“Like I’m sure you guys know the pretty basic stuff about the Delpithi, the Goddess of the Moon. How her Oceans birthed all life right after humans left the tower?”
“A lot of things say something about the ocean, the goddess tears and sealing a path.”
Well, a huge pillar in the middle of a mysterious temple was itself a very nice clue. Not that it was an obelisk, but...frankly she had seen one before that was an obelisk at least. She wasn't there to see the thing Lazhira had mentioned after all, nor had she read some scrolls as a certain fox girl seemed to have been noted to have done. All in all she had was her own knowledge and education to base things off of, and-...hmm. Wait just a second. This was all ringing some bells in her mind. There had been that moon she saw after dying too, the whole conversation with a "Goddess" in the nighttime-like void, the rain, the feeling of liquid-filled lungs and being drowned as well as drug deep underwater. She'd woken up coughing up strange alien fluid from some tube in a strange prison complex with a tall watch tower in the center where it almost seemed like a Warden had once set up their office.
Plus thinking back, it could be said it was a one-way exit from that prison complex in the end. They had no door back in, at least, though they had been able to see the way out when trying to escape. Likewise...ancient and very dusty weapons strewn all over the floor, lying about like a looter had tried to grab them up. Heck even those ruined tapestries seemed like they had come about literal ages ago from their appearance and raw condition alone. Place was also like a museum for an alien world in some sense, at least if she were to be honest in hindsight here.
...It was a hell of a series of coincidences, and similarities didn't always mean a correlation was there. That was simple and sound science in and of itself. Yet at the same time these parallels and the symbolic ties to what Lazhira said, it was all too uncanny for her to doubt much. It could be wrong, very wrong indeed, and at best the idea had just hit her mind and brought back the before less-important memories from right before she'd woken up. All the same it was just too damned cool to not think of in some part as well, to imagine and put together.
At least for now her running theory would be: "We woke up in a divine lab-prison made by some moon goddess to create life, and at some point it got sealed off cause looters or something maybe, and then we this much later got reincarnated there by this goddess to rebuild a dead world according to her own words". Heck, at least there was also a very much potential name to place to that particular voice and individual who'd spoken to her at the very least: Delpithi, Goddess of the Moon.
Leannah shook her head lightly. Maybe she could think on it more later, but for now it was just a theory a game theory founded on what evidence and circumstance and new information had just been given to her. More than that, Lazhira seemed to be making an even more interesting offer! It made her ears perk up once more and her tail begin to twitch in obvious excitement. She swore this girl was getting more and more interesting by the moment!
"I'd be happy to learn from you! Ah...of course if your are truly ok with that."
She couldn't help but sound like an excited child for a moment, old passions and mental images of ancient Egyptian priests and magi coming to mind. Even the legend of The Book of Thoth came right back to her mind in turn. All of it! Still, as soon as she caught herself she attempted to simmer back down, trying to somewhat push down her excited inner nerd and Egyptology geek to sound more mature.
Late Morning, Planetary High Court Building, Renali VI, Forveliam League
The air in the room was tense as the three male Renali stood there tall, tense enough so that it could be virtually cut with a vibroblade right here and now. Yet none seemed to waver as their gazes sat steeled upon each other, none seemed to stand down or submit to the pressures exerted by the others. The first one's body had been replaced extensively with cybernetics and gene-modded flesh and organs, to the point he looked externally more like a machine in the image of a Renali than like a Renali soldier and longtime veteran. His gaze was more cold yet serene, heated yet cool, cybernetic eyes and body language projecting a sort of disciplined but still noticeably agitated mood. The second was a more modern-dressed individual, donning the blue and silver-trimmed modern-style garb of a planetary senator, his gaze keen and steeled like none other. Even with one eye having been replaced with cybernetics only a few years ago, he seemed to hold a certain grace and professionalism that different from a soldier's own type of discipline. The third was dressed in a green and copper-trimmed older garb, a type of old robe reminiscent of the old tribal style or a 'toga' as humans seemingly called it. Even so this higher governor held himself with a certain sense of pride, old and rugged and as stubborn and yet full of strength as the life-forms of the planet itself.
Ultimately it would be when another standing in the corner would cough, however, that the three males' attention would be diverted.
"My dear brothers, this is a matter that we need to settle, though simply standing here to intimidate each other will do naught but gather dust and darker things. To this end I suggest we meet another day, and allow these things to gestate within our minds until the time is right to speak once again."
The speaker was a very much fully-organic Renali adorned in flowing red robes with golden trim, whose clothes were even inlaid with myriad ancient symbols that signified his rank. He piped up with a sagely and noticeably aged tone of voice, the kind of tone of one who had seen much and done many things in his days. His reptilian eyes, gleaming with the wisdom of ages past, seemed to glance over the three men analytically before they softened once more in turn.
"...The Great Elder is right, oh World Speaker and High Governor. This debate can be finished another day, another time. For now, however, I implore you to heed my words. Our people are suffering as potential genetic issues accumulate, and the cases of Recombinant Affliction Disorder have begun to sharply rise to affect almost a fifth of us in the last several years alone.
While a danger is there, we cannot ignore the need for help is here and that we must act before the issue grows any larger than it has." The first of the three spoke, his mechanical-looking carapace glinting ever so slightly in the light as he spoke in a voice filled with well-meaning organic words and yet inhumanly-well-tuned mechanical tones.
"While I agree in that one respect, that we must speak later, I'm afraid I cannot sit idly by either with what you have said High General.
We cannot entertain nor pretend your ideas do not put our people in danger. Not here, and especially not elsewhere. To contact the CCN, to talk with that dangerous rabble for any attempted benefits or learnings or otherwise, would only turn out to spite your men and all of us in the end.
Only death would come, and more so it would put the League into a situation with the Federation and others that would have extensive ramifications-" The second returned in kind, his controlled tone of voice and splendid control over his vocal projection so very fit for a politician, though as he seemed to go on he would soon find himself cut off.
"World Speaker, those risks are indeed true to an extent we are all aware of...and yet we cannot ignore what must be done. Time is of the essence, and the needed tools might be at our disposal with simple negotiations. We can avoid a disaster without causing another.
Our soldiers and their family bloodlines compose many populations of the Renali. They already have branched so far, gone to such lengths for so long, that most of them cannot conceive with those outside of their enclaves and groups. Only the younger families seem to be able to, and they in due time will fall away in that manner as well. Even if those whom wisdom is sought from are deemed evil and follow a dark path, goodly purpose can be used to guide this wisdom to the benefit of many.
Would you deny them the chance to ascend the ancient ways that we have respected for so long, even to ensure the issues among their own can be righted and set on a productive course? Would you deny them the chance to get guidance needed to save their own, no matter the cost that simply standing about would bring as well? the third spoke, his voice holding as firm and tall as a mountain and yet as gentle and soft as the breeze.
The three stood silent again for but a moment, the questions of the third lingering in the empty air of the grand meeting chamber. Only four of them were there, three of whom had been the debators with each other, and yet the lack of an assembly to fill the vast space of the room otherwise created an almost eerie and haunting sensation...something that seemed to leave all suddenly more uncomfortable as it rose up once more in a sudden wave.
"I shall keep contact with you all, and organize the next time we will meet after returning to His Highness' side. Until then, I would simply note that we must evacuate the room before the midday meeting begins."
------------
As he left the Planetary High Court Building, the High General seemed to sigh as he approached the docked vehicle that had been waiting to pick him up. A military spacecraft, an old troop space-surface transport once used for planetary landings at that. It had been upgraded greatly with new technology, painted well, and transformed in the end into a VIP-moving shuttle for military officials of the League and other important personnel. Even now the old frontal boarding hatch was opening and lowering, the hiss of decompression and detachment cutting into the air as it opened up and formed a ramp for him to walk up into the ship. Twelve armed veteran Renali emerged, six on either side, their mixed mechanical-organic forms standing at attention with radi-beam rifles in hand as the High General approached and began to walk up.
"At ease, my warriors."
The Renali almost sighed after the well-rehearsed words rolled out, though as he reached the top the old soldier noticed a very familiar face. Her face was half-replaced, the left side composed of fitted cybernetics and a bio-mechanical fleshy bits, whilst the right side of her face shone as Renali as the day she'd been born. Even so, her remaining natural eye was itself a peculiar swirling mix of distinct orange and very light purple colors, a sure secondary sign of the genetic modifications she'd inherited from many ancestors in the past combined.
"Colonel Vrighid...heh, you remind me of your father even now. That look in your eyes of raw determination, that aura of pride you carry in your family name, all of it speaks of his younger days when I was a Major."
The younger female soldier half-smirked as she looked back at the High General, rolling her eyes as if she was a youngling regarding her own doting parent. Even so her body posture itself remained rigid, defined, and frankly speaking disciplined in every way to a 'T'.
"Please, High General Vorhm, he'd have laughed himself to death on his very deathbed just hearing you say that of all things. But all the same...thank you."
