Can your Father still claim you if the Mail Man delivered you?
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likes
3 yrs ago
I challenge you to a game of Paradox Billiards Vostroyan Roulette Forth Dimentional Hypercube Chess Strip Poker!!!
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like
3 yrs ago
So I realized that the highest honor anyone can get is not to get a Nobel Peace prize, nor getting your name taught throughout history. It's being made into an Anime Character with giant boobs.
3
likes
3 yrs ago
So where do I go after Elysium? I just made it through after beating a Chad-dude and his giant burly friend with horns at a break dancing contest.
Bio
About me: I am an amateur writer at best as I have had a bit of experience writing short novels and stories as a side gig (Don't ask me for help unless you are desperate. I barely know what I'm doing half the time!)
I mostly Rp on medieval fantasy, modern fantasy, and modern slice of life. However, I am always willing to do anything. And I have been roleplaying for about 8 years now.
I have a pretty open schedule right now, other than planning DnDs, and looking for a job. (Still praying that one day I can get payed to play DnD or by playing videogames, but I haven't made a dollar yet).
PLEASE IF YOU THINK I FORGOT AN RP MESSAGE ME!!!! I CAN GUARANTEE THAT I FORGOT AS I WAS PROBABLY PRAYING TO THE GODS OF CHAOS THAT I WOULD BE ABLE TO WIN THE NEXT GAME OF MAGIC I'M GOING TO PLAY!!! (In all seriousness I'm very forgetful and scatter brained, just send me a message and I should be able to pump out that post in no time)
The partners I am looking for right now is people who are chill and relax as well as just some genuinely nice people to chat to and play with. Any style is fine, just be ready as there are time where it will take some time for advanced posts will take me a few days.
Other than that I like to listen to music and anytime someone asks me to do a thing, 90% of the time I will just do it as I just don't care enough. But I will not sing, my voice is garbage and I am not confident enough to even try to learn now.
Ismael sighed in relief as it seemed Shae lifted herself and Raven up to begin to follow them. As Ismael stood he loosened his jaw and his grip on his gear and shifted it to better hold it. Ismael was worried, he was ready, he was always ready, but it never meant he was not worried, or afraid, but death never cared for that. And today was a rude awakening for many, to Ismael, it was a reminder.
Ismael fought, killed, and watched countless die at either his hands or another's. Friends were there and were gone, enemies rose and fell, and even himself, he was invited into Death's home. Yet he was still here, his breath was still there, his heart still beated there in his chest, and his fear was still there in his mind. Yet he was still there, his breath was shaky but then calmed calm, his heartbeat rose for but a moment then fell into pace, as once they moved Ismael was calm, like he never was worried.
As they walked Kharne began speaking, wondering what he did before he was brought here. Ismael let out a bit of a chuckle as now of all times would be when he got to speak of himself, "Me? Oh, I was in the millitary for some time. After risking my life by throwing myself onto an explosion to save those around me and living, I was sent back and became a civilian again. After that I joined a Weapons Dealer Merchant as a Mercenary. There I travelled the world, protecting someone who sold War like it was a commodity. I lived like that for a good few years before I showed up here". Ismael tried to keep things vague enough so as they walked, if anyone listened in it would sound like the wild boasting of a Demihuman trying to show up someone bigger than him.
The moment that the others were out of earshot, Benedetto turned to his ‘captain’ with a smile on his face. “You speak Perrench to me again and I’ll rip your tongue out.” He kept his tone somewhere between light, like he might be joking, and serious, like he definitely wasn’t, just to mess with this guy. Making people uncomfortable was one of Benedetto’s favourite pastimes and he’d might as well have some kind of fun on this stupid mission.
As they walked Desmond was wondering why his companion was unusually quiet, as the moment Benedetto spoke, Desmond knew he was going to have an interesting time. He let out a laugh as he said, “O-ho~, I’ll keep that in mind~”. Desmond kept up his jovial voice and an air of light nature, but inside he is keeping up a guard in anticipation. He’s unsure how much of a loose cannon the man he decided to work with is, but Desmond is not one to wish to get stabbed in the back while he is in a brothel. Desmond used his off hand to gesture to La Fleur Rouge and said, ”Since that’s settled, let’s be off!”
Benny grinned, showing - as usual - a few too many teeth. “Good,” he replied. “Good, we have an understanding. Now, let’s see if we have to kill ourselves any frogs tonight.” His tone made little effort to hide the fact that he was hoping for it and he shot a fork of lightning at a nearby bird that had been chirping incessantly for the past few minutes, frying it into a tiny roasted turkey. Then, he walked along in silence for a blessed moment, Edmund or whatever his name mercifully quiet for once lest he end up like the bird. A thought occurred to Benny. “But not the prostitutes,” he amended. He furrowed his brow. “They’re just doing their jobs, and they’ll be our best source of information.” Presently, the doors of La Fleur Rouge drew near, as well as the handful of surreptitiously rough figures that stood outside. “I don’t speak their greasy tongue,” Benny advised his ‘captain’. “It’s all you, bud.”
As they walked, Desmond was anticipating what could be the many words that’d spill from this idiot's mouth, as it seemed he had a hankering for some blood. As when they walked Desmond saw Benedetto’s many ‘quirks’, the killing of birds who seemed to chirp for a little too long seemed to be but a small one. Desmond felt a weight come onto him as he realized he was going to be working with a psychopath, but some of it came off of his shoulders when he heard his bloodthirsty ‘crewmate’ had some morals toward the prostitutes, at least. Desmond was still worried about him dropping some kind of hell onto them because of his blatant hatred for those around him. Yet he seemed to have some mind to him as he told Desmond he was going to be unable to speak here. Which was a boon to Desmond, as Benedetto’s hatred might have made it too hard for them to even get a bit of information. Desmond looked over to his crazy partner and said, ”Oh that’s more than fine to me. What’s a language you know? Don’t want the worker to need to draw ideas to work with her”.
Benny was barely listening to whatever Edmund was saying. Something about workers and drawing. The real fun would be inside. It was definitely the Perrench. Damned grenouilles could never stop preying on Revidian ships, and that had been the Maria Nera’s game as of late. Thing was, the Nera wasn’t a Perrench ship. Benedetto was actually kind of interested in how that’d resolve itself… so long as he didn’t have to do any of the work figuring it out.
Of course, he had other motives for being here, but Edmund didn’t have to know those. Nobody did, and he’d kill them if they tried to find out: even the high-ranking Volti. His RAS was higher than just about any of theirs anyways. The two youths stopped at the door and Benny simply flashed his coins, a grin, and a wiggled eyebrow. His partner could try to talk his way in. Body language spoke louder, though. Already he could see the well-stocked bar inside, the Perrench and Miattan pirates lounging about on divans and sofas, the scantily-clad women playing lutes, harpsichords, and other instruments. They bounced from one man’s lap to another until they found likely prey and then they sucked him dry… in more than one way. Smart, he thought, and cruel.
Benedetto wanted to fuck them, no money paid, and end their little game. He could kill any of these frilly Perrenchmen and take the women by force. That’d leave the world with another bastard, though. That’d leave the world with another him. He came back to his senses. He had a job to do. He let Desmond do his, getting through the front door, and then leaned in. “We should split up and gather intel separately. We’ll cover more ground that way.” It wasn’t a suggestion, the way that he said it. He was going to do what he was going to do regardless.
Desmond let out a slight laugh as he heard Benedetto’s response to his question as they stepped in. Desmond took point as he was the talker for them to get in, as once they made it in, his partner ‘suggested’ they split up. It was less of a suggestion as he already began walking away before Desmond could even say otherwise, yet he didn’t mind, them being away from each other could make it much easier for him to do his own thing. Desmond began looking around and started going his own way, trying to pick out his own prey, trying to find a mistress of the night that might have been here for some time.
There were a handful of women who remained uncoupled, though one of these could be counted among the number of the pirates. She was rather drunk and sour-looking. Another was a good deal older and rather striking for her age, but seemed mostly to be a musician unless a particularly good opportunity arose. There was a third of particularly exotic extraction working the bar, doing all sorts of tricks with pouring drinks and lighting alcohol on fire. It was clear that she had a touch of the Gift about her. Fourth and final was a petite striking beauty with black hair and blue eyes. She sat alone on a barstool, sipping demurely from a tall glass. There was something tense about her, and it was hard to place exactly what. Presently, she glanced his way and locked eyes with him, her gaze intense and… perhaps evaluative before she remembered to smile coyly, flick her hair over her shoulder, and bat her eyelashes before returning to her drink.
Desmond looked to each of the women here, some seemed to have had more than their fill of alcohol, while others almost played with it to entertain those watching. But one seemed to almost have magic coming from her, her presence seemed serene yet the moment Desmond locked eyes with her, it was intense. Which told Desmond everything he needed. As he sauntered on over, he took a quick gander at others around her, hoping to take in his surroundings before he sat down. Desmond sat down and looked towards the young woman with ebony hair and entrancing azure eyes and said, "Why hello there~, who might you be?"
The woman smiled at him. “Was wondering when you’d come over,” she cooed, her voice rising and falling with an accent that was distinctly not that of a native Perrench-speaker. She twirled some of that hair that he seemed to be fascinated with. “I could tell just from looking at you that you weren’t one of the usual sorts we see around here.” She paused. Her voice lowered and her eyes sparkled. “New people… interest me.”
Desmond listened to the woman she seemed to be interesting, her tongue seemed to carry an accent that was from another land rather than the normal rolling that the Perrench is known for. Desmond was fascinated by her, almost as much as she seems fascinated by him. Desmond had a smile curl as he looked her in the eyes and said, ”O-ho~, it seems I’m not the only one interested”. Desmond looked at this woman with a grin and leaned in further and spoke only for her to hear, ”How about we get acquainted?”
