[quote=@dragonmancer]
Name: Kilgarrah
Titles or Aliases: Scale Summoner
Gender: Male
Age: 22
Race: Human
Color: RED BLACK GREEN
Appearance:
Brief personality: Being raised as a tribal warrior in the harsh landscape of Jund, you could expect the savage nature of Kilgarrah. While he has learned to control his temper to some degree ever since he became a planeswalker, he gets stressed in urban environments which can lead to bursts of rage and destruction if left unchecked. He is at home with harsh environments of tall volcanic mountains, hot swamps and wild jungles, simple forests or nontropical wilderness are boring to him. His passion comes from great reptilian beasts, most notably the dragons that he was raised to fear and respect, battling beasts and warriors alike, and the simplicity of an environment with no laws or complexity. While he can tolerate calm and social interactions, he can easily become a bloodlust-filled monstrosity. When not in the mood to destroy or 'naturalize' his surroundings, slay beasts or slaughter men, he can be best described as tolerant, observant, and quiet. Rarely does he speak, only speaking when he is spoken too, or when it is necessary for him to do so. Becoming a planeswalker has taught him some self control and wisdom beyond the mindless rampaging mindset of those in Jund, and he is able to some degree avoid violence should he see it unnecessary. Though he doesn't attack randomly most of his solutions to any problem is of violence in one way or another.
Home plane: Alara, Jund.
Equipment: None other then is clothes, as his appreciation for natural, self produced strength has him disdain the use of weaponry and other equipment.
Abilities:
[*] While most would assume he has significantly less mana then the average planeswalker, in reality this is because the spirits of creatures cling to him and feed off of his mana, so he has little mana to use. The creatures were of his home plane and were 'tamed' by him after his spark ignited, and before he left Jund. These spirits are of various dragons, wurms, and hydras, and with what mana he has to spare he can evoke or even summon these creatures to his aid, or borrow their own forms for his own. Generally, Wurms provide raw power and earthen destruction, dragons, though not as powerful, still provide much bulk along with the advantages of flying and breathing destructive flames and lightning, while hydras have the potential to grow exponentially at the cost of more mana.
[*] He can siphon corpses and other biomatter of either dead or weak life force, converting the absorbed magic into his own temporarily. Essentially he can only do this to corpses. The mana absorbed this way leaks overtime so it is only useful within a few hours. This can allow him to get boots of mana and potentially cast more powerful spells and abilities.
He can regenerate organic matter or wounds and other damaged living things with use of mana that has been siphoned by this ability as well.
[*] With the use of his three 'patron' creatures, he has typically three ways of using them. Firstly he can evoke them as solid-like spirits without too much mana, manifesting them for short-term effects, attacks, and for other purposes made to be used like sorceries and instants rather then creatures. Secondly, though with more expense of mana, he can summon various of these spirits into actual companions, casting these creatures is made to last and he can un-summon them at any time. It is difficult for him to summon more then 1 creature at a time as they constantly exhaust his mana supply while in physical forms. Thirdly he can use the forms and powers of these spirits to transform himself into various forms of the like, borrowing the strengths and powers of his patron creatures such as turning into a dragon of his creation, or to only partially transform himself such as giving himself claws, iron-like scales for skin, wings, or sprouting tentacle-like serpent heads, or doing something like the card banefire.
[*] Lastly, he can errode artificial creations and magical enchantments, though the stronger the target the more mana he has to expend to reach this goal.
History: Born in Jund, when the plane was still divided, Kilgarrah was raised by a mix tribe that resided near an active volcano. This tribe was comprised of humans, viashino, and goblins, strangely. The tribe was formed from various outcasts and survivors of other destroyed tribes. The tribe, like most other tribe, were savage warriors and with use of primitive weapons they constantly waged wars and battles against other tribes and hunted great beasts for food. And like other tribes they were fearful of the dragons, the sky tyrants that dwarfed all others save a few exceptional creatures that remained under the reaches of the sky. Despite most of his peers using primitive weapons, Kilgarrah relied on his physical strength alone to crush his enemies, often running into the heat of battle avoiding the weapons of his opponents before kicking or punching them down with brutish ferocity rivaled only by his viashino allies, which were the ones that taught him such power. Despite the disadvantage he miraculously survived though with many scars. The tribe was shattered when one of these hellkites laid ruin to the camp. Tents ablaze and friends and family being burned, eaten, or trampled over. There weapons were useless against the powerful dragon. In pure rage and grief, emotions much stronger then he had ever felt before, his planeswalker sparked ignited, and with great magic strength he defeated the hellkite after a lengthy battle. This dragon, who he named Viletooth, would be the first of the many spirits he would defeat and bond with. However it wasn't until much later that he discovered the true extent of planeswalking, and accidently discovering Omara, during the chaos that was happening during Alara's mendng. It was here he decided to spend many years taming himself into being a more civilize and wise individual, in hopes of controlling his savage nature brought up from his back round.
Card:
[/quote]
Your character is 22, born pre-conflux. Phoenix's character is 92, born post-conflux. I suggest you edit your CS.
