An acclaimed explorer. He seems to enjoy partying out of his mind and exploring places regardless of whatever someone has to say about it. When he first emerged to the public eye after defeating a Ragnarok and a Kraken on his own- a feat that most Huntsmen don't just achieve easily- he had no last name, referring to himself as "Walter". The name "Bridgeman" only came later after he began his adventuring days. He was once the active captain of the Unnamed Ambition, a large ship that can combat underwater Grimm extraordinarily well even compared to Atlesian ships. He now works as a Grimm Studies professor in Beacon Academy. His weapons are comprised of a sniper rifle, a flail, and a sabre.
Walter appears to infuriate Glynda whenever he attempts to dodge work occasionally.
Walter appears to infuriate Glynda whenever he attempts to dodge work occasionally.
Leader of the old ARDT team and victor of the 34th Vytal Festival Tournament's Singles Elimnation bracket.
He was known to be a soft-spoken individual who could get embarrassed rather easily, and got along with his teammates, Tani Avarice, Roland Kafetis, and Eirene Dysis. After what would become ARDT's final mission in the outskirts of Vale, Apophis would remain the only survivor of a mission gone wrong, with Eirene missing, Tani found impaled, and Roland's autopsy reports implying rape and torture by an unknown woman. Accusations of him potentially working with the unidentified murderers emerged when Tani's wound matched the exact same shape and Fire Dust effects of his blade.
After the entirety of Vale turns its back on Apophis even after his innocence was proven, he left Beacon before his graduation date, last seen with a malicious and infuriated grin. He was never seen again.
The Phantom Detective Agency has little known about it aside from the fact that it's a detective agency- first and foremost, though, they often contact the Vale Police Department regarding collateral damage. It is consisted of a roach Faunus, the Phantom, and Thebes, a retired human bounty hunter. Their motto, which they can't care enough to memorize, is that they "help both the gov' and the people on matters small or gargantuan." Contrary to the frequent squabbles and rather pitiful situations they often fall into, both are rather capable of combat, and the one thing they share in common is their top tier mental fortitude.
The Phantom
The Phantom only joined society after it left its days of traveling between various villages and its home, an old Vacuo mine left from the Great War. When the Faunus was first found, the Phantom was known as a young woman, though it turned out there were two Faunus of the same species. Though the first "Phantom" scared off many who attempted communication afterwards, she eventually grew curious and headed to the core city of Vacuo surrounding Shade Academy.
After several months passed, the second Phantom, sporting an oddly talkative personality- a farcry from his female counterpart's quiet demeanor- appeared as well. He worked a variety of jobs in Vacuo before moving into Vale and founding the Phantom Detective Agency. Also, contrary to his name, the Phantom doesn’t like operas.
WIP
WIP
WIP
Creep
Among the weakest of all Grimm are the reptilian, bipedal Creeps. Lacking everything but speed and only remotely threatening to a novice hunter in hordes, Creeps often accompany larger Grimm as cannon fodder.
Beowolf
Wolflike monsters roughly the size of an adult male. While mindlessly aggressive and a known threat to civilians, Beowolves have phenomenally low constitutions, and pose almost no threat to a hunter, even in a pack. Older Beowolves, classified as 'Alpha' are stronger and more durable, but not a significantly greater threat.
Ursa
Bearlike monsters that tower over all but the tallest men. They are slow, lumbering beasts, but can inflict serious damage in close range with brute strength. Though intimidating, their lack of agility leaves their weak point –the upper spinal cord- open for exploitation.
Boarbatusk
Armed with tusks and a unique roll attack, the hyper-aggressive, incredibly unintelligent Boarbatusks pose more threat than most Kleins. Their armor, combined with their relatively small size, can make them tough to dispatch.
Griever
Physically, the Grievers are unimposing. Roughly the size of apes and often hunched over, they are awkward and weak in combat. Despite this, they are one of the greatest dangers present in the Four Kingdoms, simply because they're literally in them. The Grievers are stealthy, sneaking around and over defenses and hiding by day in the human cities. Acting like ambush predators, they stalk and prey on children, and as proficient climbers are capable even of scaling buildings and entering through windows. They are universally hated for their cruelty and cunning.
Itzamna
Ferocious raptors. Clever, quick, and while not very strong, they sport a vicious hookclaw on each foot. Most deadly are their jaws, able to apply enough force to crush metal. Highly communicative with one another, their packs are among the most brutal to face, and can pose a serious threat for newbie hunters.
