The thread featuring every single NPC for Recollections: Under the Sycamore Tree. Organized by faction, or role.
Auri.Auclair | |
28 | Auri Ariel Auclair | She/Her "If we put our hearts and minds together; we can get through this!" | Description: Auri Auclair is the eccentric leader of the Sycamore Tree Coven. She was the one who desperately scoured the internet for traces of their previous members, looked for as much information as she could on the murders, and ultimately put out the call. During the battle against the Stygian Snake, she was the third in command, selected for being one of Ashley's best friends. Auri was known for being incredibly friendly, positive, and cheerful, and helped motivate the Coven to defeat the Snake during their darkest hour. However, despite her cheerful demeanor, it did not help her deflect accusations of nepotism. She tried her damnest to keep the Coven together, but it crumbled before her eyes, and she had no choice but to move on - she did her best to stay in touch with everyone, even the people who disliked her. Auri went on to follow her dreams of being a painter and went to the art school in St. Portwell - where she met her current boyfriend, Justin Haggar. After she graduated, she opened an art-themed flower shop named Flowers & Canvases. Life was good, and she was expecting a ring until the murders began, and she had no choice but to put out the call. Auri is a Caucasian woman who claims she's French despite her grandmother being the last pureblooded Frenchwoman in her bloodline. She's a tall (at five-eleven) woman who is a little bit chubby but hides her body fat in her clothing to appear skinny. She's most notable for her head of wavy, golden-blonde hair. While incredibly kind, she is pushy, passive-aggressive, and doesn't respect boundaries sometimes. Asserts that the Coven is not a cult. Abstraction: Agent - The Butterfly Staff. Passed down from mother to daughter is an artifact known as The Butterfly Staff. The Butterfly Staff is a wooden staff with a kaleidoscope of glowing Butterflies inside each an Apparition. At will, Auri can summon these brilliant butterflies, which can float around the environment and use them to move objects in a telekinesis style. She can lift one large/heavy object or several lighter/smaller objects, launch them at enemies like projectiles, and make barriers. Auri can also summon two butterfly wings on her back and use them to fly. She can also achieve flight by riding on the butterflies as if she's surfing and having them physically move her. |
Amanda.Blackmore | |
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23 | Amanda Daisy Blackmore | She/Her "I'm going to help you believe in your strength." | Description: Younger sister to Drake and the third in the line of the Blackmore siblings, and she's practically inseparable from her cousin Nikki Watanabe. Much like Drake, Amanda is a plucky, adventure-loving sunnovabitch who's almost the same person as her big brother. She practically breathes and exhumes passion with every step, with every action. Amanda, too, was a member of the Coven and helped defeat the Stygian Snake and, unlike her brother, stuck around until its very end. Amanda was sad that their adventure had ended, but she moved on with her life, much like everyone else. Eventually, Amanda joined the St. Portwell Police Department, much like her brother, and was a patrol officer. Though on the side, Amanda acts as an influencer and often posts on social media. She knows about the murders but still does not want any part of the new Coven as she does not have faith in it. Amanda is a well-built, half-white, half-Japanese woman who is very well built after spending countless years in the gym and working out. Abstraction: Adept - Red & Purple Lux. Channeler: Adam's Memorial Ring. Electromancy: Amanda can shoot bolts of lightning, streams, and so forth. She has limited electricity control around her but is better suited to creating electricity. Pyromancy: Amanda can create and manipulate a blue fire and has such a high skill that she can summon an inferno with a snap of her fingers. Flight: Drake taught her to fly like he could. |
Victoria.Blackmore | |
28 | Victoria Erin Blackmore | She/Her "I grew up being the second parent to Drake and Amanda; I got this." | Description: Drake's older sister and the eldest Blackmore, Victoria, was always the odd one out compared to the other Blackmore siblings. Whereas they were more firey and headstrong, Victoria was the calmer and reasonable one who had to temper her siblings. It was not something she enjoyed doing, but she loved her siblings but knew they were a bit on the stupid side, so she had to make sure that they didn't do anything too crazy. Victoria was a friend to Ashley, Daisy, and Auri, and when the Stygian Snake went on its rampage, she was one of the founding members of the original Sycamore Tree Coven. With her Abstraction and innate connection to the Purple-Lux, she was able to help the Coven find the Apparition Killer and Bull's Ring. She remained a member of the Coven until its very end and moved on with her life when it collapsed. Afterward, she went to college, met her sweetheart, married him, had triplets (Stephany, Juniper, and Catherina), and eventually divorced him - returning to her previous surname. It was a tricky balance, juggling work, school, and being a single mother. However, she was able to graduate with a master's in Intelligence Studies and a minor in logistics. Since then, she got a job in the FBI and often leaves her two kids with her mother as she travels for work frequently. Victoria heard the call that Auri put out and told her that she would have loved to join, but that would have created a "conflict of interest" with her current job. Much like the rest of the Blackmore siblings, Victoria is Caucasian and Japanese, but she's a bit on the chubby side. Abstraction: Adept - Purple & Red Lux. Channeler: Adam's Memorial Ring. Telekinesis: Victoria's primary spell, in fact, her first spell, is the ability to move objects with her mind, and she can either move one weighty object or a variety of smaller ones. Time-Dilation Sphere: Victoria's most powerful spell, one she devised during the battle with the Stygian-Snake inspired by the thing and perfected after its defeat. Essentially, it is a sphere that can be large enough to consume several city blocks or small enough to cover a penny. Anything inside the sphere will be slowed down - this Abstraction does not bypass Emotional-Fields so Paranormal-beings can operate normally. Portal-Creation: Victoria can create portals anywhere that she can visualize in her mind's eye, including alternate dimensions. This was essential in defeating the Stygian Snake. Aquamancy: Due to her calm nature, her affinity allows her to manipulate water. She can move and control its temperature (but not change its state) in a wide radius. Photomancy: Victoria can create bright rays and flashes of light, control the lighting in an area, render herself invisible, and create holograms. |
Nikki.Watanabe | |
24 | Nikki Watanabe | She/Her "All my life, I've been attempting to make my power worth something, to make myself something." | Description: The Blackmore sibling's cousin - their mother, Lisa- had a sister named Pamela, with whom she had terrible terms. Pamela eventually married Kota Watanabe and had twins Nikki and her brother Micheal. The two families rarely met, but Nikki was always close to Amanda, and it felt like she only interacted with Drake by association. Nikki was always a loner, very reclusive, and not precisely social - but always wanted to make herself into something. Thus, after she underwent her Kindling-Event, she made herself a little superhero costume and went out acting as a vigilante using her abstracting. Nikki was involved in the battle against the Stygian Snake, using her Abstraction to take out its thralls and even help Kari track the Apparition to other dimensions. After it was defeated, Nikki was not a fan of the three leaders and ultimately left long before the Sycamore Tree Coven fell apart. Since then, Nikki has entered college to become a computer scientist - and she worked in Flowers and Canvases alongside Laurey and Auri. However, she recently left for another job and refused to rejoin the Coven. Abstraction: Adept - Gold & White Lux. Channeler: Insect Summoning: Nikki is capable of summoning a swarm of insects from alternate dimensions using her Gold Lux. She can gather thousands of insects in mere seconds... and can even tap into dimensions in which insects are around the size of minivans (it's magic, shut up). Insect-Domination: Using her Gold Lux, Nikki can dominate the minds of Insects and force them to do whatever she commands them to do. A swarm of insects is a horrifying and dangerous thing... Insect-Scrying: Nikki can sense the exact location of any of the insects that she controls and is also able to scry on their location as if she were a third party (seeing and hearing everything in their environment). |
Zoey.Gray | |
28 | Zoey Amelia Gray | She/Her "Moving on's hard when you're moving on from something real good." | Description: Zoey Gray's life took a tragic turn the day the Stygian Snake unleashed its wrath upon St. Portwell. Once a vibrant and energetic young woman, Zoey was the kind of person who lit up a room with her infectious laughter and enthusiasm. She spent countless afternoons dreaming and planning adventures with her best friend, Claire O'Sullivan. To Zoey, Claire was a beacon of resilience despite the tumultuous circumstances surrounding her. Claire struggled growing up in a broken home and battling her demons, but Zoey admired her strength and tenacity. Their bond deepened as they navigated the complexities of adolescence together, sharing secrets and aspirations under the old Sycamore Tree that served as a refuge for their Coven. However, everything changes in an instant when the Stygian Snake kills Claire. Zoey's heart shattered as she watched in horror as the creature struck Claire down before her eyes. The event was not just a traumatic experience; it was the moment that severed Zoey's connection to the vibrant life she had once known. The shared joy became an unbearable void, leaving Zoey feeling lost. In the aftermath of Claire's death, Zoey made the gut-wrenching decision to leave the Sycamore Tree Coven, a place that had once provided her with a sense of belonging and purpose. Zoey struggled to find footing in a foreign and unwelcoming world in the following years. She took on a job as a bus tour guide, sharing stories of St. Portwell’s history with tourists, but the excitement she once felt for the job was gone. Now, each word felt like a reminder of her past that the Stygian Snake had irrevocably altered. Though she maintained occasional contact with her former Coven members, especially Auri, she rejected returning to the life she once cherished. Despite her growing detachment from magic, Zoey occasionally dabbled in her powers. Yet, every time she wielded her magic, she was haunted by the specter of loss, making it difficult to separate her abilities from the pain that accompanied them. When Father Wolf's rampage began, Zoey firmly rejected Auri's call to return to the Sycamore Tree Coven. Zoey is a Caucasian girl who is incredibly tall at six even and is very skinny due to her genetics. She has black hair but with some streaks of blue in it. Zoey hasn't exactly been in touch with her magic side and usually only dabbles if needed. Abstraction: Adept - Red Lux. Channeler: Projection Necklace of Claire. Lightning Bolt: This spell allows Zoey to summon a powerful bolt of lightning from her hands that strikes her target with precision. Channeling her emotional intensity, she manifests her anger and sorrow into raw electrical energy. The impact causes severe electricity damage, but they will be stunned momentarily if they survive. Snowmfall: Zoey conjures a fierce snowstorm, blanketing the area in swirling white flakes that obscure visibility and create an icy tundra. The storm can vary in intensity, from a light flurry to a raging blizzard, depending on her emotional state and focus. In addition to reducing visibility, the storm lowers temperatures, making it difficult for enemies to maintain their footing and increasing their chances of slipping or getting disoriented. Zoey can control the direction and strength of the snowfall, allowing her to create localized storms that serve as cover for her escape or as a trap for unsuspecting foes. Snowmancy: This spell grants Zoey the ability to shape and mold snow into various forms. She can create snow barriers that protect against physical attacks, craft intricate sculptures, and form sharp, icy projectiles to hurl at enemies, which can inflict physical damage and freeze upon impact. |
Lynette.Domínguez | |
28 | Lynette Whitney Domínguez | She/Her "Knowledge is everything... or maybe it's nothing. I'll let you decide." | Description: Close friend of Britney Williams, she is one of the founding members of the Sycamore Tree Coven. She's not a native of St. Portwell; she's originally from New York. Her father got a big-time job in St. Portwell, and she moved to the city with her family (her parents and her two younger siblings). Lynette went through her Kindling-Event, talked to her dead grandmother one last time, and developed a mild obsession with magic. She gained a great deal of knowledge of magic when the Stygian Snake began its rampage, and the thing nearly killed her and her siblings... however, she was saved by Ashley, Daisy, and Auri and then roped into the Coven - she was under that Sycamore Tree that they formed their pact under. She participated in the various battles against the Stygian Snake and was glad to be a part of the Coven... only for it to devolve into a mess of childish bickering. Lynette did her best to keep the best and try to mediate many of the arguments, but over time, people left one by one, and despite her best efforts, the Coven was no more (but she kept in touch with Auri and Britney). Lynette decided to explore magic on her terms... and swallowed her pride to briefly join Emily's 8th Street Coven - becoming the third in command for a stint - however, she left them when they started terrorizing St. Portwell. However, Lynette entered college for Intelligence Studies, where she met her future best friend, Victoria Blackmore. Like Victoria, she graduated with a master's with minors in logistics and joined the "FBI,"... and when Auri put out the call, Lynette, sadly, had to decline but said she would gladly join. Lynette is half Dominican and half Haitian but identifies as black and is average height but fit. Abstraction: Adept - Red & Orange Lux. Channeler: Her grandmother's necklace Glyphs: The primary spell discipline that Lynette has crafted during her time in the Old Coven. It works simply: She has several symbols associated with a spell and has to draw them in the environment to activate them. They either let her manipulate elements in a radius around the glyph or create the element out of the glyph. However, the glyph's size determines the radius's size or how large a component she can create. There is no upper limit to the size and scope of the glyphs, and she can make them the size of countries. However, these glyphs must be drawn perfectly to work, so that's next to impossible. Below are the glyphs Lynette has created thus far: Fire: Fire represents the power of fire and can be used to create flames. Depending on the glyph's size, the effects can range from small fireballs to full-on infernos. Earth: This glyph allows Lynette to manipulate earth-based elements such as soil, rocks, and sand in a radius around the glyph (the more extensive the glyph, the further away she can manipulate the earth). It can be used to create barriers, earthquakes, or shifting landscapes. Water: This grants control of water in a radius around the glyph (again, size is dependent on the glyph), allowing Lynette to manipulate it in various forms, such as creating water-based projectiles, controlling currents, or generating protective shields. Ice: This glyph is used to create and manipulate ice in a radius around it, allowing Lynette to create frozen constructs, freeze objects in her vicinity, and launch icy projectiles. Air: Represents the manipulation of air and wind and can be used to create gusts of wind and entire tornadoes. Electricity: This glyph allows Lynette to cast electrical attacks, enabling Lynette to shock nearby foes and shoot lightning bolts and other feats. Plants: Created with Britney Williams's help, this glyph allows Lynette to create and manipulate plant life. It will enable her to shape and create floral structures, rejuvenate plants, etc. Light: Light represents the power of light, which allows Lynette to generate blinding flashes, create light constructions, or fire deadly laser beams. Abstraction-Boosting: This glyph boosts the abstractions of everyone within a radius - including Lynette. The larger the glyph, the larger the radius and the more influential the abstractions will become. Protective-Glyph: A glyph that boosts everyone's emotional fields within a certain radius inside of it, making them far more resistant to magical attacks. |
