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Hidden 9 yrs ago 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

Member Seen 8 yrs ago

ALL Character Sheets must be first posted in the OOC or PM'd to me before being posted here.


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[b]Name:[/b]

[b]Race:[/b]

[b]Gender:[/b]

[b]Age:[/b]

[b]Birthday:[/b]

[b]Birthplace:[/b]

[b]Resides in:[/b]

[b]Occupation:[/b]

[b]Appearance:[/b]

[b]Personality:[/b]

[b]History:[/b]

[b]Skills:[/b]

[b]Languages:[/b]

[b]Possessions:[/b]

[b]Ledger:[/b]

[b]Story List:[/b]
Date - URL - Characters involved

Hidden 9 yrs ago 9 yrs ago Post by Twhirtley
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Twhirtley The Appalachian

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Hidden 9 yrs ago 9 yrs ago Post by NightmareInd
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NightmareInd Edgelord McEdgyness

Member Seen 2 mos ago


Name: Samuel Spark AKA Sam

Race: Drow

Gender: Male

Age: 22

Birthday: 61th day of Mauven, 277 DM

Birthplace: Unknown

Resides in: Wilderness, currently between Green Fall and Silent Rise.

Occupation: Hunter

Appearance: Sam is mostly seen in camouflaged hooded clothes, which helps him with the hunting. He also has green deep eyes and white short hair.

Personality: He is much of a loner. He likes to be on his own: when hunting, when sleeping, when eating, almost always.

History: Sam was born somewhere in the wilderness, as his parents were traveling hunters. He learned from his parents while being young how he needed to hunt, using traps, but mostly using archery and stealth. He, his parents and the rest of their small traveling company lived like this for a long while.

Sam lately discovered that he has illusion powers, as he was hunting with his group, and could get as close to the animal without it even noticing it was right next to it. After killing it, he noticed he couldn't see himself anymore, like he was invisible. Scared for what the rest of the group or even their biggest ally, the Ebonfort, might think, he hid his powers ever since.

Skills: Stealth (40), Archery (20), hunting (20) Trapping (10), Dagger (10), Cooking (10), Illusion (10).

Possessions:
Quantity | Item | Acquired | Value
1 | Leather Armor, Hunter's | Starting | 10 GP
1 | Quiver | Starting | Free
1 | Dagger | Starting | 2 GP
1 | Longbow | Starting | 75 GP
30 | Arrows | Starting | 3 SP
1 | Tent | Starting | 10 GP
1 | Pot, Iron | Starting | 5 SP
1 | Backpack (Empty) | Starting | 2GP
1 | Bedroll | Starting | 1 SP
1 | Peasant's Clothes | Starting | 1 SP

Ledger:
Cost | Item | Subtotal
+100 GP | Starting Money | 100 GP 0 SP 0 CP
+1000 GP | Extra Money for not having a house | 1100 GP 0 SP 0 CP

Story List:
Date - URL - Characters involved
12th of Crimsia - The Chill of Death - Samuel Spark
Hidden 9 yrs ago 9 yrs ago Post by Rekaigan
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Name: Alya Eloen

Race: Half White Elf

Gender: Female

Age: 19

Birthday: 8th day of Crimsia, 281 DM

Birthplace: Green Fall

Resides in: Green Fall

Occupation: Wandering Bard

Appearance: Alya is seen as more elegant, but can also be described as ‘cute’. She is quite short, being around 5’1”, and she is quite slim. She’s not ‘gifted’ in physical proportions that one would look usually for in a woman, but this doesn’t make her undesirable. Despite having a lack in these physical traits, she is still quite feminine in figure. Her hair is white with a hue of blue, the tips reaching the middle of her back. And her hair in braided at the top. Her eyes are of a similar colour to her hair, but has a slight greenish tinge. She usually wears an eastern style dress which reaches above her ankles. She doesn’t wear shoes. Despite being an elf, her elven ears aren't very long or sharp, but they are still a little pointed.

Personality: Alya can be described as a person with their ‘head in the clouds’. She’s quite unaware of her surrounds and tends to get lost most of the time, however as of recent events, she has become more aware of things happening around her, especially due to her enhanced hearing. Since she is mute, conversations with her can be rather off-putting for most, but she has a full grasp of the common language, so she is able to respond with gestures. If she has paper and ink on hand, she will write responses. She has no grasp on the meaning of ‘title’, so any officials or even royalty is mostly ignored due to her lack of awareness. Aside from her quirks, she is quite patient and kind with others.



Notes:
- She likes to play the flute as she travels which inadvertently causes her magic to activate. Which usually causes small animals to follow her around.
- Despite being a half-breed, her elvish side is more prominent in terms of appearance.





Possessions:
Quantity | Item | Acquired | Value
1 | Peasant Clothes | Starting | 1sp
1 | Traveler's Cloak | Starting | 1gp
1 | Flute | Starting | 1gp
5 | Thread and Needle | Bought | 5gp
1 | Leather skin of Honey and Lavender Antiseptic (Empty) | Crafted | N/A
1 | Bedroll | Bought | 1gp
1 | Leather Backpack | 2gp

Ledger:
Cost | Item | Total
+100gp | Starting Money | 100gp, 0sp, 0cp
+216gp, 5sp, 5cp | Pay (Mauven) | 316gp, 5sp, 5cp
+0gp, 13sp, 20cp | Mauven Festival | 316gp, 18sp, 25cp
-15 GP, 2 SP, 5 CP | Pay (Ceruleo) | 301 gp, 16 sp, 20cp
Income:
97 GP, 6 SP/Month (Due to living expenses), 2 GP/day
Note: Can still go back home to her parents whenever.