A hint of sorrow seemed to carry In Vrighid's half-mechanical, and for a moment Vorhm regarded her carefully before giving a sagely nod and walking forward. Naturally Vrighid rapidly moved to keep at-pace with him, even as the soldiers finished returning into the hold and the hatch began to rise and seal up once more. The metal floor clanked under their feet as well, even as the painted lighter greys and hard red borders of the ship's internal halls would start to pass by them once leaving the vast hold itself. Yet the High General's silence seemed to echo more than any other noise, even as the engines could be heard cutting on for the undocking process from the one of many ship-docking poles that stood up around the Planetary High Court Building.
"...They did not listen, did they?"
Vrighid's voice rang in Vorhm's ears, a sense of audible restraint holding back the hint of frustrations he knew lied underneath. In a heartbeat, the older and far more modified Renali stopped to lightly turn his head to his subordinate.
"Not ignored, not both of them at any rate. The High Governor has sympathies for our plight, our people's plight, and yet that stubborn fool of a World Speaker rebuffs us. While I can understand his view, and the issues at hand, at the same time we cannot ignore the issue altogether.
We need the information and technology to ensure our military bloodlines are freed of the unintentional defects and unintended combinations of old genetic modifications combining with new ones or certain naturally-mutated genetics of some civilians. While medicine has been produced for many to at least hold back the symptoms, the problem continues to grow and the fact of the matter is that it is projected to rapidly do so over time. Even so, we all are well-aware of the risks involved and the other myriad potential issues that might arise from what we must still do. It is our only choice to ensure the matter is taken care of in a timely manner before it spirals out of control, and even with many of the League's best and brightest involved it will take too much time for them to organize their work and develop a sure solution before it is too late. Only they know what our people are like, as they are very much similar to us."
"So we will execute the plan as intended?"
"Yes. Have the ship's crew turn on the private deep-space comms link to the CCN as soon as we get far enough away from the planet. Then link it through one of the old channels for an unused one that has been abandoned, something no one here will be actively searching for these days. Then meet me in the conference room, where I will be waiting for the negotiations top start once we manage to hail them.
We sent them a package, encrypted of course to ensure the find the channel, which hopefully arrived through our mutual associates."
The Colonel stood firm, face now stoic as she gave a salute before very promptly and quickly beginning to make her way to the cockpit down another side hall. Meanwhile, Vorhm simply stared up at the ceiling above him and let out a long sigh.
This would be a long day for the Renali indeed, but one that was necessary for the common good of their military families to step above the standard members of their race and become something 'new'. Something that could stand on its own and continue to work alongside the League and fight alongside and for their original people despite becoming a different variant species. To this end, progress had to be made quickly to ensure the growing burden of these genetic issues didn't spread even farther and faster than they already were. And if he could help it, and he hoped he could, he wouldn't sit by and watch as so many suffered...
Government Type: Constitutional Republican Quadrarchy - A representative from each planet in the League is elected, and after a rigorous review process to approve or deny them as candidates they take their place in the Grand Senate with other such representatives. The Grand Senate handles the bulk of the league-wide day to day general bureaucracy and legislative process to keep the League running, and acts to allow the will of the people to be heard and keep the well-oiled gears of the political machine running. They likewise have a general part in enforcing and executing laws within the League to a limited extent, though, while ultimately being a body that keeps the Quadrarchy from being the sole voice in all things. If a Quadrarch wants to pass a law or propose one, it must be done through the Grand Senate.
The Quadrarchy is itself composed of the individual ruler of each of the four original member races of the League. These four hereditary kings/queens act as the highest judges in the League, and further will directly appoint system and planetary level judges as well. They further take action in executing laws (executive) and judging upon them (judicial). Their power is rather absolute otherwise, though the League’s small constitution enforces them being fully equal to each other. They act as authorities to balance each other out politically, act as the top four military leaders in the entire League, and generally act to balance out potential factions or corruption or outside influence and such dangerous bodies that might form in the Grand Senate. From the other direction, the Grand Senate keeps them from simply passing laws and actions frivolously or dangerously upon the nation on a whim or the ilk.
Anything less than planetary level officials are generally elected (if possible) or appointed (as needed).
Demographics:
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Homo Formicidae, aka the “Formi/Formians”: A race of humanoid ant-like arthropods, or normally called ‘arthropodic humanoids’, whose form took a similar nature and similar-ish biology to humankind's. This came about due to the process of evolution affecting them ‘somewhat similarly’ to humans and ants on their homeworld, though they have since become classified as a galactic example and proof of ‘convergent evolution’ occuring in the Eden Cluster.
They possess almond-shaped green-colored eyes in a humanoid positioning that lack a distinct pupil, though are capable of ‘seeing’ in far deeper quality and a greater range of colors than most other humanoid species. They have a set of ‘feelers’ on their head, though in their case these developed to host an array of sensory capabilities ranging from detecting movement in the air to sources of heat to wind direction and similar things. They also possess a humanoid-style mouth and nose to boot. Their face, neck, torso, and down to the thighs are covered in a unique and silky smooth chitin variant, one which feels deceptively soft on the outside and very much akin to the skin of an nearly hairless mammal. They even have mammal-like hair on their head tha can come in a range of hues and colors, which hair is itself noticeably less similar to something like humans or mammals due to being composed of rather tough and insulating chitin-infused fibers that remain soft to the touch.
They possess two sets of arms and only one set of bipedal legs, which are themselves covered in a lighter-colored chitin exoskeleton and have very flexible but arthropodic joints. Their hands each possess five fingers, granting far more notable levels of dexterity than lesser-fingered species, and their joints as well as knees and shins are covered in a distinctly stronger and darker-colored chitin than the rest of them for protective reasons. Their feet, however, do end in two ‘clawed’ and rather powerful digits each with the corresponding ‘heels’ of their feet being off of the ground due to how the strength of their feet has evolved and become balanced. Likewise they possess an ant/arthropod-like abdomen hanging down from just above their butts, which has evolved to itself simply take part in the egg-laying part of the reproductive process for females (males get a stinger there instead) as well as become covered in even stronger chitin than the rest of the species’ body is coated in.
In terms of durability they far surpass mammals, but even with an armor-like body they possess they aren’t invulnerable by far. However, in terms of resiliency they possess greater strength for their size and are capable of standing up again after taking some rather notable damage.
As a race they don’t think much about their gender ratio being so highly skewed to being females, because to them it's as natural as breathing air. Males have always been born smaller and far less often, though do bear the distinction of having the only rather venomous stingers of the species, and even at this stage only compose about 15% of the species as a whole. Females, on the other hand, have developed to where males are sources of added genetic diversity but that their bodies can also independently ‘recombine’ additional chromosomes they possess in order to generate fertile eggs and young without a male.
So to them, humans and those others are the oddities! Not being able to have children on a mass scale? Sheesh, talk about inefficient. No protective exoskeleton to make you resilient? Absurd! That being said they are curious about the wider galaxy, and contact with humanity gave them the technology to make it possible long ago. Still, they seek to reach among the stars with their allies and make their people shine!
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A species that evolved as sophisticated creatures able to float through the air, they could grasp onto prey with ease and begin tearing apart prey and plants and whatever fits their omnivorous diet with their larger dexterous ‘teeth’ and further the smaller ones hidden within their open-and-closable mouth on the underside of their body. Their means of ‘propulsion’ and ‘flight’ has been linked to passive psionics the species possesses, that itself explained by the plentiful psionium on their planet that has passively and evolutionarily affected many forms of life there uniquely. In fact, psionium after its discovery and study has beens credited as a possible influence for the species’ very rise to sentience. However, even when living in areas devoid of the substance the Veltron themselves remain unaffected intellectually and otherwise.
Cybernetic implants would only come to affect their psionic capability to fly at an extreme level of replacing their body with cybernetic parts. Up to 50% of their body can be replaced without affecting flight ability, but grows weaker going up to 75% distinctly. They can still fly at that stage, even though it’ll be a struggle, but beyond 75% they have too little flesh to use their psionic flight ability at all. They don’t lose it, it just ‘ceases to function’ at all because they aren’t made of enough flesh. This can be only reversed, however, if properly grown/regenerated flesh and tissue replacements for their body are used to replace the cybernetics.
The species’ exterior is seemingly soft and fleshy, but is in fact very dense tissue and ‘outer skin’ that protects a clear membrane that acts as their ‘inner skin’ and holds the organs and such within. The singular, white-pupiled eye this species possesses is very keen and capable, to the point they have depth perception even without 2 eyes due to how advanced it is, and this eye can be withdrawn into the body and the outer/inner skin layers ‘closed’ to protect it. Similarly they can close up a layer of outer skin over their mouth on the underside of their bodies to protect it as well (not the larger ‘teeth’ though). In this sense one could compare them to an armadillo curling up to protect itself back on the old Earth.
Able to dexterously move their larger ’teeth’ in a flexible manner to a surprising and deft degree, however, and as such they can perform complex tasks and do things like hold tools. They also possess a level of telekinesis that allows them to do things such as ‘grab’ objects and ‘touch’ things whilst being able to ‘feel’ and exert a sense of actual touch through their telekinesis if they desire to. It is as natural to them as, well, breathing and eating. They can even speak using their underside mouths, rather fluently with their own proper language at that, due to the advanced and compactly-fit vocalizing abilities they evolved.
