[table][row][cell][h1]Character name here[/h1][/cell][cell][/cell][/row][row][cell][center] [img]NO ANIME, and try not to use an oversized ass photo please[/img]
[b]Age | Name | Pronouns [/b][hr//][i]"Optional quote here."[/i][/center] [/cell][cell] [b]Description:[/b] [indent]A concise summary of their appearance, and role in the story. Personality optional.[/indent] [/cell][/row][/table]
[hider=Character name here] [table][row][/row][row][cell][center][img]NO ANIME. Just art.[/img] [color=white]_______________________________[/color][/center][indent][indent] [quote][sub][b]NAME:[/b][/sub] [indent][sup]Derp.[/sup][/indent] [sub][b]AGE:[/b][/sub] [indent][sup]No kids.[/sup][/indent] [sub][b]RACE:[/b][/sub] [indent][sup]It can be anything what you want within reason.[/sup][/indent] [sub][b]PRONOUNS:[/b][/sub] [indent][sup]She/Her, He/Him, etc[/sup][/indent] [sub][b]HOMETOWN:[/b][/sub] [indent][sup]It can be a place on the map or custom.[/sup][/indent] [sub][b]HEIGHT:[/b][/sub] [indent][sup]In inches/feet.[/sup][/indent] [sub][b]WEIGHT:[/b][/sub] [indent][sup]In pounds/LB.[/sup][/indent][/quote] [/indent][/indent][center]_______________________________[/center] [I]"Quote here."[/i] [/cell][cell][center] [h1][b]Character Name here, or get a banner from 1001fonts.com[/b][/h1]_______________________________ [sup][h1] [color=black]Character Title Here [/color] [color=white]Character Title Here[/color] [/h1][/sup] [I]"Quote here."[/i] [/center] [sup][h2][color=181818][b]β β β β β β β β β β β β β β β β β β β β β β β [/b][right][b]β β β β β [/b][/right][/color][center][b][color=black]What are you? [/color][/b] [b][color=white]What are you?[/color][/b][/center][/h2][/sup] [indent][b]APPEARANCE [sub]βββββββββββββ[/sub][/b] [I]"Quote here."[/i]
[indent]This is where you go over all the surface details of your character. Be thorough.[/indent]
[indent]Describe every skill, biological, or magical ability that your character brings to the table. If using magic please describe each individual spell.[/indent]
Deadwood is home - or the closest one can call it - to a number of sapient, intelligent races. Humans, of course, being the most populous - though others survive, even thrive in this final corner of the world, though little is known of how the various disparate races came to bed. It is thought that some may have emerged from the land while others perhaps originate from corners of the world which no longer exist - making them the last survivors of the Cataclysm.
[table][color=red][h1][b]RACE NAME HERE[/b][/h1][/color][row][/row][row][cell] [center][img]IMAGE HERE[/img] [sup]_______________________________________________[/sup] [b][color=red]LIFESPAN:[/color][/b] (Nothing ridiculous) | [b][color=red]HEIGHT:[/color][/b] (In feet/inches) | [b][color=red]WEIGHT:[/color][/b] (In LB) | [b][color=red]FREQUENCY:[/color][/b] (Just say how common they are like Common/Uncommon/Rare/etc) | [b][color=red]MAIN SETTLEMENT:[/color][/b] (Which location can they be found) | [/center] [/cell][cell] [b][color=red]DESCRIPTION[/color][/b] [sub][sup]ββββββββ[/sup][/sub] [INDENT]Just add a description of the race, their general appearance and what are their strengths/weaknesses. [/INDENT][/cell][/row][/table]
LIST OF RACES
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Humanus
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LIFESPAN: 35yrs | HEIGHT: 5'5-5'10ft | WEIGHT: 130-180lb | FREQUENCY: Extremely Common | MAIN SETTLEMENT: N/A | _______________________________________________
DESCRIPTION ββββββββ
One of the most common kinds of people in Deadwood, you can find humans just about anywhere. They are incredibly diverse, as they come in many shapes and sizes, and being able to survive in practically any environment. A jack of all trades, as humans have many strengths, but no area that they excel in. However, humans have one strength that no other race have; Phenotypic Plasticity. Humans, for one reason, have the most mutable DNA out of all the races of Deadwood. Introduce humans to a different environment, or to a certain kind of magic, then maybe a new race can spawn. In addition, Humans are capable of cross-breeding with any other race.
The strongest race in all of Deadwood, the Goliaths are a race of Humanus that are gigantic in size. They are eight to twelve feet tall (though, there are distant legends and myths about a Goliath that was twenty feet tall). They have very strong limbs, very large hands and feet, and very thick skin.
They are a race of people that inhabited the coldest mountains in Deadwood, known as the Gronoth mountains near Othos in the Sorrowfield. Adapted to the cold, they were champions in their territory... until they were ran out by bandits and the monsters that lurk there. Forced into the harsh desert, the Goliaths are slowly dying out as they find land for them. The Goliaths are a powerful warrior race that just used their superior strength. As few races are equipped to deal with a giant sword or ax being swung at them. Goliaths are known for their weaponry, which is stated to be the best in the land.
Goliaths are known for their warrior customs. They give great honor to the bravest and most moral of the Goliath warriors. For every great kill a Goliath warrior receives, they are marked with a tattoo. The more beasts they slay, the more they receive these tattoos until they cover their body. Thus, the best Goliath warriors are covered from head to toe with tattoos. The Goliaths with more tattoos tend to wear less clothing casually to proudly display their tattoos to the world.
At their peak, the Goliaths could have given even the strongest Deadwood army a hassle, but now... the Goliath people are dying out. The Goliaths are best suited for cold environments, and they never had the highest birth rate, to begin with. The Goliath people are scattered around the lands, with the few who remember their customs desperately trying to uphold them. It seems like a futile effort given how little giants are left, and how ill-equipped they are to deal with the threats Deadwood has to offer. Most Giants crossbreed with Humanus and many humans have Goliath DNA.
A majority of the Goliath people are in Hope, but many are amassing in Exusia due to its colder air.
KAIMERIANS
_______________________________________________ LIFESPAN: 100yrs | HEIGHT: 6'10ft | WEIGHT: 350 | FREQUENCY: Uncommon | MAIN SETTLEMENT: New Kaimeria |
DESCRIPTION ββββββββ
The strongest power in all of Deadwood have to be the Kaimerian Kratocracy. They're a powerful military race of monstrous humanoids that are larger, and more monstrous than even some of the monsters. The Kaimerians are massive in size, standing at six-ten minimum, and having large body mass. They appear like prey animals with their eyes forward, and scaly. The Kaimerians are seen as savage, due to the way their fight, and how they follow no rule of war but their own - however they are far from it. They have an highly orderly military, and all warriors must follow the most important rule of the Kaimerian code of honor: never fight what cannot fight back. Any Kaimerian who breaks this rule is declared dishonorable and expelled Kaimerian society (Or killed).
