REALLY PUNCHY GUYS _______________________________ @redbaron1234 @Kamen Evie @KaiserElectric @Drag @KremeSupreme @Megsychan @Oddsbod | THE DISAPPOINTMENT CLUB _______________________________ @Spoopy Scary @Junkmail @Maxx @Luminous Beings @Dragonbud | OTHER SCRUBS _______________________________ @Zombiedude101 @Lord Wraith @FernStone @Atrophy [@Moth] @Skai @silvermist1116 |
SETTINGS _______________________________ The Tyrant Shell Universe - Mechapunk (Mecha and Cyberpunk mixed together). The Black Fall Universe - Modern-Superhuman tale. | LINKS _______________________________ The Collective - My Discord Server. The Ghost Lounge - My 1x1 Thread. The Ghost Archives - Character storage. |
The Eleventh Path
“Didn't Luna say she was gonna have her mafia send the notes over to us? They're really… gonna decode it without us?”
"The plan, as I understand it, is to divide ourselves into two groups," Jack explained. "One to distract the Elite with brute force, and the other to raid their vault. Decide for yourselves where your skills are more appropriate."
@Expendable I shoulda put you can’t be a supernatural character since this is about an human group of friends. Sorry for you makin that character for nothing
Name: Kiki McKenzie
Age: 18
Occupation: None
Appearance:
Biography: The youngest of three siblings, and the only daughter, Kiki got pushed into gymnastics and cheerleading by her overbearing mother ever since she was about ten years old, and although those activities have helped her come out of her shell and meet new people, she would much rather be at home, head buried in a good mystery book. She feels like the only person in her family who really understands her is her dad, and she gets along much better with him than she does her mother, who has become especially focused on being involved in Kiki's life now that her older brothers have both gone off to college.
Personality: Quiet and reserved most of the time, Kiki is very loyal and protective of her friends, and all that shyness goes out the window when she's sticking up for a friend.
THE.UNDEAD.HUNTER | |
| The Cornerstone of the Brotherhood | "With every swing of its holy edges, the chains of darkness shatter, and the fallen are cast back from whence they came." ORIGINS & CREATIONS: | The Brotherhood crafted the Undead Hunter, a weapon forged through an ancient and sacred ritual using divine blessings. Designed to bestow its wielder with unmatched power against the forces of darkness, it was created by the Brotherhood’s most revered scholars and warriors, who blended their knowledge of holy magic and combat to forge the ultimate weapon against the undead and Apparitions. | TYPE: | Transformative Sword/Whip. | LOCATION: | The Undead Hunter remains a well-guarded relic within the Brotherhood, passed down through generations of their most elite members. It has never left their Headquarters, and only the Grandmasters are entrusted with its use in times of dire need. The weapon has never been outside the Brotherhood's control despite rumors suggesting its loss during a fateful mission against a necromancer. Such tales are likely meant to conceal the true location of this legendary artifact, ensuring that it stays hidden from those who would seek to claim its power. | NOTABLE OWNERS: | The most legendary wielder of the Undead Hunter was Sir Thomas, a Paladin of the Brotherhood renowned for his fearless crusade against a legion of undead. After Sir Thomas’ death, the weapon was passed to subsequent Grandmasters of the Brotherhood, each tasked with guarding it and using it only in dire need. | ABSTRACTION-GRANTING: | No. | | The Undead Hunter is a legendary artifact designed to wield devastating power against the forces of darkness. This unique weapon can seamlessly transform between a razor-sharp sword and a segmented whip, offering its wielder adaptability in battle against singular and multiple foes. The instant and effortless transformation allows the wielder to switch between close-quarters combat and mid-range strikes fluidly. As the Undead Hunter strikes, it disrupts the magic that sustains the Undead, initiating a process of gradual dissolution. The flesh begins to wither and rot as the weapon's holy power takes effect, breaking down the bonds that tether the creature to its existence. As the magic fades, the creature’s essence is slowly consumed, eventually disintegrating into nothingness. When the Undead Hunter strikes beings such as Afflicted, Adjoined, Abominable, or Abscised, it inflicts severe burns upon contact. The weapon's consecrated energy sears through their unnatural forms, causing unbearable pain that disrupts their ability to utilize their Abstractions. Unlike undead beings, these beings do not disintegrate, but the holy flames of the Undead Hunter cause severe burns. When the Undead Hunter strikes an Apparition, it unleashes a wave of consecrated energy that disrupts the very nature of the being. This divine energy amplifies the weapon's ability to unravel the magic sustaining the Apparition, causing a cascading effect that weakens the entity's defenses and diminishes its ability to regenerate. Once the Apparition is destroyed, the weapon's sealing mechanism activates instantly, drawing in the remnants of the defeated entity and automatically sealing it—acting as a prison for these evil beings. When the weapon is transformed into a whip, it offers enhanced reach and versatility, especially against enemies that keep their distance or travel in groups. With brutal efficiency, the whip can constrict, bind, and tear apart undead and other evil beings. The whip can also entangle and bind its targets, making it nearly impossible for Apparitions or undead to escape once ensnared. Unlike most magical beings who can flee or teleport to safety, the weapon is enchanted to prevent them from teleporting to other dimensions until they are destroyed or released by the whip. However, outside of this specialized use, the weapon functions as a regular sword and whip. Against, for example, Adepts and human beings, the Undead Hunter performs no differently than any other well-crafted weapon. While it can cut through flesh and bone and potentially damage magical barriers or enchantments through sheer force, it does not disable or disrupt these forms of magic. When the Undead Hunter has been used extensively, it requires a period of re-empowerment within the sacred halls of the Brotherhood. This ritual involves placing the weapon on the Altar of Purity, which absorbs the ambient energy of protective wards and the prayers of the Brotherhood’s members. While in this uncharged state, the magical properties of the Undead Hunter deactivate, but it retains its physical form as a finely crafted sword and whip but loses its mystical properties, functioning merely as a regular weapon. It can still cut through flesh and bone, but its ability to sever the bonds of undead and Apparitions is diminished, rendering it ineffective against supernatural foes. ............................................................................. |
The Funhouse - Heinrich's Lab.
