Name:
Dukz
Appearance:
Personality:
One grumpy old hermit.
Bio:
Ol’ Dukz...there was a time when he was at the forefront of Monster Engineering. Many of his designs and inventions were put into use by the people under the lake, improving their lives immensely. In fact, most are still in use to this very day. He was respected by his peers and had some promising plans for potentially opening a path to the surface, to free Monsterkind from their dark prison. Which is why it was all the more shocking when he suddenly disappeared from the public’s eye. He retreated into his lab, leaving only extremely rarely and only for short spurts of time.
Rumors floated around that the death of his daughter had driven the brilliant monster batty. It’s hard to say what happened in the lab...but if the loss of his daughter didn’t snap him, his own granddaughter abandoning him did. Leaving the lab even less than he did before, Dukz truly became a hermit, with his stress aging him tenfold in a matter of weeks. They say that in the dead of night, one can hear mad cackling coming from the old monster’s workshop. Who knows what the once great mind is working on behind locked doors? Could it be salvation from this eternal prison? Or could it be something...more sinister?
Relations:
Bek - Granddaughter
Kon - Grandson
Skill:
Gifted Engineer
Genius Inventor
Complete Disregard for Personal Safety
Great with Numbers
Weapon:
Armour:
N.A.U.T.I.L.U.S.
You have no idea what the letters mean. Honestly? Neither does he.
Fight:
Act:
[Check] - 0 ATK 0 DEF. He’s just a harmless old guy. How hard could he be?
[Listen] - Dukz rants and raves about kids these days.
[Argue] - You question the validity of what Dukz just said. He seems flustered that you doubted him. He’s much slower for three turns.
[Calisthenics] - You and Dukz engage in some light exercise. Be sure to stretch before and after! Dukz spends his next turn resting.
Mercy:
That Papyrus fella? Likes blue fables, or so I’ve heard.
Dukz
Appearance:
Personality:
One grumpy old hermit.
Bio:
Ol’ Dukz...there was a time when he was at the forefront of Monster Engineering. Many of his designs and inventions were put into use by the people under the lake, improving their lives immensely. In fact, most are still in use to this very day. He was respected by his peers and had some promising plans for potentially opening a path to the surface, to free Monsterkind from their dark prison. Which is why it was all the more shocking when he suddenly disappeared from the public’s eye. He retreated into his lab, leaving only extremely rarely and only for short spurts of time.
Rumors floated around that the death of his daughter had driven the brilliant monster batty. It’s hard to say what happened in the lab...but if the loss of his daughter didn’t snap him, his own granddaughter abandoning him did. Leaving the lab even less than he did before, Dukz truly became a hermit, with his stress aging him tenfold in a matter of weeks. They say that in the dead of night, one can hear mad cackling coming from the old monster’s workshop. Who knows what the once great mind is working on behind locked doors? Could it be salvation from this eternal prison? Or could it be something...more sinister?
Relations:
Bek - Granddaughter
Kon - Grandson
Skill:
Gifted Engineer
Genius Inventor
Complete Disregard for Personal Safety
Great with Numbers
Weapon:
Eight metal slappy arms
N.A.U.T.I.L.U.S. Torpedo
The Slapper: A metal hand atop a small pole. It’s deceptively heavy.
N.A.U.T.I.L.U.S. Torpedo
The Slapper: A metal hand atop a small pole. It’s deceptively heavy.
Armour:
N.A.U.T.I.L.U.S.
You have no idea what the letters mean. Honestly? Neither does he.
Fight:
Dukz engages in a two-part fight. The first part involves him safely tucked away inside the N.A.U.T.I.L.U.S. armour. From within there, he’ll either slap the enemy with his tentacles if close enough, or he’ll launch torpedoes at them if appropriate. If the armor is destroyed or malfunctions, Dukz hops out and begins part two of the fight. Which is just him on foot holding the Slapper.
Act:
[Check] - 0 ATK 0 DEF. He’s just a harmless old guy. How hard could he be?
[Listen] - Dukz rants and raves about kids these days.
[Argue] - You question the validity of what Dukz just said. He seems flustered that you doubted him. He’s much slower for three turns.