For working in general, however, they developed a myriad of robotic/mechanical bodies for home ownership that they can ‘pilot’ for working. These are given modular attachments and such for a given job while working it, and such are removed at the end of the day. The modular attachments are also removed if one leaves that job and goes to another. Etc. Said mechanical/robotic bodies are generally at base four-armed to 2-4 legged, have a durable but slim enough build to be rather practical, and roughly correspond in parallel to a bipedal/upright-humanoid being’s body structure. Such bodies are also used for all foreign relations, having automatic translators built-in to make communication easier for those who do not choose to learn alien/foriegn languages (their diplomats learn to speak languages, as being a diplomat and reliant on ‘translator tech’ is seen as very embarrassing among Veltron diplomats in particular).
Males and females differ visibly only by the non-pupil color of their singular eye, for some obtuse reason in their evolution at least, with males having an orange eye with white iris and females having a light purple eye with a white iris. Likewise outer skin patterns and such are tied to heredity, and are complex to the point that each Veltron has its own unique pattern but also a ‘family resemblance’ that can be seen in them as well compared to other family members. Likewise females then carry young as small eggs protectively within themselves, until they are ready to hatch and are naturally deposited from the mother’s mouth in a safe place (or proper birthing clutch basket in a hospital these days) in order to be allowed to hatch within the next 1-12 hours.
As a species they have generally been technophiles, the kind who like to push development and research to the ‘next level’ due to their rather involved use of it in everyday life and around other species. For their size they are generally very intellectually-minded, though individual intelligence can naturally vary as with individuals in any other species in the universe with or without education, and education is seen as a very much important and emphasized part of civilized society. However, they even among many other species have come to rather understand what it is like to be the ‘little guy’, and how small they are compared to the world. In this sense one can say the species in some sense as a whole can have a certain humility, though again individuals can vary in confidence and pride and humility and other personality traits naturally as with individual members of any other sentient species.
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A sentient fungal species that, for the most part, has no ‘true’ base form. The given ‘model’ of an individual is based on ‘where’ their spores were seeded and what design/designation/role they were given. This has created an incredibly wide range of ‘forms’ for the species, ranging from individuals grown as humanoid-like diplomats to communicate with and meet with humanoid alien species, to beast-shaped individuals that might carry messages or be used to communicate with a bestial-like species, to even combat-oriented individuals grown for use in warfare if/as the need arises. Whilst the rest of the cluster will find themselves normally only seeing the humanoid communications variant, which is still continually tailored over passing fungal generations to better perform its role, those who are unlucky to see this species in war would be subject to the true depths their kind can reach when put on the warpath.
The species as a whole is a very hardy one, having evolved and survived on a homeworld with a wide variety of incredibly harsh and dangerous climates, a toxic atmosphere, and other substances and conditions that have culled any ‘weaker’ species there in good measure ranging from radiation to voracious omnivores that eat about anything they can get their mandibles/teeth/claws into. Even so the Telethoram have grown to become a rather erudite and civilized and even trade-friendly group, producing a civilization that has since first contact adapted to take its place within both the League and the rest of the Eden Cluster at large. Whilst their appearance can be terrifying to some for the first time, especially those unadjusted to the idea of a fungal species whose ‘shape’ can vary immensely, they have often proven themselves adept at negotiations and incredibly adaptable to working in extreme areas and dangerous conditions other fellow sentient races might require specialized suits or protective technologies for.
Being very hardy and versatile workers, they have proven themselves to be of great assistance and use in anything from space-mining operations to living on and gathering resources in otherwise nigh-uninhabitable (if not just outright so) planetary environments. Reproducing by producing incredibly hardy spores, which are ‘preprogrammed’ to take on a certain form at maturity by their fungal caregivers, it isn’t hard for the species to adapt to almost any clime or condition. Truly, they could survive even on a veritable hellscape of a world.
Locally, the species on their homeworld is controlled by an oligarchic council and a system of elected lower officials and council-chosen higher officials taken from the pool of post-term lower officials.
Distinctly reptilian humanoids with some rather minor features reminiscent of insects, the Renalians arose on the large but highly dangerous world of Renali VI. A harsh world filled with ever-present predators, dangerous parasites, and even flora that would like to take a bite out of any foolish creature passing by, they grew and evolved in conditions that frankly would be absurd by the standards of many other species. Even so, it pushed them to treat the loss of parts of one’s body as a trifling matter...and this is primarily due to their biology making it a rather trifling matter. Renalian bodies are ludicrously redundant in their capabilities, with tissues and organs capable of adopting each others’ functions smoothly and disturbingly efficiently. It is thought this evolved as a means of allowing populations to survive in a more primal setting, allowing loss of body parts and great chunks of flesh in order to be able to continue on functioning as individuals incapable of such were rapidly ‘weeded out’ the old fashioned way. A ‘cruel’ way of pushing such evolutionary changes, and yet the extreme environment the Renalians arose in created their frankly equally-ridiculous extreme survival capabilities to survive in it.
They can go without food or water for several weeks without batting an eye, though don’t prefer this since becoming a sentient and civilized species, and as long as their brain is intact can regrow lost internal organs and things like muscle and nervous tissues over time. This does NOT apply to extremities, though tissues in remaining extremities would be naturally ‘strengthened’ to compensate and then some in turn. To this end their skulls are also distinctly much more dense and durable, as if the brain is destroyed out of anything else in their body they will outright just die.
In their ancient days, the Renalians acquired a macabre tradition among those who were ‘warriors’ and raised to be as such. Only the bravest and most resilient would be chosen, those who were predisposed to such a life, and as a warrior grew and earned merits in battle or other tasks they would carve out sections of their own flesh and body. In these spots they would insert sections of carved/forged metal inscribed with the tale of their great deeds. This would go on through an individual warrior’s life until they died in battle or of old age, and for burial these chunks would be temporarily removed and used to read aloud the tale of their life before being put back in and the body buried.
This gruesome tradition has generally survived to this day in some form, however, with Renalian soldiers all around their military are always replacing parts of themselves and chunks of flesh and even their organs with cybernetics and highly-genetically-modified-and-grown parts ritualistically in order to imitate their ancestors. Those with a long career in the military usually remain, becoming functionally immortal due to their biological redundancy and replacing parts and upgrading them over time. Genetic modifications to adapt them to this and enhance soldiers are also common to ensure they can survive extremes of replacing their biological parts and the horrors of war, leading to further ridiculous emphasis on their natural redundancy capabilities to the point that the only parts the oldest of veterans don’t replace are their brain and heart. Of course those going to such an extreme are expected to and only able to have children at a point prior to reaching ‘maximum’ cybernetic conversion, even getting specific military leave legally to do so, as well as only ever replacing reproductive organs as the ‘final’ step in the very long term. Yet by reproducing and getting genetic modifications, there has as a result arisen a great myriad of long-time military families and bloodlines that have accrued the passed-on soldier genetic modifications in their blood and produce the best potential soldiers out of the whole of the Renalian population.
When it comes to an overall breakdown of the League’s economy, the original territories of the founding races tend to follow a certain trend. This was simply a matter that evolved within the League over time due to economic needs and infrastructure development, and of course simply where jobs went and where they were best suited as the League internally developed over hundreds of years.
The original territory of the Veltron, for example, is oriented more towards the development of technology and things such as space mining operations and robotics and handling resource gathering in dangerous worlds/climes. The original territory of the Renalians produces the most farmed livestock and exotic meats and even crops out of all the worlds, and indeed a distinctly larger number of cybernetic soldiers in terms of raw numbers. The original territory of Formians has come to lean more into the gritty nature of processing imported or League-mined resources, as well as providing more numbers of workers going into various areas. Even the Telethoram’s original territory has become more apt in producing/processing various chemicals and creating medicines, alongside their unique bio-organic technology and weapons that has been grown/designed for various uses, and also produce the second largest amount of crops and livestock and foods.
Whilst the internal economy of the League is generally balanced to generally satiate it’s own internal needs, mainly in case of things such as war or isolation, they like any other nation still import and export a lot of things. Luxury consumer goods and entertainment and art from other places are their biggest imports, for example, and various foreign organic and inorganic materials (unavailable in large enough quantities locally or at all in their territory) are imported for the manufacturing, processing, and refining of certain kinds of materials and goods. In terms of exports, on the other hand, outright food and processed/refined materials/goods are their largest exports by far with medical supplies being the third largest area.
Further, in terms of receiving outsourced jobs and offshored work, the League is very much open to it. All a company has to do to get resource rights and such in a given area is get a contract with the League’s government. Such a contract guarantees the profitable conditions such foreign companies would thrive on, but must be renewed every so many years (or if issues arise that result in a negotiation meeting being necessitated otherwise) with the League’s government in order to remain in effect. Failure to renew the contract or accept it is to lose those operations, favorable conditions, and resource rights...which would be quite a net loss indeed.
Military:
-In regards to space warfare:
Destroyers deploying a myriad of smaller spacecraft tend to act as a screening force, boasting low firepower but high armor and shielding as well as much room to contain fighter craft, automated strike craft, marines, drones, and the like onboard. Their main focus is light firepower to counter usually smaller enemy craft and provide point-defense measures to counter incoming ‘larger’ threats. They are also used in smaller operations where the higher-firepower ships are not needed or unable to be used. Mounting substantial weapons on a battleship is rather rare, usually reserved for very unique or very desperate situations. Among these lighter craft can in certain situations be included Renalian “Puncture Ships”, small and very sleek ships shaped for maximum speed and to be penetrated into enemy ships at high speeds...but installed with automated Veltron drones to pilot them. Of course these small ships got their name from the species that first invented and piloted them in battle long ago.
