(((THE FIRST THREE POSTS OF THIS THREAD ARE FULL OF IMPORTANT INFORMATION THAT IS FREQUENTLY UPDATED. PLEASE READ BEFORE MAKING A CHARACTER)))
The development of the world has been shaped by the existence of supernormal powers. These powers are far more realistic than you might expect; all abilities are governed by the laws of physics. The Science is, while not 100% accurate to real life, far more realistic than you'd usually see. The science also strives to be more consistent. What happens with one power typically will happen with all of them. This incorporates several fundamental rules. Powers that apply force apply an equal and opposite force on their wielder. Powers run on food-energy that can, and does, run out. Guns are dangerous weapons that can't simply be ignored for the sake of convenience. The government is smart enough to hire it's own supernormals to keep things under control.
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1) You may not post as a character until that character has been approved.
2) You may not decide what other characters do or whether your attacks against them are successful. Only they can do that unless I specifically intervene.
3)
.
Legal Name: (The name you were born with. If you legally changed your name include both.)
Alias(es): (any name your friends call you and/or secret identities.)
Physical Appearance: (height, weight, hair colour, eye colour, etc. This is where you put pictures.)
Race: (the ethnic group of your ancestors.)
Gender: (whatever it is you've got between your legs.)
Date of Birth: (the day you were born/activated/removed from your cloning tube/etc)
Supernormal Category: (If you have no powers you're a Mundane Human. If you got powers from your parents you're a Standard Deviation Human. If you were genetically engineered you're a Transgenic Hybrid. If you're one of the above but with robot parts you're a Cyborg + whatever other category. Same if you're a vampire or werewolf.)
Powers/Skills/Training: (Any supernormal abilites are powers, being naturally good at something is a skill and being taught something is training.)
Equipment/Property: (Anything you carry on your person when going out and any major possessions or properties you own.)
History: (Where you came from and what you did before you started the game. Also to be updated with any major events you go through as the RP goes on.)
Legal Status: (Do you have a criminal record? Any special rights, privelages or restrictions? Etc)
Group Membership: (Any major organizations you are part of such as the DSA, the Police, some sort of gang or even the league of masks.)
Other: (Anything you feel is important that doesn't fit another category.)
.
Group Name:
Purpose:
Reputation:
Foundation:
Group Size:
Group History:
Group Location(s):
Legal Status:
.
In an alternate universe far from here lies an Earth much like our own. In this universe the existence of super powers is a fact of life. On this Earth the myths and legends of ancient times such as the Egyptian, Greco-Roman and Norse gods are based on true stories of Humans with special abilities and skills. Historical events in this world have gone more or less the same path as they have in our world with a few alterations. Up until the First World War supernormals were few and far between.
After the First World War a variety of programs were started by several of the world's nations to try to increase the number of individuals with super powers in each country. Breeding was encouraged and even rewarded in those with special abilities. Individuals with special gifts in biology were recruited to crack DNA in order to put together new breeds of humans with animal abilities or simply to create clones of existing supernormals. Of course all of these clones and transgenic hybrids were babies. So it was many years before they would grow up.
Because of this intentional interbreeding and genetic manipulation the number of supernormals in modern times is quite high. one out of a hundred in the Human population of Earth have some aspect that could be considered extraordinary compared to Human beings in the real world. Most of the time these aspects are simple such as keen hearing, blue hair or having no ears lobes. However, around one in a thousand in the population have what might be considered super powers and one in ten thousand have truly strong game changing abilities such as strong psychokinesis, super strength or speed.
Some individuals have access to overtechnology. That is technology above an beyond the regular everyday stuff that's available to the public. Generally this is because of supernormals with incredible intelligence using their abilities to design items that are far too advanced for their time. This can take a variety of forms. Some specialize in things like LASERS, Force-fields and Holograms, some in Cybernetics repairs and upgrades, some in Artificial Intelligence and some in Artificial Gravity and Wormholes. It really depends on the individual what sort of wonders they can produce. Overtechnology tends to become extremely unstable when not directly supervised by the one who made it.
Humans are not the only sentient beings in this world. There exists a minority of self aware artificial intelligences as well as a variety of altered Humans. The most common types of altered Humans are the animal transgenic hybrids and cybernetic Humans. There are also afflicted Humans; doppelgangers, vampires, werewolves and mindless zombies which have been around for centuries.
