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A City Under Siege: Valhiem - Day 6 of 9


.

Yesterday evening, after James and Adam told Lucy Bottrill about the hacked Source Comm message and Adam's blunder, Lucy was quick to shut down the entire Source Comm system.

This morning, a message went out to all adventurer's in the city: The Source Comm would be off-limits from here on out.

.

The City of Valhiem, The Academy




"A COMPUTER?"

The Academy President, Jordash Sigmar's incredulous echo of the revelation was a feeling shared by everyone in the room, including Clarissa Shields who had been the one to reveal it.

"That tiny thing?"

The original prediction that the mysterious cube, small enough to hold in one hand, was some kind of information processing unit, was already an extraordinary claim, considering how compact it was. But now to find out the cube was in fact an entire computer was truly unbelievable. Even the smallest computers in Mytheria took up over 1000 times the space in total.

"Permit me to demonstrate," Clarissa said, taking up the artifact in her hands. "These patterns, symbols and engravings are all input-keys of some kind. James Sirius and I have managed to figure out some of them through trial and error."

She tapped and turned the cube in a specific combination and the cube started glowing purple. Not the purple of Source Interface, but the purple that represented the power of Sillagy, Goddess of Trickery and Persuasion. What Clarissa had done was enter a password that allowed her to bypass the security of the advanced system. Within moments, a holo-screen appeared above the cube, much to the audible awe of the other Academy Directors and the President.

"Mother Iris preserve us."

"We have barely made any headway exploring the operating system. It is extremely advanced and much of the language is foreign to this continent. But it was Mr Sirius who blew the mystery wide open when he hypothesized and subsequently discovered a high-level camouflaged blessing of Sillagy being used to hide the nature of it. We would never have guessed."

"So... what now?" the President asked. "Can we use it?"

Clarissa shut the cube computer down, then levelled her gaze at Jordash, a momentary pause before nodding. "Yes. I believe so. But we would have to get lucky. There is so much to explore about this revolutionary technology, but one thing we do know is that: The computer was programmed to give orders to a troop of Skeleton Soldiers. This being the case means there's a signal emitter built inside. And if we can hack the program and amplify the signal..."

"We might knock out half of Saladin's army!" Enio Ivey exclaimed.

"Not half," Reginald De Wran corrected with his usual grumpy and sharp disposition. "A large portion of Saladin's forces are living. And of the undead, there are vampires, ghouls and zombies too. We can only be sure that this computer can signal to skeleton types."

"Director De Wran is correct," Clarissa confirmed. "Nonetheless... it's something."

After that, they moved on to the other thing on the agenda...

"Director De Wran," the President addressed. "Have you managed to break through the curtain of supression enveloping the city?"

The Witch Queen had managed to stealthily shut down communications by Magical Relay going in or out of Valhiem. Magical Relay was the only secure means of long-distance contact and traditionally used by the higher powers of governing entities for communication between cities, states and tribes around the empire. Nobody had realised that their capabilities had been destroyed until Saladin attacked and the city needed to use it to get outside help, but now...

"It may be too late to do anything about that now," Reginald said. "Even if we can muster up enough Source to contend with Her power, there is no one who can can reinforce us within 72 hours."

"How in the world did she become so powerful?" Enio shook his head. "She was always one of the empire's more gifted wizards but this is another level."

"Who knows," Clarissa said. She looked at the cube in her hands. "The mysteries across The Eternal Sea are vast. So many beyond our comprehension."

The President turned back to Reginald. "We must still try."

"Of course," Reginald snapped back. "What do you take me for? The few mages in my department that haven't been dragged off to fuel the Ritual Barrier are working around the clock. We will not give up."

If only somehow someone would have already gotten the SOS call out already........................

.

The Mountain Fortress, Fornost


Glee John Webster, Druid of the Adventurer Party, True Grade, knocked on the door of the private quarters that his party leader had been given at the fortress on arrival. True Grade being a Diamond Tier party and member of The Council of Heroes would always be afforded such priveliges. The half-orc Druid entered to find his leader, Brandon Heat, sat at a desk going over scouting reports of the mountains east. It was only a matter of time before The Witch Queen had built up enough forces to attack the crown jewel of tactical positions on the continent. Taking the fortress of Fornost, (or Tarost, as it was called by the native Sibliconians who built it,) would allow The Witch Queen complete control of the center of the continent. If the Empire lost Fornost then Capitol City was completely vulnerable to wave upon wave of attacks. Fornost was not necessary to The Witch Queen's victory in this war, but without a doubt, if it was taken then victory was guarenteed.

"Glee, what's up, my friend?"

"Bad, Brandon. Bad." Glee took the chair that was offered by True Grade's leader. "I've recieved a message from a friend, through the Source Comm. Adam is his name."

"That Druid you said was gifted beyond measure," Brandon remembered from their recent campfire stories.

"Yes. Only: Most of the message is encrypted," Glee said worringly. "It's been hacked." Brandon shook his head with annoyance and rubbed his chin. It was no secret that the enemy had Code Readers on their side too. It was also to be expected that they would have hackers. "My instincts are on fire, right now, Brandon. I have a terrible feeling in the pit of my stomach."

"Your instincts have never steered you wrong before, friend. And they have kept us alive more times than I can count. Tell me what's on your mind."

"We should contact Capitol City. Report to The Council everything we know about this strange party, Second Chance. And request that they check on the welfare of Valhiem too." Glee shook his head. "Something's telling me that there's something bigger happening here and I can't, for the life of me, figure out what it is."
@Dark CloudRofl no, that wouldn't be too much. Any minor equipment you can go ahead and sort out for yourself. As for magically enchanted equipment that would give a serious boost in power, just run it by me in PM. I've sent you a PM just to catch up, if you have any other questions, just shoot me them in there (unless you feel it would be in the best interest of everyone else to hear, then by all means, ask them here.)
I am back, I finally have a PC. But I'm so far behind I dunno how I'll make up for lost time. What has happened so far?