The Liu
Estate.
Overlooking Elysium Island.
The Coastal Harbor Mall.
Coastal Harbor Mall: Rooftop.
The Eleventh Path.
Malik.Jakane | |
26 | Malik Wyatt Jakane Jr. | He/Him "I am Malik... of the soaring wind! Of the raging sea!" | Description: Malik Wyatt Jakane Jr, a theatrical and flamboyant, embodies the spirit of Miami, Florida. As the only child of the enigmatic Shayton, Malik grew up largely unaware of the lengths his father went to provide for him. Shayton’s distant presence meant he appeared only for significant events in Malik’s life, creating a void in their relationship that would profoundly affect Malik’s development. Despite this, Malik's innate charm and sociability allowed him to flourish in his vibrant surroundings. Surrounded by friends and the excitement of summer activities, he nurtured dreams of becoming an actor, longing to grace the world stage. However, as Malik turned eighteen, a pivotal moment arrived when Shayton felt compelled to reveal his hidden life to his son. This revelation pushed Malik even further away, deepening their estrangement. During this emotional upheaval, Malik experienced his Kindling Event, a moment he chose to keep secret from his father. Upon graduating high school, Malik embarked on a journey to forge his identity. He enrolled at Miami University, pursuing a degree in Computer Science as a safety net. However, his true passion lay in acting. After numerous applications, his determination paid off when he gained admission to the prestigious St. Portwell School of Acting. Since then, Malik has dedicated himself to the craft, working tirelessly to achieve his dreams. An outgoing individual, Malik thrived in various social circles, often frequenting his favorite restaurant, owned by the parents of Pearl Cho, a girl who moonlit as a nature-based superhero, the Winter Maiden. Their brief romance opened Malik’s eyes to magic, a concept he found both incredible and strangely familiar, for he, too, possessed magical abilities. This connection led him to join the Greenwood Coven, where he served as the Knight Storm, the sole male member during his tenure. Amid a conflict against Emily, Malik devised a clever plan to enhance his acting skills by posing as a spy for the Greenwood Coven. With Ruby’s approval, he donned the disguise of a ruthless thug, meticulously gathering information to relay back to the GReenwood Coven. Yet, the role did not suit him; Malik felt out of place and miserable on 8th Street, yearning for the simpler times of hanging out with Greenwood. As a second-generation African immigrant, Malik carries the rich cultural heritage of his parents—his father hails from Liberia, and his mother from Nigeria. However, he identifies as an American, embracing his parents' cultures while carving out his own identity. Standing six feet three inches, Malik is lean and athletic, having dedicated years to maintaining a healthy physique; after all, he is determined not to become a stereotypical “fat actor.” While he projects a tough exterior and a scowl on 8th Street, those close to him know that a massive softie lies beneath this façade. Little does he know that his father, Shayton, is currently in St. Portwell, and Malik would remain blissfully unaware of this fact. Abstraction: Adept - Red Lux. Channeler: A Wind Chime made by his mother. Aeromancy: The first spell Malik devised showcases his innate connection to the winds and reflects his peaceful, free-spirited nature. With Aeromancy, Malik can summon powerful gusts of wind that range from gentle breezes to fierce tornadoes. This spell aligns beautifully with the Aeromancy of the Spring and Fall Maidens, allowing him to synchronize with them. Malik can control the direction and intensity of the winds, enabling him to push back opponents or clear obstacles. One of the most impressive aspects of this spell is his ability to ride the wind, granting him temporary flight. Although Malik has temporarily retired the full use of this spell to maintain his cover as an 8th Street member, he still utilizes the flight aspect. Storm-Cloud: During his time as the Knight Storm, Malik developed the Storm Cloud, a powerful spell that allows him to summon a telepathically-controlled storm cloud. This cloud serves as a conduit for various weather phenomena, allowing him to manipulate the environment around him dramatically. Malik can create multiple weather effects, from torrential rain and blinding snow to crackling lightning and thick fog. The storm cloud can be guided and controlled mentally, allowing Malik to focus on other tasks or engage in combat while still directing the weather effects. While Malik refrains from using this spell to maintain his cover as a member of 8th Street, the potential for its use remains a potent asset should he ever need to draw upon it. Ionimancy: Malik can control and manipulate plasma, the fourth state of matter, or generate it at will. This potent spell enables him to shape burning plasma into various forms, such as whips of searing energy, protective plasma shields, or high-velocity projectiles that can sear through anything in their path. Unlike traditional fire, plasma is superheated and highly energized, allowing Malik to adjust its intensity, creating brilliant bursts of light and heat that can blind and burn opponents. His mastery of Ionimancy enhances his combat capabilities and enables him to showcase spectacular and dynamic displays of power that leave onlookers in awe. Celestial Barrage: Celestial Barrage is a specialized subspell of Ionimancy, designed for his role as an undercover spy for 8th Street. This spell allows him to conjure miniature stars that mirror the twinkling lights of a night sky. He can shoot these miniature stars from his hands, each infused with intense heat capable of igniting flammable materials or burning his enemies upon contact. They dissipate upon striking an object, making them temporary but dangerous. While he can control the initial trajectory of the stars, Malik can also subtly adjust their path mid-flight, allowing for unpredictable strikes akin to the infamous Hellzone Grenade. |
Akira.Shinjo | |
