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Status

Recent Statuses

10 mos ago
Current Sad to say I'm currently experiencing Writer's Block. Luckily I learned Writer's Kung Fu and I can chop the block in half with my hands like Bruce Lee
8 likes
12 mos ago
Why is the sun like bread? It rises in the yeast, and sets in the waist. Haha! Isn't that so cute? Join my RP or more puns will come.
8 likes
1 yr ago
What's the difference between a Hollywood actor and a piece of driftwood? One is Justin Timberlake. The other is timber, just in a lake. Hahathisiswhati'mdoinginsteadofwriting
4 likes
1 yr ago
Hey, folks: I've just kicked off an RP, a fantasy where you can worldbuild as much as you can adventure. So if, like me, you like worldbuilding nearly as much as writing, check out Pilgrim's Caravan
1 like
3 yrs ago
That moment when losing a character in a rougelike makes you want to shed tears. No backup. It's gone.
4 likes

Bio

Current RP I want you to join: roleplayerguild.com/topics/191461-car…

Hey y'all. I've been at this for about 10 years, and I've played a lot of kinds of RP. I like fantasy and sci-fi the most, just because they give me the most to play around with, but I'm cool with almost anything. I just like writing.

Most Recent Posts

Everybody remember this?

The transport was civilian, mostly human families, and headed to New Paris


Y'all, I've been watching this episode of Star Trek: The Original Series for all of five seconds and some guy shows up to say "The plague is out of control on New Paris."

I have never seen this episode before. I'm using so much Trek influence that I'm starting to steal ideas from them without even realizing it. Pretty soon we'll have a Captain Kirk and a Counselor Troi and I'll have no idea where I got the names from.
I was thinking maybe there could be some overarching 'plot' on the ship itself? People being friends or enemies or lovers or something, enjoying time between missions


I'm very glad you mentioned this, honestly. I've been thinking the same thing. Most of y'all know by now that I'm largely planning episodic, away team missions. But for the sake of not limiting everyone to what the mission of today is, I also want to work in some kind of "free time" where you can just do whatever you want.

The work-in-progress idea is just to give time in between the adventures. So, after we beat down these pirates, I'll probably wait a few days before continuing on through the wormhole. During that little break, everyone can post about spending time on the ship, talking with other characters, forming romances, having deadly blood feuds, etc. Then we continue on with the next adventure. Rinse, wash and repeat.

I'm also trying to give some variety in the missions we'll be taking on. This one is very action-y, to grab everyone's attention. But the next will be more about diplomacy and/or exploration. This one is obviously great for our combat and engineering themed characters, so the next one will be intentionally more about encountering new cultures and not just fighting them

(Oh, and Elm is accepted!)
<Snipped quote by Jeyma>

I'm using that. Just about done with my post, featuring Gue'rach doing Tactical officer things.


Glad to hear it! I was looking forward to yours
Question before I pass out for the next five hours, what's the name of the ship with the hostages?


Ummm...

Uhhhh...

The uhhhhh...

The Moray?
Mason wouldn’t fit either, but Probably alpha to help treat the hostages.


That's what I was thinking, when I wrote it.

Would it make you feel better if I pinky promise that someone will be horrifically injured?
Oh, and so nobody feels left out in the cold: Cake (@datadogie) will be coordinating all of this with Nick, back on board the Prize and/or through portable device. Like earpieces that the team wears?

Since we will already have failed to get them to give over the folks willingly at this point, Francesca (@IceHeart) can join them in coordinating or join one of the teams, as she wants.
<Snipped quote by Jeyma>

In true video game fashion, it's still sneaky if there are no surviving witnesses


All he has to do is crouch in the corner for 5 seconds, and they'll all forget.
Geu’rach for Beta Team since he ain't no ninja. A 7.2ft dinoman is anything but discreet or sneaky.


*Gue'rach busts down the door*
"I SURE HOPE THERE'S NOBODY AROUND"
And so it begins.

