• Name: Illya Reinhardt • Title: Blue Lightning • Age: 15 • Emblem: Cape of Valor: The red cape flowing valiantly tied to the shoulders of her transformed self; shining proudly for all to see. • Divine Arm: Armads: The duel-bladed axe swung with enough force to cleave dragons in two. • Magic: Despite being a thunder mage; Illya's control of the element is lacking in favor of raw output. Granting a few favored uses of her abilities.
Static Aura: An air of electricity surrounding her as her whole body is enveloped in minor electrical discharge; adding extra shock to her attacks and softening external, nonphysical forces.
Blitzkrieg: Slamming her axe upon the ground, she launches forth at great speed. Supercharging her next outburst of electricity.
Piercing Light: Storing a ball of electricity within her axe, she can send it forth and fire it as a sharp arrow of light. Punching a hole through most defenses or beings and zapping those on the other side.
Volatile Wires: Her Divine Arm is her soul as a magical girl; shielding her from those who refuse to face her head on. Although it serves as the source of her power; the further it is damaged the more her electrical attacks are supercharged. Gaining strength the more critical her viability stands.
• Background: Never swaying. Never yielding. Never sparring. Appearances were everything after all, and to show weakness was to admit defeat. Though, at a time she needed power most, she graciously accepted. Spending her time cleaning up the streets in reciprocation.
• Inventory: N/A
• Other: Optional. Anything else not mentioned above that you may wish to add goes here.
Putting that aside, since there may be more than one person with the same name in the world (sometimes):
- And where does she put her emblem when she's not transformed? Unless she does walk around the city wearing a cape at all times.
-
Volatile Wires: Her Divine Arm is her soul as a magical girl; shielding her from those who refuse to face her head on. Although it serves as the source of her power; the further it is damaged the more her electrical attacks are supercharged. Gaining strength the more critical her viability stands.
Not only does this not make any sense. It also contradicts this:
• Divine Arm: Armads: The duel-bladed axe swung with enough force to cleave dragons in two.
You can have one, not both, since they contradict one another.
- Lastly, fix that backstory. We don't ask for more than a single decent paragraph or two, but this is nowhere near it.
• Name: Illya Sieger • Title: Blue Lightning • Age: 15 • Emblem: Heiress jewels: A symbol of her identity and the binding of her soul and the magical powers given to her. A choker at the base of her neck; housing a small, vibrant jewel. • Divine Arm: Armads: The duel-bladed axe carrying enough force to cleave dragons in two; as legends would suggest. • Magic: Despite being a thunder mage; Illya's control of the element is lacking in favor of raw output. Granting a few favored uses of her abilities.
Static Aura: An air of electricity surrounding her as her whole body is enveloped in minor electrical discharge; adding extra shock to her attacks and softening external, nonphysical forces.
Blitzkrieg: Slamming her axe upon the ground, she launches forth at great speed. Supercharging her next outburst of electricity.
Piercing Light: Storing a ball of electricity within her axe, she can send it forth and fire it as a sharp arrow of light. Punching a hole through most defenses or beings and zapping those on the other side.
Volatile Facets: Her Emblem, is just another tool to victory. Able to stress it out to draw more power, should the need arise. The more cracked her Emblem becomes, the greater power she can draw from it. Gaining strength the more critical her viability stands.
Well Oiled Machine: As dangerous and painful it is for her to cut her life to gain more power; together with the power of a mascot, she has shown successful in mending her Emblem back together along with a day of rest. Sealing away the volatile power stored inside and restoring her viability back to a clean state.
• Background:
Never swaying. Never yielding. Never sparring. Appearances were everything after all, and to show weakness was to admit defeat. Born in Germany to a family built on military success, she was destined to carry the family's empire through the next generation. Making her way to Japan off a trip her father made to visit one of their worldwide labs. From a young age, she has been taught everything she's needed to know; working diligently to surpass expectations. Now given the freedom to experience the world at her discretion until she becomes of age; she found herself taking residence in Miso city where a new life has begun for her. New experiences and passions emerging for a most prestigious heir.