Men and women of every race fighting side by side in the largest war ever known did a lot for equality among the allied countries, Unfortunately it had the unintended side-effect of creating a new prejudice du-jour; supernormal superiority. After World War II the earth was left with a multitude of supernormals with no more war to fight. So they began to turn their abilities to other areas. Business, crime, or law enforcement. Once the super-villain and super-hero trend got started battles in public became common-place. With all these extraordinary people causing untold collateral damage to people and property the common folk wanted a solution. They demanded the relaxation of the restrictions on guns and other weapons so that they could defend themselves. The United States Government eventually relented. Between the pressures of the cold war and the wording of the constitution it felt almost inevitable.
At the end of the Cold War in the 1990s the Department of Supernormal Affairs (AKA the DSA) was formed from the remains of top secret organizations and became an official government agency. The DSA was put in charge of the confidential registry of individuals with supernormal abilities. (The names in the registry are what is secret not the existence of the registry.) Anyone committing a crime with dangerous supernormal abilities is registered in the same way that fingerprints are taken. You can also register voluntarily if you so desire. The DSA also makes a point of hiring supernormal agents to deal with supernormal criminals.
In the 1840s an eclectic group of investigators were put together by the British crown to officially pursue extraordinary matters. This Ministry of the Extraordinary was populated by a wide variety of extraordinary individuals from all around the British empire and later the United Kingdom. In times of war the Ministry was charged with supplying the royal military with extraordinary soldiers. In the 1990s Parliament decided to adopt the same policy in the United Kingdom as was being used in the United States. The Primary differences being that those licensed with the Ministry do not pay for their damage and medical insurance but it is instead paid for by taxes as good faith for the work done on behalf of the nation. This difference is often debated.
There are, of course, many who resent the registry and choose to keep their identity a secret in order to perform vigilante actions without being entered into a registry. This is considered illegal vigilantism but the DSA and the Ministry of the Extraordinary are prone to ignore these offenders unless they become a major problem. There is an organization known as the League of Masks who help provide a support network for these illegal vigilantes. They also provide lawyers if they get caught. Masks who are not members of the League rarely last long.
.
Non-sapient Species | Basically everything from cats and dogs to grass and trees to the common cold. Animals can have powers too. However there are many powers that animals cannot have. They never have psychokinetic powers. They never have abilities that require complex thought such as intuitive abilities, healing or psychometabolism. If they have super-intelligence it doesn't make them sapient. Some animals can be capable of talking but they can't visualize complex concepts. They typically have to stick to simple commands and information. Animals are also capable of being infected with vampirism, lycanthropy and zombification. They do not, however, become doppelgangers. The Transmutic cells appear to only choose sapient forms. Many Animals have exaggerated forms of their natural abilities. For example; cats with super speed, skunks with knock-out gas or super-sugar with fifty times the calories of normal sugar cane.
Standard Deviation Humans | Humans with naturally occurring powers. Any human that is born naturally having powers. At least one of their parents will have either the same power or a similar power. (to be added to later)
Transgenic Hybrids | Living things whose DNA has been altered with enhancements from animal and/or human DNA done for specific purposes. Typically the animals used are supernormal in some way. Hybrids can also refer to virtually anything created by genetic engineering. Hybrids are an everyday sight in most cities. Hybrid humans are typically capable of reproducing with other humans except in extreme cases. Typically children with one hybrid parent and one non-hybrid parent are less visually different from non-hybrids. Most hybrids only have the powers of the supernormal animals they're based on. However with one hybrid parent and with one standard deviation parent with another power they can inherit both. This is generally the only way you can have a hybrid with a psychokinetic or telepathic ability. Generally only people with supernormal levels of intelligence are capable of creating transgenic hybrids.
Cyborgs | Cyborgs are still basically human. (or whatever they were before) Often times they require replacement limbs or internal organs from an accident. Other times people simply prefer to be cybernetic for their own personal reasons. Some people like to think of them as a separate species from regular humans but there's not that much difference between a regular cyborg and and a regular human. Of course some cyborgs are so extensively modified that they're no longer recognizable as human any longer. In general the main difference between a cyborg and a copied intelligence is whether they still have their original brain or whether they've transferred their consciousnesses to a computer. Pretty much any living thing can be made into a cyborg but certain supernormal powers are rendered ineffective through cyberization.
Sapient Artificial Intelligences | Artificial Intelligences that have gained or were created with sapience and thus have human rights. It's not always easy to tell which robots and/or computers are sapient. VI or virtual Intelligences are non-sapient and created by writing lines of code.. Sapient AIs are generally copied human minds or imitations of human minds. Copied minds are considered, by law, to be people in their own right. This is because originally the only way to copy minds destroyed the original. This led to the copies being considered to be the original person themselves. However later overtechnology allowed some to copy their minds without destroying the original or even create new minds based on what they learned about minds in general. Because of this the law was changed where a copy is considered a new person. Generally only people with supernormal levels of intelligence are capable of creating Artificial Intelligences.