Then behind these you get the Cruisers, which themselves are generally meant to be mobile weapons platforms, being equipped with sets of superfiring turrets and space torpedo tubes and additional defensive countermeasures. Whilst not being as heavily-defended as battleships, they do sport much higher firepower and carry further added countermeasures to support smaller ships such as the destroyers and smaller combat spacecraft.
Then comes the Battleships, space-faring combat craft designed with heavy ordinance and weapons in mind. Big guns, great missile/torpedo silos, and usually a very large weapon mounted on the front for even greater firepower, they can lay down firepower capable of crushing lesser ships with raw strength and the sheer volume of weapons being fired off. They have strong frontal shields, though to conserve power these and their frontal armor are shaped more to minimize damage and deflect impacts/explosions. They are, however, less intensely-defended from the top, bottom, back, and sides.
Alongside the Battleships usually come the Carriers, considered the greater cousins of the Destroyer. Whilst lacking in any proper weapons aside from point-defense and high armor/shields being installed, they can deploy and carry smaller cruisers and destroyers and even smaller attack craft to be released. High-value smaller ships and weapons can be stored on these as well, especially with their far more well-covering defenses and use of even more extensive countermeasures.
However, there is a class of ship that surprasses even the battleships...and these are the Juggernauts (aka: “Moving Fortresses”). To say these are moving death machines or “massive mobile fortresses” is an understatement. They are equipped with super-heavy and plus-sized weaponry, ranging from massive oversized autocannons to gigantic rail-weaponry to great x-ray lasers that can wipe out a number of smaller ships when actually charged and fired. The exterior of these ships are coated in layers of high defenses, ranging from high-density energy shields to superheavy armor to another. Their unique defense of a several-layer-thick coating ‘sea’ of liquid ‘living metal’ alloys can absorb explosion and solid impacts, whilst outright soaking or deflecting directed energy weapons and thermal energy. These layers of defensive coatings are capable of regenerating, made with a ‘living metal’ developed by Veltron scientists for such a use, and hundreds of floating defensive turrets/silos and point-defense systems that can be deployed on the surface for defense and be retracted to keep them safe. This alongside large docks that can launch and store a decent number of ‘lesser’ craft to some extent.
The Juggernauts are a ridiculous class of ship unique to the League and developed extensively within it, super-sized ships of war that contain a myriad of agriculture, living, medical, processing, recycling, cloning, farming, and other blocs internally that make them moving, self-contained, self-sufficient supercities of their own. Of course they need occasional resupplying for some things once in a long while, but on their own they can operate in the field for a rather long time before needing to dock or get shipments or the like. They contain a massive amount of troops and engineers and the like for battle, and even a massive civilian population to ensure the place keeps running, and frankly speaking naturally number far, far less than any of the other types of ships in the League’s military for very obvious and costly reasons. Even so, they are very effective and very hard to crack if they actually get involved. Even so they are like any other ships or space fortresses in that they aren’t perfectly impenetrable or uncrackable.
-In regards to planetary warfare:
Land battle doctrine within the League is generally a flexible and 'modern' type of approach.
The average or "base" tactic is composed of mixed mechanized infantry and tanks initiating combat, utilizing hyper-advanced all-terrain track-based movement systems and hovercraft alike, stacked anti-mine and other such defensive systems/countermeasures, durable designs, and raw speed/firepower to push into a given area first and secure a foothold. This push is supported by drone attacks and long-range vehicles such as advanced multiple rocket launchers made for hit-and-run tactics to avoid getting caught in-place. Air support in the form of drone strikes and air/space vehicle bombardment tends to follow or also accompany this, and the use of cluster munitions is at times used to soften up targets ahead of time or during battle in tandem with these things to hit the enemy hard. In short, a very high-firepower and very aggressive style meant to deploy and move rather fast in effect. Coordination between various units over spectrum-frequency highly-encrypted comms systems, made to be durable in the field, and similar measures in order to maximize efficiency in such planetary operations. Aside from these larger-scale tactics for larger battles, the use of snipers, spies, saboteurs, ambushers, and sub-units of elite commandos sent in to tear up the enemy and strike from the shadows to cause confusion, acquire information, instill fear, and weaken enemy lines is another more common means of approaching combat by League soldiers when a direct assault isn't viable enough. When taking up defensive positions a number of things are also used, including: mini-shield generators to filter out harmful gases and such, automated mechanical or bio-tech defenses, and traps such as landmines and advanced 'invisible fences' are employed alongside ever-changing patrol schedules to ensure a careful vigil is maintained. (In other words, a generally scifi-ish means of warfare based on modern day in some manner or another.)
However...this is the public manner of performing military operations. Efficient, smooth, sleek, and overall very well-armed and generally well-planned-out from the tech/weapons used to the manner of deployment. Even Telethoram assault forces grown and designed for each battle, potentially implanted with tech or cybernetics and gene mods or such additionally, are able to be employed in both aggressive and defensive manners alone, alongside normal troops, or the like. Same for Veltron droid/robot forces. Alternate forms of tactics can also be employed depending on situations and opponents and other conditions, of course, though this isn't all. While a 'kosher' and 'standard' and 'ethical' means of warfare is generally enforced in accordance with the Eden Accords, there is also a far darker means in which League warfare can be and is conducted in a far less visible, vastly more secretive and macabre fashion.
Radical bioweapons in the form of fungal-grown monstrosities tailored with things such as emitting toxic gases and mind-warping spores or shapeshifting abilities, generically-engineered beasts beyond all recognition that were implanted with cybernetics rendered invisible to thermal systems by adapting to local conditions and used to drag enemy soldiers off into the dark of the night screaming, deployment of bio-mechanical-nano-machine clouds that devour organic tissues or consume/drain the energy from shields and enemy cybernetics/machines, experimental weapons unleashing toxic cocktails of chemicals and gases that destabilize molecular bonds and liquefy those unfortunate enough to enter their effective area, toxic serums that only affect the genes of psionic individuals or target the presence of psionium in the tissues of targets and have a lethal and truly horrific reactions with psionium, clouds of microorganisms that rapidly reduce the temperature of an area and flash-freeze victims caught within as they unleash hallucinogens that disorient the soon-to-be-dead, stealthy assassinations and wholesale brainwashing of enemy agents or soldiers or the like, and more are among the secretive and darker means of warfare that the League's planetary forces can commit. Whilst some would see this as war crimes, cruel measures, unspeakable horrors, and terrifying things that should never have seen the light of day, the League sees these things as measures and the like meant to be "deployed as needed" and at the League's discretion. Extensive programs and measures are taken to develop as well as conceal or 'smudge over' and cover up these operations and types of warfare, and a myriad of potential sources of blame and even scapegoats for such actions have already been prepared and constantly updated extensively and in intense detail. It isn't perfect, no systems of concealing such is for any race anywhere, but it would be a very tough nut to crack indeed when deployed.
Indeed, if there is one thing that the League has learned in their time in the Eden Cluster, not all 'play by the rules' and even more will play their hands under the table or in dirty ways. If such measures are felt to be needed, then such assets will be deployed without hesitation. The Eden Accords were signed by themselves and others for the sake the Cluster itself, but only a fool would leave themselves vulnerable to the atrocities of the past. To seek knowledge of them, to understand them, to grasp the nature of them, and more is something of value in regards to ensuring the League's survival among the stars. Of course the deployment of these things isn't a super-casual, as within the League's military there is a very distinct and protected chain of command and codes and the like for such things to be approved for deployment, but at the same time it is what it is no matter how one sugar-coats it. No nation in the Cluster, or perhaps beyond, is ever beyond having a 'dark side'. No amount of speaking to 'truth' and 'justice' and the like would ever be able to truly bury the dirty actions any government has done. No amount of scapegoats and blame-takers and the like will be able to wipe away the sins committed by those willing to do so. This is the truly dark side of the League's military that doesn't often rear its head, like a great, slumbering beast that lies in the darkness of a great cave, but when it does awaken and emerge...one does not want to be on the opposing end.
History: A nation born from the early days of the Eden Cluster, forged from the races and planets and people affected by contact with humanity and the technological rush and advancement they brought with them. Yet with the Jump Gates came incredible change and growth regardless. Spreading to other systems, places, and climes never before seen, the tendrils of life itself stretched out like an ever growing web in the northern end of the Eden Cluster. The strong yet peculiar Formians, the technophilic yet diminutive Veltron, the resilient yet alien Telethoram, and the brave yet primitive Renalians, all would eventually come to be affected by this era of new understanding in more ways than one. Some of these races had barely touched space, some not at all, and others had a little more experience than the rest. Still, all these groups would come to run into each other and start the foundations of something great. Indeed, in 175 EC these races would band together in the face of dangerous enemies and an uncertain future to form the The Forveliam League.
