Hidden 3 yrs ago Post by Pixxieblush
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Pixxieblush i'm the original starwalker

Member Seen 2 yrs ago

i just simultaneously whipped and nae naed
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Hidden 3 yrs ago Post by Thatguyinastore
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Thatguyinastore Just a Store Guy

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i just simultaneously whipped and nae naed


same tbh....
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Hidden 3 yrs ago Post by Midle1998
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Midle1998 The Imposter God

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Name: Douglas Jay Falcon

Alias: Captain Falcon

Age: Mid to late 30s

Canon: F-Zero

Gender: Male

Main Thread or Sandbox: Main Thread

Powers / Abilities / Equipment:

Falcon Punch: After a short windup, Falcon releases a devastating fire-infused punch, he can also infuse the punch with lightning.
Falcon Kick: Dashes forward with a fire-imbued kick, launching foes, he can also perform this attack rapidly or add in the electric element into the kick.
Falcon Dive: Ironically named, If he comes into contact with anyone, he briefly grapples them before generating an explosion that launches them downwards whilst stylishly launching Captain Falcon further skyward.
Raptor Boost: Captain Falcon rushes forward and performs a fire imbued uppercut onto his opponent, an alternative to this attack takes more time, but doesn't make him flinch at most attacks.
The Gentleman: A three-hit punch, punch, knee combo, followed by a blindingly fast series of punches and finishing with a final blow that launches enemies.
Knee of Justice: A lightning-infused knee smash that deals devastating damage.
Heel of Shame: Captain Falcon raises his heel and knocks it down to the ground at rapid speed, this technique is best used for knocking someone off a ledge.
Flight Suit: Provides protection from physical trauma, extreme G-forces, and fire/heat.
Blaster Pistol: A pistol that fires lasers, rarely uses this, preferring his manly fists over guns.

Personality: C.Falcon is rather outgoing aswell as extroverted. He's never one to back down from a challenge that he wasn't confident he could win. Whether it be a race or a fight. He can however tends to bite off more than he can chew from time to time

Short Bio: Douglas Jay Falcon is the Original Captain Falcon who was an officer in the Internova Police Force in the past. He is a resident of Earth, coming from the city of Port Town. His bounty hunting exploits have yielded him enough of a reputation that he has gained many enemies across the galaxy; to avoid the constant danger from his adversaries, when he's not racing or bounty-hunting he lives in seclusion in his personal island chain off the coast of Port Town. His need to shield himself from outsiders borders on paranoia (albeit not necessarily unwarranted), because whenever he wins a race he has to dash home to his islands with his award money before others can get him. Living comfortably in solitude in his islands, Captain Falcon practices his F-Zero racing with a separate track built on each one of his islands.

Other Info:
As a three private islands all to himself, each one with a custom race track
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Hidden 3 yrs ago Post by cadesmith
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cadesmith twinker bell

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"C'mon, THINK!"


Name
Tosai Furesawa. Just call him Fret!

Age
16 years young!

Gender
Male

Canon
NEO: The World Ends With You

Main Thread or Sandbox
Main Thread

Personality
Fret is a very extroverted person, finding it easy to talk to others. He is very easy-going and happy-go-lucky. Tosai can catch onto things quick (sometimes), and he's pretty damn curious about things. He would rather keep topics lighthearted, and tries to avoid serious conversations whenever he can. It just bums him out, y'know? He's always up to making friends, hell, he constantly tries to do so! He cares about his appearance very much, and has an eye for fashion.

Fret can be very impulsive, doing or saying things without thinking about those things in question. He can end up being quite silly, obnoxious, or both of those due to this.

However, Tosai is secretly very cynical regarding relationships. He feels others don't appreciate or bother to be genuine with others, and often tries to make himself likable and "happy" as possible - to the point of sidelining "negative" emotions.

Motivation
After the events of NEO: The World Ends With You, Fret aims to live life to the fullest alongside Rindo and the Wicked Twisters.

Equipment
Player/Reaper (i forgor) Pin: With this, Fret can read the minds of others, but only bits and pieces. He can also use Remind, a unique Psych that jogs people's memories and helps them remember things that have been forgotten. It also allows him to float, which is neato.

Glitter Beam Pin: He'll fire high-speed bullets at the target from his hands, with a chance to stun them. Should he keep at it long enough, he'll fire a bullet powerful enough to knock the average human back quite far.

Bolt Boar Pin: Fret can coat himself in electricity, then charge at targets, knocking them back.

Yukimitsu Pin: He can slice people with nothing but his hands, and uppercut them if he hits enough times.

Firestorm Pin: He can shoot fire from his hands, and create a small whirlpool of fire.

Attributes
N/A

Biography
Fret lives in Shibuya, having been classmates with Rindo Kanade. Though, before the game took place, he had a friend who he tried really hard to help. However, his help was refused, and while we don't know what exactly happened to that friend, it's implied they died. Since then, Fret figured it wasn't worth taking anything seriously, and decided to keep serious topics ten feet away from him.

One fateful day, while Fret had been in Shibuya alongside Rindo, they were suddenly entered into the Reapers' Game, a game where you play for your life. He had gone on for three weeks alongside Rindo, meeting various characters and soon friends, such as Nagi Usui, Neku Sakuraba, Shoka Sakurane, and Daisukenojo Bito. Eventually, they win their lives back, and things go back to normal... for the time being.

Other
Fret has made Among Us references before. God help him.
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Hidden 3 yrs ago Post by Lazaro1505
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Lazaro1505 Birb-With-Gun

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Name: “The name is Dismas, the Highwayman… make sure not to forget.”

Age: 37 years old

Gender: Male

Canon:

Main Thread or Sandbox: Main Thread

Personality: Dismas is a hardened man, due to some.... certain circumstances, rarely even talks to anyone due to his untrusting nature of others, always being wary of those he recently met or rarely interacts with, and would rather keep to himself or his close friends. While his personality is also dependent on whether he has a Virtue or Affliction, he rather speaks much of his skill, usually bragging about some of his deeds during battle, but knows when to keep his mouth shut and focus in battle. During times, he will sometimes break the mold, and tell a joke or two, or even encourage someone who is not even close friend of his, but sometimes, he would reflect upon the past sins he has done, it’s often something that would give him a reason to move on, and hopefully, his sins will be lifted in the end.

Motivation: “Heh… funny you say that. In all honesty, I don’t know what the hell im gonna do now… but I suppose grabbing some coin wouldn’t hurt right about now.”

Equipment: Thunder and Lighting:
Thunder being his flintlock pistol, and lighting being his dagger, Thunder is capable of creating, like the name implies, loud noises similar to that of thunder, while Lighting is a light weight dagger, and is easily able to make quick strikes in succession just like lighting.

The Uncatchable:
His fully upgraded Bandit Overcoat, it doesn't do much to restrict his movement, allowing him to dodge attacks like they were nothing but slow and reckless swings towards him. But it also provides some defense in case he has been caught off guard and been struck by an opponent. A good mixture of both speed and armor.

Bloodied neckerchief:
A blood red neckerchief with some traces of dried blood, while wearing it, Dismas gains increased speed and dodge. Even then… Dismas seems to cherish it greatly, and for someone else to hold it is rather rare and only allowed by the closest of friends.

Shameful Locket:
A locket that reminds him of that dreaded day, one that reminds him of those two innocent lives he had taken, but it’s effects are that it increases his accuracy, crit chance, but at the cost of increasing the amount of stress he gains.

Set effect:
When wearing the both of the trinkets on him, he has an increase virtue change, a 45% higher chance, and a quote for the set....:

“A reflex.... I didn’t…. mean to...”

Attributes:
Inventory:
The Highwayman has 16 slots in order to store items in, and depending on what item it is, may only store one if it, or multiple of it. It does nothing to slow down Dismas when walking or in fights. If there are any other members within his party, Dismas will share his inventory with them, and wouldn’t change the size of it at all no matter how little or how much is in his party.

Crit:
Having a small chance... he is capable of dealing a critical strike dealing double the damage he would normally do, as well as healing some stress away from his stress bar as well.

Stress:
Him, like any other human being, can become stressed out that sometimes, ‘his resolve is tested’. this can lead to two things if his stress bar reaches 100/100, he will either be ‘Afflicted’, it being a bad personality effect that is generally harmful for both him and his team, or ‘Virtue’, it being a good personality effect that helps out in combat, with ‘Afflicted’ being the higher chance personality effect. But no matter which one is chosen, his personality will change to what personality effect he has gotten. If his stress reaches 200 while ‘Afflicted’, he will suffer a heart attack which instantly puts him on ‘Death’s Door’, while gaining 200 stress with a ‘virtue’ only removes it. He has a 70% chance of gaining a virtue and a 30% chance of gaining a affliction, and gaining stress or healing would depend on the events he witnesses with his own two eyes. The effects of the afflictions and virtues will be explained when gaining either one... and what’s to expect from them.