The development of the world has been shaped by the existence of supernormal powers. These powers are far more realistic than you might expect; all abilities are governed by the laws of physics. The Science is, while not 100% accurate to real life, far more realistic than you'd usually see. The science also strives to be more consistent. What happens with one power typically will happen with all of them. This incorporates several fundamental rules. Powers that apply force apply an equal and opposite force on their wielder. Powers run on food-energy that can, and does, run out. Guns are dangerous weapons that can't simply be ignored for the sake of convenience. The government is smart enough to hire it's own supernormals to keep things under control.
.
1) You may not post as a character until that character has been approved.
2) You may not decide what other characters do or whether your attacks against them are successful. Only they can do that unless I specifically intervene.
3)
.
Legal Name: (The name you were born with. If you legally changed your name include both.)
Alias(es): (any name your friends call you and/or secret identities.)
Physical Appearance: (height, weight, hair colour, eye colour, etc. This is where you put pictures.)
Race: (the ethnic group of your ancestors.)
Gender: (whatever it is you've got between your legs.)
Date of Birth: (the day you were born/activated/removed from your cloning tube/etc)
Supernormal Category: (If you have no powers you're a Mundane Human. If you got powers from your parents you're a Standard Deviation Human. If you were genetically engineered you're a Transgenic Hybrid. If you're one of the above but with robot parts you're a Cyborg + whatever other category. Same if you're a vampire or werewolf.)
Powers/Skills/Training: (Any supernormal abilites are powers, being naturally good at something is a skill and being taught something is training.)
Equipment/Property: (Anything you carry on your person when going out and any major possessions or properties you own.)
History: (Where you came from and what you did before you started the game. Also to be updated with any major events you go through as the RP goes on.)
Legal Status: (Do you have a criminal record? Any special rights, privelages or restrictions? Etc)
Group Membership: (Any major organizations you are part of such as the DSA, the Police, some sort of gang or even the league of masks.)
Other: (Anything you feel is important that doesn't fit another category.)
.
Group Name:
Purpose:
Reputation:
Foundation:
Group Size:
Group History:
Group Location(s):
Legal Status:
.
In an alternate universe far from here lies an Earth much like our own. In this universe the existence of super powers is a fact of life. On this Earth the myths and legends of ancient times such as the Egyptian, Greco-Roman and Norse gods are based on true stories of Humans with special abilities and skills. Historical events in this world have gone more or less the same path as they have in our world with a few alterations. Up until the First World War supernormals were few and far between.
After the First World War a variety of programs were started by several of the world's nations to try to increase the number of individuals with super powers in each country. Breeding was encouraged and even rewarded in those with special abilities. Individuals with special gifts in biology were recruited to crack DNA in order to put together new breeds of humans with animal abilities or simply to create clones of existing supernormals. Of course all of these clones and transgenic hybrids were babies. So it was many years before they would grow up.
Because of this intentional interbreeding and genetic manipulation the number of supernormals in modern times is quite high. one out of a hundred in the Human population of Earth have some aspect that could be considered extraordinary compared to Human beings in the real world. Most of the time these aspects are simple such as keen hearing, blue hair or having no ears lobes. However, around one in a thousand in the population have what might be considered super powers and one in ten thousand have truly strong game changing abilities such as strong psychokinesis, super strength or speed.
Some individuals have access to overtechnology. That is technology above an beyond the regular everyday stuff that's available to the public. Generally this is because of supernormals with incredible intelligence using their abilities to design items that are far too advanced for their time. This can take a variety of forms. Some specialize in things like LASERS, Force-fields and Holograms, some in Cybernetics repairs and upgrades, some in Artificial Intelligence and some in Artificial Gravity and Wormholes. It really depends on the individual what sort of wonders they can produce. Overtechnology tends to become extremely unstable when not directly supervised by the one who made it.
Humans are not the only sentient beings in this world. There exists a minority of self aware artificial intelligences as well as a variety of altered Humans. The most common types of altered Humans are the animal transgenic hybrids and cybernetic Humans. There are also afflicted Humans; doppelgangers, vampires, werewolves and mindless zombies which have been around for centuries.
Men and women of every race fighting side by side in the largest war ever known did a lot for equality among the allied countries, Unfortunately it had the unintended side-effect of creating a new prejudice du-jour; supernormal superiority. After World War II the earth was left with a multitude of supernormals with no more war to fight. So they began to turn their abilities to other areas. Business, crime, or law enforcement. Once the super-villain and super-hero trend got started battles in public became common-place. With all these extraordinary people causing untold collateral damage to people and property the common folk wanted a solution. They demanded the relaxation of the restrictions on guns and other weapons so that they could defend themselves. The United States Government eventually relented. Between the pressures of the cold war and the wording of the constitution it felt almost inevitable.