Broodling
Spider Grimm, each a little bigger than a truck tire, and deceptively hard to destroy. They are more or less passive creatures, remaining in their vast tangles of web, waiting for prey to stray close. If anything touches their web, the vibrations will alert the swarm, and large numbers of web-spitting Broodlings can arrive and overwhelm much bigger foes. When under the influence of an Ariadne, they become much harder to deal with.
Ratatosk
These vermin-like Grimm are without exception very small, with even elder ones at most reaching the size of a big housecat and even then not having much in the way of armor. However, for Grimm they are also rather cunning, as well as fast and quiet, preferring to sneak into human camps and settlements and chew up wires and commit other forms of sabotage, or make a nuisance of themselves, evade attacks, and bait enemies into dangerous terrain or other traps. Given that there are scattered infestations even in the otherwise completely Grimm-free four cities, keeping them out of vital infrastructure is a constant headache for civil engineers, and clearing up sewers is a favorite penal duty for hunter academies everywhere. Thankfully however, their small size and relative squishiness as well as their general cowardice prevent them from usually being a serious threat to human lives and even weak use of Aura or basic armor suffice to protect from their small teeth and claws, but if pressed they will seek to either drop down on their enemies from ambush or swarm them in skittering hordes and bury them in bodies, to get at vulnerable weak spots.
Scavenger
The bigger brothers of Ratatosk, Scavengers are bipedal, ratlike creatures that outdo all other Kleins in terms of intelligence, and most commonly will not attack unless the odds are in their favor. They prefer urban areas, and are uncannily good at infiltrating buildings. Their intelligence is such that they even use primitive tools and weapons. Their smarts are counterbalanced, however, by poor strength and speed, making them little more than nuisances in small groups or less. They stand at an average of three feet tall. Notable for establishing 'colonies'. The larger version, known as the 'Vermin God', is a Feind class.
Nightgazer
A masked owl. If it hoots, it usually means it’s going to charge straight into a target. If it collides against anything as it charges forward, it will explode into a black substance that covers the target. The ooze itself does not hurt the target, but it will alert nearby Grimm into knowing the target’s position.
Ursai Major
A rarer kind of the Ursa-type Grimm which boasts greater size, bony armor, and vicious spikes make them very difficult to penetrate.
King Taijitu
Two-headed serpents, of black and white, each with a crushing, venomous bite. The two work in tandem and strike at lightening speed, making them tricky opponents, but their run-of-the-mill defenses keep them from being egregious. A favorite move is for one half to constrict an opponent and squeeze the life out of them while the other attacks at its face.
Nevermore
Sizable ravens that can reach anywhere between a foot to three hundred feet in wingspan, with the oldest ones gaining the nickname of 'Umbra' for their tendency of blocking out the sun. Attacking from on high, they swoop down to slash with their claws or ram with their masks, or remain airborne and launch volleys of feather javelins to skewer those below them. While abnormally resilient to ranged attacks, Nevermores are susceptible to bladed weapons, since they lack virtually all armor. Naturally, the smallest Nevermores are considered below Kleins in terms of danger, while the largest can give many Reisens a run for their money.
Megaladeus
Blood-seeking beasts that swim the oceans and even lakes of Remnant, lashing out with little regard to their own well being at any living thing clueless enough to immerse itself in the habitat of these Grimm sharks. Their cartilage bodies, loosely armored with bone plate, are hardly infallible, but these horrific fish seem to sustain themselves with their hatred and their hunger long after they should have died from their injuries.
Wendigo
mysterious solitary hunters. While not very rare, these beasts are adept at keeping hidden, despite being larger than horses. They stalk their prey, taking unorthodox routes a less agile Grimm could never dream of, all the while observing with keen eyes and a sharp but evil mind. Wendigo have a sort of healing factor, and those that hunters do encounter usually have scars and experiences from their previous encounters. Have scented blood, they are capable of stalking a target for days on end. When a target is too protected for a safe kill, they will attempt to keep the target from sleeping by shrieking and howling in the night. The Wendigo are an adapting enemy, and for that -not just their claws and scythelike tails- they may be the most dangerous Feind.
