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1 day ago
Current Got a new interest check up--thinking about running a Scum and Villainy game.
9 days ago
you must embrace the cringe. let it flow through you and strenghten you.
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17 days ago
got the itch to write, but holding back from joining/creating any more threads at the moment because two of the ones I'm already in haven't even started yet :^Y
18 days ago
thank you behindthename randomizer for blessing me with the name "Yoda Hopkins"
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19 days ago
i don't have a dog in this race, but toads seem inherently more lickable than spiders
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@XxFellsingxX, your GEN is 2, so you get the following cards for Investigate:

The Lovers - Neutral - You are faced with two paths
The Magician - Positive - You achieve the impossible

Which question do you want for each card?
Ok, for the record, I fully did not know that the Jersey Devil had already been used in a MegaTen game before I went searching for pictures lmao
Ashley closed her eyes and began to 'feel' harder, what Emily did showed her that the future can change and such process is something she could feel so that makes her wonder.

Could she see the future? There is only one way to find out.


Investigate
Who's in control?
- The World - Positive - For a single moment, the world bends to your will


Ashley, you focus in on that sensation. At first, it's almost like deja vu; you have the feeling that you've seen all this play out before, in some half-remembered past time. Consciously reaching for that power, you begin to dial it in like a radio, seeking more clarity and farther reach. It starts fuzzy and indistinct. The sense of deja vu intensifies, and you begin to catch little scraps of images, impressions of sound. Then something clicks--there's a second of vertigo--and you see...

Well, it's still the diner. All of the staff and customers have cleared out, except for your table. Ashley, Luka, and The Crow are still discussing and/or arguing over the best course of action. So are you, for that matter, but the "you" that is doing the arguing isn't the same as the "you" that is doing the perceiving. Glancing at a nearby clock, you see that your vision has taken you only about two minutes in the future. Not very far, but apparently far enough, because no sooner do you have time to register the information than the door of the restaurant flies open, jingling the hanging bells and sending classified scattering across the floor.

This time, though, you can see the creature that comes through the door. Its strange, elongated body looks tall, but upon second glance, it probably only comes up to your chest. It stands on cloven hooves that support too-thin legs; its upper body and face are that of a goat, but the neck is far too long, and great bat wings extend from its back. It has hooved forelimbs as well, but it seems to be bipedal, though its hooves slip and slide on the diner's tile floor.

It falls to the ground as it crashes in the diner, but immediately regains its footing and starts scrambling past the booths, making a break for the back of the restaurant. Its face is alien to you, but something in its expression and manner tells you that the creature is terrified and running from something. At the very least, it's definitely not the one in control here.

Out the front window of the diner, you see someone running down the sidewalk towards the restaurant. You're not sure what draws your attention to him initially--it's New York City, someone running down the sidewalk isn't exactly unheard of--but your eyes are on him as he skids to a stop in front of the diner. He's wearing a basic, black suit and tie with a white shirt, off the rack rather than tailored. His dark hair is cut Marine-style, high and tight. His face is red from exertion, and several band-aids have been stuck to it to cover small cuts. As he slows to a stop, he makes a gun with one hand and holds it out. His hand, like his face, is covered in band-aids, and as he points it at the creature, you see something start to materialize behind him. Just before the vision ends, the apparition's head takes the form, looking over his shoulder; it is a small metal drum, smiley face painted on it with safety orange, and a lit fuse extending from the top.

Then you blink, and you're back in the present.

@Digmata, that sounds like Investigate to me. I'll give you a good bit of detail here--you played The World--but what question do you want me to focus on?
@Digmata honestly one of the better spreads you could have gotten lol

@Guardian Angel Haruki i didn't see the metatextual angle of Scheherazade coming, but that's very fun

also, both of you, make sure that you're recording both the maturity and the affinity on your ties. everything should be set to 1 at the moment since you just formed those ties, but when your ties change, your maturity and affinity will increase. both are important because maturity gets cashed out as experience, and affinity can be used to supplement draws that use your weaker stats.