Initially beginning as a confederation and league of sorts, then tightening as conditions changed and the flow of time went on, the name of the League stuck for heritage’s sake even when eventual (if not inevitable) reforms created the current system they use today. Among those involved in the Frontier Wars, and among the nations wary of the ITC, the League seeks to cement its future in the Eden Cluster and show itself as a power to not be messed with.
-(To Be Added)
Characters:
-(To Be Added)
Other: Capital is on the Formi/Formian homeworld of Balor. Has trade with the Confederacy. Among the myriad and high variety of Veltron droid/robot designs, they do have a rip-off of Droideka from Star Wars.
Government Type: Constitutional Republican Quadrarchy - A representative from each planet in the League is elected, and after a rigorous review process to approve or deny them as candidates they take their place in the Grand Senate with other such representatives. The Grand Senate handles the bulk of the league-wide day to day general bureaucracy and legislative process to keep the League running, and acts to allow the will of the people to be heard and keep the well-oiled gears of the political machine running. They likewise have a general part in enforcing and executing laws within the League to a limited extent, though, while ultimately being a body that keeps the Quadrarchy from being the sole voice in all things. If a Quadrarch wants to pass a law or propose one, it must be done through the Grand Senate.
The Quadrarchy is itself composed of the individual ruler of each of the four original member races of the League. These four hereditary kings/queens act as the highest judges in the League, and further will directly appoint system and planetary level judges as well. They further take action in executing laws (executive) and judging upon them (judicial). Their power is rather absolute otherwise, though the League’s small constitution enforces them being fully equal to each other. They act as authorities to balance each other out politically, act as the top four military leaders in the entire League, and generally act to balance out potential factions or corruption or outside influence and such dangerous bodies that might form in the Grand Senate. From the other direction, the Grand Senate keeps them from simply passing laws and actions frivolously or dangerously upon the nation on a whim or the ilk.
Anything less than planetary level officials are generally elected (if possible) or appointed (as needed).
Demographics:
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Homo Formicidae, aka the “Formi/Formians”: A race of humanoid ant-like arthropods, or normally called ‘arthropodic humanoids’, whose form took a similar nature and similar-ish biology to humankind's. This came about due to the process of evolution affecting them ‘somewhat similarly’ to humans and ants on their homeworld, though they have since become classified as a galactic example and proof of ‘convergent evolution’ occuring in the Eden Cluster.
They possess almond-shaped green-colored eyes in a humanoid positioning that lack a distinct pupil, though are capable of ‘seeing’ in far deeper quality and a greater range of colors than most other humanoid species. They have a set of ‘feelers’ on their head, though in their case these developed to host an array of sensory capabilities ranging from detecting movement in the air to sources of heat to wind direction and similar things. They also possess a humanoid-style mouth and nose to boot. Their face, neck, torso, and down to the thighs are covered in a unique and silky smooth chitin variant, one which feels deceptively soft on the outside and very much akin to the skin of an nearly hairless mammal. They even have mammal-like hair on their head tha can come in a range of hues and colors, which hair is itself noticeably less similar to something like humans or mammals due to being composed of rather tough and insulating chitin-infused fibers that remain soft to the touch.
They possess two sets of arms and only one set of bipedal legs, which are themselves covered in a lighter-colored chitin exoskeleton and have very flexible but arthropodic joints. Their hands each possess five fingers, granting far more notable levels of dexterity than lesser-fingered species, and their joints as well as knees and shins are covered in a distinctly stronger and darker-colored chitin than the rest of them for protective reasons. Their feet, however, do end in two ‘clawed’ and rather powerful digits each with the corresponding ‘heels’ of their feet being off of the ground due to how the strength of their feet has evolved and become balanced. Likewise they possess an ant/arthropod-like abdomen hanging down from just above their butts, which has evolved to itself simply take part in the egg-laying part of the reproductive process for females (males get a stinger there instead) as well as become covered in even stronger chitin than the rest of the species’ body is coated in.
In terms of durability they far surpass mammals, but even with an armor-like body they possess they aren’t invulnerable by far. However, in terms of resiliency they possess greater strength for their size and are capable of standing up again after taking some rather notable damage.
As a race they don’t think much about their gender ratio being so highly skewed to being females, because to them it's as natural as breathing air. Males have always been born smaller and far less often, though do bear the distinction of having the only rather venomous stingers of the species, and even at this stage only compose about 15% of the species as a whole. Females, on the other hand, have developed to where males are sources of added genetic diversity but that their bodies can also independently ‘recombine’ additional chromosomes they possess in order to generate fertile eggs and young without a male.
So to them, humans and those others are the oddities! Not being able to have children on a mass scale? Sheesh, talk about inefficient. No protective exoskeleton to make you resilient? Absurd! That being said they are curious about the wider galaxy, and contact with humanity gave them the technology to make it possible long ago. Still, they seek to reach among the stars with their allies and make their people shine!
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A species that evolved as sophisticated creatures able to float through the air, they could grasp onto prey with ease and begin tearing apart prey and plants and whatever fits their omnivorous diet with their larger dexterous ‘teeth’ and further the smaller ones hidden within their open-and-closable mouth on the underside of their body. Their means of ‘propulsion’ and ‘flight’ has been linked to passive psionics the species possesses, that itself explained by the plentiful psionium on their planet that has passively and evolutionarily affected many forms of life there uniquely. In fact, psionium after its discovery and study has beens credited as a possible influence for the species’ very rise to sentience. However, even when living in areas devoid of the substance the Veltron themselves remain unaffected intellectually and otherwise.
Cybernetic implants would only come to affect their psionic capability to fly at an extreme level of replacing their body with cybernetic parts. Up to 50% of their body can be replaced without affecting flight ability, but grows weaker going up to 75% distinctly. They can still fly at that stage, even though it’ll be a struggle, but beyond 75% they have too little flesh to use their psionic flight ability at all. They don’t lose it, it just ‘ceases to function’ at all because they aren’t made of enough flesh. This can be only reversed, however, if properly grown/regenerated flesh and tissue replacements for their body are used to replace the cybernetics.
The species’ exterior is seemingly soft and fleshy, but is in fact very dense tissue and ‘outer skin’ that protects a clear membrane that acts as their ‘inner skin’ and holds the organs and such within. The singular, white-pupiled eye this species possesses is very keen and capable, to the point they have depth perception even without 2 eyes due to how advanced it is, and this eye can be withdrawn into the body and the outer/inner skin layers ‘closed’ to protect it. Similarly they can close up a layer of outer skin over their mouth on the underside of their bodies to protect it as well (not the larger ‘teeth’ though). In this sense one could compare them to an armadillo curling up to protect itself back on the old Earth.
Able to dexterously move their larger ’teeth’ in a flexible manner to a surprising and deft degree, however, and as such they can perform complex tasks and do things like hold tools. They also possess a level of telekinesis that allows them to do things such as ‘grab’ objects and ‘touch’ things whilst being able to ‘feel’ and exert a sense of actual touch through their telekinesis if they desire to. It is as natural to them as, well, breathing and eating. They can even speak using their underside mouths, rather fluently with their own proper language at that, due to the advanced and compactly-fit vocalizing abilities they evolved.
For working in general, however, they developed a myriad of robotic/mechanical bodies for home ownership that they can ‘pilot’ for working. These are given modular attachments and such for a given job while working it, and such are removed at the end of the day. The modular attachments are also removed if one leaves that job and goes to another. Etc. Said mechanical/robotic bodies are generally at base four-armed to 2-4 legged, have a durable but slim enough build to be rather practical, and roughly correspond in parallel to a bipedal/upright-humanoid being’s body structure. Such bodies are also used for all foreign relations, having automatic translators built-in to make communication easier for those who do not choose to learn alien/foriegn languages (their diplomats learn to speak languages, as being a diplomat and reliant on ‘translator tech’ is seen as very embarrassing among Veltron diplomats in particular).
Males and females differ visibly only by the non-pupil color of their singular eye, for some obtuse reason in their evolution at least, with males having an orange eye with white iris and females having a light purple eye with a white iris. Likewise outer skin patterns and such are tied to heredity, and are complex to the point that each Veltron has its own unique pattern but also a ‘family resemblance’ that can be seen in them as well compared to other family members. Likewise females then carry young as small eggs protectively within themselves, until they are ready to hatch and are naturally deposited from the mother’s mouth in a safe place (or proper birthing clutch basket in a hospital these days) in order to be allowed to hatch within the next 1-12 hours.
As a species they have generally been technophiles, the kind who like to push development and research to the ‘next level’ due to their rather involved use of it in everyday life and around other species. For their size they are generally very intellectually-minded, though individual intelligence can naturally vary as with individuals in any other species in the universe with or without education, and education is seen as a very much important and emphasized part of civilized society. However, they even among many other species have come to rather understand what it is like to be the ‘little guy’, and how small they are compared to the world. In this sense one can say the species in some sense as a whole can have a certain humility, though again individuals can vary in confidence and pride and humility and other personality traits naturally as with individual members of any other sentient species.
