Name: Rinn Arniman
Age: 19
Gender: Male
Race: Human
Personality:
Quick-witted, sarcastic, and light-hearted, Rinn makes it easy for others to form strong opinions of him during any interaction. He never shies from confrontation and is always ready with a jab or compliment depending on the situation at hand. On the outside he is the life of the party, the unwavering optimist, and the first to call out perceived injustice (though maybe only if an escape route is close at hand). He will defend his friends or loved ones with surprising ferocity, be it in social or physical context. Though skittish in the face of overwhelming odds, Rinn does possess a modicum of skill that lets him defend his boasts or challenges but will quickly spin any loss into a victory, if only in words.
Quirks:
-Always has a tale or anecdote to inspire (or discourage) a course of action. These are most often made up on the spot, though Rinn would never admit it.
-Claims to never-ever be wrong and if he is it’s just because he WANTED you to notice he was wrong so… you’re welcome!
-Will hit on just about anything with two legs (but he can take “no” for an answer).
Brief History:
Rinn Arniman was born the third son of a minor noble family of good standing. His parents were stern and distant and quick to show favor to their first born heir and as he grew, Rinn surrendered his attempts at gaining their approval and spent most of his time galavanting in the local bars or taverns. Handsome and confident, his rousing tenor voice quickly drew the attention of a local bard named Dorn D’Arto who took the boisterous young lad on as an unofficial apprentice. Skipping out on his private tutelage, much to his parent’s chagrin, Rinn quickly picked up the harp and lute and vielle and soon became a favorite request by the local drunks and merrymakers.
Just after his 18th birthday the eldest Arniman, Rhohin, was struck down by a fever and the mother and father who never once wasted their affections on Rinn or their second son, Rellin, suddenly realized their continued legacy wasn’t as stable as they believed. They cracked down on Rinn’s ‘frivolous behavior’ and sought to yoke both boys with speedy arranged marriages to other noble houses. Rinn protested his restriction of freedom and when the ultimatum of 'obey or be disowned' was given he chose the latter. Ever vengeful, his parents ensured he would not be welcomed in his local haunts and so the young bard was forced out of the city and into the greater countryside. He made coin where he could but destitution was ever at his heels until that night he sat within the stable of a roadside inn and had a very peculiar sensation. The following morning he started walking east.
-- Skills/Spells, Stats & Items ---
Occupation: Bard
Social Status: Disgraced Noble
Skills:
You may start with up to 3 skills of your choice. Any more skills will need to be learned. Also include a description of your skill and what it does, like in the example below. You're free to set the skill-level to whatever you want, except for Master.
- Rapier and Dagger (Apprentice): learned from some very talented and well-paid tutors.
- Performance (Adept): Can play a variety of instruments as well as sing before a crowd of any size.
- Inspiration (Apprentice): Is able to pull out the best in others when the situation is most challenging.
- Fire Magic (Novice): Learned the very basics of reading simple tomes.
Equipment:
- Steel Rapier
- Iron Dagger
- Vielle (Fiddle)
- Velvet Beret
- Simple Backpack
Spells:
Sparks, Fire (Novice): Allows the caster to create a burst of colorful, though harmless, sparks. Can be used to ignite a prepared fire.
Warmth, Fire (Novice): Allows the caster to generate gentle heat from their hands. Is enough to ward off a night’s chill or to keep a cup of tea hot.
--- My House ---
Location:
Type:
Floors:
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