• Inventory: N/A
• Other: Optional. Anything else not mentioned above that you may wish to add goes here.
• Name: Apia Wingstar • Title: Hivemother, previously the Queen Bee. • Age: 16 • Emblem: A hairband stylized to look like Bee Antennae. • D. Arm: Stinger - A rapier with a toxic touch. Being stabbed • Magic: Apia's kit revolves around being a bee, through and through. It's not the most complex kit, sure, but it gets the job done well enough. - Poisonous Stings : Applied via a good jab from her Stinger. The poison is fast acting and can quickly cause someone to crash down entirely within a minute of being untreated or unhealed. Originally, the poison was simply meant to weaken an opponent and allow for her minions to find their target easily, but after the corruption the poison has the potential to become paralytic, and prolonged and gracious exposure to the poison can be fatal. - Flight : She's got wings for a reason. - Beemancy : As a magical ability, Apia can direct any sort of beelike or hornetlike creature into a swarm, which she can use to defend herself or attack enemies. Upon her transformation, she can summon a swarm of up to 250 units to her aid, and can summon more to her aid using her magical reserves. Originally, she could summon bigger swarms, but now her swarms can consist of larger insects than normal, including the asian giant hornet and killer bees. - Honey Generation : Using very small amounts of magic, Apia can create small amounts of honey from nothing, and pollen can be subbed in for magic. Why is this useful? It usually isn't...
• Background: A daughter of beekeepers, Apia spent her life wandering around a honey farm outisde of Miso City, learning how to conduct herself in an apiary business as she would eventually inherit the family business. She made sure of it throughout her schooling days as she took classes that would best suit a budding apiarist like herself. As long as her parents decided to not have another kid, she'd be in the golden spot for her life and be the perfect baroness to the family name.
Eventually, she was contacted by a television-headed cat who had offered her power. She looked at her options, and decided that becoming a Magical Girl would be a fun pasttime, and definitely a good one to get away from all the chaos of the farm. Not that it was a bad place, but sometimes she did need a break from all the chaos that happened at the farm. Things went well, and Apia was gleefully ignorant to the concept of her ever becoming a Dark Magical Girl.
Though, she didn't expect jealousy to become such a good corruptor of purpose.
When she was almost fifteen, she had heard of a car crash that had happened to her aunt and uncle, which tragically ended their lives. While that was bad, she was more afraid of her slightly-older cousin coming into her family as her adoptive brother. She was immediately riddled with a sort of toxicity. She didn't hate her cousin, no, but she hated that he was in direct competition to become the heir to her inheritence, even if it was in false belief. Regardless, the jealousy of Apia's mind slipped into her heart, and turned her into the corrupt Dark Magical Girl she is now.
Apia's motives have remain somewhat unchanged since she went corrupt. She was always on the hunt for more power, but now it's more of a specialized hunt with Nightmares being more prevalent. She'll gladly do anything to prove to herself that she's worthy to inherit her fortune, and she's fully prepared to do so.
• Inventory: Nothing specific. • Sample Post:
"Apia! Honey, you're gonna be late for school!"
Son of a bitch! She'd woken up late from the night before! Apia shot up out of bed and rocketed herself to her dresser. Good, everything was still there. From the hairband that held her powers to the jar of honey she had left there the night before. Thank God. She might still be able to make it to school without being late. Apia couldn't afford another tardy on her record, no sir!
She dove into her drawers, searching for the correct set of clothes to wear for today, as well as trying to find out where she had put that secret of hers. She knew it was kept around here somewhere, she just... aha! There it was! Her beekeeper's journal! She had used it to keep track of the ventures she took, and she always hid it in a different place every night so nobody would find it and think she's crazy. Last night was the sock drawer, and tonight it'd change again.
