Valkyrie

Ability Scores
Melee 3 | Agility 2 | Resilience 4 | Vigilance 2 | Ego 1 | Logic 3 |
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Defense Scores
Melee 13 | Agility 12 | Resilience 14 | Vigilance 12 | Ego 11 | Logic 13 |
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Damage
Melee d6 x 3 + 3 | Agility d6 x 3 + 2 | Ego d6 x 3 + 1 | Logic d6 x 3 + 3 |
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Extra Info
Rank 3 | Health 120 | Focus 60 | Karma 3 | Damage Reduction 2 |
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Biography
Full Name: Zarina "Zari" Nanna Raynordattir
Pronouns: She/Her
Age: Officially 16 (time travel made her more of 17)
Height: 5 feet 2 inches
Weight: 117 pounds
Gender: Female
Eye Color: Blue
Hair Color: Naturally a dark brown, but dyed a bluish green color
Distinguishing Features: None
Origin: Mythic: Asgardian, Mutant
Team: Not sure
Base: Avengers Academy
Alignment: Chaotic Good
Hobbies: Messing with wires and talking with Mr. Eyeball
History
Zarina is the only child of Raynor Baldursen and Theresa Sparks (born as Lana Banner) on Earth 257 in the new Asgardian homeland of New Asgard up in Norway. She knew growing up that her parents had a bit of a complicated history that involved traveling to another reality or something like that. She never truly asked about it though, figuring that if they wanted to tell her about it, that they would. Though her life on Earth 257 wasn't exactly easy, considering the world that she lived in, and nothing would really change that, or so she thought anyway, but little did she know the life that fate had in store for her.
New Asgard had been settled by the Asgardians and several others from around the Nine Realms, and unfortunately many of this resulted in several not caring much for their life on Earth and trying to cause the fall of the Nine Realms in order to bring in the resurrection and new golden age. Might is the rule of the land, as if you are strong enough to do something, you can. The place is an untamed wild card of sorts with vikings and gods mixing together, and the country brings in most of it's wealth and such just by raiding other countries, it wasn't exactly something she really cared much for.
She grew up fairly close with her parents, her mother namely over her shared interest in machinery and circuits, and her father due to him teaching her fighting skills and telling her stories of her grandparents and what life was like back when Asgard was around. Zari loved hearing stories of the splendor of Asgard and the way things used to be, before everything came crashing down, resulting in the deaths of her grandparents Baldur and Nanna. Though the world that they lived in was not an ideal one, considering how things ran in New Asgard, but she did the best that she could, and was more then willing to trust others around her.
Her powers revealed themselves when she was 9 years old, but that didn't change much, because thanks to her mother, there was no shortage of electronics for her to mess with. Unfortunately for her, her powers were somewhat out of control in a way, though many speculated she might be able to control a lot of the technology on the planet when she's older, but right now, since she was so young, it took a lot of effort for her to do anything on a large scale, but she could do smaller things without too much of an effort, and that was enough for her to know easily what to do.
When she was 10 years old, she ended up being selected to train to become a Valkyrie, learning sword play and their ways relating to taking the souls to Valhalla and the like. It was an honor for her, and she did the best that she could to uphold their values and purpose in her training, however that sort of lifestyle wasn't meant to last. One day, she got a visit from the Norns, and that caused her to take a leave of absence from the Valkyries, as it was something important and it could not wait. She didn't really tell her parents about it, just telling them she had to go somewhere on a mission that could not wait.
Granddaughter of the faded light and dead spring flowers,
To save thyself thou shall run through sand to where time begins again,
Thou must beware Rome's priestess, dark and dour.
Alone to perish in Genosha's glen,
To Waves or Staff the world must fall,
Legacy of the Wanderer, you must save us all.
To save thyself thou shall run through sand to where time begins again,
Thou must beware Rome's priestess, dark and dour.
Alone to perish in Genosha's glen,
To Waves or Staff the world must fall,
Legacy of the Wanderer, you must save us all.