Once Desmond was passing around the coins, Trypano seemed to have taken her role in a silent acceptance, it was what he was expecting from most. They had the simplest job so Desmond wasn't worrying as he waved to them and said in a laugh, "Don’t have too much fun!" As he continued to hand out coin bags, the next he landed to was Onarr and Ingrid. These two he knew were going to be in the most trouble as they had no exact place in his mind where they'd go.
When Desmond passed Onarr and Ingrid their coin bags, Desmond let off a smile as he said, "If you find the place a drag, maybe walk around! You can probably find some trouble somewhere else". Desmond had no clue on where they could go to talk to some Pirates they could possibly communicate with, but if it was anywhere, it could be 'The Main' or near it as it is a trading hub, but he didn't want to force them, after all, they are a strange pair together. Yet it seemed the next set had one person who seemed extra keen on showing her feelings, Penny.
Penny seemed to have been very upset with Desmond, it wasn't hard to tell from her stares. Probably thinking he had a nail or 2 loose, he could tell from how she looked at him, and from the way she began tp speak in Perrench at him as she seemed to make some bitchy remarks. Desmond let out a laugh and waved to them as Penny began to walk away, he said with a smile and a jovial voice, "Vous pouvez demander gentil. Je peux voir si vous obtenez un emploi à La Fleur Rouge!"*1 As once they were almost gone he yelled to them, "Bonne chance, amusez-vous!"*2 His tongue had a thick accent, a bit of slang from the start, yet when he said the second part it sounded quite smooth like he spoke Perrench quite fluently. He knew it could annoy her, most higher merchants and noble types hated hearing their language be butchered, and what it seemed to be on purpose. Desmond was was hoping it would rile her up a little, maybe it will make her Revidian extra spicy.
As finally, he looked to his compatriot, Benedetto, honestly Desmond had no clue on what he could and couldn't do, so he had to wing it with him looking like the young mercenary type. Desmond gave the man a smile, slightly devious in nature as he said in Perrench once more, "Viens, mon ami, Laissez-nous trouver un peu de plaisir!"*3
*1- You's can ask nice. I can see if you get a job at La Fleur Rouge(The Red Flower)!
Location: Hugo Hunghorasz's Study -> Isla d'Amato Interactions: Onarr @Bork Lazer, Trypano @A Lowly Wretch, Ingrid @dragonpiece, VVvysin @Ypnosi, Ismet'ych'lahin'dichora, Penny Pellegrin, Benedetto Corvi, Jocasta Re, and Hugo Hunghorasz @Force and Fury
Once Desmond and Trypano made their piece, it seemed one of their other teammates had spoken up, Onarr was his name, Desmond remembered him well enough, he was strange in comparison to everyone around him, but Desmond paid no true mind to the strangeness, what he does remember was him blurting out the answer to get in. Sure Desmond doesn't care at this point, but he will remember that when making plans. When Onarr spoke, Desmond chuckled to himself when he tried to 'recreate' a pirates dialect, however, he did have a point. None of them know the 'exact' pirate dialect, so Desmond spoke up, "Well, it would be nice if we had someone who could speak the dialect, but I'm unsure if any of us can". Desmond began looking around at everyone and tried to think of who out of them could, and it isn't looking good. Most of the people here seem a little too fresh-faced for that, and those who seem to have some wear to them seem to have it from different things rather than as a local of the area and interaction with pirates.
Desmond let out a sigh as he continued, "Either way, we will have to probably figure out the dialect upon first contact. We might even need to have a point man to talk to first and the rest will try to learn from ambient conversations". Desmond looks around at who they have, and his eyes land on a few people, as there are a few here who might be most helpful in this plan. Yet they needed to talk about cover stories before then, "Alright we'll need to figure out our cover stories, something we all know so it is easy to know". As Desmond sees the items he asked for start to come to him. He looked to Jocasta and gave a head nod to her and called out to her and said, "Thank you very kindly, ma'am!". Once he started seeing the other things he asked for from Arch-Zeno Paradigm, he called out to him as well as he thanked him as well with, "Thank you very much, Sir!".
As once Desmond saw the outfits landing in front of them, he stood up and reached out to grab the large pirate hat and flipped it onto his head as he said with a smile on his face, "I'm the Captain. I am Captain Desmond Cutter-Gretz Von Sausex-Eisenac, Captain of the Golden Sun. Bastard son of a Noble turned Pirate to live free on the sea. Call me Captain Desmond though, I wouldn't want you to think y'all are less than those rabble".
Desmond had formed a few names and identities, he's rehearsed them a few times and even played with some for a bit. It shouldn't hurt him too much, after all, most of these people are pirates, so he shouldn't need to worry about them questioning his legitimacy, after all, he has all this coin with him, good gear for himself and his people, and with some good acting, maybe even the swagger needed. His posture changed slightly, he was slowly forming his mannerisms, even how his hand swayed to how his eyes seemed to have softened but still have a sharpness to them. As Desmond continued as he started passing out the clothing to each person, "Alrighty, well, let's introduce each other. I was wondering where my crew came from and who they are. After all, I don't think I need 2 navigators on my crew". Desmond said this with a charismatic smile but has this slight twist like he has a dark undertone to it.
After the 30 minutes of talking, preparations, and other such things, like Desmond applying makeup to some of them, it seemed like they were ready to depart on their 'Voyage'. Desmond had done the best planning he could, yet sadly no matter the planning, those who aren't willing to follow along will make it crumple, and it seemed at the precipice, someone decided to fold. Sadly it was someone on his team, which made Desmond wince to himself with the departure of their teammate. Desmond knew this was a tall order to ask, and knew it would probably scare people off, so he was hoping that if they were to leave then it would have been at the start rather than right when they were to leave. He knew something like this could shake people a little, having them reconsider and even back out like their teammate. Yet Desmond looked forward, arms crossed, as he stared into the portal with a smile on his face. He wanted to make the act as real as possible. Maybe if he acted from the start, people would follow through, but it was just a hope.
However with his leaving they were given a new teammate, Penny Pellegrin, Desmond knew very little about her, honestly, he knew her because she had a disability, but other than that he has no clue who she was. Nor did he care right now, Desmond asked the Archmagus to procure her a set of clothing. Once he had the clothing he looked at her and gave a smile to her extending his hand out with the clothing as he spoke in a confident voice, "Ahh, good to meet you, you must be my new crew member. I'm Captain Desmond Cutter-Gretz Von Sausex-Eisenac, Captain of the Golden Sun. What's your name and what do you bring to the ship?" Desmond wanted to bring her into the group's lingo quickly, since she wasn't there for the 30 minutes, she would need to get caught up on what their plans are, but they will start with clothing and identities.
They were ready to go, Desmond stepped in first and said, "Come! Gold and Glory awaits!!".
Once they made it through the portal, Desmond took a look around at everything around him. He noticed they were on the outskirts of a rundown settlement's dock. The tropical air felt good and Desmond's skin, he could feel the warmth and even the rowdy air. However the scanning for the merry time will come soon, right now he needed to check what they were sent with. As he checked the chests, he saw a few were filled with supplies like rations and the such, however the one he wanted to know was the plunder they were sent, and it seems that the Old man does not disappoint. They were sent with loads of treasure, multiple Neskals, large gems, gorgeous jewelry, and a chest filled with coins. Desmond looked at it and knew that they at least had something to look like some pirates.
After taking stock, Desmond's sight shifted to the many buildings where merry time seemed to be had. A large stone building that flew the Pennant of Revidia called 'The Doge's Breeches', probably a place our unlikely ally could be. Next came the tall wooden building near the center of the town, it seemed to be much more elegantly made and more well kept, as he saw some working women were seen near the area 'La Fleur Rouge' was the name of the establishment, sounds like a great place for some 'merry time'. The next building Desmond noticed was a stone building called 'The Main' which seemed to fly the Dorvalish flag, which means that 'The Main' must be a tavern for them, but more likely because of the nature of the Dorvalish pirates here, they probably use it like a trading hub and inn rather than anything else. As it seemed they were in a constant hustle like they were preparing to leave. Then finally a very strangely built building with a strange script written as the sign. Desmond looked at the script and began remembering his Yasoi, as it came out to be…Ismet was first to tell him the name as it is called 'The Mermaid's Knees'.
After now seeing each of the places, what they looked like, and even who inhabits each area, Desmond started creating a plan of attack in his head. There were 4 areas to get information from, each of which need a different set of skills to get through. As when Someone asked the question, "Where to begin", Desmond answered with a confident and boisterous, "No clue, but we should start with splitting up into teams of 2. And each team will tackle whatever challenges lay ahead of them in these Dens of Villainy!"
Desmond began going over to the chests and began collecting money for each group, as he began tossing a bag of coins to each person he calls out, "lngrid~! Onar-r'! You two will be going to The Main. You two will need to figure out what's going on in there, maybe try to talk to some people and make some friends". Once the coins landed in their hands he grabbed some bottles of alcohol to take with them. After which he continued as he grabbed 2 more bags and threw them to their next target as he began grabbing some more bottles of alcohol and handed them to the girls as he continued, "Try~pano! Lovely I'smet~'! You both will be heading to The Mermaid's Knees. Try and make some friends there and collect the information you can".
Desmond began collecting more money as he had 2 more bags, he hands them both over to VVvysen and Penny and he then gave each of them a bottle of Revidia's finest wine in a bag they can carry in as he said, "VVvy~sen! Penny~! You two will be going to The Doge's Breeches, there you two will be trying to find our friend. Make sure to treat him kindly". Finally, he made 2 more bags as he attached one bag to his belt and tossed the other to Benedetto as he grabbed the keg of alcohol as he said, "Ben'edetto~. You and I will be going to La' Fleur- Rouge~. There we will be having a merry time, make a few friends and maybe get lucky". Once everyone was given their things, the cart was to be loaded, as they would go off into the settlement, find somewhere for them to stay, and then begin their search.
