Avatar of Bork Lazer

Status

Recent Statuses

1 yr ago
Current Auld Lang Syne, everybody. roleplayerguild.com/topics/…
3 yrs ago
Vote in my new quest, Mirage, a RP quest set in the far, far future roleplayerguild.com/topics/…
3 yrs ago
Kink-Shaming. Kink-Shaming Never Changes.
3 likes
3 yrs ago
roleplayerguild.com/posts/5… Vote for Dead in Depression. The mechanics of the quest have now been posted!
3 yrs ago
Voting is open until the end of the week! Please come and vote! - roleplayerguild.com/topics/…
1 like

Bio





ROLEPLAY BUCKET LIST
- Walmart Apocalypse Roleplay
- Nightmare Gas Station
- Underrail/Fallout/Post Apocalyptic Roleplay. Codename: Clausterclysm
- Anthromorphic Grimdark Animal Fantasy Roleplay. Codename: Fallowbrook.
- Eldritch Abomination Garfield Roleplay. Codename: Lasagna.
- Infinite IKEA Roleplay. Codename: God Morgon
- Roleplayerguild High School RP. Codename: Highschool Roleplay
- Cyberpunk South East Asia RP. Codename: Straits of Malacca. [CURRENTLY HAPPENING]


CURRENT PROJECTS

- FRAYED TAPESTRY - AN EPIC FANTASY RP (WIP)
- THE LAST DEPRESSION - A RED MARKETS QUEST/PLAY BY POST RP (UNDECIDED)

Most Recent Posts

@spicykvnt

Approved. The doggo is also approved.



@Ezekiel Approved.


Alright, here we go. First round of approvals. Based on your character sheet, you will also get access to a unique perk that will affect rolls plus other mechanics yet to be introduced. I'm also going to provide you with your equipment stats in the Discord once I'm finished balancing them over the weekend. (Also dealing with IRL shenanigans atm but what else is new?)

@Abstract Proxy You are officially approved. You will get double approved and a second trait if you choose to make your character speak in a Bostonian Russian accent.



@Peik Hog is approved. Yey.



@Eviledd1984 Everything is generally fine but I have several issues with the backstory of Aaron. His father’s status as an NCR soldier doesn’t make sense and if he was killed in the battle for Caesar’s Legion, does this mean his father migrated to Hawaii and then, all the way back to California? People just don’t do large migratory treks ala Oregon Trail in Fallout, especially to unknown lands like the Aloha Isles. It also doesn’t specify how your character managed to end up on the Green Horizon. Did they travel to the states to continue their dream of being a scavenger/part-time singer? The internal motivations in his backstory seem frankly sporadic as well. Putting aside the fact that juvenile detention in Fallout for most factions would equate exile, death or forced conscription; I find it hard to believe that a I get that you’re going for the archetype of a swashbuckling rogue but how does your OC decide to switch from a thief to a bard and then, to a scavenger? There needs to be a more consistent throughline and justification other than ‘just because’. This sheet remains unapproved for now.

@Letter Bee No problem with anything other than the fact I’m probably gonna use your takes on how FO4 and FONV ended in broad strokes for the timeline of Aloha. A New Vegas independence/Mr House ending would make sense for how I envision the NCR and the Institute are a bunch of silly nincompoops.



@DeadDrop Everything about the character so far is alright. Just keep in mind your skills can't be higher than 3 and you need to redistribute them. Approved.



@Randomguy Approved except just add a sentence or two about APGA and your OC’s history with them/



@Starlance Approved.



@Theyra Approved


General announcement, everybody.

I'll be starting the IC on the 6th-10th of May as I'll be busy with work and I'll do a quick review of current character sheets this Friday so current applicants can have time to edit their sheets if needed.
@Bork Lazer

My apologies; I have made some changes, so let me know if I need to make any more changes.


Skills can only go up to a max of 3.


Let me know If there is anything I need to change.


There's something wrong with your skills distribution. Remember that it's 9 plus the number of intelligence points you have. You would have 16 skill points to spend over your skills and keep in mind skills can go up to a maximum of 3. Remember you can also tag 3 skills to add 2 points to them.
LORE


Factions









Minor Factions









Bestiary

Radgull -???