The Virtues he can gain are:
1.Stalwart:
“Many fall in the face of chaos.... but not this one... not today.”

2.Vigorous:
“Adversity can foster hope, and resilience.”

3.Focused:
“A moment of clarity in the eye of the storm.”

4.Powerful:
“Anger is power. Unleash it!”

5.Courageous:
“A moment of valor shines brightest against the backdrop of despair.”


The Afflictions being :
1. Fearful:
“Fear and frailty finally claim their due....”

2. Paranoid:
“The walls close in, the shadows whisper of conspiracy!”

3. Masochistic:
“Those who covert injury find it in no short supply.”

4. Abusive:
“Frustration and Fury, more destructive than a hundred cannons.”

5. Selfish:
“Self-preservation is paramount- at any cost!”

6. Hopeless:
“There can be no hope in this hell..... no hope at all.”

7. Irrational:
“Reeling, gasping, taken over the edge into madness!”


Death’s Door:
If he loses all of his Hp, instead of immediately dying like many others, he will enter ‘Death’s Door’, a red skull appearing above him as his body glows red, if attacked in this state, no matter how strong or weak the attack may be, it will lead to his death, but he has a 67% ‘Death’s Door blow resist’ which allows him to survive blows in this state with no signs of damage, but not for long. If he recovers out of this state by healing at least 1 hp, he will exit ‘Death’s Door’ but will suffer penalties to his accuracy, damage, and speed while also gaining more stress.

Combat Skills:
Wicked slice:
A normal but powerful slice from his dagger, he is capable of dishing out a lot of normal physical damage by using this move.

Pistol Shot:
A long range option using his flintlock pistol, while slightly less powerful than a normal dagger slice, it is capable of dealing far more damage when attacking a marked target.

Point Blank shot:
The most powerful move in his arsenal by itself, when used in close range combat, would create a powerful shotgun like blast, pushing both the target and Dismas away with each other due to the knockback.

Grapeshot Blast:
A multi-hitting attack, while half as powerful as his normal attacks, it is capable of hitting multiple targets with one blow, and is capable of debuffing their speed and accuracy.

Tracking shot:
The lowest damaging move in his arsenal, and while it can only be used once, it is capable of both hitting hidden targets, and revealing them as well, removing their means of stealth, as well as buffing Dismas’s accuracy, crit chance, and damage for the rest of the battle.

Duelist’s advance:
An option in order to get to the frontlines faster, Dismas charges forward with a stab, and while it doesn’t do much, it activates risposte, allowing him to strike back at foes whenever an attack is aimed his way, no matter the distance between him and the opponent for a couple of turns (3) at decreased damage and slightly increased critical chance.

Open Vein:
Another slice from his dagger, this time, aimed in order to open the flesh of his opponent, having a chance to inflict bleed as well as debuffing their Bleed resist as well.

Camping Skills:
Gallows Humor:
A well placed joke in the right situation can make all the difference in the world, but for this kind of humor, while it heals 25 stress for Dismas, it has a chance to either remove stress by 20 for his allies, or add 15 stress instead.

Unparalleled finesse:
Reflecting upon his skill with his dagger, he becomes a force to be reckoned with, and for four battles, his dodge, speed, melee damage and accuracy all increase, making him a much deadlier force in melee.

Clean Gun:
Making sure your equipment is in tip-top condition can be the difference between life and death in some situations, and for this one, his ranged accuracy, ranged damage, and ranged crit all increase for four battles.

Bandit’s sense:
Having a key sense in order to hear danger before it arrives is crucial when out there, and for him, not only it prevents a nighttime ambush from happening, but also decreases the chance of the party being surprised by an ambush, and also increases the chances of them being the ambushers instead.

Encourage:
Encouraging an ally to never lose hope, he is able to relieve 15 stress to an ally he speaks to.

Wound Care:
Capable of healing some wounds, he can restore 15 health of an individual, as well as remove Bleeding and Blight from that person as well.

Pep Talk:
Pep talk to an individual is one way to keep them from becoming insane, reducing the amount of stress they would normally gain in combat.

(The non-move related attacks)

Rather high combat speed/reaction time:
Dismas is an trained combatant in striking hard and fast with his abilities and skills, capable of both hitting targets considered fast as well as dodging even point-blank gun fire heading his way. Highly useful against foes who use such. Paired in with his skill and trap disabling skills, can make for an powerful skill.

Lockpicking/Trap disabling skills:
He is good at disabling traps and getting past physical locks with little problem, a good skill to have if your an thief working to get into something that catches your eye.

Weaknesses:

-Unable to perform camping skills unless absolutely out of harm's way and in an ‘safe’ area for rest.

-His lower durability and reliance on dodging makes him a sort of glass cannon, usually staying behind an more durable and stronger individual to take blows for him.

Biography: (In order to tell a small story about himself, I’ll be using the backstory comic provided by the game)


Other: Taken after the events of Darkest Dungeon 1 but before Darkest Dungeon 2, with the Vestal and Crusader having died in the battle against the Heart of Darkness.
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Hidden 3 yrs ago Post by Thatguyinastore
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Thatguyinastore Just a Store Guy

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"Hot DIGGETY Dog!!"

Name: Negan Smith

Age: Mid to late 30s

Canon:


Gender: Male

Main Thread or Sandbox: Main Thread

Powers / Abilities / Equipment: Negan is, by all accounts, a normal man. However, even normal men have strengths - and Negan is no exception. He's in pretty good condition physically, despite his unhinged mental conditions. His main weapon of choice is a bat wrapped in barbed wire - which he calls Lucille. He'll bash Lucille over anyone's head any day of the week, and his fighting style mainly revolves around her.

Personality: Negan’s personality is that of a very upbeat and jovial showman. He loves to be the center of attention, often using grandiose body language and projection to make himself known. This charisma was how he managed to garner an entire group of followers in the first place - and how he kept them under his thumb for so long.

This is, however, merely a facade for his true self: a damaged, almost suicidal man who misses his late wife, Lucille. His motivations truly lie in trying to make her happy, as well as wanting to “save” people so they don’t end up like her. However, due to the nature of her death, his idea of “saving” is skewed compared to what others may think.

Bio: Negan is the leader of the Saviors - an antagonistic group who takes food and resources from other survival camps in exchange for protection. He was ruthless and ruled them like a dictator, to the point that they shouted, "I'm Negan!" any time he entered a room. Negan is also very ruthless, showing no qualms with bashing in the brains of anyone who dared cross him. In his mind, he's "saving" people - showing just how far he's truly gone since his wife's death. But in the end, everything Negan does is in a twisted honor of Lucille's memory.

All he really wants is her back.

Other Info:
Negan is taken between seasons 6 and 7 of the series.
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Hidden 3 yrs ago Post by Cloaked
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Cloaked

Member Seen 2 yrs ago

Face Claim/Appearance:

Name: Ralsei

Age: 16

Gender: Male

Canon: DELTARUNE

Main Thread or Sandbox: Main Thread

Personality: Ralsei is a kind soul who only wants to be surrounded by friends on thrilling adventures. His friendly demeanor and positive outlook on light is a beacon for some, but a blinding light for others. Such kindness leads Ralsei to care for other's health, and as a healer and hugger, he wants to heal your physical and mental pain at the same time. This means he's a valuable ally and powerful enemy, depending on which side of the battlefield you find yourself on. Taking on the role as a mentor is also in his skill set, despite his young age and apparent lack of experience, he stills hopes to teach whatever he can about combat, healing techniques, the environment, and laws of the land.

Despite seeming like he has everything together, Ralsei suffers from not knowing who he is. His memory is just fine, that's not it, but he spent so many years alone, knowing his purpose in life, that he has trouble finding out just who he is supposed to be and how he wants to present himself to people. He's the kind of guy who writes a rough draft of a simple text message such as "hi", purely because he doesn't know what people will think of him if he sends the 'wrong" thing.

His fatal flaw, is also, his kindness. While facing the evil King, he was very easily guilt-tripped into healing the King after he had been defeated by Ralsei and his friends, causing the King to get the jump on them, almost costing them their lives. Ralsei is very easy to manipulate, and is very susceptible to guilt.

Motivation: Ralsei has a pretty simple mindset, he wants to keep everyone alive and healthy while also going on crazy adventures.

Equipment: Ralsei uses a magic scarf as his weapon of choice. His current scarf is the Fiber Scarf, which gives a small bonus to his magic spells.

Attributes:

  • Pacify- A spell that forces an already-tired foe to sleep.
  • Heal Prayer- A simple healing spell. Ralsei cloaks himself in light, raises his arm (or gives a hug) and heals an ally... or foe.
  • Fluffy Guard- Ralsei creates giant balls of fluff that act as force fields.
  • Sing- Ralsei sings a sweet lullaby that will make enemies tired, making way for Pacify.
  • Dual Heal- Only usable if Ralsei's magic is given a boost. Heals all allies.