Big ole' juicy exposition dump, that is. So if anyone's confused, let me know.

Assume you're all part of the Away Team and all in the Situation Room conversation.
(Also assume that we have shuttles and transporter technology. Because I said so, dangit.)
Aboard the I.S.S. Prize

The Prize and the Pirates




The time was 9 A.M., according to the clocks on the I.S.S. Prize, and the Away Team was gathered with Captain Nick Carabello in the Situation Room. Today was supposed to be the day that they finally entered Kepler's Passage, a stable wormhole at the edge of ISA space, and explored the unknown wonders waiting on the other side. Today would not be that day.

The flickering-blue lights of the data screens were the only thing keeping the room lit. It was always dark in these rooms. Carabello didn't know why. Were the designers going for dramatic atmosphere? Probably. Starship designers were always nerds.

Nick shook his head a bit, only to himself. It wasn't important right now. With a deep breath and a bit of nerve, he turned to face his senior staff.

"A situation has developed," the Captain started. Good managerial voice- clear and with volume. "Actually, two have. One then the other."

The Captain goes on to explain that, as most of the crew probably knows, there's been an uptick in the pirate presence in the Rivera Sector. The Rivera Sector is, unfortunately, where the Kepler's Passage wormhole is located. It's also where a small transport ship had the bad luck of passing through. The transport was civilian, mostly human families, and headed to New Paris on Europus Colony. Now that transport was drifting emptily in space, and those families were headed to a slave auction.

Or, so the pirates said. It could just be an empty threat. The pirate's leader, an alien named Captain Du-Vos, was old and looking to retire on heaps of money. He demanded an outrageous ransom for the Terran captives to be returned. Much more than he would make selling them as slaves. More than ISA was willing to pay, in fact, and seeing as the Prize was already nearby...

"We're being sent to resolve it," Carabello concluded. "So, uh, we won't be passing through the wormhole today, if that were not clear by now. We'll be fighting pirates instead. Pirate slavers. This wasn't how I wanted to start today, but here we are."

He waits for general reactions from the crew, then marches on.

"Alright, alright, so we're gonna split up into teams to deal with it. Francesca, you and me are going to hail their ship and see if we can convince the pirates to hand the hostages over willingly. If that doesn't work, I need two other teams set up."

The first group, simply named Team Alpha, had the more obvious task. They would take a lightly armed shuttle out of the Prize's small docking bay, and attempt to sneak up on the gigantic pirate vessel. "There's a small but vital gap in their sensors," The Captain explains. "If you can dodge their sensor sweeps and land on the rear of the ship, they shouldn't see you. Then you can teleport into the cargo bay where our civilians are being held. Move quickly, and you'll have the hostages gathered together and teleported onto your shuttle in no time. Then fly on back home. Too easy, right?"

Right. The cargo bay would have guards, obviously. That was Team Beta's job.

Nick smirked a bit. "I'm a little shocked at this part. Most pirate captains are more clever, you know? But Du-Vos just left the transport ship floating there, all empty, with its weapons intact. If we can board it, and get it booted up, it's basically a fighter. Big and slow, sure, but it can shoot.

"If Team Beta can get the transport booted up, the Prize and it will both attack the pirate vessel at the same time. With some luck, that'll make enough chaos to have Du-Vos call in the cargo bay guards to battle stations. The bay will be empty, and Team Alpha can slip in and slip out with minimal bloodshed."

Another pause for reactions.

"So, I'm not forcing anyone on this trip. It's dangerous, I know. And my goal as Captain is always to save my crew's lives, not throw them away. Now, I'm asking Lt. Faust to join Team Beta. I am not ordering her," Carabello gives Faust a quick glance, "but I am asking. Nobody else is getting that transport's engine fixed in time. For everyone else: if you're out, no shame. You may exit the room now." He waits for a moment. "For the ones still in, you can tell me which team you're most comfortable on."

One last deep breath. "So, any questions? Comments?" He smirks a bit. "Complaints?"
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