Sitting Bull
Uncharacteristically self-oriented for creatures of Grimm, these bovine beasts spend much of their time out on grasslands, grazing in massive herds. Though usually content to ignore things around them, their tempers are easily triggered. Average strength and speed, as well as toughly-packed muscles that are hard to cut through, make them mediocre foes on their own, but they are almost always found in herds numbering in the hundreds. Their 'Earth Crumbler' stampedes of Sitting Bulls can level entire villages. Sometimes, a herd will be led by a matriarchal Minos Bull, which commands almost as much respect as a Reisen.
Salamander
Decently quick and well armored, the main weapons of these man-sized and up lizards are their strong jaws, their tails and claws, as well as their ability to spit a jet of liquid over long distances. They come in multiple varieties, distinguishable by their markings and subtle variations in build and armor scheme, each of which launch a different liquid, like noxious venom or a crushing jet of water. Another variety, which unlike others prefers drier biomes, can't swim, and has heavier armor and claws, can even project a spray of burning sticky oil.
Harpy
Roughly the size of humans, not counting variation due to age. Because they lack hands on their winged arms, flocks of these birdlike vaguely feminine humanoid Grimm will dive down on humans from above and claw at or choke them with their taloned feet, or if they are strong enough carry them away to drop them from height later. Their surprisingly beautiful trilling cries can sometimes alert a traveller to their presence, though there have been reports of people ignorant of their meaning following them, fascinated and trying to find their source.
Nightmare
Equine Grimm, herds of which roam grasslands, steppes, and other plains. Their strength lies in their numbers and their rock-hard hooves; individually, they are little more than less-durable, faster Sitting Bulls. Their famous 'Rolling Thunder' stampedes are difficult to stop and perilous to ignore. Nightmares are among the more passive Grimm, and under normal circumstances won't attack unless provoked. Trouble is, even if only one of them is harmed, an entire herd will retaliate.
Siren
Amphibious Grimm that prefer to inhabit wet areas. Their sluggishness and lack of armor makes them easy to destroy in direct combat, but Sirens' true strength lies in subterfuge. Using their seven bellows and a hornlike hollow crest, they can make a huge variety of sounds, including both music and speech. Both, when made by a Siren, have a strangely hypnotic effect, and lure humans or animals in close enough for the Grimm to pierce them with its proboscis and drain them of their fluids. Sometimes, Sirens will appear during mass Grimm assaults, using their unique ability to control other Grimm and cause chaos among the enemy, effectively making them lieutenants among the creatures of Grimm.
Redcap
Grimm fliers bizarre by even the standards of monsters. Whereas most of these creatures bring to mind twisted, dark forms of existing wildlife on Remnant, Redcaps seem as if they flew straight from the fairy tales. While brutal strength lies in their arms and tail, their most vile ability is to drain blood from living things, which they then store in their guts. The more blood a Redcap has consumed, the 'fatter' it looks, and with this comes less mobility but greater size and strength. Their segmented limbs feature an exoskeleton that makes them surprisingly difficult to cut, though crushing works alright. When drunk with blood, Redcaps are also capable of spewing it back out at incredibly high pressure, and the resulting stream has the potential to cut as well. This blood, having rotted in the Redcap's gut, is often infectious. A drunk Redcap's weakness is the membrane in its belly.
Vermin God
The strongest Feind for a variety of reasons. While they may not have some of the powers of other Feinds, the strength of Deathstalkers or King Taijitus, or berserk modes like Megaladeus, they have tricks all their own. For one, Vermin Gods exhibit the 'leader' ability found in Baels and to a lesser degree Sirens. They are masters of agility and stealth, their claws and teeth are toxic, and their frightening speed is complemented by not-terrible strength. Almost never found without a colony is its smaller variety, the Scavengers. nearby.
Gashadokuro
Bipedal, vaguely scarab-eque Grimm monsters. Standing at nine feet, they are tough nuts to crack, and can climb surfaces with ease. Most worrying is the yellow bile they produce, which has a highly corrosive effect on metal, concrete, and cloth, though organic tissue is not as affected. Despite these advantages, they are slow and brutish, seldom requiring anything more complicated than dodging and striking to take down.
Death Stalker
Enormous, very dangerous Scorpions. While not poisonous, their stingers can pierce armor, flesh, and bone, and their huge pincers can compact cars. Their unique armor is remarkably tough, even among Reisens, and only similarly durable objects can penetrate it. Though clumsy, they are deadly enemies, and can take out entire towns in minutes if not adequately dealt with.
