Name: Tonya “Mac” Murphy
Age (Magical Girl): 11 years of experience.
Age (Before Magical Girl): 24
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Overdeveloped, Skimpy
Tonya has the appearance of a tall, slender woman who’s beastly features are hardly contained by her outfit. While she wears a police uniform, it’s been “customized” with accessories to the point where no one would ever suspect she was law enforcement. Though her canine ears and harness lead most to think she’s a fetish model, if not something more depraved.
Specialization: Illusion, Gravity
Illusion magic is what Tonya makes the most use of. Like other illusionary masters, she can simulate virtually every sense one can use. Visual, sounds, balance, and proprioception are all things that she can play around with. And because she’s particularly gifted with her magic, her illusions are difficult to pick up. Though her alignment with Cradle has weakened this a bit, but she still has access to a long-duration non-interruptible Greater Invisibility spell.
Gravity is her second specialization, which can be used to create gravity wells or adjust the weight of objects/people. With some effort, she can make gravity effects that only work on an individual person/thing, but this is taxing and not something she does often. Though as a gifted mage, she is able to create attacks with gravity that can replicate wounds inflicted by other weapons. As an example, she can pull streams of air across one’s flesh to simulate a sword slice or a claw scratch, Or thump someone to create a bruise as if they were punched.
Weapon: Fist
Tonya’s entire body is a weapon, from her metal studded knuckles to her leather boots. Her extensive training with other weapons means that she can improvise just about anything she picks up, but most aren’t able to handle more than a few swings before breaking.
Power: Power of Friendship #1, Regeneration #2 (Gold) Third Eye #3 (Platinum)
Maybe it’s her time as a police officer, maybe it’s something in her magic, but she has no difficulty making friends with people if she so chooses. At the very least, people are always willing to give Tonya the benefit of the doubt, and she can tell if it’s possible to befriend someone, and if so, how to do it.
Perks:
Coercion: While Tonya is already a pretty affable individual, she can influence the thoughts of those who look into her eyes. Attackers might get the urge to free or not attack with such ferocity. This is made more potent by her power of friendship, or if the person she's looking at is less magical/lucky than her.
Soul Jar: Tonya has joked in the past that she’s not going to hang up her badge until she’s ready to sleep in a grave. Those words couldn’t be any more true now. She cannot truly die until her badge is destroyed.
Martial Training: Her extensive training with weapons and martial arts were always formidable, moreso now that she is a magical/monster girl.
True Sight: No bad deed can escape the long arm of the law, and if that deed is performed in darkness, smoke, or behind an illusion, Mac will still see it.
Parasite: Tonya can get a bit hungry when she's wounded or low on mana, and nothing satisfies like the hide of some arcane flesh. Monsters, monster girls. She can feed in place of attacking once every three turns to recover wounds or recover her mana. Her regeneration is also twice as strong as normal.
Gifted (Emergency): Mac’s magical specializations are gifted, and explained better in their sections.
Awareness (Emergency): It might be her instincts as a cop, or her beastly nature, but Tonya’s senses are all far more acute. She is almost impossible to surprise or ambush, and will immediately notice if something is out of place.
Overcity Shift(Ruby Coin): Mac can now enter the Overcity at will.
Mystic Artifact (Gifted Item): Mac has been given a replica of Endless Eclipse, which is not a capable weapon, but can divine past, present, and future events.
Patron: Maura's Cradle
Patron Benefits:
Magical Overload:Due to events outside her control, Tonya has come in contact with enough magic to turn her into a monster girl, and now has canine features.
Cradle Supply - Got somethin' that might interest ya! Heheh!
Monkey's Paw: An artifact that is said to grant wishes, but with horrifying consequences for attempting to change fate. The artifact enables Mac to swap all of her base stats with one other willing target. Can be activated and shut down once per encounter, but it does take time for Mac's base stats to return to normal once the paw is deactivated.
Connected: Magicoms, red halo, check.
Gifted Item (Aigorost): Tonya was given a replica of Endless Eclipse, which allows her to divine the future much in the same way Oros does.
Patron Drawbacks:
Monstrous Form: Power is good, but it comes at the cost of some mental mutations, inhuman features, and a willingness for Beacon to kill you on sight.
