A person can only hold/use three enchanted items, Trying to use a fourth or higher amount will not work as it will act as a regular item.
Weapon Enchantments
Shift - 150 amas - The symbol of a different melee Weapon is etched into the grip of this weapon. This causes the weapon to instantaneously change from its current form to the type of weapon etched onto the grip or back again.
Returning - 200 amas - If the item drops to the ground or you lose it, you speak the command word and it will return to the user's hand.
Dancing - 800 amas - This allows the user to speak a command word and the weapon lifts from the user's hand and magically moves around attacking whatever it's users tells it. You have to be in a 10 feet range of the weapon and you can only do it for three attacks in a row.
Lighting - 50 amas - The weapon emits light in a 15ft radius; comes in different colors
Shockwave - 1200 amas - (Two-Handed weapons) The weapon will release a small shockwave on impact of 10 ft
Unbreaking - 600 amas - The weapon is enchanted and cannot break or become dull.
Barrier - 400 amas - (Shield) When you hit the shield on the ground it creates a 10 by 10 ft magical wall in front of you for 5 seconds 2 uses a day.
Aesthetic - 100 amas - Your weapon can be enchanted to showcase ability, be fluorescent, or sparkle, etc by request. Just describe the cosmetic look you would like to achieve. (Does not stack onto your number of 3 enchantments as it is only for looks.)
Armor Enchantments
Channeling Gloves - 100 amas - This enchantment is also cosmetic for the user's magic with fire/water/wind/light it will change the color of the energy and element the user produces. For earth it will put a colored aura around the rocks, dirt or sand. (Does not stack onto your number of 3 enchantments as it is only for looks.)
Strength Gloves - 300 amas - These gloves will allow you to pick up heavier items without feeling any muscular strain. Can go up to 100 lbs before strain becomes noticeable.
Catching Gloves - 300 amas - Higher chance of catching an object flying toward you and of having a better grip on your weapon.
Armor of Absorption - 1000 amas - This will make a piece of armor absorb 3 magical attacks per day without harm to the wearer.
Armor of Deflection - 1000 amas - This will make a piece of armor deflect 3 physical attacks per day without harm to the wearer.
Ring Enchantments
Heat or Cold(Pick 1) Resistance(Temperature) - 800 amas - You can endure a temperature extreme without damage.
Breathe Underwater - 800 amas - Breathe underwater without issue for an unlimited amount of time.
Beauty - 300 amas - The wearer will become more attractive in appearance to those who lay their eyes on them.
Disguise - 600 amas - The wearer’s face will look different than reality to those who lay their eyes upon them.
Animal Charm - 300 amas - Animals will be more likely to be drawn toward you and enjoy your presence.
Levitation - 300 amas - Wearers can hover over the ground and levitate. However, you will not be able to move faster than walking speed while levitating.