Trisha.Vanburen | |
24 | Patricia Malaya Vanburen | She/Her "Fuck everyone else, what have they ever done for me?"@FernStone | Description: One of James Vanburen’s many children, Trisha got what she viewed as a shitty hand in life. Growing up she had to live in the shadow of a myriad of much brighter, nicer and more talented siblings - with a distant father, and a strict mother who only cared about her grades. She was taught that the cause of all her problems was James and the woman he’d cheated on her mother with, building her resentment from a young age. She spent most of her time in St Portwell, with the occasional month in Cambridge, Massachusetts with her mom. This time lessened as she got older and was unable to live up to her mum’s high expectations, struggling in school. When she was thirteen she snuck into James’ large artifact collection, and accidentally released one of the apparitions sealed there. It adjoined with her and was her first introduction to magic. Thankfully, it wasn’t as malevolent as many of the others within James’ collection. Then, to make her whole life even worse, she was nearly killed by the Stygian Snake and ended up fighting it with the Sycamore Tree Coven. Trisha was… better with the coven than she was with her family. She was able to be herself without the pressure or shadow of her siblings, and she actually managed to make friends. In a way, like many others, she saw it as a replacement family - and a place she sort of belonged to. But she was still one of the many high tempers in the coven, someone who easily held grudges and got into arguments, and helped push it towards being disbanded. It hurt when it ended, and she explosively cut all ties. Since, Trisha moved on - finishing highschool and going to a lower tier college for mathematics. She just recently graduated (having taken a year out when James died) and moved back to St Portwell, where she’s been living aimlessly after barely passing her degree and refusing to move to one she would’ve done better at. Trisha is living off doing small coding jobs on the side (something she has actual talent for), what little inheritance she got and her father’s - no, older brother’s- money. When Auri reached out for the coven to rejoin, Trisha replied very succinctly - “fuck off.” After all, there’s a shit ton of money in her family, so a security team hired for her by Ezra will protect her a whole lot better than the rest of the coven… Abstraction: Adjoined - The Queen Trisha has access to part of the abstraction of the Queen, an apparition spawned from the strong leadership of queen bees, and the interconnected hive and communication between bees. The abstraction comes in two parts - the ability to manipulate her own pheromones and affect humans with them, and summoning a swarm of bees. Trisha can primarily use two types of pheromones on humans: sex pheromones and alarm pheromones. The sex pheromones allow her to appear more attractive to another person, and are specifically targeted towards one person. They make them more likely to listen to her, want to be with her, ect. The alarm pheromones work in a radius and have two modes - fight or flight. Flight will make those caught by them have the overwhelming urge to flee, whereas fight will make them more aggressive or defensive. This can help in a fight by removing any fear they might have, or alerting others to danger. Emotional fields dampen the effects of both. Trisha can also call a specific swarm of bees - they are paranormal in that they live much longer lives than normal bees (and thus survive without an actual queen bee), but are otherwise normal. They view her as their queen and will obey her “commands”, via pheromones. Trisha has to keep this group of bees alive, though, and has essentially become a pseudo-beekeeper for her paranormal hive. They can be called from near any distance, but will take the time normal bees would take to get there. |
Ashley.Stone | |
28 | Ashley Meadow Stone | She/Her "Stone. Ashley Stone. See? I told you it sounded cool." | Description: The former leader of the Sycamore Tree Coven and former cheerleader during the fiasco with the Stygian Snake. The Stygian Snake destroyed her house and enthralled her mother, Sherri Stone, forcing Ashley to kill her or else she would be killed herself. This incident caused Ashley to undergo a kindling event, and she became a Black Adept. Out of a desire for revenge, Ashley gathered other magical teenagers being terrorized by this thing and formed a Coven under a Sycamore Tree. However, the Stygian Snake was near invincible even with Black Lux, so Ashley grabbed a group, traveled to a different universe, and found an artifact known as the Apparition Killer. With the blade, they managed to weaken the Stygian Snake enough to allow the Coven to seal it into the Sycamore Tree. Afterward, she kept the blade with her in case it got out. Afterward, it became apparent that Ashley was not fit to be a leader (being temperamental, dealing with the loss of her mother, and having zero leadership skills or experience), which ultimately led to the Sycamore Tree Coven falling apart. Ashley had no problem with it, severed herself from her Lux, and went on to become a mother and a teacher at the local college. However, she was the latest in a string of mysterious murders of the former members of the Sycamore Tree Coven, being killed a week before the events of the story. Her daughter was mysteriously put up for adoption sometime before her death, however. Ashley was a Caucasian woman with long blonde hair and blue eyes and was athletically gifted. Abstraction: Adept - Black Lux. Channeler: Sharktooth Necklace. Ashley comes from a long line of necromancers to her horror, but given that Black Lux is the best against Apparitions, she used it to help battle the Stygian Snake. She was a powerful necromancer, but after the dissolution of the Coven, she chose to sever herself and live life without magic. |
Jade.Blackmore | |
26 | Jade Patricia Blackmore | She/Her "Want mamma Jade to kiss it and make it better? Ha!" | Description: Née West. Jade West was a bright and spirited girl growing up in Columbia, South Carolina. The daughter of a close-knit family, she spent her early years immersed in Southern culture, where Sunday dinners and church gatherings were staples of her upbringing. Jade was known for her infectious laughter and boundless curiosity, often spending her weekends exploring her hometown's lush parks and vibrant neighborhoods. She enjoyed childhood freedom, riding her bike through sun-drenched streets, climbing trees with friends, and dreaming of the future while gazing at the sprawling Carolina skies. However, her idyllic childhood was tinged with uncertainty as her father’s job opportunity loomed on the horizon. The impending move filled her with excitement and trepidation as she grappled with the fear of leaving behind the only home she had ever known, unaware of the life-altering events awaiting her in St. Portwell. This abrupt change introduced her to an entirely different environment, filled with new faces and customs that felt foreign. As a young girl navigating the complexities of adolescence in a new city, Jade was already facing the challenges of fitting in and finding her identity when disaster struck. St. Portwell was caught in the chaos of the Stygian Snake’s rampage, an Apparition that wreaked havoc and terror throughout the city. It was during this tumultuous time that her life would forever change as the Stygian Snake came dangerously close to ending her life. Drake Blackmore emerged as her savior during this harrowing experience. This act forged a bond between them and set Jade on a path she had never anticipated. The near-death experience awakened something within her—Green Lux. She then joined the Sycamore Tree Coven, a group of children dedicated to combating the Stygian Snake, where her Green Lux was crucial in their efforts, and she has saved dozens of lives. After the Stygian Snake was ultimately defeated, Jade’s journey took another turn. While she had found a family in the Coven, the environment began to shift, becoming toxic and divisive. She decided to leave, recognizing its effects on her spirit and relationship with Drake. Their romance blossomed into a deep, loving partnership with Drake by her side. Their shared experiences fortified their bond, and Jade’s dreams of becoming a doctor took shape as she enrolled in medical school. Jade envisioned a life dedicated to caring for others, embodying the same selflessness that had driven her during the Stygian Snake’s assault. Jade and Drake built a life together and shared aspirations. However, it all fell apart instantly when tragedy struck during a vacation trip to New Orleans. In a cruel twist of fate, Jade was murdered by Father World, leaving Drake devastated and lost in a sea of grief. Her sudden absence sent shockwaves through his life and the lives of those who knew her. In the wake of her death, the impact of Jade’s life and loss reverberated throughout St. Portwell and beyond. Friends, colleagues, and even former Coven members mourned her passing, each remembering her as a beacon of hope and passion. Jade was a skinny African-American woman who always wore her hair naturally and always wore sunglasses. Abstraction: Adept - Green Lux. Channeler: Her Wedding Ring. Healing: Jade channels her Green Lux to infuse healing energy into an injured individual, significantly accelerating their natural healing processes. This potent spell can heal wounds, mend broken bones, and alleviate illnesses, making it particularly effective in life-threatening situations. This spell also restored someone's stamina, which was crucial in the fight against the Stygian Snake. Biological-Scan: Biological Scan is a powerful spell that allows Jade to examine an individual's biological makeup through physical contact. When she touches someone, her Green Lux activates, creating a unique connection that enables her to perceive the intricate details of their anatomy, cellular structure, and overall health. This spell reveals critical information, such as injuries, diseases, or underlying medical conditions that may not be immediately visible. Jade's ability to read these biological signals has been a game-changer in life-or-death situations, allowing her to provide timely interventions or emergency treatments that save lives. Cleansing Wave: In this spell, Jade emits a surge of Green Lux, creating a vital wave that purges toxins, venom, and harmful substances from individuals and their surroundings. When activated, this spell radiates a green light that envelops those affected by poisons or diseases, neutralizing the toxic effects. The wave not only targets physical ailments but also works to purify the environment, making it safe for those nearby. Adrenaline Spike: This spell activates Jade's innate abilities during stress or danger, heightening her physical prowess. When activated, she experiences a surge of adrenaline that enhances her speed, strength, and reflexes to superhuman levels for a short duration. The spell can be triggered instinctively or consciously, enabling her to react quickly in emergencies or combat. Titan Arms: Jade can allow her arms to become incredibly muscular and durable, allowing her to perform feats of strength far beyond her standard capabilities. This spell is useful for combat, lifting heavy objects, or performing physical tasks that require exceptional strength. It lasts as long as she maintains concentration. Enhanced Senses: Jade sharpens one of her senses (smell, sight, or hearing) to superhuman levels depending on the situation. When activated, this spell sharpens her chosen sense to extraordinary levels, allowing her to detect even the faintest scents, perceive minute details in her surroundings, or hear sounds that would typically be inaudible to the average person. |
Ripley.Hunter | |
20 | Ripley Tobias Hunter | He/Him "Take things slow and easy..." | Description: Younger brother to Daisy and Lionel Hunter, he was only ten when the Stygian Snake went on its rampage and was pretty much dragged along kicking and screaming. He didn't want anything to do with the Sycamore Tree Coven... and he also didn't want to be killed by an animalistic abomination. When he went through his Kindling Event, gaining Gold Lux, his minions assisted with whatever they could and defeated the Stygian Snake. Afterward, Ripley severed himself from his Lux and left the Coven, as he didn't want anything to do with magic. However, this didn't save him from being killed during the murders, as he was the first to die. Ripley was a skinny, shut-in gamer who worked in a shopping market between college classes and was happy with his girlfriend. Abstraction: Ripley was previously a Gold-Adept that could summon copies of himself to do the things he didn't want to do... but he ultimately severed himself as he wanted nothing to do with magic. He was One-Eye-Open up until his death. |
Lionel.Hunter | |
26 | Lionel Anthony Hunter | He/Him "Only girls can touch the beard." | Description: Lionel Hunter was the younger brother to Daisy but the older brother to Ripley, and he was pulled into the nonsense with the Stygian Snake by Daisy. Unlike Ripley, he chose to be there and fought against the Stygian Snake with his Golden Lux. After its defeat, Lionel stayed in the Sycamore Tree Coven as long as it was active and, after its dissolution, became a Paranormal Investigator in St. Portwell. It was a way for him to explore magic and gain new Spells through defeating Apparitions and Monsters. He was investigating the murders of the former members of the Sycamore Tree Coven... when he, too, fell victim to the serial killer targeting them. Lionel was a short man at around five-six, always wearing a suit and dressed dapper. Abstraction: Adept - Golden Lux. Channeler: A Pocketknife. Lionel could summon Apparitions and Abominable that he defeated. He had a catalog of different Apparitions. He was easily the most powerful post-Sycamore Tree Coven, second only to Daisy. Your GM is too lazy to write all of them. |