Apia threw everything into her bag before getting dressed in a rush, afterwhich grabbing her bag, hairband, and honey before running downstairs to see her mom in the kitchen, along with her brother. "Hey guys can't talk gotta g- Wait, why isn't he dressed for school?" Apia pointed at her brother's pajamas. They wernt to the same school and had to get there at the same time so it's weird to see him not dressed for school.
"He's sick, Apia. He's gonna stay home today."
"Laaame." She still liked him, but she loathed he was around to exist for her inheritance. Ugh. It was alright, there certainly wasn't any way Apia's dad would give the inheritance to him, right? Y-yeah, she was just being irrational about it.
She heard the bus honking from outside the farm, and she ran over to the door. "Alright, gotta get outta here! Sorry for the quick good morning but I really can't stay!" Apia opened up the door and listened behind her for her mom's last words to her that morning.
"Don't forget your breakfa... she's gone."
Apia had already prepared for this, as she had that bottle of honey from earlier for a reason. She was normally the first pickup of the day, so she could down the bottle of honey before anyone could notice, in case she was in situations like this. It probably wasn't healthy for her, but she didn't care. Honey was just delicious to her.
• Other: Nothin' yet.
Dropping this sheet here. Please direct me to your concerns!
@TheWindel@KoL Yeah, to go with trading he life for strength, she has a way to undo her damage with the help of the mascots. Added the below to the above character sheet.
Well Oiled Machine: As dangerous and painful it is for her to cut her life to gain more power; together with the power of a mascot, she has shown successful in mending her Emblem back together along with a day of rest. Sealing away the volatile power stored inside and restoring her viability back to a clean state.
------
Also, sorry for the troubles of getting back to this; but Kiru will be making a return. :3
• Emblem: A pendant necklace with a green emerald in its slot. The emerald is usually covered at most times, only uncovered once transformation is necessary.
• Divine Arm: A holy spear seemingly made of pure ivory, surrounded by gentle winds that bring repose to those who need it most.
• Magic: Wind, the magic of controlling the very air that we breath and using it to purify the world. However her wind is more of a gentle breeze, less suited for direct combat and more for healing the wounded and lost. Margaret's Wind Magic excels in healing humans from injuries caused by the darkness, simply blowing them away like they had never happened. Similarly, when used on creatures of the Darkness such as Nightmares and Dark Girls, it blows away their darkness and purifies them. While for Dark girls this is merely a temporary measure, as they are fueled by their own inner darkness, for a Nightmare this proves most deadly. She also uses the wind for more mundane purposes such as flight and limited telekinesis.
• Background: Her mother always said that when Margaret was born, she cried louder and harder than any other baby in the maternity ward, only stopping once she got attention and food. She was born with a silver spoon in mouth and it showed. Born into the White family, the father being a CEO of a major Fortune 500 company, Margaret had always been guaranteed a future. This was only guaranteed further as she grew up, showing an innate talent for running a business that few could match. She excelled in learning the family trade, breezing through classwork, learning how to negotiate with foreign business men, and always engrossed in any lessons her father could spare when home. By the time she was 7 she had already learned 3 different languages, well on her way to a fourth. She could be considered the perfect businesswoman, with a heart as cold as ice and a mind as calculating as her father's. Quite unlike her sister.
Now Elizabeth was always the black sheep of the family. She simply didn't have the stomach for the ruthless corporate world, being much too kind to make any of the tough business decisions that such a life would lead. It was truly a blessing when Margaret was born 5 years after Elizabeth, showing that rare talent at the age of 6, guaranteeing that the White family would have a worthy successor. So while Margaret was taught by her father personally, Elizabeth was instead relegated to the position of maid. She would clean up after Margaret and take care of her, since that was all she was good for.
Things continued like this until Margaret turned 10, when she first realized Elizabeth was her sister. Of course she knew the fact that Elizabeth and she were related, it wasn't like it was an secret or anything. But she never truly realized the fact until that one fateful day, when an act of kindness opened her eyes. It was such a simple thing, her father had not bothered to do anything for her birthday, viewing it as wasteful and unnecessary. Yet Elizabeth had scrounged up her meager savings, and bought her a cupcake to celebrate the occasion. It was such a simple thing, but it was that moment that Margaret truly began to love her sister.