Those were not kind words, but she did know a few things about it from some digging, and knew that she had to go back to the past, but not just to the past, but to another reality; the reality that her mother grew up in. She knew that her mother had a device for reality hopping, as she had friends in the reality dubbed Earth - 666 and would occasionally visit them. Taking the device, she used it to travel back to that world, before she modified the device and used it to travel to the past, landing in the year 2021, ironically the year that she had been born. Zari landed in Washington DC, having switched into standard Earth clothes before, as opposed to her armor, as she was fairly certain that the armor would stand out, so she left it at home. However she wasn't entirely alone, bringing along her robotic eyeball and robotic head in her bag (Mr. Eyeball and Mr. Jaws), to help her out a bit. She wasn't too sure what to think about the prophecy, but she knew that this was the place she needed to be.
Eventually, she landed in the year 2021, and wound up as a part of the Mutant Underground. Zari didn't exactly always mention to the group where she was from or mention anything like that, she just let them for a while assume that she was just a homeless kid with a weird eyeball floating around her. This adventure ended up leading her to Genosha, which is where she found out what the prophecy meant, and along with others took down the Roman Priestess Selene.
Afterwards, she went back home to her proper timeline and reality, dragging a new friend along with her, and to her parents, it had only really been an hour since they had last seen her, even though for Zari it had been a lot longer. To say that her father was a bit mad over what happened was a bit of an understatement, but after a little while, he managed to calm down over the whole situation (probably thanks to her mother's help). It wasn't until 2 months later that Zari ended up traveling back to Earth-666 in the present day in order to attend Avengers Academy. She did end up learning a few more things from the Valkyrie before she went, but now she was set to learn how to be an actual hero.
Personality
Zarina isn't exactly your typical girl when it comes to the way that her mind works. She is a smart individual who will do what she can to help others accomplish their goals, but sometimes her kindness is taken advantage of by people, as she is typically gullible when it comes to the way things work. She'll fall for most things that people tell her, no matter how absurd they are. Zari is friendly towards just about everyone that she meets, and will be nice to anyone and everyone, no matter who they are. She always gives others the benefit of the doubt, even if they've tricked her in the past.
Her curiosity can sometimes take a strange turn, as she'll sometimes make the occasional comment that could only be described as morbid. She's curious as to how the human body works and won't hesitate to ask weird (or sometimes gross) questions to help her curiosity. Also, her knowledge of random facts relating to death or how to kill someone is not exactly a very good sign. Because of her age, Zarina is a bit naive in the way the world works, despite everything that happens relating to mutants, she will try her best to look at the bright side. She remains a brave individual who will fight for those close to her, or who she considers to be friends/allies no matter the cost to her.
Traits
- God Heritage - Edge when dealing with something they are considered the "god of" in Zari's case that is technology
- Enhanced Physique - Stronger than regular humans
- Stranger - Has difficulty understanding local customs, have trouble on checks made when trying to decipher such things.
- Gearhead - Edge on logic checks to figure out how any machine works.
- Inventor - Character is good at coming up with solutions on the fly. Edge on Logic checks when creating or repairing things.
- Quick Learner - Edge to retry an action the next round
Tags
- X-Gene - Has mutant genes that cause them to develop powers
- Supernatural - Character has powers that are somewhat magical
- Hounded - Member of a group that are persecuted for being themselves
- Heroic - Able to start with Karma at the beginning of each day equal to rank
Powers
Basic Powers
- Sturdy 2
- Prerequisites: Sturdy 1, Rank 2
- Focus Cost: None
- Duration: Permanent
- Description: Character has Damage Reduction 2
- Iconic Weapon (Glowstick)
- Prerequisites: None
- Focus Cost: None
- Duration: Permanent
- Description: Zari has an Asgardian made sword that can switch between its blade form and that of a flashlight. There are runes along the blade, and it always come backs to her when she sends it off. It can also glow in the dark when activated even while a sword to allow for light in dark surroundings.
Omniversal Travel - Multiversal
- Zari's Watch (Multiversal Travel)
- Prerequisites: Rank 3
- Focus Cost: 10 Focus
- Duration: Instant
- Description: Zari's watch allows her to jump between realities if needed. She mainly just jumps between her home reality of Earth-257, but she can potentially jump between other realities.
Omniversal Travel - Time
- Zari's Watch (Time Travel)
- Prerequisites: Rank 3
- Focus Cost: 10
- Duration: Instant
- Description: Zari's watch allows her to travel through time. Though not entirely as accurate as she would like, but she does know mostly what she's doing.