31 | Shinjo Akira | She/Her "Yūkōno Toki is a tool, a weapon, and my duty as a Spirit Warden." | Description: Callsign: Epoch. Akira Shinjo is a dedicated Spirit Warden operating under Task Force Ø, Japan's counterpart to the PRA. Although not an official member of the PRA, she serves as a vital link between the two organizations in their shared battle against the supernatural. The Spirit Wardens, formerly known as the Yokai Extermination Brigade during World War II, carry a contentious legacy marred by war crimes. This history weighs heavily on Akira, whose grandfather was a Brigade member. The complex legacy of her family fuels her unwavering resolve to protect her homeland and rectify past mistakes. As part of a unique “Foreign Exchange” program, Akira has been sent to the PRA to assist with the escalating crisis posed by the Stygian Snake, an Apparition that has historically wreaked havoc in Japan. Growing up in the vibrant city of Tokyo, Akira was raised on tales of spirits and yokai told by her grandmother, a revered Shinto priestess. This upbringing instilled in her a deep respect for the supernatural from a young age. However, the shadow of her grandfather's involvement in the infamous Yokai Extermination Brigade loomed large over her childhood. One fateful evening, as she walked home, a Yokai emerged and attempted to consume her. In a moment of desperation, as panic ensued, Akira underwent her Kindling Event. Just when all seemed lost, a member of the Spirit Wardens intervened and saved her. In that moment of desperation, Akira underwent her Kindling Event, awakening her latent Black Lux. This pivotal moment not only solidified her path as a Spirit Warden but also ignited a fierce commitment to confront and corral the spirits that roamed between worlds. After the harrowing encounter with the Yokai, Akira’s life took a pivotal turn. In the aftermath, her grandmother entrusted her with Yūkōno Toki, an ancient blade revered in their family line of Oni-Kariudo (Demon Hunters). This incredible gift connected Akira to her lineage, allowing her to protect her community with a tool imbued with history and purpose. Motivated by her newfound purpose, she joined the Spirit Wardens, a decision that would shape her destiny. Embracing her role within Task Force Ø, Akira trained rigorously, honing her skills and deepening her understanding of the supernatural realm. With each mission, she grew more adept at wielding her Black Lux alongside Yūkōno Toki, embodying her family's values and the ethos of the Spirit Wardens. As she ventured into the depths of Japan’s haunted corners, confronting malevolent spirits and aberrations, she carried the weight of her family's legacy, determined to honor her ancestors and protect those who could not defend themselves. With her stoic demeanor and unwavering dedication to duty, Akira embodies the essence of a Spirit Warden. She operates under the belief that her family's history and the burdens of the past are what drive her to succeed. Her keen focus on completing missions often overshadows her personal feelings, making her a woman of few words. However, one topic stirs her passion: Yūkōno Toki, her family heirloom and an ancient Ōdachi. Akira despises being trivialized as a mere anime cosplayer for wielding the sword; to her, it symbolizes her heritage, power, and resolve. Those who mock her attachment to the blade, like Meifeng, learn quickly that she is not to be underestimated. She passionately articulates the importance of Yūkōno Toki and its significance in her lineage, emphasizing that it is far more than a mere weapon. Akira views her role with the Spirit Wardens as a personal honor and a sacred duty to her family and country. The mission to locate and confront the Stygian Snake, a historical terror that has haunted Japan for centuries, has become her obsession. She is resolved to face this darkness, even at the cost of her life. With every spirit she binds, Akira feels she is stepping closer to reclaiming her father's honor and bringing closure to a tumultuous past. Her training has sharpened her skills, allowing her to move with precision and strength despite her short stature of five feet two inches. Her toned legs, honed from years of sprinting and leaping, propel her through the urban landscape as she confronts the forces of evil. Abstraction: Adept - Black Lux. Channeler: Yūkōno Toki Truth of the Conclusion: Akira harnesses Truth of the Conclusion to facilitate the sealing of an Apparition with greater ease and precision than traditional methods. To cast this spell, she begins by drawing intricate sigils on the ground, each symbol reflecting her unwavering belief in the binding power of her heritage and training. This heightened conviction amplifies the effectiveness of the seal, making it far more potent than standard techniques. Once the symbols are in place, she places a small object, such as a talisman or stone, at the center of the sigils. The final and most dangerous step involves confronting the Apparition, where she must weaken it through a battle of wills, leveraging her mastery over Black Lux to exert influence over the spirit. Unlike regular sealing, which often relies solely on basic symbols, Truth of the Conclusion incorporates Akira’s emotional strength and personal commitment to her lineage, elevating the sealing’s power. When the Apparition is finally weakened, the sigils glow with a radiant light, pulling the spirit into the object and rendering it dormant with greater security. This spell ensures that the captured Apparition remains stable within its confines, minimizing the risk of accidental release. Bonds of Summoning: With Bonds of Summoning, Akira gains the ability to release an Apparition from its seal, allowing her to command and utilize its powers for a limited time. To invoke this spell, she must first channel her Black Lux, establishing a connection with the sealed spirit. This process requires her to recite an incantation that resonates with the Apparition, evoking memories of its inherent desires and forging a temporary bond. Once the spirit is drawn from its dormant state, Akira can issue commands, guiding the Apparition to aid her in battle or perform specific tasks. However, her control over the spirit is contingent upon maintaining her focus and will; any sign of doubt could weaken the bond, risking the Apparition breaking free from her control. Additionally, while Akira can place the Apparition back into its original seal or transfer it to a new one, doing so requires precise timing and intent. If the Apparition senses an opportunity to escape during the transition, it may attempt to break free. The potential for backlash underscores the risk of wielding this spell, as losing control could lead to the Apparition unleashing its full power against her. Promise of the Sinner: Promise of the Sinner allows Akira to engage in pacts or deals with Apparitions, tapping into their desires or regrets to broker an agreement that benefits both parties. To initiate this spell, she must first create a sacred space, often involving a ritualistic drawing of symbols that signify mutual respect and understanding. Akira then offers a token of goodwill, such as a personal item, as a form of currency in the negotiation. This token symbolizes her sincerity and commitment to the pact, establishing a foundation of trust. During this exchange, she draws upon her understanding of the Apparition's history and motivations, appealing to their emotions to develop a connection. These pacts usually involve the Apparition completing a task for Akira, allowing her to