The Kaimerians are stated to be the perfect race to inhabit Deadwood, they are adapted to harsh, brutal environments, and can breed very quickly. So quickly, they could easily overtake Deadwood - They would if it wasn't for the fact that they breed as quickly as they die. They aren't overtaking Deadwood anytime soon, but they are still incredibly numerous. As for the Kaimerian's physical abilities, they are very strong, and durable, being able to give even the best fighter trouble. In addition, they have a healing factor that allows them to bounce back from wounds very quickly (Not instantly, but they need time to recover). Their brute strength makes them one of the strongest races in Deadwood.
Kaimerian society is dominated by two things; their religion, and their females. Due to how Kaimerian birthrates work, females are born very rarely, instead, males are born a lot more often. Thus, female Kaimerians are revered as sacred and go nowhere near the battlefield (in fact, few know that there's even a female gender). The females aren't as violent as the males and are instead treated as leaders. The females lead the Kaimerians as a whole and being the ones who designate chieftains.
The Kaimerians are separated into several different tribes that are still reigned in by the female Kaimerians. The tribes do whatever they please, destroying all that comes in their path if they please. However, every now and then, there is a mating season in which Kaimerians cease activities, and gather together. This is where the strongest Kaimerians are selected to mate with the females to breed the next generation of Kaimerians. Mating season is when most Kaimerians die.
AUGURY
_______________________________________________ LIFESPAN: 60-65 Years| HEIGHT: 4β6β-5β0β | WEIGHT: 90-100 lbs | FREQUENCY: Uncommon | MAIN SETTLEMENT: The southern end of Sorrowfield, into the Bone Sea and extending to Darington |
DESCRIPTION ββββββββ
The augury are a seclusive and mysterious race of crow-people who have lived in Deadwood for many tens of thousands of years. Various tribes of auguries have varying physical features, but they all share mostly black feathers, beaks, and claws on their hands and feet. Despite being birdkin, the auguries cannot fly, though they are quite dexterous and make excellent climbers. The auguries are a nomadic people, traveling from place to place following herds or scavenging the ruins of civilizations. Auguries are rarely openly hostile unless they vastly outnumber their opponent. Their bones are hollow, making them lightweight but also very fragile. A single well-placed hit with a club or other blunt object can pretty much drop an augury no problem. They prefer to slink around in the ruins of cities or the edges of a battlefield, foraging for equipment and all-too-important jewels amidst the wreckage. Auguries are obsessed with shiny things, from glittering golden coins to gemstones, but they lack the permanent settlements required for mining so they must take their gems from the ruins they find.
Auguries are viewed by many in Deadwood like we view vulturesβ scavengers and omens of ill fortune. When you see auguries around, it generally means there has recently been great strife in the area which they have come to profit off of. Auguries are physically weaker than humans, goliaths, or Kaimerians, but they make up for it with dexterity, wit, and keen senses. An auguryβs sense of sight is legendary, and it is said they are so perceptive they can find a single gold coin in a sand dune. Despite lacking the typical trappings of modern civilization, auguries are quite smart and extremely resourceful. They have an intuition for finding hidden things, from gemstones to wells, and they strategize exceptionally well. Auguries are highly social within their small, tight-knit tribes, and they are excellent at coordinating.
As is on brand for a race of scavengers, auguries worship a death god known as Khiar-koff, the bringer of death and suffering that all auguries hope to appease. If a drought or famine arrives, it is Khiar-koffβs wrath being taken out upon people who have not given enough to satisfy his demonic hunger. Auguries perform rituals of all kinds to appease Khiar-koff, usually through sacrifice. This cruel religion has opened the auguries to one unique path, though, the magical art known as Kisha making. A kisha is a bone homunculus, a hodge-podge skeleton composed of the skeletons of several animals smashed together. A kisha may have the body of a bear, the tail of a snake, and the head of a troll, all knit together into one skeleton.
When a kisha is complete, a ritual is held by which a living beingβs consciousness is transferred into the kisha, giving it life. Kisha are used for all kinds of purposes, from hunting guides to bodyguards. Some kisha even contain the consciousness of an augury, a form called a Kiy-Kisha. These Kiy-kisha are legendary monster-despots, using their authority as prophets of Khiar-koff to command absolute power over a band of auguries. Kisha are valuable assets to auguries, but they come at a price. A kisha regularly needs animals sacrificed to it to remain conscious or else it βstarvesβ to death. A kiy-kisha is even more dependent on sacrifices, and tribes who worship a Kiy-kisha often end up looking more like death cults, dragging travelers away in their sleep to be sacrificed. Additionally, healing a kisha is difficult, as it requires a complex ritual, so if a kisha is wounded it canβt heal naturally.
Karlezek
_______________________________________________ LIFESPAN: ~250 years | HEIGHT: 4'6" - 5'1" | WEIGHT: ~110 lbs FREQUENCY: Uncommon | MAIN SETTLEMENT: The mountain range west of Dakora and the Shattered Isles |
DESCRIPTION ββββββββ
Deep within the mountains of the world are ancient dungeons and halls, most of which are empty and devoid of life. These lands, however, used to be part of a greater realm, an empire that once called itself the lords of the mountains. This empire is now fallen, a shadow of its former self.
These are, of course, the Karlezek; a technologically advanced race of humanoids that once prided themselves as owners of a vast empire. Often known as Dwarves by the other races due to their short stature, the Karzelek nonetheless possess greater strength. They are skillful artisans and blacksmiths, making some of the best armor and weapons in the whole of Deadwood. When exposed to sunlight, their naturally light purple skin becomes pale. They do not seem to become darker with continual solar exposure, and don't get sunburned.
Perhaps the most well known and feared part of the Karlezek arsenal are their machines; or rather, the empty metal shells animated by sigils of magic written unto each of their joints and cogs. Like the kisha of the Augury, these silent guardians act as protectors, and in those strongholds where the Karlezek had either fled or died, some of these watchful sentinels remain, guarding the treasures of their deceased masters. These machines have become rarer these days due to the fear of magic that has spread all over Deadwood and even into the realm of the Karlezek, who had a long, varied magical tradition before and after the Cataclysm. Few are those that still possess the knowledge to create them, and fewer still are those that are willing to inherit these feared arts.
A few Karlezek have resided in Exusia since before the fall.
..................................................................................................Click for larger image.
The land of Hope, Death, and Misery has many different names. Tyros, The Harshlands, the Dead Expanse, but one name is used by a majority of the land: Deadwood. The land gets its name from the seemingly endless forests full of dead and rotting trees. It is a massive and shattered island in the middle of a harsh sea that's four-hundred thousand square miles, it takes months to travel from one end to the other. Such a feat is incredibly difficult given the layout and the constant dangers that plague the land. Deadwood is a ruined place, one thousand years ago the Cataclysm struck the land and left only the whispers of the life's that gone. The Cataclysm occurred so long ago that there are only faint rumors and theories left of what exactly happened. Not a clue remains of what exactly happened, and all that remains are the ruins of cities that litter the land. Inside these cities remain vital resources and even the hints of what Deadwood once was.