I've done something I shouldn't have, but now it exists.
This is Desmond's Fighting skills, his style, and the 'Martial Arts' he knows.
Kind of giving myself and you guys a better understanding of how Desmond fights when put in different situations and with different weapons.
If you could, let me know what y'all think. Or don't it's understandable to not want to read a 20K character post on ramblings on how Desmond hits things good.
This is stuff for Desmond not only to explain his skills in combat but also to help me write and figure out how he would fight in different situations.
I will be using this chart to actually be ranking where I see skills Desmond uses and such. This is not an official list but is meant to help with understanding what I'm saying, and also gives me a much easier time explaining it now rather than having to explain it every time I am trying to talk about his skills.
Beginner This is an amateur level, you dabbled in the ideas of skill for about a few weeks, but you haven't spent much time in either working with the skill nor have you seen much of it.
-A peasant who is being trained to hold a spear in a spear line.
Intermediate- This is the level of someone who has been practicing a skill for about 6 or so months, at this point you have been creating habits, learning the fundamentals of the skill, and even developing your own ideas in a skill. There are some things that aren't instinct or second nature yet, but you can still rely on the fundamentals taught.
-A Militiaman who has completed training to be a part of a functioning spear line.
Adept- This is the level of someone who has been practicing a skill for about a year or two, at this point you have been developing muscle memory. At this point, you can start relying on the skills that you started learning to still be with you without you needing to mentally figure out the maneuver you are doing, you can just do it.
-An inexperienced squire, who has been under the care of a lord, and training and sparing against other squires.
Advanced- This is the level of someone who has been practicing a skill for about 5 years or so, at this point, you have been tested in your skills. You have gained and lost multiple habits, you have started figuring out certain things that have been less efficient and starting to create your own skills to best fit you.
-A fresh-faced Knight, who finally finished his years of training and is now to go to war for his lord.
Sacred- This is the level of someone who has been practicing a skill for about a decade or two, at this point you are starting to refine your skills and making a name for yourself with certain 'signature' skills. At this point, you have seen many different things, and started to create and form new measures to best combat certain faults and counters you have seen through your time.
-A Knight/Mercenary who has seen years of battle, and has been now refining skills to best combat the many things you've seen.
Royal- This is the level of someone who has been practicing a skill for multiple decades or more, at this point you're skills have been honed to some of the greatest degrees they can be. Few can match you in your skills, as you have seen many different styles, many different skills used, and have taken meticulous care to make sure your skills have been brought to a level that nothing really surprises you anymore.
-A Greater Knight who has seen decades of battle and has now been honored for his skills as he has now passed on many of his skills to his successors.
Divine- This is the level of someone who has been practicing a skill for multiple decades or more, at this point you're skills have been honed beyond what could even be thought of as possible. At this point, few can say they are able to even equal you. Your skills seem otherworldly, you are seen as the pinnacle and few can even imagine equaling you let alone surpassing you.
-A Grand Knight who has defeated foes thought beyond possible by ones self. Few can challenge a dragon on their own yet a Dragon's head is on your mantle for that very reason.
Thought Processes
When Desmond is working with others around him, he is quite an efficient tactician and team player. Desmond has learned how to work with many different people, may it be with other Magusjaegers, knights, to mages, Desmond had to play ball with them. Often he was seen as a child at best, however, showing skills on the battlefield helps people reconsider their position.
He normally takes the role of a small-scale tactician and supportive role, making sure people are able to do their jobs. If a Mage is giving some people trouble he will deal with them, knights are pushing too close, he will force them back, and if he notices another Magusjaeger, he will track them to make sure that there is only one set of eyes over the battlefield.
Desmond will oftentimes pick out certain plans to best allow for everyone's abilities to come forth, or what he thinks they can be. He hates it when he needs to give some control away to someone else, however, to use the resources you have is the utmost priority, after all, they could possibly find something that he himself could never see, like a more equipped Chemist being able to pick up on a faint internal change or other things like that.
However, when Desmond can have control over the majority of the operation, that's when he is most at ease, as it will give him the most he can work with and how they will work.
When Desmond is by himself, his thought process when doing missions is much more methodical. By himself, he needs to fight and think smarter than most. As the only things he can rely on are his skills, his wits, and his will to get through. Yet this makes him at ease, cause it gives him the most control making him the sole cog and the easiest to control.
Often he will be on a constant watch of things, he will more often than not hide among what he can, often trying to blend in the best he can no matter where he is. Even when walking the streets he will often hide in the crowd, slowly and methodically planning his route and all possible way to escape.
He is a constant vigilant alert, as he will often plan days if not weeks ahead, often learning the environments he will get himself into, the dialects, and even some simpler mannerisms. Because of his looks, he has learned how to blend in, changing parts of himself to best fit the bill, maybe even sometimes living somewhere nearby for some time creating an alibi before moving to his objective.
Desmond will often put his own safety above all else, except when it comes to someone he cares about. Where he might compromise himself, the mission, and all else in making sure they survive. Yet if that is not to occur, his skills were formed to allow him to move like a ghost, even able to shift through crowds to find his target or complete his objective. After which, he will quietly complete it before he disappears back and almost as he disappeared off the face of the earth.
Ranged Weapons
Skill Level- Sacred
When Desmond is at a far range and out of notice of his enemies, he takes up his gun in a slow and methodical approach to assassinate targets from extreme ranges. Here he will use his long gun exclusively as it is the only of his weapons that can reach out far enough for his use.
With the use of methodical and stealthy movement to find good fields of view to get clear lines of attack. He uses calm and incremental drawing from the area, he will start finding anything around him to draw from, the swaying of leaves, the ambient heat, or even small things he does with his body and he draws from the movement.
From there he converts it slowly to the energies he needs them for. Such as transforming it to form low-level light magnification to better help him differentiate between targets. Uses Kinetic energy so he can increase the velocity of his bullets to reach out further. As well as converting it to Magnetic energy so he would be more able to guide his bullets and make sure they fly in a much more controlled and precise way.
Once he fires a shot, he will begin moving to one of his next shooting areas, as he will continue to do so until his objective is done, or he needs to leave in preparation for being overwhelmed.
Desmond will often use his many different bullets during this to deal with as many as he can as quickly as possible. Using explosives to deal with swaths of enemies, Inferno bullets to quickly start fires and cause chaos, and using QuickSilver bullets to poison people in areas where they are hiding.
If he needs to leave because he could be overwhelmed, he will use many of his bullets to start causing an area of denial. Chilling areas and then having ice forming there, using QuickSilver bullets to form poison clouds and many other less-lethal bullets, but having wide areas of effect to buy him time against pursuers.
Skill Level- Adept
When Desmond is at the range but is noticed by his enemies, he changes his fighting tactics to a much more defensive and manipulative style. Uses the flow of combat to cause greater effects and opportunities, manipulating forces to create bad situations for the enemy, and using counter-offensive tactics to take down his enemies. Here he will use his long gun and pistol in tandem to increase his rate of fire and combine bullets together to cause devastating effects through different reactions. He will use magnetic magic to help him load his guns to increase his speed of reloading and fire rate, as often he will have both his hands occupied and unable actually reload his guns.
With the use of fast movement and defensive use of cover, Desmond will constantly be shifting away from his opponents, making sure he keeps some form of cover between himself and his enemies if they have ranged weapons as well. If he is facing off against enemies without any ranged counters, he will make sure to destroy all cover the enemy can use to make fights much easier.
In the midst of fighting, he will begin to pick out everything the enemies have at their disposal, from there he will begin creating strategies to combat what every they have. As a matter of what kind of objective he needs to achieve, he will change how aggressive or defensive he will be. As if he knows he can win he will get a little more aggressive to ensure victory, however, if the fighting does not look like a winning fight, he will often try to be much more defensive or even try to escape to prompt a cat and mouse chase where he has a bit of an advantage with the use of guerilla tactics and stealthy takedowns.
Desmond will use his specially made bullets more often, as many will often be used for area denial to cause his enemies to move according to his own wants, setting up large reaction explosions to take out swaths in an instant and cause disarray, or using very specific bullets against certain mages to take them out efficiently and with as little effort as possible, because a drawn-out fight with a mage is a death sentence.
Skill Level- Intermediate
When Desmond is at close range while fighting enemies, he changes his fighting style to a much more frenetic and aggressive style. Mixing in different ranges of attacks to open many different opportunities and openings to take down his enemies. Here Desmond will both use his long gun and pistol in tandem, to fire off multiple bullets in a short period of time. Often times he will use magnetic magic to reload one gun while using the other as a club to fight with or shooting the bullet it was loaded with.
With the use of fast movement and aggressive shifting footwork, Desmond will constantly be shifting his position to be near his opponents for fast elbows, knees, and strikes using his pistol. Then he will shift away to do kicks, strikes with his long gun, and fire off a shot from his pistol. Finally, he will shift just far enough away to fire off a shot from his long gun and begin to use it as a one-handed spear to jab and keep his opponent at a slightly farther distance.
While Desmond uses this constant shifting and aggressive style, he will draw kinetic energy from attacks he does, some of his movements to change his movement patterns to mess with his opponent, or from some of the attacks, he would sustain. From there he will often use the kinetic energy he draws to either increase the force of his attacks or convert it into magnetic energy to set up for devastating counterattacks or to reload his guns as he is fighting.
While in this range, he will normally use lead rounds to fight with, or very specific bullets to assist him against certain pesky foes. He will sometimes use certain bullets that can cause area denial effects to force certain adversaries to either make distance from himself or keep within close range. After which he will continue to use led bullets or if up against a skilled Kinetic or Magnetic mage he will use his Death's Promise to take them out when they least expect it.
