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Hidden 6 yrs ago Post by Lonewolf685
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@A Lowly Wretch

Windel is a little preoccupied so I'll just convey my grasp of his and KoL's feelings on this.


First off, there is a misconception going on here. You see, it's a GMs responsibility to consider the uses of everyone else's characters and how they can operate in the world of the RP. When they are concerned about the limits of a power, it's because they can see how it could be legitimately used in excess unless addressed outright. In one regard it's an acknowledgement of the creativity of your creation, as annoying a process as it may be.

While you may not intend to use the character in the capacity KoL and Windel imagine, they need to clarify because it still exists until those details are hammered out. So don't stress presuming they hate your character because it receives more scrutiny then most.

Secondly, the limit to summons is 3-4. No more then that.

Thirdly, and this is entirely me but i know KoL thinks similarly, that Cool downs after the fact for a few days is kinda superfluous considering time skips are a thing. It's a nice thought but at that point you may as well say you can only summon a particular phobia once a night.
Hidden 6 yrs ago 6 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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(Double)
Hidden 6 yrs ago Post by Rai
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Rai ..::Ascension::.. / All Maker

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@KoL

I have an idea for a character that's a member of both light and dark because she'd have Disassociative Identity Disorder (DiD)


Uhm..
My character is under the theme of being both light and dark...

I'll post soon as I figure out how to go about Hikari getting her ass up to go to school. >_>

Hidden 6 yrs ago Post by TheWendil
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@A Lowly Wretch

For starters, we never said we don't like the idea of her being a summoner. I even told you that's all fine, just limit the number of summons. Besides, if each summon takes a limb and renders them out of commission, then isn't it fair to say she can only have 3-4 summons anyway? In any case, this isn't a point that will be changed. As @Lonewolf685 said, 3-4, no more than that. It's not up for discussion.

On to each summon having a weakness; again, that's fine, but you need to put those in your CS. As @Lonewolf685 said yet again, it's the GM's job to make sure these powers aren't too OP for the setting they're playing in but if you make these weaknesses more apparent into her CS, then that makes it all the easier for all of us. I can allow defeated summons not appearing for several nights but understand that time skips will usually be a thing in this RP; as such, that would make this aspect almost unnecessary. Depending on how the story goes will determine how time flows but overall, I can accept this limitation.

Onto her being rendered weak; there is reason why we put each of your characters into your teams. I don't see how limiting the number of summons limits any creativity on her part because she still has one for each limb. I do see how she would be rendered immobile because of her magic, but also remember you have a partner, as well as the rest of the Magical Girls to help you. It's not like you're fighting alone here so I have to say I'm keeping firm on the notion for 3-4 summons. If she finds herself in a bad situation, call upon your partner or the other Magical Girls to help IC.

Something else I want to address that I'm not sure if you responded to or not, but we'd like her fear-reading ability to change. That's simply too problematic for us to manage if she can read every character's fear. Thus, I suggest you can change to something like pulling from a general and universal pool of fears. After all, her summons already kind of go off that theme anyway as they all fit with general fears most people have.

Overall, you can have the summons provided you make their weaknesses more clear in her CS, limit it to 3-4, and consider changing her fear-reading ability to one where it's universal pool of fears or something else that doesn't involve reading other character's fears. That's the compromise and the verdict we've given. Again, we never said we blatantly don't like your character. But you need to edit her to fit the appropriate suggestions we make as GMs to make sure she's balanced and fun to play as regarding other characters.
Hidden 6 yrs ago Post by TheWendil
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In other news, I’ll most likely be moving us onward tonight and introduce the Club’s President.
Hidden 6 yrs ago Post by KoL
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I'll have a reply towards the weekend.
Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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@Noxx and @A Lowly Wretch

Are you still with us?
Hidden 6 yrs ago Post by Noxx
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Noxx

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@KoL Yeah, I am its just slow going on the background should have it up tonight or tomorrow
Hidden 6 yrs ago Post by A Lowly Wretch
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A Lowly Wretch The Listless Loiterer

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@KoL - No.
Hidden 6 yrs ago Post by TheWendil
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In that case, @Noxx and @blackdragon, you two will be partners if that's fine with you both.
Hidden 6 yrs ago Post by blackdragon
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fine with me.
Hidden 6 yrs ago 6 yrs ago Post by Noxx
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@KoL@TheWindel

SO I know I'm missing quite a bit and it looks rough but all that'll change soon but I wanted to have the magic, in general, looked at, I didn't see any hardcore restrictions on the magic so I used other people's character for reference and think this fits within the norm...kinda



Hidden 6 yrs ago Post by TheWendil
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@Noxx

Interesting. Just to be clear, the jewels on her flag allows her to use her forcefields and siege magic, yes? How many jewels does she have on her flag to contain structures? If she runs out of slots, does she replace one with another structure?

I'll leave KoL to decide if the one hundred square meter mark for her Fortification magic is fine as it is or should be tweaked. Overall though, her forcefield and siege magic in general is fine aside from the questions I have about them. Her background is also fine and fitting of Miso City's themes.
Hidden 6 yrs ago Post by KoL
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@Noxx

Just as @TheWindel said, her backstory is ok, and I think the powers are pretty much alright as well, however, there are a few issues other than the number of gems that I'd like to ask about:

- The 100 m² area refers just to the building's perimeter or to the total floor area? In other words, if she had to create something with more than one floor, would she have to reduce reduce the area of the building to compensate for the extra floors, or not?

- Also, could you elaborate a bit more on how that force field traps being inside of it? Is it invisible or not? Also, how is it that the range increases from 10 to 50 feet just because she's protecting someone else?

These are the questions that I have in mind now, if I think of anything else I'll say it later.
Hidden 6 yrs ago Post by Noxx
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@TheWindel

Only one jewel is designated for her shields out of twenty (I just made that edit)

If she uses up all her slots she has to sign over the property to another owner before that jewel is able to be used for another structure (just made that edit as well)

@KoL

Its total floor area also she doesn't create these structures herself she has to get places that are already built.

A part of the way she written is that her magic is supposed to be for the protection of others instead of herself so it's stronger when her magic is being used in a way that puts someone else's life above her own
Hidden 6 yrs ago Post by TheWendil
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@Noxx

So she has twenty slots on her flag, yes? I'll accept it. Her method of trading slot is fine as well.
Hidden 6 yrs ago Post by KoL
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@Noxx

I think that explanation is alright. As soon as the rest of your CS is done, I'll a final look at it.
Hidden 6 yrs ago Post by Noxx
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@KoL I think that about covers everything
Hidden 6 yrs ago Post by KoL
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KoL Knight of Lorelei

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@Noxx

She's ok by me. Just wait for @TheWindel's word.
Hidden 6 yrs ago Post by TheWendil
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@Noxx

Accepted. Place her into the Character Tab and post into the IC at any time.

To everyone else, we will no longer be accepting any new Dark Magical Girls for the time being. As for new characters, there is one spot left to play a Light Magical Girl if anyone is interested.
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