Exposed: Your thoughts aren't safe anymore.
Mercy: Maura. Stop being a mother hen for five minutes. Please.
Distrust: Things have been hectic in Cradle, especially with Justine going behind Maura's back every chance she gets. This reflects poorly on Mac, who is another powerful magical girl with abilities that are difficult to contain. She is held to very high standards, and is allowed less freedom than other Cradle agents.
Monster Features:
Nonstandard limbs: Tonya got lucky, and just has a pair of wolf ears to indicate her monstrous nature.
Destroyer: Her desire to see the mighty fall isn’t just the will of her patrons. It’s also part of her own dark desires.
Redirected Magic: Mac’s magic is more potent than most, but many would be surprised to find out that she could be even more mystical if her power wasn’t redirected into her physical form.
Second Specialization (Gravity): Better explained in the appropriate section.
Fighting Style: Tonya is the rare type of magical girl that if you’re in a fight with her, you probably don’t even know it. She makes good use of her magical specializations to trick her opponents into moving exactly how she wants, all while remaining disguised or invisible. For the instances where her magic isn’t viable, her physical prowess is well enough that she can hold her own against all but the strongest magical girls.
Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well.
04 STR: 3+ Martial training (+1)
03 AGI: 3+
04 VIT: 3+ Overdeveloped (+1)
03 MAG: 3+
03 LCK: 3+
Stats (Transformed): These start at 4.
20 STR: 4+ Illusion (+2) fists (+2) Martial training (+1) Redirected Magic (+2) Parasite (+1) Earned coins (+8)
20 AGI: 4+ Skimpy (+1) Redirected Magic (+2) Earned coins (+13)
20 VIT: 4+ Overdeveloped (+1) Illusion (+1) Gifted (+1) Redirected Magic (+2) True Sight (+1) Earned coins (+10)
20 MAG: 4+ Redirected Magic (-3) Gravity (+4) Gifted (+1) Coercion (+1) Gifted Artifact (+1) Overcity Shift (+1) All silver/bronze coins (+10) Earned coins (+1)
20 LCK: 4+ Illusion (+1) Awareness (+1) Earned coins (+14)
Personality: Mac is pretty laid back as far as magical girls go. She’s playful, but not to the point that it would make anyone feel uncomfortable. She’s mature, difficult (but not impossible) to offend, and has some wit. About as much wit as you would expect from someone who chose to put their life on the line before becoming an immortal monster girl. She’s fairly confident, and doesn’t kowtow to anyone. Least of all her enemies.
While her previous job had her blending in with all kinds of scumbags, she prefers to conduct herself with a certain level of professionalism. She hardly ever swears, and tries not to name call. Unfortunately, magical girls are an eccentric bunch, and she’ll do whatever it takes to break through if communication is important.
History: Emergency
It was the most trivial of emergencies. The end of the world.
Normally a plain jane cop like Tonya could expect herself to get swallowed up by a hole in the earth, had her skeleton extracted by a necromancer, or her brain by a mad scientist. But fate, literally fate, had other plans for her.
It was a case of being at the right place at the right time. She and a few others were suffused in magical energy so that she could delay the inevitable long enough for most to escape. Few of fate’s champions survived, but Tonya did, if only barely.
She was rewarded for her bravery by being placed in another world that’s ready to meet its end. Only this time, she’s been tasked with ensuring such a fate never comes to pass.
Incantation: ”I don’t spin the thread of fate, but I can cut it shorter!”
Additional Info:
-In Ireland, wolves are known as “Mac” which roughly translates to "Son of the Country(side)"
-There are no more wolves in Ireland due to persecution by humans. Or maybe they’re just well hidden?
-roleplayerguild.com/rolls/23116 < Roll
ALTER EGOS:
Knight of Tonight A hastily thrown together alter ego in which Mac masquerades as one of MDP's imaginary friends. Mac still can't decide what her weapon should be and hasn't put much thought into her spec either. But it doesn't seem to matter to MDP, and it got her tickets to the winter vacation. Mission accomplished?
Iron Mouse is a bratty, bold, boastful sort that claims to be the best shot in Rochester. Has demonstrated the ability to burrow and may be stone spec'd.
Age (Magical Girl): 11 years of experience.