[Calisthenics] - You and Dukz engage in some light exercise. Be sure to stretch before and after! Dukz spends his next turn resting.
[Tinker] - You bang on the tin can. It seems weaker...somehow? Perform three times in a row to cause N.A.U.T.I.L.U.S. to malfunction.
Mercy:
Either
A.) Destroy the N.A.U.T.I.L.U.S. then spare him until he gets tired…
or
B.) Present Bek’s Letter. A personal letter from granddaughter to grandfather. You probably shouldn’t read it…
A.) Destroy the N.A.U.T.I.L.U.S. then spare him until he gets tired…
or
B.) Present Bek’s Letter. A personal letter from granddaughter to grandfather. You probably shouldn’t read it…
That Papyrus fella? Likes blue fables, or so I’ve heard.
Name:
Bek
Appearance:
Personality:
One mischievous little vixen.
Bio:
Granddaughter of the once great Dukz, his behavior after the death of Bek’s mother caused the girl to leave home and stake it out on her own. She dreams of traveling across the entire world but uh...well, being stuck underground kind of puts a damper on that little dream. In order to vent her frustration, Bek drifts around the underground, getting into whatever trouble she can find. After all, what’s freedom if you can’t have a little fun?
Relations:
Kon - Brother
Dukz - Grandfather
(more will be added as relationships formed)
Skill:
Master Prankster
Champion Liar
Proficient Pyrotechnic
Weapon:
BOOM-BOOM BOMBS!
Armour:
Maiden’s Modest Outfit
Fight:
Bek primarily uses her various bombs for her attacks. The basic bomb detonates in a spray of pellets. The glitter bomb explodes into either orange pellets, cyan pellets, or both. And the BIG BOMB...doesn’t explode. Just don’t let it bowl over you!
Act:
[Check] - BOOM! ATK BOOM! DEF. Quite an explosive temper, eh? EH?
[Prank] - You pull a prank on the prankster. She’s NOT happy! ATK shoots up for three turns!
[Ignore] - You pretend that Bek’s not even there. She’s confused? DEF drops way low for a turn!
[Advice] - You ask Bek how to pull a better prank. She’s beaming with pride!
Mercy:
Perform any ACT four times consecutively and she’ll call it quits.
Check - Bek is creeped out by your constant staring. Later perv!
Prank - Bek is humiliated that you outpranked her. Later jerk!
Ignore - Bek is bored and disappointed that you won’t play her game. Later loser!
Advice - Bek decides to take you under her wing, fledgling prankster.
Papyrus? Likes to use blue attacks.
Bek
Appearance:
Personality:
One mischievous little vixen.
Bio:
Granddaughter of the once great Dukz, his behavior after the death of Bek’s mother caused the girl to leave home and stake it out on her own. She dreams of traveling across the entire world but uh...well, being stuck underground kind of puts a damper on that little dream. In order to vent her frustration, Bek drifts around the underground, getting into whatever trouble she can find. After all, what’s freedom if you can’t have a little fun?
Relations:
Kon - Brother
Dukz - Grandfather
(more will be added as relationships formed)
Skill:
Master Prankster
Champion Liar
Proficient Pyrotechnic
Weapon:
BOOM-BOOM BOMBS!
Armour:
Maiden’s Modest Outfit
Fight:
Bek primarily uses her various bombs for her attacks. The basic bomb detonates in a spray of pellets. The glitter bomb explodes into either orange pellets, cyan pellets, or both. And the BIG BOMB...doesn’t explode. Just don’t let it bowl over you!
Act:
[Check] - BOOM! ATK BOOM! DEF. Quite an explosive temper, eh? EH?
[Prank] - You pull a prank on the prankster. She’s NOT happy! ATK shoots up for three turns!
[Ignore] - You pretend that Bek’s not even there. She’s confused? DEF drops way low for a turn!
[Advice] - You ask Bek how to pull a better prank. She’s beaming with pride!
Mercy:
Perform any ACT four times consecutively and she’ll call it quits.
Check - Bek is creeped out by your constant staring. Later perv!
Prank - Bek is humiliated that you outpranked her. Later jerk!