The rulebook recommends you write them like this, but as long as you record both maturity and affinity I don't mind if you do it differently:

(Maturity) Bond description to Person (Affinity)

So for example:

1 Diana takes charge when there's a crisis 1
She looks around the cafe, and she whispers to the group, "I have an idea. Hopefully this can give us more time and room to prepare, and get innocent bystanders out of the way. Just stay quiet..."

She proceeds to uncap the fountain pen, and the self-writing journal stops. She takes the point to the pages, and proceeds to write...

"In this quiet moment within Mario's, Head Waitress Diana feels the creeping sensation of danger lurking outside. Her intuition warns her not to ignore her senses. In order to heed this warning, she knows that she needs to close Mario's early and as quickly as possible. As she does so, she remains oblivious to the presence of Emily Sanderson, Ashley Whitlock, Luka Durand, and the Crow."

Emily then caps the pen again, and she watches as faint light dances across the words she just wrote before continuing to write on its own.

She looks up and watches to see if her idea works, biting at her own thumbnail nervously. She knew it sounded crazy on the surface, but she felt as though her writing would actually work to influence things in their favor...


Temperance - Neutral - You are met with an equal and opposite reaction


Emily, you don't have to wait long to see the results. Diana was already standing behind the counter and looking out at the street, enjoying a rare moment of quiet to people-watch the early morning crowd. Her calm, contemplative expression tightens up by degrees, starting at the her eyebrows working its way down to her jaw. She's an older woman--a career waitress, who has worked in New York City since she in her twenties. She has learned over the years to trust her intuition when it tells her there's danger nearby. Closing the restaurant isn't technically her call, and she'll probably catch hell for it, but she's a fundamentally decent person, and it's not like it'll be the first time she's been fired. Still, she knows that the rest of the staff probably won't have her confidence...

"Gas leak!" Her voice rings out over the murmur of conversation, and just about everyone in the restaurant turns to look at her. "Everyone, you need to leave! There's a gas leak!" She starts herding her fellow waitstaff out from behind the counter, to the point where she almost shoves a young woman half her age into the lobby. "You two, get the customers out! I'll check back of house!" Diana squares her shoulders and marches into the kitchen; distantly, you can hear her animated conversation with the line cooks. At the same time, a middle-aged waiter and the young woman Diana had manhandled from behind the counter follow her instructions with equal levels of confusion and alacrity. You can tell that within a couple of minutes, the restaurant will be empty of everyone except your party. As they evacuate, neither the staff nor the patrons pay any attention to your party; it is as if they have forgotten you are in the restaurant.

However, you do not remain unaffected. You feel the psychic feedback as a rippling sensation running down your arm from your Eidolon, and when it reaches your head, you are filled with the same sense of danger and foreboding you inflicted in the waitress. You're distracted by the sudden urge to flee with everyone else; take -1 forward.

@Guardian Angel Haruki Good deal, I'll write something up in just a bit!

@Digmata Ope, you're right >> hope you don't mind me giving you the next three cards off the pile. Your GEN is 3, so your Ready For Anything cards this uptime are:

The Fool - Neutral - You become who you are needed to be in this moment
The Hermit - Neutral - Your actions isolate you
The World - Positive - For a single moment, the world bends to your will
@Guardian Angel Haruki No roll necessary--I have a real, physical tarot deck here and through it I can push my mastery of that I'll draw the cards from, and you pick from the draw.

Your ELE is 2, so you get:

The Moon - Negative - Something unknown or unknowable interferes
Temperance - Neutral - You are met with an equal and opposite reaction
@Guardian Angel Haruki, bond looks good!

I'm down with your in-character actions too, but Pick Locks, Hack Consoles isn't the right move for this--you're kind of trying to do the opposite lol. Let's call this a Challenge Fate: ELE? It'll be the same draw, you'll just use the forecast from the card you pick instead of the ones from Pick Locks, Hack Consoles.
@Digmata, your tie with Luka is great!

As for the second one, your ties need to be with a specific other person, not with yourself. fwiw, I also think this is sort of covered by your existing tie with Mr. Whitlock--if you want to change something to reflect a stronger feeling about the situation I wouldn't be opposed to you upgrading that tie to level 2, maybe with something like "Mr Whitlock is /not/ my father", but that's up to you *and I'm open to other suggestions.
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