Thousands of years later, the various races of Deadwood desperately attempt to pick up the pieces, but it is difficult. The land of Deadwood is littered with monsters and resources are sparse - not to mention that Deadwood is a barren land that's hard to sustain life on. It's easier to take from who have it than to make your own, and thus there are many warlords and bandit groups in the land of Deadwood. There have been attempts at uniting Deadwood, but however, they're only through war and conflict it seems as all Deadwood seems to know is violence, slavery, pain, struggling, and anarchy. There are major settlements throughout Deadwood (Dakora, New Kaimeria, and Exusia are the most prosperous it seems), however, there are many independent nations and villages in between them. There are many unmarked communities on the map, but they are few and far between and they are often destroyed or abandoned before they get on the map.
Information in Deadwood is often inconsistent and unreliable, and it's tough for news and other knowledge to get spread across the land. The majority of information in Deadwood is inconsistent and changes from place to place, person to person. Even the map above isn't actually an accurate representation of Deadwood but it's, at the very least, the closet. The land of Deadwood is ironically dying out, as the last vestiges of civilization are either wiped out or they die out with the lack of resources at their disposal. At this rate, in another few centuries, all civilization will be gone and Deadwood will be nothing but monsters and the faintest traces of civilization. That is if another war or apocalyptic event does not occur.
The last major conflict was the Kaimerian Uprising. The Kaimerians inhabited the caves beneath Deadwood, amassing power until they burst out from the ground and waged war against all of Deadwood. They countered the southernmost part of Deadwood, running the races that inhabited that area out and establishing New Kaimeria. The nations and settlements of Deadwood banded together to halt the Kaimerian advance, however, the Kaimerians are content with what they have. They occasionally venture out to harass any nearby settlements but all of Deadwood lives in fear of another Kaimerian uprising. Only the most foolish go near New Kaimeria out of fear of death or triggering another war.
There have been attempts to venture out of Deadwood, however every attempt to venture past the sea has ended in failure. The waters around Deadwood are harsh, chaotic and sailors, report being attacked by a strange, serpent-like beast. It's unknown if anyone who has ever ventured past the sea has made it or was destroyed, however, Deadwood's beaches are littered with shipwrecks.
LOCATIONS
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EXUSIA
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DESCRIPTION ββββββββ
Many thought that Tabitha, the Queen of the city, was foolish for taking over ruins set in the heart of the Bone Sea. Many others thought she was utterly mad for inviting every magic user in Deadwood to her kingdom. What cemented Tabitha as truly insane was taking Exusia and using magic to raise it into the sky far out of the reach of anyone in Deadwood. Using magic to turn the place into a self-sustaining utopia, she has eliminated the issue of Deadwood being unsustainable. She only makes brief contact with the land below for trade, other than that her people live in peace. With what they have, they have created Exusia, a land where everyone pitches in to keep the machine going. Many would kill to get up into Exusia.
And now they are.
DESOLATION
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DESCRIPTION ββββββββ
The Desolation stands at the very northern tip of Deadwood, a land so cursed and hostile that not even the bravest or stupid adventurer would enter the land. When you step into Desolation; the ground is charred to ash, the sky is masked by a thick layer of dust. Many can tell something terrible happened here and the few brave and skilled enough to enter and make it out alive tell about the ruined cities and the charred skeletons that litter the land. Desolation is easily being Deadwood's most dangerous and hostile region and many who venture into the land are never seen again. There are rumors of great wealth within the ruins, yet with all the monsters, hostile weather, and Grief demons, many think it's far more trouble than its worth... especially with the legendary Beast of Sorrow that lurks the land.
SORROWFIELDS
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DESCRIPTION ββββββββ
Easily the second most dangerous and hostile region of Deadwood. Due to its proximity to the northernmost parts of Deadwood, its not as hot as the rest of the place. However, the Sorrowfields is lurking with many, many, different monsters. So many that most try not to avoid them altogether. The terrain in the Sorrowfields is not especially diverse with large plains for miles. The Sorrowfields have many ruins of cities destroyed and civilizations that never got their start. Some worth plundering... some are more trouble than they're worth.
THE BONE SEA
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DESCRIPTION ββββββββ
Spanning from the southwest to the central mountain chains dividing New Kaimeria from the rest of the continent, the Bone Sea is a strange location in the land of Deadwood. The harshest region of the land, The sun harshly bears down on all who dare enter - the terrain consisting of large swathes of desert and arid, rocky terrain. The oddity of the Bone Sea is that the name is literal, for as far as the eye can see the bone Sea is littered with nothing but the bones of various sentient and non-sentient creatures, from the horned skulls of grazing beasts to colossal leviathans that dwarf cities in their size, foreshadowing that something truly horrific once took place here. Equally foreboding are the skeletal ruins of failed cities that have long since been reclaimed by the sands, with Alphos being the only example of a city that has sustained a population over the centuries.
Though not entirely devoid of life, only the hardiest of creatures survive in the Bone Sea - monsters and hardy beasts that serve only to contribute to the mass of rotting carcasses that eventually join the countless other bones littering the desert. As harsh and unstainable it is, even the Kaimerians steer clear, with all weary of the Beast of Suffering that lurks throughout the Sea, emerging at what seem to be random intervals
Despite this, Alphos and Exusia rest in the Bone Sea, alongside the fiercely independent nomads often referred to collectively as the Bone Clans, each adhering to their own customs, rituals, and rivalries, with blood feuds that can be measured along decades, if not centuries. Though the Bone Clans are predominantly human, other races have been adopted into their numbers from intermarriage and infants captured in raids. Among these clans are customs deemed peculiar even by the standards of Deadwood, including ritual cannibalism of the dead as a means of the funerary rite for friend and foe alike - for no resource should be wasted.
So-called Outlanders and Wetfeet from the north are often derided as weak and decadent, with some clans treating such foreigners with passive irreverence while others act with open hostility - more so as one travels towards the Sea's interior. Only in Alphos are foreigners tolerated without grievance.
Though largely decentralized, the clans are known to acknowledge if not outright defer to the judgment of the Lord of Bones, a title bestowed upon rulers able to unify the clans against a common cause.
The mantle of the Lord of Bones has passed through the hands of various concurrent clans over the centuries, one historic trend being that a life sheltered behind its walls left each successive generation of rulers weaker than the last, until finally one of the other clans seek the opportunity to seize power and overthrow the existing rulers. Now, the mantle is bestowed not by lineage but by an assembly of the nomads - and only to the strongest of contenders - yet none have emerged since the last Lord of Bones was killed by Kaimerian raiders a decade ago.
ALPHOS
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DESCRIPTION ββββββββ
Nestled in the desert passes between the mountains, Alphos is one of the last major settlements before travelling further southwards into the barren interior of the Bone Sea. It consists of a single, towering fortress known as the Citadel of Bones, surrounded by an oasis which itself has been built over and walled off from the harsh terrain beyond.