Kura.Yoshida | |
25 | Yoshida Kura | She/Her "In the stillness of ice, emotions may freeze, but they also find their most beautiful forms." | Description: Kura was a very shy Japanese immigrant who got dragged here to America by her father as a teen for a better life. Unfortunately, this was just before the start of the Stygian Snake's rampage, and her entire family was enthralled by it and used as a meat shield. Kura was the last remaining member of her family and did everything in her power to defeat the Stygian Snake - even joining the weird cult known as the Sycamore Tree Coven. While she was so thankful for them helping her avenge her family and wanted to remain a part of them, she returned to Japan. Kura remained in touch with them as she went through university, but she was ultimately killed by the same mysterious killer that eliminated the other members of the Coven. Kura's death made Auri suspicious of the string of murders and eventually led to the reform of the Sycamore Tree Coven. Kura was a pureblooded Japanese woman who was very short at five-one and skinny, dressed casually as they came. She was also a poet and was overly poetic whenever she spoke. Abstraction: Adept - Pink & Red. Channeler: Family Portrait. Cyromancy: She had the magic to control and manipulate ice at will. This ability allowed her to freeze objects, create ice constructs, and lower the temperature in her vicinity. Ambient-Emotional-Shifting: Kura's spell specialized in shifting the emotional atmosphere of an area from one emotion to another. She could, over time, turn a boring party into a jumping occasion to fist fight. Using this Spell, she allowed the Sycamore Tree Coven to remain brave in the face of the fight against the Stygian Snake. |
Samantha.Alger | |
25 | Samantha Lucille Alger | She/Her "Let's get this show on the road, young buck!" | Description: Nicknamed "Lash." One of the outcasts at her local school who didn't get along with everyone due to her more abrasive personality and upbringing (basically not to take bullshit). Lash was notable due to her more gruff appearance and her freakish height (she was six-four!). She loved it, but before the battle with the Stygian Snake, she wandered the woods and found a bear Apparition in its death throes named Minus. The belief behind the myth that once created the Apparition faded and asked Samantha to adjoin to save it. Samantha accepted and gained various bear-like abilities to help defeat the Stygian Snake (primarily battling its minions). Afterward, Samantha stuck with the Coven as long as she could, but due to her personality, she wasn't exactly well-liked among the Coven. Eventually, she was voted out, and she never so much as looked back, going on to become a heavy-weight MMA fighter. However, Samantha was ultimately murdered after one of her matches. Samantha was half-white, half-black. Abstraction: Adjoined - Minus. Samantha is bound with the Spirit of the great bear named Minus! Thus, giving her its abilities, super strength, speed, and durability enhanced her sense of smell. Making her a powerhouse in the old Coven. |
Elsa.Conner | |
26 | Elsa Jolie Conner | She/Her "C'mon, dork! We don't have all day!" | Description: Elsa Conner embodied adventure and spontaneity, contrasting sharply with her best friend, Kari Wilson. Born and raised in St. Portwell, Elsa spent her childhood exploring the dense forests, lakes, and trails surrounding her hometown. From an early age, she was drawn to the thrill of the great outdoors, whether climbing trees, hiking mountains, or organizing bonfires with friends. Her boundless energy and infectious enthusiasm often inspired her peers to join her in her exploits. She was known as the girl who could turn a dull weekend into a thrilling escapade, whether camping under the stars or hosting parties. Despite her outgoing nature, Elsa had a deeply rooted sense of loyalty, especially toward Kari. Where Kari found solace in literature and the written word, Elsa thrived in the world around her. She often dragged her best friend into the limelight, urging Kari to step out of her comfort zone and embrace new experiences. Their friendship was a testament to the idea that opposites attract. At the same time, Kari balanced Elsa's impulsiveness with her thoughtful nature, and Elsa pushed Kari to explore the joy of living in the moment. Together, they created a blend of caution and excitement. The arrival of the Stygian Snake brought about a cataclysmic change in Elsa’s life. The city became a battleground overnight when the creature unleashed its wrath upon St. Portwell. During a vicious attack on Elsa's home, she and Kari found themselves cornered by the Stygian Snake's enthralled minions. Amid the chaos, Elsa and Kari underwent their Kindling Events and unlocked Red and White Lux, respectively. Despite their best efforts, Elsa and her friend Kari were overwhelmed by the relentless thralls. Just when it seemed all hope was lost, Britney Williams, an influential member of the Sycamore Tree Coven, intervened and saved them from certain doom. Britney offered them the chance to join the Coven, and they joined without a second thought, with Kari quickly becoming an integral part of the Coven. As Elsa honed her abilities, she discovered the potential of her Red Lux, enabling her to manipulate fire and electricity. Her adventures shifted from casual exploration to intense battles against the Stygian Snake. Elsa’s indomitable spirit shone brightest during these dark times as she rallied her friends, inspiring them with her relentless optimism. However, the battles took a toll on her; losing fellow Coven members weighed heavily on her heart, especially after losing Lisa, Saskia, and Ella in the fight against the Stygian Snake. After the Stygian Snake was defeated, Elsa remained with the Sycamore Tree Coven until it fell apart. The camaraderie and sense of purpose she found while battling alongside her friends was gone. She was left grappling with a profound sense of emptiness; the world around her felt alien and uncertain, stripped of the vibrant connections that once fueled her adventurous spirit. Elsa turned inward in the absence of her comrades, seeking answers to the void that now consumed her. The adventurous spirit that once drove her to explore the outdoors turned inward, wandering through the familiar landscapes that had inspired her. Each step into the wild became a quest for understanding and a longing to reclaim the sense of purpose that had been so abruptly taken from her. In her adult years, Elsa moved in with Kari and began giving boat tours along the serene shores of St. Portwell. Through these tours, she shared her love for the environment and connected with tourists who sought the same thrill she innately craved. This new endeavor became her way of keeping the spirit of adventure alive, even as she mourned the loss of her comrades and the camaraderie that had once defined her life. One fateful night, Elsa's life came to an abrupt end. Her body was discovered washed up on the shore, with a wolf idol carved out of Sycamore. Elsa stands at five-six with a slim build with a hint of pudge. Abstraction: Adept - Red Lux. Channeler: Her Late Father's Multitool. Pyromancy: Elsa’s primary spell is Pyromancy, granting her the ability to generate and manipulate fire with remarkable skill. This advanced technique allows her to create devastating explosions, form solid walls of flame, and even alter the temperature of her surroundings. Additionally, her connection to her emotions amplifies her control over fire; the intensity of her feelings can make her flames flicker gently or roar with fierce ferocity. Electromancy: Elsa’s secondary spell, Electromancy, allows her to unleash powerful lightning bolts and manipulate existing electrical currents. Her proficiency in this field enables her to drain power from electronics, charge devices on the fly, and control the flow of electricity in her environment. She often employed quick lightning strikes as offensive weaponry. The ability to manipulate electricity also serves her outside combat, as she can navigate urban environments by drawing power from streetlights or charging her gear. Cyromancy: While not as advanced as her pyromancy or electromancy, Elsa’s Cyromancy allows her to create and manipulate ice with surprising effectiveness. This spell will enable her to conjure ice barriers, create slippery surfaces, or form sharp icicles as projectiles. |
Jinhai.Han | |
Description: Linqian’s (slightly older) twin brother, Jinhai was the self proclaimed leader of the Han siblings (something Linqian protested, even though she always ended up following him). He was very, intensely, close to Linqian. Jinhai was charming and diplomatic on the outside, incredibly intelligent and well spoken. However this was only on a surface level - Jinhai was incredibly self serving, forming only superficial relationships for his own benefit outside of the few he was close to (his sister, younger brother and a few friends). He was a natural leader, arrogant and proud along with it, which led to him clashing with other coven members frequently. But he knew how to smooth things over, and was often the one stopping Linqian from causing a scene. Jinhai joined the Sycamore Tree coven along with Linqian after their parents were killed during its rampage, and the two of them along with their younger brother barely escaped. He was the one that made the decision to join the coven. With his people skills, ability to plan and abstraction he helped bring the Stygian Snake down… But he made sure not to put himself at risk. People had mixed opinions of him thanks to this, and he left the coven when Linqian chose to over a breakup. He moved on and went to college, aiming to become a Lawyer. He had just passed his bar exam when he was killed by Father Wolf. Abstraction: Adept - Green & Red Lux. Channeler: His Father’s Wedding Ring Ice Transformation: Jinhai could turn himself into ice - this could be localised, such as just his hands, or his entire body. He could control the ice that was part of his body and could freeze things by touching them, but he couldn’t control external ice. Thermal Resistance: A spell Jinhai had to develop purely to avoid boiling or freezing in his sister’s company. It allowed him to resist extreme temperatures, both natural and unnatural, so that he would barely feel the changes in temperature. Self-healing: Due to his selfish desire to protect himself above all else, Jinhai could heal himself slowly - he would recover from most wounds, as long as they weren’t serious enough to cause him to bleed out in minutes. | |
Bella.Reid | |
Description: Bella was the only child of the Reid family and a native of St. Portwell. Bella, for the most part, was a social butterfly who was quick to make friends with people and was a compassionate person. But one thing about her was that she was a person who rarely gave up and tended to stick up for other people. Even when it came to fisticuffs. She had her Kindling Event at a young age when her parents revealed themselves to be magic users and taught her how to use her magic. Becoming a Orange Lux and becoming quite proficient with her magic. When she was young, she was attacked by an apparition, and after the fight. She discovered the young Finn, who was in a bad state. After Finn told her who he was and what happened to him, she took pity on him and brought him back to her house. Which after a lengthy talk, she managed to convince them to adopt him. Seeing how a Abominable would be in better care with them than with the state. Beginning a friendship that would make the Finn and Bella close. When the Stygian Snake arrived in town and killed her parents. She was set on battling the beast, and when learning of the Sycamore Tree Coven and their mission to defeat the serpent. She and Finn joined the Coven and would do battle several times before Stygian Snake was finally defeated. But, while she tried to stay in the coven but at one point, it became clear that being in the coven was not worth it, and she left with Finn in tow. Now, she and Finn focused on mundane life, with her going to college and studying criminology for a career in law enforcement. She and Finn always stayed in touch. Bella was found murdered in her apartment after a big bust, with clear signs that she had fought back but failed to defeat her murderer. Finn was devastated over her death. Abstraction: Bella is an Adept Orange Lux user, and her Channeler is her mother's necklace. Ashrune Bella could summon a magic sword that she named Ashrune and was able to hurt Paranormal Beings with it. More Power Bella was able to boost the power of a person's magic, making it stronger for a limited time. Stronger Bella was able to make any time she holds on to stronger and but the strength go away when she stops holding it. |
Daisy.Hunter | |
28 | Daisy Audrey Hunter | She/Her "I'm on the trail of that bastard, trust me, my gun's primed on him." | Description: The second in command to the former Sycamore Tree Coven and Daisy was merely a cheerleader during the Stygian Snake's rampage; Ashley dragged her into the fray. After the thing tried to kill her, she believed Ashley and dragged her two little brothers into the fight against it. Eventually, she realized they needed heavier firepower and sought out artifacts from other dimensions... locating the Bull's Ring with Kari's Abstraction. After finding the ring, Daisy severed herself from her Gold Lux and used the Ring to do some severe damage to the Stygian Snake. She didn't put the finishing blow on it but helped set its defeat. Once the thing was defeated, she was introduced to the world of the Coven's shaky politics, and she wasn't the most composed person. So Daisy fed into the fires of the group by being explosive, impulsive, and irritated all the time - up until the point where Daisy just up and left, letting the Coven do their own thing while she went her path. Afterward, Daisy became a detective for the St. Portwell Police Department. Life was good, and she had zero interest in magic and ultimately took the ring off... until her two little brothers were killed, and she was not in the best emotional state. Daisy immediately asked to be put on the case, only to be told no several times. However, the woman did her own investigating after putting the ring back on... and eventually went missing. Daisy was a tall woman at five-eleven and in pretty great shape; she was Caucasian. Abstraction: Agent - The Bull's Ring. The Bull's Ring was an artifact that was carved from a piece cut from the Ancient known as the Bull. The ring is stated to have a fraction of the Ancient's power. It is potent... basically, Daisy could control and create all elements in her vicinity, be it fire, ice, water, electricity, stone, plastic, etc. Daisy took the ring off and threw it into her drawer until recently... |
Olivia.Ruiz | |