Blackbottle - ???

Leatherbacks - ???

Ghoses - ???

Locations

Miscellaneous


Game Rules and Mechanics


Basic Rules
Fallout: Aloha will be run on a dice system that streamlines elements of Mophidius’s 2d20 system for Fallout: The Tabletop Game combined with elements of the 5e d20 system. All characters start at Lvl 1. Here’s how the system works in a streamlined scenario.

- Todd Howard and Josh Sawyer begin to generate characters for a Fallout play-by-post game set in a post-apocalyptic version of New Orleans. Josh comes up with a synth gunslinger whilst Todd comes up with a ghoul scientist who can trace their lineage to pre-war America.
They first decide their SPECIAL stats. SPECIAL attributes are similar to DND’s stats with the exception of luck. All SPECIAL skills start at 5 and players have a total of 5 points to distribute amongst their skills. Players can choose to decrease their SPECIAL stats down to a maximum of 3 to gain extra points and the maximum amount of points a SPECIAL stat can have is 10. Josh chooses to make his synth gunslinger have high agility at 8 with their perception and luck at 6 whereas Todd chooses to give his brainy ghoul a whopping 10 points of intelligence.

- They then choose to tag 3 skills. All skills start at 0 and can be increased up to a maximum of 3 (for now). Players can choose to tag 3 skills to increase them by 2. Todd decides to tag Science, Barter and Repair whereas J.E Sawyer decides to tag Guns, Sneak and survival. The rest of your skill points is determined by your overall character background and your intelligence as well. You can distribute 9 points plus extra points equal the total amount of intelligence you have throughout all of your skills.

- The GM starts them off exploring a ruined vault in the seedy lands of the Bayou. The vault door appears to be locked and Todd attempts to hack the vault. This requires a dice roll that uses both a relevant attribute and skill. Todd chooses his intelligence which has a score of 8 and combines it in tandem with his science skill. Both of them add up to 10. This skill check is relatively difficult for the average wastelander but is manageable for a wastelander with training in hacking so it gets a DC of 2. Todd then rolls 2 d20s equal to the DC class and gets 9 and 8. 2 of those dice values are below 10 which means it’s a success as Tood has overcome the difficulty of rolling 2 successes. Dice values that are below the skill and attribute check count as failures.

- The vault door opens and Todd and Josh enter the vault. A minute later, the pair discover a walkway leading to the lower interiors of the vault has been broken. There’s a ladder on the other side but it would require someone to jump across and use it to bridge the gap. Josh decides to roll for it and uses a skill attribute combination of agility and athletics. It adds up to 12. The difficulty class is 1. Josh rolls a 1. Oops. Don’t worry, however. 1’s in this system count as critical successes. A critical success counts as 2 successes instead of 1. So, Josh meets the skill check and successfully jumps over the gap to push the ladder across so Todd can walk over to the other side. As Josh rolled an extra success, he gains 1 Action Point that he can use later for a variety of situations.

- Todd and Josh continue to explore the depths of the vault before they’re ambushed by a feral ghoul. Todd decides to engage in fisticuffs with the ghoul whereas Josh decides to use his 10mm pistol. The ghoul has a defense rating of 1. Todd must roll his str and unarmed skill combined which adds up to 5 whereas Josh adds up his agility and guns which adds up to 10. Todd rolls a 13 resulting in a failure. However, he can use his AP to add one more dice to the roll. The extra dice rolls a 4 which is a success. Todd manages to deck the ghoul in the jaw whereas Josh manages to cap it in the face.

-That’s the basics for now!



Character Sheet













War.

War never changes.


The final conflicts of the 21st century were not waged over religion or territory but over control of our dwindling resources. Nations that were once allies were at each others throats, intent on preserving what they had by taking what little others had. Finally, on the eve of 2077, the world was damned in a storm of nuclear fire and devastation. And for a while, darkness and quiet reigned over the cold, irradiated surface of Earth.