Skill Level- Intermediate
Desmond has learned how to throw many different types of weapons, may it be knives, sharpened needles, and spears, Desmond is quite good at throwing them. Desmond will use these less often than his guns, but when he gets into close-ranged combat he will use them often like throwing daggers and the such.
Desmond will sometimes use throwing weapons in fights, however, he does not carry them on him often enough to matter. So often he will find objects he can improvise as throwing weapons and using them when he can.
Desmond will normally use throwing weapons more for 'fun' in a fight rather than as an essential weapon for his fighting. Often he views throwing weapons as a less efficient projectile than other ones, but it can be useful when caught in a bad situation.
LOL!!! Who uses these things?
Stay seething Knife Ears
Melee Weapons
Skill Level- Advanced
Among most of the Melee weapons, Desmond has practiced, the Polearm is one of his most used. A large wooden pole can be found anywhere and can make a great weapon. A spear, a bo staff, or mattering on what you affix to it, a hammer, an axe, or a large pick. However, when fighting in melee range, the most important things are often range and speed, as the spear is well known for both, with fast and strong strikes that can reach out farther than almost any other melee weapon.
Desmond had become quite skilled with Staves and Polearms, as whenever he is found without any ammunition, he will often need to rely on his gun to become an impromptu short spear, bo staff, or even a club. This soon changed to becoming a weapon skill he wished to foster as now he has become quite efficient at using Polearms and staves, to the point where if he needed to choose a melee weapon to fight with, he would take a spear knowing he can probably take on a Knight with it.
Skill Level- Intermediate
Desmond is practiced in swords and 2-handed blades, however less so than most of the weapons he has normally used. His skills with swords and 2-handed blades are fundamental skills, and he will often use them when it is one of the few things in his hand, however, it is not his favorite weapon. He will often use a mixture of blade attacks and kicks and mixing into close range for shoulder bashes, elbows, and headbutts.
Desmond sees the sword as more of a tool to use as a finisher rather than as a weapon he will use more, but he does think it's cool. This is why he has learned it a bit, but for the sake of fighting, he finds it less efficient than his other weapons.
Skill Level- Advanced
When Desmond uses a short blade or dagger, it can often be akin to a surgeon of the Dordian Order. He will normally use a dagger with a mixture of martial arts, yet his blade will often swing fast and with precision. Uses the blade to parry and deflect blades as he strikes from the other side with kicks, strikes, or getting them into a grapple.
However when using his blade while sneaking is that of an assassin, his skills to hide as a Magusjaeger, transferred almost seamlessly to sneaking as a silent blade and taking the lives of those he was tasked with. He silently moves around, almost making his presence unknown, until the blade is already through the abdomen of his target. He knows the areas on the body that will either instantly kill his target, or push the air out of them before they are able to scream.
When caught in a fight, Desmond will normally use his blade to disable a certain part of his target before going in for the kill. Slicing the wrist to deactivate the hand, slicing ligaments to stop the use of a limb, or even making large slashes over large arteries to bleed the person out in a fight.
Skill Level- Intermediate-Advanced
When Desmond is pushed to the point where no other weapons are able to be used, his fists are the things that come out.
Desmond has learned some of the fundamentals of multiple different unarmed Martial Arts, many of which he either learned through sparring against other mercenaries, soldiers, and his 'family' or through watching them be used so many times by different practitioners. Which makes Desmond formidable on first contact, as he can very quickly figure out what style to use to give himself an edge over his opponent.
But this is only often times a short-lived advantage, as if an actually studious practitioner of Martial Arts was to go up against Desmond, they can find his skills are lacking. His fundamentals are solid, but when it comes to the more nuances of certain styles he is an amateur at best. Yet when he gets pushed into an extended bout, Desmond pulls out his most practiced Martial Art, Kastäng.
Kastäng is the Eskandish traditional martial art. Desmond will normally not use it from the start of a fight because of its very long drawn to nature, it focuses on breaking not only the body but the opponent's spirit. This point can lead to Desmond facing off for multiple minutes, yet Desmond will switch to it when faced off with multiple opponents or when faced with an opponent who seems to be much strong than himself.
It was taught to him by the man he sees as a father figure from his Mercenary group, a man named Danyel, he taught Desmond a martial art he developed that combined many different aspects of different martial arts into one greater form.
Using Vai-to and their mentality of 'All the Way In' and 'All the Way Out' style to constantly transition ranges that will change and alternate between unexpected ranged kicks, pseudo-feints, and lunging step-ins to go into close range hooks, elbows, holds, and takedowns, all while trying maximizing the bodies force. Yet the moment a full step-in happens the transition changes to using more Kastäng traditional mentality, making use of holds, grips, angles, and the body's weak points to break opponents physically and mentally. All the while the practitioner will be drawing from the kinetic energy to amplify the force of their attacks, the speed of the throws, the speed of movements, and the speed of the feints to make them seem almost blurs of speed.
Yet because of Desmond's RAS, he can only moderately use this ability, so he modified it for himself to introduce new moves in multiple different grapples, while still using the teachings Danyel had shown him. Forming new standing strikes that lead into shifts and range changes more easily that lead into grapples and hold that seem to lead in from one to another to make use of every ounce of energy and strength he can create. Sometimes closing the gap a bit in the differences in power can be found when facing off against Mages who use kinetic magic in their martial arts.
Out of Options
This is for when he is out of mana, ammunition, his weapons are broken, and he is left exhausted.
This is stuff for Desmond not only to explain his skills in combat but also to help me write and figure out how he would fight in different situations.
I will be using this chart to actually be ranking where I see skills Desmond uses and such. This is not an official list but is meant to help with understanding what I'm saying, and also gives me a much easier time explaining it now rather than having to explain it every time I am trying to talk about his skills.
Beginner This is an amateur level, you dabbled in the ideas of skill for about a few weeks, but you haven't spent much time in either working with the skill nor have you seen much of it.
-A peasant who is being trained to hold a spear in a spear line.
Intermediate- This is the level of someone who has been practicing a skill for about 6 or so months, at this point you have been creating habits, learning the fundamentals of the skill, and even developing your own ideas in a skill. There are some things that aren't instinct or second nature yet, but you can still rely on the fundamentals taught.
-A Militiaman who has completed training to be a part of a functioning spear line.
Adept- This is the level of someone who has been practicing a skill for about a year or two, at this point you have been developing muscle memory. At this point, you can start relying on the skills that you started learning to still be with you without you needing to mentally figure out the maneuver you are doing, you can just do it.
-An inexperienced squire, who has been under the care of a lord, and training and sparing against other squires.
Advanced- This is the level of someone who has been practicing a skill for about 5 years or so, at this point, you have been tested in your skills. You have gained and lost multiple habits, you have started figuring out certain things that have been less efficient and starting to create your own skills to best fit you.
-A fresh-faced Knight, who finally finished his years of training and is now to go to war for his lord.
Sacred- This is the level of someone who has been practicing a skill for about a decade or two, at this point you are starting to refine your skills and making a name for yourself with certain 'signature' skills. At this point, you have seen many different things, and started to create and form new measures to best combat certain faults and counters you have seen through your time.
-A Knight/Mercenary who has seen years of battle, and has been now refining skills to best combat the many things you've seen.
Royal- This is the level of someone who has been practicing a skill for multiple decades or more, at this point you're skills have been honed to some of the greatest degrees they can be. Few can match you in your skills, as you have seen many different styles, many different skills used, and have taken meticulous care to make sure your skills have been brought to a level that nothing really surprises you anymore.
-A Greater Knight who has seen decades of battle and has now been honored for his skills as he has now passed on many of his skills to his successors.
Divine- This is the level of someone who has been practicing a skill for multiple decades or more, at this point you're skills have been honed beyond what could even be thought of as possible. At this point, few can say they are able to even equal you. Your skills seem otherworldly, you are seen as the pinnacle and few can even imagine equaling you let alone surpassing you.
-A Grand Knight who has defeated foes thought beyond possible by ones self. Few can challenge a dragon on their own yet a Dragon's head is on your mantle for that very reason.
Thought Processes
When Desmond is working with others around him, he is quite an efficient tactician and team player. Desmond has learned how to work with many different people, may it be with other Magusjaegers, knights, to mages, Desmond had to play ball with them. Often he was seen as a child at best, however, showing skills on the battlefield helps people reconsider their position.
He normally takes the role of a small-scale tactician and supportive role, making sure people are able to do their jobs. If a Mage is giving some people trouble he will deal with them, knights are pushing too close, he will force them back, and if he notices another Magusjaeger, he will track them to make sure that there is only one set of eyes over the battlefield.
Desmond will oftentimes pick out certain plans to best allow for everyone's abilities to come forth, or what he thinks they can be. He hates it when he needs to give some control away to someone else, however, to use the resources you have is the utmost priority, after all, they could possibly find something that he himself could never see, like a more equipped Chemist being able to pick up on a faint internal change or other things like that.
However, when Desmond can have control over the majority of the operation, that's when he is most at ease, as it will give him the most he can work with and how they will work.
When Desmond is by himself, his thought process when doing missions is much more methodical. By himself, he needs to fight and think smarter than most. As the only things he can rely on are his skills, his wits, and his will to get through. Yet this makes him at ease, cause it gives him the most control making him the sole cog and the easiest to control.
Often he will be on a constant watch of things, he will more often than not hide among what he can, often trying to blend in the best he can no matter where he is. Even when walking the streets he will often hide in the crowd, slowly and methodically planning his route and all possible way to escape.