Other:

Dire Wolf Permit and Contract (Ebonfort)
Companion NPC - Lyle Spikebush
Title/Alias - Wolf Mother
Injury - Minor Lacerations to Chest and Upper Arms, minor scarring
Reward - As one of the men she stitched up was a well-connected butcher from the Ebonfort capital, he has promised free meat for Echo in thanks to Alya for stopping to help him. For the next two months, as long as Alya spends time in an Ebonfort city she will be able to acquire free scrap meat for Echo, which defrays the cost of feeding him during that time.

Story List:
Date - URL - Characters involved:
30th Crimsia, 300 DM - When the Fog Breaks - Alya Eloen (Complete)
23rd Mauven, 300 DM - The Silent Travelers - Alya Eloen & Rilana Aurorime' (Complete)
25th Mauven, 300 DM - A Sky Torn Asunder - Lots (Closed)
33rd Mauven, 300 DM - A Frumious Attraction - Alya Eloen & Verissa Beatrix Greenlakes aka Trix (Complete)
45th Ceruleo, 300 DM - A Heart Frozen - Alya & Rilana & Chartrose
52nd Ceruleo , 300 DM -So Much White Hair - Alya and Rilana (Complete)
Hidden 9 yrs ago 9 yrs ago Post by RomanAria
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RomanAria 𝕋𝕙𝕖 𝕊𝕟𝕦𝕘𝕘𝕝𝕖 𝕊𝕚𝕟𝕘𝕦𝕝𝕒𝕣𝕚𝕥𝕪

Member Seen 2 mos ago

Name: Lyriia “Lii” Elenye

Race: Fairy

Gender: Female

Age: 7

Birthday: 3rd stretch of the 1st day of Jadeyan; 294 DM

Birthplace: Silvermist

Resides in: Silent Rise

Occupation: Apprentice to Gherick Longarm, the physician from Silent Rise. Civilian Representative of Silvermist.

Appearance:
Extremely small for an adult fairy, Lyria is 3.75 inches tall and weighs about 2.75 ounces. Her hair is long and dark brown, falling in ringlets past her waist (though she normally keeps it pulled back into two braids), and her eyes are a pale turquoise blue. Usually she wears outfits similar to the one in the picture: A knee-length dress tunic over calf-length black leggings and dress shoes. Her wings are rather small, compared to most fairies, and are a light blue color dappled with black, getting somewhat more sheer towards the edge.

Personality: A kind and caring girl, Lyriia is generally altruistic. She does everything she can for other people’s needs, sometimes to the detriment of her own. She often goes days without eating or drinking because she gets focused on some medicine that needs made. She’s terribly curious, often annoying the taciturn residents of Silent Rise with her many questions and often requiring rescue from her harebrained ideas and theories.

History:












Ledger:
Cost | Item | Subtotal
+100gp | Starting money | 100gp, 0sp, 0cp.
-12gp 6 sp | Expenses for Crimsia | 87gp, 4sp, 0cp.
+244 GP | Pay for Ceruleo | 331gp, 4sp, 0cp.
+472 GP | Pay for Jadeyan | 803gp, 4sp, 0cp

2 gp/day | Wages (Apprentice Healer)

Story List:
Date - URL - Characters involved
39th Crimsia 300 - Who Are You?! - Lyriia Elenye (Complete)
8th Jadeyan 301 - Fairies Shouldn't Fly Alone - Lyriia Elenye and Ahmal Ervallen (Complete)
Hidden 9 yrs ago 9 yrs ago Post by Rekaigan
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Name: Megumi Tsukiyama

Race: Half Katzheer

Gender: Female

Age: 25

Birthday: 5th day of Jadeyan, 276 DM

Birthplace: Azure Strand

Resides in: Ruby Banks

Occupation: Thief

Appearance:
Megumi is quite a beauty by Ebonfort standard, her long flowing hair and her bold red irises make her quite desired by many a man. She isn’t very tall in stature (Around 5'5”), and her womanly proportions are lacking a little due to her slender build, but this doesn’t detract from her overall attractiveness. She tends to wear her ‘thieving’ clothes around in broad daylight, because she’s confident that she can get away with anything. The only thing that identifies her as part Katzheer is her black tail and her cat-like pupils. Her human-side seems to be more dominant in her physical appearance.

Personality:
Megumi is an extremely money-driven person, it's difficult to find something she wouldn't do to make a few good gold pieces. Despite her ‘profession’, she’s a social person, quite extroverted and pretty easy-going. She can be warm-hearted toward others, but when it comes down to her thievery, she is at her coldest. She will not hesitate to kill people who interfere with her activities. She has a tendency to avoid talking about herself when it comes to her personal life, but she’s willing to talk about everything else. She is willing to use her womanly charm to get what she wants from others.

History:
Born of a Katzheer mother who was a skilled, if not professional thief and a Human father who worked in the Azure Strand crime network, she learnt how be independent from a very young age. Her mother taught her the skills that she needed to survive in a world like this. You needed to take things that you needed.. As well as what you wanted.

As a child, Megumi was quite a mischievous one, and was seen as the troublemaker in the town. Using the skills that she continued to learn from her mother, she started to pick pockets and steal food from the stalls and shops. She'd often give the stolen food to other children who were less fortunate, but as time went by, those children started to disappear. Gradually she became colder in personality as she wasn't stealing for others anymore, but for herself.