Biography: Ralsei is the prince of the once-named Empty Kingdom. He lived alone for years waiting on the two Lightners of legend (Kris and Susie) to arrive. Once they did, Ralsei joined the party, concealing his identity behind a robe (and later, hat) and helped the Delta Warriors along their way. Together, they defeated the King, and the Dark Fountain was sealed.

Next, Empty Town was renamed to Playertown, and Ralsei remained it's prince. He had subjects now, as the Darkners from the Abandoned Classroom Fountain all moved in, as their own kingdom had vanished upon being sealed. Ralsei later accompanied Kris and Susie to Cyber World, where they battled the likes of Berdly, Spamton NEO, and Queen before Kris and Susie returned home, leaving Ralsei to wait in Playertown for their next adventure.

That may be uh... interrupted.

Other: This is Ralsei taken from the end of Chapter 2, having defeated all enemies using mercy, and after fighting Spamton NEO.
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Hidden 3 yrs ago 3 yrs ago Post by StaidFoal
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StaidFoal

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Corvo Attano




Age: 54

Gender: Male

Canon: Dishonored

Main Thread or Sandbox: Main Thread

Personality: Known for his air of mystery, Corvo is a distant and reserved man, showing his emotions only to his closest companions. He is noticeably pragmatic, willing and able to exact whatever means necessary to achieve a desired end. Though he bears a title of utmost honor, he isn't opposed to wet work, conversely being completely apathetic to the spilling of blood. His willpower is unshakable and his conviction absolute; even with his name slandered twice, in both cases, he seeks primarily the restoration of the Kaldwin lineage to the throne.

Motivation: To eliminate any threat to him and his daughter, and the empire of the Isles.

Powers / Abilities / Equipment:
  • Blink - Moves Corvo forward rapidly across long distances. Uses little mana.
  • Dark Vision - Allows sight through darkness, walls, and opponents. Uses little mana.
  • Devouring Swarm - Summons swarms of flesh-eating rats that follow Corvo. Uses mediums amounts of mana.
  • Possession - Assumes control of a host for a short time. Applies to animals and dead bodies (but unable to move). Uses high amounts of mana.
  • Windblast - A gust of wind powerful enough to throw people off their feet and shatter doors. Uses medium amounts of mana.
  • Bend Time - Slows or stops time completely for a short duration. Uses high amounts of mana.


  • Piero's Mask - A mask that shields Corvo's identity and comes with an adjustable scope in the eye lens.
  • Folding Sword - A sword designed by Piero Joplin that folds in its handle, neat and compact.
  • Modified Pistol - A fully upgraded pistol, loaded with powerful shots and able to be fired in rapid succession.
  • Modified Crossbow - An ultra-silent crossbow with several different types of bolts.
    • Regular Bolts - Self-explanatory. Standard bolts that do what they're meant to do.
    • Sleep Darts - One good shot will bring down a target and put them to sleep. Takes a few seconds to take effect.
    • Incendiary Bolts - Damaging bolts that do damage on impact and then more damage over time via burning.
    • Howling Bolts - Blinds and deafens nearby enemies on impact for a few seconds.
    • Stinging Bolts - Causes a target to feel agonizing pain, but also forget what was happening at the given moment.


  • Impact Grenades - Standard frag grenades.
  • Sticky Grenades - Standard frag grenades that stick to most surfaces.
  • Spring Razors - Small, silver mines that burst into clouds of shrapnel that mutilate whoever steps near an active one. They do not activate near Corvo.
  • Stun Mines - Will stun everyone within a decent sized area once they detonate. They don't kill targets that are caught within the blast.
  • Health Elixir - Canisters of red elixir that replenish health.
  • Mana Elixir - Canisters of blue elixir that replenish mana.


Biography: Wanted dead by the empire he swore to protect—twice—Corvo has lived through the highs of imperial status and the lows of the impoverished. After being framed for the murder of his empress, a God known only as "The Outsider" appeared before him; out of sheer interest and amusement, he granted the Lord Protector with the Mark of the Outsider and a swath of powers to boot. Since then, he has lived solely to dispatch of foes that dared to threaten his daughter and the Isles.

Other: Between High and Low Chaos Corvo
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Hidden 3 yrs ago Post by Jeff Jones
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Jeff Jones

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Name: Kaname Date

Age: 30

Gender: Male

Canon:


Main Thread or Sandbox: Main thread

Personality: Kaname date is a kind hearted man, with a general sense of goofiness to him. As well, while technically being a detective, he isn't the brightest so at points his goofiness is actually just him not really knowing any better. However, when the situation calls for it, he can take on a serious expression and get the work that needs to be done. In general, you could call him childish, even if he does have a few moments of being protective of those under his care.

Equipment: Evolver:

Evolver, what looks to be a normal revolver that transforms on use into a weapon that can fire Explosive, flame, spherical, wire, and normal bullets using electromagnetic force rather then gunpowder
AI-ball:

His special prosthetic eye that allows him to see things differently to others, along with where Aiba (the AI) resides.

Attributes: Due to having an Ai in his prosthetic eye, he has the capability of X-ray, seeing people's temperature's, night vision, and as well spotting details from far away. This also means he can take calls and see text messages with the convenience of not needing a phone, prompting him to not carry one with him. This also gives him access to everything the police department has digitally, considering the AI is connected to it.

He's been trained in hand to hand combat, small arms, and other general police training. As well, his reaction time can increase under certain conditions, usually initiated by the AI in his prosthetic eye. He has also been trained in using his main weapon, an Evolver, what looks to be a normal revolver that transforms on use into a weapon that can fire Explosive, flame, spherical, wire, and normal bullets using electromagnetic force rather then gundpowder.

Biography: Date is a special sort of "detective" that helps solve cases through a process called psyncing, where the user goes into the subconscious of people to be able to learn what they know, referred to as psyncers. He was recently given the case of finding the new cyclops killer, someone running around and killing people while stealing one of their eyes. He eventually found out that the culprit was a politician, bagged him, and along the way helped rescue the young girl that was put under his watch, especially since both her father and mother died to the cyclops killer. With the murderer dealt with, he lives a good life.
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Hidden 3 yrs ago 3 yrs ago Post by Critic Ham
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Critic Ham

Member Seen 3 yrs ago

Stares menacingly

Face Claim/Appearance:


Titles:
"The Forces of Doom utter the title of Doom Slayer in fearful reverence. Others simply refer to him as the Doom Marie. But the name he seems most responsive too? Doomguy.

Age:
"It is unknown of the exact length of time the Doom Slayer has lived, but ancient tablets found within Hell claim he has fought against them for eons. Perhaps an overexaggeration, given the Slayer's rather mundane appearance yet one worth of consideration.

Gender:
Male

Canon:
Doom Franchise

Main Thread or Sandbox:
Main Thread

Starting Location (SANDBOX ONLY): Gotham City if he ever enters the sandbox

Personality:
"The Doom Slayer speaks only in brutality and violence, never stopping and never yielding in his crusade against the slaves of Doom. Such was it the armies of Hell began to revere him as the Great Slayer for not even their champion, the Titan, could best him in battle. Not even corrupting influence and dark offers could give him pause. Yet so singular was his determination in the extermination of Demonkind he was lured into a trap and entombed where he lay in silent suffering.

Eons have past since then. His eternal torment have reduced much of his memories to nothing more than tatters and though he has regained some sense of normalcy since his awakening, those earliest memories have long since faded. Yet he still remembers fondly of his pet bunny, Daisy who has somehow been revived. It brings him some comfort, knowing his bunny is alive and well now. Surprisingly this fondness is not limited to his own bunny, but extends to that of innocents children or small, fluffy animals. He is... less gentle with adults, but nonetheless treats them with the absolute minimal amount of violence he can muster."


Motivation:
"For one so brutal and violent, his desire is a rather simple one. To exterminate all of Demonkind. Simple, but its execution has proven to be a long and tenuous one. After all, the slaves of Doom are seemingly without end.

Equipment:
"The Doom Slayer has acquired many tools of destruction in his crusade, from the simple energy pistol to heavy-duty machine guns and porotype plasma rifles. His most notable, however, are as follows:

The Praetor Suit(Modified): A suit personally modified by the Doom Slayer after his original was infected with a virus. Nonetheless, this newer one not only retains its nigh-indestructible armor and power-enhancement, but now inlcudes a retraceable blade, jump boots for higher height when jumping, and a shoulder-mounted grenade launcher. However, the Doom Marine is still mortal and can be harmed through repeated attacks or through weak-points in the armor.

The Super-Shotgun: A double-barrel shotgun that some morbid creative modified with a meat-hook. It retains its deadly firepower, but now has the added benefit of dragging its poor victims to its wielder, or if the victim is too large, then the wielder to the victim.