This would not mark the end of humanity. Many of those who survived the fallout did so in large underground vaults. When the surface became safe for settlement, the inhabitants spread out and colonized the surface, forming tribes and societies. As more and more of the world woke up, the same tired squabbles and conflicts that brought the world to ruin were reborn again.

Past the radiation storms of the Pacific Cauldron lie the myths of an unblemished paradise: the Aloha Isles. Before the Great War, the Aloha Isles were a haven for the rich and wealthy as they sought peace from the turmoil in America. However, on the shorelines of the Aloha Isles, another face remained unseen in its great harbors, that of nuclear warheads and fleets of warships hidden deep underwater.

In the decades following the end of the Great War, a hermit taking up the ancient name of Kamehameha, united the six islands under his crown and used the remnants of military pre-war technology to turn the coastline into an expansive blockade.For the last century, the New Hawaian Chiefdom has defended their coastal heartlands from all manner of mutant, pirate and invader. As the decades passed, the isolationism of the island kingdom slowly thawed away as the need for trade and alliances outweighed their need for safety.

It has been 50 years since the Aloha Isles announced their presence to the world. Factions such as Gold Galleon Incorporated and the pirates of Leviathan seek to plunder the ancient military complexes on Aloha out of greed whilst others such as the Long Dragoons and the Bastion seek to begin again in paradise.

You are one tourist out of many seeking new fortunes on the recomissioned ocean liner, the Green Horizon. Whatever your intentions in the Aloha Isles, this cruise is about to be on a collision course with fate itself……


The Game


Fallout: Aloha is an action play-by-post roleplaying game set in the world of Fallout created by Interplay Entertainment and Bethesda Studios. Taking place in 2290 three years after the events of Fallout 4 and 8 years after New Vegas, the majority of the roleplay will take place in the post-apocalyptic remnants of Hawaii in this universe. In Fallout: Aloha, you begin as a 'tourist' on a refurbished pre-war naval ship headed for a course to the Aloha Isles. You can decide the reason for why you have decided to travel to the Aloha Isles but for mysterious reasons, you find that the ship you are on has hit a major roadblock. What exactly does this mean? You'll have to join the RP to find out.

Players are allowed to play a total of one character (alongside any pets or non-human companions) that can be of any race (within reason) of any background whatsoever. Players can feel free to use elements from all other related pieces of media within the Fallout universe or substitute their fanon, provided it fits into the setting. Players can interact within their group or go off on their own to venture in the Aloha Isles (although this is highly discouraged).

The GM will play the role of various faction leaders, allies, and enemies of the player OCs on the Aloha Isles. Players are encouraged to suggest their factions, allies, or any enemy factions they feel would be natural for the setting.

The Setting




The world of Fallout can be summarized in one word as “ post-apocalyptic satirical retrofuturism”. Unlike other counterparts in the genre such as “The Day After” or “The Stand”; Fallout is considerably more optimistic and uses its unique retrofuturistic setting to make light of the bleak circumstances of the aftermath of nuclear fallout.

The timeline of Fallout diverges from our own reality roughly around the end of World War 2. Technological development proceeded down a different route in Fallout as humanity harnessed atomic energy as a means of power and fuel for all manner of retrofuturistic appliances and technologies such as nuclear powered cars, advanced exoskeletons and laser guns. Things roughly proceeded down the same route as reality except with a lot more McCarthyism, communist paranoia, corporate monopolies and a dizzying amount of american exceptionalism.

Unfortunately, the same problems we face in our current world weren’t solved by these radical innovations. Shortages of every major resource began to spread across every country. Geopolitical alliances were abandoned and small scale conflicts began to emerge as countries tried to scavenge for every last drop of oil and gas. The U.S.A and China emerged as the foremost rivals, each engaging in proxy wars of annexation and conquest against one another.

This would all eventually culminate in the Great War. On October 23rd, 2077, the world was engulfed in a veritable nuclear holocaust. Billions of people died instaneously, entire continents were reduced to a blasted desert and millions more died from radiation, starvation or both. Small pockets of civilization managed to survive in large underground fallout shelters built before the war by Vault-Tec Corporation. These fallout shelters were known as Vaults. The mission of these Vaults were to keep their inhabitants safe from the effects of nuclear radiation and when the surface was deemed safe to live upon, release its inhabitants to colonise and rebuild a new society.