tap into its abilities or insights to overcome a specific challenge. However, this exchange has drawbacks; the Apparition may request a favor in return, which could involve future services, a piece of Akira's essence, or the promise of something more personal, like a memory or experience. The pact's success relies heavily on her ability to demonstrate sincerity and respect for the Apparition, as any hint of manipulation could lead to the deal's failure or even backlash. Additionally, if the terms of the agreement are not fulfilled, Akira risks incurring the Apparition's wrath, potentially leading to disastrous consequences for both her and those she seeks to protect. Shadow's Grasp: Akira invokes the power of her Black Lux to summon ethereal hands formed from shadows that reach out toward a targeted Apparition. As these hands close in, they latch onto the spirit, draining its strength and vitality. The grip of the Shadow's Grasp is not merely physical; it penetrates the essence of the Apparition, sapping its Abstraction and diminishing its defenses. With each passing moment, the Apparition's power wanes, leaving it vulnerable and weakened, making it easier for Akira to confront or seal it. This spell requires significant concentration, as Akira must maintain her focus to keep the shadows intact while channeling her Black Lux. Veil of Awareness: With the Veil of Awareness, Akira taps into the surrounding energies to detect nearby Apparitions, honing in on their presence through her Black Lux. To cast this spell, she must first find a quiet space and become completely still, allowing her to center her mind and attune her senses to the subtle magical fluctuations in the air. As she focuses, her aura expands outward, creating a field that resonates with the unique signatures of Apparitions. This heightened perception allows her to sense their locations and emotional states, helping her gauge their intentions. Warding: Warding allows Akira to create a protective shield that prevents Apparitions from bypassing. To invoke this spell, she must draw a large sigil on the ground, surrounded by intricate designs that symbolize containment and protection. Once the barrier is established, a dark, swirling mist encircles her area, forming an invisible boundary that Apparitions cannot cross. Within this barrier, Akira can move freely, but any attempt by a spirit to enter is met with resistance. However, maintaining the barrier requires continuous channeling of her Black Lux, and any lapse in focus could weaken the shield, allowing a determined Apparition to slip through. |
Flora.Benard | |
31 | Flora Sydney Benard | She/Her "I was just trying to have a sister! I didn't deserve this!" | Description: Flora was born and raised in the coastal suburbs of St. Portwell, where life always seemed picturesque on the surface. She spent her childhood playing with friends and cousins, reveling in the carefree days of youth. But Flora always felt invisible in the shadow of her older sister, Geneva. Geneva was everything Flora wished she could be: tall, beautiful, confident, and adored by everyone. Geneva was the star, while Flora, in her own words, had been “sixteen, clumsy, and shy for over fifteen years now.” She struggled to step out of the role of the awkward younger sister, and despite her accomplishments, they were overlooked in favor of Geneva's brilliance. While Geneva went on to college, Flora's life took a different path. She remained in St. Portwell, stuck in a dead-end job as a receptionist at an accounting firm. Her days were filled with mundane tasks and the discomfort of dodging her boss's inappropriate offers for promotions. Meanwhile, she lived vicariously through her sister's glamorous social media posts, watching Geneva travel, succeed, and thrive in a life that seemed entirely out of reach. This quiet, relentless envy and the loneliness of living in her sister’s shadow gnawed at Flora. Everything changed when Geneva got a new boyfriend. At first, it seemed normal, just another part of Geneva's perfect life. But gradually, Flora began to notice the shift. Geneva's once lighthearted posts turned darker, filled with strange, cryptic messages that Flora didn't understand. Soon, these dog whistles became blatant propaganda. But the real shock came when Geneva finally began treating Flora like a sister, giving her the attention she had longed for her entire life. Flora didn't realize that this newfound sisterly bond came with a price. Geneva's boyfriend was more than just a toxic influence; he was a high-ranking member of Das Sonnenrad, a Neo-Nazi cult led by the charismatic and brutal Kaiser Draeger. He had wormed his way into Geneva's life, slowly twisting her worldview to match the violent, authoritarian dogma of the cult. Using his Abstraction, he discovered that Geneva (and, by extension, Flora) had latent Adept lineage, and he forced Geneva to undergo a Kindling Event to awaken her powers. As one of Draeger's Chosen, Geneva's next task was to recruit Flora, using the bond they had never shared as the bait. Flora knew something was wrong. She saw it in the harsh rhetoric, the hate-filled dogma, and the chilling shift in her sister. But after years of feeling ignored, discarded, and second-best, Flora couldn’t resist the intoxicating rush of finally being seen. So when Geneva handed her the Aegis Piercer and invited her into the ranks of Das Sonnenrad, Flora accepted. In those early days, the approval from Geneva was all Flora needed to blind her to the horrifying reality of what she was becoming. Her Kindling Event was swift and brutal, forcing her into the world of magic, where her latent powers were dragged to the surface. Armed with this artifact and Lux, Flora became a foot soldier for the cult, enforcing their violent agenda on the streets of St. Portwell. She killed for them, men, women, and children, driven by the desperate need to hold onto her sister’s approval and the sense of belonging she had never known. Each kill brought a twisted sense of satisfaction, a brief high as she basked in the acknowledgment that had always eluded her. But eventually, the high wore off. Flora began to realize the true horror of what she had become. She had allowed herself to be manipulated and used as a tool for a fascist regime, all in the name of seeking approval from a sister who had only ever cared about herself. Flora’s guilt was overwhelming, a gnawing presence that consumed her every waking moment. She had betrayed everything she once stood for and believed in for a sense of validation at the cost of countless lives. She wanted to kill Geneva to put an end to the sister who had dragged her into this nightmare. But Flora knew the truth: Das Sonnenrad didn’t tolerate traitors. Deserters were hunted and made examples of, and Flora wasn’t ready to die. So she played the part, pretending to remain