It is not known whom or what built Alphos, only that it stood for many centuries abandoned, though ignored by the Beast of Suffering until it was finally claimed by the Bone Clans, all of whom eventually came to agree that the city would stand as neutral ground on which the nomads would temper, if not entirely set aside their blood feuds - through fistfights are known to frequently result in broken teeth and gouged eyes. Even Outlanders are tolerated within the city walls, though few are allowed to enter the Citadel.
The Citadel of Bones rests at the heart of Alphos, a foreboding structure that casts a large shadow. Though time has been unkind to the fortress, with deep cracks and other signs of disrepair forming in its ancient walls, the Citadel is nonetheless revered by the Bone Clans and recognized as a seat of power for the Lord of Bones, a nominated leader recognized in times of war or crisis. In the absence of a Lord, various clansmen will periodically assemble to represent their respective clans' interests in the throne room.
Regardless of history, all clans are welcome within the Citadel and it is seen as a grievous breach of customs to kill or expel clansmen without good cause and even the most insignificant of clans will be defended to the death by others if their rights are not respected by another party.
SHATTERED ISLES
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DESCRIPTION ββββββββ
The Shattered Isles is a dense chain of islands, forming the archipelago dividing Dakora from the mainland. Treacherous to navigate by land and sea, the Isles play host to pirates, slavers, and free companies willing to sell their services to the highest bidder. Though once held under Dakora's control, today the Isles have further regressed into the chaotic lawlessness that welcomes such an ill reputation. Though merchants and fishermen alike continue to ply their trade along the rivers and coastlines which surround the archipelago, all have learned to fear the approach of raiding longships, for few ever return once clasped in chains.
DAKORA
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DESCRIPTION ββββββββ
Separated from the mainland by the Shattered Isles to the northeast, Dakora rose from the ruins of a trading post fed by access to rivers and wayfaring routes. A mere century ago, the Dakoran city-state had carved out an Empire that stretched across the isle and over the surrounding archipelago, halted only by the Kaimerians to the south. Today, it remains an Empire in name only - one domineered not by its Emperor but by a series of powerful vassals who have rendered the Dakoran Throne a puppet to their ambitions. Decadent and rife with corruption, Dakora has grown insular without a strong hand to steer its course and few would dare antagonize the Lords and their stranglehold over the key to power.
DARINGTON
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DESCRIPTION ββββββββ
One of the most infamous locations in Deadwood is naturally a hive of crime and villainy near New Kaimeria. Darington was originally a kingdom set up in one of the ruins that rebuilt the place and prospered. A tyrant ruled the kingdom with an iron fist - owning slaves, starting wars, and more - until he was unceremoniously killed and the Kingdom fell into disarray... becoming a lawless land as the city lost all sense of order. Now adays, Darington is the slaver capital of Deadwood as hundreds are taken from their homes and sold like cattle. Or forced to fight for the amusement of the onlookers. Darington attracts all sorts of criminals, bandits, and other slavers seeking good wares obtained through illegitimate means.
NEW KAIMERIA
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DESCRIPTION ββββββββ
The fruits of the labor of the Kaimerian Kratocracy, originally several independent cities that stood in southern Deadwood. Ten years ago, Kaimerians gathered power underground, when the moment came the Kaimerians broke free of their underground prison and attacked. The attack was sudden and before anyone could react the Kaimerians had cut a swathe through Deadwood. Many were killed and many were sent wandering into the land of Deadwood without a home (often a death sentence). When the Kaimerians were stopped they maintained their nation, which they named New Kaimeria - few bother them out of fear of another war. The Kaimerians prosper because they have evolved to thrive in rough, hostile environments like Deadwood. Little is known of the nation, as anyone who enters is attacked and killed by the Kaimerians - and Kaimerians aren't the most talkative sort.
HOPE
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DESCRIPTION ββββββββ
An ironic name for one so close to the cursed ruins of the Desolation, Hope was founded by a cabal of escaped slaves seeking refuge to the north, far from the slavers and pirates that perused the Shattered Isles, or the Kaimerians scouring the south. Life in Hope is one of toil and struggle, but freedom - the frigid climate and dangers from the neighbouring Sorrowfields and Desolation deter all but the most foolhardy of slavers from approaching, at the cost of being equally hazardous for the town itself. Its people are a tough, hard-working lot who take a dim view of the degeneracy that plagues Deadwood and would sooner be left to build a life for themselves without interference.
ETHOS
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DESCRIPTION ββββββββ
Situated on the westernmost peninsula, Ethos is a sprawling port-city guarded by an ocean to the west and a bay to its east, with would-be attackers forced to approach from its well-guarded northern flank, where lookouts and fortifications have been established from coast-to-coast. Most of its people live, work and die in a dense woodwork of slums, with a wealthier merchant class presiding over the city's day-to-day affairs and Patricians elected from this class, informally dubbed the Sea Kings, given the final authority over such decisions - ambivalent to the wants or needs of the people. Though slavery is not actively promoted or even permitted by Ethosi law, this has not prevented the city's most rich and powerful from clandestinely returning with indentured servants at their private quarters. Despite this, trade with the free town of Hope farther north along the coastline does take place and travelers between the two are not entirely uncommon.
Ethos is known for its rivalry with the neighboring mountain stronghold of Orthos, with which it has competed as an economic power for years. Mercenaries from all corners of Deadwood reside here, waiting for the latest contract from the Sea Kings to march on Orthosi interests and vice versa, in a series of stablemates and proxy wars which never seem to end as men spend lives even less frugally than their coin.
ORTHOS
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DESCRIPTION ββββββββ
A fortress resting at the foot of the mountain chain dividing central Deadwood from the Sorrowfields, Orthos is the hardier twin to the coastal hub of Ethos, with heavy outer walls. Much of Orthos rests within the bowels of the mountain, where countless hands desperately carved their homes and livelihoods out of the stone and discovered mineral wealth. Unlike Ethos, slavery is permitted and openly practiced - fed by trade from the east - and both frre laborers and slaves alike toil away in the mines, day and night, extracting material wealth from the mountains to swell the purses of the so-called Stone Lords, the ruling political class elected by so-called freemen of the city with sufficient property of their own to cast a vote for eligible candidates.
Within the city itself, property is highly valued with an entire cavity of subterranean habitation deemed as valuable as an estate above the surface. The greater elevation one's residence is, the higher their social station - with the lowest being at greater depths where one may not see sunlight for days, if not weeks. The conditions are far from pleasant, with the hazards of mining work a constant danger in the form of choking dust and tunnel collapses.
Orthos remains locked in a fierce rivalry with its neighboring port-city of Ethos due to the two's conflicting sphere of influence and, much like its rival, it is known to welcome mercenaries from across the land to fight in trade wars when needed. Whether spent in the mines or on the field of battle, Orthos views lives as cheap.