Melee Weapons
- Riposte
- Prerequisites: None
- Focus Cost: None
- Duration: Reaction
- Description: when an enemy fails at making a close attack. They attack immediately after the failed attack in response.
- Fast Attacks
- Prerequisites: None
- Focus Cost: None
- Duration: Instant
- Description: Character splits their attacks to make two close attacks against separate targets. Single Melee attack against Melee Defenses of Targets. Success takes half damage, Fantastic success takes full damage.
- Whirling Frenzy
- Prerequisites: Fast Attacks, Rank 2
- Focus Cost: 5 Focus
- Duration: Instant
- Description: make an agility check and compare it against the Agility Defense of every enemy within reach.
Telepathy
- Machine Telepathy
- Prerequisites: None
- Focus Cost: None
- Duration: Concentration
- Description: Character can communicate with machines.
Elemental Powers - Energy (Tech)
- Elemental Blast:
- Prerequisites: Elemental Burst (waived), Rank 2
- Duration: Instant
- Cost: 5 or more Focus
- Effect: Makes a ranged attack with an edge at any enemy in line of sight. For this attack, add +1 to characters Agility damage bonus for every 2 points of Focus they spends. On a success, an affected target takes that total damage. On a Fantastic success, an affected target takes double that total damage and suffers the elemental type's special effect.
- Elemental Barrier - Costs 5 Focus
- Prerequisites: Elemental Blast, Rank 2
- Focus Cost: 5 Focus
- Duration: Concentration
- Description: forms a wall of their element, attacks against the barrier go against the Ego defense any attacks that do 10 or less damage are just absorbed and it is still there. More than that destroys it but those behind are still unharmed.
- Elemental Protection 1
- Prerequisites: Elemental Barrier, Rank 2
- Focus Cost: 5 Focus
- Duration: Concentration
- Description: Character protects themselves with their element, any attacks doing 10 or less don't destroy the protection, any above destroys it but character is still unharmed.
Calamity

Ability Scores
Melee 1 | Agility 4 | Resilience 2 | Vigilance 3 | Ego -3 | Logic 4 |
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Defense Scores (10 + ability score)
Melee 11 | Agility 14 | Resilience 12 | Vigilance 13 | Ego 7 | Logic 14 |
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Damage
Melee d6 x 2 + 1 | Agility d6 x 2 + 4 | Ego d6 x 2 - 3 | Logic d6 x 2 + 4 |
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Extra Info
Rank 2 | Health 60 | Focus 90 | Karma 2 | Damage Reduction --- |
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Biography
Full Name: Zelda Aurora Flynn
Pronouns: She/Her
Age: 14
Height: 5 feet, 4 inches
Weight: 126 pounds
Gender: Female
Eye Color: Hazel
Hair Color: Brunette
Distinguishing Features: She has to white streaks that frame her face in her hair.
Origin: Mutant
Team: Excelsior
Base: Avengers Academy
Alignment: Neutral Good
Hobbies: Cosplaying, video games
History
Zelda was born as the youngest daughter of Bonnie Chase and Frederick Flynn. Unlike her sister April, from a young age she always stuck more to herself, not so much wanting to cause issues or potentially get in the way, especially considering the jobs her parents had. She was only a few years old when they moved to Washington DC, so she doesn't really remember how things were in San Francisco. Her only home that she has known has always been on the east coast, and she prefers it to how things are supposedly over on the west side of the US.
Growing up, she never really felt confident in her own skin. Preferring to daydream a bit, and discovering a love of video games and comic books. It was always fun for her to imagine being someone else, whether that being a character in a game, or someone in one of her stories that she read. That's how she ended up discovering a love of cosplay! She basically ended up begging her parents to let her take some sort of sewing class just so she could learn how to make the costumes herself, and they did end up humoring her with her new hobby.