loyal while secretly looking for a way out. That opportunity came when Kaiser Draeger’s enemies started closing in, systematically dismantling the cult’s strongholds. Flora seized the moment and reached out to Emily G. Reed, leader of the 8th Street Coven. Flora became an informant, revealing the locations of the cult’s remaining strongholds and, most crucially, the whereabouts of Kaiser Draeger himself. During the final battle, she tried one last time to reach Geneva to pull her back from the brink, but it was too late. Geneva was too far gone, thoroughly indoctrinated, and willing to die for the cult. Flora watched helplessly as Geneva was killed, her soul claimed by the Specter Knight, and realized that her sister was lost to her forever. After the fall of Das Sonnenrad, Flora found herself a marked woman. The remnants of the cult wanted her dead for betraying them. Desperate, she turned to the PRA’s new Regional Commander, Meifeng Liao, for protection. But Meifeng had no sympathy for Flora’s pleas. In her eyes, Flora was just another Nazi, deserving of whatever fate came her way. With nowhere else to turn, Flora sought refuge with 8th Street. Emily G. Reed and her Coven loathed Flora for what she had done, for the blood on her hands, but they saw her value. Flora’s knowledge of Das Sonnenrad, her Lux, and her skills with the Aegis Piercer made her too valuable to discard. So they took her in, though she was far from welcome. Now, Flora lives as a pariah within the Coven, hated by those around her, despised for her past, but kept alive because of her strategic worth. She serves as their reluctant foot soldier, a punching bag for their anger, carrying the weight of her guilt with every step she takes. The guilt Flora bears is crushing. She is haunted by the faces of those she killed, the lives she ruined, and the knowledge that she allowed herself to be used for such monstrous purposes. Her sister’s betrayal is a scar that will never fully heal, and Flora struggles every day with the knowledge that she is complicit in the horrors of Das Sonnenrad. Though she seeks redemption, she knows that forgiveness, either from others or from herself, may never come. And deep down, Flora isn’t sure she deserves it. Flora is an average-height Caucasian woman who is skinny with a face full of freckles and reddish-brown hair. Abstraction: Adept - Purple Lux. Channeler: A Locket with a Childhood Photo of Her and Geneva. Slipstream: This spell allows Flora to momentarily step out of sync with the present timeline, giving her a brief burst of hyper-speed. While under the effect of Slipstream, Flora perceives time as moving slower around her, allowing her to react with enhanced reflexes and speed, dodging attacks or covering large distances in the blink of an eye. However, using this spell comes at a cost. Every time she steps into the Slipstream, Flora experiences distorted flashes of her past, particularly the lives she’s taken under the cult’s influence. These haunting images blur into her perception, making each use emotionally taxing. Echo-Trap: Echo-Trap manipulates time around a small area, creating a temporal loop that repeats the events occurring in that space for a few seconds. Flora often uses this spell defensively, trapping enemies in a cycle of repetitive movements, disorienting them, and giving her time to escape or strike. However, this ability has a darker layer: Flora can also use it as a cruel reminder of her past, forcing an enemy to relive a single moment repeatedly. Phantom-Step: Phantom Step allows Flora to change her position instantly, leaving behind an illusory afterimage for a few seconds. The illusion mimics her last actions, confusing enemies into attacking her false self while she repositions. Rewind: Rewind allows Flora to reverse her timeline for a few seconds, undoing any physical damage or bad decisions made in that time frame. It’s a spell of second chances, one Flora desperately craves, allowing her to undo mistakes she makes in battle or escape injuries that would have otherwise been fatal. However, using Rewind doesn’t heal her emotionally. Each reversal brings with it the reminder that, despite the ability to undo immediate physical harm, she cannot undo the more significant mistakes of her life. Trance: Trace allows Flora to step into the past momentarily and observe events as they occurred within the last hour. She becomes an intangible observer, able to see but not interact with people or objects. This is useful for tracking enemies or gathering information, but it’s an emotionally fraught ability. Flora sometimes sees echoes of her past actions or tragic moments from her time in Das Sonnenrad. |
THE.CARD.SHARK | |
............................................................ "Where every hand could change the game - welcome to The Card Shark." | Nestled along the bustling waterfront of St. Portwell, The Card Shark is a stylish clubhouse that serves as a neutral ground for characters from various factions to meet and interact. With its prime location overlooking the shimmering ocean, the clubhouse features large windows that provide breathtaking views of the waves crashing against the docks and the vibrant life of the harbor. The interior blends elements of a classic card room with maritime themes, showcasing polished wood, vintage nautical decor, and framed photographs of famous poker games set against stunning seascapes. Upon entering, guests are welcomed by the excitement of chance and strategy in the air. Several high-end poker tables fill the central area, each themed after different card games. The walls are adorned with memorabilia from legendary poker matches. At the same time, a stylish bar along one side offers a diverse menu of craft cocktails and specialty drinks inspired by poker hands. A secluded backroom, accessible only to select guests, provides a space for planning missions, strategizing, and discussing sensitive matters without fear of eavesdropping. The Card Shark regularly hosts high-stakes poker tournaments, witch-themed parties, and networking events that draw in a mix of mercenaries, thrill-seekers, and curious locals. Live music on weekends adds to the vibrant atmosphere, where laughter, clinking glasses, and the shuffling of cards create a charged environment. |
ST.PORTWELL.UNIVERSITY | |