Ignore - Bek is bored and disappointed that you won’t play her game. Later loser!
Advice - Bek decides to take you under her wing, fledgling prankster.
Papyrus? Likes to use blue attacks.
Name:
Kon
Appearance:
Personality:
One particularly unmotivated little prodigy.
Bio:
When it comes to this particular family, the two standouts tend to be Dukz, the genius patriarch, and Bek, the rebellious black sheep. Kon...well, he just sort of exists in their shadows. Not that he isn’t extraordinary in his own right. The guy’s absolutely brilliant...but compared to the great Dukz, well, he hasn’t done anything of note. And Bek’s too wild to compete with. But that’s just fine with him. The lower the expectations, the less he actually has to do.
Truth be told, the lad doesn’t even have much interest in following in Dukz footsteps. Sure, he’s a whiz with the work but...well, it just isn’t fun. What he’d much rather do is play music...but somebody’s got to be responsible and carry on the family’s legacy. Which is probably fine, really. He’d probably just get bored of music too. So rather than practice, the lad spends most of his time either working alongside his grandfather, or running his errands across the underground. If he’s not doing that, then he’s probably at the library, researching his next project.
Relations:
Bek - Sister
Dukz - Grandfather
Skill:
Talented Engineer
Promising Inventor
Budding Musician
Weapon:
Well-Worn Wrench
Armour:
Tinkerer’s Jumpsuit
Fight:
Kon obviously doesn’t have his heart in the battle. He lazily tosses wrenches from time to time, but he’ll mostly be preoccupied with his work. Hell, he might not even be aiming for anyone in particular...
Act:
[Check] - 15 ATK 10 DEF. He obviously doesn’t want to be here. Just watch out for flying tools. Wrenches hurt...
[Mock] - You make fun of Kon’s accomplishments. He shrugs it off.
[Compliment] - You tell Kon that you admire his music. He seems rather bashful. Kon tosses out a green wrench.
[Impress] - You show/tell Kon something nifty. He acts genuinely interested. No action taken next turn.
Mercy:
Simply spare Kon or run from the battle. He can’t be bothered to pursue a fight he’s not interested in.
Papyrus...uh...blue. Blue what? Hell if I know.
Kon
Appearance:
Personality:
One particularly unmotivated little prodigy.
Bio:
When it comes to this particular family, the two standouts tend to be Dukz, the genius patriarch, and Bek, the rebellious black sheep. Kon...well, he just sort of exists in their shadows. Not that he isn’t extraordinary in his own right. The guy’s absolutely brilliant...but compared to the great Dukz, well, he hasn’t done anything of note. And Bek’s too wild to compete with. But that’s just fine with him. The lower the expectations, the less he actually has to do.
Truth be told, the lad doesn’t even have much interest in following in Dukz footsteps. Sure, he’s a whiz with the work but...well, it just isn’t fun. What he’d much rather do is play music...but somebody’s got to be responsible and carry on the family’s legacy. Which is probably fine, really. He’d probably just get bored of music too. So rather than practice, the lad spends most of his time either working alongside his grandfather, or running his errands across the underground. If he’s not doing that, then he’s probably at the library, researching his next project.
Relations:
Bek - Sister
Dukz - Grandfather
Skill:
Talented Engineer
Promising Inventor
Budding Musician
Weapon:
Well-Worn Wrench
Armour:
Tinkerer’s Jumpsuit
Fight:
Kon obviously doesn’t have his heart in the battle. He lazily tosses wrenches from time to time, but he’ll mostly be preoccupied with his work. Hell, he might not even be aiming for anyone in particular...
Act:
[Check] - 15 ATK 10 DEF. He obviously doesn’t want to be here. Just watch out for flying tools. Wrenches hurt...
[Mock] - You make fun of Kon’s accomplishments. He shrugs it off.
[Compliment] - You tell Kon that you admire his music. He seems rather bashful. Kon tosses out a green wrench.
[Impress] - You show/tell Kon something nifty. He acts genuinely interested. No action taken next turn.
Mercy:
Simply spare Kon or run from the battle. He can’t be bothered to pursue a fight he’s not interested in.
Papyrus...uh...blue. Blue what? Hell if I know.