Goliath
Among the oldest Grimm species, these Elephantine Grimm are uncannily passive compared to their counterparts, and are reputed to be extremely intelligent. They travel in herds, slowly but steadily (not to mention ominously) patrolling the borders of the Four Kingdoms. Handheld weapons are virtually useless against them due to their tough hide and heavy bone armor. Should one be sufficiently provoked, it can retaliate with stunning power.
Manticore
Not for nothing are the Manticores among the deadliest of Grimm. They are huge and hugely powerful, possessing claws the size of most hunters' weapons and maws that into which an entire Beowolf could easily slide. Even more deadly are some of the spines in their manes, which are infused with a paralytic venom. While poorly armored, their tenacity enables them to fight even with crippling wounds. Expect to be treated to deafening roars as it fights.
Datura
A mass of roots and plants conglomerated together to form a cohesive body. They sleep for years at a time, during this period they ‘infect’ other nearby plants with their roots, and gain biomass. Their size varies from small, to building-sized. The mask is often split up into different pieces, so that the largest parts of the creature carries it. When it awakens, the largest parts come together to form the majority of the torso, with the mask pieces locking into place. They are so slow as to be almost harmless to a moving target, but the peril they pose to settlements is severe. More often than not, their bodies are infested with smaller Grimm.
Ankou
Ankou are the smallest Reisens, just outsizing an Ursa Major, but they possess more brutality than many others. With scales that mitigate impact, extra arms tipped with nasty claws, a skewering helmet, and wings, they require intense concentration to beat. These juggernauts can breathe fire, which they often use on the ground or surroundings to control the flow of combat. More often than not, they'll release a screech when cornered, calling Salamanders and Itzamna to its aid.
Ariadne
Mothers to the Broodlings, the Ariadne seldom ever leave their homes, deep underground, beyond necessarily moving to relocate their nests. They lay eggs by the hundreds, and secrete a special pheromone that cause them to “hijack” the senses of Broodlings that aren't even their own children to come to their nests. The pheromone is stronger the bigger the Ariadne. They secrete the same acidic substance the Broodlings use in their webbing, though theirs is too thick to form intricate webs, it can be used as a caustic barrier, or a dissolving wrap for prey brought to them. While they prefer to let their Broodlings fight for them, Ariadnes are particularly awful to fight head-on, employing a slew of natural tools from irritating bristles to hallucinogenic pheromones to fast-drying web.
Ogdoad
Unlike many Reisens, Ogdoads have soft skin, and at about two-thirds the size of a fully-grown Deathstalker, they may not seem very threatening at first. However, these monstrous frogs have many tricks up their sleeves that make them deadly foes. Aside from crushing strength and weight, six muscular legs, and the fastest average speed among Reisens, Ogdoads also sport barbed tongues capable of piercing and tearing through metal. They also ingest water to store in their throat sacs and bellies, where it becomes fetid and even poisonous. This water can be released in massive, forceful gushes to push around or debilitate foes. Ogdoads prefer wet environments, and will whenever possible move around large quantities of water to further their domains.
Tutankhamun
Big, fast, and temperamental, Tutankamuns aren't the strongest of Reisens, but even for experienced hunters they can be very troublesome. They don't have any true strong suits aside from size and jaws that can crumple cars; compared to other Reisens, they last a shorter time in combat due to lack of armor and bulk. Still, they are capable of devastating almost anything they get their jaws on, making them the glass cannons among Reisens.
Bael
While all Grimm can be terrifying, few are more nightmarish than Baels. Very intelligent, very cunning, and very nocturnal, they choose their targets carefully and devour them under cover of night. Baels are smart enough to know when to retreat and when to engage, and with their roars and howls, they are reportedly able to give directions to other creatures of Grimm, effectively making them bosses. Poorly armored, they have extremely brittle ankles and calves, and can be dispatched without too much trouble if focused. Unfortunately, most Baels will surround themselves with other creatures, and with a keen sense of smell they can be difficult to approach. Not much is known about their motives or other abilities, but they are said to be able to breath smoke.