KARLEZEK ENCLAVES
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DESCRIPTION ββββββββ
A secluded realm etched into the caverns and dungeons within the mountains west of the Shattered Isles, the Karlezek Enclaves are all that remains of the once-proud empire of Gran Karlezen. There used to be a hundred strongholds of the Karlezek, but in the wake of the cataclysm, only a dozen remained, with six of these fortress cities guarding the entrance of the river that cuts into the middle of the mountain range. However, not even these remaining holds were completely safe from the cataclysm; the deepest levels of some have been abandoned due to what is believed to be an infestation of monstrous creatures, while others had their populations severely depleted by a plague. In the dead holds and halls of their fallen cities, operational magishells stalk the shadows, aggressively guarding the treasures of their slaughtered masters. Only the bravest or most foolish of adventurers dare trespass in these darkened halls, as the sentinels are silent, merciless, and tireless. Though a mere shadow of their former selves, the Karlezek Enclaves are nonetheless a formidable force, especially when united by a common purpose. Theirs is one of the more stable realms in the land of Deadwood, protected by their hardy warriors and the treacherous environment of the mountains. A Karlezek hold is a welcome respite for the tired trader and traveler, but a deathtrap for anyone seeking to harm its inhabitants.
MAGIC
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Magic is incredibly rare in the land of Deadwood and for good reason. In the centuries after the Cataclysm, magic was blamed for the event and the current state of things (primarily blamed for the Grief Demon's appearance in the physical world). Magic is a learned art, not an inherent one - one that has to be taught. Reading through tomes and practicing spells is how many use magic, but the best way is to have a magic-user teach another. However, both are difficult as magic practitioners are despised and persecuted by the masses of Deadwood. Most magical tomes and literature has been destroyed and only a few remain completely legible... and most magic users are dragged out onto the streets and brutally murdered by lynch mobs weary of arts they don't understand.
The tomes contain instructions on how to utilize spells, and they take countless hours of practice in order to utilize them. Opposed to traditional forms of magic, magic in the land of Deadwood is utilized by ritual. Instructions for many of these rituals are laid out in the tomes but they require resources and preparations. Such as chanting a phrase, drawing sigils into the environment, arranging stones in a certain way, and even sacrifice. Through this, fantastic and unnatural abilities can be unlocked. Teleportation, healing, elemental magic, and more.
There exist powerful and dangerous spells out there in Deadwood... though they're well hidden.
THE CALAMITIES
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GRIEF DEMONS
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DESCRIPTION ββββββββ
It is unknown exactly what the Grief-Demons are, or what their true goal is, but they seem to be going out of their way to spreading as much sadness, anger, and hatred across the land. They're powerful demons that appear seemingly in random, and wherever they appear, pain follows.
Grief-Demons are incredibly powerful, having access to an unfamiliar yet dangerous form of magic, without any apparent weaknesses or drawbacks along with boasting incredible degrees of strength, regeneration, and durability that establish them as more than a match for whatever the world of Deadwood has to offer. Their regenerative factor allows them to quickly recover from most wounds, though there is a limit to how much they can recover from before they simply cannot regenerate anymore - after that threshold has been crossed, they can be incapacitated, even killed - though there are not many left alive to boast of it.
However, Grief Demons are capable of taking the form of anything - or anyone - that they desire, down to the finest facial features. If one has the displeasure of encountering a Grief-Demon, you'll see its horrendous form. The Grief-Demons have zero consistent forms between each other. Some are humanoid with wings, others are tentacles, and others... incomprehensible. Many have disjointed limbs or bodies that are contorted in such horrific ways that it should be impossible for them to function.
It is unknown what the Grief Demons are after, but when they appear, they aim to cause as much suffering as possible. Making the land of Deadwood worse for everyone. They go after those trying to improve Deadwood and ruin all their endeavors especially.
BEAST OF IGNORANCE
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DESCRIPTION ββββββββ
Perhaps the most feared and the one beast that the land of Deadwood knows next to nothing about. Sailors who attempt to venture out too far into the ocean tell the tale of a massive, serpentine beast so enormous that its tail seems to span the horizon and beyond to wrap around the whole world, though survivors of encounters with it have given different accounts of its general appearance and behavior. Some claim it bears a city on its back, others say that it's the most horrific sea-serpent they've seen, but all consistently report the creature as responsible for causing their shipwrecks, though these survivors have often noted that the Beast never seemed to directly attack their boats, only block their path with its bulk. However, there have been many thousands who ventured out never to return, and, for this reason, few dare enter the waters while even fewer ever dare venture beyond sight of the shores.
BEAST OF SUFFERING
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DESCRIPTION ββββββββ
Known as the scourge of the Bone Sea, it is a colossal creature that dwarves cities. A massive, lumbering and hairy creature with stone formations painfully protruding from its body. It lumbers around the Bone Sea with enormous chains lashed to its back, painfully dragging a massive stone structure almost as large as its own body and leaving behind deep gouges in the sands wherever it treads. The Beast of Suffering wanders the Bone Sea, attacking - or perhaps more accurately - trampling all beings that it comes in contact with, surprisingly nimbler and quicker than its great bulk would suggest. The Bone Clans are known to both fear and revere it, with some almost worshipping it as a god in its own right.
BEAST OF SORROW
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DESCRIPTION ββββββββ
Wandering the Desolation to aggressively defend the ruins from incursion is the Beast of Sorrow. A towering and decrepit monstrosity reminiscent of a castle given humanoid form, with disproportionate limbs and a skeletal appearance, forever clutching a sword that would dwarve most spires. Though its stonework form appears close to ruin, visibly cracked and almost falling apart, to suggest it is weak would be a grave error - it's still the most powerful entity in the continent and none have proven capable of contending with it. It is impervious to all but the strongest attacks, it is strong, and it is fast and will defend the ruins in Desolation to its last breath.
Deadwood, the greatest tragedy the world has ever seen... no one remembers what the land used to be called. It was once a lush paradise of endless potential, and endless possibilities... all gone in an instant. No one knows what transpired, it happened so long ago that the people who experienced it are long dead and all that remains are just rumors and theories.
This event was known as the Cataclysm, and it wiped the slate clean. Some say the arrogance of man caused the world to end. Others say the Gods got bored of all the prospering and wiped the slate clean... I just say we just got what was coming to us. Turning a paradise into an endless desert far as the eye can see... there is only death, pain, and struggling, as everyone tries to pick up the pieces centuries later. All the while idiots wage war for what's left. Monsters roam the land, killing everyone they encounter. Bandits and other thieves pluck what they can from who they can. Tyrants hold supreme power and horde what they can. Deadwood is a lawless hostile land where everyone's fighting day by day to survive, but there is hope. As hard as it is... It can get better, we can fight for order.
We can help this land will find its true name.
