A
mid 20s (she's not sure) |
Human |
Female |
Umbra Corp, Test Subject |
5’4 |
130 lbsAbyssal Connection: Forced Subjugation
#1 HemorrhageShe can cause a person's nose or ears to bleed, causing discomfort and mild disorientation. This ability has a short range and requires a direct line of sight.
#2 Blood SenseShe can sense nearby living creatures' location and general health status by "feeling" their blood flow. This ability has a limited range and does not provide specific details about the creatures.
(Locked) #3 Blood PuppetryShe can control the movements of a target by manipulating their blood flow. This ability requires intense concentration and has a limited duration. It also causes significant strain on her, leading to fatigue and potential nosebleeds.
Goal: A’s primary goal is to regain control over her life and protect her fellow test subjects. She is determined to uncover the truth behind their imprisonment and experimentation, and to seek justice for the wrongs done to them. Ultimately, she aims to dismantle the organization that has manipulated and violated them, ensuring that no one else suffers the same fate.
Additionally, A is driven by a personal quest to recover her lost memories. She hopes that by piecing together her past, she can understand the full extent of her abilities and the reasons behind her selection as a test subject. This journey of self-discovery is crucial for her to find closure and reclaim her identity.
Personality: A is resilient and resourceful, with an unyielding determination to overcome any obstacle. Despite the trauma and suffering she has endured, she remains fiercely protective of her friends and allies. Her past experiences have made her wary and distrustful of authority figures, but they have also instilled in her a deep sense of empathy for those who are oppressed or mistreated.
A is driven by a strong moral compass and a desire for justice, often putting herself at risk to help others. She struggles with the temptation to give in to the darkness within her, but her resolve to fight for a better future keeps her grounded. Her cautious and strategic nature often puts her at odds with those who prefer more direct or ruthless methods, but she remains steadfast in her beliefs.
A’s quest to recover her lost memories adds a layer of vulnerability to her otherwise strong exterior. She is haunted by the fragments of her past, which fuel her determination to uncover the truth and reclaim her identity. This journey of self-discovery is crucial for her to find closure and to understand the full extent of her abilities.
History: A woke with others who were the same as her, fellow test subjects. During her time at the facility with them, she recovered a few of her memories. She remembered being mercilessly bullied as a child, with tormentors often resorting to physical violence. One harrowing memory involved being shoved into a wall, resulting in a severe nosebleed and a broken nose. Another memory was of a car accident as a teenager, causing the death of her best friend. She vividly remembered the blood pooling on the asphalt and the feeling of helplessness as she watched her friend succumb to their injuries.
Left with more questions than answers, A now travels with the remaining members of this group to the city of Ehlm in an attempt to kill the Wild King.
Inventory: Umbra Corp Skin Suit: A sleek, dark suit designed for agility and protection.
Hematic Rebreather Mask: A specialized piece of equipment designed to enhance A’s blood-bending abilities while providing essential respiratory support.
Utility Belt: Equipped with various tools, including a small knife, lockpicks, and a compact flashlight.
Medical Kit: Contains first aid supplies, including bandages, antiseptic wipes, and a few vials of blood coagulant for emergency use.
Ration Bars and Water Bottles: Essential for sustenance during long missions.
Communication Device: A compact, encrypted radio for secure communication with her team.
Notebook and Pen: For jotting down observations, plans, and any recovered memories.