Age (Before Magical Girl): 24
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Overdeveloped, Skimpy
Tonya has the appearance of a tall, slender woman who’s beastly features are hardly contained by her outfit. While she wears a police uniform, it’s been “customized” with accessories to the point where no one would ever suspect she was law enforcement. Though her canine ears and harness lead most to think she’s a fetish model, if not something more depraved.
Specialization: Illusion, Gravity
Illusion magic is what Tonya makes the most use of. Like other illusionary masters, she can simulate virtually every sense one can use. Visual, sounds, balance, and proprioception are all things that she can play around with. And because she’s particularly gifted with her magic, her illusions are difficult to pick up. Though her alignment with Cradle has weakened this a bit, but she still has access to a long-duration non-interruptible Greater Invisibility spell.
Gravity is her second specialization, which can be used to create gravity wells or adjust the weight of objects/people. With some effort, she can make gravity effects that only work on an individual person/thing, but this is taxing and not something she does often. Though as a gifted mage, she is able to create attacks with gravity that can replicate wounds inflicted by other weapons. As an example, she can pull streams of air across one’s flesh to simulate a sword slice or a claw scratch, Or thump someone to create a bruise as if they were punched.
Weapon: Fist
Tonya’s entire body is a weapon, from her metal studded knuckles to her leather boots. Her extensive training with other weapons means that she can improvise just about anything she picks up, but most aren’t able to handle more than a few swings before breaking.
Power: Power of Friendship #1, Regeneration #2 (Gold) Third Eye #3 (Platinum)
Maybe it’s her time as a police officer, maybe it’s something in her magic, but she has no difficulty making friends with people if she so chooses. At the very least, people are always willing to give Tonya the benefit of the doubt, and she can tell if it’s possible to befriend someone, and if so, how to do it.
Perks:
Coercion: While Tonya is already a pretty affable individual, she can influence the thoughts of those who look into her eyes. Attackers might get the urge to free or not attack with such ferocity. This is made more potent by her power of friendship, or if the person she's looking at is less magical/lucky than her.
Soul Jar: Tonya has joked in the past that she’s not going to hang up her badge until she’s ready to sleep in a grave. Those words couldn’t be any more true now. She cannot truly die until her badge is destroyed.
Martial Training: Her extensive training with weapons and martial arts were always formidable, moreso now that she is a magical/monster girl.
True Sight: No bad deed can escape the long arm of the law, and if that deed is performed in darkness, smoke, or behind an illusion, Mac will still see it.
Parasite: Tonya can get a bit hungry when she's wounded or low on mana, and nothing satisfies like the hide of some arcane flesh. Monsters, monster girls. She can feed in place of attacking once every three turns to recover wounds or recover her mana. Her regeneration is also twice as strong as normal.
Gifted (Emergency): Mac’s magical specializations are gifted, and explained better in their sections.
Awareness (Emergency): It might be her instincts as a cop, or her beastly nature, but Tonya’s senses are all far more acute. She is almost impossible to surprise or ambush, and will immediately notice if something is out of place.
Overcity Shift(Ruby Coin): Mac can now enter the Overcity at will.
Mystic Artifact (Gifted Item): Mac has been given a replica of Endless Eclipse, which is not a capable weapon, but can divine past, present, and future events.
Patron: Maura's Cradle
Patron Benefits:
Magical Overload:Due to events outside her control, Tonya has come in contact with enough magic to turn her into a monster girl, and now has canine features.
Cradle Supply - Got somethin' that might interest ya! Heheh!
Monkey's Paw: An artifact that is said to grant wishes, but with horrifying consequences for attempting to change fate. The artifact enables Mac to swap all of her base stats with one other willing target. Can be activated and shut down once per encounter, but it does take time for Mac's base stats to return to normal once the paw is deactivated.
Connected: Magicoms, red halo, check.
Gifted Item (Aigorost): Tonya was given a replica of Endless Eclipse, which allows her to divine the future much in the same way Oros does.
Patron Drawbacks:
Monstrous Form: Power is good, but it comes at the cost of some mental mutations, inhuman features, and a willingness for Beacon to kill you on sight.
Exposed: Your thoughts aren't safe anymore.
Mercy: Maura. Stop being a mother hen for five minutes. Please.
