What happens once the brat is saved?l
You'll have to come and See!
And how many people do you plan to have?
Probably under 8.
What happens once the brat is saved?l
And how many people do you plan to have?
Trey - Contracted pilot with an interesting past.
Julia Meyer - A lost girl in a lost world.
Richard Demantis - Corporate Rep on his last chance.
<Snipped quote by LanaStorm>
Want us to post in OOC first for approval before posting in Characters, right?
When Earth died everyone knew that humanity had to live on, how that would look would be determined by various corporations who had the means to the ends. Governments were things of the past, and colonies were all the rage but so was the corruption. Living a normal life was not a luxury most had, working hard jobs and making ends meet by any means necessary was common in the cold Known Systems. There's the unknown and the known, and most spacers operate in the Known. Those who operate in the unknown rarely come back, and if they do it's with a bounty and fistful of credits.
Space is un-dictated, no one will hear you scream once you leave that airlock. No marshal, agent or Peacekeeper will be coming to save you once lead flies, you have just yourself, a piece of cold steel and your wits to make it out alive. Most don't live past thirty flying the flag of a Space Cowboy. Are you any different?
With the Known Systems at your fingertips, and corporations crushing souls to make a profit on the backs of the weak and downtrodden, most turn to crime. Take from the rich just to feed yourselves, some with corporate jobs turn to corruption. Though living in the Known Systems gives you a sense of right and wrong, what's good and what's bad. Though not every job is the same, not everything is black and white.
Your humanity will take you places, but ultimately you're the one who pilots his or her own destiny. Where will you fly to next?
Your character has been hired by GalTag Transports, specifically by the CEO Gerald Meyer to recover his missing daughter Julia Meyer. Each character may of met individually with Gerald to negotiate their contract, but besides anything else the standard payment for Julia's safe return would be 100,000 credits. A life-changing sum, the job was anything but a cakewalk once the details hit the table. Godfrey-6 was a planet with a 'labour relations problem' the local union had gone militant and taken up an armed insurrection against the corporation responsible for the colony.
Julia was the hippie, left leaning, bleeding heart her father hated. Yet he couldn't hate his daughter, unfortunately, she had gotten herself tangled up in the whole situation which made it a delicate problem to deal with. While sending a corporate team into a planet not owned by Galtag would stir up the corporate board rooms, and bring the wrath from the remaining government giants that lingered over the Known Systems.
Your character fit the description of 'misfit', 'space cowboy', 'mercenary' or 'renegade'. Perhaps something else, but total deniability would be required. It was dangerous, but nothing in this world was ever for free. There was a certain degree of descretion required for the job and your character fit in, so a team was formed.
Sitting on the transport to Godfrey, you reflected on your time up until now. Who are you?
Weapons are important in any setting, Don't Forget Me is no different. While DFM boasts sci-fi elements, space cow-boy antics and gunslinging it still is a space western at heart. While lasers and plasma exist, they aren't readily available as a rifle or pistol suc luxuries are expensive and expensive is for the rich. You aren't rich.
Lead reigns supreme, pistols, revolvers, rifles, and shotguns are carried by the daring, the dared and the law. A long arm and a pistol are common amongst folks who live and die by the gun, perhaps a pistol and a blade. More often than not a load out is flux, and always changing but ammo can be limited and some even hesitant to shoot. If you aren't fast with a gun, you'll be quick to join the dead.
That's not to say the spoken word, a verbal jouster or those of the silver tongue variety don't make their way and dent in society. They do, and some of the best speakers belong to a corporation or a trade union. Bullets cut skin, but a man's reputation is all he has in the Known Systems never forget that.
Who is your character? Young gun on the run, do you have something to prove or are you in too deep?
Old timer, been around the block and back a few times. Knew every trick in the book until his body just couldn't handle the Gs or the movements anymore.
You're a traveler, a wanderer looking for his next paycheque or meaning and connection for everything in this tragic life.
Union worker turned hired gun, corporate shill on a payroll. High roller who punched his luck, or an in-betweener caught up in this mix?
When you are creating your character, put yourself in their shoes and try to imagine the world of the Known Systems. Gritty, where the downtrodden are victims of corporations and the law is anyone who can hold and shoot a gun.
Think about the life that they have lived, who they have wronged, who they have left. Don't Forget Me explores topics such as humanity, poverty, oppression and fascism and some scenes will evoke emotion or deep thought.