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@Altered Tundra
Awesome. Post the sheet in the character tab at your convenience.
I still got to write the entry for Ausos. @Rockette is kind enough to do another entry for us concerning Juno. After that, all the regions are covered on the map.

I've got an idea for a second character that I'll put together. I'll also start writing the first post as we wait for other characters to drop into the character tab.
@Altered Tundra
Sure. That's perfectly fine. Good choice.

To give some more clarity on 'magic': think of it as spirits projecting their element in the physical world in order to protect their host sanctuary, the Guardian. When magic is used, it's more like "hey, look, here is danger to your sanctuary--attack it" rather than the Guardian him or herself creating or manipulating an element. Your 'Fire Aura' choice is much more in line with this thought.
@Altered Tundra
The comments about 'Incineration' are indication enough, so you don't need to add anything unless you want to.
@Altered Tundra
Alright, awesome. I'll write some comments, and then you reconnect on them.

✣ The picture is very cool. Nice effects!

✣ There is one detail about the chronicle that I would like to change, and that is this line: "Jackson and Ifrit existed in the same body...". It sounds cool and all, but Archons would not 'possess' someone in this way (even if outright possession was or wasn't what you meant). So, instead, I'd like to change this to something like "Jackson's experiences with Ifrit made him very attractive to fire spirits". How you want to word it is up to you.

✣ The comments on the magical abilities are nice. However, it seems like 'Pyrokinetic Flight' is an application of 'Pyrokinetic Surfing', so you can remove the 'flight'-part from the links. While the speed, sliding, and leaping of Pyrokinetic Surfing is alright, I'd like to keep the flight as progression for Jackson—that is, he learns it a bit later in the story.

✣ I'm on the fence about 'Incineration'. It's good that you balanced it in the comments as being in the early, unstable stages. What we can do is to develop it over time rather than remove it altogether. Or, if you don't want to wait for that, you can go with an alternative that is a bit more low-key.

Other than that, this looks great! Post this in the character tab when you feel happy about the adjustments.
@Altered Tundra
No worries! Ask as much as you want. I answer questions for a living.

It's up to you entirely. However, if it is short or non-existent, I assume that we will learn more about the character's past in-game instead.
@Prisk Thanks for the words of advice. I've made the necessary changes. Funny enough, Sinnu seems more completely with the poison attribute added to him.


Awesome. I'm happy that it made sense to you.

So, last thing is to change 'Hydrokinetic' for another Water Attack. The reason for this is that I want to have a bit of progression of power for the characters. I will ask everyone to add more attacks at certain points in the story (one is very early). So, eventually, Simba will become Hydrokinetic in combat as opposed to being that from the get go.

When you're done, post the sheet in the character tab.
@Altered Tundra
I don't know much about anime series. But, yes, spirits here are closer to animals than humans. They're very curious and friendly, but also frighten easily.
@Altered Tundra
Yes and no. 'Traditional' Guardians, who live a life devoted to spirits and mediation, are obviously religious in that sense. But, Guardians created from spirit migrations, such as in this story, don't have to be religious in any way. Spirits choose their hosts based on other factors during times of duress.

There's a line about this in the codex, although short: "A spirit cannot use the languages of human beings, but they can show emotion through action and sound." It's the only thing I wrote on the matter. But, as you ask, there wouldn't be any kind of telepathic connection. Spirits can exit a Guardian's body and show emotion and wishes through actions and sound. These 'actions' could be pointing to things or drawing sings in the ground. Spirits do have their own, distinct personality and it is not affected when being absorbed or siphoned by a Guardian/Renegade.
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