Edit: I'll step back if need be, considering you got new peeps. Sorry for being gone so long it took awhile to get a computer.


Welcome back, brother!

No need to step anywhere, we kept your seat warm for you. I'll PM you tonight. In the meantime, if you can, try and read over the GM posts on Page 31 & 32. They will help you A LOT.

See you tonight!
Hihi!

I was wondering if y'all were still accepting? I must admit I'm fairly new to Isekai RP but not fantasy adventures in general, and this thread grabbed my attention!


Hey there! I'm really sorry but this is a bit of unfortunate timing. We have only just accepted a new player and this is the climax of the chapter. There is too much going on right now, for me to accept another player.

Again, sorry. I will PM you as soon as the Chapter is finished, to see if you're still interested. Thanks for asking!
@TeyaoJames and his lists rofl! Your writing style for his thought processes is always enjoyable and brings a smile to my face!
@AvaPSounds good to me, bud!

I don't really have anything to add. Everything you've said sounds well thought out and I agree with. And your writing is phenomenal! I will PM you at some point next week about some things related to power growth arc, but it's not urgent. The fact that you've shown her to have quickly rose above the lower ranks of the Thieves Guild shows her uniqueness and capabilitity, which is in line with the rest of the main cast. As for what you are doing now, go with your gut, I'm just enjoying the ride. Don't mind me!
@SaiyanIt must have been well over a year ago that I told you about the whole Mended Drum thing that I took from my Discworld books as a youth. I can't believe you remembered. And you presented it better than I ever could have. Thanks!

You will have to explain to me the rules of Cherryball one day rofl!
Alright, first IC post made! Apologies for any rough grammar. Been awhile since I have been back in the game. Let me know if I need to change anything as I get back into the swing of things.


Amazing intro! Bravo!
@AvaPCharacter Accepted! Welcome to the gang, buddy. Glad to have you!

Also:

Name:
Alison Walker(?)


That (?) is so awesome. A very nice touch.


Name:
Alison Walker(?)

Age:
35

Country on Earth:
United States of America

Appearance:
Stands around 5'8, lean build. Typically, she keeps her hair in a messy ponytail as pictured. She is perpetually tired and unkempt due to constantly flying around the world and the nature of her job.

Personality:
Alison Walker is a ruthless operative in the CIA, known for her pragmatic approach and willingness to bend ethical rules to achieve her objectives. Confident and assertive, she commands authority in high-stakes situations and operates in morally ambiguous territory. Her methods can be harsh, but she also shows a protective side toward her team, balancing strategic calculation with a sense of responsibility. Ultimately, Alison believes in going to any lengths to protect the ideals, goals, and achievements her country strives for, even if she must do so outside the very rule of law she seeks to preserve.

Brief Backstory:
Alison Walker grew up in a modest, working-class neighborhood in the city of Norfolk, Virginia. Her father was a dock worker, and her mother was a nurse, both instilling in her a strong work ethic and a sense of determination. Her parents were of Polish descent, and made sure to instill in her the value of their new homeland, and how important it was to participate and give back to the nation. Needless to say, civil service was a given for her future. After high school, Alison took on various jobs to support her family and pay for college, where she studied criminal justice.

After graduating, she began to work with civilian law enforcement but increasingly became frustrated, never losing the feeling that they were merely reactive at worse, and at best, treading water to keep from drowning in the ever-escalating violence of the drug trade. This drove her into contact with people outside of the Department of Justice, and she soon transferred to the DOD as an "intelligence analysis advisor". Despite the mundane name, she became increasingly involved in the nation's more clandestine operations to combat the rise of the cartels across the border, and other key international drug operations abroad. This time further hardened Alison into what she is today, seeing the kind of monsters she had to take down.

Drives in unmarked SUVs, hours watching drone footage, hostage taking, and so on became a regular part of Alison's life. Through successful operations she garnered a reliable, if controversial, reputation in her department, soon running her ops and taking the lead. She was no full-on door kicker, she had a team for that. Her job was to get her superiors results, put bad guys in the ground, and create a semblance of control over a rapidly deteriorating security environment. It was finally the sort of freedom she wanted to go after the people who threatened the country she loved so dearly.

And so it went, thousands of miles traveled, takedowns planned, raids executed, and until one fateful day. Of all things to bring her down, to remove her from the mortal realm, it was not a gunman's bullet, a car bomb, or anything exciting like that. No much like the rest of us, it was painfully mundane. She would pass after getting into a serious car accident on the way home one night.

Adventurer Class:
Rogue

Starting Common Gear:
Crossbow, a quill of bolts, a dagger, padded leather, cloak, thieves tools, spyglass, and a scarf. Various poisons and potions.

Special item:
A cloak of invisibility. A magical item that blends light to blend the wearer into their surroundings.

Notable skills or abilities:
While fairly capable in a fight, Alison's true strengths lie in her previous job. She possesses in-depth knowledge of how asymmetric warfare works, and how a state can be torn apart from the inside. She knows which bones to crack to get you to talk, or if a more psychological attack will be more effective to get the intel that she needs. This is further enhanced by the world she now finds herself in, with the imbued skills of her class providing the talents of lockpicking, thieves cant, and more. An operator, intelligence gatherer, and analyst who can help put together a strategy to truly defeat an enemy.
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