She had lived in the Azure Strand for most of her life, but her parents had decided that she should start travelling and learning about this country. The good things and the bad. Keeping in mind her mother's favourite saying, 'Dirty money is better than no money.'







Possessions:
Quantity | Item | Acquired | Value
1 | Thief’s Garb | Starting | 10gp
1 | Traveler's Cloak | Starting | 10gp
1 | Dagger, Steel | Starting | 2gp
15 | Throwing Knife | Starting | 15gp
1 | Thieves Tools | Starting | 20gp
2 | Dalauradon Teeth (Vilemaw) | Mauven Quest | N/A

Ledger:
Cost | Item | Subtotal
+100 GP | Starting Money | 100 GP 0 SP 0 CP
+1000 GP | Extra Money for not having a house | 1100 GP 0 SP 0 CP
-24 GP, 4 SP | Pay (Mauven) | 1075 GP, 96 SP
+170 GP, 8 SP | Seasonal | 1246 GP, 4 SP
25 CP | Reward | 1246 GP, 4 SP, 25 CP
3 GP/day (Occupation Pay)

Story List:
Date - URL - Characters involved
25th Day of Mauven, 300 DM - Wooden Swords Won't Be Enough - Lots (Complete)
26th Day of Mauven, 300 DM - Time Doesn't Heal Anything Quickly - Megumi (Complete)
45th day of Ceruleo, 300 DM - They Have Returned (Quest) - Megumi & Raffey
Hidden 9 yrs ago 9 yrs ago Post by The Grey Dust
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The Grey Dust The / Grey

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Name:
Gregory Whitehorn
Race:
Gargoyle
Gender:
Male

Age:
67
Birthday:
6th day of Ceruleo, 233 DM
Birthplace:
Stonecrest Mountain, on the peak of Whiterock Eyrie
Resides in:
Greenfall
Occupation:
Weaponsmith (25 GP/day)

Appearance:
As rigid and unmoving as stone, Gregory is an imposing figure throughout Greenfall. With his chiseled musculature hewn like rock and his towering body built like stone, he stares down most common folk as his gray gaze penetrates from a height of eight feet. His thick five and a half feet tail winds around the spaded tip trailing behind him as his bi-clawed feet distribute the five hundred pounds muscle, bone and overt masculinity. The pair of wings behind him are usually retracted back, pulled up against his already impressive figure despite the nine foot wingspan which would add even more size to his appearance. The two pairs of horns which sprouts and curls back from the sides of his head distinguish him from other Gargoyles, as while one pair may be somewhat common feature, two pairs are from the -Horn gargoyle Clanline exclusively. His tough skin is an alabaster white and riddled with visible veins giving a marble-like appearance to his body which identifies him as part of the White- Populous of gargoyles from Whiterock Eyrie, and hence his last name. While Gargoyles tend to wear sparse clothing due to their tendency to imitate statues, Gregory’s clawed hands are usually gauntleted in metal, useful for the forge along with the apron he wears over his body and little else save for the occasional tool belt around his waist. On occasion, if not working the forge, he will use a loose simple toga as clothing, although he usually wears his work outfit given that he works almost every day.

Personality:
Stoic and Laconic, Gregory is hardly a conversationalist. While he does not speak much, he does have an undeniable presence. He is a practical man, firmly rooted in his thoughts as rigid as his body. Beneath the hard exterior however is a good man who would become a lifelong friend despite his quiet communications. Those who have known the Gargoyle long enough can almost read his mind and understand him by merely looking at his facial expressions. Of which, his visage often looks rather disapproving and dead as he hardly ever smiles with his brows locked into a scowl. Only a true friend or madman could possibly understand the small differences in his stone face, but only a friend couldc interpret them correctly.

History:
[The Abridged Version] Gregory, or “Gregor” as his mother called him was born and raised on the summit of Whitestone Eyrie overlooking the Stonecrest Mountain Range. His father was also a White Gargoyle native to the peak, yet never really was a family man, as most Adult Male Gargoyles do not attach themselves to a family, or a single mate. As such, his two Grey half-brothers joined him from their father who was a native of Blackrock Roost, shortly after his Mother returned from the Peak with another mate to support their needs. But soon after Gregory came of age, his adoptive father decided it was time to remove the odd child with the coming of another of his offspring and sent him down to work as an apprentice blacksmith in Stonecrest.

Eventually, after a few years, he had learned he had another half-brother, his adoptive father had left, and his other two brothers had died working as a mercenary and the other a miner. And seeking to leave the shadow of his master, Gregory set out towards Greenfall to set up his shop to help support what remains of his family. Although his mother had taken yet another mate despite his efforts and loan from the Ebonknights. Despite this, with the construction started and materials bought, and the contract irrevocably signed, Gregory had little choice but to smith in Greenfall. He had recently managed to purchase his home, which sits above his open forge, accessible only by flight or chain pully-system. The shop was another issue all together, and he still owed the knights quite a bit, although he had been working the metal for the community for decades now. He has also managed to take up an apprentice, who despite his failings as a smith, seems useful enough to keep a gargoyle company even though he already has a dog as a pet.