He is a constant vigilant alert, as he will often plan days if not weeks ahead, often learning the environments he will get himself into, the dialects, and even some simpler mannerisms. Because of his looks, he has learned how to blend in, changing parts of himself to best fit the bill, maybe even sometimes living somewhere nearby for some time creating an alibi before moving to his objective.
Desmond will often put his own safety above all else, except when it comes to someone he cares about. Where he might compromise himself, the mission, and all else in making sure they survive. Yet if that is not to occur, his skills were formed to allow him to move like a ghost, even able to shift through crowds to find his target or complete his objective. After which, he will quietly complete it before he disappears back and almost as he disappeared off the face of the earth.
Ranged Weapons
Skill Level- Sacred
When Desmond is at a far range and out of notice of his enemies, he takes up his gun in a slow and methodical approach to assassinate targets from extreme ranges. Here he will use his long gun exclusively as it is the only of his weapons that can reach out far enough for his use.
With the use of methodical and stealthy movement to find good fields of view to get clear lines of attack. He uses calm and incremental drawing from the area, he will start finding anything around him to draw from, the swaying of leaves, the ambient heat, or even small things he does with his body and he draws from the movement.
From there he converts it slowly to the energies he needs them for. Such as transforming it to form low-level light magnification to better help him differentiate between targets. Uses Kinetic energy so he can increase the velocity of his bullets to reach out further. As well as converting it to Magnetic energy so he would be more able to guide his bullets and make sure they fly in a much more controlled and precise way.
Once he fires a shot, he will begin moving to one of his next shooting areas, as he will continue to do so until his objective is done, or he needs to leave in preparation for being overwhelmed.
Desmond will often use his many different bullets during this to deal with as many as he can as quickly as possible. Using explosives to deal with swaths of enemies, Inferno bullets to quickly start fires and cause chaos, and using QuickSilver bullets to poison people in areas where they are hiding.
If he needs to leave because he could be overwhelmed, he will use many of his bullets to start causing an area of denial. Chilling areas and then having ice forming there, using QuickSilver bullets to form poison clouds and many other less-lethal bullets, but having wide areas of effect to buy him time against pursuers.
Skill Level- Adept
When Desmond is at the range but is noticed by his enemies, he changes his fighting tactics to a much more defensive and manipulative style. Uses the flow of combat to cause greater effects and opportunities, manipulating forces to create bad situations for the enemy, and using counter-offensive tactics to take down his enemies. Here he will use his long gun and pistol in tandem to increase his rate of fire and combine bullets together to cause devastating effects through different reactions. He will use magnetic magic to help him load his guns to increase his speed of reloading and fire rate, as often he will have both his hands occupied and unable actually reload his guns.
With the use of fast movement and defensive use of cover, Desmond will constantly be shifting away from his opponents, making sure he keeps some form of cover between himself and his enemies if they have ranged weapons as well. If he is facing off against enemies without any ranged counters, he will make sure to destroy all cover the enemy can use to make fights much easier.
In the midst of fighting, he will begin to pick out everything the enemies have at their disposal, from there he will begin creating strategies to combat what every they have. As a matter of what kind of objective he needs to achieve, he will change how aggressive or defensive he will be. As if he knows he can win he will get a little more aggressive to ensure victory, however, if the fighting does not look like a winning fight, he will often try to be much more defensive or even try to escape to prompt a cat and mouse chase where he has a bit of an advantage with the use of guerilla tactics and stealthy takedowns.
Desmond will use his specially made bullets more often, as many will often be used for area denial to cause his enemies to move according to his own wants, setting up large reaction explosions to take out swaths in an instant and cause disarray, or using very specific bullets against certain mages to take them out efficiently and with as little effort as possible, because a drawn-out fight with a mage is a death sentence.
Skill Level- Intermediate
When Desmond is at close range while fighting enemies, he changes his fighting style to a much more frenetic and aggressive style. Mixing in different ranges of attacks to open many different opportunities and openings to take down his enemies. Here Desmond will both use his long gun and pistol in tandem, to fire off multiple bullets in a short period of time. Often times he will use magnetic magic to reload one gun while using the other as a club to fight with or shooting the bullet it was loaded with.
With the use of fast movement and aggressive shifting footwork, Desmond will constantly be shifting his position to be near his opponents for fast elbows, knees, and strikes using his pistol. Then he will shift away to do kicks, strikes with his long gun, and fire off a shot from his pistol. Finally, he will shift just far enough away to fire off a shot from his long gun and begin to use it as a one-handed spear to jab and keep his opponent at a slightly farther distance.
While Desmond uses this constant shifting and aggressive style, he will draw kinetic energy from attacks he does, some of his movements to change his movement patterns to mess with his opponent, or from some of the attacks, he would sustain. From there he will often use the kinetic energy he draws to either increase the force of his attacks or convert it into magnetic energy to set up for devastating counterattacks or to reload his guns as he is fighting.
While in this range, he will normally use lead rounds to fight with, or very specific bullets to assist him against certain pesky foes. He will sometimes use certain bullets that can cause area denial effects to force certain adversaries to either make distance from himself or keep within close range. After which he will continue to use led bullets or if up against a skilled Kinetic or Magnetic mage he will use his Death's Promise to take them out when they least expect it.
Skill Level- Intermediate
Desmond has learned how to throw many different types of weapons, may it be knives, sharpened needles, and spears, Desmond is quite good at throwing them. Desmond will use these less often than his guns, but when he gets into close-ranged combat he will use them often like throwing daggers and the such.
Desmond will sometimes use throwing weapons in fights, however, he does not carry them on him often enough to matter. So often he will find objects he can improvise as throwing weapons and using them when he can.
Desmond will normally use throwing weapons more for 'fun' in a fight rather than as an essential weapon for his fighting. Often he views throwing weapons as a less efficient projectile than other ones, but it can be useful when caught in a bad situation.
LOL!!! Who uses these things?
Stay seething Knife Ears
Melee Weapons
Skill Level- Advanced
Among most of the Melee weapons, Desmond has practiced, the Polearm is one of his most used. A large wooden pole can be found anywhere and can make a great weapon. A spear, a bo staff, or mattering on what you affix to it, a hammer, an axe, or a large pick. However, when fighting in melee range, the most important things are often range and speed, as the spear is well known for both, with fast and strong strikes that can reach out farther than almost any other melee weapon.
Desmond had become quite skilled with Staves and Polearms, as whenever he is found without any ammunition, he will often need to rely on his gun to become an impromptu short spear, bo staff, or even a club. This soon changed to becoming a weapon skill he wished to foster as now he has become quite efficient at using Polearms and staves, to the point where if he needed to choose a melee weapon to fight with, he would take a spear knowing he can probably take on a Knight with it.
Skill Level- Intermediate
Desmond is practiced in swords and 2-handed blades, however less so than most of the weapons he has normally used. His skills with swords and 2-handed blades are fundamental skills, and he will often use them when it is one of the few things in his hand, however, it is not his favorite weapon. He will often use a mixture of blade attacks and kicks and mixing into close range for shoulder bashes, elbows, and headbutts.
Desmond sees the sword as more of a tool to use as a finisher rather than as a weapon he will use more, but he does think it's cool. This is why he has learned it a bit, but for the sake of fighting, he finds it less efficient than his other weapons.
Skill Level- Advanced
When Desmond uses a short blade or dagger, it can often be akin to a surgeon of the Dordian Order. He will normally use a dagger with a mixture of martial arts, yet his blade will often swing fast and with precision. Uses the blade to parry and deflect blades as he strikes from the other side with kicks, strikes, or getting them into a grapple.
However when using his blade while sneaking is that of an assassin, his skills to hide as a Magusjaeger, transferred almost seamlessly to sneaking as a silent blade and taking the lives of those he was tasked with. He silently moves around, almost making his presence unknown, until the blade is already through the abdomen of his target. He knows the areas on the body that will either instantly kill his target, or push the air out of them before they are able to scream.
When caught in a fight, Desmond will normally use his blade to disable a certain part of his target before going in for the kill. Slicing the wrist to deactivate the hand, slicing ligaments to stop the use of a limb, or even making large slashes over large arteries to bleed the person out in a fight.
Skill Level- Intermediate-Advanced
When Desmond is pushed to the point where no other weapons are able to be used, his fists are the things that come out.
Desmond has learned some of the fundamentals of multiple different unarmed Martial Arts, many of which he either learned through sparring against other mercenaries, soldiers, and his 'family' or through watching them be used so many times by different practitioners. Which makes Desmond formidable on first contact, as he can very quickly figure out what style to use to give himself an edge over his opponent.
But this is only often times a short-lived advantage, as if an actually studious practitioner of Martial Arts was to go up against Desmond, they can find his skills are lacking. His fundamentals are solid, but when it comes to the more nuances of certain styles he is an amateur at best. Yet when he gets pushed into an extended bout, Desmond pulls out his most practiced Martial Art, Kastäng.
Kastäng is the Eskandish traditional martial art. Desmond will normally not use it from the start of a fight because of its very long drawn to nature, it focuses on breaking not only the body but the opponent's spirit. This point can lead to Desmond facing off for multiple minutes, yet Desmond will switch to it when faced off with multiple opponents or when faced with an opponent who seems to be much strong than himself.
It was taught to him by the man he sees as a father figure from his Mercenary group, a man named Danyel, he taught Desmond a variation of Kastäng that focused more on the striking aspect of Kastäng. Using kinetic magic, focusing the energy the body can create and transfer all of it into each strike and grab.
Yet because of Desmond's RAS, he can only moderately use this ability, so he modified it for himself to reintroduce the multiple different grapples, while still using the teachings Danyel had shown him. Forming new standing strikes that lead into grapples and hold that seem to lead in from one to another to make use of every ounce of energy and strength he can create. Sometimes closing the gap a bit in the differences in power can be found when facing off against Mages who use kinetic magic in their martial arts.
