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<Snipped quote by Retired>

My two main ideas are the use of SG-1, or by bringing in Skulduggery Pleasant (obviously for review/consideration, I'm just letting you know where my heads at so if its an instant no nobodies time is wasted)


I'm not familiar with the latter character, but a quick Google search tells me they're a magical, skeleton detective of sorts. Honestly, I would have to see the character application to determine anything there, but at least from a quick perusal it doesn't seem like the character is of an ill-suited tone or Gary Sue, so. I don't think there should be a serious issue there.

Are you talking blending SG-1 into the typical comic worlds of DC and Marvel, or taking SG-1 straight from their 'real world' Earth and throwing them into the madness of comic lore?

@Retired Actually what you've described has made things much clearer, thank you.

One more question; how would you feel about a character that has a concept of/travels through the multiverse already? The multiverse being an in-fiction concept that the character themselves is familiar with. I obviously don't plan to do anything game-breaking with this (say their ability to travel between universes has been restricted by Mojo somehow) but I wanted to see if that would put you off a character.


A character that has had past experience with traversing alternate realities is fine - that happens often in comics, after all. A character that has the ability to travel between dimensions would be a very, very unlikely sell. Having to start the RP with an in-game reason to nerf abilities or MacGuffins is something I don't want to do, and usually a sign that the character being considered might not be right for the game. But there's nothing stopping anyone from apping, say, a Susan Storm who has an extensive history with other realities prior to her abduction and forced servitude.
Where do you stand on non-powered individuals?


Entirely as good as powered ones. Last go around I initially accepted a campy version of Batman and a 'reformed' Norman Osborn in the Iron Patriot suit. Both opposite ends of the non-powered spectrum. Being a survivor in Mojo's death games as someone without powers leads to a lot of potential character development, I feel.

One of the most important things to keep in mind when coming up with a concept is that these characters will be part of a team. An impromptu, forced-together group, but still a team. So characters that don't fit into team settings or can succeed against anything by their lonesomes are risky to apply for. When it comes time to choose final contenders, I'm going to be looking for characters that can fit together as a unit. When I am judging an application, I am looking for which characters will best work together collectively from a narrative standpoint. Powersets, personalities, home dimensions, tone, etc. I am aiming to avoid both a team comprised of entirely clashing concepts as well as completely identical ones.

So long as that is kept in mind during character creation, I think you'll be golden.

The reason I am avoiding giving a hard set list of "do this" and "don't do that" is that that takes away from the openness of the roleplay, and that is a core aspect when it comes to character design. I encourage freedom in the process. Just make sure common sense is applied with that freedom, y'know?
Interesting. Most interesting.

Once it gets to OOC (if that falls on my days off) I'll get a concept up, see if I'm what you're looking for.


Assuming I get enough interest outside those already guaranteed, the OOC will go up in a day or two. Followed by a week or so for applications to be submitted before I even start considering final contenders for the remaining slots. This won't be a first come first serve basis, so there would be no rush.

As for what I'm looking for... so long as I can rely on someone to post when needed and stick with things, I'll be happy.
Interested, but this mention here gives me pause.

<Snipped quote by Retired>

What standards are you imposing for your selection? The three properties you listed aren't giving me a very clear idea of what you do or don't want.


There are no specific set of standards. At least, not in the sense that you might be looking for. This RP is designed so that character creation is rather open-ended. There are some things I absolutely won't consider, such as a massive transforming Autobot for obvious reasons, or fourth wall breaking characters for the purposes of maintaining a consistent tone.

These are going to be characters that were forced into gladiatorial death games, and must now traverse different worlds. Being able to relatively blend in - hence no Transformers - to varying environments might be useful. I also am trying to keep a mostly serious tone. Lighthearted posts can and will happen, of course, but having a Steven Universe or Blossom tagging along with Moon Knight and Cyclops would probably be narratively jarring. Those are things I would be hesitant or outright unlikely to accept. But it's hard to say for certain until and if I see such concepts.

If you have something more specific in mind that you're wondering about, feel free to ask. But there aren't any hard "you must do this" rulesets in regards to characters. For the most part, I think advanced roleplayers are capable of determining what makes the most sense when it comes to fitting setting and tone. With me, having a cohesive, coherent narrative is the most important thing.