The two became virtually inseparable for the next year, much to the chagrin of their father. He worried that Elizabeth's presence would soften Margaret, killing that rare talent that Margaret had shown. He had a point too, it was clear that Elizabeth had taught Margaret how to care about people other than herself, something that was anathema to the world of business. He sent Elizabeth away to a boarding school, hoping that the distance would not only separate them physically, but emotionally as well. Years passed like this, with Margaret stuck at home with only her father and Elizabeth stuck at some school with nobody who cared for her. Every night on her birthday, Margaret would wish for her sister to come back home so they could share a cupcake again, just like the old days.
Then one night, on her 15th birthday, a strange creature that spoke in static and images granted that wish. In exchange, she would protect the world from the Nightmares that plagued it. The pact was struck, Margaret had become a Magical Girl. Not a day later Elizabeth had returned, the matron of the school claiming that they were getting budget cuts and simply couldn't hold her anymore. Every time she was sent to a new school, yet not a day later some reason would crop up as to why she had to return home. Things came to a head when Margaret turned 18, getting into an intense yelling match with her father about his treatment of Elizabeth and many other things. It eventually ended with Margaret packing up her bags, all but forcing Elizabeth to come with, as they got on the first flight to Miso City, Japan. A seemingly random choice, yet fate is anything but random.
• Inventory: Due to her background as the child of a family mired in wealth, Margaret has most anything anyone can ask for. One could say her precious maid Elizabeth is a part of her inventory, however Margaret would firmly disagree if anyone said so.
• Name: Kohane Saegusa • Title: Lumiere • Age: 17 • Emblem: A pale yellow flip open pocket mirror, indents of crossed lines patterned across the back. • Divine Arm: A round mirror with gentle, gold colored protrusions that fashion it into the shape of the sun. Lumiere controls its position with a thought as it floats about her mid-combat. She can also change its size if need be, widening its diameter to about five feet (she can even fly on it, but not very quickly at all, and her weight would limit her ability to control it). It’s quite resilient but can be broken, greatly limiting its power until a recovery period is spent allowing it to repair. • Magic: Through the mirror, Lumiere’s magic is that of light and reflection.
Lumen Invocation: Lumiere’s most basic attack, allowing her mirror to fire off a beam of light. She can alter its properties somewhat: is it a soft glow merely to illuminate, or a blinding glare? She can make it shine a single color or even narrow the focus to become a searing ray. As light it moves instantaneously, but attacking requires a slight charging period, the glowing of the mirror beforehand alluding to the type of light she’ll use through color or intensity (though to a degree she can affect this, such as making the mirror glow lightly as it charges a larger attack, but the hidden light must be released, even if just before it goes off).
Boundary Reflection: A defensive technique. As long as the mirror isn’t in the process of another power, it can block and redirect attacks of certain nature, such as light, fire, lightning, or magic energy. Attacks of a suitable nature will be stored temporarily within the mirror (marked by a matching glow), Lumiere only having a few seconds to aim the redirection. If too distracted or indecisive then the attack will simply be sent back where it came from, though with as much force as it had remaining either way. Something like light or lightning that would continue on until stopped would be unaffected, but a gout of flame that only had so much power behind it would be less likely to reach its target. With the physical such as blades or ice it can only block as much as the mirror’s physical resistance will allow, but it cannot redirect anything (the magic having no special effect, basically).
Vision Release: A minor illusion. Lumiere can make her mirror transparent, no light reaching it from any angle. If struck, or if an attack is activated, it will reappear, but until then it remains hidden, giving her the appearance of defenselessness.
