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1 day ago
Current Got a new interest check up--thinking about running a Scum and Villainy game.
9 days ago
you must embrace the cringe. let it flow through you and strenghten you.
7 likes
18 days ago
got the itch to write, but holding back from joining/creating any more threads at the moment because two of the ones I'm already in haven't even started yet :^Y
19 days ago
thank you behindthename randomizer for blessing me with the name "Yoda Hopkins"
5 likes
20 days ago
i don't have a dog in this race, but toads seem inherently more lickable than spiders
3 likes

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he/him
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The bartender smiles at Luka. With a few deft motions, he produces three plastic cups full of ice. A bottle of unlabled clear liquor appears in his hand and he pours a double shot in each, then fills the cups the rest of the way with a can of lemon-lime soda from under the bar.

"Sorry this is the best I can offer right now. As you can see," he gestures at the club in general, "we're kind of tapped out at the moment. Hoping to get restocked soon, if the checks clear and the providers come through. But not to worry! I can always find a little something extra for Mr. VIP." With a flourish of his hand, the bartender produces a cocktail sword on which a cherry and lime have been speared, stabs it into Luka's drink, and slides the cup across the counter to him.

"Right." The smile fades; he slaps his hands on the edge of the bar, leaning forward towards you. "Matters at hand. Yes, it is very much possible that you are dead. And you two are right that this is neither heaven nor hell. Tell the truth, I, uh..." He gives Emily and Ashley a look that seems almost apologetic. "Well, this ain't really a normal part of the process."

The bartender pushes off the edge of the bar and begins making himself a drink with that same mysterious liquor.

"But I'm being rude. I already know the four of you, but I haven't introduced myself. I've been called a bunch of names, but you bunch can call me Santana. This," he makes a little circular motion with one finger, "is my domain, E*D*E*N. Which you may have noticed is a little trashed at the moment."

Santana stirs the drink with a finger, then flicks the excess liquor off.

"I'm sure the question on your mind is, 'if this isn't the afterlife, then why are we here'? Well, I short-stopped you on your way to the final rest because I wanna make a deal with you." He takes a sip of the drink, pauses, and shrugs. "I've got some personal beef with the people who killed you. They're mostly responsible for the sorry state of what you see around you. That's why, when I noticed one of them had punched a bunch of tickets to that big train in the sky, I figured it was a good opportunity.

"Those cards you have in front of you?" He nods at the card currently under The Crow's talon. "Think of it as a mulligan. You take the card, you pop back to life, ehh... five or so minutes before you bit it. Enough time to do something about the whole part where you blow up."

He knocks back the glass, drains it in a single pull, and overhand tosses it at an overflowing trash can at the end of the bar. It bounces off the garbage sticking out the top, and ice cubes scatter across the ground. If Santana notices, he gives no indication.

"What I want from you in return--and I think this is a pretty good offer--is to use that second chance I'm giving you to completely fuck up their plans."
EDIT: Didn't mean to make a new post =V


Ok thanks, I'll just put this back then. Feel free to let me know if anything needs changing!
Just realized this is still an interest check; not sure if you want us posting char sheets?
@ctrlsaltdel btw, couple of questions I'll need for my post:

Pet Talk allows the Crow to understand human speech, and for anyone with an unsealed eidolon to understand him. Is that working now or is that only going to happen once our characters learn about their eidolons?


Let's say that kicks in now for the sake of having a more interesting scene; we'll just chalk it up to Undertow shenanigans.
i have acquired a tarot deck from my partner and am now shuffling =D excited to get started
had a lull so I went ahead and posted it now =V
Mario's is a small diner in New York City. Its furnishings make up for their cheapness with gaudy red and white coloring; even if the chrome fittings could do with a polish they still shine in the dawn sunlight. The hour is early, and the restaurant is almost empty, but the smell of cooking grease and strong coffee hang heavy in the air as the staff prepare for the coming breakfast rush. A waitress behind the counter watches the few patrons for empty coffee cups, while they in turn tend to their meals with various levels of lethargy. Viewed without context, the scene could be set in any of a hundred thousand diners throughout the country.

That quiet scene is broken by the front door flying open, apparently of its own accord. It hits a rack of classifieds, which are sent scattering. Objects on the bar and tables start exploding. Salt shakers and ketchup bottles send fragments of glass flying everywhere, and their detonations trace a path from the door down the restaurant. Near the end of the bar, a plastic display case full of pie tumbles off its perch, and a waiter standing stunned in the back of house entryway is pushed over by an invisible force.

From the kitchen can be heard the sounds of falling pots and pans, as if a wild animal were wreaking havoc, but for a few moments the dining room is once again quiet. A patron might have enough time to catch their breath and check themselves for cuts. They might even have enough time to look out the front windows and see a man in a cheap suit standing on the sidewalk out front, with a look of concentration on his face.

Then the diner erupts into flame, killing everyone inside.

-----

You wake up with a start. The plastic of the barstool creaks below you. You are sitting at a black plywood bar in what seems to be a dance club of some kind. With the house lights up, the whole place looks cheap and dirty. Overflowing trash cans stand near the walls, bits of lank streamers hang from the exposed rafters, and sticky spots on the bar and floor where drinks were spilled the night before have yet to be wiped up.

A slightly-built man stands behind the bar, grabbing the edge with both hands. He looks to be pushing fifty; his over-tanned skin makes it hard to tell one way or the other, and his eyes are yellow. He's wearing a tassled black leather vest with nothing underneath, and a pair of tight snakeskin pants the same color. His mouth is open in a toothy grin, and his teeth are the same gaudy gold of the massive lightbulb-studded sign above the liquor, which reads E*D*E*N.

Looking back and forth, you can see that four of the stools are occupied; three with people from the diner, and a fourth which has a crow on a wooden perch, positioned so that it can see over the bar. On the bar in front of each is a card. It is larger than a regular playing card, and is covered with a fractal design which shifts subtly in color and pattern as you look at it.

Something about the card gives you a feeling of recognition--like seeing an old friend, or finding a childhood toy you had almost forgotten about.

"Well, hello." Before you can contemplate that further, the man's voice--deep, melodic, and ripe with affected charm--breaks the silence. "I'm sorry to be the one to have to tell you this, but the bad news is that you're all dead."
If no one has any other pre-game business, then I'm ready to kick off whenever, just didn't want to do it on Christmas day lol. I'll get the first IC post up tonight, probably after work.
@ctrlsaltdel

Quick Question, how do you plan on handling per session moves?


lol I was just puzzling over that myself. i'm leaning towards a sort of 5e style short rest/long rest thing; downtime already covers when the party has a few hours or more to decompress, so maybe we can have the "per session" moves refresh whenever there's an hour or so (IC) break in the action?
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