What would you think of a Star Wars entry, such as, a mirror universe where Palpatine was a good guy for instance?


I think it could be just as feasible as most other concepts. I will say, though, that everyone should consider how much a character might be a Gary/Mary Sue. I absolutely will accept powerful characters, but keep in mind this is a group RP and so no single character should be able to solve everything. And the Force can very much be a "I solve this singlehandedly" powerset.

I would recommend people consider DC and Marvel properties primarily as that is the majority of what will be explored throughout the RP. However, there's nothing inherently wrong with Star Wars or other properties outside of those sources, and a SW concept will be judged equally alongside everything else. Just keep in mind that, while non-DC/Marvel entities are allowed, the focus will be on those two.




On a more serious note, though, I’m ruminating on a Steve Rogers as Nomad concept in a time line where the Axis won WWII and the U.S fell to Fascism. Some real Man in the High Castle shit, if ya dig me.


That concept would fit beautifully with one of the alternate worlds I have planned for the group to land in. One of the original realities I had planned to touch upon from the very first rendition of this game is very similar in premise to that.



The omniverse: a set of infinite, alternate universes made up of endless possibilities. All that is, has been, and ever will be resides within this ever-growing collection of realities. These parallel dimensions exist simultaneously, vibrating at different frequencies that keep them separate from one another. While most are ignorant to these alternate worlds, there are some who travel between universes, and even those who risk reality-ending crises by tampering with the continuum.

From across the entirety of existence, the notion of a unique individual is almost completely unheard of. All physical beings and sentient life were mirrored across the countless realities, albeit with endless permeations, no entity was meant to be wholely exclusive to their universe alone. With the exception of one race of beings who, for unknown reasons, were unique unto themselves.

The Spineless Ones, as they came to be known, were born into a dimension without reflection. Although their mere existence was viewed as an impossibility by those who were aware, their primitive society was deemed harmless and the Spineless Ones were left to their own devices. Over time they advanced, however, and one of their kind rose above all to become the unquestioned ruler.

Sadistic, manipulative, and cunning. These are the traits Mojo most values in himself. Possessing the ability to perceive other dimensions at will, Mojo was not content with merely observing the infinite universes. He thrived on subjugation and amassed an empire comprised of victims snatched from countless worlds. Men and women with great power and brilliant costumes, titans in their realities, forced into servitude. Mojo cared not for the importance of these individuals in their home realities, nor their significance to the omniverse as a whole. He saw them only as toys for his entertainment, tools for his service. Most were led to the slaughter, either through gladiatorial combat against other slaves or by intricate death games designed for perverse, ruthless enjoyment.

Of those who managed to endure their enslavement, one small, impromptu group freed from the clutches of the tyrannical Mojo by happenstance, were able to escape. Forced together out of necessity, these individuals now hop from one alternate reality to the next, trying to survive the strange new worlds they encounter, while fighting back against their one-time captor, and ultimately find their ways home.





Welcome to Rogue Continuum. A mostly linear roleplay attempting to explore, reimagine, and redefine the vast expanse of Marvel and DC comics lore. The goal is for this to be a heavily character-driven story. While I will be guiding the overall plot and direction, weaving in interesting worlds and narratives that directly or tangentially relate to player character backgrounds, this is intended to be a collaborative endeavor. These characters will be together for the vast majority of the game, and as such, you should expect to be sharing a scene with at least one of your fellow players at all times.

Our characters will be heroes/anti-heroes, whether costumed or otherwise, who have been abducted from their respective worlds and brought to Mojo's dimension whereupon they were enslaved and forced to compete in sadistic, gladiatorial death games. The story will begin with our characters collectively having escaped from Mojoworld due to outside intervention, and their first arrival and foray into another reality as a forced-together group. The core of the roleplay will then follow this unlikely party as they traverse dozens of alternate universes, some familiar others less so, trying to find their respective homeworlds while simultaneously dealing with each other, the strange new realities they come across, and avoiding Mojo's attempts to recollect them.




This is a rebooted concept. I have previously tried this game twice before - once as a small, private, invite-only group and once as an open application with a limited roster. This go-around I'm blending both.