Description: Olivia was a sweet girl, filled with kindness and constantly helping others. During the Stygian Snake’s rampage she was hurt protecting a stranger from an apparition, being one eye open at the time, and it was then that she had her life saved by Britney Williams… and bound to an apparition somehow. The stranger she defended was Luca Oliviera, who was also unknowingly adjoined with an apparition. She helped the coven defeat the Stygian Snake, and tried to stick with it afterwards. She didn’t particularly want to continue participating in the world of the paranormal, but had no choice while she was still adjoined. Even when it came to light that Britney was the one who had forcefully adjoined them, Olivia didn’t hold it against her like most others. She was hurt, but understood. When the coven dissolved Olivia followed Luca, who she’d formed a close friendship with, to join the 8th Street Coven. Then she followed them when they left. They lived together for a short while in St Portwell, trying to find a way to free themselves from their apparitions. Hers didn’t harm her as actively, so she had learned to live with the voice in her head, and eventually they went their separate ways when she decided to move with her family to the other side of the country. They kept in touch, calling each other almost every week, until one week ago when she completely vanished. Abstraction: Adjoined - The Black Rose Killer Olivia is adjoined with an apparition that formed on the death of a serial killer (& kidnapper), a piece of leftover consciousness born from the strong emotions felt upon his untimely death. It gave her the ability to bind people with vines, and to create a large prison out of thick rose vines. The apparition was malevolent, and constantly trying to force its twisted wants on Olivia. | |
Goro.Hatanaka | |
28 | Hatanaka Goro | He/Him "We can change the world by reaching out and connecting to others, even people we personally dislike." | Description: The embodiment of everything the Hatanakas stood for: honorable, courageous, adventurous, generous, and protective of everyone he loved. He is also seen as the gold standard in the Old Coven. The older brother of Yoko Hatanaka, Goro was, like Yoko, born in Shirakawa-Go, and his early life was marked by books, studying, and learning how to become the next patriarch of the Hatanaka Family. From a young age, he showed wisdom beyond his years and potential like no other, and his parents put their utmost faith in Goro by getting him the best education they could afford. Though the boy knew there was more to the Hatanakas than just being old money, those old books they kept locked away in the basement told different things. After digging through them, Goro learned about the world of magic and could only feel wonder. He read about the adventures the Hatanakas went on and what they were capable of - where others would see it as tales of fantasy; Goro knew that all the information lined up. Naturally, the boy kept this to himself but looked at his home village in a new light. However, one night changed everything for Goro; he found himself facing one of the beings in his books: a Yokai. He got thoroughly trounced and almost killed, and this event unlocked a new potential in Goro: his Kindling-Event. He got to talk to his ancestors, who went on all those journeys, made all those weapons, and saved their world so many times. It renewed him with a new sense of purpose... even though the Yokai was still kicking his ass. However, he was saved by a girl with a magical ōdachi, who introduced herself as one of the Spirit Wardens that protected Japan: Akira Shinjo, and then the two parted ways. Afterward, Goro returned to those books and read so much about one place: The Hatanaka Sanctuary. He found the gate, but unfortunately, he couldn't find any way to get in, so he had to go to America to meet with his grandfather, who taught him how to get in. After Goro got in, he found a place of wonder and amazement, his private universe, and entered the castle. Goro found the remaining Hatanaka spellbooks and vigorously studied them, learning all the spells he could. It was easy for him, more accessible than most, as he learned the three cornerstones of the Hatanaka Spellbook: Ritual, Armandant, and Weaponmaster. Goro returned to his grandfather, who was amazed he learned about all of this as a teenager; he called Goro a prodigy. Goro would need to use these spells to their fullest potential when the Stygian Snake attacked St. Portwell. One of the Yokai's minions almost killed Yoko, but he saved her with one of the blades he created and joined the Sycamore Tree Coven. He was one of the influential members of the Old Coven, who used his talent with Orange Lux to boost the Abstractions of heavy hitters like Trinity and create artifacts and weapons for the Coven to use. In between that, he was managing his crazy sister and trying to temper her ego and rage and stop her from causing too much trouble in the Old Coven. During this time, Goro got close to several members of the Old Coven, such as the Blackmore siblings, Kenshiro Murakin, Stormy Carson, Jack Hawthorn, Britney Williams, Kari Wilson, Jinhai Han, Sloane Faris, and so forth. The Stygian Snake was defeated, and Goro mourned all who were lost, but their time in America ended, and Goro and Yoko were sent back to Japan. This created a new sense of purpose in Goro, who returned to the Old Coven for a bit before its eventual dissolution. However, Goro knew that unlocking the true potential in magic required one to connect to others and learn from them. When he graduated, he attended university in St. Portwell to be close to the magic and his Old Coven members. He collaborated a lot with the lots of Kenshiro Murakin and Kari Wilson to create several different artifacts. Though he was initially disappointed in his sister for turning her back on magic, she eventually came around, and he trained her in all that he had learned. However, their Grandfather was on his deathbed, and his dying wish was to find their family's missing artifacts and reinvigorate the Hatanaka Legacy. Goro knew he was up to the task, but his rambunctious sister wanted to come along, and while he would have loved for her to come along, she just wasn't ready. He told her to train more in the Hatanaka Sanctuary, then set off. He kept in touch and returned constantly to help Yoko with her training... ... Until he went missing while chasing after the Aberration Killer in New York. Abstraction: Adept - Orange-Lux. Channeler: Ritual: Goro's mastery of Ritual Discipline centers on channeling Orange Lux through ancient rituals steeped in profound symbolism and spiritual connection. Using Soul's Radiance, he enhances allies' Abstractions with kanji-inscribed stones, boosting their strength. Song of the Heart fortifies Emotional-Fields against magical influences. Fortitude of Spirit reinforces and shields allies from emotional and mental manipulations. Harmony of Ascendance links participants to empower a chosen individual while temporarily dampening others' abilities. Spirit Ward enables Goro to imbue locations with barriers that prevent Apparitions and Apparition-based Aberrations from entering. Armantant Goro enhances mundane objects with formidable magical abilities through precise Orange Lux manipulation. Sharpness imbues objects with supernatural cutting prowess, glowing with Orange Lux to slice effortlessly through materials. Armor-piercing grants objects the ability to breach magical defenses temporarily. Hardening reinforces objects with unparalleled durability and offensive strength. Extend magically elongates objects. Impact magnifies objects' kinetic force. Absorption converts incoming magical energy into stored power within objects and can be released as an explosion. Parry erects temporary defensive barriers that deflect physical attacks. Flash grants Goro brief bursts of incredible speed to deliver devastating strikes. Swift temporarily boosts his speed and reflexes for agile combat maneuvers. Disruption imbues objects with the ability to disable the effects of any artifact they strike temporarily. Awaken amplifies the magical properties of any artifact Goro holds. Weaponmaster: Goro's Weaponmaster Discipline transcends traditional enchantment, harnessing collaborative magic with other Paranormals to empower objects. Through rituals and ancestral symbols guided by Orange Lux, Empower enhances weapons and artifacts with versatile magical attributes. Whether imbuing a weapon with elemental fury alongside a Red Lux Adept or granting an artifact truth-revealing abilities with a White Lux Adept. Mass-Production Goro's Magnum Opus, a spell of profound ingenuity and cunning. Goro channels his Orange Lux into a designated artifact through an intricate ritual and replicates these attributes across multiple other objects. Each object imbued with this spell inherits a diminished version of the Artifact's original enchantment. |
Reza.Cabrera | |
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Description: Reza was chosen by the Noble Vow for a reason. He was a kind young man, who saw good in places no one else could, and stood up for it when others would turn and leave. No one knew where Reza came from, only that he one day showed up in St. Portwell with a magic sword. He called himself a no-name drifter, just going from place to place until he came across the Sycamore Coven. Reza never made a single enemy, and could always find a few good things to say about even the most misanthropic members of the coven, even when their true colors were laid bare on a battlefield. He left no one behind, always fought tooth and nail to save others from the most bleak circumstances. It did not matter if someone was lost in a pocket dimension, or dragged through a portal by the Stygian Snake itself, Reza would follow his friends to hell and back, and was always the first one to kick open the doors. Reza grew particularly close with Jack Hawthorne, and they were often seen together when the coven mobilized to stop the tide of otherworldly entities. They made an incredible team, and bonded over their background, having both been aimless before they met the Sycamore. They saved each other's lives more times than they could count, and saw one another through the lowest points in their lives. Reza was inevitably killed during the conflict, on the exact day when they sealed the Stygian Snake away for good. Abstraction: Agent - Noble Vow The Noble Vow is a sword believed to have formed out of the desire to do good in the world, expressed through the hearts of humanity. Whoever wields the Noble Vow must believe in the causes they commit themselves to, follow through with their promises, and never take a life unless they believe it to be just. These are necessary, or else the Noble Vow simply a dull piece of metal that will never cut anything. But when all of these conditions are met, and the wielder is deemed to be morally good by the sword, its blade becomes impossibly sharp, and will cut through solid steel as if it were paper. The sword is capable of injuring most apparitions as if they were made of flesh and bone, and those who harbor significant feelings of guilt in their hearts suffer its injuries for much longer periods of time. When someone who wields to Noble Vow dies, their swordsmanship skills are stored within the blade, and passed onto the next wielder. To receive this knowledge, one must be deemed worthy by the sword, which has shown to have a mind of its own in picking and choosing who is permitted to wield its power. After Reza's death and the conclusion of the battle against the Stygian Snake, the Noble Vow was entrusted to Jack Hawthorne, who kept it close in honor of his deceased friend. | |
Claire.O'Sullivan | |
18 | Claire Annabelle O'Sullivan | She/Her "Call me cute; whatever you think will get you in my pants." | Description: A girl who had it just a little bit rough... her parents ran a relatively successful Diner, and in those days, Claire was a bright-eyed gal with hopes for the future! However, due to a shady deal, the Diner was sold and ultimately ran into the ground, leaving her parents without the Diner their grandparents owned, and left them broke, dissolute, and angry, going straight to the bottle. Naturally, they took their anger out on the young Claire, and she grew up being beaten and emotionally abused, leaving the girl a broken shell of a person. Claire had no relief or anywhere to go, so she had to take it. The girl acted out and fell into the bad crowds... she was used to detention and going home in a police car. She was known for getting into fights, stealing, smoking weed, and sleeping around with both genders. A hoe reputation was the least of Claire's worries as she usually had to sleep with someone to be anywhere but home. However, one day, they pushed young Claire to the brink. She finally experienced her Kindling-Event... and after experimenting with it, she could finally find her relief and defend herself... and was quickly thrown into the streets, which were not kind to a young, in shape girl. She would pay anything not to go back to the O'Sullivan household, but one night, she was forced to go back home by the police where her parents were acting... strange. As it turned out, they were enthralled by the Stygian Snake and attempted to kill her, only for Claire to fight them off and haul ass into the night. The Stygian Snake attacked her, but she was able to get away. She asked around the school about anything weird happening... only to run into the cheerleader trio. They told me about the weird shit that was going on in St. Portwell and that they were going to do something about it. Claire was under that Sycamore Tree with Zoey, making their oath, and she was one of the famed primary frontline fighters of the Old Coven. Her dedication and savagery were legendary as she felled many of the Stygian Snake's minions and came to see the Old Coven as the family she never had! Though, old habits die hard and she slept around in the Old Coven. Things changed during their darkest hour when a girl named Sharon Reid, desperate to defeat the Stygian Snake, attempted to use a forbidden Spell that would sacrifice thousands of citizens. Claire, Britney, Daisy, and Auri confronted Sharon, who triggered the Spell... killing Claire in the process. After her death, Claire was immortalized on the mural as COS YA. Claire was a relatively tall gal at five-nine feet tall, skinny, and had short brown hair. She usually had a hoarse voice from all the smoking she did.She was very close to Britney Williams, who regrets letting her die. Abstraction: Adept - Yellow-Lux. Channeler: An old teddy bear Strapped to her hip. Aura Shell: Claire could activate a powerful barrier that floated a few inches off her skin at will, acting as magical armor. This barrier could be manually activated, but it subconsciously activated whenever Claire sensed danger or got worried. This barrier was powerful, allowing Claire to tank hits from the Stygian Snake (it was damn near broken at that point afterward), and made her practically invincible to its mooks. Also, the barrier allowed Claire to simulate super strength and lift to three tons - not enough to threaten the Stygian Snake, but enough to serve a problem to anything else. The barrier wrapped around Claire's clothing and whatever she held so she could use it to protect allies and augment weapons to attack. |
Sharon.Reid | |