The BFG 9-000: A weapon of glorious destruction. Though limited in rounds and requiring a charge-up time, it does not detract from the sheer carnage it leaves in its wake. Those directly in its path are vaporized most of the time whilst those within its searing range suffer burns and are weakened. Proper protection may reduce the wounds, but the ways to negate its power are few. However, it does not discriminate between friend and foe thus the Doom Marine is unlikely to use it when friendlies or innocents are in its path.

VEGA: An A.I. operating within the Doom Marine's suit. He is capable of analyzing, storing, and retrieving data and information at lighting-speed in order to formulate plans and offer advice on how to attack enemies. Furthermore, he may be able to hack into local grids and cyberspace for any number of reasons. Unfortunately his processing power is limited as he must run off the suit's own power and there are few devices that can permit him to ultize his greater functions.

The Crucible: A blade of Argent energy, capable of cutting down even the largest and toughest of foes. Yet it can only contain so much power before it is depleted and forced to recharge. And the larger the foe, the more energy is consumed to put them down.

Daisy the Bunny: A simple creature belonging to the Leporidae family. Though cute and fluffy, it is utterly useless. The greater threat is the Doom Marine who will rip and tear any fool who dares try to bring harm to this creature. Or at least that's what it appears. In truth, Daisy is a descendant of the Killer Rabbit of Caerbannog, a vicious and powerful rabbit capable of killing man and demon alike.

Power-ups: Unusual orbs lay in the world of which seemingly only the Doom Marine sees. When he acquires these orbs, he gains a power, be it increased damage, speed, temporary invincibility or partial invisilbity. His most dreaded, however, is the Berserk in which the Doomguy gains increased strength and speed where he can tear even the mightest foes apart. However, such power-ups only last for a short time and are rare to come across making them situational abilities best used in desperate sitations.


Attributes:
"The Doom Marine is still mortal, but one that has been trained, tried, and tested in the depths of Hell itself. He has been further empowered by strange machines, granting him unimaginable strength and speed.

Superhuman: The Doom Marine has increíble speed, allowing him to outrun any normal mortal and keep up with the forces of Hell. His strength is seemingly unrivaled which has permitted him to tear arms from their sockets and rip apart entire heads. Even his skin seemed toughened, capable of withstanding sharpened claws of demonic origin.

Intelligent: Doomguy is rather smart despite his violent nature. He has proven capable of handling any weapon, even those seemingly unfamiliar to him, and is quite the avid reader. He has proven able to restore and maintain an A.I. as well as pirating games from several civilizations. Genius he may not be, but great is the fool that denies the expanse of his intelligence.

Combat Skills: The Doom Marine was once a soldier of a long-forgotten military and not only does he retain his military training, but countless skills relating to combat either gained from civilizations he defended against Demonkind or created in his eons of bloodletting. To say he a simple-minded brute who simply bashes things is false. He is a brute who gracefully bashes things!

Incorruptible: Every offer of dark temptation, every demon whispering corruption into his ear, even the granting of Lordship. These are, but a few attempts to turn the Doom Slayer to Hell's cause. All have failed. So utterly steadfast in his convictions, the Doom Marine will rebuke any and all attempts to corrupt or brainwash him. Yet his single-minded determination leaves little room for nuance and foresight which was the cause of being lured into a trap by the Priests of Hell.

Lacking in Social Grace: The Doom Marine, to put it simply, does not have any nuance nor subtlety whatsoever. Eons of fighting in Hell has simply stripped away any niceties within him and thus his interactions with non-demons are reduced to mere menacing silence and simple gestures on what he desires.


Biography:
"The Doom Slayer was once a simple marine in a military of a distant world, fighting for an unknown cause. However, he would be sent to one of the UAC's Mars bases after he beat his officer after said officer ordered him to fire upon a group of protesting civilians. It was here that a portal experiment gone wrong tore open a gateway to Hell. Most of the staff and guard died in the ensuing chaos, but the man that would become the Doom Marine fought through the Demons straight into Hell and slew the Spider Mastermind.

However, it was not yet over. The Demons would invade Earth, killing many humans and animals which included the bunny Daisy. Such cruelty drove the Doom Slayer into a killing frenzy as he rescued survivors and assisted in the evacuation efforts. He would finally shut close the Hell portal in his own hometown. But alas, the so called Demon Mother began reviving demons on the old Mars base which prompted a return. Once again he fought through Demons till he reached the Demon Mother and slew her like the rest. But he choose to remain in Hell instead of returning home. And thus eons passed.

The Demons began to revere the Doom Slayer as one of mercliess might yet resented him for dethroning them. Eventually, the denizens of Hell began to retreat deeper and deeper into the depths as the Slayer's mind deteriorated. But a twist of fate would have the Doom Slayer arrive upon the homeworld of the Night Sentinels which would put into motion their downfall. For the Night Sentients served entities known as 'Makyrs' which discovered Hell and in exchange for power and knowledge, helped Demonkind invade and convert many worlds.

However, the Doom Slayer, with a mind recovered, would become the King of the Night Sentinels, leading countless crusades and wars against the armies of Doom. One day, he and those loyal to him would discover the deal made between the Makyrs which led to a civil war that ruined the Sentinels. And the Doom Slayer would eventually fall victim to a trap which finally entombed him in silent suffering.

But ages would pass, the seal would be broken, and the Slayer unleashed in a besieged Mars facility of the UAC. He fought against the Demons, killing the Spider Mastermind once more, and returned to the Fortress of Doom. Not long after, however, the forces of Hell would invade Earth and once again, the Slayer defeated the invading Demons and felling the leaders of the Makyrs alongside the Icon of Sin. All seemed final for the demons retreated once more, Earth seemingly saved at the moment. Yet upon his return to the Fortress, the Slayer was greeted by a revived Daisy with a note that read "For all your hard work."

It seems something or someone has their eye on the Doom Slayer. For what reason he does not know, but he appreciates their intervention on Daisy's part... after ensuring it wasn't some ploy by Demonkind of course.


9,600 characters just to write this sheet. Time-well spent!
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Hidden 3 yrs ago Post by cadesmith
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cadesmith twinker bell

Member Seen 3 yrs ago



"Here. You kept complaining about your broken watch, so I figured, you know. Do you like it?"


Name
Sarah Miller

Age
12

Gender
Female

Canon
The Last Of Us

Main Thread or Sandbox
Main Thread

Personality
Sarah shares Joel's sense of humor as she trades jabs with her father during the prologue without missing a beat. She cares about him, as she somehow manages to scrounge up enough money to buy him an implied expensive birthday present.

Like Ellie, Sarah is mature for her age as she is calm and collected when she claims she's 'fine' to Tommy, mere minutes after Joel shot their infected neighbor. She seems to possess above-average intelligence for her age given there is an Honor Roll certificate and an additional academic award hanging above the computer in her room.

Sarah is also caring and selfless as she was worried over Tommy's safety instead of her own and said that they should have stopped to help the family they passed in the road. Another possibility is that she was in shock because of the whole ordeal, and was able to compartmentalize it.

Motivation
From her point in time, all she cares for is living.

Equipment
N/A

Attributes
N/A

Biography
Little is known about Sarah or her past prior to the outbreak except that she lived a regular, everyday life in the Austin, Texas area with her father Joel. She was on a youth soccer team at one point and won an individual award in a game/tournament, as evidenced by several pictures in their house and the picture Ellie stole for Joel. She also enjoyed hiking with her father and skateboarding, as shown by a skateboard leaning against the wall in her room at the start of the game. It is unknown what happened to her mother, besides that they and Joel were once married "for a while".

Sarah is first seen waking up on a sofa to find Joel talking on the phone to her uncle Tommy. Afterwards, Joel sits down on the couch and Sarah gives him a birthday present, a new wristwatch where she jokes that she bought it with the money she got from selling "hardcore drugs". After watching some TV with her father, she eventually falls asleep again and Joel carries her back to her room and puts her to bed.

Later, she is awakened in the middle of the night by an urgent phone call from Tommy who instructs her to get her dad. The line goes dead, prompting her to search for Joel, passing the birthday card she made for Joel and she checks his room, seeing a news report about a gas leak that cuts dead as an explosion in the distance startles Sarah before she proceeds downstairs, seeing several police cars rush past her house.

She finds her father's cellphone with eight missed calls and a text from Tommy saying "where the hell are you? CALL ME!", along with "On my way". She enters her father's study, just as Joel runs in through the open sliding door to the backyard; he is covered in blood and extremely nervous. Joel retrieves his revolver from his desk and says that their neighbor Jimmy Cooper is "sick". The man in question appears, running towards the sliding door, smashing his way through the glass and into the room, causing Sarah to jump back in fright; Joel instinctively puts himself between her and Jimmy. The man charges at the pair, forcing Joel to shoot him and Sarah is in disbelief at what had occurred, but is quickly calmed by her father.

