellow knights went on a quest to find a missing merchant and his wares who had wandered the woodlands.
They embarked on a quest into the unknown, not knowing the dangers ahead.
He was betrayed by his group of fellow knights as greed consumed them with the merchant's cursed coins. They were driven to madness, turning them into feral lycans. Cannibalizing each other for a scrap of these measly pieces of gold.
Rex and his pet wolf were the only survivors. He was later approached by an elf-shaman, who revealed himself as the same stranger who gave him his dire wolf on his 5th birthday.
He said this was a trial by the Wolf-king, for the crimes of his family, disrupting the natural order by stealing resources from their woods.
The prophecy is fulfilled and the debt is paid in blood.
Guilt-ridden, Rex renounces his oath as a knight and becomes a druid living in the woods. A lifetime atonement for the sins of his family.
Now he returns to Atutania, Unrecognizable. Hoping to become a Warden of the Glade.C H A R A C T E R I Z A T I O N
C H A R A C T E R I Z A T I O N
________________________________________________________________________________________⬗ Blunt ⬗ Fearless ⬗ Simple minded ⬗ Dependent ⬗ Naturalist ⬗________________________________________________________________________________________A B I L I T I E S
A B I L I T I E SRex is a well-trained knight, specializing in spear combat. Combining what he learned from years in the woodlands, he can enchant its tip with deadly poison made from herbs and snake venom.
He is also a good tracker, able to hunt down almost anything.
His druid-like characteristic makes him fight more like a beast than a man. He is able to grow sharp fangs and claws on a whim, and charge at all fours like a quadruped animal. Able to mimicry a wolf's psyche.
Unknown to him, He has already tapped his magical awakening to a small degree. He can commune with the wildlife, able to control their thoughts and actions.
Also, did i mention that he has his trusty giant direwolf at his disposal that can rip anyone into shreds?