At the end of the Cold War in the 1990s the Department of Supernormal Affairs (AKA the DSA) was formed from the remains of top secret organizations and became an official government agency. The DSA was put in charge of the confidential registry of individuals with supernormal abilities. (The names in the registry are what is secret not the existence of the registry.) Anyone committing a crime with dangerous supernormal abilities is registered in the same way that fingerprints are taken. You can also register voluntarily if you so desire. The DSA also makes a point of hiring supernormal agents to deal with supernormal criminals.
In the 1840s an eclectic group of investigators were put together by the British crown to officially pursue extraordinary matters. This Ministry of the Extraordinary was populated by a wide variety of extraordinary individuals from all around the British empire and later the United Kingdom. In times of war the Ministry was charged with supplying the royal military with extraordinary soldiers. In the 1990s Parliament decided to adopt the same policy in the United Kingdom as was being used in the United States. The Primary differences being that those licensed with the Ministry do not pay for their damage and medical insurance but it is instead paid for by taxes as good faith for the work done on behalf of the nation. This difference is often debated.
There are, of course, many who resent the registry and choose to keep their identity a secret in order to perform vigilante actions without being entered into a registry. This is considered illegal vigilantism but the DSA and the Ministry of the Extraordinary are prone to ignore these offenders unless they become a major problem. There is an organization known as the League of Masks who help provide a support network for these illegal vigilantes. They also provide lawyers if they get caught. Masks who are not members of the League rarely last long.
.
Non-sapient Species | Basically everything from cats and dogs to grass and trees to the common cold. Animals can have powers too. However there are many powers that animals cannot have. They never have psychokinetic powers. They never have abilities that require complex thought such as intuitive abilities, healing or psychometabolism. If they have super-intelligence it doesn't make them sapient. Some animals can be capable of talking but they can't visualize complex concepts. They typically have to stick to simple commands and information. Animals are also capable of being infected with vampirism, lycanthropy and zombification. They do not, however, become doppelgangers. The Transmutic cells appear to only choose sapient forms. Many Animals have exaggerated forms of their natural abilities. For example; cats with super speed, skunks with knock-out gas or super-sugar with fifty times the calories of normal sugar cane.
Standard Deviation Humans | Humans with naturally occurring powers. Any human that is born naturally having powers. At least one of their parents will have either the same power or a similar power. (to be added to later)
Transgenic Hybrids | Living things whose DNA has been altered with enhancements from animal and/or human DNA done for specific purposes. Typically the animals used are supernormal in some way. Hybrids can also refer to virtually anything created by genetic engineering. Hybrids are an everyday sight in most cities. Hybrid humans are typically capable of reproducing with other humans except in extreme cases. Typically children with one hybrid parent and one non-hybrid parent are less visually different from non-hybrids. Most hybrids only have the powers of the supernormal animals they're based on. However with one hybrid parent and with one standard deviation parent with another power they can inherit both. This is generally the only way you can have a hybrid with a psychokinetic or telepathic ability. Generally only people with supernormal levels of intelligence are capable of creating transgenic hybrids.
Cyborgs | Cyborgs are still basically human. (or whatever they were before) Often times they require replacement limbs or internal organs from an accident. Other times people simply prefer to be cybernetic for their own personal reasons. Some people like to think of them as a separate species from regular humans but there's not that much difference between a regular cyborg and and a regular human. Of course some cyborgs are so extensively modified that they're no longer recognizable as human any longer. In general the main difference between a cyborg and a copied intelligence is whether they still have their original brain or whether they've transferred their consciousnesses to a computer. Pretty much any living thing can be made into a cyborg but certain supernormal powers are rendered ineffective through cyberization.
Sapient Artificial Intelligences | Artificial Intelligences that have gained or were created with sapience and thus have human rights. It's not always easy to tell which robots and/or computers are sapient. VI or virtual Intelligences are non-sapient and created by writing lines of code.. Sapient AIs are generally copied human minds or imitations of human minds. Copied minds are considered, by law, to be people in their own right. This is because originally the only way to copy minds destroyed the original. This led to the copies being considered to be the original person themselves. However later overtechnology allowed some to copy their minds without destroying the original or even create new minds based on what they learned about minds in general. Because of this the law was changed where a copy is considered a new person. Generally only people with supernormal levels of intelligence are capable of creating Artificial Intelligences.