After 200 years, new factions arose out of the ashes. Societies like the New California Republic on the West Coast sought to replicate the structures of pre-war governments whereas other factions like the Brotherhood of Steel or Caesar’s Legion sought to embrace less traditional forms of societal hierachies to seek their own methods of civilizing the wastes. Blood and sweat has been spilt by these factions in the name of reclaiming pre-war technology, territory or simple ideological difference.

Technology isn’t the only difference in the Fallout universe. The effects of radiation are less akin to real life where you suffer horrifying mutations and die from acute radiation poisoning within seconds. Radiation in the Fallout universe is equivalent to magic. The wildlife in the Fallout universe has been horribly mutated beyond belief into freakish montrosities that pose a threat to normal wastelanders. In addition, a new species known as ghouls were born from humans that survived being exposed to larg





Remember These SPECIAL Rules!




• Respect is your number one strength!

Don't be an asshole or a dick, period. Remember that this is a roleplaying game at the end of the day and that everyone here is volunteering their own time to create a fun experience. This is going to be a chill environment but remember to respect boundaries and treat people the way you would want to be treated.

• Be perceptive about your posting!

I'm not expecting regular posts but a post once every two weeks is the minimum I'm aiming for. In addition, I do not have any expectations of quality or length for any post but a minimum of a paragraph would be fine for this RP. Again, I want people to abide by their own standards and make sure they post what they want to post.

• Have the endurance to be communicative!

If you have an issue or something preventing you from posting, communicate and don't leave us hanging. Always be communicative so that we can find a solution forward to keep the game moving.

• Charisma is the way to everyone's heart!

I'm not the one who dictates how this world and game works. We all do. If you feel as though you have any suggestions or alternatives for the RP, voice it.

• Stay intelligent about being in-character!

Guys, you can't use OOC information that your character has no way of knowing in the RP. Stop it. It's not cool. Also, please don't godmod, control other people's characters without their permission or break any established RP conventions.

• Handle conflicts with deft agility!

If there's a conflict between you and another roleplayer, I expect you two to hash it out like reasonable, not-online human beings.

• Good luck and have fun!

Join the discord server for further planning and discussion!






War.

War never changes.


The final conflicts of the 21st century were not waged over religion or territory but over control of our dwindling resources. Nations that were once allies were at each others throats, intent on preserving what they had by taking what little others had. Finally, on the eve of 2077, the world was damned in a storm of nuclear fire and devastation. And for a while, darkness and quiet reigned over the cold, irradiated surface of Earth.

This would not mark the end of humanity. Many of those who survived the fallout did so in large underground vaults. When the surface became safe for settlement, the inhabitants spread out and colonized the surface, forming tribes and societies. As more and more of the world woke up, the same tired squabbles and conflicts that brought the world to ruin were reborn again.

Past the radiation storms of the Pacific Cauldron lie the myths of an unblemished paradise: the Aloha Isles. Before the Great War, the Aloha Isles were a haven for the rich and wealthy as they sought peace from the turmoil in America. However, on the shorelines of the Aloha Isles, another face remained unseen in its great harbors, that of nuclear warheads and fleets of warships hidden deep underwater.

In the decades following the end of the Great War, Kamehameha the Hermit, united the six islands under the flag of the New Hawaian Chiefdom and used military pre-war technology to turn the coastline into an expansive blockade. Over the next century, the New Hawaian chiefdom has defended their coastal heartlands from all manner of mutant, pirate and invader . As supplies began to dwindle on the island, new generations of Aloha Islanders began to relax their borders, recognising the need for trade and communication with the outside world.

It has been 50 years since the Aloha Isles announced their presence to the world and time has yet to judge their choice. Factions such as the Brotherhood of Steel and the fading remnants of the New California Republic seek to plunder the ancient military complexes on Aloha out of greed whilst others seek to begin again in paradise.