• Background: A child is one who wonders. Full of nothing they drink in everything. Kohane was very much like this: a curious child in a well off family with every opportunity to take in knowledge. From easily available books to the vast depths of the internet, she was well beyond her years. Expectedly enough it outcasted her, her trivia bordering on annoying rather than endearing. She was always a bit mature for her age, but that loneliness left it stagnant. Knowledge and experience were two different things, and cut off from peers she only had so many ways to grow. School came easily to her: it was merely memorization, but at age 15 with an option for early graduation lined up, her head was full of so much, yet something about it was becoming banal to her. She was learning but it was ground tread by others, discoveries of others. Through what interactions she had she could inform others of what they didn’t know, but it was mere regurgitation. In herself she had found nothing, discovered nothing. And yet when she thought of the untapped potentials in science, math, history, the arts, nothing in particular excited her. There were so many already in those fields: what could she add without passion? Nothing. She was as good as nothing.
This unhealthy headspace drove her even further into reclusion. Her grades and the few relations she had crumbled to months of a hikikomori lifestyle. She knew full well it was bad for her, for everyone. She could easily have looked up more and more information for lifting herself out of it, yet she instead let herself ruminate in that pity. Good as nothing, she did nothing, until something found her. A fantasy, a dream, a Mascot. Existence unreal, it broke the bounds of everything she’d known. Fantasy made real, no, always real. The one who had known that which she didn’t and felt nothing was suddenly granted a window into that which almost no one knew. An arena ripe for fresh discovery about everything. There was too much excitement for there to be any hesitation in her choice.
Her return to seeking knowledge was very much a return to living out her childhood. In less than a year, she’d graduate as long as she could return her grades to normal, but that would be simple enough. A distraction. What she really wanted to use the remainder of her childhood for as this excursion as a magical girl, something very much defined by its relation to childhood. She’s still quite new to the trade, having met very few magical girls and a small share of Nightmares, but her exposure to the new would not end with a transformation. Whispers of a certain place full of strange happenings caught her attention, and it was a mysterious one all its own. No one knew how Miso City came to be, and upon hearing rumors of its connection to magical girls it was only natural her curiosity would drive her there, even if it was prefaced with warnings not to go in the first place. Managing to convince her parents that she not just could, but should live alone, she would transfer and enjoy her last months of school there as best she could. Maybe she had no clue what she was getting in to, but wasn’t that the exhilarating part?
• Inventory: Smartphone • Sample Post:
Of course it was in the last box. It always was in he last place you looked: that was something Kohane Saegusa had heard many a time.
Standing up with her rice cooker, she looked around her small flat, carefully walking through the debris of half opened boxes and varied contents as she reached a bare countertop. In a few minutes the rice was beginning its cooking process, the timer counting from forty minutes. Rolling up the sleeves of her dark blue sweatshirt and checking a black digital watch, it wouldn’t be done until about 2:10 in the afternoon. She’d been at getting her things ready all morning and didn’t have much to show for it. Her bathroom was ready and good but her kitchen countertop bare, and beyond the tiled floor, the carpet of the living area where she was destined to sleep was, at this point, dominated with boxes and stuff. Alarm clock, clothing, new uniform, cutlery, laptop, trash from her convenience store breakfast...it was unsightly, but honestly Kohane had lived in worse. Still, she was a bit fatigued from working and too hungry to keep going for the moment. She wouldn’t get internet access for another day or so, leaving little for her to do here unless she wanted to do some reading...except the lightbulb burnt out an hour ago and the window only really got light in the sun. What little window light she was going off of now was fine for work, but reading?
Still, anything was better than nothing. Looking to the doorway, Kohane’s shoes on the ground, she tried to give herself the will to go outside, but her heart was resistant. Instead, she leaned against the wall, slumping down. Lengthy teal hair spilled over her shoulders, glasses tilting slightly as she rested a fist against the side of her head, Kohane simply sat, mind to herself, shadows in the room lengthening as the sunlight outside was shifted by moving clouds. Her legs, only clad in fitting short jeans, remained crossed. For ten minutes she sat, largely still, eyes closed and mind to herself. Not quite a nap, not quite a daydream, it was an adequate rest until her other hand absentmindedly reached into her pocket, touching her emblem. Fingers running down the indented lines of the hand mirror, her heart pulsed. That was reality, a reality she was putting aside as she slipped into old, lethargic habits. She was a magical girl dammit!