Skills:
Weaponsmithing (46)
Blacksmithing (16)
Metalsmithing (20)
Locksmithing (10)
Unarmed Combat (30)
Negotiation (02)
Subterfuge (02)
Aerobatics (01)
Investigation: (01)
Socializing: (01)
Observation: (01)
Disguise: (01)

Possessions:
Quantity | Item | Acquired | Value
7 | Artisan's Outfit, (Blacksmith) | Starting | 7 GP 0 SP 0 CP
10| Peasant's Outfit (Simple Toga)| Starting | 1 GP 0 SP 0 CP
1 | Heavy Gauntlets (Pair, Iron)| Starting | 2 GP 0 SP 0 CP
1 | Blacksmith’s Tools| Starting |50 GP 0 SP 0 CP
1 | Maul (Iron) | Starting | 15 GP 0 SP 0 CP
1 | Heavy Shield (Iron)| Starting | 20 GP 0 SP 0 CP
1 | Guard Dog (

)| Starting | 25 GP 0 SP 0 CP
1 | Apprentice (
)| Starting | 2 GP/Day
1 | Knife | The Silent Watch

Ledger:
Cost | Item | Subtotal
+80 GP | Starting Money |80 GP 0 SP 0 CP
House/Shop | Paid/On Loan.| 0 GP



Other:
Trade Agreement with Keelie of the Blood Vines

Story List:
Date - URL - Characters involved
24th Crimsia,300DM - The Silent Watch- Gregory
Hidden 9 yrs ago Post by ClocktowerEchos
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ClocktowerEchos Come Fly With Me!

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Name:
Galawynd Elsinal

Race:
White Elf

Gender:
Male

Age:
28 (He looks about it and that's what people tell him how old he looks)

Birthday:
22nd of Mauven 272 DM (This is more or less made up since he doesn't know the exact date of his birth)

Birthplace:
Unknown

Resides in:
Ruby Banks

Occupation:
Former circus acrobat turned thief

Appearance:
Galawynd is a fairly standard White Elf in terms of height and weight, coming in at 5 feet 10 inches and some 107 pounds. While he is fairly skinny, there is a fair amount of muscle on his bones, enough to keep him agile at least. His hair is a dark, red-orange that he dyed as part of his street preforming stunts and is most often unkempt or brushed back into rough spike-like things. His eyes are a cross of dark brown with a bit of grey. His ears are not pointed like most elves since they were cut off as a result of his first heist as a thief, leaving him a bit deaf sometimes. The most notable facial feature of his is the scar going down his right eye, which was also a result of his first heist.

Much of whatever clothing he owns is dark colored most often black despite it being one of his less liked colors. His normal attire usually consists of black jacket and pants with gloves; an undershirt is occasionally worn if he needs to be "formal". When thieving, he dons a facemask and a tattered cloak.

Personality:
Galawynd is a unique mix of professional and cocky. He never creates any sound, solid or clearly defined plans but instead prefers to make it up along the way. Always wary for guards or soldiers, exercises a limited amount of caution in public areas. His natural creativity supplements his "job" greatly although he does know the importance of good planning after he didn't do any with his first heist that left him scarred.

He finds himself with a network of interesting people, some of which are just normals and some that are a bit shadier. He often puts on a gung-ho first impression on people which may or may not last. Some people might find him too erratic to do anything incredibly useful, but Galawynd himself says otherwise. He is very flexible (both socially and physically) and able to adapt to most situations without much issue. As for his thieving style, he relies less on stealth than just getting in quick and getting out quicker.

History:
Like all White Elves, Galawynd has no memory of his childhood, his birthplace and even his parents are only disembodied voices in his head. He suspects that he was abandoned by his parents as the first actual memories are that of the circus he was once in, Caliradis Circus. However, it seemed the circus was the best place to do his first Purpose: to make people smile.

Caliradis Circus was a travelling band of entertainers, acrobats, jesters and similair folk who treated Galawynd like family. The elf himself often thought as the Circus Master, Doulbre, to be a sort of surrogate father and all the others as siblings. It was in Caliradis that he dyed his hair and learned the ways of the acrobat from more veteran performers. Despite the circus' good nature, sometimes they would have to resort to shadier methods of feeding themselves when times got tough and they couldn't raise enough money to pay for food. With the assistance of a young Katzheer wire-walker, Galawyn learned how to successfully pilfer bits of food from unsuspecting bakers and shopkeepers.

However, all of that would soon end four years into Galawynd's stay with Caliradis. As they were traveling one day, a horde of bandits swarmed their caravan, pillaging, slaughtering, raping their way through much of the circus. Galawynd and the other acrobats were lucky enough that they were able to outrun the bandits but returned to decimated camp. And there, with his dying breath, Doulbre whispered something that to this day he refuses to share with anyone. Whatever was said though, changed Galawynd from that very moment.

Despite telling what happened to the guard in the nearby town of Scream Watch, some of the local nobles "convinced" the guard to forget about a "wondering pack of gypsies and vagrants" Galawynd suspected those same nobles were dealing with the bandits that destroyed the circus. The White Elf had already completed his first purpose of making people smile, and now, with his life destroyed and nothing to loose, he found a new purpose: to make people pay.

For the following months, he worked from the shadows, sometimes with people and sometimes without, to make the noble's lives miserable. Pilfering their loose change, sabotaging their carts and picking their pockets, it might not have been much, but it gave the elf comfort in a strange way. He did all of this until he built up the confidence to go and loot one of their houses. Unfortunately, in his zealous haste, he made no proper plans and was quickly apprehended by the noble. Deciding to personally punish the thief, the noble cut off the tips of Galawynd's ears and cauterized them with a hot iron before slashing his face and using a hot iron on that wound too. Months would pass until he would be able to find a way to escape the noble's grasp, but when he did, he made sure to slit his family's throat, take whatever valuables there were and burn the house to the ground. Seems though the torture left him more than just wounded on the outside.