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A sentient fungal species that, for the most part, has no ‘true’ base form. The given ‘model’ of an individual is based on ‘where’ their spores were seeded and what design/designation/role they were given. This has created an incredibly wide range of ‘forms’ for the species, ranging from individuals grown as humanoid-like diplomats to communicate with and meet with humanoid alien species, to beast-shaped individuals that might carry messages or be used to communicate with a bestial-like species, to even combat-oriented individuals grown for use in warfare if/as the need arises. Whilst the rest of the cluster will find themselves normally only seeing the humanoid communications variant, which is still continually tailored over passing fungal generations to better perform its role, those who are unlucky to see this species in war would be subject to the true depths their kind can reach when put on the warpath.
The species as a whole is a very hardy one, having evolved and survived on a homeworld with a wide variety of incredibly harsh and dangerous climates, a toxic atmosphere, and other substances and conditions that have culled any ‘weaker’ species there in good measure ranging from radiation to voracious omnivores that eat about anything they can get their mandibles/teeth/claws into. Even so the Telethoram have grown to become a rather erudite and civilized and even trade-friendly group, producing a civilization that has since first contact adapted to take its place within both the League and the rest of the Eden Cluster at large. Whilst their appearance can be terrifying to some for the first time, especially those unadjusted to the idea of a fungal species whose ‘shape’ can vary immensely, they have often proven themselves adept at negotiations and incredibly adaptable to working in extreme areas and dangerous conditions other fellow sentient races might require specialized suits or protective technologies for.
Being very hardy and versatile workers, they have proven themselves to be of great assistance and use in anything from space-mining operations to living on and gathering resources in otherwise nigh-uninhabitable (if not just outright so) planetary environments. Reproducing by producing incredibly hardy spores, which are ‘preprogrammed’ to take on a certain form at maturity by their fungal caregivers, it isn’t hard for the species to adapt to almost any clime or condition. Truly, they could survive even on a veritable hellscape of a world.
Locally, the species on their homeworld is controlled by an oligarchic council and a system of elected lower officials and council-chosen higher officials taken from the pool of post-term lower officials.
Distinctly reptilian humanoids with some rather minor features reminiscent of insects, the Renalians arose on the large but highly dangerous world of Renali VI. A harsh world filled with ever-present predators, dangerous parasites, and even flora that would like to take a bite out of any foolish creature passing by, they grew and evolved in conditions that frankly would be absurd by the standards of many other species. Even so, it pushed them to treat the loss of parts of one’s body as a trifling matter...and this is primarily due to their biology making it a rather trifling matter. Renalian bodies are ludicrously redundant in their capabilities, with tissues and organs capable of adopting each others’ functions smoothly and disturbingly efficiently. It is thought this evolved as a means of allowing populations to survive in a more primal setting, allowing loss of body parts and great chunks of flesh in order to be able to continue on functioning as individuals incapable of such were rapidly ‘weeded out’ the old fashioned way. A ‘cruel’ way of pushing such evolutionary changes, and yet the extreme environment the Renalians arose in created their frankly equally-ridiculous extreme survival capabilities to survive in it.
They can go without food or water for several weeks without batting an eye, though don’t prefer this since becoming a sentient and civilized species, and as long as their brain is intact can regrow lost internal organs and things like muscle and nervous tissues over time. This does NOT apply to extremities, though tissues in remaining extremities would be naturally ‘strengthened’ to compensate and then some in turn. To this end their skulls are also distinctly much more dense and durable, as if the brain is destroyed out of anything else in their body they will outright just die.
In their ancient days, the Renalians acquired a macabre tradition among those who were ‘warriors’ and raised to be as such. Only the bravest and most resilient would be chosen, those who were predisposed to such a life, and as a warrior grew and earned merits in battle or other tasks they would carve out sections of their own flesh and body. In these spots they would insert sections of carved/forged metal inscribed with the tale of their great deeds. This would go on through an individual warrior’s life until they died in battle or of old age, and for burial these chunks would be temporarily removed and used to read aloud the tale of their life before being put back in and the body buried.
This gruesome tradition has generally survived to this day in some form, however, with Renalian soldiers all around their military are always replacing parts of themselves and chunks of flesh and even their organs with cybernetics and highly-genetically-modified-and-grown parts ritualistically in order to imitate their ancestors. Those with a long career in the military usually remain, becoming functionally immortal due to their biological redundancy and replacing parts and upgrading them over time. Genetic modifications to adapt them to this and enhance soldiers are also common to ensure they can survive extremes of replacing their biological parts and the horrors of war, leading to further ridiculous emphasis on their natural redundancy capabilities to the point that the only parts the oldest of veterans don’t replace are their brain and heart. Of course those going to such an extreme are expected to and only able to have children at a point prior to reaching ‘maximum’ cybernetic conversion, even getting specific military leave legally to do so, as well as only ever replacing reproductive organs as the ‘final’ step in the very long term. Yet by reproducing and getting genetic modifications, there has as a result arisen a great myriad of long-time military families and bloodlines that have accrued the passed-on soldier genetic modifications in their blood and produce the best potential soldiers out of the whole of the Renalian population.
When it comes to an overall breakdown of the League’s economy, the original territories of the founding races tend to follow a certain trend. This was simply a matter that evolved within the League over time due to economic needs and infrastructure development, and of course simply where jobs went and where they were best suited as the League internally developed over hundreds of years.
The original territory of the Veltron, for example, is oriented more towards the development of technology and things such as space mining operations and robotics and handling resource gathering in dangerous worlds/climes. The original territory of the Renalians produces the most farmed livestock and exotic meats and even crops out of all the worlds, and indeed a distinctly larger number of cybernetic soldiers in terms of raw numbers. The original territory of Formians has come to lean more into the gritty nature of processing imported or League-mined resources, as well as providing more numbers of workers going into various areas. Even the Telethoram’s original territory has become more apt in producing/processing various chemicals and creating medicines, alongside their unique bio-organic technology and weapons that has been grown/designed for various uses, and also produce the second largest amount of crops and livestock and foods.
Whilst the internal economy of the League is generally balanced to generally satiate it’s own internal needs, mainly in case of things such as war or isolation, they like any other nation still import and export a lot of things. Luxury consumer goods and entertainment and art from other places are their biggest imports, for example, and various foreign organic and inorganic materials (unavailable in large enough quantities locally or at all in their territory) are imported for the manufacturing, processing, and refining of certain kinds of materials and goods. In terms of exports, on the other hand, outright food and processed/refined materials/goods are their largest exports by far with medical supplies being the third largest area.
Further, in terms of receiving outsourced jobs and offshored work, the League is very much open to it. All a company has to do to get resource rights and such in a given area is get a contract with the League’s government. Such a contract guarantees the profitable conditions such foreign companies would thrive on, but must be renewed every so many years (or if issues arise that result in a negotiation meeting being necessitated otherwise) with the League’s government in order to remain in effect. Failure to renew the contract or accept it is to lose those operations, favorable conditions, and resource rights...which would be quite a net loss indeed.
Military:
-In regards to space warfare:
Destroyers deploying a myriad of smaller spacecraft tend to act as a screening force, boasting low firepower but high armor and shielding as well as much room to contain fighter craft, automated strike craft, marines, drones, and the like onboard. Their main focus is light firepower to counter usually smaller enemy craft and provide point-defense measures to counter incoming ‘larger’ threats. They are also used in smaller operations where the higher-firepower ships are not needed or unable to be used. Mounting substantial weapons on a battleship is rather rare, usually reserved for very unique or very desperate situations. Among these lighter craft can in certain situations be included Renalian “Puncture Ships”, small and very sleek ships shaped for maximum speed and to be penetrated into enemy ships at high speeds...but installed with automated Veltron drones to pilot them. Of course these small ships got their name from the species that first invented and piloted them in battle long ago.
Then behind these you get the Cruisers, which themselves are generally meant to be mobile weapons platforms, being equipped with sets of superfiring turrets and space torpedo tubes and additional defensive countermeasures. Whilst not being as heavily-defended as battleships, they do sport much higher firepower and carry further added countermeasures to support smaller ships such as the destroyers and smaller combat spacecraft.
Then comes the Battleships, space-faring combat craft designed with heavy ordinance and weapons in mind. Big guns, great missile/torpedo silos, and usually a very large weapon mounted on the front for even greater firepower, they can lay down firepower capable of crushing lesser ships with raw strength and the sheer volume of weapons being fired off. They have strong frontal shields, though to conserve power these and their frontal armor are shaped more to minimize damage and deflect impacts/explosions. They are, however, less intensely-defended from the top, bottom, back, and sides.
Alongside the Battleships usually come the Carriers, considered the greater cousins of the Destroyer. Whilst lacking in any proper weapons aside from point-defense and high armor/shields being installed, they can deploy and carry smaller cruisers and destroyers and even smaller attack craft to be released. High-value smaller ships and weapons can be stored on these as well, especially with their far more well-covering defenses and use of even more extensive countermeasures.
However, there is a class of ship that surprasses even the battleships...and these are the Juggernauts (aka: “Moving Fortresses”). To say these are moving death machines or “massive mobile fortresses” is an understatement. They are equipped with super-heavy and plus-sized weaponry, ranging from massive oversized autocannons to gigantic rail-weaponry to great x-ray lasers that can wipe out a number of smaller ships when actually charged and fired. The exterior of these ships are coated in layers of high defenses, ranging from high-density energy shields to superheavy armor to another. Their unique defense of a several-layer-thick coating ‘sea’ of liquid ‘living metal’ alloys can absorb explosion and solid impacts, whilst outright soaking or deflecting directed energy weapons and thermal energy. These layers of defensive coatings are capable of regenerating, made with a ‘living metal’ developed by Veltron scientists for such a use, and hundreds of floating defensive turrets/silos and point-defense systems that can be deployed on the surface for defense and be retracted to keep them safe. This alongside large docks that can launch and store a decent number of ‘lesser’ craft to some extent.
