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Hidden 1 day ago Post by The Savant
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The Savant You calm the echoes inside of me. How? Teach me.

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@Little Bird

They definitely could do a deal or whatever. Asterion isn't against deals and I imagine he's pretty neutral for the most part with people and can be forgiving (depending on past situations too).

<Snipped quote by ERode>

I'd imagine Asterion need to resolve the fact a furry is throwing bombs around his district first? Not being able to expand while being attacked feels like a valid balancing mechanic.


He definitely needs to focus on the cartoon character that is throwing bombs all over his city before he even thinks about what he wants to do with 93rd and how he wants to do it. lol

Asterion will not be chasing after 93rd until he gets Hailey out of his area.
Hidden 1 day ago Post by evierose
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I like how the only 2 to start an invasion so far are both police...

Maybe us mafia should unite and topple the system first XD
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Hidden 1 day ago Post by ERode
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Sounds like you oughta be the change you wish to see in the world.
Hidden 1 day ago Post by The Savant
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The Savant You calm the echoes inside of me. How? Teach me.

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I like how the only 2 to start an invasion so far are both police...

Maybe us mafia should unite and topple the system first XD


Maybe we should. All the mafia bosses seem chill and like they just wanna do good for their regions. The police being the problem in this city. We should take them out. :P
Hidden 1 day ago Post by Little Bird
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I've yet to invade anyone. So...
Hidden 1 day ago Post by ERode
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Yeah, I'm sure your nuclear program military goodies are just for self-defense. ;3
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Hidden 1 day ago Post by Yankee
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Dom't you think that kind of makes the wealth and personnel values a bit pointless though? Feels like that system could use some expansion.


Personally I think the system is more meant to facilitate the PvP aspect of the story. It shouldn't be too complex of a system because the story comes first, the capturing ground is just a fun bonus. Maybe Estylwen feels different but I think its fine enough. Though of course if it gets tweaked that's fine too.
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Hidden 1 day ago Post by ERode
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The Wealth/Personnel thing is likely to assist in dictating the pacing of people's expansion and PvP hijinks, while the RP aspect exists in part to ensure that Wealth and Personnel alone does not become the sole reason why you're 'winning' the RP.
Hidden 1 day ago Post by Estylwen
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Personally I think the system is more meant to facilitate the PvP aspect of the story. It shouldn't be too complex of a system because the story comes first, the capturing ground is just a fun bonus. Maybe Estylwen feels different but I think its fine enough. Though of course if it gets tweaked that's fine too.


The Wealth/Personnel thing is likely to assist in dictating the pacing of people's expansion and PvP hijinks, while the RP aspect exists in part to ensure that Wealth and Personnel alone does not become the sole reason why you're 'winning' the RP.


Exactly that. You're picking up exactly what I'm laying down.

In the past, I've run a mafia in a roleplay where, if I wanted to do anything, I would just magically create the money necessary for it out of thin air. I don't think that's the most realistic. But I also wanted to keep the roleplay aspect. So the Wealth and Personnel is more like like a physical wallet. I think it's more fun to earn, steal, and spend in a way that actually affects the roleplay world around you. I don't want to it interfere with roleplay, rather enhance it. If that makes sense. :>
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Hidden 1 day ago Post by ERode
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Oh yeah, you updating today, Est?
Hidden 1 day ago Post by Estylwen
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Updating tomorrow, ideally. :>
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Hidden 1 day ago 1 day ago Post by Estylwen
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Hidden 1 day ago Post by ERode
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Just saying, Est, but the fourth dimension is time. 3D should be enough.
Hidden 1 day ago Post by Little Bird
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<Snipped quote by Yankee>

<Snipped quote by ERode>

Exactly that. You're picking up exactly what I'm laying down.

In the past, I've run a mafia in a roleplay where, if I wanted to do anything, I would just magically create the money necessary for it out of thin air. I don't think that's the most realistic. But I also wanted to keep the roleplay aspect. So the Wealth and Personnel is more like like a physical wallet. I think it's more fun to earn, steal, and spend in a way that actually affects the roleplay world around you. I don't want to it interfere with roleplay, rather enhance it. If that makes sense. :>


The wealtb metric is all well and good. The personnel aspect is what feels supurfluous.
Hidden 1 day ago Post by Estylwen
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@ERode Noted, I've updated it. :>

@Little Bird The Personnel gives me an idea how big your mafia is. You could have no wealth, but without a personnel block, you could send two hundred mafiosos to a fight. ^^; I mean, I doubt anyone would do that, but it's a safety measure and helps with realism, I think.
Hidden 1 day ago Post by The Savant
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@ERode Noted, I've updated it. :>

@Little Bird The Personnel gives me an idea how big your mafia is. You could have no wealth, but without a personnel block, you could send two hundred mafiosos to a fight. ^^; I mean, I doubt anyone would do that, but it's a safety measure and helps with realism, I think.


Now that you said it. I'll get to work on making 200 NPC/side characters for that to happen /jk jk
Hidden 1 day ago Post by Estylwen
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You could do that. You could, in all fairness, jokes aside. :>

Buuuuuuut I'd probably stop you at ten, maybe fifteen. ^^;;;; Then implement that you need so much Personnel to create more NPCs. But we haven't even reached that point. Right now I encourage NPC sheets. :D
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Hidden 1 day ago Post by Little Bird
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@ERode Noted, I've updated it. :>

@Little Bird The Personnel gives me an idea how big your mafia is. You could have no wealth, but without a personnel block, you could send two hundred mafiosos to a fight. ^^; I mean, I doubt anyone would do that, but it's a safety measure and helps with realism, I think.


There just doesn't seem to be a way, mathematically speaking, to keep the Wealthy Districts from just running the table. Especially given the jump in resource allottment. Unless the personnel number isn't a hard count and we can have a bit of wiggle room to say we have enough bodies in a street fight to make it even in that respect.
Hidden 1 day ago Post by Estylwen
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You can wiggle with the Personnel number a bit, sure. However, I will be here to keep the field as even as possible. This is why I've given Glyde a gatling gun and have thrown bombs as Asterion.
Hidden 23 hrs ago Post by ERode
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So are you saying that we don’t actually need the full amount of Personnel numbers needed to invade a District, so long as we’re relatively close?
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