Since then, Galawynd has made his way to the Ruby Banks using the money he got from selling off the loot of his first heist and as continuing to be a thief. While he's no infamous, notorious Robin Hood, he's managed to make himself a decent living of stealing and picking pockets to the point the town guard has sent out several bounties for him and locking him up several times. As of now, he leads a sort of nomadic life living in the city, most commonly in the poorer areas or on the outskirts. He has since long forgotten what its actually like to live in one spot for any extending period of time, always moving from the town guard.

Skills:
Acrobatics: 15 (+30)
Larceny: 15
Running: 10
Gambling: 5
Stealth: 10
Scavenging: 5
Weapon (Dagger): 15
Thrown (Knife): 10
Persuasion:5

Possessions:
Quantity | Item | Acquired | Value

1 | Thief’s Garb | Starting | 10 GP
1 | Traveller Cloak | Starting | 10 GP
1 | Dagger, Steel | Starting | 2 GP
10 | Throwing Knife | Starting | 10 GP
1 | Pot, Iron | Starting | 5 SP
1 | Backpack (Empty) | Starting | 2GP
1 | Bedroll | Starting | 1 SP
2 | Waterskin | Starting | 2 GP
1 | Flint & Steel | Starting | 1 GP
1 | Thieve's Tools | Starting | 30 GP

Ledger:
Cost | Item | Subtotal

+100 GP | Starting Money | 100 GP 0 SP 0 CP
+1000 GP | Extra Money for not having a house | 1100 GP 0 SP 0 CP

Story List:
Date - URL - Characters involved
Hidden 9 yrs ago 9 yrs ago Post by Drache
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Drache Certified Dragon Expert

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Name: Rilana Aurorime'
Race: Moon Fey (full)
Gender: Female
Age: 36
Birthday: Ceruleo 51st 264DM (The Winter Solstice)
Birthplace: Frigmount

Resides in: Rilana is pseudo-nomadic. When she is staying near Frigmount to work as an animal trainer/breeder she stays at the RimeFire Ranch, but when she has off time she usually wanders the wilds outside the city, having no permanent home. Her disappearances can be somewhat random, and she often gets caught up tracking migratory animals out of sheer curiosity.

Occupation: Animal trainer and breeder, primarily the tundra animals she is used to but with a special focus on canines (dogs, wolves, foxes), horses, and raptors (hawks, eagles, owls).

Appearance: Like most moon fey, Rilana is almost supernaturally beautiful. She is 5'10" and svelte with a flawless pale face and silvery hair that is slightly tinted with pale colours reminiscent of the northern lights. Her most distinguishing features are her entrancing eyes, which are a deep sapphire blue. Her arms are lined with several claw and teeth scars from her work. She is usually dressed in leathers and furs. While she is immune to the cold, protecting herself from ice and damage from her animals requires sturdy clothes. Even so, she cleans up really nice.

Personality: Rilana tends to be very reserved, patient, and calm and has a no-nonsense approach to most things. These are traits that lend themselves well to working with potentially dangerous and sensitive wild animals. Around other fey she is empathetic and friendly but maintains more caution around questionable races like humans or people who are boisterous and flamboyant. She prefers the solitude and peace of working outdoors, especially in the cold pine forests and frozen plains of the north and tends to get somewhat anxious in big cities, even in Frigmount that is populated by her own people. She is generally regarded as a good listener. She enjoys music..

History: Rilana's parents knew she was going to be a Druid as soon as she was old enough to crawl after the family cat. Her mother, a talented ice Elementalist, tried to turn her to a 'more elegant' path of magic, but ultimately failed. As a child Rilana spent more time playing with the sled dogs than she did with other children, and she trained her first snowy owl when she was ten. This affinity for working and training beasts only continued to strengthen over time. As the years went by, Rilana brought home increasingly larger and more dangerous animals until one day her parents refused to let her in the house with a polar bear cub. Unwilling to give up her passion, Rilana left home to build a modest cabin at the edge of the permafrost and sought out other Druids to learn from. Recognizing her skill, other moon fey and people from surrounding lands have come to Rilana for help training sled dogs, wolves, Fjord-horses, raptors, and even more exotic and rare glacial beasts. In more recent years, she has become the top trainer at the RimeFire Ranch, which is the only stables for breeding and training Fjords in Frigmount and perhaps the world. These animals are exceedingly exclusive and almost sickeningly expensive, and when a sale is made Rilana prefers to deliver the animal personally, regardless of distance.