Dionaea
Unlike the Datura, this plant-like Grimm slowly moves its own position and does not need to root itself. Sporting a mouth-like “trap” that doesn’t close for long, along with dozens of thick roots slithering around, the Dionaea can often be seen roaming in forests, and occasionally in other biomes. With its flexible stems serving like tentacles and whips, it can repeatedly batter its enemies to wear them out before attempting to latch on and consume the prey. They can seem overwhelming at first with their disorienting attacks, but their “limbs” can be sliced apart with well-placed strikes. It quickly grows back most of its limbs, and each root is thick and about as long as their own stem height. It moves noticeably faster in the presence of at least a large puddle of water. The stem is tougher than the roots and enjoys sapping water for itself.
Kraken
Inhabiting the oceans, these many-arms monsters prey on ships. Wielding both shocking strength and a bottomless appetite, they are capable of sinking vessels with ease. The older ones, protected by bony claws and ivory scales, often rip ships apart and kill entire crews, and are even reported to snag low-flying airships. Their very presence has made the seas taboo to mankind throughout history. While difficult to find and kill effectively, their soft flesh makes the younger Krakens vulnerable, but even still these colossi remain one of the greatest threats facing the kingdoms.
Gaia Datura
The biggest Grimm of all, and the most uncommon to the point of being mythical. Supposedly, if several Daturai are allowed to mingle and coalesce, they can merge into a single body and rise into the sky as a Gaia. An average hunter is said to be able to climb through its eye. Its body is like a dungeon, full of horrid dangers -not to mention other Grimm- at the center of which lies the Grimoire Heart. The legends say that they create Grimm, that they're the wrath of Remnant itself against mankind, but if that's true, no Gaia Daturai remain in the world to prove it.
Perfect Manticore
Extremely rare are the legendary Perfect Manticores, which are easily twice the size of the Manticores their existence forces to be 'ordinary', more heavily armored, and -to the astonishment of the world of science- winged. These wings don't enable flight due to the beast's sheer weight, but they can boost its jumps. As if that wasn't enough, the Perfect Manticores have stingers that put Deathstalkers to shame. Without a doubt, they are extremely lethal creatures.
Ragnarok
While the Perfect Manticores are tantalized by flight, by the prospect of ruling both land and air, it is Ragnarok who has achieved it. While most Grimm are bizarre, twisted creatures reminiscent of animals, Ragnaroks are among the few to have erupted from myth. They are dragons, fire-breathing, kingdom-rocking beasts protected by thick scales and unimaginable power. While as strong or even stronger than Perfect Manticores, Ragnaroks take it a step further by being, in scientific terms, extinct. There have been no recorded sightings of this Grimm in decades, but whether they are dead or simply sleeping is something that all of mankind dreads to find out.
Luftfeuer
One of the most deceptively dangerous creatures of Grimm known to mankind. Though huge (roughly the size of zeppelins), Luftfeuer are slow, unresponsive, and even harmless the majority of the time. What makes these massive fleas unique is where they live: thousands and thousands of feet in the air, living off the clouds and blocking out the sun. From their abdomens they drop fusillades of bombs constituted of a naturally-produced chemical cocktail surrounded in a mucus membrane. When these bombs hit something, the membrane breaks, and the chemicals ignite upon contact with air, creating a substance virtually identical to napalm. This deadly form of attack, paired with the extreme difficulty killing these beasts, make them terrifying Grausams capable of destroying anything before they're even detected.
Infernal Argus
An extremely heavy suit of stacked armor permanently fused with a Geist. An Infernal Argus, unlike most Grimm, usually stand by themselves or in groups of two, and will not be found with other Grimm nearby. The helmet’s visor has the faint glow of the typical Grimm eye color. It dons a black-white suit of armor with red trimming. Equipped with an unceremoniously lethal-looking battle axe that can instantly tear through the unprotected regardless of Aura protection, this Geist-type Grimm weakness of being very slow in terms of movement, but it boasts the power of having indestructible armor. It will not budge from attacks, and it will tank through every attack as long as the opponent cannot figure out how to take the armor off. When separated from its armor, the Infernal Argus gains an innumerable boost of speed, but loses its invulnerability. It is one of the smaller Grausam Class Grimm, but has the strength to cleave through mountain ranges effortlessly when provoked. Infernal Argus tend to be found in confined areas, and will not start attacking even at point blank range until it senses danger.