15 | Sharon Allison Reid | She/Her "... We can't stop it, no one can." | Description: A distraught girl from the jump, as she was... unstable. The girl had difficulty keeping a lid on her emotions and found it very easy to get upset and blow up at other people. So, she usually stayed away from people, and she spent her early days being homeschooled and had great memories with her younger sister Bláthnat (who goes by Sugar these days). However, there was something off about her father, John Reid; he would sneak off to Cracker Island every Tuesday around eleven PM. Out of curiosity, Sharon followed after him one time, only to discover that her father was a serial killer who sacrificed women at a weird underground temple to a being known as the... Stygian Snake? It was crazy, Sharon confronted her father and he explained that if they didn't annually sacrifice women to the Stygian Snake, it would come to St. Portwell. The sheer stress of everything broke Sharon, and she fell apart... going through her Kindling-Event and discovering her Black Lux. She explored it a bit... ... And used it to kill her father. Afterward, Sharon just hid the body somewhere, and that was the end of it. Or so she thought because shortly afterward, the Stygian Snake began its rampage throughout St. Portwell, and she knew that maybe her father was onto something. To see if she could drive the bastard off, she stalked and sacrificed a woman... only for the thing to continue its rampage. Sharon kept at it, only for nothing to happen. Eventually, she was found by the Sycamore Tree Coven, and she joined them in their fight against the Stygian Snake. Keeping everything she did a secret, but she couldn't help but blame herself for everything that went wrong. Sharon kept to herself; however, a manual for Black Adepts was recovered during the Coven's excursions to other universes, and she found a spell in code. After working with the "Smart Club," she decoded it and found out it was instructions for a forbidden Spell: The Soulstorm. It was a powerful and devastating spell that could ravage even the strongest Paranormal beings, but it required a sacrifice: a thousand human souls. Sharon knew the cost was too high, and she wouldn't play God like that. However, more and more of the old Coven's members began dropping like flies, and she knew they were running out of time. The day of the Eclipse was a day away. The Stygian Snake began its nightly rampage. It was all her fault. Sharon prepared the ritual... and was confronted by various members of the Old Coven. Sharon continued the ritual, only to prematurely launch it, killing hundreds of innocent citizens and a few members of the Old Coven (including Claire O'Sullivan) in the process. Sharon tried to launch the spell again, only to be killed by Britney Williams. It became a secret among those present, and they went and told everyone that Sharon died fighting the Stygian Snake, and she earned herself a spot in their mural ( SR BA ).Abstraction: Adept - Black-Lux. Channeler: Spectral-Blast: A focused blast of Necromantic energy that could directly injure Apparitions; she could manifest this in the form of a ball of various sizes or a beam. However, the more powerful she wanted to make the Spectral Blast, the more she had to channel and focus. Spectral-Dart: A smaller version of the Spectral-Blast, she can instantly summon some tiny blasts that do not do as much damage but are not as time-consuming to cast. Ethereal-Wave: The most powerful form of the Spectral-Blast, a powerful wave of Necromantic energy that requires several minutes to charge up. However, once cast, it can instantly destroy any Apparition short of the Stygian Snake (which damaged it enough to drive it off one instance). Ethereal-Bind: Sharon could create several strings of necromantic energy out of her hands and wrap them around Apparitions to hold them down. Soulstorm: A forbidden spell and the peak of all necromantic casting... it's a mighty storm of necromantic energy stated to be powerful enough to destroy even the Stygian Snake. However, it requires hundreds of human souls to cast and be compelling enough to destroy the Stygian Snake. Sharon considered the cost too high until they were almost on the day of the Eclipse. |
Ella.Brooks | |
16 (at time of death) | Ella Rene Brooks | She/Her "In the name of the Sycamore Tree, I’ll shine light on all evil and vanquish it! Shining prism power! I’ll- what do you mean it’s cringey? Every magical girl needs a catchphrase!" @FernStone | Description: A nerdy and cheerful girl, Ella was the youngest of two with overworked but trying their best parents. When she was younger she always had her nose stuck in a book, letting it entertain her where her parents couldn’t, and then when she was allowed to access the internet at home she discovered her true passion - anime. Ella was absolutely obsessed with it, especially loving Sailor Moon and others like it. When she started high school she made her own little friend group of four weebs who all watched anime together, talking in a near understandable language about it to each other. They were bullied by the likes of Emily G. Reed and similar - but Ella & her weeb friends had each other for support through it. Then one day, when Ella and her friends were at the arcade, people around them started acting… odd. Then, two of her friends did too. They tried to kill her, triggering a kindling event for Ella and her other friend, Saskia. Between them, with their newfound powers and a bit of anime inspiration, they were able to escape before they were killed. They then ran into members of the Sycamore Tree coven pursuing the snake, and joined the coven. Ella was… looked at weirdly in the coven. She was strong and able to be on the front lines, but she couldn’t go a day without shouting out some cringy line (which was mandatory for using her abstraction). During the final week, Ella took on a group of apparitions that were too strong and she was too confident. She was brutally killed by them when she could no longer fight them off. After death, she was given a spot on the mural ( EB GORA ). Ella was a just above average African-American girl, at five-six (and still growing), with natural hair dip dyed purple. She was always found in bright colours or anime t-shirts.Abstraction: Adept - Green, Orange & Red Lux. Channeler: Magical Girl Transformation: Using a combination of her lux, Ella transforms herself into her magical girl form. This is mandatory for using any other spells (it's a mental block). She yells out a phrase and her whole body is bathed in prismatic light. Her clothes change into a purple miniskirt, white leotard and tiara, and her hair lengthens - colour changing into a pink to purple gradient. She poses dramatically at the end with her channeler (unnecessary for the spell to work). Prismatic Sun Beam!: Ella shot a beam of burning, rainbow light out of her channeler. This could pierce through objects and damage apparitions and people. It was her strongest spell. Prismatic Healing Beam!: Ella could shoot a beam of healing, rainbow light from her channeller, healing whoever it hit. It could heal one person in this light beam. Super Prism Kick!: Using her red and green lux, Ella empowered one of her legs with shining rainbow light. This made her leg much stronger and harder, along with making herself more flexible. She then performs a high kick with this leg. She could have used this spell for other types of attacks, but she didn’t. Prismatic Protection! Ella imbued her magical girl outfit, or another object, with an aura of rainbow light that made it physically stronger and thus more resistant to attacks. |
Saskia.Otten | |
16 (at the time of death) | Saskia Anneke Otten | They/She "We’re all going to die anyway, might as well just let it happen- I’m joking. Don’t look at me like that.." @FernStone | Description: Born to two Dutch immigrants, Saskia was an only child with high expectations on their shoulders. Their parents had their whole future planned out - they’d get the best grades, go to the best school, and become something prestigious, like a doctor or lawyer. When they were young Saskia was able to meet these expectations but as they grew it got harder and harder. They escaped primarily through reading - fantasy, horror and all kinds of darker fiction - and listening to music (namely rock and metal). They had very few friends, with their entire life being studying and reading. Then they started highschool and met Ella. Ella introduced them to anime, while also becoming their first friend. This was a whole new media to explore and escape to! With the new escape, and one friend becoming three, Saskia began to push back against their parents. They experimented more with their gender, dyed their hair, went out and started staying out late (watching anime). It was on one of these unapproved trips out that their two friends were enthralled by the Stygian Snake, triggering their kindling event. Together with Ella they were able to escape, and joined the Sycamore Tree coven. They stuck with Ella, not being as friendly as her, and helped on the frontlines. The day before the Eclipse, when they had to fight the Stygian Snake thanks to Drake’s recklessness, Saskia ended up trapped by a large group of apparitions. She managed to fight them off but used too much blood, and died to her wounds and bleeding out. She’s immortalised on the memorial ( SO GA ). Saskia was a short, white girl at five-one, with dyed shoulder length hair and a few ear piercings. Saskia had quite a dark sense of humour, in the teenage way of not knowing when they were going too far with it.Abstraction: Adept - Green Lux. Channeler: a black leather bracelet Blood Control: Inspired by all the edgy anime she watched, namely Deadman Wonderland, Saskia can control her own blood outside of her body. She needed to be bleeding to do this, so she’d normally carry a small knife with her to cut her finger and use the blood there. Since she was using her own blood, she had the potential to use too much and bleed out (which is what led to her death). She normally used her blood in two forms: Blood Blade: Saskia would form a long, sharp blade from the top of each of their hands. They used this for close ranged combat, able to slice through apparitions and objects. Blood Tentacle: Using more blood, Saskia can form a long tentacle out of blood from her back. This could be used at a longer range, dealing blunt damage to anything it hit and able to pierce with the tip. |
Raven.Jones | |
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15 | Raven Chandra Jones | She/Her "I have to save her; I have to save Sunshine." | Description: The strange girl that the Sycamore Tree Coven has been receiving Recollections about following her journies in the Pit and beyond for odd reasons. Raven Jones was born in the Pit when her mother, the so-called "Mother Blood," was, for her heinous crimes, banished to the Pit. She is being raised by her mother to survive in the Pit and getting trained in the infamous "Blood Art Technique." However, she finds the Blood Art Technique inefficient and has modified it to create her Spells brand. She's a terrified and easily startled young girl, but she's trying her best... despite her timid demeanor, she shows signs of having her mother's brutality and has a strange fascination with blood. Raven is interested in the "source" of magic that her mother speaks of. Unlike her mother, she is not albino but she is African-American with dark skin and black hair; unfortunately, she isn't that tall at five-two due to lack of nutrition. Abstraction: Adept - Green Lux. Channeler: Her Mother's Jewel Amulet Wound Transferral: A trademark Spell from her mother, and acts as a form of Regeneration. With this Spell, Raven can transfer one of her wounds to the last people she has touched in the last few days. She can only do this once; then, she must touch that person again to transfer it. Bone-Blades: Raven can create blades out of her bones and have them violently burst from her body - which is as painful as it sounds. Raven has optimized this Spell by creating bone blades and breaking them off to create makeshift knives. Pain-Suppressant: Raven can temporarily negate her pain... the only issue is that once the Spell wears off, she'll be feeling all of it at once. Blood-Lust: A passive Spell that will activate while Raven is fighting; the more she fights, she will gain the ability to "ignore" her injuries. Her intestines can be hanging out, she could have lost most of the blood in her body and missing two limbs, and she can keep fighting until she dies, or the opponent dies. Body-Puppetry: Raven can tap into someone's nervous system and control their body with her mind alone... this Spell has a concise range and only works on those without an Emotional-Field. Meat-Wall: Raven can generate a mass of rock-hard flesh and detach it from herself to act as a shield or blockade. Eye-Burst: A favored Spell by Sunshine when going against the Blind. As the name implies, Raven can cause someone's eyeballs to pop and render them blind if they do not have an Emotional-Field. Shapeshifting: Raven can temporarily transform her body into anything within the bounds of a human, even if it defies the laws of mass conservation. Hematophagia: Another of Sunshine's favored spells, Raven can regenerate wounds by drinking blood - usually utilized as a scare tactic and an alternate form of healing when she cannot transfer wounds. Limb-Generation: Raven casts this spell and uses it to create extra limbs or replace lost ones. She can destroy these limbs and generate them on whoever doesn’t have an Emotional-Field. Nervous-System Illusions: Raven can tap into a body's nervous system and create different illusions... this Spell works best on the Blind/One-Eye-Open but requires extra time and effort to penetrate an Emotional-Field. Blood Spray: Raven sprays boiling blood out of her pores; this blood is hot enough to cause second-degree burns. Gore Bomb: Raven reaches into herself and pulls out a mass of flesh and nail-like bones that’ll explode on contact—launching the bones in all directions. Body-Enhancement: Sunshine's favorite Spell... for a short period, she can raise all of her attributes (Her strength, stamina, speed, durability, senses, etc) to superhuman levels. |
Sunshine.Jones | |