Skills:
Wilderness Survival (+3 +30 racial)
Familiary (+26)
Observation (+25)
Animal Husbandry (+23)
Horsemanship (+20)
Riding (+16)
Socialization (+21)
Hunting (+11)
Teaching (+10)
Leadership (+10)
Dancing (+8)
Singing (+5)
Falconry (+5)
Tracking (+5)
Medicine (+5)
Weapon Ranged - Longbow (+5)
Negotiation (+5)
Philosophy (+4)
Unarmed Combat (+4)
Intimidation (+4)
Rhetoric (+3)
Hairdressing (+3)
Stealth (+2)
Investigation (+2)
Bodybuilding (+2)
Cooking (+2)
Planning (+1)
Scavenging (+1)
Land Navigation (+1)
Aerobatics (+1)
Tactics (+1)
Running (+1)
Herbalism (+1)
Food Preservation (+1)

Total 90 + 30 (racial) + 148 (rewards)

Languages:
Fey (Fluent)
Common (Fluent)

Special Abilities:
Immunity to Cold (racial)
Shapeshifting Ability (racial, tundra animals only)
Familiary (Novice)
Mindspeak with Mages (Journeyman Druid)



Familiar:


Possessions:

Item | Acquired | Value
Explorer's Outfit | Starting | 10 GP
Fancy Traveler's Cloak | Starting | 10 GP
Professional Outfit | Starting | 1 GP
Leather/Hunting Armour | Starting | 10 GP
Dagger | Starting | 2 GP
Longbow | Starting | 75 GP
Iron-Tipped Arrows x100 | Starting | 1 GP
Bit and Bridle | Starting | 2 GP
Horse Feed x10 | Starting | 0.5 GP
Animal Training Kit | Starting | 75 GP
Healer's Kit | Starting | 50 GP
Tent | Starting | 10 GP
Backpack | Starting | 2 GP
Bedroll | Starting | 1 GP
Pot, Iron | Starting | 1 GP
Waterskin | Starting | 1 GP
Flint and Steel | Starting | 1 GP
Flask | Starting | 0.03 GP
Heirloom Jewelry | Starting | ?? GP
Snowflake Lichen (magical) | Part of Medicine Kit | -
Familiary Effigies (moonstone and ice) | Starting | Druid
White Raven | Quest | -
Baby Balauradon + Satchel for carrying | Quest | -
1 bottle Honeymead | 10 GP | Purchase
1lb. Jar of Honey with Comb | 2 GP | Purchase
Lump of Onyx | Quest
Sweetmint Leaves (handful) | Quest
Envoy Sash, made of Silver Spider Silk | Quest

*Temporary Companion: Tomas, Svarak's Squire | Quest

Ledger:
Cost | Item | Subtotal
+200 GP | Starting Money | 100 GP 0 SP 0 CP
+1000 GP | Extra Money for not having a house | 1100 GP 0 SP 0 CP
-253 GP (rounded up) | Starting purchases | 947 (rounded down)
-12 GP | Honey/Mead Purchase | 935 GP
-10 GP | Healing - Mauven 31st | 925 GP
+469 GP, 7 SP | Mauven Pay Day | 1394 GP, 7 SP
+469 GP, 7 SP | Ceruleo Pay Day | 1863 GP, 14 SP
+472 GP | Jedayan Pay Day | 2335 GP, 14 SP
Occupation Pay (Animal Trainer, Novice) (Envoy, Novice): 8 GP/day

Other:
Receipt for the Sale of Fjord (Bruin) to Lord Kharik
Medium Coin Chest (1000 Gold Pieces)
Bite Wound to Shoulder, several cauterized punctures. Will be scarring unless treated by a Journeyman+ Healer. (Healed)
Minor Injury: Cut on the hand, may cause minor pain if used too often. Will take around 2 tendays to heal and create a small scar unless treated by Novice+ Healer. (Healed)
Scroll: Invitation to Speak to Lord Svarak in the Capital Taken

Story List:
Date - URL - Characters involved
Crimsia 41, 300 DM - Out of Frigmount - Rilana Aurorime' (Complete)
Mauven 23, 300 DM, Morning - The Silent Travelers - Rilana Aurorime' & Alya Eloen (Complete)
Mauven 25, 300 DM, All Day - Wooden Swords Wont Be Enough (quest) - Various (Complete)
Mauven 30, 300 DM, Mid-Day - How Much is That Doggie in the Window? - Rilana Aurorime' and Trix Greenlakes (Complete)
Ceruleo 5, 300 DM - A Chilling Message - Rilana Auorime' and GM (Complete)
Ceruleo 45, 300 DM, Sunrise - A Frozen Heart (quest) - Various
Ceruleo 51, 300 DM, Night - The Longest Night - Rilana Aurorime' and GM (Complete)
Ceruleo 52nd, 300 DM, nightfall - So Much White Hair - Alya Eloen & Rilana Aurorime' (Complete)
Hidden 9 yrs ago 9 yrs ago Post by lydyn
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lydyn Meow!~

Member Seen 8 yrs ago

Hidden 9 yrs ago Post by xXSINXx
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xXSINXx Angel of Lust

Member Seen 10 mos ago

Name: Ava Rayne

Race: Corrupted Soul (Human)

Gender: Female

Age: 24

Birthday: 38th day of Mauven 276 DM

Birthplace: Scream Watch

Resides in: Scream Watch

Occupation: Bartender 3GP/day

Appearance:

Personality: Ava isn't much for talk or even emotions. She tends to stay to herself. Though she seems like your average stick int he mud, Ava is actually nice and pretty chill once you get to know and understand her. She also suffers from nightmares, lucid dreams, and even depression. Ava also tends to be a flirt with others to either steal from them or for personal entertainment.

History: In her previous life, Ava was just an average thief who had screwed up and caused herself to get executed. She then roamed the earth as a lonely spirit, though during this time period she was dead. Ava's depression grew, spirits ave feelings too, and seeing ow no one could ever see a spirit she roamed aimlessly with no purpose. Until that faithful day she was lucky enough to return to her body.