Distrust: Things have been hectic in Cradle, especially with Justine going behind Maura's back every chance she gets. This reflects poorly on Mac, who is another powerful magical girl with abilities that are difficult to contain. She is held to very high standards, and is allowed less freedom than other Cradle agents.
Monster Features:
Nonstandard limbs: Tonya got lucky, and just has a pair of wolf ears to indicate her monstrous nature.
Destroyer: Her desire to see the mighty fall isn’t just the will of her patrons. It’s also part of her own dark desires.
Redirected Magic: Mac’s magic is more potent than most, but many would be surprised to find out that she could be even more mystical if her power wasn’t redirected into her physical form.
Second Specialization (Gravity): Better explained in the appropriate section.
Fighting Style: Tonya is the rare type of magical girl that if you’re in a fight with her, you probably don’t even know it. She makes good use of her magical specializations to trick her opponents into moving exactly how she wants, all while remaining disguised or invisible. For the instances where her magic isn’t viable, her physical prowess is well enough that she can hold her own against all but the strongest magical girls.
Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well.
04 STR: 3+ Martial training (+1)
03 AGI: 3+
04 VIT: 3+ Overdeveloped (+1)
03 MAG: 3+
03 LCK: 3+
Stats (Transformed): These start at 4.
20 STR: 4+ Illusion (+2) fists (+2) Martial training (+1) Redirected Magic (+2) Parasite (+1) Earned coins (+8)
20 AGI: 4+ Skimpy (+1) Redirected Magic (+2) Earned coins (+13)
20 VIT: 4+ Overdeveloped (+1) Illusion (+1) Gifted (+1) Redirected Magic (+2) True Sight (+1) Earned coins (+10)
20 MAG: 4+ Redirected Magic (-3) Gravity (+4) Gifted (+1) Coercion (+1) Gifted Artifact (+1) Overcity Shift (+1) All silver/bronze coins (+10) Earned coins (+1)
20 LCK: 4+ Illusion (+1) Awareness (+1) Earned coins (+14)
Personality: Mac is pretty laid back as far as magical girls go. She’s playful, but not to the point that it would make anyone feel uncomfortable. She’s mature, difficult (but not impossible) to offend, and has some wit. About as much wit as you would expect from someone who chose to put their life on the line before becoming an immortal monster girl. She’s fairly confident, and doesn’t kowtow to anyone. Least of all her enemies.
While her previous job had her blending in with all kinds of scumbags, she prefers to conduct herself with a certain level of professionalism. She hardly ever swears, and tries not to name call. Unfortunately, magical girls are an eccentric bunch, and she’ll do whatever it takes to break through if communication is important.
History: Emergency
It was the most trivial of emergencies. The end of the world.
Normally a plain jane cop like Tonya could expect herself to get swallowed up by a hole in the earth, had her skeleton extracted by a necromancer, or her brain by a mad scientist. But fate, literally fate, had other plans for her.
It was a case of being at the right place at the right time. She and a few others were suffused in magical energy so that she could delay the inevitable long enough for most to escape. Few of fate’s champions survived, but Tonya did, if only barely.
She was rewarded for her bravery by being placed in another world that’s ready to meet its end. Only this time, she’s been tasked with ensuring such a fate never comes to pass.
Incantation: ”I don’t spin the thread of fate, but I can cut it shorter!”
Additional Info:
-In Ireland, wolves are known as “Mac” which roughly translates to "Son of the Country(side)"
-There are no more wolves in Ireland due to persecution by humans. Or maybe they’re just well hidden?
-roleplayerguild.com/rolls/23116 < Roll
ALTER EGOS:
Knight of Tonight A hastily thrown together alter ego in which Mac masquerades as one of MDP's imaginary friends. Mac still can't decide what her weapon should be and hasn't put much thought into her spec either. But it doesn't seem to matter to MDP, and it got her tickets to the winter vacation. Mission accomplished?
Iron Mouse is a bratty, bold, boastful sort that claims to be the best shot in Rochester. Has demonstrated the ability to burrow and may be stone spec'd.
*smugness intensifies*
Name:
Chloe Irving
Age (Magical Girl):
14
Age (Before Magical Girl):
23
Gender:
Female
Gender (Before Magical Girl):
Female
Appearance:
Look at her picture, damnit!