This will be a relatively small group roleplay that will focus heavily on collaborative storytelling. I have already invited three players, two of whom are returning from the previous rendition, but am hoping to find two or three more to have a diverse collection of talent. What I'm looking for most in players is reliability. This is the third attempt at this RP and I am aiming for it to be the final.

As this will be a linear game with a small roster of players, I do not intend to impose strict posting requirements. I want this RP to focus on telling a collaborative story of interesting characters and not to be about the pressure to maintain a schedule. I do not feel that content needs to be rushed when the game is of a limited player base. Quality over quantity. So, while it would be great if we all posted more frequently, I will only be asking and expecting roughly a single post a month from each player.

I do ask, however, that you feel confident enough in your writing skills to join an advanced RP. I'm not expecting perfection; I certainly make my fair share of mistakes and less-than-ideal choices. I am expecting you to be able to fulfill the minimum requirements for the advanced section, though. I don't make distinctions between "high casual" and "low advanced" or anything in between. Advanced, to me, means you can form not only grammatically sensical posts but ones that are also narratively coherent. As a game that will be character-driven at its core, character development and introspection are going to be key to most posts and the story overall. You don't need to write novellas by any means, just realize that brief action or dialogue only posts without exposition won't work well if that's all there is every time.




Due to the very nature of this RP relying on alternate universes, character creation will be very open. While the narrative of this game will entirely focus on Marvel and DC properties, and I will lean more towards accepting characters from those comic lines, I am not averse to character proposals from other properties. This is, after all, set in the Omniverse where all content exists. While I will judge all sheets equally and fairly, I urge you to use your better judgment if you are considering other properties. For instance, I am far more likely to accept a Teenage Mutant Ninja Turtle than I am a Powerpuff Girl... Likewise, something like a Transformer will be automatically rejected.

You are free to reimagine a character as completely and wildly as you would like or stick as close to the source material as interests you. Unlike most traditional comic and fandom roleplays, any and all consequences of extreme reimaginings will be isolated to that character's home dimension. So, for example, if a player was interested in running a heroic version of Lex Luthor who gave himself powers through experimentation and/or turned his society into a utopia, this would be perfectly acceptable. It would not prevent or lessen the ability for a different player to run a different Superman-franchise character who stayed closer to traditional roots. I actively encourage all applying to fully embrace the freedom offered by this concept when creating their characters.

Something I think makes this particular concept fun and exciting is that any player can apply as a previous version of a character they've done but never got to fully explore. If you roleplayed as X character in Y game and want to continue telling their story, bring them into this. Either have them be abducted immediately where you left off in the previous game or years down the line. There would be more freedom to explore these sorts of character concepts in this game than in most others.

I also want to make clear that the three players already invited will also be going through the application process, so there are no characters already 'taken.' Everyone who applies will have a fair shot at competing for their favorite characters, whether they have guaranteed admittance to the RP or not.






If I am able to get enough interest and can expect more than a few Guild members beyond those already invited that are willing to apply, I'll move forward with an OOC fairly quickly.

Don't be shy with any questions or thoughts about the game as a whole, the nature of the characters' captivity and the death games, my management style, potential character concepts or worlds, etc.
I'm unfortunately going to officially bow out. I had high hopes for this rendition, but I think things just didn't pan out for me the way I wished and as a result, my motivation mostly died.

Best of luck.
Sure are a lot of aliens in 1968.
As promised.
I M P U L S E




The world was brighter.

That was the first thing that Bart noticed about the past. This world some six decades removed from his own was vivid and cheerful and radiant in ways he had never known possible.

It wasn't just that the skies, devoid of perpetual smog and ash, were a beaming shade of blue; nor was it only the distinct lack of rubble and tell-tale signs of devastation everywhere he looked. It was the people that were brighter, too. Smiles and laughter abound, but even those without still held purpose and pasion, regardless of how routine, that had almost entirely been cleansed in the time Bart had come from. Society still fully existed in this period, and with it came light.

They didn't yet know what it was to truly be without hope. To despair beyond belief. To be trapped in a living nightmare where all one could do was struggle and fight to survive to the next Hellish, dark day.

It was a reality that Bart Allen intended to ensure the people of this world would never have to face.