Skills:
Skill points= 90
Sex= 10 +20 (Racial bonus)
Weapon (Katana)= 10
Larceny= 20
Lockpicking= 10
Pickpoketing,= 10
Stealth= 10
Flirting= 10
Seduction= 10

Possessions: Clothes, A Sword (Katana), and a traveler's cloak (-1 GP)

Ledger: 99 GP

Story List:
Hidden 9 yrs ago 9 yrs ago Post by xxrhoo
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xxrhoo the Blind

Member Seen 8 yrs ago



Name: Vera Persephone Woods

Race: Human

Gender: Female

Age: 23

Birthday: 38 Crimsia, 277 DM

Birthplace: Green Fall

Resides in: Stone Crest

Occupation: Apprentice blacksmith to her father, Draenik Woods.

Appearance:
Vera has long, wavy brown hair that rests a few inches below her shoulders. She is not thin nor lanky, but has a full figure and visible muscles. She stands at approximately 5’8” tall. Her eyes are a sharp, cold blue, and her skin a lightly tanned color. She tends to sport loose-fitting garments in the warm months, specifically sleeveless shirts and knee-length shorts. In the winter, she wears tighter and longer, more covering clothes.

Personality:
Being an outgoing and social person, Vera is considered a chatterbox. Unfortunately, this causes her to spew words from her mouth without thinking about their meanings most of the time. She tends to leave the past in the past, yet dwell too much on the future. She is somewhat clumsy and often forgetful, but doesn’t let this get in the way of her work. People who associate with Vera would describe her as odd, but fun and very kind.

History:
Vera was born to Draenik and Alanna Woods. At the time, her father was a lumberjack in Green Fall and her mother was an aspiring herbalist. Her mother’s career never took off, however, for she fell fatally ill when Vera was only six years old. Despite her mother’s personal and best attempts to nurse herself back to health, Alanna Woods passed away when Vera was eight years old.

Shortly after the passing of her mother, Vera and her father moved to Stone Crest. It was there that Draenik picked up blacksmithing, and started a thus-far successful business with his brother, Roddik. They have been residing in Stone Crest since.

At the age of eighteen, Vera’s initial choice was to attempt to become a herbalist as her mother had once dreamed to do. A year later, she dropped this decision and began working as an apprentice for her father and uncle.

During Vermillio in the year 300 DM, Draenik fell ill under the same condition his late wife had. After a week of visits from varying sorts of practitioners of herbalism, Vera became desperate to save her father somehow. As she sat by his bedside in an almost more pathetic mess than he, Draenik took her hand and placed it against his chest. It was then that Vera's healing magic broke through and saved her father's life.

Skills: Blacksmithing (30), Herbalism (20), Socializing (15), Healing (15), Ranged [Longbow] (20), Acting (10)

Possessions:
Quantity | Item | Acquired | Value
5 | Artisan’s Outfit, Blacksmith | Starting | 5GP
1 | Artisan’s Outfit, Herbalism | Starting | 1GP
8 | Peasant’s Outfit | Starting | 8GP
1 | Slingshot | Starting | 1SP
2 | Stone Shot, Sling x10 | Starting | 2SP
1 | Backpack | Starting | 2 GP

Ledger:
Cost | Item | Subtotal
+100gp | Starting Money | 100gp, 0sp, 0cp

Story List:
Date - URL - Characters involved
Mauven 38, 300 DM - The Longest Night - Vera Woods
Hidden 9 yrs ago 9 yrs ago Post by Bladewolf
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Bladewolf Huggable Lupus Automaton

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Name: Zael Glast
Race: Were-Alligator Human
Gender: Male
Age: 21
Birthday: 2nd of Crimsia, 279 DM
Birthplace: Green Fall
Resides in: A large hut on the outskirts of Green Fall.
Occupation: Herb Supplier

Host Appearance: A human of small build, standing around five feet tall, with thin shoulders and effeminate features. With thin eyebrows, pale white skin, long dark green hair in a single braid that falls to his knees, and soft voice he comes out very androgynous to the average passerby. He has a piercing in each ear that has a tiny silver ball-and-chain earring to match his soft grey eyes.

Animal/Hybrid Appearance: An alligator of twelve feet in length, glossy dark green hide, and small gray eyes. When in hybrid form, the mesh between human and beast combine to be mostly humanoid in shape. His skin becomes rough and dark green, shoulders widen and legs become thicker, nails darken to black and eyes become slitted taking grey sclera with black pupil. He gains massive four foot tail and his jaw widens with a slight elongation with many teeth.

Personality: Zael is often deceptively kind or compassionate finding that it often puts people off guard and accepting, choosing to speak and act this way because it benefits him more. Despite being cunning, he does not enjoy lying, and it more often honest or choosing to speak in half-truths. His real feelings are often more somber or isolated which he hides, yet despite these feelings he chooses to be social and interactive with many a person.

As to his profession he loves the wilderness, nature in all things, and finds creatures of the world magnificent and wondrous. Naturally this fascination manifested his occupation of going out into the forest or wild to collect herbs, gather food, or inspect new flora. Often this can spark an obessive tendency within him to seek further knowledge or wander deeper, one of the few things to bring him out of his buried emotions.

History: Zael was born into a peasant family of farmers in Green Fall. He wasn't alone at his birth as he was born with a twin sister. To the parent's surprise both of them were were-creatures, him an alligator and his sister a snake. This abnormality made the parents worried for the future, as they weren't sure how to handle or even raise a child, let alone two, with unique needs. After all, they were only human. Yet it turned out that they could handle it, as a peasant's fortitude and persistence is never to be underestimated.