Suddenly, Tommy pulls into their driveway and they jump into his car where they begin driving out of town to get to safety, but some routes are blocked and others clogged with traffic. With no alternative, Tommy diverts into town, narrowly avoiding an Infected patient trying to enter the vehicle. In the mayhem, a car crashes into them, injuring Sarah's leg and impairing her movement. With the car now totaled, Joel carries her whilst Tommy protects them, looking for a safe place. They enter a bar with some Infected hot on their heels. Tommy instructs them to get to the highway and he'll hold the infected back and catch up with them. They flee, closely followed by other infected.

As they approach the highway, with Infected closing in on them, a soldier saves them by shooting the Infected. The soldier radios for orders on what to do with Joel and Sarah, only to be instructed to eliminate them despite Sarah's presence. Although Joel tries to reason with him, the soldier reluctantly opens fire and Joel dives for cover, barely shielding Sarah; the girl cries out in pain as they fall down. The soldier walks up to Joel and prepares to kill him, but he falls to the ground before he can do so, shot by Tommy. The relief is short lived as Sarah begins crying; Joel sees that Sarah was shot in the abdomen, and pleads with her to hang on. She clasps her father, Joel trying to stem the bleeding to no avail and she dies in his arms.

Other
She is only here because Joel is going to be here. You're fucking welcome, Storeguy.
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Hidden 3 yrs ago Post by Kagebaka
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Kagebaka The Potato God

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Name: Sougo Tokiwa

Age: 18

Gender: Male

Canon: Kamen Rider Zi-O

Main Thread or Sandbox: Main Thread

Personality:

Sougo is an ambitious young man with a desire to be a king. A desire which took root when he was young, before his parents were killed in a bus accident that he alone survived because of his destiny. Sougo can be rather blunt in formality, usually not using the proper honorifics towards elders and those that would supposedly be of a higher ranking than what he currently is. His desire for kingship is strong enough that it made him lose interest in anything else, not having any goals other than go through college and somehow become a King.

Sougo is reserved in showing his feelings because of his lofty dream as well as the circumstances around his parents' death, Sougo never had any friends growing up--save for a toy robot he kept since childhood. However, despite this, Sougo is rather empathetic to everyone he meets, believing it to be an important quality of a King. Sougo is also optimistic, believing that he can rise even out of the most grim of circumstances. Sougo idolizes legitimate regal figures, thinking he can learn from them. However, he loathes those that abuse their authority(which means most kings in History, a subject which Sougo excels at).

Motivation: To become a King

Equipment:

Ziku Driverhttps://kamenrider.fandom.com/wiki/Ziku-Driver
- A belt buckle that appears to be the shape of a white digital clock. It has two protruding slots that something can slide in and out of, attaching a trinket by its sides. Its top has a button which loosens the buckle, allowing it to be spun and utilize the powers of a Ridewatch, encasing the user in a bodysuit-like armor.

Ridewatches https://static.wikia.nocookie.net/kamenrider/images/7/7a/KRZiO-Zi-O_Ridewatch.png/revision/latest?cb=20210630133549
-Small, palm sized pocketwatch-like devices with the face of a Kamen Rider on it. Usually utilized with a Ziku Driver in order to access its latent powers. Sougo has over 22 of these total. 3 of which are tied to him personally, granting him rather special abilities.

Zikan Girade https://kamenrider.fandom.com/wiki/Zikan_Girade- Zi-O's personal weapon, shaped like a clockhand with the word 'Ken' written on it with Katakana. It can shift from a sword into a handgun with the word 'Jyu' written in Katakana. It uses Ridewatches to augment what it shoots/slashes.
Saikyo Girade https://kamenrider.fandom.com/wiki/Saikyo_Girade- Zi-O II's additional weapon. Shaped like a clockhand with Zi-O's own face on the blade's guard. It's detachable, and is able to be used on the Zikan Girade, which the Saikyo blade can combine with.
Ride Heisaber https://kamenrider.fandom.com/wiki/RideHeisaber- Zi-O Decade Armor's additional weapon. Allows Zi-O to invoke the power of Riders without transforming into their respective armors. Can also be accessed by Grand Zi-O.
Faizphone X https://kamenrider.fandom.com/wiki/Faizphone_X - A Communication device that works across time. It also acts as a laser stun gun. Used with Zi-O Faiz Armor to access Faiz' arsenal.
Ridestriker https://kamenrider.fandom.com/wiki/Ridestriker - A Ridewatch that can turn into a motorbike. Zi-O's personal vehicle...Despite Sougo not having a license.
Attributes:
Improvised Hand to Hand combat - Sougo doesn't have proper hand to hand combat training. However, he is good at improvising.
Historical Genius - Sougo is AMAZING at History.
Dumbass - Despite his ambitions, Sougo is an absolute dumbass and usually relies on others to help him through hard stuff. He sucks at math big time.
Future Sight - Sougo can see at least 10 seconds into the future. However, he can only react at a normal human speed. If what he's seeing is too fast for him to counteract, Sougo cannot avoid or deflect it.
Retrocognition - Sougo can randomly see into someone's memories. The ability activates at random, and Sougo cannot control this ability as of yet.
Temporal Awareness - Sougo is aware when someone fucks with time and space. He can see, hear, and speak within a frozen time due to the Ziku Driver and his status as a time King.

Biography:

Sougo Tokiwa was born on April 28, 2000, as the only son of Sotaro and Namie Tokiwa. At some point in his childhood, Sougo was riding a bike at a park with his parents. He proclaims to them that he would become a king, with his teenaged-self looking back at this event during the Quartzer incident.

On April 24, 2009, just 4 days before his ninth birthday, Sougo and his parents were involved in an bus accident caused by Swartz, who teleports the children to safety before the bus explodes inside a tunnel, killing the adults. Sougo and the children awoke in an alternate timeline where a city was under attack by several Dai Mazines. Sougo attempted to save Hiryu Kakogawa from a Dai Mazine using his unconscious temporal abilities, not knowing he was being assisted nearby by his original counterpart. Realizing the potential in Sougo, Swartz modified his memories, which Sougo would recall his memory as a dream. After being returned to the bus crash site, Sougo (and Hiryu) would be admitted into a hospital where he would eventually move in with his grand-uncle, Junichiro Tokiwa after his discharge.

Since the incident, Sougo has had a strong belief that he could become a king, much to the chagrin of those around him. According to his uncle, this was so serious that Sougo did not have friends growing up, and was lonely for most of his childhood. During his elementary school years, he became quick friends with Tsutomu Tsuzumiya due to their seemingly "absurd" dreams together. At one point, Sougo was playing at a park; however, he had gotten hurt and no one helped him. An unnamed high schooler who he would later affectionally call "Miss Sailor" came and bandaged him up before offering to play with him. Later as they departed, Sougo became infatuated with her after she called him a cute boy.

During his teens, he attended Hikarigamori High School, excelling in history but poor in physics.

Since then, he gained the Zi-O ridewatch after Another Build attacked the city, allowing him to embrace his destiny and transform into Zi-O. He is then accompanied by fellow time travellers, Geiz and Tsukuyomi, who were determined to prevent the rise of Ohma Zi-O. However, in doing so, allowed Sougo to eventually reach his dream of becoming the Ohma. However, in doing so, Sougo resets his timeline, repeating his last year in highschool with his old friends and allies now alive and well. That is, until an incident forced him to take back the title of Zi-O.

Read more here: kamenrider.fandom.com/wiki/Sougo_Tokiwa

Other: Most of the RideArmor appearances as well as Zi-O II and Grand Zi-O will be shown off in RP proper. Taken after the VCinema movie, Zi-O Next Time: Geiz Majesty, where Sougo regains his powers.
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Hidden 3 yrs ago 3 yrs ago Post by Chung
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Chung Scuffed Characters Galore

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Duke Nukem


"Babes, bullets, bombs. Damn, I love this job."

Age:
32

Gender:
"Who do I look like? Princess Peach?"

Canon:
Duke Nukem

Main Thread or Sandbox:
Main Thread because Duke is always in the middle of the action.

Personality:
Duke is not a hero you’d expect. Hedonistic to a fault, he loves to indulge in sex and beer. He once threatened to shit down a massive alien’s neck and followed through with it. You’d think a person like this would have no respect from his peers, but no. He is the hero Earth wants. Who would blame them? He constantly saves their asses and has fun doing it. It's easy to see why people hold him in high regard despite his grating personality.

Despite his faults, when it comes to saving the world. You can always bet on Duke.

Equipment:
Explosives and Guns galore! Duke is absolutely packing heat with conventional weapons and a few novelty ones. Such as the Freeze Thrower and Shrinker which-- Do I really have to explain what they do? On top of that, he has helpful equipment that he brings along with him. It includes, but not limited to: Steroids that give him the strength to kill alien soldiers with one punch, and a simple medkit. . . That contains supplies that heal his wounds completely.

Attributes:
Real Man's Muscles:
Those roided out biceps aren't just for show. He can really use them. Duke can overpower aliens and survive a lot of damage. He’s also insanely quick, fast enough to dodge hails of gunfire consistently.