Welcome to Deadwood: Hope, Death, & Misery. A roleplay that I've had in mind for years now, one that constantly changed and shifted in my head. The basic idea of Deadwood was that it was a post-post-apocalyptic high fantasy RP about a land that was once beautiful now ruined by a mysterious disaster. My intention is for this roleplay to have a heavy emphasis on tone and atmosphere, I guess the best way to describe this RP would be Melancholic Dark Fantasy. What I mean by that is that the RP will have a very somber, gritty, and dark tone, empathizing how harsh, brutal, and desperate the land of Deadwood really is. I want the action to be few and in between but very brutal and impactful when it does appear (so no scenes of the main characters cleaving their way through hordes of mooks) and nobody will have plot armor. So in any encounter, there's a chance for death.
The general plot is that several explorers, mercenaries, and other adventurers come together at the behest of the Queen of Exusia. Exusia is one of the few thriving communities in Deadwood that is a floating city that hovers above the horrors of Deadwood. Nobody can get up there unless Exusia allows them access to the Kingdom. They've gotten so powerful by hoarding resources and by utilizing magic, however, many would dream of accessing this utopia. The Queen has put out a mission that only the most desperate adventurers would take: figure out what exactly happened in the Cataclysm and they can have a horde of wealth or live comfortably in Exusia for the rest of their lives. Many called it foolish, but one group has decided to take the Queen up for her offer... and they will be lead on a journey that will change the face of Deadwood.
RULES & NOTES
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1. First and foremost I reserve the right to reject anyone from the RP and boot them out at any time, for any reason. I'm going to say this now: you have one chance and I will not accept any form of toxicity or negativity in the RP or discord server. Please be respectful of all players since we're gonna have a mixed bag of personalities here and I would rather not have any conflict.
2. What I am looking for in terms of characters are very strongly written and diverse in terms of personality and skills. I don't want any one-dimensional or generic characters but characters that stick out to me. Deadwood's a harsh place and I really want the characters to feel human.
3. Please no "wip" sheets on the OOC. Post a complete sheet or don't post anything at all. If you need something looked over, feel free to private message me. Speaking of which, the character tab is for accepted characters only.
4. I would prefer if everyone has one character but the hard cap is two.
5. I left the lore a bit vague, leaving out the history, so players can have the freedom to create events and whatnot in the setting. You are encouraged to do so... within reason.
6. As far as races go, I will not provide a solid list of different races. You are free to use archetypal fantasy races, as well as coming up with your own... just uh make sure they fit the tone of Deadwood.
7. Keep in mind that your character can totally die. If they make the wrong move it can result in their death and I will not jeopardize the story to save them.
8. This RP will strictly be "first come, first serve." Meaning I will not reserve any character roles/etc, and they will go to whoever finishes their character sheet first. If there's a conflict over it, I will decide the outcome.
9. I want the power level to be low... The combat's going to be few and in between but I want it to be impactful above all else. Characters can take on a single opponent fairly well but should have trouble fighting more than one.
10. Now, before you get excited, this RP is going to be somewhat realistic in the presentation. If you want to make a knight wielding a sword five times as large as his body, or an assassin capable of gliding into a room and assassinating everyone with thrown knives, you aren't going to get far.
11. All I ask for is one post a week. If it's been a week since your last post, your character will be placed into the inactive section until they are written off (mostly by death). Please be aware that once your character is inactive they can be killed off.
"So, it's a damned if you do, damned if you don't situation, isn't it? Never liked those."
Sabrina softly answered (without sighing this time) as she stared into James's collection of liquor. Right now she could use a drink or two but Georgie's words reverberated in her head. She was going to help herself to a bit of liquor and weed after all of this blows over... she couldn't believe herself but she was honestly considering going into the fray with the cult. She never had any experience fighting (and she was comfortable keeping it that way) nor did she have a powerful abstraction - she was certain that their little supernatural experts would just laugh at her if she said that she created clothes. However, they had to stick together, no matter what even if siblings like Trisha abhorred them for reasons that were honestly out of their control.
"But whatever we go with, I will be there... even if I can't do a whole lot other than weave a sweater."
Sabrina chuckled and her mood seemed to change just slightly... though she grimaced a bit before she added on.
"... But maybe let's try to talk them out of something stupid, 'kay?"
The Wiccan's "Lair" - Aka the Sunrise Resort.
Deep within the woods of eastern Araminta lied a peculiar place: The Sunrises Resort. Araminta was probably the last place between locations like Lancaster and Philadelphia to attract tourism - well unless they had a fetish for train tracks and heroin addicts. Naturally, the place crashed and burned and became another den for the homeless that was only run out by the occasional sheriff. However, recently a new lot moved into the place and ran out all the degenerates... another group of degenerates. Ever since they moved in, not even the bravest homeless dared come close to the Sunrise. There were reports of the damned place being haunted or Wiccans worshipping Satan there... which wasn't all that wrong.
Whenever people were seen heading to that place, they were left alone even by the most vicious animals (perhaps they knew they weren't an easy target as they looked). There were some very strange things going on there, and not a soul dared to witness it in fear of losing their lives in the process. Every other night there was a fire lit there, one that's glow couldn't pierce the treeline but one that carried the weight of something wrong. It was possibly more concerning the nights in which it wasn't there.
The individuals that made up the Wiccan cult moved their way through the forest before the sun went down, and when it finally began the fire lit again. That unnerving presence scared away anyone that was nearby as they all assembled in the lobby. Members of the cult formed a circle around the fire, in front of the said fire was an innocent-looking white billygoat with a beard and it was chained to the wall by a chain that seemed to be rusted by blood.
The leader of the cult, Morgana, - the one wearing the red robe and the deer skull mask on - walked from behind holding a black cloth with a ceremonial jeweled knife on top of it. She marched towards the goat and handed the cloth off to Thea and grabbed onto the sacrificial weapon. She unsheathed it with a satisfying sound as she stepped towards the animal chosen as a sacrifice. The red-haired cult leader grabbed onto the poor goat by the horn, placed her blade to its throat. She didn't even waste any time before she slashed its throat and sprayed its blood all over the ground as it loudly cried out in pain. Before it expired and fell over onto the ground, Morgana knelt and gestured for two members of the Wiccans to come along and they helped roll the goat onto its back.
Morgana raised the knife high up into the air and brought it down on the dead goat's chest area... she cut the thing open like it was a turkey until she laid her eyes on the goal: its heart. Using the knife she cut the arteries she detached the thing - before she stood straight up and faced the fire. She brought the oozing heart to her chest and whispered the prayer...
"Maiden of the waxing Moon, Mother of the full Moon, and the Crone of the waning Moon. Cursed be those that oppose your infinite beauty and wisdom and bless us with power and knowledge of your own. We, as your faithful servants, offer this sacrifice to you on this cold night and hope that you may access-"
Her prayer was interrupted by the door loudly creaking open and Morgana paused in utter shock as she immediately turned on her heel. The rest of the Wiccans watched as Samantha tried to slip into the room...
... Completely nude.
"God damn it, Sam!" Morgana hissed as she tossed the goat heart over her shoulder and it flew into the fire. "We were wearing robes, didn't you read the text I sent out?!"
"I don't read the stupid group chat because you all are always talking about weird shit in it!" Samantha hissed back before she added on, "But, I'm tired of trying to explain the bloodstains to the cleaners every other week!"