You are one tourist out of many seeking new fortunes on the recomissioned ocean liner, the Green Horizon. Whatever your intentions in the Aloha Isles, this cruise is on a collision course with fate itself…….





WHAT IS FALLOUT ALOHA

Fallout: Aloha is an action play-by-post roleplaying game set in the world of Fallout originally created by Interplay Entertainment. The majority of the roleplay will take place in the post-apocalyptic remnants of Hawaii in this universe. In Fallout: Aloha, you begin as a 'tourist' on a refurbished pre-war naval ship headed for a course to the Aloha Isles. You can decide the reason for why you have decided to travel to the Aloha Isles but for mysterious reasons, you find that the ship you are on has hit a major roadblock. What exactly does this mean? You'll have to join the RP to find out.

Players are allowed to play a total of one character (alongside any pets or non-human companions) that can be of any race (within reason) of any background whatsoever. Players can feel free to use elements from all other related pieces of media within the Fallout universe or substitute their fanon, provided it fits into the setting. Players can interact within their group or go off on their own to venture in the Aloha Isles (although this is highly discouraged).

The GM will play the role of various faction leaders, allies and enemies of the player OCs on the Aloha Isles. Players are encouraged to suggest their own factions, allies or any enemy factions they feel would be natural for the setting.

THE SETTING

The world of Fallout can be summarized in one word as “ post-apocalyptic satirical retrofuturism”. Unlike other counterparts in the genre such as “The Day After” or “The Stand”; Fallout is considerably more optimistic and uses its unique retrofuturistic setting to make light of the bleak circumstances of the aftermath of nuclear fallout.

The timeline of Fallout diverges from our own reality roughly around the end of World War 2. Technological development proceeded down a different route in Fallout as humanity harnessed atomic energy as a means of power and fuel for all manner of retrofuturistic appliances and technologies such as nuclear powered cars, advanced exoskeletons and laser guns. Things roughly proceeded down the same route as reality except with a lot more McCarthyism, communist paranoia, corporate monopolies and a dizzying amount of american exceptionalism.

Unfortunately, the same problems we face in our current world weren’t solved by these radical innovations. Shortages of every major resource began to spread across every country. Geopolitical alliances were abandoned and small scale conflicts began to emerge as countries tried to scavenge for every last drop of oil and gas. The U.S.A and China emerged as the foremost rivals, each engaging in proxy wars of annexation and conquest against one another.

This would all eventually culminate in the Great War. On October 23rd, 2077, the world was engulfed in a veritable nuclear holocaust. Billions of people died instaneously, entire continents were reduced to a blasted desert and millions more died from radiation, starvation or both. Small pockets of civilization managed to survive in large underground fallout shelters built before the war by Vault-Tec Corporation. These fallout shelters were known as Vaults. The mission of these Vaults were to keep their inhabitants safe from the effects of nuclear radiation and when the surface was deemed safe to live upon, release its inhabitants to colonise and rebuild a new society.

After 200 years, new factions arose out of the ashes. Societies like the New California Republic on the West Coast sought to replicate the structures of pre-war governments whereas other factions like the Brotherhood of Steel or Caesar’s Legion sought to embrace less traditional forms of societal hierachies to seek their own methods of civilizing the wastes. Blood and sweat has been spilt by these factions in the name of reclaiming pre-war technology, territory or simple ideological difference.

Technology isn’t the only difference in the Fallout universe. The effects of radiation are less akin to real life where you suffer horrifying mutations and die from acute radiation poisoning within seconds. Radiation in the Fallout universe is equivalent to magic. The wildlife in the Fallout universe has been horribly mutated beyond belief into freakish montrosities that pose a threat to normal wastelanders. In addition, a new species known as ghouls were born from humans that survived being exposed to large amounts of radiation. These ghouls are seemingly immortal and can heal instantaneously from any injury but have a higher chance of losing their mental faculties as they get older.

TL;DR: Fallout is a kooky, bleak, horrifying, satirical rendition of the post apocalypse. Think every retrofuturistic trope ala Flash Gordon mixed with Mad Max and you’ve got Fallout.


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