The Juggernauts are a ridiculous class of ship unique to the League and developed extensively within it, super-sized ships of war that contain a myriad of agriculture, living, medical, processing, recycling, cloning, farming, and other blocs internally that make them moving, self-contained, self-sufficient supercities of their own. Of course they need occasional resupplying for some things once in a long while, but on their own they can operate in the field for a rather long time before needing to dock or get shipments or the like. They contain a massive amount of troops and engineers and the like for battle, and even a massive civilian population to ensure the place keeps running, and frankly speaking naturally number far, far less than any of the other types of ships in the League’s military for very obvious and costly reasons. Even so, they are very effective and very hard to crack if they actually get involved. Even so they are like any other ships or space fortresses in that they aren’t perfectly impenetrable or uncrackable.
-In regards to planetary warfare:
Land battle doctrine within the League is generally a flexible and 'modern' type of approach.
The average or "base" tactic is composed of mixed mechanized infantry and tanks initiating combat, utilizing hyper-advanced all-terrain track-based movement systems, stacked anti-mine and other such defensive systems/countermeasures, durable designs, and raw speed/firepower to push into a given area first and secure a foothold. This push is supported by drone attacks and long-range vehicles such as advanced multiple rocket launchers made for hit-and-run tactics to avoid getting caught in-place. Air support in the form of drone strikes and air/space vehicle bombardment tends to follow or also accompany this, and the use of cluster munitions is at times used to soften up targets ahead of time or during battle in tandem with these things to hit the enemy hard. In short, a very high-firepower and very aggressive style meant to deploy and move rather fast in effect. Coordination between various units over spectrum-frequency highly-encrypted comms systems, made to be durable in the field, and similar measures in order to maximize efficiency in such planetary operations. Aside from these larger-scale tactics for larger battles, the use of snipers, spies, saboteurs, ambushers, and sub-units of elite commandos sent in to tear up the enemy and strike from the shadows to cause confusion, acquire information, instill fear, and weaken enemy lines is another more common means of approaching combat by League soldiers when a direct assault isn't viable enough. When taking up defensive positions a number of things are also used, including: mini-shield generators to filter out harmful gases and such, automated mechanical or bio-tech defenses, and traps such as landmines and advanced 'invisible fences' are employed alongside ever-changing patrol schedules to ensure a careful vigil is maintained. (In other words, a generally scifi-ish means of warfare based on modern day in some manner or another.)
However...this is the public manner of performing military operations. Efficient, smooth, sleek, and overall very well-armed and generally well-planned-out from the tech/weapons used to the manner of deployment. Even Telethoram assault forces grown and designed for each battle, potentially implanted with tech or cybernetics and gene mods or such additionally, are able to be employed in both aggressive and defensive manners alone, alongside normal troops, or the like. Alternate forms of tactics can also be employed depending on situations and opponents and other conditions, of course, though this isn't all. While a 'kosher' and 'standard' and 'ethical' means of warfare is generally enforced in accordance with the Eden Accords, there is also a far darker means in which League warfare can be and is conducted in a far less visible, vastly more secretive and macabre fashion.
Radical bioweapons in the form of fungal-grown monstrosities tailored with things such as emitting toxic gases and mind-warping spores or shapeshifting abilities, generically-engineered beasts beyond all recognition that were implanted with cybernetics rendered invisible to thermal systems by adapting to local conditions and used to drag enemy soldiers off into the dark of the night screaming, deployment of bio-mechanical-nano-machine clouds that devour organic tissues or consume/drain the energy from shields and enemy cybernetics/machines, experimental weapons unleashing toxic cocktails of chemicals and gases that destabilize molecular bonds and liquefy those unfortunate enough to enter their effective area, toxic serums that only affect the genes of psionic individuals or target the presence of psionium in the tissues of targets and have a lethal and truly horrific reactions with psionium, clouds of microorganisms that rapidly reduce the temperature of an area and flash-freeze victims caught within as they unleash hallucinogens that disorient the soon-to-be-dead, stealthy assassinations and wholesale brainwashing of enemy agents or soldiers or the like, and more are among the secretive and darker means of warfare that the League's planetary forces can commit. Whilst some would see this as war crimes, cruel measures, unspeakable horrors, and terrifying things that should never have seen the light of day, the League sees these things as measures and the like meant to be "deployed as needed" and at the League's discretion. Extensive programs and measures are taken to develop as well as conceal or 'smudge over' and cover up these operations and types of warfare, and a myriad of potential sources of blame and even scapegoats for such actions have already been prepared and constantly updated extensively and in intense detail. It isn't perfect, no systems of concealing such is for any race anywhere, but it would be a very tough nut to crack indeed when deployed.
Indeed, if there is one thing that the League has learned in their time in the Eden Cluster, not all 'play by the rules' and even more will play their hands under the table or in dirty ways. If such measures are felt to be needed, then such assets will be deployed without hesitation. The Eden Accords were signed by themselves and others for the sake the Cluster itself, but only a fool would leave themselves vulnerable to the atrocities of the past. To seek knowledge of them, to understand them, to grasp the nature of them, and more is something of value in regards to ensuring the League's survival among the stars. Of course the deployment of these things isn't a super-casual, as within the League's military there is a very distinct and protected chain of command and codes and the like for such things to be approved for deployment, but at the same time it is what it is no matter how one sugar-coats it. No nation in the Cluster, or perhaps beyond, is ever beyond having a 'dark side'. No amount of speaking to 'truth' and 'justice' and the like would ever be able to truly bury the dirty actions any government has done. No amount of scapegoats and blame-takers and the like will be able to wipe away the sins committed by those willing to do so. This is the truly dark side of the League's military that doesn't often rear its head, like a great, slumbering beast that lies in the darkness of a great cave, but when it does awaken and emerge...one does not want to be on the opposing end.
History: A nation born from the early days of the Eden Cluster, forged from the races and planets and people affected by contact with humanity and the technological rush and advancement they brought with them. Yet with the Jump Gates came incredible change and growth regardless. Spreading to other systems, places, and climes never before seen, the tendrils of life itself stretched out like an ever growing web in the northern end of the Eden Cluster. The strong yet peculiar Formians, the technophilic yet diminutive Veltron, the resilient yet alien Telethoram, and the brave yet primitive Renalians, all would eventually come to be affected by this era of new understanding in more ways than one. Some of these races had barely touched space, some not at all, and others had a little more experience than the rest. Still, all these groups would come to run into each other and start the foundations of something great. Indeed, in 175 EC these races would band together in the face of dangerous enemies and an uncertain future to form the The Forveliam League.
Initially beginning as a confederation and league of sorts, then tightening as conditions changed and the flow of time went on, the name of the League stuck for heritage’s sake even when eventual (if not inevitable) reforms created the current system they use today. Among those involved in the Frontier Wars, and among the nations wary of the ITC, the League seeks to cement its future in the Eden Cluster and show itself as a power to not be messed with.
-(To Be Added)
Characters:
-(To Be Added)
Other: Capital is on the Formi/Formian homeworld of Balor. Has trade with the Confederacy.
...Nothing recognizable. No runes on the tablet, no amount of the relics and trinkets of old or any of it seemed to make sense at this time. Such was the nature of archaeology, however, and especially Egyptology in its infancy. It was one reason the Rosetta Stone had been such a valuable discovery! Two languages upon one great piece of stone, and a particular bit of greco-egyptian influence that had made it easier to decipher things (to say the least). But she was getting ahead of herself. Truth be told, however, the fox girl putting these beautiful discoveries together in an orderly manner was something she appreciated. A little respect for the history these spoke or, and perhaps literally so contained in regards to the runic tablet, that as a historian of sorts she could respect. Yet the fact this woman was still totally foreign to her, and considering the manner of her own death and career before dying there were a lot of people out there...and respecting history didn't mean always being a good person.
Still, the fact this girl was translating these arcane runes was something even more enticing. Or at least she'd been trying to do so from what it sounded like. And they now also had the name of the fox girl in turn: Misaki. A very much Japanese name to be sure, and another thing to add to her list of suspicions about the fox being from Earth in turn. That and the mention of this fox having read old scrolls, which if the fortress and this tablet were of any note were indecipherable to anyone from Earth....or at least herself and Narkissa probably.
Her own information wasn't very complete about everything in this world regardless, far from it to put it far too mildly, but the mentions of abnormal fog and weird things was enough of a telltale sign of myths and danger to make her ears perk up. Magic wasn't a new concept to her, at least after Malphas' and her own shenanigans back there, but the rest of it spoke of something...hmm...that and the nature of the other relics here...