Out of Options
This is for when he is out of mana, ammunition, his weapons are broken, and he is left exhausted.
When the Arch Zeno let out a laugh Desmond had a small smile on his face, he finds it hard to not feel good when someone else laughs. There's just something infectious, especially when it comes from the heart. As the Arch Zeno answered his question, Desmond was actually quite happy to hear that they were guided rather than controlled. As they continued, Desmond began looking around taking notice of the people around him, he was trying to figure out certain commonalities between each person, nationality seemed not similar, gender seemed not much of a factor, honestly, Desmond could not make 100% certain commonality that leads each person here. Maybe there was none, maybe all these people were able to pass each of these tests and made it here. Through Desmond's inspection he found at the moment when the man who brought them here spoke out in addressing them, he broke away from his scanning and listened in.
As the man spoke Desmond didn't have much to dissect, he seemed to have laid most bare. He had gripes with how the school had been taking most things with a detached look, and the old man was not happy. Now the old Wizard was booted from the table and told to take some students for the off days, and they would be those students. Desmond was excited about the idea, to be taught by someone who was strong was the exact thing he wanted, so when offered a seat Desmond took it up and was prepared for whatever to come.
As what was to come was an opening that showed them to another place, Desmond was surprised beyond belief, he heard of such things but had no clue it would look so strange. It was like looking into a mirror, but what showed through was a different image. With the image of different places at different times, Desmond started to quickly decipher what he was looking at as the old mage spoke. Naming off each of the places, and what was happening, Desmond started to understand that these were like doors to other places, they could see into them, and since they were on the other side of the world, they are in quite a different time than what they were. Unlike them being in the early morning, they would be experiencing nighttime. Desmond watched and listened with great intent as the Great Mage explained the situations occurring. Desmond wondered which of these 3 he would have been picked to undertake, and it was shown that he would be on the mission to take on the pirates, reclaim the artifact that they have taken, and the princess they have captured.
Desmond's mind started running rampant as to what to expect, pirates are a certain type of ilk, yet from what he saw from the doorway, it was possible that they had a much more established island they work from. Before Desmond could even ask for extra information, the Mage of great foresight already gave to them papers with the information that they needed plus the extra information he could provide. Desmond began looking to his supposed companions, yet before he could even go to them, the Grand Wizard spoke once more and informed them that with this, they will have half an hour to plan before he will reopen the portal and the missions will begin. They were also allowed to ask for anything they needed, within reason most likely meant things like artifacts would not be able to be procured, but simple things and materials would probably be possible. Yet Desmond was quite interested when he picked out a student who was here, to be someone who would also procure some of the items they needed from the school. Desmond took a moment to deduce the reason, and there would be only one real reason, that that girl should possibly be able to open up doors as the Master Mage could. After all, she is wheelchair-bound so for her to go and procure the items by hand would make no sense, unless the old man likes to bully young girls.
Desmond didn't assume the old fart would do such a thing, so he began making a list of things he immediately thought would be needed.
The List Desmond quickly formed up for Jocasta all came from his room so it was easy to find:
1. His guns: both the long gun and pistol are found on his bed.
2. His titanium and leather ammo pouches, both of which are found right next to his guns.
3. His Black powder Horns, he has 2 right next to his guns.
4. His bag of tools, the satchel can be found in his second desk drawer to the right-hand side.
5. His 2 coin pouches, each of them are found in the top left and right drawers. One is filled with actual money, specifically in Perrence currency, as it was one of the most efficient coins for his use at the moment. While the other is filled with fake Revidian coins made of nickel, magnesium, and some gold. As with quick chemical changes and physical manipulation through the Gift he can make them look like any coin. Yet when done on the spot, when they are inspected it is very easy to tell that these coins are fake as the work on them is quite poorly most of the time. But given enough time and reference material Desmond can make them look very similar to their real counterparts.
The List Desmond quickly formed up for the Old Man was a bit different:
1. He needed appropriate attire for himself and his team. This is the most important because if they stick out in the wrong way then they could just be screwed from the get-go.
2. A chest with a random assortment of jewels and coins from Eskand. Something on the heftier side would be nice, but as long as it looks like they have a decent bit would be the best. Even if it's a chest filled with fake pieces, then having a top layer of more expensive proper pieces, is fine. Maybe a few Neskal, but not too many. It needs to look like we are not just some chumps, it'll make us look like we have some actual steam to our chuff.
3. A few bottles of strong alcohol from Eskand and a bottle of some of the finest wine Revidia has to offer, also a Keg of something cheap, there might be some people who have loose lips with a wet whistle.
4. A few weapons for those who don't have any, a cutlass for those who don't have a melee weapon, including one for Desmond himself, and a pistol with a black powder horn and ammo pouch for those who don't have one. These are not for the idea of actually fighting, but this is needed to maybe hide them a little by looking like they belong.
5. A large makeup kit, they need it to try and 'age' a few of them, because some look a little too fresh-faced. Some need a few fake blemishes, and others need to be given a certain look, once similar to those who've seen combat. Is Desmond the best? No, but it will be better than nothing.
Once Desmond finished his lists, he made his way to the young Girl in the wheel-chair first. He handed her his list and said, "This is the list of things I need from my room. I am in the Commons dormitory, with the building being in the farthest area nearest to the North-East wall of the living areas. I am in the building with the large mismatched colored tiles on the roof and is the one nearest to the Merchant dormitories. When you enter the building I am in the room farthest left making it closest to the Merchant dormitories. When you enter you will see a window directly in front of you, with my Desk being placed on the left-most wall and my bed is on the right-most wall with a large black banner with a red sun on it. Hopefully, that will be enough information for you to get the items from my room". Desmond assumed she would need some understanding of where she would need to open the door, so he decided to try and give the most detailed area description he could. After all, there are probably a lot of people who will start asking her to grab things, so Desmond wanted to make it quick for her. Before Desmond leaves he gives a light head bow to the Jocasta as he says, "Thank you for grabbing my items for me. It's much appreciated".
For the Geezer on the other hand he had a much more extensive list that would require a bit more work, but he assumed someone as old as him, knew where he could find some of the stuff. When Desmond handed him the list he began to speak to him, "This is the things I think we'll need. Most of which on the list will have a quick excerpt on why we'll probably need them. A few of which I think would be easy to procure and are also essential, but if the chest of treasure and alcohol is unable to be gathered during the time, that is fine, we'll figure something out". Before Desmond leaves he gives a light head bow to the Old man as he says, "Thank you for grabbing those things for me. I hope you find it easy to procure the items".
Once Desmond made his way over to his group and sat down to begin listening in on what they were talking about, Trypano immediately brought up the lack of information. Desmond agreed, they had nothing on the most important bits of the puzzle, yet he was hoping with what he had cooling they could alleviate it a little. Once Trypano had said her piece Desmond spoke on his side of it, "We have nothing much the ship nor her captain and crew, this is true. I believe we can learn a bit from those on the island, but it will require a bit of acting and playing on our part".
Desmond let the idea sit for a moment as he adjusted himself to being leaning in before he continued, "So, we'll need to blend in and become like a pirate, using makeup and disguises to get close and acting our way in to be able to actually start talking with them. From there we will use a few tactics to get them to talk, such as getting some of them drunk, wooing a few, or even capturing a few to interrogate-". Desmond took a quick scan while saying that, seeing what kind of people he was working with, after all, no matter how good his idea is, if they would not work with it, then they will need to figure something else out while they still can.
Desmond continued talking, "From there we can make a plan of attack with more information. Who knows maybe we will be able to find some unlikely allies during our time there. After all, there seems to be a band of Pirates who seems to be at odds with our target". The last part was left with a bit of a shadow of a grin like Desmond was already thinking of using them to help their ends.
Ismael had made his way over to the beach that once had a column of razer wind. As once he got there he saw the column had slowly disappeared and Annya was holding both Shae and Raven. The event had ended, it seems Raven had been the perpetrator of the tornado appearing. Ismael had some assumptions about what could have caused Raven to go into an emotionally unstable state. But this was not the time, the main event ended, which meant the fallout was about to begin.
It seemed Annya knew this as well, as she saw him and Kharne were there and asked them to accompany them. Ismael let out a sigh as he then said, "Yeah, that would be for the best". As Ismael made his way closer he began to notice both Raven and Shae were disappearing. At first, Ismael was worried, but he started figuring out what was happening, Annya was using her light magic to bend the light and make them hidden. Ismael let out another sigh of relief as he then says, "Alright you two, we'll need to start heading off. Make sure to stay close behind me and Kharne, leave next to no room as we go okay?". Ismael waited for a response to occur before they started moving, he had no clue where they'd be if they didn't stay in close contact, but they couldn't hold hands or a rope because then it'd be obvious.
Upon Onarr's voice coming out, Desmond's blood ran cold. Desmond was not ready for someone to speak, so to hear any noise immediately sent him on red alert. At that moment he was about to curse, but he noticed that at that moment their surroundings changed. The once draft and damp stairwell had changed now to a large and dry study. Yet study wasn't an apt description, a much better one would be a cathedral to knowledge. This place had large books shelves that stood taller than most buildings would ever reach, a large table akin to a king's dining table fit for himself and the hundreds of his nobles, many different stations filled with magical and scientific apparatuses, and translucent art made for the windows. Everything here was marvelous as Desmond knew whoever owned this place would have to be absolutely rich.
Desmond forgot for a moment to yell at Onarr, as everything here surprised Desmond, as he took everything in. Yet his eyes landed upon the probable owner of this study. He was an elderly man who stood there and…Desmond had no clue who the man was. Honestly, Desmond knew jack squat about most things related to the culture of magic, Desmond just assumed he was some Mage who had some major control over some very powerful magic. Not only was he able to control hundreds of birds, but also he was able to seamlessly make sure none of them were able to sense or notice each other, and then finally transport all these people here at once.
