Name: Sevrin Creed | Age: 24 | Gender: Male | Race: Half-Furbolg
Main role: Alchemist
Side Roles: Herbalist/Perfumer
Minor Skills: Experimental Cooking (But in the “will eat anything once, Dungeon Meshi style”), Graphite sketching.
Personality: Sevrin is your typical distracted field researcher who loves to study all things plant-related and who isn’t afraid to get down and dirty if it means collecting a good sample. He has very few friends but is loyal to a fault to those he does have. While he tends to be cautious to the point of ‘analysis paralysis’ he is quite brave when push comes to shove. Will absolutely answer every biology-related question you didn’t know you had and probably never asked.
Reason for joining: Sevrin believes the guilds are the best way for him to get out past the city walls where he can study all sorts of flora and fauna to his heart’s content. He also has hopes of finding his missing mother someday.
Background: Atticus Creed was a lumberjack in a more isolated human settlement. It was a dangerous profession, one that often saw him traversing the dangerous forests around the town. One day he and his team were attacked by a manticore and while the others were killed he was only wounded and was saved by an Furbolg woman, Willow Woodright had been traveling the woods nearby. They fell in love and had a son, Sevrin. Sylian was delighted when her som began to share her affinity for the natural world and things were happy in the Dunsford household for many years. When Sevrin turned 19 his father passed away from illness and his mother was heartbroken. After he began working as a local alchemist he was completely blindsided when his mother suddenly announced her heart “has called upon the wanderer within her”. One year later and with many tears and wellwishes she left the city. Sevrin hasn’t heard from her in 3 years and has decided to accept a job offer with a new guild in order to get out into the forest in the hopes of finding clues to her whereabouts.
Equipment: Alchemist’s Field Kit, Sample Tubes, graphite pencils, leather bound journal, a dagger, boiled leather armor, traveler’s attire, mortar and pestle, potion bandoleer, mess kit, bedroll, fire-starter.