82 | Sunshine Bella Jones | She/Her "I will drink the blood of magic straight from the source." | Description: Sunshine Jones's story began in her formative years within The Connections, an Illuminati-style cult led by her father, Albert Jones, in the world of Stars. The cult, shrouded in secrecy and ambition, sought to manipulate the flow of magic across the All-Verse. Growing up under her father's shadow, Sunshine was groomed to believe in the sanctity of their mission: to unlock the mysteries of magic and wield it to reshape reality. The teachings of The Connections instilled in her an unyielding desire for power and knowledge and a warped sense of loyalty to her father and the organization. However, Sunshine grew disillusioned with the cult’s stagnation and reliance on outdated doctrines as she matured. Fueled by a mixture of anger and ambition, she began to plot the downfall of The Connections. In a stunning coup, Sunshine orchestrated a brutal takeover, dismantling The Connections from within. Her cunning and ruthless tactics allowed her to eliminate rivals and consolidate power. She subsumed the remnants of the cult into her vision, emerging as the new leader with an iron grip. During this time, she birthed the Inner Circle, a new organization focused on more radical and dangerous pursuits. Sunshine, now known as Echidna, became infamous for her savage experiments in pursuing magical supremacy. Her ambition led her to create the Blood Art Technique, which drew upon the essence of magic, the blood itself. This allure attracted followers, further cementing her power as they delved into their depravity to grasp the "blood" of magic. Under her reign, the Inner Circle became a notorious haven for atrocities, where moral boundaries crumbled and savagery thrived. Sunshine's hands were stained with the blood of countless victims as she sanctioned mass murders and orchestrated human sacrifices to fuel her dark rituals. Torture became a tool of both punishment and experimentation, with her followers conducting grotesque trials to enhance their abilities. Cannibalism emerged as a hideous symbol of their devotion, while human trafficking and abduction fed the insatiable hunger of the cult. The Inner Circle's influence spread like a dark cloud, casting a shadow over the All-Verse, where whispers of genocide and child homicide echoed through the night. Sunshine reveled in the chaos she created, believing that each brutality brought her closer to uncovering the ultimate source of magic, unaware that her descent into madness would ultimately lead to her downfall. James Vanburen and the Accordance, a coalition of powerful mages and warriors dedicated to maintaining balance in the All-Verse, recognized Sunshine's threat. In a decisive confrontation, they fought to stop her ambitions once and for all. Despite her formidable abilities and the sheer terror she inspired, Sunshine was ultimately defeated, her forces shattered by the might of the Accordance. The defeat was catastrophic; Sunshine was not merely imprisoned but banished to The Pit. Eight months pregnant at the time of her imprisonment, she gave birth to her daughter, Raven, in this nightmare of a realm. Despite the harsh conditions, Sunshine’s love for Raven burned fiercely, igniting a protective instinct that had been dormant since her rise to power. Sunshine’s maternal instincts and determination to escape solidified her resolve to protect Raven from the terrors that lurked within. She trained her daughter in the Blood Art Technique, desperately hoping to equip her with the means to navigate the dangers they faced and forge a path toward escape. However, this love was soon tested when the King of the Pit's Autoknights seized Raven, snatching her away before Sunshine could intervene. The loss of her daughter became a pivotal moment for Sunshine, forcing her to reflect on the choices that had led her to this hellish place and gradually mellowed. The once-ambitious Enchinda began to accept the painful possibility that Raven was likely dead, taken by the unforgiving environment of The Pit. This acceptance shifted her perspective, leading her to confront the consequences of her relentless pursuit of power. No longer the ruthless leader who had sought dominance at any cost, Sunshine evolved into a tragic figure, wrestling with the weight of her choices and their impact on her life. The fierce ambition that once consumed her transformed into a profound sense of loss and regret, shaping her into a mother who recognized the futility of her earlier aspirations. Instead, she seeks redemption through self-reflection and a newfound understanding of the value of love and sacrifice. Sunshine stands tall at five-foot-nine; her slender frame is in stark contrast, and living off scraps has diminished her physically. Notably, she is an African-American woman with albinism, giving her strikingly white skin and hair. Despite chronologically being in her eighties, Sunshine utilized Green Lux to maintain her youth. Abstraction: Adept - Green Lux. Channeler: Blood-Stained Locket. Sunshine Jones is recognized as one of the few true masters of Green Lux; having trained relentlessly since the age of nine, she views magic as a science. Her casting method, the Blood Art Technique, is both feared and revered; it involves covering her hand in blood and conjuring intricate symbols in the air. Each symbol represents a spell, a manifestation of her will that transcends the boundaries of conventional magic. The spells she cast using this technique are not mere tricks of the trade; they often blur the lines of morality and sanity. These boundary-crossing spells can induce grotesque transformations, manipulate biological functions, or result in body horror that sends shivers through those who witness her power. Sunshine has perfected this method to such an extent that she recalls each spell with unwavering precision, drawing upon a mental library of symbols stored within her mind. |
James.Vanburen | |
62 | Jammison Johnathon Vanburen | He/Him "The world is full of wonderful, fleeting, precious things." | Description: Mr. Magnanimous himself. An oddity in the city of St. Portwell, as few know where he came from or why he's here. However, he just showed up in the city one day with bags of money, established a family business, bought a mansion, etc. He became a famous and popular face in the city of St. Portwell as he would do everything in his power to help the impoverished and desperate of the city - declaring himself Magnanimous. However, he is far more famous for his acts to... build his family. There are dozens of different children that all have roots to him, and many of them despise him for excessively spreading his seed throughout St. Portwell and beyond. However, James holds a secret... back in his prime years, he was an adventurer who traveled throughout the All-Verse. Gathering many different artifacts while defeating many multiversal threats, he was most famous for defeating Sunshine Jones and her Inner Circle. He ultimately oversaw her fate being thrown into the Pit. However, James quickly retired afterward to Shimmer and built up the family and legacy that he could only dream of. The artifacts and treasure he collected were placed in his mansion - with the more dangerous artifacts hidden away in those walls. James was happy... however, before the Stygian Snake began its rampage, coincidentally, he was tragically murdered, and control of his empire was handed to his son, Ezra Vanburen. He had something to do with Raven Jones. Abstraction: Agent - James Collection. James primarily used various artifacts with different magical properties as an adventurer. He put most of his collection in his mansion, but he kept a variety of powerful artifacts that would help him in a pinch. Below are his artifacts. James' Rifle: James is a famous and favorite artifact in his arsenal, one that he has been using since he was a young man. A Lee-Enfield rifle that, once the trigger was pulled, would not shoot a bullet but a marble-sized blast of magic that'd send anything he hit to another dimension. The marble will penetrate any defenses, magical or otherwise, and has a bottomless clip. Shield of Exusia: A deployable barrier inside of a gauntlet which James can control the size. He can deploy it to be tiny or large enough to cover him. The shield is nearly impenetrable. The Tyrant Destroyer IV: A famous weapon that was a part of the series of seven different magical weapons (two gauntlets, a spear, a shield, etc.). The Tyrant Destroyer is a magical sword that James can summon at will, and the blade can sense the "corruption" in a person. It'll generate a searing flame if it collides with tyrants and other monsters. This flame will attempt to consume them and bypass any defenses (fire resistance being the most notable). While pure of heart or otherwise righteous will not be affected by the flames, the blade can still slash them. Buttonless Sack: It appears as a simple burlap sack, but it's an infinite storage in which all James has to do is reach inside and pull out what he desires. It's what he uses to store his artifacts. The Key to Worlds: How James went from one dimension to another, a magical glowing white key that all he had to do was stick in the air, and it would create a "door" to a different world. Upon removing the key, the door disappears and can be used infinite times. |
Justin.Haggar | |
29 | Justin Eli Haggar | He/Him "Don't stare too long, bud. You'll make this awkward for both of us." | Description: The boyfriend of the Coven's current leader, Auri Auclair. He's a man from New York who lived quite an everyday and uneventful life there, but once he became a man, he decided to go to college. That college was St. Portwell University to become an architect; that was where he met his girlfriend/future wife, and they have been together since. Thus, Justin had no clue about the previous adventure and thought the Coven was just Auri's fancy witch-themed book club! Usually, Justin comes by to drop off snacks (that are not homemade) and drinks for Auri's book club. While Auri is cheerful, Justin is a coolheaded, reserved, mysterious person who hides his social awkwardness behind a veneer of apathy and aloofness. Justin is an average-weighted Caucasian guy at five-ten, and Auri teases him because she's one inch taller than him. He's skinny but has a bit of a gut that's baby fat that he was never able to get rid of, and he has curly blond hair. Abstraction: Justin is Blind. |
Ezra.Vanburen | |
Description: The reliable and disciplined professional who will forever live in the shadow of his magnanimous father, James Vanburen. Ezra spent his youth living between two cities, summering in St. Portwell to spend time with his father and living with his mother the rest of the year in Philadelphia. His first notable attribution to the city was nearly a decade ago when James put him in charge of distributing a sizable donation to aid in the reconstruction of St. Portwell after it was struck by a “natural disaster”. Ezra spent about a year in the city, bailing out local businesses, wheeling and dealing with construction companies, meeting the woman that would eventually become his ex-wife, and redirecting dirty opportunists like Blake Schmidt that had swarmed to the town with hopes of finding a way to get their hands in deep pockets. When Ezra left St. Portwell was back on the upswing and his father had another street named after him: mission accomplished. When compared to his siblings the elusive Ezra largely slipped out of the public eye for the next decade as he worked quietly as a business consultant on the East Coast. It was only after his father’s death that the world truly began focusing on Ezra, seeing him as the man who’d pick up his father’s magnanimous legacy and run with it. He soon gained a reputation as having the golden touch when it came to turning a failing business or project into an absolute success, and with the assumption that he'd inherited lion's share of his father's assets he quickly climbed his way to the top of the Forbes list for Most Eligible Bachelors. A few months ago Ezra Vanburen was spotted in St. Portwell for the first time since his father's funeral at a charity event hosted at the St. Portwell Yacht Club by his half-sister. He was heard talking about a potential plan to turn his father's mansion into historic house musuem once everyone has been moved out. Recently he purchased a penthouse downtown. Rumor is that he’s been shopping around town for new investments to expand his father's—actually, it is now his—holding company. Abstraction: He has the power of being stupid rich. | |
Lihn.Phan | |
32 | Lihn Thi Phan | She/Her "I just want to make this world a better place for my daughter." @FernStone | Description: St Portwell’s sole paranormal therapist, Lihn is a young, constantly tired woman. She takes on only paranormal clients and thanks to this is incredibly overworked, doing near 16 hour days just to fit in all the messed up paranormal in the city. She’s well off thanks to this, even though her rates are surprisingly cheap - she works so hard out of a genuine want to help people, and so that her daughter can grow up in a slightly less messed up city. She graduated just under ten years ago, and is very good at her job. Lihn is calm and responsible, with a deep understanding of human emotion - but a slight emotional detachment too. Originally from Vietnam, Lihn moved to St Portwell with her dad at a young age. He remarried there and she has a younger half-brother, who still lives with her. Her dad and step-mom were tragically killed during the Stygian Snake’s rampage, which led to a series of bad decisions and a drunken one night stand resulting in pregnancy. After this she got her shit back together again, gave birth to her daughter Thanh (now nine), and made a name for herself as a therapist specialising in the paranormal (among the paranormal scene, that is). Lihn is completely neutral towards all the paranormal factions, and really just wishes they would stop fighting so she can cut her hours and spend more time with her daughter. It would also help cure her chronic migraines. Lihn is a rather average woman at five-four, with a gentle appearance and permanent dark circles under her eyes. Abstraction: Adept - Pink Lux. Channeler: A silver locket necklace Empathy: Lihn can read the emotions of people near her, easily getting the most basic surface emotions and able to read weaker ones with concentration. She can also subtly change these - taking an emotion that already exists and nudging it one way or another (increasing or decreasing the intensity) Memory Aid: Lihn can help people remember things they had previously forgotten, or had purposefully forgotten. There’s the possibility this would work with magically cleared memories too. Memory Reading: With permission from those with emotional fields, Lihn can read someone’s memories - but only those that they remember. |
Henri.Han | |
18 | Huanyi “Henri” Han | He/Him "Chill! Why stress yourself out when you could be having fun?" @FernStone | Description: Huanyi, or Henri as he goes by outside of family, is the younger brother of Linqian and Jinhai Han. Being eight years younger than them, he didn't share the same close bond - instead they were more like replacement parents for him. Henri is incredibly close to them, to the point of near dependence, and was hit very hard by Jinhai's sudden death. Since then he's been leaning on Linqian even more than he did before, to the point of moving back home. He had a turbulent childhood thanks to his parents dying when he was only eight, before he was passed between distant relatives, finally ending up with Jinhai and Linqian when they were legally able to take him. While he seems well adjusted, his reliance on Linqian even now that he's an adult and his inability to properly look after himself stems from his childhood. Henri is generally laid back and cheerful, which contrasts his older siblings' personalities. When he starts talking he rarely shuts up. He's very friendly and finds it easy to get close to people - he generally dislikes being alone. He was coddled and spoiled a lot as a kid, and protected from much of the negative effects of his parent’s passing beyond the emotional ones. He’s always been a bit of a troublemaker (though nowhere near as bad as Linqian as a teenager) and caused plenty of annoyances for his older siblings, but they still dote on him. He's a teenager with very few worries, often taking his siblings' sacrifices for his normal life for granted. He's just been sheltered far too much by Linqian and Jinhai. This means that he's quite immature, with a lack of understanding of how difficult it can be to make ends meet because his siblings always kept that hidden from him. He's never worked a day in his life and barely knows how to help around the house. Henri is quite smart, and is doing mechanical engineering at University of Wisconsin–Madison. However, he’s currently taking a year long break and has moved back in with Linqian in St Portwell. Unknown to Linqian, Henri went through his kindling event during his first year of college and is no longer just one eye open. He plans to use some of this year out to learn more about magic. He's still new to the paranormal world since his siblings never talked to him about it, and very inexperienced. Henri is a tall young man, at 6'2" (taller than both his siblings) with dark curly hair he keeps short at the sides and longer at the top. He doesn't put much thought into how he dresses, normally going more simple with jeans and t-shirts. Abstraction: Adept - Green & Red Lux. Channeler: a wallet picture of him and his siblings Light Absorption: Henri can absorb light into his body, from any source, and then use it to enhance himself or use light based attacks. He can shoot the light back out of his body, such as through a hand, or use it to create a floating, gentle light. He can also use it to enhance himself, such as making himself “lighter” and thus faster or enhancing his vision to be able to see on the electromagnetic spectrum. This spell essentially negates any light he absorbs. He could also absorb and then manipulate other elements he has an affinity for, but he hasn’t figured that out yet. |