"A curse? Mysterious fog? Strange phenomenon?" the catgirl muttered to herself a moment, putting a hand to her chin in thought before looking back up, "Even if you do not think your translation is very good, Lazhira, it could be a clue to those odd events you spoke of. At least potentially. You have to start somewhere when figuring this sort of thing out, after all!
The catgirl sauntered back over and sat down cross-legged at the table, her eyes attentive as much as she seemed to be ardent in her curiosity and earnest in her encouragement.
"Apologies for being a bit forward, you've been very kind so far, but if I may...from what you've tried to translate so far: Was there any mention of a 'tomb'? Anything that calls upon gods to punish others? Mentions of something sealed away or closed up?"
All she knew to heart, at least right off the bat, was something like the curses put on the tombs of the ancient Pharaohs. Calling upon the gods to curse a tomb looter was one thing. Likewise there was the ilk of greek curse tablets (she'd dabbled in learning of those on the side), and tales like the Minotaur and the Book of Thoth came to mind in turn. Sure back on Earth it was all legend and myth, but here, well, she felt more apt to give this place a LOT of credit to such stories and mentions. After all, magic was REAL...and monsters and cat girls and fox girls and anime Oda Nobunaga looking people were REAL. Etc.
Time: Afternoon Location: Apartment #405, Northern Residential Area (East of the University) Interaction: Dante @FunnyGuy
A thumbs-up in this situation was good, right? Probably. Really the adorable dog was licking the salt off of her face, and this guy had at least let her go from the binding of her own comfortable blanket. It had been a sensation kind of like a swaddled baby, in hindsight, and were it not for speaking in the mindscape she might have gone to sleep for the rest of today! Maybe. Not as if she hadn't been planning to get some real good rest, but at the same time she had just been made a prisoner to be brought to trial for the crime of self-defense. Blargh. Even so, the tongue of a cute doggy was enough to wake her up with a smile for a brief moment before the reality hit back again. Not as good as being able to get a cup of coco for the road, but still it was a nicer waking up than her mother had occasionally afforded by telekinetically yanking her sheets off of her bed to make her get up.
'That idiot has no idea! The most dominant soul? Really? We are all one soul! And even if he meant 'her', somehow, do any of you think anyone can stir 'her' up to talk without it taking every damned voice in this mindscape piping in? That's what it took when the girl almost died anyways, and all we got was a pretty short sentence!'
'That fookin' little cowardleh shitehead-...ahem. Our guest hath left, though the girl is freed from her physical bondage for a time at least. Tis' a shame mine blade could never be driven into that look of arrogance, and yet to preserve her life and for her sake shall I restrain my blade for merely a brief time longer.'
'Ah...zee man zeems to have more sense zan some at leazt. Flee vile he still can, oui? Still, zee dominant soul? He vas, as zee kids say zese days, trolling uz. Bezides, if zees was defined as zee most dominant of zee past lives here, I woould-'
'No, no no no no no. Please do not start things over again. The poor girl has enough to deal with, let us not start that matter again. Please.'
'Indeed! Let us save our fury for that damnable whore of Babylon-'
'And here we go again...'
...At least they were preoccupied for a brief moment.
As Charlotte would shed the blanket and stand back up, albeit a tiny bit wobbly at first after the rush of events and the sudden wake-up, Dante would see she was dressed for probably some measure of comfort. She was donning a very comfortable (Note: See her profile pic) black-and-white-striped sweater that came down farther than usual, and admittedly a pair of black short shorts over the silken black leggings she had on. All in all covered and modest enough to walk at least, which was perhaps a stroke of great luck considering the girl's 'other' more common sleep habits hadn't kicked in for a simple nap on the couch. That would have just been awkward!
However, Charlotte seemed to do little but dust a bit more salt off of herself and look back on the floor. Salt. So much salt. Not as salty as her past lives could be sometimes, especially as certain one, but it was going to be a pain to get out of the carpet. Well, unless she was executed for this or something. Hell, that'd be almost the worst thing to happen to her today! Almost. Being in an alley covered in werewolf gore splatter fit for an NC-17 movie was the absolute worst thing, and she doubted anything would be able to outpace that to even remotely take the "#1 Worst Event Of Today" spot. Unless they splattered her maybe to repay the death? Oh hell no. That was not going to happen! She didn't even have the student loan debt yet! She had a life to live, so full and promising!
Even so, the girl let out a deep sigh as she looked back up at Dante.
"...Is it still too late to make that cup of coco to-go?"
One thing at a time. She just had to take this day one thing at a time.
A smirked teased its way onto the woman's lips as she listened to and looked over at Ylva. A drink and a fistfight, eh? She mulled over the oncoming stream of memories and a slew of traveling adventures that had long passed, and yet all the same it gave a sense of familiarity. A faint sense, but one that the Valya took a liking to outright. Nordic-stock individuals generally knew how to have a good time, that she'd been able to figure out time and time again to her own pleasure. Fight, drink, 'other' things, all in good quantity and balance to enjoy life and pass on another day of living and breathing merrily. Especially when it came to special events.
But that was just one infinitesimal page of untold volumes of humans and their ways. She could write entire volumes of books from the time of her youth and still not be done with the first thousand years after another two thousand! Haha!
Even so, at the mention of 'Asulf' her left eyebrow ever so slightly raised up before settling back down.
"A pleasure, Ylva, though I must say this isn't the first time my choice of words has stirred a reaction. Haha.
I am Valya Karaznov. As for where I'm from, I believe people call it 'Russia' these days. Back in my day it was something far different in many ways, but in other even now is ever still the same. Funny how 'home' changes but also doesn't...
Ah, still, the surname 'Asulf' is one I haven't heard in a long time. Of course I won't prod anything you aren't willing to chat about, your business is your own after all, though I would at the very least dare to at least ask what other kinds of drinks you prefer. After all, a good drink can make for good conversation indeed."
The darker-haired woman let out an amused but low chuckle from her lips, letting one elbow rest on the table and leaning her head against her hand afterwards. Her eyes seemed to dance over Ylva, as if passively and unassumingly analyzing her for a moment, before casually turning her gaze toward Finn and a certain bartender's situation as a teasing glint shone off of her eyes.
"As for you, young man, if you insist on showing people the door here in the future you might want to ensure the door can handle it first."
She followed along with Narkissa as the other woman ran over to another odd group of-...wait, was that a fox girl? And (GACHA GAME) ODA NOBUNAGA?! It was enough for that to attempt to start soaking in, but she listened on after a light shake of her head. The Oda-lookalike seemed to act well mannered enough, no idea if she was the real one or someone had a nice taste in their new form, and the fox girl seemed to be generally well enough for all she knew. As for herself, she had no idea about either of these two, and simply put she felt running on the assumption they could both be 'Earthers' would be fine enough for her at this point in time. One had just confirmed it, and the other's form was both suspicious and further stood out as alien as she did in this village of humans. It was all she had to run with anyways, and more importantly conversation would perhaps be more important to have once they all could sit down. At least if these two gave herself and Narkissa the time of day, depending on what was going on here.
Though at least this girl from the village seemed to be friendly enough, albeit mistaking herself and Narkissa for friends of the other two. It regardless got them in the door of some place, somehow, and sitting in a room with-...oh. Fire roasted fish and vegetables, such a primitive dish and yet something all so delicious in its simplicity. Had there been some figs and dates and such she might have gone on a ramble about the food of the ancient Egyptians, but alas her cat sense of smell only distracted her for a moment before her human-brain took note of a certain large stone slab. Her inner archaeologist tingled in anticipation, and immediately her attention was pulled away and she moved closer to the object.
Was it a familiar runic script to the prison fortress they'd appeared in? Was it familiar to Earth languages? Was it something of a Rosetta stone for this world's ancient peoples? It was tantalizing, too tantalizing to pass up, though before she got too close she turned to the hostess to at least try to be polite.
"Can I, ah, look at these things as well? Please? If that's ok I mean. Old stuff can be so cool! I'll be careful too, I promise!"
While she was trying to be on her best, the girl's tail and ears twitched with eager excitement and a bit of obvious joy at the prospect. Albeit it was obvious she wasn't the only one. Er...or perhaps she was assuming. Then again the fox girl had asked to see these things too, and native or not an interest in ancient objects was something she could respect! It also made her more suspicious. Eh, either way she wanted to look at cool old stuff carefully if she could. Such a prospect seemed far and above better to her than having to punch some failed experiment from a video game (but irl this time)...or nearly getting exposed by a laser light show shortly after waking up...or attempting to fist fight a giant stone monster and going Shadow of the Colossus on it's ass only to nearly die and send herself flying away at mach speeds like a big flaming comet.
...Really, the bar had been set so low that it wouldn't take much to make the day better at this venture.
@Zarkun Gotcha! Been so used to GMs that would, ah, usually prefer to hear the concept before attempting to work it out in an app. Or at least that's been my own history I mean. XD
@Sep Just to probe things a bit as I work on a character, I want to ask if this sort of thing might potentially work:
So there's a child found to be force-sensitive, and they are taken by the Jedi of course to be raised. Turns out after some time, however, they have a distinct affinity for the dark side. Of course this isn't good, but they don't want to just send the child away to become a potential danger. So a grizzled old Jedi is basically tasked with their care, and taking pity on them and becoming attached trains them on the light side to try to help them keep things in check within themselves.