Name: Kilgarrah
Titles or Aliases: Scale Summoner
Gender: Male
Age: 22
Race: Human
Color: RED BLACK GREEN
Appearance:
Brief personality: Being raised as a tribal warrior in the harsh landscape of Jund, you could expect the savage nature of Kilgarrah. While he has learned to control his temper to some degree ever since he became a planeswalker, he gets stressed in urban environments which can lead to bursts of rage and destruction if left unchecked. He is at home with harsh environments of tall volcanic mountains, hot swamps and wild jungles, simple forests or nontropical wilderness are boring to him. His passion comes from great reptilian beasts, most notably the dragons that he was raised to fear and respect, battling beasts and warriors alike, and the simplicity of an environment with no laws or complexity. While he can tolerate calm and social interactions, he can easily become a bloodlust-filled monstrosity. When not in the mood to destroy or 'naturalize' his surroundings, slay beasts or slaughter men, he can be best described as tolerant, observant, and quiet. Rarely does he speak, only speaking when he is spoken too, or when it is necessary for him to do so. Becoming a planeswalker has taught him some self control and wisdom beyond the mindless rampaging mindset of those in Jund, and he is able to some degree avoid violence should he see it unnecessary. Though he doesn't attack randomly most of his solutions to any problem is of violence in one way or another.
Home plane: Alara, Jund.
Equipment: None other then is clothes, as his appreciation for natural, self produced strength has him disdain the use of weaponry and other equipment.
Abilities:
[*] While most would assume he has significantly less mana then the average planeswalker, in reality this is because the spirits of creatures cling to him and feed off of his mana, so he has little mana to use. The creatures were of his home plane and were 'tamed' by him after his spark ignited, and before he left Jund. These spirits are of various dragons, wurms, and hydras, and with what mana he has to spare he can evoke or even summon these creatures to his aid, or borrow their own forms for his own. Generally, Wurms provide raw power and earthen destruction, dragons, though not as powerful, still provide much bulk along with the advantages of flying and breathing destructive flames and lightning, while hydras have the potential to grow exponentially at the cost of more mana.
[*] He can siphon corpses and other biomatter of either dead or weak life force, converting the absorbed magic into his own temporarily. Essentially he can only do this to corpses. The mana absorbed this way leaks overtime so it is only useful within a few hours. This can allow him to get boots of mana and potentially cast more powerful spells and abilities.
He can regenerate organic matter or wounds and other damaged living things with use of mana that has been siphoned by this ability as well.
[*] With the use of his three 'patron' creatures, he has typically three ways of using them. Firstly he can evoke them as solid-like spirits without too much mana, manifesting them for short-term effects, attacks, and for other purposes made to be used like sorceries and instants rather then creatures. Secondly, though with more expense of mana, he can summon various of these spirits into actual companions, casting these creatures is made to last and he can un-summon them at any time. It is difficult for him to summon more then 1 creature at a time as they constantly exhaust his mana supply while in physical forms. Thirdly he can use the forms and powers of these spirits to transform himself into various forms of the like, borrowing the strengths and powers of his patron creatures such as turning into a dragon of his creation, or to only partially transform himself such as giving himself claws, iron-like scales for skin, wings, or sprouting tentacle-like serpent heads, or doing something like the card banefire.
[*] Lastly, he can errode artificial creations and magical enchantments, though the stronger the target the more mana he has to expend to reach this goal.
History: Born in Jund, when the plane was still divided, Kilgarrah was raised by a mix tribe that resided near an active volcano. This tribe was comprised of humans, viashino, and goblins, strangely. The tribe was formed from various outcasts and survivors of other destroyed tribes. The tribe, like most other tribe, were savage warriors and with use of primitive weapons they constantly waged wars and battles against other tribes and hunted great beasts for food. And like other tribes they were fearful of the dragons, the sky tyrants that dwarfed all others save a few exceptional creatures that remained under the reaches of the sky. Despite most of his peers using primitive weapons, Kilgarrah relied on his physical strength alone to crush his enemies, often running into the heat of battle avoiding the weapons of his opponents before kicking or punching them down with brutish ferocity rivaled only by his viashino allies, which were the ones that taught him such power. Despite the disadvantage he miraculously survived though with many scars. The tribe was shattered when one of these hellkites laid ruin to the camp. Tents ablaze and friends and family being burned, eaten, or trampled over. There weapons were useless against the powerful dragon. In pure rage and grief, emotions much stronger then he had ever felt before, his planeswalker sparked ignited, and with great magic strength he defeated the hellkite after a lengthy battle. This dragon, who he named Viletooth, would be the first of the many spirits he would defeat and bond with. However it wasn't until much later that he discovered the true extent of planeswalking, and accidently discovering Omara, during the chaos that was happening during Alara's mendng. It was here he decided to spend many years taming himself into being a more civilize and wise individual, in hopes of controlling his savage nature brought up from his back round.
Card:
[/quote]
Your character is 22, born pre-conflux. Phoenix's character is 92, born post-conflux. I suggest you edit your CS.