Even when others brought up his name, Desmond had Zero clue on who the guy was, he thinks he heard his name before, but he isn't really clicking anything. Desmond was quite curious about something, so raised his hand like he was normally told to do in class and then immediately spoke after, "Uh, sorry sir, I'm not very familiar with you, so sorry if I butcher your name. Paradigm Hung'horas, I was wondering if you were the one in the crow?"
Desmond honestly thought his first name was kind of weird. Who names their child Paradigm anyways?
So I made some new bullet ideas. Now taking in the idea of "Kill things Deader" is not the best method, I had made a good portion of these having a non-lethal/less-than-lethal effects, different effects, and making them for them to not just be bullets that "Kill things Deader".
I also added how they are made and how the spell is used. I would like to hear some feedback on the ideas I put here.
This will also now include all my old Bullet designs.
Safe-T Bullets
Safe-T Bullets- Desmond has created special equipment for him to be able to create bullets made of Seal fat. This equipment is made to create a sphere of Seal fat that will then be hardened through intense cooling to create a hollow ball with a small hole that can be used to fill them. When it is filled a small amount of seal aft is then placed to cover the hole before it undergoes another freezing process to fully seal the bullet.
When these bullets are fired, they will travel at around the same speed as a normal bullet but will shatter on impact with even the softest of objects, like skin. Having the most damage it deals with the target is leaving a large bruise and breaking of the skin, but nothing that would be life-threatening if it was to hit the target in a nonlethal spot, but if it hits one of these spots it can still be deadly: in the head, on the neck, or on the chest near the heart. These bullets allow Desmond to create nonlethal/less-than-lethal bullets and bullets that can carry the things he needs to create chemical reactions for nonlethal effects.
Arcane:
Lich’s Touch- Desmond can draw the heat from targets, either stunning, weakening, or killing it depending on how much is drawn. This can also be used on other objects to chill them to a very high degree. (tiered 1-3)
- Lich's Curse- Having Supercooled liquid Oxygen held within, upon impact the thin titanium ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will allow the release of the liquid Oxygen which Desmond will then cause the liquid to be turned into a super cold gas to surround the target in intense cold. This can also be used to chill and freeze things very quickly. However, something horrific happens when introduced to intense continuous heat, as it will cause a very intense and violent explosion. As the Oxygen will expand very quickly and ignite and cause an explosion. If Desmond uses Dragon's Rage, the explosion will become the size of being able to kill someone within a 5-foot radius with ease and within 10 feet if they are not expecting it. This also has the extra effect of instantly putting out fires around it as it takes all the oxygen in the area and instantly consumes it.
These bullets will be made of titanium walls, using special tools designed by Desmond, he will form a hollow titanium ball. As he has another titanium tube that he will constantly be drawing heat from to make it become supercooled. Once it becomes cold enough, a liquid will start forming at the bottom, which is the liquid Oxygen. After which Desmond will pour the liquid Oxygen into the titanium ball. After which he will place a small cone wedge into the hole, which after everything cools, will seal any tiny cracks from the expansion of the titanium become super cold. When the titanium is this cold, it must be held within a sealed titanium container that can keep the Bullets cooled for up to 24 hours. After which will need to be disposed of quickly as it will begin to expand and explode and will cause major injury. These Bullets are very expensive to create, but can these can be made anywhere Desmond is, as using heat to both supercool Oxygen and superheat the titanium to help him form the proper bullets and wedges to seal them, allow them to be able to be a very explosive and dangerous bullet, similar to his Hellfire Bullets, but being able to be made anywhere.
Kinetic:
Deadstop- Stops a target completely, rendering it motionless and filling the caster with energy. (tiered: 2-3)
- Death's Promise- This bullet is one of the stranger ones Desmond made, but it was made with the express purpose to take care of pesky mages who try to control his bullets or stop them from hitting their mark. As this is a hollowed-out lead bullet with a small thin cage that holds a steel ball within. When this bullet is fired, Desmond will take control of the steel ball within to control the bullet, as with this, he can still manipulate the bullet as small nudges will not make the steel bullet break the lead shell, but if someone was to try and take control of the bullet, they will normally take control of the surrounding area to stop the bullet. Allowing for the surprise of Desmond's control of the more dense and stronger steel bullet to break through the lead, and away from their control. Which would give Desmond the extra moment he needs to take out the target he needs to.
These bullets will be made of lead, using special tools designed by Desmond, he will form two hollow lead ball halves before fitting them with a small metal cage that holds a steel ball within them. He will make these bullets with a thin lead ring that surrounds and seals the two halves together, which also allows him to know which bullet this is.
Solid Telekinesis- Allows the caster to manipulate solids, moving them where they wish. (tiered 1-3)
Mountain Shaker- Desmond creates an extra-large bullet made of depleted uranium core with a lead outer shell, making the bullet about 3 inches long with a hollowed back that is packed with black powder to provide additional propulsion for this ludicrously heavy bullet. Upon firing Desmond will use his chemical magic to make the explosive force much more powerful, after the bullet leaves the barrel Desmond will begin to use kinetic energy to control and speed up the bullet to reach a much faster velocity than could naturally be created from Modern Technology. When this bullet makes an impact Desmond will then use his Kinetic magic to use the energy from the impact of the bullet to shift physical energy quickly. When using it on earth and soil he can shift it to make a wall of about 6 feet tall 5 feet wide and about 6 inches thick from a decent distance away.
Also, this bullet is pretty good at punching a hole through most defenses as most forms of basic armor crumple to the unrelenting force this bullet can produce.
Chemical:
Inferno- Desmond mixes substances in a target within his magic range and adds heat in order to cause combustion and fire. Can amplify, intensify, and spread the fire. Given enough energy and the presence of the right fuel, can result in a hellish inferno. (tiered: 1-3)
- Inferno Bullets- Having Phosphorus held within, upon impact the lead ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will allow the release of the Phosphorus which Desmond will then cause to react and ignite, creating an intense flame in the air or inside the target which will either burn the person from the inside or start catching others around on fire.
These bullets will be made of lead, using special tools designed by Desmond, he will form a hollow lead ball before filling it with phosphorus and then properly sealing it. He will make these bullets with the copper disc that covers and seals the hole that was formed, which also allows him to know which bullet this is.
Cloud of Corruption- Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3)
- QuickSilver Bullets- Having Mercury held within, upon impact the lead ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will allow the release of the Mercury which Desmond will then cause to react and turn into a gas, causing anyone near the gas to begin to experience acute Mercury poisoning. Causing perfuse sweating, increased heart rate, skin discoloration, muscle weakness, vomiting, and because inhalation is almost guaranteed, if the person is unable to be treated by magic to take out the mercury within about an hour, those affected by the Mercury have a high chance of dying, with each passing hour raising the lethality chance.
These bullets will be made of lead, using special tools designed by Desmond, he will form a hollow lead ball before filling it with Mercury and then properly sealing it. He will make these bullets with the silver disc that covers and seals the hole that was formed, which also allows him to know which bullet this is.
Dragon's Rage- Alters the chemical composition of target substances or combines them in such a way that an explosion results. This explosion can be amplified, intensified, spread, and perpetuated based on the availability of combustibles and the skill of the mage in improvising them and controlling the results. Under the right conditions, it can level an entire block. (tiered: 2-4)
- Hellfire Bullets- Having a duel layer bullet, with the first holding black powder and the second holding a form of thermite, upon impact the lead ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will cause it to react and ignite, creating a small explosion, and when this explosion occurs, it will cause immense inward force that will burst the inner layer and cause the thermite to explode, which will cause an intense explosion to occur, with enough force to explode a human target with ease. At this point Desmond would use Dragon's Rage to amplify the explosive force to an extreme degree, making it become something near a large bomb able to clear a 30-foot radius with ease.
This is Desmond's most volatile bullet to date. As this is a bullet that is actually 2 layers the first and outer layer of the bullet is of steel and lead and is filled with black powder and metal oxide to cause a spark when it deforms. While the second and innermost layer is a steel ball that holds iron and aluminum oxide that was made into fine dust akin to that of silt and fine sand. The primary purpose of the outer layer is to cause enough explosive force to break the inner steel and cause immense pressure on the iron and aluminum oxide. Upon this point will ignite and explode with intense force creating a vacuum-like explosion, with even the half-inch ball of this mixture under the pressure that would be able to blow a large hole in a human-sized target.
This bullet is something of an endeavor to make, as it requires many steps when making the inner core. Needing to go through the arduous process to make a fine iron and aluminum oxide dust mixture. As this can take a few hours on its own, he can make large batches while doing this but needs multiple pieces of safety gear just to do it, as inhaling the dust can kill you. After this, he needs to form an iron ball because this mixture can be very dangerous when met with too much electrical charge, and steel is very stable for acting as a casing while holding it. After this, sealing takes much time, as he needs to cold forge and form a thin casing around the steel ball. After which he will need to make a hollow lead ball that he will fill with gun powder and seat the steel ball in. After sealing this one with a second cold-forged steel casing around the lead to properly seal it all together.
This is not only the most time-consuming bullet, but also one of his more expensive to make, as he will be able to make 5 Hellfire Bullets within a 16 hour period, and would not be one he could make easily without the right tools. Meaning if he was to try and create one of these while he's away from his many specialized tools and machines, it would be impossible to make one.
Touch of Volatility- Desmond is able to turn normally inert and stable substances violently reactive or corrosive by rendering them highly acidic or basic. (tiered: 2-3)
Ahn-Shune's Light- Having metal powder and salt held within. Desmond will cause the mixture within to become volatile and fuse together. When it reaches the maximum energy the ball will explode producing a loud explosion and bright light, which is a blinding flash of light that can stun, disorient, or even permanently blind a target.