............................................................ "St. Portwell U! Ride the wave of knowledge!" | Nestled on a sprawling campus overlooking the scenic cliffs of St. Portwell, St. Portwell University stands as a prestigious institution dedicated to academic excellence and personal growth. Established over a century ago, the university boasts a rich history and a commitment to fostering an environment where innovation and tradition collide. The campus is adorned with historic stone buildings and modern facilities, reflecting its evolution while maintaining a connection to its nautical roots. At the entrance of St. Portwell University lies a vast, shimmering lake. The university offers diverse programs across several faculties, attracting students from all walks of life. Renowned for its strong emphasis on the liberal arts, St. Portwell University provides degrees in the humanities, social sciences, and natural sciences. Majors like History, English Literature, Psychology, and Environmental Science are popular among undergraduates, while graduate programs in Marine Biology and Oceanography take advantage of the university’s coastal location. |
THE.WINKING.LIGHTHOUSE | |
............................................................ "Your harbor of good vibes and great company!" | The Winking Lighthouse is a charming café and bar located right by the waterfront of St. Portwell, named for the vintage lighthouse nearby that locals believe “winks” at sunset. Its large glass windows showcasing stunning ocean views and cozy outdoor seating offer a relaxed atmosphere perfect for casual hangouts. The café's interior is adorned with nautical decor, weathered wood, ship wheels, and maps of ancient sea routes, creating a space that resonates with the local maritime culture. The Winking Lighthouse is a beloved spot for both locals and visitors. During the day, The Winking Lighthouse serves coffee and fresh pastries, drawing in students, artists, and professionals looking for a quiet place to work or socialize. As the sun dips below the horizon, the café transitions into a lively bar featuring a menu of craft cocktails inspired by local ingredients and flavors. Regular live music events add to the atmosphere, with acoustic performances and open mic nights attracting a diverse crowd. The outdoor seating area is trendy, where patrons can enjoy the sea breeze and the sounds of the ocean while sipping on their favorite drinks. It’s not uncommon to see characters from different walks of life share a table, whether they’re old friends catching up, rivals discussing their next moves or strangers forming unlikely connections over a shared interest. In addition to its casual charm, the café often hosts themed nights and events, such as trivia contests or poetry readings. |
Sunshine.Jones | |
82 | Sunshine Bella Jones | She/Her "I will drink the blood of magic straight from the source." | Description: Sunshine Jones's story began in her formative years within The Connections, an Illuminati-style cult led by her father, Albert Jones, in the world of Stars. The cult, shrouded in secrecy and ambition, sought to manipulate the flow of magic across the All-Verse. Growing up under her father's shadow, Sunshine was groomed to believe in the sanctity of their mission: to unlock the mysteries of magic and wield it to reshape reality. The teachings of The Connections instilled in her an unyielding desire for power and knowledge and a warped sense of loyalty to her father and the organization. However, Sunshine grew disillusioned with the cult’s stagnation and reliance on outdated doctrines as she matured. Fueled by a mixture of anger and ambition, she began to plot the downfall of The Connections. In a stunning coup, Sunshine orchestrated a brutal takeover, dismantling The Connections from within. Her cunning and ruthless tactics allowed her to eliminate rivals and consolidate power. She subsumed the remnants of the cult into her vision, emerging as the new leader with an iron grip. During this time, she birthed the Inner Circle, a new organization focused on more radical and dangerous pursuits. Sunshine, now known as Echidna, became infamous for her savage experiments in pursuing magical supremacy. Her ambition led her to create the Blood Art Technique, which drew upon the essence of magic, the blood itself. This allure attracted followers, further cementing her power as they delved into their depravity to grasp the "blood" of magic. Under her reign, the Inner Circle became a notorious haven for atrocities, where moral boundaries crumbled and savagery thrived. Sunshine's hands were stained with the blood of countless victims as she sanctioned mass murders and orchestrated human sacrifices to fuel her dark rituals. Torture became a tool of both punishment and experimentation, with her followers conducting grotesque trials to enhance their abilities. Cannibalism emerged as a hideous symbol of their devotion, while human trafficking and abduction fed the insatiable hunger of the cult. The Inner Circle's influence spread like a dark cloud, casting a shadow over the All-Verse, where whispers of genocide and child homicide echoed through the night. Sunshine reveled in the chaos she created, believing that each brutality brought her closer to uncovering the ultimate source of magic, unaware that her descent into madness would ultimately lead to her downfall. James Vanburen and the Accordance, a coalition of powerful mages and warriors dedicated to maintaining balance in the All-Verse, recognized Sunshine's threat. In a decisive confrontation, they fought to stop her ambitions once and for all. Despite her formidable abilities and the sheer terror she inspired, Sunshine was ultimately defeated, her forces shattered by the might of the Accordance. The defeat was catastrophic; Sunshine was not merely imprisoned but banished to The Pit. Eight months pregnant at the time of her imprisonment, she gave birth to her daughter, Raven, in this nightmare of a realm. Despite the harsh conditions, Sunshine’s love for Raven burned fiercely, igniting a protective instinct that had been dormant since her rise to power. Sunshine’s maternal instincts and determination to escape solidified her resolve to protect Raven from the terrors that lurked within. She trained her daughter in the Blood Art Technique, desperately hoping to equip her with the means to navigate the dangers they faced and forge a path toward escape. However, this love was soon tested when the King of the Pit's Autoknights seized Raven, snatching her away before Sunshine could intervene. The loss of her daughter became a pivotal moment for Sunshine, forcing her to reflect on the choices that had led her to this hellish place and gradually mellowed. The once-ambitious Enchinda began to accept the painful possibility that Raven was likely dead, taken by the unforgiving environment of The Pit. This acceptance shifted her perspective, leading her to confront the consequences of her relentless pursuit of power. No longer the ruthless leader who had sought dominance at any cost, Sunshine evolved into a tragic figure, wrestling with the weight of her choices and their impact on her life. The fierce ambition that once consumed her transformed into a profound sense of loss and regret, shaping her into a mother who recognized the futility of her earlier aspirations. Instead, she seeks redemption through self-reflection