The first character she ever cosplayed as was Sheik, from Legend of Zelda Ocarina of Time. Zelda learned rather quickly how much more confident she felt when she was able to hide behind a mask, so when she continued on with her cosplays, she almost always chose a character of sorts that hid her appearance in some way. Like how she was literally named Zelda, but she'd only really go out and about in costume as Sheik instead. Preferring to hide, as that helped her to feel more confident and prepared to face everything in the world. Zelda went to conventions constantly whenever she was able to, and she had a fairly strong following on social media for her costumes, though she almost never showed her entire face to keep it so people didn't actually know it was her. She figured if she ever had a superhero costume, it would probably be based around Sheik's character model and design, and she actually started thinking about how different costume designs and all potentially were created to be durable, so she thought this was a fun thing to think about.
Personality
Zelda has always been one to prefer to keep to herself, not exactly being the best at talking to others and opening up about who she herself was. Though she is fairly nice to those that do find a way to befriend her, Zelda typically is difficult to fully befriend, as she is not the greatest when it comes to interacting at first with strangers. This all leads to her being insecure about most everything that she does, she thinks she's failed or does something wrong, even if others try to tell her otherwise. Despite what she tended to be told, that never seemed to change anything with how she viewed things.
Despite all of this, she is a rather smart girl and usually is pretty good at finding solutions to problems if need be. and will typically find some solutions whenever possible. Zelda also tends to be a bit on the creative side, tending to be a bit more on the artistic side with most everything that she does, it makes it a bit easier in general for her, especially considering what her hobby is. Though sometimes she can seem like she's quick to make choices, not always thinking through everything and being impulsive and quick to make decisions or jump to conclusions.
Traits
- Connections (SHIELD) - Zelda's parents work for SHIELD. By making an ego check, Zelda can call on them to provide help in the form of clues, information, or resources
- Quick Learner - Edge on next try to repeat a failed action on next turn.
- Sneaky - Edge on Agility when sneaking around; enemies trouble on Vigilance checks to detect
Tags
- Young
- Hounded
- X-Gene
- Heroic
- Linguist (English and French)
- Obligation (School)
- Mentor (Nemo)
Powers
Elemental Control - Force - Has trouble on all actions for one round
- Elemental Burst (Force)
- Prerequisites: None
- Focus Cost: None
- Duration: Instant
- Description: Character makes a ranged attack against enemy in line of sight. If the attack is successful do regular damage. On a Fantastic Success they take double and elemental special effect.
- Elemental Constructs
- Prerequisites: Elemental Burst, Rank 2
- Cost: Base 15 Focus
- Duration: Concentration
- Description: Create a large scale construct to dish out damage to enemies. With attacks made using the construct you attack using Logic vs. Opponents Logic Defense. Whenever attempting to do any sort of action with your construct aside from basic movement or the stated attacks, it requires a Logic check to see if it succeeds. Starts with a base HP of 30, however for every 5 Focus you spend, it adds 2 HP to it. Disappears when either it's HP hits zero, or the character is knocked out/dismisses it/ loses concentration.
Ranged Weapons - Zelda has throwing knives that she uses for her attacks
- Sniping
- Prerequisites: Rank 2
- Focus Cost: 5 Focus
- Duration: Instant
- Description: Character makes a ranged attack against an enemy at least 20 spaces away. If attack is a success enemy takes regular damage. On a Fantastic Success Enemy takes triple damage instead.
- Snap Shooting
- Prerequisites: None
- Focus Cost: None
- Duration: Instant
- Description: Character splits their attack to make two ranged attacks against a separate target (or can focus attacks on just one). Make a single agility check against the targets' Agility success. On a success, they take half damage. On a Fantastic Success they take full damage and are bleeding.
Martial Arts
- Attack Stance
- Prerequisites: None
- Focus Cost: None
- Duration: Concentration
- Description: Character doubles their Melee ability damage.
- Fast Strikes
- Prerequisites: None
- Focus Cost: None
- Duration: Instant
- Description: Character splits attacks and makes 2 close attacks against 2 different enemies (or focus both on 1). Make a Melee check against both targets' Melee defenses. On success they take half damage. On a Fantastic success they take full.
Illusion
- Invisibility
- Prerequisites: Rank 2
- Focus Cost: 5 Focus
- Duration: Concentration
- Description: Character becomes invisible, has an edge on Agility checks to sneak past people and enemies have trouble on Vigilance checks to perceive them. Characters must actively be trying to see them to be able to make a Vigilance check.