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4 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
6 likes
4 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
2 likes

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Most Recent Posts

@duskshine749 Wow! Congratulations! Please, don't worry about the game. Enjoy your wedding and honeymoon!

As for your intro post, please let me know if I can help in any way :)
@Expendable Don't know about calendar. It's late summer in the Vale. And yes, they're going to ask for names and business, stuff like that. If you bother with going there, that is ;) And no, no passports.
Alright! After a minor delay, we're finally ready to go!




Kari-Mar



After weeks and weeks on the great northern sea, having endured harrowing storms, freezing winds, maddening doldrums and the odd bout of sea sickness and scurvy, the call finally came down from the birds nest earlier this morning: Land! Land in sight! And there it was - the towering peaks of mountains, the deep greens of woods, and the sprawling brown blob of a city known as Kari-Mar. As the boat slowly made its way towards the wharf, more and more details became discernable. It was a big city, no doubt, but chaotic too. A myriad of buildings with differing styles and materials were squeezed together, competing for space. Most seemed poor or dirty, more shacks than houses, with islands of wealthy quarters spread somewhat evenly about. The palaces of the merchant princes stood out like sore thumbs - giant, extravagant behemoths of luxury and opulence. The wharf swam with a throng of people, from sailors and traders to thieves and courtesans. The noise was deafening compared to the stillness of the sea, a constant din and jangle in a hundred different tongues.

As the gangway is laid down, the captain gives you all a final nod off goodbye before returning to overseeing the ship. As you step ashore, a man dressed in an arming jacket and a helmet approaches you - a city guard, probably. "Welcome to Kari-Mar" he drones in a slightly disinterested voice, "Please make your way over to the harbormastery and declare your business in the city. You can find the secretaries over yonder."

He points to a series of stalls where a mob of people shove and push trying to get ahead in loosely organized queues. At the head of each queue is a table where a bored, frustrated or suspicious notary sits stationed, scribbling away as the people in front of them blabbers. Having done his duty, the guard promptly moves along to inform other arrivals of the procedure.

The city of Kari-Mar, with all of its dangers and promises, lies spread out in front of you.




Kari-Mar



After weeks and weeks on the great northern sea, having endured harrowing storms, freezing winds, maddening doldrums and the odd bout of sea sickness and scurvy, the call finally came down from the birds nest earlier this morning: Land! Land in sight! And there it was - the towering peaks of mountains, the deep greens of woods, and the sprawling brown blob of a city known as Kari-Mar. As the boat slowly made its way towards the wharf, more and more details became discernable. It was a big city, no doubt, but chaotic too. A myriad of buildings with differing styles and materials were squeezed together, competing for space. Most seemed poor or dirty, more shacks than houses, with islands of wealthy quarters spread somewhat evenly about. The palaces of the merchant princes stood out like sore thumbs - giant, extravagant behemoths of luxury and opulence. The wharf swam with a throng of people, from sailors and traders to thieves and courtesans. The noise was deafening compared to the stillness of the sea, a constant din and jangle in a hundred different tongues.

As the gangway is laid down, the captain gives you all a final nod off goodbye before returning to overseeing the ship. As you step ashore, a man dressed in an arming jacket and a helmet approaches you - a city guard, probably. "Welcome to Kari-Mar" he drones in a slightly disinterested voice, "Please make your way over to the harbormastery and declare your business in the city. You can find the secretaries over yonder."

He points to a series of stalls where a mob of people shove and push trying to get ahead in loosely organized queues. At the head of each queue is a table where a bored, frustrated or suspicious notary sits stationed, scribbling away as the people in front of them blabbers. Having done his duty, the guard promptly moves along to inform other arrivals of the procedure.

The city of Kari-Mar, with all of its dangers and promises, lies spread out in front of you.
Cool stuff so far! Will be posting the intro later tonight!
@Chronic I won't be playing a PC. I'll DM in the traditional sense.

@Dark Light That could have happened during the voyage. However, the story will begin as you disembark in Kari-Mar.
Should we all make a relationship table?


If you want, sure! It's a nice way to establish intent and expectations, and it gives people something to work with!

@Chronic Sure, a bit of bickering never hurt killed anybody, right?
@Bacon@Chronic@duskshine749

Not sure that your characters fighting each other is a great idea since you're supposed to be going to adventure together in the Vale :P
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