Students
Seniors
Students
Team BASL Bastille
Benjamin Lloyd - Steel Gray - Warrior / Scout - Played by Krayzikk
Amaranth Desire - Amaranth - Tank / Assassin - Played by Kaithas
Sangue Naga - Fire Opal - Assassin - Played by NarayanK
Lorena Negasi - How White - Tank - Played by Plank Sinatra
Team JBLS Jumpercable
Lucas Schwarze – Matte Black - Tank - Played by HereComesTheSnow
Bianca Nuit - Pinot Noir Purple - Assassin - Played by Write
Skye - Quartz White - Warrior - Played by FlitterFaux
Team KYSC Kiss
Krysanthe X - Shiny Gold - Tank - Played by Eklispe
Guan Yue - Moon White - Tank / Support - Played by Ryonara
Sepia Russet - Sepia - Scout / Support - Played by SevenStormStyle
Cian Kuze - Cyan - Marksman / Support - Played by Suku
Team DAEO Dandelion
Diamond Frost - Anthracite - Assassin - Played by Forsythe
Annabelle Valentine - Cherry Blossom Pink - Support / Marksman - Played by FlitterFaux
Emerald Felicia – Emerald – Assassin / Marksman - Played by Abillioncats
Oswald Connoly - Onyx – Warrior / Tank - Played by Multi Media Man
Team STRG Sterling
Sand Vespa - Sandy White - Warrior - Played by Lazo
Trad Oak - Forest Green - Tank - played by Awesomoman64
Robert Fallson – Rosso Corsa – Assassin - Played by Guess Who
Grane Blauer - Gunmetal Gray - Assassin - played by Nyt3m4re
Team VGGB Vignoble
Vega Venetia - White - Assassin / Marksman - Played by Ayazi
Gratia Mindaro - Chartreuse Green - Tank - Played by Crimmy
Beryl Harken - Aquamarine - Warrior / Tank - Played by Silvan Haven
Team FASS Fantasms
Ferris Gray Solidor - Argent - Warrior - Played by Crimson Raven
Andromeda Kailani - Fuchsia - Support / Tank - Played by Caasicam
Kuhaku Shiro – Sky Blue - Warrior / Support - Played by harinezumikouken
Su-Yeon Kang - Dull Gold - Marksman - Played by NarayanK
Team GLAV Glaive
Gren Orchid – Grass Green – Tank / Marksman - Played by Lucius Cypher
Llyr Owen - Burnt Orange – Warrior / Assassin - Played by Rekaigan
Ashe Blackwood - Slate - Assassin - Played by Azereiah
Violet Steel - Violet - Marksman / Scout - Played by Abillioncats
Team PHGM Pilgrim (NPC team)
Pan Neverell - Pistachio – Scout
Young-looking blond boy with strangely pointy ears, wielding an ordinary cutlass. His semblance allows him to animate his shadow, which has a semblance of his own (flight) and wields the shadow of his cutlass. Quiet and dreamy, he doesn't seem to believe there are faults in anybody.
Hansen Forrester - Hazel – Tank
Big, fat boy in forrest-green cargo shorts, a vertically striped white shirt, suspenders, and some purple armor. He wields the Liar Bone, a skeletal halberd that can transform into a net launcher. His semblance is Breadcrumbs, which allows him to find things that are lost. He is a bit of a bully, and can be very unpleasant especially when encountered with his sister.
Gretchen Forrester – Ghost White - Assassin
Pudgy girl in the same attire as her brother, though she wears a skirt rather than shorts. Her brown hair is done into a side-ponytail. She wields the Witch's Brand, a flaming cattle prod. Her semblance is Netherworld, which allows her to turn invisible. She is every inch as sarcastic a pushy goof-off as her brother, potentially even nastier.
Mary Ovisaries - Maroon – Marksman
A tall, lanky sheep faunus in blue jeans, a red tank top, and a red cape. She wields the Shepard's Compass, a six-pronged spinblade to be thrown through the air. Her semblance is Lost and Found, which returns all thrown objects to her hands. Expect her to be outgoing and perky, though not without a slightly crazy side.