"You need to pay attention," Morgana rolled her eyes. "It's shit like this why the plan failed-"
"... no, the plan failed because it was fucking stupid! " Penelope's obnoxiously high-pitched voice pipped up from behind her own ram skull mask.
"The plan would have worked fine," Morgana answered.
"The plan would have worked fine," Penelope put her hands on her hips and shook her head back and forth in an obnoxious fashion as she mocked her leader. "If they were all retarded, obviously not as it went tits-up the second somebody with a working brain cell walked in."
"Well, I don't see you having any other better ideas, Penny." Morgana rolled her eyes.
Penelope's eyes shot open as she gave Morgana an empty look and she tensed up as she said.
"I had a whole fuckin' boatload of better ideas than trying to impersonate two random-ass chucklefucks and hoping that they could fucking distract them long enough to find the Horned God," Penelope put both fists on her hips as she rolled her eyes and said, "Like, I don't know; maaaaaaaaaaybe have Thea honeypot her way into the bitch and grab it - they're rich as fuck and she's a tall blonde-haired white girl, it's a match made in fuckin heaven. Or, or, better yet, we could have just had Haley and Samantha sneak into the bitch and just grab it. Those rich motherfuckers wouldn't know a thing.'
Penelope snorted as she walked towards the fire and then turned her upper body back around towards Morgana, "But nooooooo, we had to go with your sister's fuckin' stupid idea. At the very fuckin' least it was a better idea than yours, Morgana." She rolled her eyes before she scoffed.
"Yeah, I bet you still fuckin' think than an upfront assault on the bitch would have worked."
"Penny," Daniel tried to reason with her. "That's enough."
"Yeah, listen to your boyfriend, Penny," Morgana hissed, "Before you get hurt."
"The boyfriend that almost wasn't here because you almost killed him," Penelope hissed at Morgana. "Like, what the fuck were you even thinking dragging him by a chain like that?"
"Thea could fix him, and she did," Morgana shrugged.
"And you know that Mother Theresa can't revive the dead, right?" Penelope tilted her head as she looked at Thea. "Shit like this is why you're basically a shitty leader and we have people coming in naked."
"Oooh, you just wish that you were that confident, Chica," Maxine teased as she slid her own mask off just to stick her tongue out at Penny.
"Shut up!" Penny replied.
Morgana stomped a foot on the ground.
"Why don't you shut the fuck up, Penny?!" Morgana summoned the chains in her hands.
"Try me, hot sauce hair," Penelope took a step forward and had a fire in one hand and water in the other.
"ENOUGH"
An orange bolt of lightning struck the fire and sent embers flying around in all directions. When the flash (and the ringing) faded, it revealed the image of the Triple Goddess. In her strange, three-faced glory, she floated above the flames and everyone had her attention. The being's three faces hovered around her face as they scanned each member of the Wiccan cult.
"Thornton Walters, Babylon the Great, the Nightmare..." The Triple Goddess listed off the three names and each face spoke in a different voice. "Three major threats that lurk here in Araminta and the whole lot of you are ready to tear at each other's throats. Disgraceful."
The fire dimmed for a second as the goat heart that was charred black from the fires floated out of the flames, it was launched off to the side as the Triple Goddess said. "The Goddess rejects your offering. Because of your buffoonery at the Estate, we may have lost our only window to save my brother."
She closed her eyes as she said.
"I can no longer sense him. They may be using a type of spell to mask his aura, but it's also possible that he's in a different universe altogether now."
"Oh, Goddess, how may we remedy this?" Morgana stuck her hands out as she faced the Triple Goddess and sent the chains back to hell.
"Hmph," The Triple Goddess's six eyes looked down at Morgana as she answered. "Stop acting like such a child and disgracing me or I will find another, more suitable leader."
The Goddess sighed as she said, "Right now, the Vanburens are marching here to confront you all, I presume...." The Triple Goddess trailed off. "How you handle this, is truly up to you, Morgana. I would suggest that you flee and come up with a strategy and find my brother - but I'm certain that you will think of something to justify your position, Morgana. Good day."
The Triple Goddess disappeared in another orange bolt of lightning and left the Wiccans staring at each other.
"... Well, good job, dumbass we lost the skull for good, high fives all around!" Penelope clapped and put her hand up for Morgana to clap and she grit her teeth as the chains reappeared.
Thea sighed in relief, but she saw the tension between the two and quickly got in between them. She had one hand up for Penelope, and another hand up for Morgana as she said, "Will you two please calm down?!" Thea shouted and played mediator between the two. "At the end of the day, we all could have done that just a little better and Penny, please,"
Penny put her hands on her hips and rolled her eyes as she braced for Thea's mother Theresa act.
"... You can complain all you want about how bad the plan was, you still went into it."
Penelope scoffed.
"So, what's the plan, boss?" Maxine asked as she placed a hand on her hip. "Please don't tell me we're gonna let these rich bastards boss us around."
"Hell no," Morgana answered.
"Nooo, no, no!" Penny put her hands up. "We are not picking this fight."
"Yeah, let's just go," Thea pleaded. "What are we getting from this fight?"
Morgana summoned the chains and they cackled as they hit the ground and dragged alongside the ground as she marched towards the exit with a purpose. "We are going to please the Goddess, duh." She rolled her eyes.
"If you don't want anything to do with it, then stay here. I'll handle it."
The Edge of the Woods.
The sun was almost down, and Justin wasn't sure if that would be an advantage or not.
They arrived at the quickest route to the resort, an old dirt path in the woods and a gate blocking the way. Justin knew where they were, they had a vague idea of who they were, the only question was what in God's name the Wiccans were going to do. They were an unpredictable lot, but Justin thought that it was the best idea to confront them soon as possible. He had an idea of what the Vanburens could do, and hopefully, this won't go horribly wrong.
Of course, hope was on short supply these days, but hey, at least they weren't fighting an eldritch abomination anymore.
Justin didn't have a whole lot of faith in these rich kids, but maybe they'll win by the virtue of the enemy being stupider but again they didn't have to go in blind. He turned towards the Vanburens as he said, "Alright, team, huddle."
Maybe he could motivate these people.
Or maybe he would be interrupted.
"... Why you all look like you're ready to go to war."
"The hell?" Justin immediately turned towards the voice, appearing from the treeline and he saw a skeleton wearing a suit with demonic-looking horns on his head. He had a glass of wine in his hand and it was definitely a peculiar sight, to say the least... Justin immediately reached in his pocket for the steel balls that were clacking back and forth with each motion.
"That's quite amusing," The strange individual said, "Now, don't tell me you're going to face down the Triple Goddess' cult..."
"Now, mind telling me who the hell you are?" Justin asked.
The individual put his hand up as he said.
"Run along boy, my business is not with you," He crossed his arms over his chest as he faced down the Vanburens. "Well, are you?"