A bit surprising, is that she's always had a thing for the more gothic style clothing, even outside of costume. She still continues this trend today, and often dresses up in elaborate styles.
Specialization:
Spirit:
Chloe has a specialization in spirits. Normally, she employ's it in the manner most might expect. Ghostly servants, poltergeists attacking foes. Things like that. However, she can also condense the Etheric energy that makes up such spirits into more direct attacks. After all, a leader that can't defend themselves and relies on lapdogs is no leader, but a coward hiding behind an army.
Weapon:
The orb, was her first weapon and the weapon she was given upon becoming a magical girl. It can fit in the size of ones hand, and is cool to the touch. It's made out of some unknown, impossibly durable material and seems to err on the side of unbreakable. The inside shows a cool, dark void where sometimes things can be seen moving about. It acts as a channel for her magic as well as her favored form of attack.
She can control it with her mind, though it can't stray more than a few feet from its owner.
Her second weapon is a pair of ghoulish gauntlets Aside from massively increasing her physical strength, they tend to work quite well with her Spiritual abilities. They seem to radiate both an aura of terrible fear, and despair - upon looking at them one is filled with a terrible, terrible sense of dread.
6 Gold, 9 silver, 13 bronze
2 Gold - Bates/Soth Cleanup
5 Bronze - Civilian Slaughter
4 Silver 4 Bronze - Aurora
4 Silver 4 Bronze - Divina
1 Silver – Graveyard Monster cleanup
4 Gold - various Mint job payment
2 Gold - Bates/Soth Cleanup
5 Bronze - Civilian Slaughter
4 Silver 4 Bronze - Aurora
4 Silver 4 Bronze - Divina
1 Silver – Graveyard Monster cleanup
4 Gold - various Mint job payment
Power:
Third Eye:
Chloe is able to sense, see, and basically understand all magic being used and has an extreme understanding of most magical artifacts. Illusions are pointless, know the type of magic someone is using at a glance, and generally be able to make an effective counter for most spells. It is quite useful in a support capacity, though one needs to be rather creative to use it offensively.
Tentacles: (used gold coin)
Being able to charge her magic for large spells is great, but...
Perks:
Wings:
She has small, crystal looking like wings that grow from the back of the dress. They're able to shrink until they're not visible when not in use, and is able to grow to size to allow for flight fairly easily and within moments.
Enhanced Outfit:
The rather, light, outfit of Chloe's allows for easier movement. It also has a small field of etheric energy around it constantly to deflect attacks and allow her to endure hits that might otherwise be problematic. Certainly not going to outlast true endurance, but it helps.
Big Damn Hero:
What? Dark magical girls can be heroes too! Granted, perhaps they'll have more selfish reasons for doing such a thing. Giving out tokens to a person or affixing it to a place will allow her to always know when something is about to happen to it - with enough time to get there to defend it or help, if needed. Maybe she'll give you her token if she likes you. Probably not a good idea for that, though.
Blood Magic: (rolled 9 twice)
Well, alright. Dark magical girls to tend to err on the darker side of things. Blood magic isn't entirely too farfetched for her, is it? Sacrifice life force for just that little bit more of magic in order to defeat someone. Dangerous, but effective as long as she doesn't get carried away.
Inter-dimensional Home:
Her little love nest slice of heaven. Able to access the simply furnished studio from anywhere with just ten seconds of concentration. Makes getting around fairly easily, no? Instant travel anywhere you want, almost. Just think of where you're trying to go from inside of it and boom, you're there. Pretty neat, huh? Too bad none of you guys will get in it, heh~
(Emergency Background)
Sorcery
Chloe has a fairly good grasp of all things relating to the spirit, divination, and other such esoteric practices. It allows her to do a number of small trickery things outside of her outfit, and gives her a fairly good grasp of magic in general.
Enhanced Transformation
Chloe can transform in a fair few seconds, and doesn't even have to say the incantation, merely think it. Quite useful for surprise attacks and ambushes when people otherwise think you're helpless or unable to transform.