Senior Teams
Team HTTS Hotties
Hana Dulcet - Flaring Orange - Warrior - Played by NarayanK
Shuai Taidan - Xiaofanghong - Support / Marksman - Played by Crimmy
Sarina Tala Dei - Spanish Blue - Assassin / Marksman - Played by Ayazi
Sterling Johnson - Sterling Silver - Warrior - HereComesTheSnow
Team CPLT Catapult (NPC team, informally renamed KPT Kaput
Catherine 'Kitty' Boot - Coral - Warrior
A scrappy short-haired Hispanic redhead with a catlike face that's never without either anger or fear. The tips of her feline ears are shredded into tufts. Her heavily-muscled body is clothed in a tight-fitting doublet, hose, and large boots. In place of her severed cat tail is a larger, robotic one, which is her weapon since it can extend to impale or spin to drill. She also wields a collapsible wandlike baton. Her semblance is Nine Hells, which she is not aware of and is always active at a low level. It makes those around her angry.
Paron 'Rumple' Skaft - Russet - Support / Mage
A short, thin young man with shoulder-length coppery hair, fancy brown attire, and a proud attitude. His eyes are light brown, growing into a piercing green around the pupil, which itself is green. His features are sharp, and his nose beaklike. A high color and ruffles make his outfit distinctive. He wields the Aurum Jenny, a yoyo with golden thread that builds explosive force by spinning, and his semblance is Go Beyond, which can boost the power of another semblance. This boost can be overdone, causing the target to lose control over their powers.
Leah 'Gale' Dorothy - Liver - Tank / Scout
Thistle 'Lady' Mallory-Pheasant - Thistle - Mage / Marksman
A well-built black girl with strikingly green hair and a purple-and-black dress so intricate as to be a robe. She is aloof and condescending, but capable of nasty outbursts of rage and spite. Her dust implants allow her to create and control plants, mostly vines and brambles, while she wields a razor-beaked mechanical raven of her own creation as her weapon. Her semblance is 'Scream Resonance'. If she cries out in pain, whoever inflicted that pain on her (including groups) is returned an equal amount of pain, but not the associated injuries.
Team IFRA Infernal (NPC Ace Team)
Impara Fueza - Crimson - Warrior - Made by Forsythe
Fallow Mort - Fallow - Marksman / Tank - Made by Lugubrious
Rika Thorn - Rosebud - Warrior / Scout - Made by TentacleLord
Avendell Hallins - Hellfire - Mage - Made by Prince of Seraphs
Faculty
Teàrlag Cirsium - Thistle Purple - Made by Crimmy
Estelle Nuit - Majorelle Blue - Warrior / Marksman - Played by Write
Rowan Iderson - Deep Brown - Marksman - Played by Kaithas
Miscellaneous
Andrew Felicia - Scarlet - Made by Abillioncats
Ivy Felicia - Made by Abillioncats
Apophis - Epileptic Cyan - Made by NarayanK
the canine faunus guy who discovered using water displacement to determine the volume of an irregular shape
Aurellius Bellum - Stark Blood Red - Formerly Played by @SirBeowulf
Rayna Bryson - Rich Black - Formerly Played by @NarcissisticPotato
Mokuren Sabella - Magnolia - Formerly Played by @KabenSaal
Daniel Day Dalton - Light Orange - Formerly Played by @Scarifar
Victor Glade - Vermilion - Formerly Played by @McFazzer
Indi - Indigo - Formerly Played by @Kafka Komedy
Ineko Irandi - Mint Green - Formerly Played by @Skyrte
Vivienne Evangeline - Viridian - Formerly Played by @Dharc
Priscilla Montgomery - Pink - Formerly Played by @paigesweetheart/@Princeofhearts
Jayden Xiang-Delacroix - Jade - Formerly Played by @Sixsmith
Greyson Ortega - Bright Green - Formerly Played by @Jangel13
Rakim Ali - Rust - Formerly Played by @XNoBrainX
Marcus R. H. Goldstein - Gold - Formerly Played by @Agent B52
Seilber Vulpez - Silver - Formerly Played by @Tearstone
Merlin Taupe - Taupe - Formerly Played by @Psyrencalling
