@Zetsuko: Okay, have to apologize but there's some things I didn't notice in the PMs when going over this bio. I'll have my comments collected shortly.
@Zetsuko: Okay, um... I will be honest and say his age is a little ridiculous, if he's really several thousand years old with no real relevance to his character. I admit I didn't realize quite how old he was before. ^^;
I also meant to ask for a bit more to his personality.
I'd say his illusions probably shouldn't be identical to reality, if only because them having every ability would be a bit ridiculous, and I did say that his teleportation and explosion should be via onmyodo.
@VitaVitaAR Alright, sweet. How does a dimension hopping immortal wizard sound to you?
Salaman Erkinan Alderan
Gender: Male Age: 19
Personality: After years of being a around a runaway wizard Salaman has developed a greatly calculating, but cowardly personality. He will coldly calculate 6 different ways to back out of a conversation without ever having been in it. He will absolutely try to distract you from a conversation which makes him uncomfortable, because running away is his pregorative.
Because of this he appears flippant at times but in reality it's mostly because he's embarrassed. He is fiercely proud of the name given to him by his Master, and if someone insults his name he's going to throw down no matter who it is.
Equipment: None
Abilities: Salaman is still an Apprentice, but the magic he learnt would probably place him lower than an official one really. He is primarily a conjurer due to those spells suiting him and his Master's runaway lifestyle far better than most other spells, and he has had very little time to learn anything else.
Minor Elemental Tricks: Salaman had only just begun tapping into the elemental forces before his Master had disappeared. He has only managed to find an affinity for Wind and Fire, and as such he is able to create a small burst of fire or a gust of wind. That is currently the extent of his elemental magic but they can still serve a purpose in a pinch.
Levitation: Exactly what it says, Salaman levitates a target within a small area around him. There's a weight limit of one average human being with light armor, but within the limit the levitation can be as fast as he wants. If the weight of the target is above the limit, the force will weaken exponentially per kilogram over the limit.
Invisible Servant: This spell can summon an invisible demon from the Infernal Plane, but Salaman had never been able to get that far to begin with. Right now it can only summon two invisible telekinetic hands which help do things for him.
Misc. Transformations: One of the only advanced techniques his master had taught him, but only in a technical aspect. Basically, it was the teaching that all transformation magic had the same root so if he learnt it right he'd only have to remember one spell to do every kind of transformation. Salaman is able to transform a small frog-sized creature to another similarly sized creature; or he is able to color, change the smell of, or change the taste of 1 cubic foot of material. Yes, it is just as useless as it sounds, but it can be funny sometimes.
Tongues: A spell his Master had taught him to overcome any language barrier, perhaps in preparation for his journey to the Outbreak Agency. It allows him to speak in any language as if he were a natural speaker, but to him he is speaking English and to the other person he is speaking their own regular language.
Brief History:
Salaman was the apprentice of a master Wizard after a certain chain of events in his childhood which many people including his Master all wish to forget, which Salaman cherishes as the one card he is able to play against the old Wizard. After his mother had given him a stirring speech about following your dreams he had decided to do just that and go find himself a wizard to apprentice himself to. Eventually he chanced upon an old bearded man who, after hearing his story invited him into his non-descript white van. The old man made it about 10km through the England streets before the police were on him and he was arrested for kidnapping.
It took a long time to convince the courts that the old man truly was a wizard and the 'tower' he was going to show the child had really been his wizard tower, on account of there not being official paperwork for a wizard tower and the old man being a rogue wizard, so there was no help from family or other wizards. Following his release, Salaman was finally able to live his dream as a wizard's apprentice, only he was also going to find out what being a rogue wizard meant in the modern day. The Old Man was a rogue wizard because he hadn't paid the fees for his wizarding license or the mortgage on his tower for that matter so after returning from the lengthy court case they came back to the tower being seized by the Wizard Bank of England.
Still determined to make the most of the situation, Salaman stuck with the Old Man. To get his tower back the Old Man took out some shady loans and ended up getting chased by old debt collectors which he had previously escaped as he had suddenly reappeared on their radar. The Old Man taught Salaman what little magic he could and also his current name to inaugurate Salaman unofficially as a new Wizard. They escaped the country together only to find that across the world many of the Old Man's enemies had awakened and were out for blood.
One day after a few years, Salaman woke up to find the Old Man and the white van were gone, only to find a letter saying; "Seek the Outbreakers." After a few more journeys on his own, Salaman finds himself in Japan and the Outbreak Agency his master had told him to find. But his Master is still missing and very little information on him exists. The only thing Salaman has found is that a long time ago his Master had worked here for a while. He was forced to completely enter his pockets to even get this far so now Salaman finds himself without clues, without resources, in a country where he has nothing.
@VitaVitaAR on his age, i kinda just picked an era that sounded neat XD I didn't feel like mathing and stuff. can you name something more appropriate?
and his illusions don't have all the abilities. the only ones that even would would be the duplicates of himself, if only because he can use them. I only meant the the illusions could be confused as real, you could touch them and stuff they cover all senses. oh, and when i looked at onmyodo it didn't seem like the magic went with the abilities to me.
though for personality. I always struggle to describe those, and sometimes I'm afraid to in case my description and how I play them don't match up, I don't really know what I could add to that...
@VitaVitaAR Since we've got someone who time-travelled from the future, would Salaman getting time-travelled by his Master from the past on the assumption a stronger wizard than him would surely exist 2 centuries from then work? Could put him sort of from the wizard era of England and the spell messed up location.
@GamerXZ: Well, they're humans who were born with a closer connection to the spiritual world, in a way that does not give them any abilities naturally.
They're susceptible to influence from the spiritual, which can manifest in the form of, well, a red bolt of lightning that strikes them and can twist their personality as well as grant them some kind of ability.
@GamerXZ: Well, they're humans who were born with a closer connection to the spiritual world, in a way that does not give them any abilities naturally.
They're susceptible to influence from the spiritual, which can manifest in the form of, well, a red bolt of lightning that strikes them and can twist their personality as well as grant them some kind of ability.
Thanks, so are any of the characters approved right now in either category? Also, what exactly is the difference between the two?