She is still searching for whatever they are searching for, What are they looking for exactly. And how long should she search for before she gets back into the plot?
Agreed-upon damage to the dead mech/pilot: Head and torso have been imapled by a bladed energy-weapon. (specificly, her brain and heart got scooped out even through the mech's armor)
Arms have also been severed from the pilot's body prior to the killing-blow.
The mech itself would have been similarly crippled prior to execution.
Gonna ask @AdmrlStalfos19 if it's still okay for us to post Cahreli test-firing her main cannon, carving a valley through the forest-floor just as Azai has convinced Kaselith that Tabris has nothing to worry about... as the blinding flash of light passes between them and narrowly misses very tip of Jenny's tail.
Pretty sure that'll give... something. At least until there's an actual fighty-fight to do.
I am sorry for not posting, I am having a brain fart on if i should have Maria report what she sees of the wrecked mech and the dead body, Or have her do something with the person that found the body.
Oriro's beastly features, much like her hair and eyes, are all a dark shade of red. Although said features make it pretty difficult to clothe herself - and most Manticores don't seem to mind - Oriro values her modesty. For her torso, she wears an áo yếm, which keeps her wings comfortable while still retaining modesty in her front. For her bottom she wears a maroon-plaid skirt tailored to permit her tail. Unlike her normal Manticore appendages like her tail, fur, and wings, Oriro's hands are slightly different. They are smaller than her brethren's hands, though still just barely able to text using a cellphone, with difficulty. Notably, the more flustered she becomes, the more they grow towards regular size. She is known to be able to reduce the animalistic features on her hands with intense focus. Oriro is six feet tall.
Personality: Dissimilar to her race's normal behavior, Oriro is not aggressive towards those around her. Quite the opposite, actually. She is generally reserved around those she is not too familiar with - often aloofly so, but is more talkative to those who have gained her trust. Despite her outward indifference though, she is quick to be flustered by things other members of her race would not be bothered by at all - such as wing or ear touching, or generally embarrassing occurrences.
When it comes down to serious business, Oriro is more of an observer and planner, as opposed to someone who's only plan is to just charge in all guns blazing. She'll try to contribute to the plan of attack and allocating their most useful assets to the most vital areas. Notably, if the rest of the group is adamant on one plan, she still won't budge if she believes she is right - unless somebody she trusts persuades her - or if they put enough pressure on her to make her fold. Which is rare, considering she's pretty stubborn when her mind is set.
Mech
Callsign: Black Wing | Type: Mobile Suit Appearance:
Eight meters in height.
Abilities: Black Wing is a highly mobile mecha designed to infiltrate the back line of enemy formations and defenses, minimizing damage to itself through agility while applying precise attacks to disable opponents. By utilizing (or sometimes being) a distraction, the Black Wing can open up an opponent's vital areas to attacks from Oriro's allies - encouraging the targeting of areas such as the cockpit, joints, or any other weak points.
◽Kinetics Recycling System [KRS] - The thighs and calves of Black Wing contain a locomotion-enhancing system that sustains itself on the kinetic energy of the suit itself. Hence, it is powered by movement. To induce enhanced movement. The device allows for explosive bursts of powerful speed to emit from the leg "muscles" of the machine when it has enough energy stored up to do so. However, after a handful of activations this system's energy reserves are depleted, and must be recharged via normal movement. Luckily though, the suit is already pretty agile on its own. Hypothetically, this system can be mastered in such a way that the pilot can sustain their energy supply while also having sustained bursts of speed throughout every moment of the battle - though Oriro is not skilled enough to reach that point yet. ◽Aerial Propulsion System [APS] - The Aerial Propulsion System, or "wings" as Oriro calls them, appear as two thick, fin-shaped protrusions that sprout shortly from the shoulder-blade positions. Being relatively small, they are not very powerful and do not hold much fuel, but are meant to be used sparingly and as a supplementary form of movement. They do not function underwater, but are protected from debris by the tough carapace of the torso. ◽Grippers - The Black Wings's feet and hands are augmented by a set of gripping tools which allow it to - well, grip. This specific augment has forms such as magnetism, super-strength digits, film/liquid/goop/etc dissipating heat-expulsions, etc. Basically, its grip is really good - making it an excellent mecha for scaling terrain, when paired with the suit's other functions. ◽Plasma Disperser - Black Wing's tail contains an array of capsules which hold and slowly produce stores of white-hot plasma. These capsules can be launched from or directly sprayed out of the sides or end of Black Wing's tail. Naturally, Black Wing's tail and back area are resistant, but not immune, to heat and plasma attacks. One technique Oriro often uses is racking her Heat-sink blade through the plasma in the tail to enhance its cutting. ◽Visual Aids/AntiScramble Lenses - Black Wing's visual receptors and aids, such as infrared, are highly resistant to scrambling technology. It can also parse through smokescreens a bit easier than other mechas.