and a newfound understanding of the value of love and sacrifice. Sunshine stands tall at five-foot-nine; her slender frame is in stark contrast, and living off scraps has diminished her physically. Notably, she is an African-American woman with albinism, giving her strikingly white skin and hair. Despite chronologically being in her eighties, Sunshine utilized Green Lux to maintain her youth. Abstraction: Adept - Green Lux. Channeler: Blood-Stained Locket. Sunshine Jones is recognized as one of the few true masters of Green Lux; having trained relentlessly since the age of nine, she views magic as a science. Her casting method, the Blood Art Technique, is both feared and revered; it involves covering her hand in blood and conjuring intricate symbols in the air. Each symbol represents a spell, a manifestation of her will that transcends the boundaries of conventional magic. The spells she cast using this technique are not mere tricks of the trade; they often blur the lines of morality and sanity. These boundary-crossing spells can induce grotesque transformations, manipulate biological functions, or result in body horror that sends shivers through those who witness her power. Sunshine has perfected this method to such an extent that she recalls each spell with unwavering precision, drawing upon a mental library of symbols stored within her mind. |
Zoey.Gray | |
28 | Zoey Amelia Gray | She/Her "Moving on's hard when you're moving on from something real good." | Description: Zoey Gray's life took a tragic turn the day the Stygian Snake unleashed its wrath upon St. Portwell. Once a vibrant and energetic young woman, Zoey was the kind of person who lit up a room with her infectious laughter and enthusiasm. She spent countless afternoons dreaming and planning adventures with her best friend, Claire O'Sullivan. To Zoey, Claire was a beacon of resilience despite the tumultuous circumstances surrounding her. Claire struggled growing up in a broken home and battling her demons, but Zoey admired her strength and tenacity. Their bond deepened as they navigated the complexities of adolescence together, sharing secrets and aspirations under the old Sycamore Tree that served as a refuge for their Coven. However, everything changes in an instant when the Stygian Snake kills Claire. Zoey's heart shattered as she watched in horror as the creature struck Claire down before her eyes. The event was not just a traumatic experience; it was the moment that severed Zoey's connection to the vibrant life she had once known. The shared joy became an unbearable void, leaving Zoey feeling lost. In the aftermath of Claire's death, Zoey made the gut-wrenching decision to leave the Sycamore Tree Coven, a place that had once provided her with a sense of belonging and purpose. Zoey struggled to find footing in a foreign and unwelcoming world in the following years. She took on a job as a bus tour guide, sharing stories of St. Portwell’s history with tourists, but the excitement she once felt for the job was gone. Now, each word felt like a reminder of her past that the Stygian Snake had irrevocably altered. Though she maintained occasional contact with her former Coven members, especially Auri, she rejected returning to the life she once cherished. Despite her growing detachment from magic, Zoey occasionally dabbled in her powers. Yet, every time she wielded her magic, she was haunted by the specter of loss, making it difficult to separate her abilities from the pain that accompanied them. When Father Wolf's rampage began, Zoey firmly rejected Auri's call to return to the Sycamore Tree Coven. Zoey is a Caucasian girl who is incredibly tall at six even and is very skinny due to her genetics. She has black hair but with some streaks of blue in it. Zoey hasn't exactly been in touch with her magic side and usually only dabbles if needed. Abstraction: Adept - Red Lux. Channeler: Projection Necklace of Claire. Lightning Bolt: This spell allows Zoey to summon a powerful bolt of lightning from her hands that strikes her target with precision. Channeling her emotional intensity, she manifests her anger and sorrow into raw electrical energy. The impact causes severe electricity damage, but they will be stunned momentarily if they survive. Snowmfall: Zoey conjures a fierce snowstorm, blanketing the area in swirling white flakes that obscure visibility and create an icy tundra. The storm can vary in intensity, from a light flurry to a raging blizzard, depending on her emotional state and focus. In addition to reducing visibility, the storm lowers temperatures, making it difficult for enemies to maintain their footing and increasing their chances of slipping or getting disoriented. Zoey can control the direction and strength of the snowfall, allowing her to create localized storms that serve as cover for her escape or as a trap for unsuspecting foes. Snowmancy: This spell grants Zoey the ability to shape and mold snow into various forms. She can create snow barriers that protect against physical attacks, craft intricate sculptures, and form sharp, icy projectiles to hurl at enemies, which can inflict physical damage and freeze upon impact. |
Elsa.Conner | |
26 | Elsa Jolie Conner | She/Her "C'mon, dork! We don't have all day!" | Description: Elsa Conner embodied adventure and spontaneity, contrasting sharply with her best friend, Kari Wilson. Born and raised in St. Portwell, Elsa spent her childhood exploring the dense forests, lakes, and trails surrounding her hometown. From an early age, she was drawn to the thrill of the great outdoors, whether climbing trees, hiking mountains, or organizing bonfires with friends. Her boundless energy and infectious enthusiasm often inspired her peers to join her in her exploits. She was known as the girl who could turn a dull weekend into a thrilling escapade, whether camping under the stars or hosting parties. Despite her outgoing nature, Elsa had a deeply rooted sense of loyalty, especially toward Kari. Where Kari found solace in literature and the written word, Elsa thrived in the world around her. She often dragged her best friend into the limelight, urging Kari to step out of her comfort zone and embrace new experiences. Their friendship was a testament to the idea that opposites attract. At the same time, Kari balanced Elsa's impulsiveness with her thoughtful nature, and Elsa pushed Kari to explore the joy of living in the moment. Together, they created a blend of caution and excitement. The arrival of the Stygian Snake brought about a cataclysmic change in Elsa’s life. The city became a battleground overnight when the creature unleashed its wrath upon St. Portwell. During a vicious attack on Elsa's home, she and Kari found themselves cornered by the Stygian Snake's enthralled minions. Amid the chaos, Elsa and Kari underwent their Kindling Events and unlocked Red and White