Mutations:
Mental:
Dominator
If there's one thing Chloe likes, it's control. She absolutely craves it. A side effect of the Black Coin, but it's something she's always had a bit of a knack for anyways. She doesn't take orders from anyone fairly well, save Iesud and maybe someone she's attached too, but anyone else? No no, she can't do what they say. They'll fuck up. They'll fuck it up somehow. Aside from that, she has a fairly bad sadistic streak because of it.
To be revealed later.
Fighting Style:
During battle, Chloe prefers a mostly ranged role. Harassing enemies from a distance with blasts of Etheric energy, and raising legions of the dead to attack the enemy while she aids from a distance. If she must, she'll fight at close range with her Gauntlets, which are surprisingly effective and could easily surprise an unprepared foe with their ability. If of course, she senses an opening with her Third Eye, she will change her battle plan accordingly.
Ruby Coin +2 Mag +2 STR
Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well.
STR: 3
AGI: 3
VIT: 3
MAG: 3
LCK: 3
Stats (Transformed): (Not using Gauntlets) (When Using)
STR: 4 + 2 =6 +4 =10
AGI: 4 +6 =10 + =10
VIT: 4 +2 =6 + =6
MAG: 4 +13 =17 + =17
LCK: 4 + =4 + =4
Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well.
STR: 3
AGI: 3
VIT: 3
MAG: 3
LCK: 3
Stats (Transformed): (Not using Gauntlets) (When Using)
STR: 4 + 2 =6 +4 =10
AGI: 4 +6 =10 + =10
VIT: 4 +2 =6 + =6
MAG: 4 +13 =17 + =17
LCK: 4 + =4 + =4
Personality:
At first, Chloe would likely come off as...well, incredibly smug and high-opinionated. She thinks incredibly highly of herself, and most of the time puts herself on a pedestal. A bit of a cheeky brat as well, she loves causing a bit of mischief and just loves getting on peoples nerves just for the sheer satisfaction of seeing them squirm. In all, she's not exactly a person most people would tolerate being around long-term in case they could help it.
If someone was able to stick around long enough though, they'd find a surprisingly reasonable, calm, and levelheaded individual. A bit of a contradiction maybe? Perhaps, but a good leader doesn't just...not listen to the advice of their subordinates, no. They have the final say in the end of course, and it shouldn't be questioned, but any good leader knows when to heed advice or words of others.
History:
Before she was a magical girl, Chloe wasn't much to speak of. A simple student without much prospect for the future, taking as many college courses as she could get grants for just to put off the inevitable. She had always thought, well, somewhat lowly of others and tended to never get along well with them. Well, one night on her way home something happened. She found herself at the mercy of a large, ash-white colored dragon, painful dark crystals were growing from its hide in several places.
It didn't exactly give her much of a choice in the matter, but it didn't matter one bit.
Power at the cost of serving a dragon? Well, who in their right minds would say no? He needed someone, and it had deemed her the best candidate.
After the fact, she was introduced to the Ebon Mint by one of their many agents, and in turn for potentially more power, all she had to do was work for them and inform them a bit about Iesud every now and then. Well. More money, and Iesud didn't seem to care. He'd take as many allies as he could, as temporary as they'd be.
But now? You’ll just have to wait and find out!
Incantation:
"Souls of the damned, dance and rend!"
other:
Yandere intensifies
12yrs old
Overdeveloped
Spirit spec
Mystic weapon
Skimpy outfit
3RD EYE
Wings
Enhanced Outfit
Big Damn Hero
Blood Magic
Interdimensional home
Sorcery
E. transformation
Overdeveloped
Spirit spec
Mystic weapon
Skimpy outfit
3RD EYE
Wings
Enhanced Outfit
Big Damn Hero
Blood Magic
Interdimensional home
Sorcery
E. transformation
14yrs old
Overdeveloped+1 STR or VIT
Light? Pass
Ranged +1 AGI
Elaborate +1 MAG
DUPLICATION
Awareness
A way out +1 LCK
Familiar
Incognito
E. Transform or E. sealing
(Emergency Perk)
(Emergency Perk)
1Gold, 3 Silver, 4 Bronze coins
roleplayerguild.com/rolls/26008
...But I ended up just changing her gold coin power to tentacles. For reasons.