Loadout: ◽Heat-sink High Hilt - A long-hilt weapon more akin to a spear than a sword, it still assumes its position in swordsmanship due to its main use as a slashing weapon. The hilt and blade alike are seemingly impervious to damage from any heat source, regardless of intensity. However, the blade goes even further, seeming to even absorb the heat's energy and allow itself to cut through many more materials than a regular blade(and many plasma blades) would be able to. The weapon's hilt and blade are about the same length, allowing for effective grips in both defensive and offensive stances. ◽120mm Grenade Launcher - A relatively long, large, detachable cannon that Black Wing carries strapped to the rear of its left shoulder. When required for use, it easy latches onto one of the forearms of the mecha for more stability. While Oriro is not entirely a fan of explosives, she finds this weapon useful in that she can launch smoke canisters with it, among other utility capsules - such a rocket-intercepting shrapnel blasts. ◽Scrambler Smokes - Smoke canisters that, when activated, emit a thick black smoke that is seemingly impossible to see through. However, they are much more useful than just a smokescreen. These smokes also release particles of signal-scrambling energy which also disable infrared and other visual aids, like targeting and missile lock-ons. Any mechas standing within their radius will also have their communications scrambled. ◽7.62mm Machinegun - A simple weapon, not meant to do much damage - just an annoying and repetitive 'ting ting ting ting' against other mecha's faceplates.
Pilot: Name: [Tenebyth Altair] | Race: [NANOMACHINES, SON/ formerly Shoggoth] Appearance: WIP Personality: Tenebyth can look a bit arrogant with words full of pride and her ‘ara ara’ attitude for other girls. She enjoys watching out for others, while also enjoying flirting around with girls she finds interesting. Her playful attitude never fades. On the other hand, on the loose end this girl proves to be a bit clumsy too. She likes to have a relaxing snack time-be it an exquisite tea time or just sitting on the floor with an opened bag of chips and a bottle of soda. Even better with friends around. A luxury of napping(even though she doesn’t need it in any way) can be preferred too.
Originally a cluster of nanomachines planned to be piloted by a qualified individual, plans for Tenebyth, or TN3-BT changed when someone suggested putting it into the “monster girl program” with a suitable AI. Using the brain of a monster girl that had a body too weak for the academy as the AI’s base, Tenebyth was created.
Tenebyth is a cluster of nanomachines built for repair/demolition purposes. The nanomachines can bring down and rebuild structures, or decide to multiply themselves using the given materials. They are not suitable for direct combat, and can be easily destroyed with guns when clustered. Tenebyth's usual form is 180 cm tall, and she can retain her form until the mass of her 10m tall self. When controlling any more mass she can't retain an accurate form and will be something like a big blob of nanomachines. The hard limit is the mass of her 20m tall self. Any more machines will not move until the excess mass has been dealt with.
Mech: Callsign: [Band Aid] | Type: [ADLN Type 25 Mobile Suit] Appearance: Loadout/abilities: -Bacteriophage drop pod: A shell with a 200mm diameter and 500mm length, it can attach to the surface of an ally mobile suit and deploy Tenebyth for repair. The nanomachines will bring down the shell(which is also loaded with a handful of materials that can help rebuild anything more than armor plates) to repair the broken parts. Due to their size they are only usable on something with a cockpit than something you wear. Since it's heavy Band Aid can carry only three maximum. -Platelet repair charge: A foldable, rollable thin sheet of various materials, also packed with Twnebyth so it can be applied to power armors. -WBC 20mm autocannon: Just two big bad 20mm Vulcans strapped together for awesomeness. -flares -Antibody cluster charge: each round is a 50mm round filled with 18 smaller explosive pellets for wide range destruction. -thrusters