Name: Andrew Rivers
Race: Human
Gender: Male.
Age: 21
S: 3
P: 6
E: 6
C: 8
I: 8
A: 6
L: 3
Skills
Choose three skills to tag that your character is proficient in. You may then spend a further 9+INT Score skill points to distribute amongst your skills.
Tagged Skills:
Guns: 2 + 1 = 3
Speech: 2 + 1 = 3
Repair: 2 + 1 = 3
Untagged Skills:
Barter: 2
Survival: 2
Lockpick: 2
Unarmed: 3
Sneak: 3
Medicine: 2
Personality: Andrew is generally a kind, sweet, generous person who objects to the NCR's heavy-handedness in the past and despises its imperfections, but genuinely believes that there are no viable alternatives to the Wasteland than the NCR or a Government like it. The Courier or Mr. House in the Mojave gathering a bunch of settlements, declaring themselves independent, and 'freeing' the Mojave with an army of Securitons? Fantasy. Is someone on the East Coast rebuilding a bunch of settlements to Pre-War levels all by themselves and creating a new Commonwealth Provisional Government? Nonsensical. Besides, even if those did happen, those had no staying power once their 'superhuman' founders were dead.
So it has to be the NCR that has to be saved, and it's people who have to save it. And so Andrew has been assigned this mission by what remains of the NCR Government: Go to Hawaii and find a way to save the NCR; for as they agreed, there is no other way - No other moral way - for this world to rebuild.
Background: Andrew was born in The Boneyard to an NCR Soldier and a Follower of the Apocalypse back when the NCR was already declining, but had not fallen yet. Andrew was raised on tales of better days by both parents, although their perspectives of what days counted as 'better' differed. Either way, Andrew joined the NCR Army at 16 and lived long enough to see defeat after defeat, including the long retreat from the Mojave, where he was hardened by the fight to survive. Nevertheless, he saw firsthand how the 'alternatives' to the NCR were even worse than it was, and how the NCR needed to be reformed should it be able to outcompete said 'alternatives'.
But when he arrived home, to protests and opprobrium and the political consequences of Kimball being assassinated, it broke Andrew's heart. At least his family, including his mother, did not forsake him. Taking a small period of leave, Andrew began going through his mother's books, hoping against hope to find a way to save the NCR and reform it so that it could stand against its enemies and their separate visions for the post-apocalyptic world.
It turned out it was possible. Just barely. But the means to do so were out of reach; it was like having hope dangled in front of him and then it being pulled away at the last minute. So as things spiraled down further, Andrew began looking for shortcuts; items like the Water Purification Chip and the GECK that had saved people before.
Then, he was called by his superiors, the last loyal officers of the NCR, and told, "There is a ship headed for Hawaii, where ancient Pre-War technology can be found. Get on that ship; find something that can save the Republic. If you can't; we'll forgive you, but if there's a chance that you can... Do what you must."
And so Andrew went on the Green Horizon, ready to meet and mingle with the other passengers on board and see who could be potential allies for his Quest to save the NCR, to save a civilization that saw no one as expendable (in theory). A civilization where people recognized their common bonds and helped each other (within reason).
He brought a book with him; a book of the NCR's constitution, laws, and history; this way, he can keep a memory of the Republic with him.
Equipment
- Service Rifle.
- 10mm Pistol.
- Hunting Rifle with Scope with the NCR two-headed bear painted on.
- Trooper Armor with a Gas Mask and Helmet.
- Switchblade.
- 2x Stimpak
- 1x Rad-X
- 1x RadAway
- NCR Dogtags.
- A Book containing copies of the NCR Constitution and Laws and a summary of its history.
- 2000 Caps.
Trait - Hotel California: You are a member of the NCR military with all the training that suits you. You get +1 to your damage rolls whenever you use rifles, SMGs, ARs, grenades, revolvers or any old fashioned gunpowder weaponry. However, whenever you use a energy weapon or attempt to roll any other weapon skill, the skill test is increased by 2.