These bullets will be made of lead, using special tools designed by Desmond, he will form a hollow lead ball before filling it with metal powder and salt and then properly sealing it. He will make these bullets with an iron disc that covers and seals the hole that was formed, which also allows him to know which bullet this is.
Cloud of Corruption- Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3)
Devil's Tears- Having a very concentrated chemical compound held within, the Safe-T bullet will break upon impact if it hits a surface. Allowing the release of the compound held within, which Desmond will then cause to react and turn into a gas, causing anyone near the gas to begin to experience intense pain. As it will begin to cause their eyes to water, making their throat sting, making it hard to breathe, and in the case of their continued exposure, more long-lasting effects as it will begin to cause long-lasting lung damage, and impairment of vision and if exposure is long enough lasting it might even cause permanent damage.
These bullets will be made of Seal fat that is then hardened, using special tools designed by Desmond, he will form a hollowed-out bullet of this hardened fat before filling it with the chemical compounds he uses by breaking down Seaweed into an oil. He boils the Seaweed, then introduces acids to break it down into its oil, as he then combines the oils with magnesium powder that turns it into a gel. For one bullet he needs about 2 pounds of seaweed and 10 grams of magnesium powder. Yet the stability of the substance is quite good as once within the bullet it can last up to 1 year before becoming less than effective.
Cloud of Corruption- Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3)
Mother's Breath- Having water held within, Desmond makes a larger Safe-T bullet that is about 2 inches long to allow for it to hold more water. Upon impact the Safe-T bullet will break upon a surface, allowing the release of the water held within, which Desmond will then cause to react and turn into a gas, which can help put out fires, cool things down, and in very special cases, like if he uses his Lich's Curse bullet, freeze things.
Cloud of Corruption- Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3)
Snake Bite- A highly concentrated mixture made from Wolfsbane held within, Desmond stores the mixture within one of his Safe-T bullets. Upon impact the Safe-T bullet will break upon a surface, allowing the release of the mixture held within, which when on the skin will begin to stick to the skin and begin to get absorbed quite quickly. After a few moments, the area will begin to feel numb, and tingly, and begin to form a rash. After a bit of time, the mixture will be fully absorbed and will make the entire area, such as a limb, begin to become completely numb, rash-covered, and almost impossible to properly move. If enough time passes, more symptoms will start appearing across the target: vomiting, sweating, frothing at the mouth, confusion, dizziness, numbness, tingling around the face, mouth, and limbs, and a burning sensation in the abdomen. These symptoms appear within an hour of exposure and death follows within 6 hours.
Desmond can also use his Chemical Magic to turn the mixture into a gas, making it a much more lethal form of its use, rather than numbing a body part, it will begin to expedite the process to cause Wolfsbane poisoning within those who inhale the gas.
Cloud of Corruption- Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3)
Blessing of Rest- A high concentrated Opium is held within, and Desmond stores the mixture within one of his Saft-T bullets. Upon impact the Safe-T bullet will break upon a surface, allowing the release of the mixture held within. The opium within will begin to absorb into the area and begin to numb the area of impact to either make a grievous wound from far away stop hurting as much or make motor control for the individual hit by it. When Desmond uses his Chemical Magic, he will turn it into a gas that can easily be inhaled, as it will begin to dull the senses of those who inhale it, pain starts to disappear, the many chemicals within them, such as endorphins, adrenaline, and other such things will begin to be slowed, as with enough of a dose those who inhale the gas will find it difficult to stay awake.
Binding:
Gift of Ahn-Oraff- Surrounding energies that could be used by enemies to draw from are instead turned into matter and rendered useless to other schools of magic. (tiered 2-3)
Dragon's Will- Having Iron oxide, iron dust, salt, and water held within a Safe-T bullet that is about 3 inches long, it holds quite a bit of these substance, as the Safe-T bullet will break upon impact if it hits a surface. Allowing the release of the compound held within, which Desmond will then cause to react with a little heat energy and ignite, with this causing an intense release of light, heat, and sound. From here either he can use this as a way to quickly give people energy to do many of their different spells, or he can use it to increase his range and act as a focal point for him to start to convert the energy in the area of it to useless matter and rendering it useless to most schools of magic, like converting fires, converting electricity, and even some more intense heats into sputtered wisps.
These bullets will be made of Seal fat that is then hardened, using special tools designed by Desmond, he will form a hollowed-out bullet of this hardened fat before filling it with the chemical compounds he uses then putting more Seal fat in the hole and cooling it down as well to harden it. As when this mixture makes the impact it normally has enough force to cause the reaction needed, but not always, so Desmond will normally use magic to make sure it will have the proper effect every time.
Gift of Eshiran-Zept: A magic-user draws offensively from a projectile or other physical object, destroying the threat that it represents. (tiered 1-2)
Embrace of Eshiran- A projectile made of 9 thin 2-inch iron rods with Seal fat covering them attached together with metal wire also covered in hardened Seal fat and a thin metal sheet encasing it all. When this projectile is fired, Desmond can at any point use some basic drawing from the projectile to destroy the metal casing surrounding the projectile, allowing it to open and turn into a thin metal net. Once it makes contact with a target the metal wires will enclose the target and capture them. The Seal fat that is on both the rods and the wire is meant to soften their impact of them and dampen the cutting force that they have, allowing this to be a less than lethal option for capture, but it does not dampen all the force, so aiming for more clothed opponents is a much better idea.
Desmond also uses this to disrupt many different types of attacks, may it be projectiles, thrown spells, and even to trip up people who are trying to do attacks and the such.
Magnetic:
Negative charge- A foundational skill that causes a target to become negatively charged, making it highly susceptible to magnetic and electrical attacks as well as magnetism and self-damage. (tiered: 1-2)
Positive charge- A foundational skill that causes a target to become positively charged, making it highly susceptible to magnetic and electrical attacks as well as magnetism and self-damage. (tiered: 1-2)
Attract- The mage uses an opposing charge to pull a charged target towards them or any appropriate conductors in the area. (tiered: 1-2)
Hundrian's Arrow- A projectile with a cone tip, a thin cylinder shaft, and then ending with a flat bottom, like an arrow, made of iron that is around 3 inches long. In the center of both the cone and the shaft, Desmond has put a copper ball and a copper rod in to keep hold of the magnetic charge for much longer. As once Desmond is ready to fire the arrow he will either negatively charge or positive charge. When it hits, it will dig into the target and imbed itself into it, most likely bending the shaft and squashing the cone head inside making it very difficult to take out.
If he is fighting something and it survived the arrow, he will then switch to steel balls that he will do the reverse charge on them, to then begin to allow him to fire them to track and home in on the arrow, allowing for Desmond to use less energy to keep track and turn corners to hit targets.
If he uses it on a large object like a cart or the such that he needs to keep track of, the arrow would make great work as it can hold its charge for a good bit of time meaning the main thing he would need to do is make sure he has the opposite charge on an object and use it to track it.
About me:
I am an amateur writer at best as I have had a bit of experience writing short novels and stories as a side gig (Don't ask me for help unless you are desperate. I barely know what I'm doing half the time!)
I mostly Rp on medieval fantasy, modern fantasy, and modern slice of life. However, I am always willing to do anything. And I have been roleplaying for about 8 years now.
I have a pretty open schedule right now, other than planning DnDs, and looking for a job. (Still praying that one day I can get payed to play DnD or by playing videogames, but I haven't made a dollar yet).
PLEASE IF YOU THINK I FORGOT AN RP MESSAGE ME!!!! I CAN GUARANTEE THAT I FORGOT AS I WAS PROBABLY PRAYING TO THE GODS OF CHAOS THAT I WOULD BE ABLE TO WIN THE NEXT GAME OF MAGIC I'M GOING TO PLAY!!! (In all seriousness I'm very forgetful and scatter brained, just send me a message and I should be able to pump out that post in no time)
The partners I am looking for right now is people who are chill and relax as well as just some genuinely nice people to chat to and play with. Any style is fine, just be ready as there are time where it will take some time for advanced posts will take me a few days.
Other than that I like to listen to music and anytime someone asks me to do a thing, 90% of the time I will just do it as I just don't care enough. But I will not sing, my voice is garbage and I am not confident enough to even try to learn now.
<div style="white-space:pre-wrap;">About me:<br>I am an amateur writer at best as I have had a bit of experience writing short novels and stories as a side gig (Don't ask me for help unless you are desperate. I barely know what I'm doing half the time!)<br><br>I mostly Rp on medieval fantasy, modern fantasy, and modern slice of life. However, I am always willing to do anything. And I have been roleplaying for about 8 years now.<br><br>I have a pretty open schedule right now, other than planning DnDs, and looking for a job. (Still praying that one day I can get payed to play DnD or by playing videogames, but I haven't made a dollar yet).<br><br>PLEASE IF YOU THINK I FORGOT AN RP MESSAGE ME!!!! I CAN GUARANTEE THAT I FORGOT AS I WAS PROBABLY PRAYING TO THE GODS OF CHAOS THAT I WOULD BE ABLE TO WIN THE NEXT GAME OF MAGIC I'M GOING TO PLAY!!! (In all seriousness I'm very forgetful and scatter brained, just send me a message and I should be able to pump out that post in no time)<br><br>The partners I am looking for right now is people who are chill and relax as well as just some genuinely nice people to chat to and play with. Any style is fine, just be ready as there are time where it will take some time for advanced posts will take me a few days.<br><br>Other than that I like to listen to music and anytime someone asks me to do a thing, 90% of the time I will just do it as I just don't care enough. But I will not sing, my voice is garbage and I am not confident enough to even try to learn now.</div>