Yet at a delicate age of three, where both were bordering adulthood as were's develop quite fast, the two siblings were wandering the woods in their animal forms. It was natural to them to spend it together, as they were very close. The first warning was when the quiet set in. It was abnormal to the forest, but it didn't register until to late. An arrow from beyond their sight struck the sister down, and before she could transform to show who she was a second came just as quick. All happening in a few seconds, and all in front of Zael's eyes. The siblings were known roughly around town, so wariness of their animal forms has spread, but today a travelling pack of hunters had been passing through. Before she succumbed to her wounds she took her host form just as he did so to reach her body. With her last words she pronounced her familial love and wished him to not mourn her or seek revenge.

The incident settled with the hunter's helping bury the sister, and attending the funeral in atonement for it was all a tragic accident. It struck Zael hard, as if he lost half of himself, but respecting her words he didn't seek revenge, but he couldn't follow it all. He fell into depression, becoming morose and lethargic. Spending days on end merely lying still and wasting away. Several years passed by, yet his feelings still stayed dark. Never would he let them leave him, for fear it would mean letting go of his sister. Still, his job and help his old parents living he ventured out into the forest to try and forage for things of use becoming rather skilled at it, as he and his sister often did in the past. Out there that day he spotted a marvelous baby black and blue snake. While normally respecting nature's law he would've left it alone, but overcome with memories of his sister he picked it up and took it home.

This baby snake soon encompassed his world, for it was such a small thing yet gave him light. He cared for it tenderly, did everything he could to raise it, and devoted a part of himself to it. Almost is a literal sense, as a strange magic began working between him and the snake. Over time as the snake grew it became stronger and stronger, then after a couple years grew into a spark that trasncended them both. It felt as if their souls were intertwining, and after it was over he realized what it was, and could feel the instinct of magic within him. They had become master and familiar.

It was a turning point in his life. The feelings of sadness and loneliness still dwelled within him, but now he had a path to follow with a light to guide him. His interest in his occupation grew, and slowly he began travelling further and further, to even other cities to sell and collect herbs all with his companion at his side. Now feeling as if he was finally whole, his life began anew.



Skills:
| 15 | Wilderness Survival
| 30 | Familiary:
| 15 | Carving:
| 40 | Foraging (+30 racial)
| 10 | Knowledge (Botany)
| 10 | Land Navigation






Story List:

Hidden 9 yrs ago 9 yrs ago Post by Foster
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Foster

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1st attempt: I apologize if the possessions/ledger are a bit cluttered.

Name: Chartose Treeshedder

Race: Charr | Gender: Male | Age: 26
Birthday: Mauven 21st 274 DM | Birthplace: Silent Rise | Resides in: Green Fall
Occupation: Mercenary


Personality:
Stubborn free-thinker, will often do things just to spite the will of the naysayers despite a complete lack of preparation or forethought.



Skills:
Endurance 15
Acrobatics 15
Candle-making 5
Hunting 15
Melee, Spear 10
Archery (crossbow) 5
Animal Husbandry (dog) 5
Trapping 5
Familiary 5
Scouting 5
Metalsmithing (Copper) 5
Climbing 30

Possessions: | Starting

Peasant's outfit | Starting | 5 SP
Peasant's outfit, Fancy wool | 1 GP
Hunter's Leather Armor | 10 GP
Spear | 3 GP
Axe | 2 GP

Tinderbox (a fire-starter/ discrete flame-holder/handwarmer) | 1 GP
2x Paper-Lanterns (folding box) /w/ 10 candles and simple oil-lamp | 5 SP

Dog, Guard | 25 GP <-- Becker, familiar
Bit and bridle | 2 GP
Bear-trap | 1 GP
Grappling-hook x2 | 2 GP
Chain (10 ft) | 30 GP

Blanket, warm x2 | 1 GP
Canvas, 2x3 yrd + cord | 1 GP
Flask x2 | 6 CP
Rope x2 (50 ft) | 10 GP
Buckets, x2 | 1 GP

Ale, Gallon, local | 2 SP
Cheese, Wheel | 1 GP
Meat, 1 chunk | 3 SP
Bread 1 loaf | 2 CP

Possessions: | Bought:
Light Crossbow | 45 GP
Bolts x100 | 1 GP
Dog Raptor, Riding (large) | 150 GP <-- Tricia
Backpack | 2 GP
Tent | 10 GP
Copper effigy of Becker (amulet) | Crafted
Small wooden cart (single axle) | 15 GP

Ledger:
Starting balance | 100 GP
No home bonus| 1,000 GP

Purchases | 214 GP
Quest Rewards | 0 GP
Wages/Upkeep | 5 GP/day (-1 GP/day for upkeep)

Notes: Resides at an Inn only during winter. Tends to carry 1,000 pieces in small denominations.
Hidden 9 yrs ago Post by Carantathraiel
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Carantathraiel Cara

Member Seen 0-24 hrs ago

Name: Ember

Race: Half human, half drow

Gender:

Age: 22

Birthday: Saffra, day 53, year 278

Birthplace: Outside of Ruby Banks

Resides in: Wanders between Ruby Banks and Azure Strand

Occupation: None







Ledger:
Cost | Item | Subtotal
+100GP | Starting Monies | 100GP
+1000GP | No Residence Monies | 1100GP

Story List:
Date - URL - Characters involved
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