Firearm Finesse:
What self-respecting American Hero doesn't know how to work a gun? Duke has used all kinds of firearms whether it’s from aliens or his homeworld. And he is damn good at using them too.

Years of Experience:
Duke has been blasting and fighting since the early 90s. He's seen and fought everything at this point! Whatever the problem in this roleplay is gonna be, he'll probably treat it with indifference.

Biography: Duke Nukem. Celebrity, Soldier, and Womanizer. There was once a time he was but a simple man, enjoying the Oprah Winfrey show, (That's canon. Hook it up.) but ever since the success of saving the world got to his head. He became a pretty different person, turning into a macho, egotistical asshole. Well, that's at least what I interpret when seeing the game's "stories."

Other:
DUKE NUKEM FOREVER NEVER HAPPENED.
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Hidden 3 yrs ago Post by Cloaked
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Cloaked

Member Seen 2 yrs ago

Face Claim/Appearance:


Name:
Beowulf

Age:
37

Gender:
Male

Canon:
Skullgirls

Main Thread or Sandbox:
Main Thread

Personality:
Beowulf is a high-energy yet dimwitted wrestler who is past the height of his career.

He was once hailed as a hero, having defeated two Gigans back to back. This fight was rigged in his favor, though he had no idea of this, this was seen as a great show of his power and skill as a fighter, quickly ascending Beowulf to celebrity status. He continued his wrestling career, though soon found that he had already peaked with his Gigan battles. Still wanting to ride the wave he had created and give his loyal fans more content, he began guest starring in commercials, ads, and even got a role in a TV show as an evil wolf man.

Years later though, Beowulf faded from the public eye, now being seen as a washed up has-been. This greatly upset Beowulf, but he didn't exactly do much to combat reality, instead settling down.

Of course, the appearance of a Skull Girl caused him to leap back into action, being manipulated into doing fights under the guise of them being all for show. In reality, these were merely traps set by Double, who Beowulf managed to defeat with the help of Annie. After this, he once again returned to showbiz, returning to fame once again.

Though he's an idiot, he has a heart of gold and wants to do the right thing, putting on a grand show as he does it.

Equipment:

  • The Hurting- A fold-able chair that's used as a weapon.


Attributes:
Superhuman Attributes- Beowulf is superhuman across the board, being able to take devastating hits with no immediate damage, can hit like a truck, and keep up with fast opponents.

The Hurting- Beowulf has a special weapon, a folding chair he calls The Hurting. This chair is incredibly durable, and when used by Beowulf, can be a devastating weapon. It can also cut open portals.

Wrestling Skill- Beowulf is a trained fighter, and bases his fighting style around flashy pro wrestling moves.

Biography:
Beowulf was a legendary pro wrestler who managed to kill two Gigans (legendary creatures of great power) back to back. He was looked upon as a hero... until he wasn't. His fame suffered a decline, and so the pro retired, moving into an apartment and getting out of shape. During this time, he was nostalgic about his time in the ring, and wanted to return. He even kept the severed yet sentient arm of of the first Gigan he killed, which whom he started a friendship. All he really did during this period was make a guest appearance in the TV show of his friend, Annie, called "Glorious Annie".

This all changed when a Skullgirl appeared, causing Beowulf to leap back into action in pursuit. During this time, he found out that his matches with the Gigans were rigged in his favor, creating some guilt in the back of his mind. This didn't stop him from facing Doppel and a reanimated Grendal in an epic final battle with his his friend Annie though. After that, he became a main protagonist on Annie's TV show.

Other:
Beowulf is taken after his own ending.
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Hidden 3 yrs ago 3 yrs ago Post by TheElenaFisher
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TheElenaFisher

Member Seen 3 yrs ago

"This is my story, not yours. You must let me finish telling it."

Name:

ℭ𝔦𝔯𝔦𝔩𝔩𝔞 "ℭ𝔦𝔯𝔦" 𝔉𝔦𝔬𝔫𝔞 𝔈𝔩𝔢𝔫 ℜ𝔦𝔞𝔫𝔫𝔬𝔫

Age:

21

Gender:

Female

Canon:

The Witcher 3

Main Thread or Sandbox:

Main Thread

Personality:

Ciri has been through a ton of hardships — especially as a teenager — which has gone a long way in defining her character. All these trials and tribulations have shaped her personality in a major way. And this is not any more clearer than in her resilient and strong will, able to pull through any or almost any trial and tribulation. While it wasn't shown a lot in Ultimate, the fact that she pulled through all of that showed that resilient and strong will. This willpower also contributes strongly to an aspect of Ciri's personality that must be addressed — her unrelenting nature. Once Ciri puts her mind to something, she will go above and beyond the call of duty to ensure that this notion becomes a reality — regardless of the consequences of her actions.

While being this headstrong might actually work in her favor at times, there are times when Ciri can be slightly arrogant and stubborn. While it's great to do something once you put your mind to it, there are times when this mentality can backfire. For Ciri, this has happened time and time again, able to argue back with Vesemir and Geralt, so one might expect her to be a bit more logical and forward-thinking. However, Ciri has shown a penchant to be arrogant on numerous intervals and not willing to budge on something that she thinks is right. To an extent, this behavior can be admirable, but this stubborn nature can also bring with it its fair share of problems.

One particular character trait of Ciri that is well documented in both the books and the games is her thirst for vengeance. If Ciri feels like she's been wronged in an unforgivable manner, then she will travel the ends of the earth to make sure that justice is served. This vengeful nature is certainly an extension of her headstrong nature, coupled with a strong sense of personal justice to boot.

Ciri's empathy knows no bounds, and while she may fail to act upon it at times — given the fact that she does tend to look out for herself, more often than not — the weight of her actions and the conflict that arises with her thought leads to moments when her conscience can be too much for her to bear at times. However, this clashes with how she is certainly somewhat selfish and tends to place her own needs over that of others, save for her close friends. This is very evident by how she would never have accepted the title of Empress, something given to her by birthright, if she simply wasn't happy with it, choosing instead to become a Witcher with Geralt, a person whom she's always trusted and felt safe around.

The energy of youth is something that can be quite beautiful, and Ciri exhibits this energy on numerous occasions. Her zeal to learn and never giving up is indicative of the fact that she doesn't want to let go of her childhood innocence — one of the few things that is binding her mind and keeping her sane. After all, with the trauma she's gone through, is it any wonder that she doesn't want to become too much of an adult?

And speaking of trauma, it must be said that the despicable acts that Ciri has been exposed to over time have gone a long way in increasing her dependency on the people close to her. In fact, it doesn't need to be a stalwart friend either — in general, Ciri has showcased a trustworthy nature time and time again, choosing to give other people the benefit of the doubt even in a world where humans are sometimes worse filth than the monsters that inhabit it which plays into her empathetic nature.

A fragile emotional state, coupled with traumatic experiences, would generally break any normal person. However, the strength of the bonds that Ciri shares with the people close to her have helped her during such trying times. Thus, it's only fair that she would develop a comfort zone with the people closest to her — like Geralt And Yennefer as well as those in Blood Gulch+, especially Kassandra and Aloy with a few others outside of that group — developing bonds that are bound to stand the test of time.

Emotions can only be bottled up for so long, and people reach their breaking point if these emotions are bursting at the seams. For Ciri, her emotions are diverse and varied, and she never chooses to bottle them up — well, for long, at the very least. And boy, did she reach the breaking point multiple times during her last foray in multiverse travel.

Equipment:

While she has a hunting knife on her right hip, her real weapon comes in the form of a silver sword called ℨ𝔦𝔯𝔢𝔞𝔢𝔩.


Attributes:

Elder Blood
Source

Being born with the Elder Blood gene and being a Source, this granted her with powerful magic, but the extent of it, even she's not aware of. Due to how her powers go haywire when in an emotional state, new powers can sometimes manifest.

Outside of battle this grants her two powers:

  • Travel to different universes and worlds (disabled for this RP)
  • Piercing Scream


Note: universe and world travel is only used as a last resort and Piercing Scream is only used when either extremely angry or experiences something traumatic, the following video is shown what happens if it's triggered by trauma

Example of Piercing Scream
In combat however, she comes with three powers:

Blink

Blink lets her use time to essentially teleport a short range on the battlefield.

Charge

Charge is a special attack that let her strike at multiple opponents or from multiple direction, if focused on one opponent, with Blink

Rage

Rage is a state she can go in where she has complete control with her powers and attack power amplified, Blink's distance also being extended in the process during this state. In this state, she is surrounded by green energy.

Rage example
Really, the first two minutes are what is needed to demonstrate this

Biography:

“Cirilla Fiona Elen Riannon – what can I possibly say about her? That we call her Ciri for short, that she was born in 1251, that she has ashen hair and a scar on her cheek?
All true, and that's the Cirilla I know best, the one I first laid eyes on those many years ago, the one who seemed thoroughly, well, not ordinary, but certainly not as extraordinary as she in fact is.