Shooting up, Kohane moved to the door. 15 minutes anywhere, 15 minutes back. If she stopped by a store maybe she could pick up some appropriate miso stock rather than be stuck with plain rice. Something, anything to move and be a little more active, a little more in the sunlight. A little more on the...ground? In standing up so quickly the blood rushed to her head, making her head rush to the floor as she lost balance. Picking herself up from the entryway, once she verified that her glasses were unharmed, she was overcome with a fit of silent giggles, aimed purely at her own stupidity. Wiping a tear from her eye, she giggled, “What was thaaaaat?”
---
Spirits still fairly high, that began to be challenged as Kohane went about Miso City. She was still new here, so maybe it took some getting used to, but the mood of the whole place was just...off. Sometimes it would just hit her and make her hair stand on end. She’d never really been outside her birth town, so she was prepared to brush it off as growing pains of this new home, but things were just...eerie. She’d at least stopped squealing whenever she saw a rat but they still made her jump, wishing she’d have gotten a place in a better part of town. And maybe it was her imagination fitting in the knowledge of the massacre that was said to have had happened fairly recently (despite little news of it circulating), but any weird brown or reddish stain was immediately assumed to be blood. That was to say nothing of the people: maybe it was her imagination but she always felt like she was getting odd looks, sometimes even when she wasn’t watching, but whenever she turned to see if anyone was looking at her, no one was. Sometimes it happened even when nobody was around, which tended to make her pick up her pace. She’d heard it was a strange place but despite that fear, her curiosity pushed her to quell those doubts.
Minutes later, grocery bag in hand with miso and a fresh lightbulb (convince stores were really convenient), her path back home took her by an older man with glasses hobbling about, peeking down alleyways and disturbing random trash as he seemed to be searching for something. Kohane considered avoiding him, but Daring to get closer, Kohane asked, “Can I help you?”
Giving her an incredulous look, he muttered, “Did I ask?” Kohane blinked, knocked off guard, and that wasn’t helped when the man continued, apathetic to her reaction, “Lost my phone.”
Reaching into her pocket and pulling out hers, Kohane asked, “I can-”
“I don’t really want you to have my number.”
Kohane was taken aback yet again, but this time she held firm, stretching out her hand. “Put it in so I don’t see it, then I’ll delete the number after!”
The man stared blankly, before casually taking the phone. A few moments later, a faint ringing was heard a ways off. Following the noise, the two found the phone sitting precariously on a gutter grate. As the man went to grab it, Kohane thought back to earlier, stating, “They say you always find things in the last place you look.”
Brushing off his phone and handing back Kohane’s, the man muttered, “That’s because when you find it you stop looking.” With that he took his leave, a ‘humph’ in his wake.
Three for three Kohane had been thoroughly beaten down. Letting out a deep sigh, she picked up her pace, at least glad that by the time she got home her rice would be ready. Though the thought nagged at her that the rice was going to be exactly where she left it, which would also be the last place she looked, technically...
Considering how versatile Lumen Invocation is, you should limit her to only 3 abilities, not 4. I would suggest getting rid of one of the last two. It's also stated in Lumen Invocation's description that the kind of light she uses is indicated by color and intensity. Is this alluding to the type of light she's using specifically in Lumen Invocation, or does it extend to her other abilities?
For her backstory, just to clarify, she's graduating from high school, yes?
Kohane is nearing high school graduation, yes. The light emanated from charging her attacks is limited to Lumen Invocation and Boundary Reflection (which I've added, since it would make sense for it to glow when the mirror has absorbed something). I've also removed Vision Catcher.