[center][b]"You're a fine warrior. Call me sentimental..."[/b][/center][table][row][cell][img]https://64.media.tumblr.com/139ceac154751673f3ae0a9fe3c9db14/tumblr_n5ns5eDSUE1spjmjdo1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/8de527f156d1dcdab59303529f9a2963/tumblr_n5ns5eDSUE1spjmjdo2_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/fdd81701556b497cef877cce8608411e/tumblr_n5ns5eDSUE1spjmjdo3_r1_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/f4c53df62090bdfc77fc8d4af49bd3bb/tumblr_mp19k0oeBn1spjmjdo1_400.gifv[/img][/cell][cell][center][img]https://i.imgur.com/tiUPmOX.png[/img][/center][/cell][cell][img]https://64.media.tumblr.com/973255b1496b1e15ea88881ee0842923/tumblr_n5ns5eDSUE1spjmjdo4_r2_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/92b4cd3f3f69445efc0b66dbf4040d4e/tumblr_mp19k0oeBn1spjmjdo3_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/076f8a0494600005276b223a9c34f4df/tumblr_mp19k0oeBn1spjmjdo4_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/91ef2adb4acfaae1ed6e5882900137f2/tumblr_mp19k0oeBn1spjmjdo2_r1_400.gifv[/img][/cell][/row]
[/table][center][b][url=https://www.youtube.com/watch?v=5oBfsNh4c_E]"...but I wish we'd met under different circumstances."[/url][/b][/center][hr][hr][center][img]https://i.imgur.com/RKmK4q0.png[/img]
[img]https://i.imgur.com/N7tTd5u.png[/img]
[youtube]https://www.youtube.com/watch?v=ug852nvAGZw[/youtube]
[img]https://i.imgur.com/hFWozfG.png[/img][hr][hr][img]https://i.imgur.com/1efdG4h.png[/img][/center][indent][indent][indent][indent][indent][indent][indent][indent]Currently updating...[/indent][/indent][/indent][/indent][indent][/indent][/indent][/indent][/indent][/indent][table][row][/row][row][cell][img]https://64.media.tumblr.com/f12910313dd47ea9cead1c314f8ab833/tumblr_ntbm31BkSa1sznb4xo3_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/fe472fa332e424f66ed2837f2eaf23c9/tumblr_ntbm31BkSa1sznb4xo4_250.gifv[/img][/cell]
[cell][img]https://64.media.tumblr.com/fb00b50c1dbf289d9140c30a7a332011/tumblr_ntbm31BkSa1sznb4xo8_250.gifv[/img][/cell][/row]
[row][cell][img]https://64.media.tumblr.com/ec26b8c0fcc1da9903b62bf0022ce62c/tumblr_ntbm31BkSa1sznb4xo5_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/468eaf4ed38d54774f2d3fd269296f74/tumblr_ntbm31BkSa1sznb4xo6_250.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/23bf4bb5ad09c631a81860f2f822ccce/tumblr_ntbm31BkSa1sznb4xo7_250.gifv[/img][/cell][/row][center][img]https://64.media.tumblr.com/30d05b58ba9137c6662a93a96bfa527a/tumblr_ntbm31BkSa1sznb4xo2_400.gifv[/img][hr][/center]
[center][b]"I'm a dominant..."[/b][/center][/table][center][hr][b][url=https://www.youtube.com/watch?v=v31J3arX5Kg]"... This is my job."[/url][/b]
[img]https://64.media.tumblr.com/e91570ee96f9a973747062884eeea1ce/tumblr_ntbm31BkSa1sznb4xo1_400.gifv[/img][hr][/center][table][center][img]https://i.imgur.com/XFCLhxV.png[/img][/center][row][/row][row][cell][center][b][color=forestgreen]REALLY PUNCHY GUYS[/color][/b]
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[b][@redbaron1234]
[@Kamen Evie]
[@KaiserElectric]
[@Drag]
[@KremeSupreme]
[@Megsychan]
[@Oddsbod][/b][/center][/cell][cell][center][b][color=forestgreen]THE DISAPPOINTMENT CLUB[/color][/b]
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[b][@Spoopy Scary]
[@Junkmail]
[@Maxx]
[@Luminous Beings]
[@Dragonbud][/b][/center][/cell][cell][center][b][color=forestgreen]OTHER SCRUBS[/color][/b]
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[b][@Zombiedude101]
[@Lord Wraith]
[@FernStone]
[@Atrophy]
[@Moth]
[@Skai]
[@silvermist1116][/b][/center][/cell][/row][/table][table][center][img]https://i.imgur.com/GXlptHc.png[/img][/center][row][/row][row][cell][center][b][color=forestgreen]SETTINGS[/color][/b]
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[b][url=https://www.roleplayerguild.com/topics/183613-the-tyrant-shell-universe]The Tyrant Shell Universe[/url][/b] - Mechapunk (Mecha and Cyberpunk mixed together).
[b][url=https://www.roleplayerguild.com/topics/183624-the-black-fall-universe]The Black Fall Universe[/url][/b] - Modern-Superhuman tale.[/center][/cell][cell][center][b][color=forestgreen]LINKS[/color][/b]
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[b][url=https://discord.gg/4FznNGS]The Collective[/url][/b] - My Discord Server.
[b][url=https://www.roleplayerguild.com/topics/183740-the-ghost-lounge-a-1x1-thread-thats-destined-to-go-places-bad-places]The Ghost Lounge[/url][/b] - My 1x1 Thread.
[b][url=https://www.roleplayerguild.com/topics/183358-the-ghost-archives]The Ghost Archives[/url][/b] - Character storage.[/center][/cell][/row][/table][table][row][/row][row][cell][img]https://steamuserimages-a.akamaihd.net/ugc/928186361494425545/93DB229F54AD7363FF943FAF9627A2056CE6A354/[/img][/cell][cell][center][img]https://i.imgur.com/wmKBNmF.png[/img][/center][/cell][cell][img]https://64.media.tumblr.com/aab171d51ab0877e8cb44ef26725c12f/tumblr_mmijotYZ851spjmjdo1_r1_400.gifv[/img][/cell][/row][row][cell][img]https://64.media.tumblr.com/a8b92dee73766c54e1c588067f7b05e9/tumblr_mmijotYZ851spjmjdo2_r1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/c6db94e7f43a0116556b31237e9394cb/tumblr_oetl2fk7YA1r9ibuko1_400.gifv[/img][/cell][cell][img]https://64.media.tumblr.com/d85b9d9f883fcf1e71cad4d1b5c574e2/tumblr_oetl2fk7YA1r9ibuko2_400.gifv[/img][/cell][/row][row][cell][/cell][cell][img]https://64.media.tumblr.com/827528918c7f7bf2672681b30b851654/tumblr_otjspp0ccf1u0vn73o1_400.gifv[/img][/cell][cell][img][/img][/cell][/row][/table][center][b][url=https://www.youtube.com/watch?v=XnvqcSKho5w]"Oh, I'm afraid we have no allies. No allies nor enemies. I love EVERYONE!"[/url][/b][/center][hr]