For Cirilla is also a highly-skilled witcher, heiress to several thrones, the last bearer of the Elder Blood, a powerful Source endowed with exceptional magic talent and the Lady of Time and Space. Her hair color and date of birth seem... rather incidental now, don't they?

I could also tell you she is Geralt's adopted daughter – but that would be a gross simplification. Ciri is much more. She is his Destiny, his Unexpected Child, someone bound to the witcher by Fate's most inextricably tangled fetters.”
From the writings of Dandelion


Other:

Ciri's theme

Or if you want the actual one from the game
Ciri's theme (actual theme if you want to consider this one to be it)

- sometimes, she'll refer to the Blood Gulch+ gang and the few others outside of them she's comfortable with like if they were family, even calling Kassandra and Aloy her battlesisters and Price, Corvo, and Gretar battlebrothers or just brothers. This shows how trusting she is of them.

- despite her not looking like it, Ciri has royal blood in her, with four being her birthright and four currently being taken by her double, False Ciri. She has no intentions of claiming any of these thrones.

- Ciri is taken from the Witcheress ending of The Witcher 3 and is also taken from the end of Chronology: Ultimate.

Also Ciri and Bayo interactions CiRI AND BAYO INTERACTIONS CIRI AND BAYO INTER-

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Hidden 3 yrs ago 3 yrs ago Post by Lovers Arcana
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Lovers Arcana Merciful Caster of Salvation

Member Seen 3 yrs ago


Time to operate!

Name:
Valentine

Alias:
The Bloody Romantic

Age & Gender:
27 / Female

Mode:
Main Thread

Canon:


Personality:
Valentine is known to be a dangerous woman, easily betraying her allies in order to further her own ambitions. She's quick to kill and even apathetic to do so. As she was trained to be part of a former group of assassins focused on taking down the Skullgirl, she knows how to play well with others and use it to her advantage. Often, she finds herself in trouble because of her independent attitude, but when she does look up to someone that she could trust, her bond with that superior is unbreakable by her standards. Still, one would be mistaken to call Valentine a total cold-blooded assassin. She's also a little risque, being playful with her targets.

As cold as the ninja nurse may seem, she still has a heart underneath all of that biting ice. Because of her background as an actual nurse, she follows the Nightingale Pledge, a pledge for nurses to practice their profession carefully. Valentine ensures that she can get to rescuing units quickly without any collateral damage. Whenever she fails to protect someone, she gets emotional as it triggers her memories of Last Hope. With her experience, she knows how to hold back her emotions. But, there are moments where she slips and her cold facade fails. Regardless of whatever her mission is, she ensures that her allies won't be down when she's around.

Removing her cold-blooded assassin traits and trauma, she's a relatively normal lady. She works a third-shift job in the Anti-Skullgirl Labs as a medic on site along with being an on-field researcher for one of the scientists named Brain Drain. At the end of the day, she returns back to her apartment like any other working woman and watches some true crime shows like 'My Little Murder!', or 'Death by a Thousand Gals' if she's feeling spicy. Her diet consists of takeouts, salads, some wine, bread, chocolate, more wine, and some more chocolate. Surprisingly, she's still healthy, despite her very odd diet.


Biography:
She worked her way up within the ranks of the Anti-Skullgirl Labs, starting as a simple field medic. However, when she was put to the field, she was seen to excel in her combat capabilities. Because of this, the Last Hope group was formed. It was compromised of her and four other nurses who were also capable in combat, each given a name after a holiday based on their birthdays. They were Hallow, Patty, Easter, and Christmas; and each of them had a special medical tool that determined their fighting styles. Hallow focused on needles filled with toxic serums, Patty had a staff that was similar to an IV drip which was sharp on both ends, Easter used body bags that were nearly indestructible, Christmas had scalpels that were used similarly to throwing knives, and lastly, Valentine specialized in using her bone saw.

Unfortunately, after an encounter with the Skullgirl, it seemed like the Last Hope was defeated quickly. With her leader defeated and only her standing, Valentine decided to ally with the Skullgirl in order to save herself from death and find a way on how to defeat the Skullgirl. Because of this, her work performance started to dwindle as people wondered what happened to her. After her alliance with Brain Drain was revealed, a known scientist who has focused on creating destructive weapons against the Canopy Kingdom, Valentine was branded as a traitor and an order was placed to have her captured immediately from Princess Parasoul. All hope was not yet lost for Valentine as it seemed like a new opportunity opened up for her.

To correct her wrong-doings, she decided to try and pursue the Skullgirl to gain the Skullheart. After reflecting on her decision with Carol and her slow descent to evil, the nurse decided to attempt to correct her mistakes and redeem herself. She cut off her ties with Brain Drain and went against the orders of the Skullgirl, making her vulnerable as she had no allies on her side. Everyone was out for her head, but with luck and perseverance, she had somehow managed to defeat the Skullgirl. With her victory, the Skullheart was destroyed through a barrage of attacks that honored her fallen nurse comrades. After the defeat of the Skullgirl, she was still branded as a traitor, but her reputation around the ASG labs was restored. Now, she is currently assumed to be missing...


Abilities & Equipment:
Valentine is mainly known for her bone saw, but after the fall of Last Hope, she decided to incorporate the attacks of her fallen nurses into her fighting style. From piercing opponents with needles to locking opponents within body bags, she ensures that she stays alive by using medical tools in battle. Not only that, but she also happens to have a wide array of medical equipment on standby, even a whole mobile surgical stall. All of it is contained with a small bag that's behind her, modified so that she can easily access the items that she needs. As small as it may seem, it can almost fit anything.

She finesses her opponents like a ninja, faking out at times to deliver a paralyzing counterattack. She often dodges attacks by letting doubles of herself get hit and because of it, she gets enough time to deliver a needle to her opponent's eye or a moment to escape. Additionally, she moves at a speed faster than sound, almost cutting in time with one's heartbeat. Additionally, she was engineered to have some form of enhanced durability, being able to withstand more hits than any regular soldier. Her wounds can regenerate at a fast pace, as long as she has eaten some dark chocolate.

To emulate Skullgirls' way of dealing with flashy moves, Valentine has a number of Blockbusters and Special Moves that allow her to gain an upper advantage against the opponent. The more she hits in a fight, the more 'energy' she gains which fuels these moves. From performing an unblockable finisher to just launching a needle in the middle of an opponent's combo, she can do a variety of moves that showcase her nurse-ninja capabilities. The energy that she gains from fighting is capped at Level 5. Certain Blockbusters take a number of levels with Level 1 Blockbusters only taking 1 level of energy while Level 5 Blockbusters taking 5 levels of energy.
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Hidden 3 yrs ago Post by TheElenaFisher
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TheElenaFisher

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"Guess what, we're shitty people, Joel. It's been that way for a long time.


Name:

Tess

Age:

Late 30s

Gender:

Female

Canon:

The Last of Us

Main Thread or Sandbox:

Main Thread

Personality:

Tess was a leader; she led Joel effortlessly and made friends with many of the people that she met. She had a wide range of contacts and was universally respected, and often feared, among the residents of the Boston Zone. Tess, like most survivors, was ruthless, and did not flinch at the thought of killing people, but conversely was kind to Ellie, more so than Joel originally, and did her best to reassure and protect her. Tess also seemed to lack patience; she decided to shoot the man hired by Robert instead of talking to him.

However, after being bitten, Tess became short-tempered, more aggressive and fixated on finding the Fireflies. These changes in behaviour were a side effect of the infection, which heightens anger. She also held a reluctance to turn into an Infected and was frustrated at her impending death. as such, she desired redemption; she believed getting Ellie to the Fireflies would bring a cure to the world, latching on to it almost straight away despite Joel being completely unbelieving. In Tess' mind, this would be forgiveness for the things that she and Joel had done. Her guilt over these things came out when she told Joel that they were "shitty people" and had "been that way for a long time." For Tess, bringing Ellie to the Fireflies would be peace of mind for her, and she made it her last request to Joel.

Tess was also courageous. She accepted Ellie without complaining and faced her death with a humanity rarely seen since the outbreak. She even didn't tell Joel and Ellie that she was bitten, selflessly not wanting them to worry about her until there was no alternative. When coming to the realization that she was on the brink of turning into an Infected, Tess displayed selflessness and love for Joel and Ellie, urging Joel to take her to the Fireflies for a chance at redeeming the broken state of the world. She sacrificed herself for them, a stark contradiction to her previous philosophy of a "dog-eat-dog-world" that she shared with Joel, displaying a trait rarely found in the post-apocalyptic world.

Equipment:

There really isn’t much she has but then again, you gotta have as little as possible on you to be able to move fast in a zombie apocalypse. Aside from healing kits and ammo, she has her 9mm handgun on her.