Lux, respectively. Despite their best efforts, Elsa and her friend Kari were overwhelmed by the relentless thralls. Just when it seemed all hope was lost, Britney Williams, an influential member of the Sycamore Tree Coven, intervened and saved them from certain doom. Britney offered them the chance to join the Coven, and they joined without a second thought, with Kari quickly becoming an integral part of the Coven. As Elsa honed her abilities, she discovered the potential of her Red Lux, enabling her to manipulate fire and electricity. Her adventures shifted from casual exploration to intense battles against the Stygian Snake. Elsa’s indomitable spirit shone brightest during these dark times as she rallied her friends, inspiring them with her relentless optimism. However, the battles took a toll on her; losing fellow Coven members weighed heavily on her heart, especially after losing Lisa, Saskia, and Ella in the fight against the Stygian Snake. After the Stygian Snake was defeated, Elsa remained with the Sycamore Tree Coven until it fell apart. The camaraderie and sense of purpose she found while battling alongside her friends was gone. She was left grappling with a profound sense of emptiness; the world around her felt alien and uncertain, stripped of the vibrant connections that once fueled her adventurous spirit. Elsa turned inward in the absence of her comrades, seeking answers to the void that now consumed her. The adventurous spirit that once drove her to explore the outdoors turned inward, wandering through the familiar landscapes that had inspired her. Each step into the wild became a quest for understanding and a longing to reclaim the sense of purpose that had been so abruptly taken from her. In her adult years, Elsa moved in with Kari and began giving boat tours along the serene shores of St. Portwell. Through these tours, she shared her love for the environment and connected with tourists who sought the same thrill she innately craved. This new endeavor became her way of keeping the spirit of adventure alive, even as she mourned the loss of her comrades and the camaraderie that had once defined her life. One fateful night, Elsa's life came to an abrupt end. Her body was discovered washed up on the shore, with a wolf idol carved out of Sycamore. Elsa stands at five-six with a slim build with a hint of pudge. Abstraction: Adept - Red Lux. Channeler: Her Late Father's Multitool. Pyromancy: Elsa’s primary spell is Pyromancy, granting her the ability to generate and manipulate fire with remarkable skill. This advanced technique allows her to create devastating explosions, form solid walls of flame, and even alter the temperature of her surroundings. Additionally, her connection to her emotions amplifies her control over fire; the intensity of her feelings can make her flames flicker gently or roar with fierce ferocity. Electromancy: Elsa’s secondary spell, Electromancy, allows her to unleash powerful lightning bolts and manipulate existing electrical currents. Her proficiency in this field enables her to drain power from electronics, charge devices on the fly, and control the flow of electricity in her environment. She often employed quick lightning strikes as offensive weaponry. The ability to manipulate electricity also serves her outside combat, as she can navigate urban environments by drawing power from streetlights or charging her gear. Cyromancy: While not as advanced as her pyromancy or electromancy, Elsa’s Cyromancy allows her to create and manipulate ice with surprising effectiveness. This spell will enable her to conjure ice barriers, create slippery surfaces, or form sharp icicles as projectiles. |
AEGIS.PIERCER | |
| The Unyielding Crossbow | "The past protects the present." ORIGINS & CREATIONS: | The Aegis Piercers were crafted by the skilled artisans of the Amazon tribe, utilizing both natural materials and ancient magical practices. These weapons were designed to defend Themyscira, their enchanted island home, against external threats. The Amazons imbued each Aegis Piercer with dimensional properties, allowing it to function as an extraordinary weapon in their efforts to maintain peace and safety. | TYPE: | Marbal Crossbow | LOCATION: | Most Aegis Piercers remain safeguarded on Themyscira, which the Amazons use to protect their island. However, a few have been smuggled off the island and sold on the black market. These stolen weapons have found their way into the hands of various unsavory individuals and organizations, making them highly sought-after artifacts across the globe. | NOTABLE OWNERS: | Over the years, various Aegis Piercers have been used by members of the Amazon tribe, but specific notable owners remain undocumented due to the secretive nature of their society. Some of these artifacts have fallen into the hands of unknown wielders who possess great skill. | ABSTRACTION-GRANTING: | No. | | The Aegis Piercer is a formidable crossbow constructed from enchanting stone marble, giving it an elegant yet robust appearance. At first glance, it appears too heavy to wield effectively; however, the weapon's design allows for effortless use, even by those who might seem physically inadequate. This versatility is one reason Aegis Piercers are a standard issue for the Amazons, as warriors of all shapes and sizes can utilize them. One of the most remarkable features of the Aegis Piercer is its seemingly limitless supply of arrows. An arrow materializes with a simple trigger pull and is fired at the intended target. This functionality gives the wielder a distinct advantage in combat situations, ensuring they are never at a loss for ammunition. The arrows can bypass defenses, allowing them to reach targets even through solid barriers. This capability makes Aegis Piercers versatile in ranged attacks, as they can effectively neutralize threats behind walls or obstacles. The arrows are imbued with a dimensional traveling ability, allowing them to phase momentarily between different dimensions. This power enables the arrows to ignore conventional laws of physics and logic, allowing them to penetrate armor or even strike multiple targets in a single shot. The user can send an arrow through a barrier or target an enemy hiding behind another. Despite their formidable capabilities, the arrows of the Aegis Piercer are functionally regular. They are supernaturally armor-piercing but lack additional magical properties. This distinction means that while the arrows can bypass defenses, they must still strike their target to be effective. Users of the Aegis Piercer must possess skill and accuracy to maximize the weapon's potential, ensuring that each shot counts in the face of danger. Over the years, the Amazons have relied heavily on Aegis Piercers as standard weapons for defending their island. ........................................................................................... |