Sabrina.Vanburen | |
31 | Sabrina Lydia Vanburen | She/Her "Everyone loses themselves once or twice." | Description: Affectionately called "Bean" by Britney Williams, Sabrina is the enigmatic and magnanimous child of James Vanburen, one of his many. The primary distinction between Sabrina and the rest is that she is openly transgender, and the secondary one is that she reveres her father. Unlike the other siblings, who harbor grudges against him, Sabrina holds her father in the highest regard and lives with him as an example. Like the rest of the Vanburens, Sabrina was born and raised in St. Portwell but primarily found herself in the higher-end schools or on exquisite vacations on her father's dime. It was where she found herself and claimed that the "caterpillar became the butterfly." She abandoned her previous identity later in life, and after much expensive surgery (or as she claims), she became the person she is now. Sabrina graduated with a master's in Fashion Design and a Bachelor's in Costuming. She is very well known in the high-fashion and modeling fields, which is why she met her friend Britney Williams. Sabrina is an open social activist, donating much of the funds she earns with her career to different charities and helping those in need - much like her father would have. Sabrina would fight tooth and nail to help the city in any way she could, not just because she loved the place she grew up but because it was the magnanimous thing to do. While she's not the most prominent social media superstar, she is well-known in different parts of the city. Sabrina is a fairly tall woman, six feet even, but she's somewhat skinny (Somewhat in the way that she has a bit of chub) and not very curvy. She is mixed, half-black, and half-white. Sabrina rarely speaks, and when she does, she says with a gentle softness that only the most nurturing and compassionate could have. Abstraction: Adjoined - The Silkworm. An Abstraction that Sabrina has had since she was a teenager... the Silkworm is an Apparition that was a part of her father's collection that she discovered after being nosy and going through his things. It took the shape of an ancient sweater... and latched onto her. After freaking out, her father taught her the ropes of the Silkworm and that it was her friend. The Silkworm has several different abilities, but at its basest is that she can telekinetically manipulate all fibers/fabrics (wool, silk, cotton, etc), denim, nylons, polyester, rayon, flannel, leather, feather down, linen, and spandex. One aspect of Silkworm's abstraction is the ability to create fabric from her body and several meters of cloth near-instantly from her body. The most potent aspect of Silkworm is the ability to manipulate the tensile strength of clothes. Tensile strength is how much stress a single thread can withstand before it snaps; Silkworm can adjust how much it takes before it snaps. She can, at most, give a single thread the tensile strength of diamonds, or she can make it shred like wet tissue paper. This abstraction comes with a subtle (and useless) extrasensory ability as it gives Sabrina the exact measurements of the people around her, and she can make outfits for them. Her clothes? Well, that's the Silkworm's "body," and it can instantly change her outfit. |
Odessa.Maxwell | |
Doesn't Remember | Odessa Kayla Maxwell | She/Her "Life is a wheel... and I just want to make sure it keeps going." | Description: The mysterious traveler... a woman who met her end eons ago and returned as an Apparition. This Apparition was known as the Nurturing Will, as Odessa, at the time, did not remember the name of her past life. The Nurturing Will went from place to place, enriching barren lands and helping people until she latched onto a woman named Adaeze Okafor and adjoined to her until the woman's death. After she died, The Nurturing Will took her body and, using her abstraction, formed a younger version of Adaeze. The Nurturing Will made an alias to blend in with humans, and Odessa was born. Thus, Odessa drifted from place to place, universe to universe, seeing herself as a broken "balancer" or "protector" of mankind, battling malicious forces and solving supernatural situations. The woman's demeanor is odd; she always smiles and rambles about something. She is unpredictable and strange; however, underneath that veneer is a being that is utterly cunning and devious, perhaps harmless. Perhaps the most dangerous woman or "thing" in St. Portwell. Odessa can be seen around the streets of St. Portwell, giving flowers to people she finds interesting. She has a particular interest in members of the Sycamore Tree Coven and has been stalking them from a distance for quite a while. Odessa usually looks like a tribal African girl who always wears an orange robe with some dreads that hang off her head. She is short and skinny, standing at five-even, and what is odd about her body is that she's cold as a corpse and has no heartbeat. Weird, ain't it? Abstraction: The only thing abnormal about her is her desire to boop Scottish people. |
Yasmin.Faris | |
Description: Born in America after her family abandoned the country that they had helped destabilize through contract killing and arms dealing, Yasmin Corey could’ve lived a posh life pretending to be ignorant of the blood money that filled her family coffers. Her traditionalist father believed that the family business was no place for his daughter, focusing instead on his sons. In fact, Yasmin was viewed as little more than a social bargaining chip, an offering to be sacrificed to further establish his family by linking them to a dynasty. At the time her marriage to Malik Faris was little more than a business deal, her role being to produce an offspring as fast as possible to forever tie the two families together. Sloane was born within a year of their marriage, serving as the glue that would seal their union. Little did Yasmin’s father know that it would become a deal that Yasmin manipulated to give herself all of the power. She was able to wrap Malik around her finger and use his curses to bring ruin upon her brothers, making her the only legal heir to her family fortune. She took plays from her family’s line of work to further her husband’s under-the-table business, translating the shadowy wetwork and smuggling to the less bloody and often more financially rewarding world of art theft. It was Yasmin that convinced Malik to expand beyond selling illegal art and begin selling Apparitions, a lucrative business idea that skyrocketed the Farises from being just another part of the one percent to being the one percent of the one percent. Like the ultra wealthy planning to evacuate Earth and live in space instead of taking care of the one planet they have, Yasmin and Malik fled Shimmer when the Stygian Snake threatened their reality. When their ungrateful daughter refused to flee and stayed behind to die, Yasmin was the one to convince Malik to leave her to die. In truth, Yasmin had always been afraid of Sloane, worried that her daughter would one day screw her over just like Yasmin had her father. If not for the promise of plentiful payday, Yasmin would never even have considered returning to St. Portwell. Abstraction: Adept - Orange Lux. Channeler: Diamond Bracelet Yasmin has an affinity for infusing items with magic and transforming them into magical artifacts based upon myth and legend. Awaken: Yasmin infuses a mundane object with Orange Lux, causing it to gain a magical property. The infusion is quick but short lived, functioning only as long as Yasmin continues to channel Orange Lux into the device. Yasmin does not pick the magical property an item gets, but rather “awakens” the latent paranormal potential inside of an item that has been impressed on it by people through collective ideas and tropes inspired by myth, folklore, and fiction. For example if Yasmin were to cast Awaken on a rug it would become a flying carpet while casting it upon a cloak would allow the wearer to turn invisible. Upon casting the spell she gains inherent knowledge on how the magical object works. Transmogrification: A prolonged ritual that elevates the process of Awakening the magic in an item to permanently imbuing an item with magic and turning it into an artifact. An artifact cannot simply be created by investing time and magic; the object used in the process requires some kind of cultural significance embedded in it through the power of myth or folklore. Generally, this requires the magical artifact Yasmin is creating to be an actual ancient artifact or, at the very least, to be widely believed to be an actual ancient artifact—things found in museums or put up for bid in high society auction houses. Even once she has found a proper curio to Transmogrify into a magical artifact, Yasmin is required to go through a creative process of casting Awaken spells and performing rituals using Orange Lux to truly unlock the potential of the item. Through this process she can morph and fine tune the magical property of the artifact, taking what has been imbued in it through the public zeitgeist and tweaking its design to her own desires. This process often takes months if not years to complete. Yasmin can still Awaken an object that has not yet completely undergone Transmogrification into an artifact, allowing her to essentially perform test runs. Like with any Awakened object, this requires her to constantly channel Orange Lux. Once the object has undergone Transmogrification it functions just like an artifact and can be used without Lux. Once Yasmin creates an artifact she cannot create an additional copy of it while the artifact still functions, meaning she cannot supply the world with cloaks of invisibility or magic carpets. Essentially, the artifact is THE Magic Carpet, not a magic carpet. The Trojan Passport, an ancient sliver of bronze that allows a person to create a one-way gateway between unconnected thresholds. Inspired by the myth of the Trojan Horse, the creation of the Trojan Passport required Yasmin to first find a piece of the Trojan Horse—which does not exist. However, what did exist was parts for ancient Greece siege engines that, when presented with certificates of authenticity by manipulated experts and given value and public awareness through a controversial auction, infused the part of the siege engine with enough of a story that made people believe it could be part of the Trojan Horse, thus allowing Yasmin to work her magic on it. The Transmogrifying still took several hundred hours to complete spread out over almost a year of time. Throughout the process the Trojan Passport magical property shifted from a handheld battering ram capable of collapsing walls with a simple knock to a bizarre charm that essentially acted as a VIP badge to what it is today: an artifact that captures the essence of the Trojan Horse by allowing the user to bypass gates and walls by creating connecting thresholds elsewhere. Infringement: Yasmin can strip an artifact she has made of its powers. This allows her to recreate the artifact elsewhere, or temporarily disable it if it falls into the hands of someone she opposes. A simple Awaken spell can be used to cancel out the temporarily disablement caused by an Infringement spell. Recreating the artifact is a much faster process than the original creation, taking about a full workday to recreate. However, it does require the proper materials to recreate, which can be difficult to come by. | |
Malik.Faris | |
Description: Malik may not wear a crown today, but he can trace his family lineage back to ancient Damascene kings. The Faris family have always been major players in shaping the world, from using their magic to rule it openly from atop a throne to eventually stepping away and manipulating it from the shadows. For over the past century the Faris family has made a name for themselves as the premier art and antique dealers, but they’re so much more than that. By controlling the flow and exposure of art they were also able to once manipulate history, painting the revisionist stories that the victors wanted to be spread and burying the records left behind by the defeated and the downtrodden. Malik came to America in his twenties, escaping the political turmoil that his eventual wife’s family had a hand in creating, and eventually settled in St. Portwell. Malik had little interest in continuing the cabalistic ways of his family, content with being rich and becoming richer—only occasionally crossing the line by cursing someone who got in the way of his profiteering. It was during this time of establishing himself in St. Portwell that Malik met James Vanburen, sparking a friendship/rivalry that would last for decades. However, his priority in life shifted from acquiring pure capital to leaving behind a lasting legacy after he married Yasmin and had his daughter Sloane. Perhaps fueled by his jealousy of James Vanburen and his cavalcade of varying levels of successful children, Malik fueled every resource he had into raising a perfect daughter to create the impression that he had been a perfect father. Of course these resources required capital. It took very little arm twisting from Yasmin to expand the Faris Empire further and further into the cabalistic sphere it had once been a part of, just as it took almost nothing to convince him to use his magic to curse her siblings making them the sole inheritors of her father’s fortunes. Anything for his precious Sloane. However, his daughter betrayed his support when she refused to run from the Stygian Snake with them, her act of rebellion crippling his right hand. Yasmin convinced him to let her go, a choice he has been regretting ever since. He had wanted to find a way to get back to his legacy daughter ever since, but only after an old friend had requested the help of him and his wife for a sizable chunk of change was he able to convince Yasmin to return to St. Portwell. Abstraction: Adept - Blue Lux. Channeler: Wedding Ring Malik has an affinity for curses that ruins a person’s credibility, reputation, and good judgment. Downfall: A slow acting but powerful curse that eventually takes everything away that a person holds dear, inevitably putting them in the position they would be if everything in their life went wrong. It’s more than a simple misfortune curse. A person cursed by a Downfall spell will actively sabotage themselves in a way that simply appears as if they’d just experienced a temporary moment of bad judgment or a