Overdeveloped+1 STR or VIT
Light? Pass
Ranged +1 AGI
Elaborate +1 MAG
DUPLICATION
Awareness
A way out +1 LCK
Familiar
Incognito
E. Transform or E. sealing
(Emergency Perk)
(Emergency Perk)
1Gold, 3 Silver, 4 Bronze coins
roleplayerguild.com/rolls/26008
...But I ended up just changing her gold coin power to tentacles. For reasons.
"Like, I'm a magical girl now! Super totally lucky!"
Name:
Aurora Mackenzie
'Pyrite'
Age (Magical Girl):
15
Age (Before Magical Girl):
16
Gender:
Female
Gender (Before Magical Girl):
Female
Appearance:
That's too much work for a side character
Specialization:
Metal
Unfortunately, Aurora isn't the most adept with her specialization. With his low magical ability, he relies more on finessing things or finishing things with one impressive blow with her low magical ability.
Weapon:
Melee - Hammer
A rather large comical two-sided toy looking hammer, white on one side and Pink on the other. The only other notable image, is a friendly looking rabbit face in the middle. The pink side, the face is white, friendly and seemingly cuddly. The white side, the face is pink and sports an intense glare with a large yellow eye.
Power:
Duplication
With a little concentration, she can create duplicates of himself. While normally such clones aren't very useful, thanks to her gifted spec she can give the Clones a bit of an extra oomph. Notably, they're made of a malleable sort of metal that they can shape and use to great effect, either appearing as simple statues, as well as shaping their own bodies to use various weapons. Durable, hollow automatons that can function even when extremely damage and turning their own bodies into weapons. An arm into a spear, hammer, or other weapon. Granted with hier low magical ability, she's not going to be creating an overwhelming number at a time, but it's good to always have someone with another target. With her luck, isn't like she's gonna need to try very hard in the first place.
Perks:
Healing Artifact
A yellow ribbon belt at her waist. It allows her to channel healing energies to heal people. Since it works off her Mana, it isn't very effective, but over time it could easily be used to heal anything and keep people alive at least if they sustain a fatal wound.
Gifted:
Well, she's supposed to be. It's difficult being gifted when your magically impotent. Still, even with just her meager Magical ability, she's able to perform some pretty neat tricks of finesse.
Environmental Sealing:
Unaffected by environmental factors. Heat, cold, other such things, etc.
Soul Jar:
"Protection for my boobs!"
Fated:
What sort of Joke is this? Fated? For what? she doesn't know, but Chloe said they could make a pure world, free of Sin, Ugliness, and Unclean filth. Perhaps he's fated to help with that goal? Whatever it is, it seems to make sure he succeeds in his endeavors.
Patron:
Nagash(?)
Patron Benefits:
?
Patron Drawbacks:
?
Fighting Style:
Honestly.
Aurora is terrible at fighting. Even with respectable strength, the rest of her abilities are below average even at best. With her low magical ability, she relies more on finessing things with his low magical ability.
Stats (Untransformed): These start at 3. CYOA options indicate if they apply out of costume as well.
STR: 3
AGI: 3
VIT: 3
MAG: 3
LCK: 3
Stats (Transformed): These start at 4.
STR: 10
AGI: 4
VIT: 5
MAG: 4
LCK: 21
STR: 3
AGI: 3
VIT: 3
MAG: 3
LCK: 3
Stats (Transformed): These start at 4.
STR: 10
AGI: 4
VIT: 5
MAG: 4
LCK: 21
Personality:
Bubbly, a bit of an airhead, but otherwise friendly. She gets easily attached to people, and is quick to be friends with many people she runs across. Generally good natured and talkative.
History:
Once a student of Penrose Technical Accounting, Aurora had the misfortune of being in the wrong place at the wrong time. Attacked by spirits summoned by Chloe, She was nearly killed, if not for her former friend Amaryllis. After the attack, she was sent to the hospital where she could recover her injuries. Getting word that some people survived the attack, Chloe sought out some potential targets for recruitment. Aurora happened to be the only one suitable.
Incantation:
"Luck and Fortune, bless not the impure!"