Attributes:

Tess was a natural leader, being the brains behind Joel's muscle in their partnership. She was also well connected, being respected, and even feared, by many people within the Boston QZ.

Like most hardened survivors, she was skilled in combat, having killed many infected over the years. She was able to kill Runners and Clickers with just a 9mm pistol and her fists and even two armored soldiers in the same manner. She was skilled enough in hand-to-hand combat to be able to kill two men by herself, despite being injured and taken by surprise. She was also quite stealthy, killing a man with a shiv by sneaking up on him. She wasn't invincible, though; a Runner successfully bit her, resulting in her contracting the infection and was later killed by a squad of soldiers, despite managing to kill two of them.

Biography:

A hardened survivor living in one of the last remaining quarantine zones, Tess operates in the black market of a city under martial law. Partners with Joel, they have become known within the criminal underworld for their ruthlessness. Street smart and confident, Tess is a savvy strategist and negotiator. Her ability to generate intelligent plans to secure the contraband for their trade is second to none. Tess and Joel subscribe to the same dog-eat-dog philosophy. They survive by being willing to do what others can’t or won’t. Her trust in and loyalty towards Joel runs deep. However, secretly, she questions whether Joel shares the same emotions that she feels for him.


Other:

She apparently hated sardines (and still does).

I had to since Joel, Ellie, and Sarah are coming here, I blame you guys /j
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Hidden 3 yrs ago Post by Kagebaka
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Kagebaka The Potato God

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Name: Penny Polendina

Age: N/A

Gender: Female

Canon: RWBY(Vol.7)

Main Thread or Sandbox: Main Thread

Personality:

Equipment:
Penny, herself, is a living, breathing weapons arsenal. On her back disguised as a backpack, she stores floating swords with thin strings attached to them--hard enough to even break her own body. These swords can circle among each other to fire lasers of varying sizes.

Her legs are outfitted with jets which allows her to fly and move at great speeds.

Her eyes are outfitted with various scanners. From thermal, to night vision--they're essentially really good cameras that can recognize danger.

Attributes:

So usually, Penny's attributes would only comprise of her ability with using her weapon as well as her robotic physiology--which means she's susceptible to being hacked. However, a neat thing happened in Volume 7 that changed the game for good.

Penny gained the Winter Maiden's powers. As a Maiden, Penny can command the elements using Magic. Separate from Aura and Semblance, Maiden Magic operates on an entirely different scale. An indicator of Penny utilizing her maiden powers would be flames burning from her eyes.

Biography:

Penny is an android created by her father, Pietro Polendina, with the aid of the Atlas Military and James Ironwood. Designed to be the first synthetic person capable of generating an Aura. Her abilities were presented on an international stage at the 40th Vytal Festival in Vale, where she initially died on the hands of Pyrrha Nikos.

Before the tournament, Penny met Team RWBY, and attempted to befriend Ruby Rose, RWBY's leader. Initially awkward and weird, Penny and Ruby soon became great friends, wanting to officially transfer to Beacon to see her more despite her being from Atlas.

She was rebuilt months later at Atlas by her father, and is now the designated protector of Mantle. Penny reunited with Ruby Rose months later, who were soon indoctrinated into Atlas as official Huntresses. A lot of stuff happened at Volume 7 that would more spoilery than the fact that she died and lived again 3 volumes later like some kinda robot jesus. Read more here or watch the damn show.

In those events, Penny received the Winter Maiden's powers during an attack from Cinder Fall which forced the former Winter Maiden, Fria, to unleash what was thought to be her full potential. After which, Penny inherited the Maiden powers from the dying Maiden. Fleeing from the military along with Ruby Rose and Weiss Schnee, Penny now finds herself in a rather peculiar situation.

Other: At this stage, fresh off of Volume 7, Penny has yet to fully comprehend the Maiden Powers and would most likely lose control of its strength when she attempts to use it.
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Hidden 3 yrs ago Post by cadesmith
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"I am the GREAT ninja, Yuffie!"


Name
Yuffie

Age
18

Gender
Female

Canon
Kingdom Hearts, with memories from another roleplay, Multiverse Paradise

Main Thread or Sandbox
Sandbox

Starting Location
Gotham City, she's been around for about a month now.

Personality
Yuffie is hyperactive but tires out easily due to her high energy and quick movement. She is hard-working and determined, set on repairing her home of Radiant Garden and aiding Sora in his campaign against the Heartless and other foes. She is usually friendly, cheerful and mischievous. She is, however, lacking the original's signature traits of sneakiness and selfishness.

Motivation
To rid the world of evil-doers, make a name for herself as the great ninja Yuffie, and also find Lucifer!

Equipment
Shurikens: Exactly what it says on the tin. She has countless small ones and one huge one.

Attributes
Yuffie is great with magic, able to infuse it into her shuriken and heal herself. She can teleport, and make things fly about, though she usually uses it on her shuriken.

Biography:
Before Kingdom Hearts: Yuffie lived in Radiant Garden along with Aerith, Leon, and Cid. Maleficent took over her world with the Heartless nine years before the events of Kingdom Hearts and since then she has lived in Traverse Town with her old friends.

Kingdom Hearts: Yuffie appears shortly after Sora's battle with Leon and drags the two of them back to the motel. When Sora wakes up in the motel, he mistakes Yuffie for being Kairi as he is still only semi-conscious and refers to her as such, leading Yuffie to remark that Leon "might've overdone it". Afterward, Yuffie and Leon tell Sora about the Keyblade while inside the Traverse Town motel. Later on after Sora, Donald, and Goofy have put an end to Maleficent and her councils of villains, Yuffie along with Leon, Aerith, and Cid finally return to their homeworld. In the fight cups at Olympus Coliseum, Yuffie is fought numerous times by herself and alongside Leon. She fights primarily by throwing small shuriken and swinging her larger one as a weapon, but she is also able to recover lost health if she is not interrupted.

Kingdom Hearts II: Yuffie is the first person to meet Sora as his party enters Hollow Bastion and leads them to Merlin's house. There, she introduces the familiar friends from Traverse Town and the Hollow Bastion Restoration Committee (the latter of which she is a member of). She explains the town's defense system to Sora, Donald and Goofy and, later on, fights alongside Sora at the Ravine Trail during the invasion of Hollow Bastion. Once she and Sora clear the area of enemies, she leaves to assist Leon and the others. She participates in the tournament cups in the Underworld at Olympus Coliseum.

Kingdom Hearts III - ReMind: Yuffie and the restoration committee have been helping the main cast to find Sora.

Multiverse Paradise: Having been pulled to the Hotel from her world, she had met Lucifer and developed a good relationship with him, going as far to refer to him as her father. In the end, Yuffie went to Lucifer's world with him.

Other
This Yuffie isn't the original, rather an "adaptation" of a character from Final Fantasy VII - probably to just sell more copies of Kingdom Hearts.
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Hidden 3 yrs ago Post by cadesmith
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"I just wanted to make them happy."


Name
Saibh

Age
Unknown, they're an adult however

Gender
Non-binary

Canon
Flower Eater

Main Thread or Sandbox
Sandbox

Starting Location
Gotham City, she has just woken up.

Personality
Saibh is very curious about “normal” human things, or just things that are unfamiliar to her. She tends to like most of them, too, finding them unique from what she has known before she had begun staying with Maris.

She can come off as rather dull or inexpressive (and as for the latter, she definitely is). Though, Saibh has a kind heart, desiring to help others with her ability and caring for people, especially those close to her. She’s fond of animals, though they certainly aren’t fond of her (in her experience). She can be quite mysterious.

Saibh has been shown to be somewhat short-sighted, not realizing the effects her power can have on people once used. However, over the course of the comic, she begins to feel empathetic towards her customers, and feels horrible for having to take away “good” emotions. She still retains that lack of foresight, however.

Motivation
Saibh aims to help others with her ability.

Equipment
N/A

Attributes
Saibh is able to eat others’ emotions as flowers. The way it works is that via physical contact with Saibh, the other in question must say “I bequest to you my [emotion]”. Once that has been done, a variety of plants bearing flowers will grow around the other and Saibh. Saibh has to reach out and eat those flowers, and then after a short period of time, the other’s emotion will disappear as if it was never there.

Each emotion will appear as a different flower, with more flowers appearing depending on how strong or powerful the emotion is. Should someone stay in the same environment where the emotion formed, the emotion will gradually return. Emotions can be taken based on certain circumstances, like a specific feeling for a person or a thing. Saibh will choose based on the other’s intention.

Biography:
Most of Saibh's past is unknown as of now, however in the present, she lives with Maris and works at a cafe. Rumors have spread about her emotion eating, and she has been serving customers for a while now. However, recently, she has been growing empathetic with them - and feels worse and worse for eating their emotions due to an increase in them asking for positive emotions to be removed.

Other
Saibh uses any pronouns, and her source is a very niche one, made by @kiwifie on Tumblr. I recommend checking it out!
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