Ivan Oakley - Ivory - Formerly Played by @TentacleLord
Cerulean Sebastian - Cerulean - Formerly Played by @Tenoren
Napoli Fiordilatte - Naples Yellow - Formerly Played by @Onarax
Clair Carnelian - Dark Red - Formerly Played by @Pannette
Cobalt Chideta - Cobalt - Formerly Played by @floodtalon
???/Amber - Amber - Formerly Played by @Trevor1001
Akashi Mayhiro - Matte Orange - Formerly Played by @Akashi Mayhiro
Jasmine Grace Banks - Golden Jade - Formerly Played by @Kidd
Kiran Ali Khan - Rust - Formerly Played by @Onarax
Valin Nash - Ultramarine - Formerly Played by @Invisible Man
Naoko Kuma - Grey - Formerly Played by @GingerBoi123
"Crimson" Volk - Death Red - Formerly Played by @Triple A
Vixian Viridian - Viridian Green - Formerly Played by @Stein
Jorie Ngo - Pearl - Formerly Played by @Invisible Man
Ebon Umbranox - Ebony - Formerly Played by @Ryonara
Noëlle Chrysos - Metallic Gold - Formerly Played by @Savato
Lilac Drakon - Lilac Purple - Formerly Played by @chukklehed
Bridget Belle - Electric Blue - Formerly Played by @Galgarion
Skyra Dawn – Sunrise Orange – Formerly Played by [@Pyrodash888]
Abel Fulgurate - Azure - Formerly Played by @Lugubrious
Sapphire Rode – Somber Midnight Blue – Formerly played by @Prince of Seraphs
Jack Orpheus – Midnight blue - Formerly played by @Sho Minazuki
Kiran Ali Khan - Rust - Formerly played by @Onarax
Varius Gilver - Roman Silver - Formerly played by @Sho Minazuki
Geni Hung - Gray - Formerly played by @Lokileo789
Rayna Bryson - Rich Black - Formerly Played by @NarcissisticPotato
Mokuren Sabella - Magnolia - Formerly Played by @KabenSaal
Daniel Day Dalton - Light Orange - Formerly Played by @Scarifar
Victor Glade - Vermilion - Formerly Played by @McFazzer
Indi - Indigo - Formerly Played by @Kafka Komedy
Ineko Irandi - Mint Green - Formerly Played by @Skyrte
Vivienne Evangeline - Viridian - Formerly Played by @Dharc
Priscilla Montgomery - Pink - Formerly Played by @paigesweetheart/@Princeofhearts
Jayden Xiang-Delacroix - Jade - Formerly Played by @Sixsmith
Greyson Ortega - Bright Green - Formerly Played by @Jangel13
Rakim Ali - Rust - Formerly Played by @XNoBrainX
Marcus R. H. Goldstein - Gold - Formerly Played by @Agent B52
Seilber Vulpez - Silver - Formerly Played by @Tearstone
Merlin Taupe - Taupe - Formerly Played by @Psyrencalling
Ivan Oakley - Ivory - Formerly Played by @TentacleLord
Cerulean Sebastian - Cerulean - Formerly Played by @Tenoren
Napoli Fiordilatte - Naples Yellow - Formerly Played by @Onarax
Clair Carnelian - Dark Red - Formerly Played by @Pannette
Cobalt Chideta - Cobalt - Formerly Played by @floodtalon
???/Amber - Amber - Formerly Played by @Trevor1001
Akashi Mayhiro - Matte Orange - Formerly Played by @Akashi Mayhiro
Jasmine Grace Banks - Golden Jade - Formerly Played by @Kidd
Kiran Ali Khan - Rust - Formerly Played by @Onarax
Valin Nash - Ultramarine - Formerly Played by @Invisible Man
Naoko Kuma - Grey - Formerly Played by @GingerBoi123
"Crimson" Volk - Death Red - Formerly Played by @Triple A
Vixian Viridian - Viridian Green - Formerly Played by @Stein
Jorie Ngo - Pearl - Formerly Played by @Invisible Man
Ebon Umbranox - Ebony - Formerly Played by @Ryonara
Noëlle Chrysos - Metallic Gold - Formerly Played by @Savato
Lilac Drakon - Lilac Purple - Formerly Played by @chukklehed
Bridget Belle - Electric Blue - Formerly Played by @Galgarion
Skyra Dawn – Sunrise Orange – Formerly Played by [@Pyrodash888]
Abel Fulgurate - Azure - Formerly Played by @Lugubrious
Sapphire Rode – Somber Midnight Blue – Formerly played by @Prince of Seraphs
Jack Orpheus – Midnight blue - Formerly played by @Sho Minazuki
Kiran Ali Khan - Rust - Formerly played by @Onarax
Varius Gilver - Roman Silver - Formerly played by @Sho Minazuki
Geni Hung - Gray - Formerly played by @Lokileo789