Additional Info:
15yrs old
Overdeveloped +1STR
Metal Spec +3LCK
Melee Weapon +1STR, VIT
Flowing Outfit +1STR
Gifted +1 Spec Stat
Masculinity +1LCK
Fated +1LCK
1Gold, Three Silver, 1 Bronze coin +11 LCK
3 Bronze +3 STR
Overdeveloped +1STR
Metal Spec +3LCK
Melee Weapon +1STR, VIT
Flowing Outfit +1STR
Gifted +1 Spec Stat
Masculinity +1LCK
Fated +1LCK
1Gold, Three Silver, 1 Bronze coin +11 LCK
3 Bronze +3 STR
roleplayerguild.com/rolls/26007
I actually rolled too many times so ignore the last two numbers. Point is, she traded her penis for a soul gem.
I actually rolled too many times so ignore the last two numbers. Point is, she traded her penis for a soul gem.
"In that dread desert, beneath the moon's pale gaze, dead men walk. They haunt the shifting dunes of the breathless, windless night, brandish weapons of bronze in mocking challenge and bitter resentment of the life they no longer possess. And sometimes, in ghastly dry voices, like the rustling of sun-baked reeds, they whisper the one word they remember from life. The name of the one who cursed them to their existence, more than death but less than life. They whisper the name, Nagash..."
Type:
Horror
Name:
Nagash
Patron Benefits:
Minions: Ossiarch Bone Reapers
Nagash has granted Chloe the ability to summon Ossiarch Bone Reapers to her aid. While they are considerably weaker when summoned to this realm, Chloe is able to empower them with her own magic.
Marked
Chloe bears the mark of a Mortarch. While she is by far the weakest one, she rules over Nagashe's forces in Penrose's universe.
Creeping Doom
Nagash forms his plans over the course of thousands of years. He is an undying god of death, and will patiently wait for his plan to come to fruition. Even when the Necro quake "failed," he shrugged it off as a minor setback.
Take’s One to Know One
Nagash's followers can sense the presence of others like Nagash.
Transport: Dread Abyssal
No Mortarch is truly complete without their trusty steed.
Patron Drawbacks:
Quick Tempered
Patience does not mean accepting of failure.
Insomnia
The dead all serve Nagash. If they can't rest, why should you?
Mind-Bent
It's almost like Chloe is being controlled by a different player...
Clueless
Nagash is a master of death, but the greater magical world is not something he understands. What even is a car?
Personality & History:
Nagash, known by many names such as the "Great Necromancer," the "Great Betrayer," the "Usurper," the "Undying King,"[8b] the "Supreme Lord of Undeath" or simply "He Who Shall Not Be Named,"[7a] is the ultimate personification of death and the Undead, an ancient, evil being who sought to conquer this cruel, chaotic mortal world and bring about an age of Undeath that will rule for all eternity.
Nagash is darkness and unreasoning hatred given form, the father and creator of the foul art of necromancy and lord of all Vampires. His every action and deed is self-serving, his achievement horrific and loathsome, and his every whim bent solely to ensure that no one shall ever deny nor challenge his right to rule ever again. This dark, evil Undead being came close to ultimate domination, but if not for the sacrifice of an unsung hero, this world would have been lost to him millennia ago.
Now, many generations later, his name has become little more than a shadowy legend, his dark whispers echoing eternally upon the Purple Wind of Magic, Shyish. Though he may be gone, death itself could never truly claim his soul, and for centuries after his demise, his eternally damned spirit has since recovered his power, whispering to the ears of all those that had served him, and those that soon will.
Always, he steered them towards his reawakening, his final apocalyptic rebirth upon the world. Nagash vowed to bide his time, not returning until his powers were regained in full, until he was ready to reign supreme against all life. He envisioned the mortal world filled with the silent, unthinking Undead, a realm where only his will and thoughts can think freely and without challenge.
But that was his own world. What of the dead in other realities? Did they not belong to Nagash as well?
Not content with merely the souls of his own world, his forces have made their way to this one, ready to acquire more souls to work under lord Nagash.
Resources:
Before Nagash transcended humanity, he was a powerful wizard. One strong enough to contend with a god… as a mortal man. Magical girls that serve him are blessed by the wisdom of his teachings, a fair trade for one’s free will. Beyond that, he has a gigantic collection of souls and bone ready to be deployed at a moment’s notice, and is constantly amassing more over other worlds. Not bad for a dead/resurrecting horror.