He had first rematerialized five days ago precisely where the time machine had ferried him away from back in the future: Happy Harbor, Rhode Island. Barely a hundred feet outside of a cavern entrance that led deep into a mountain that had once, in the world that had been his home, served as a secret sanctuary of sorts during the various alien invasions that had laid havoc to the Earth.

During the Dominator's occupation, the twisting network of caves had been used by Max Mercury, Richard Grayson, and the rest of the freedom fighters to plan their four-year-long insurgency and later as a staging ground for the final assault that had driven the invaders from the planet. Seven years following, it had functioned as a hiding place for nearly two thousand civilians during the height of Apokalypse's assault on Earth, and six years further still the mountain's caverns had been the headquarters for what became the Young Justice League.

Now, it fulfilled its role as the birthplace for Bart's new life in the past.

He had wasted no time upon exiting the contraption that had shunted him through time. Immediately, Bart set about dismantling the device just as Max had instructed him to, rushing each component he stripped away to various sections of the Harbor and discarding them thousands of feet into the bay. It was of the utmost importance, he had been told, that no one could ever find any of the future technology the time machine had utilized, so Bart had taken the extra precaution of speedily pulverizing certain pieces until nothing remained but dust.

In the several days since, Bart had spent his time acclimating to his new surroundings. At least, as best as one could acclimate when they were racing across the continental United States at subsonic speeds. The time-displaced youth had been doing his best to adhere to Max's guidelines, and not revealing himself unless necessary was second only to avoiding "needlessly contaminating the timeline" as the elder speedster had put it. So, Bart was doing all of his sightseeing with powers engaged.

He had already visited several American cities that had been annihilated in his time. New York and Metropolis, Chicago and Fawcett, Keystone and Central; all were rubble the last he had seen them. Now, they were sprawling hubs of civilization that practically danced with activity. Bart had observed more people in Fawcett City in a single hour than there had been in all of the Eastern United States in the year 2030.

To go along with his tourism, Bart had also been partaking in some careful liberation of items throughout the country. Clothing, food, blankets, and the like. Nothing of genuine importance and mostly taken from those who would not be in dire need without them. Excluding, perhaps, a tempting blueberry pie that had been sitting out on a windowsill the previous day. Not a necessary meal by any means, but it was hungry work running across the United States at speeds even jetliners would be envious of, and he was, after all, a growing boy.

He would run for an hour, then explore for a handful more, before pilfering some food to restock his energy reserves, after which he'd bunk down in some isolated field far away from towns and prying eyes. Each day, he repeated the process. This was the fifth since he had arrived, and by his estimations, he was only about six hundred miles from his destination. By evening, Bart would arrive on time at the location Max had drilled into his head.

Of course, the speedster could have easily made it there, completely on the other side of the country from where he had begun, in less than an hour. Less than ten minutes, actually, if he really pushed himself. However, breaking the sound barrier near populated areas was never an ideal situation, let alone reaching hypersonic rates. In his time, achieving supersonic speeds had rarely been something he had to concern himself with. Most things that could be damaged from the pressure wave when going supersonic were already destroyed in the future, and human beings were so sparse that there was seldom a danger if Bart chose to stretch his legs a little.

Here, in 1968, that wasn't the case. Even traveling across the midwest with its vast open fields, the sound waves he would leave in his wake while running at such speeds could easily damage crops and cattle if nothing else. With an entire timeline at risk, Max had warned Bart of taking such chances with the butterfly effect.

So, Bart made sure he never reached speeds approaching Mach 1, and thus his journey was much longer. Not that he minded much, truthfully. Even running at barely 600 miles per hour, it would have taken less than half a day to reach the West Coast. Instead, he had used the excuse to move extra leisurely so that he could truly take in the wonder that was the past.

Besides, according to Max's plan, Bart had until January 6th, 1968 at 7:58 PM to be in place. At that time, and no earlier, would the first event occur the young man was instructed to change. Therefore he saw no harm in taking in the sights and appreciating a normal world until then, even if he could not actively enjoy the normality himself.

He had a little over eleven hours until then and intended to make every use of that time.

So, as he crossed the California borderline, Bart wondered if he could find another blueberry pie to borrow.
The man just wants to get that extra credit.
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