lack of self-control, with the frequency between these lapses occuring more and more often as the curse progresses. The road a person takes while experiencing a Downfall is always different—could be making poor investments, engaging in an addiction, to following violent tendencies—and can take anywhere from a few weeks to several years to fully experience. However, the destination is always the same: broken and alone, pushing away everyone and losing everything in the wake of their self-destruction. Even once they hit rock bottom the curse continues to affect the victim, preventing them from trying to pull themselves out of the hole. Emotional Fields do very little to protect against a Downfall curse, but they do get a strange feeling that an invisible hand is guiding them towards making poor decisions. Oftentimes a paranormal victim will become aware that they are cursed but due to the nature of the curse cannot bring themself to seek to break it or inform others about what has happened to them. A paranormal victim can try to fight back against the curse, extending the timeline they have before they hit rock bottom, but unless somebody else is able to catch wind of what’s happening to them and help break their curse they’ll inevitably experience a total Downfall just like anybody else. Revision: A fast acting curse that can spread from person to person, a revision spell alters an individual's memory to recall an event they have witnessed differently. The false memory is shaped by a question Malik asks them while casting the spell. Once a person has a false memory in their head any mention of that false memory will leapfrog the curse from the victim to someone else who has witnessed the same incident, causing their memory of the events to be forgotten and replaced with the false memory which they then also believe is true. The curse can continue to spread from this new victim, inevitably allowing for the complete Revision of events through the curse being spread by word of mouth. Emotional Fields cannot protect against the initial casting of a Revision curse. However, people with Emotional Fields cannot be affected by the curse spreading via word-of-mouth. As well, while the curse sets in pretty quickly and can spread misinformation like wildfire, it can be broken just as fast by physical evidence that empirically disproves the revisioned history in the false memory. | |
Nora.Foster | |
Description: Nora Foster is a self-employed tech expert. She lives in downtown St. Portwell, and makes a living by fixing, diagnosing and building things for people that can afford her services. In a mundane sense, this includes making trips to places with faulty wiring, repairing computers, salvaging data or writing up programs for someone’s “big tech breakthrough.” She is currently enrolled in college, studying for a PhD in electromechanical engineering. Though, this is more a formality than anything else, as Nora has little need for the education. In St. Portwell’s paranormal scene, Nora is a trusted asset to people that require a more industrious hand. Groups who push for control won’t always be able to use magic. Sometimes, you need something that can track your opposition without magic, like a specialized drone. Or maybe you lost a limb, and can’t find a healer powerful enough to replace with flesh and blood. This is where Nora comes in, as she has all of this and more. All for the right price. She’s an opportunist, willing to work with many different types of people, barring the most depraved members of society. Abstraction: Melsha’s Council Within Nora, an apparition by the name of Melsha has been sealed. In exchange for refuge, Melsha’s immense knowledge of engineering was given to her in a recollection so difficult to comprehend that it nearly killed her. This made Nora into an incredible builder who can create highly sophisticated tech both magic and mundane. Nora’s body is uniquely changed by Melsha’s magic, allowing her to exhibit some of his characteristics. Necrophage: Bonding with Melsha brought its own set of complications. It was difficult for a being of smoke and brass to inhabit a host of flesh and blood. So a middle ground was necessary, which took the form of a spherical perpetual motion machine known as the Necropage. This device is a prosthetic heart, surgically inserted inside of Nora with her partner’s assistance. It is powered by Melsha’s magic, and incomprehensible complex to anyone other than the two of them. Sepulcher: A glorified coffin of steel and aluminum, the Sepulcher is a tool used by Melsha and Nora for building bio mechanical devices. This allows them to run maintenance on her heart, or provide her “clients” with magical upgrades. Creator’s Wit: Melsha’s knowledge of machines is so great that Nora can simply gaze upon a piece of technology and instinctually understand what has gone wrong, or how it works. Car repairs can be planned for before even opening the hood, and walking into a building with faulty infrastructure light up her mind like a Christmas tree. The more complicated the tech, the longer it takes to form a mental picture. Mechaform: Nora can reshape her hands and arms into a vast variety of tools. Some of these tools make sense from a human perspective, such as screwdrivers, blow torches and ratchets. But many of her Mechaform tools are abstract, as a product of Melsha’s influence. These tools tend to be made for magic, such as “measuring” the colors of an Adept’s lux, or “repairing” emotional fields. Masterwork: Nora can create a unique brand of artifacts that do not grant abstractions to their user. These artifacts can be anything from a prosthetic limb to an untraceable weapon. Nora’s magic works through clockwork or mechanical systems, meaning there are gearboxes and moving parts to everything she makes. This sounds simple on paper, but through Melsha’s power, her creations go beyond a mundane level of complexity. She could make a fully functioning computer with nothing but rotational force. The drawbacks to Nora’s tinkering is that Melsha often prefers designs that are, by human standards, old and outdated. Sleek designs are purely aesthetic, there are no wireless microchips, or biometric scanners. This prevents her from applying magic to certain fields, which she would have to use mundane means for. | |
Isaac.Kane | |
47 | Isaac Allen Kane | He/Him "I knew you were coming, before you knew you were coming." | Description: One of the leading men in St. Portwell, Isaac is a top-rated broker that deals in the most valuable thing in St. Portwell: Information. Isaac, with his vast contacts and sources, is highly competent and buys and sells secrets, information, and anything else to the highest bidder. He works with anyone in St. Portwell, from the mundane crime factions to the various magical organizations (Except for the PRA, whom he vehemently despises), and fiercely maintains his neutrality at all costs. Despite it all, Issac attempts to maintain the balance of the city and ensure that one powerhouse doesn't bulldoze over the opposite. It's unknown what Isaac's past is. All that's known is that he's from LA and has worked with various mafias on the West Coast. Issac is a tall, African-American man with a calm demeanor and classy sense of fashion - seemingly having two suits in every color. He is a habitual cigar chomper and is as trademark to his appearance as his sense of style! Abstraction: Adjoined - Perseverance. Perseverance is the Abstraction used by an Apparition named Mr. Morale and lets Issac survive hell. Mr. Morale is an Apparition with a mysterious origin; what he does say is that he was created by a group of people who faced adversity like no other and powered through it through determination, willpower, and strength. Their drive to survive this hell is what created Mr. Morale, and somehow it ended up in the hands of Isaac. With Mr. Morale's abstraction, Perseverance, Isaac has an array of abilities that make him one tough son of a bitch - he's far from invincible, however. The first ability makes Issac resilient, and he can keep going despite any injuries or if he's exhausted, allowing him to power through any fight like it's nothing. Issac's second ability is that he has mental forditude like no other, and not only will he never give up and remain focused, but he is also immune to psychic intrusion. He also has a regenerative ability, allowing him to heal far faster from mild-to-moderate injuries and saving him from severe injuries. For example, he can recover from most broken bones in a week, and in a few hours, a deep gash would have closed. Issac's stamina is also enhanced and allows him to go for hours at a time (hmmmyes). |
Messiah.Vanburen | |
10 | Messiah Maxwell Vanburen | He/Him "Hi! I'm Messiah!" | Description: The fun and energetic son of James Vanburen, it is stated that Messiah is one of the last children he sired before his unfortunate death ten years ago. However, the timeline of his birth (and the fact that his mother has yet to be identified) raises more questions than answers, leaving his true parentage shrouded in mystery. Currently residing with Sabrina Vanburen and her sisters, Messiah displays an unusual depth of insight and wisdom, often surprising those around him with profound observations and a keen understanding of human nature. Besides, he's like your typical child who loves to play and grows with every day. Messiah stands around four-eleven, is skinny, and is African-American with a bushy afro. Abstraction: Messiah is One-Eye-Open. |
The Maiden.of.the.Crows | |
Description: The Maiden of the Crows is a mysterious figure who stands at a height of five feet seven inches. Its attire is a mesmerizing display of otherworldliness, as both its dress and cloak are crafted from the sleek, iridescent feathers of crows. These feathers cascade down gracefully, creating a flowing and ethereal appearance. If she so costs she can expand the cloak, causing it to turn into her winter. These wings unfold with broken beauty and cast a green light on the area in front of it. The feathers are much, much larger than any crow seen on Earth suggesting that there exists a giant one out there, somewhere in the void, or the feathers are simply a construct of The Maiden. On a close look, it may be that The Maiden has a flair for the dramatic and simply modeled her dress after the Crows she so affectionately loves, but on a second glance one might see that the dress, and the outfit a whole, can separate in the middle. A possible second set of wings, or a possible entry point to something more monstrous underneath. The Maiden's hair seamlessly merges with her cloak. A mask conceals her face, leaving observers unable to discern the features behind it. Her visage is further heightened by a vibrant green emerald that adorns her waist, catching the eye amidst the dark feathers. The gem has a quality that draws in all eyes, causing those who stare for too long to be entranced with a desire to trade anything, and everything, to try and convince The Maiden to part with it. If that fails, they will then take it from her. A green glow envelops the Maiden. The glow is the same color as the emerald that sits on her waist and it carries a softer form of the trance effect of the gem. Those who bask too long under the glow are eventually driven mad with a desire to pluck the feathers off the Maidens's wings. On top of her head is a crown of feathers. Each feather seems to be plucked from a separate crow, and the more crows that are available to Lila the more feathers adorn the crown. Abstraction: Apparition - A Murder of Crows The Maiden is an Apparition born from the emotion of loneliness. Long, long ago she spawned into existence in this realm and has sought out a companion, a friend, or a lover to keep her company and break her loneliness. Yet, no matter who she lets in or gets close they are taken under the spell of her form, compelling them to break her body to steal her feathers and her jewels. The Maiden has a curse, and her body is hexed to enact revenge on those who succumb to the allure of her gifts. Those who pluck and steal a feather will eventually be turned into one of her servant crows within a week of the theft, and those who steal the jewels from her body eventually get turned into the very item they stole. As such, The Maiden maintains a treasure trove that is next to none in terms of size and has a flock of followers to keep her company on her eternal search for a companion, a friend, or a lover to keep her company and break her loneliness until the end of time. The Maiden becomes adjoined with every person she tries to bring into her life, and once selected there is no way to break free of her grasp except distance. If the person she is adjoined to has gifted her enough valuable stuff, however, distance is no longer a hurdle and The Maiden will follow the person forever more. Until they either accept her invitation, and gaze on her form, or die. Once adjoined, The Maiden will bind her crows to a chosen mortal. Her current choice is Lila. Once The Maiden binds her Crows there is no way to undo it. The Crows will take commands from the chosen, as long as they are offered a reward for doing so. The Crows themselves take great pleasure in shiny things, be it jewelry like rings and necklaces or raw gems. In the modern world the Crows have an intense love of anything diamonds although, in the past, gold was king. The Crows will also love a delicious treat, and they have been known to do many a bold thing for a particular dish that Lila cooks often for them. The Crows do not collect the jewelry and the gems for themselves. They collect, and return, them back to The Maiden. While it is unclear why The Maiden requests these gifts for a favor from the crows, especially considering the vast wealth she has available, it is suspected that it is a way to gauge the soul of a person. A gift given freely, without a task, is often considered especially important to The Maiden, as are gifts that carry a significant emotional reason or history. As such, a ring that has been in a family line for generations could convince The Maiden to advance her trust faster as there is power in that emotional connection. After the Maiden has deemed a mortal worthy, she will begin to unlock more of her power, and with that comes her voice. The Maiden will begin trying to build trust with her chosen. Offering her guidance, her opinions, and her assistance in their struggles. These whispers also have some of the infecting qualities much like her appearance. The more The Maiden whispers, the more she will want to talk. The more she talks, the more persuasive The Maiden becomes. The Maiden's end goal is to convince the chosen to take her challenge, and she will do anything she can and say anything she needs to get the chosen to let her in, and then she will let the chosen into her realm. And once she has the chosen in her realm, she will make them undergo her trials. The Maiden is covered in cursed feathers, gems, and jewelry. The curse works in two stages. Stage one is infection. When the chosen gazes on The Maiden's true form they will be overcome with a desire to take something from her body, and the infection that follows will be based on that choice. No chosen has managed to avoid taking something from The Maiden and the curse that compels them to look is strong. If the chosen takes a feather from her wings, they will start to notice a change happening within a few days. Feathers will begin to sprout all across their body until, after exactly one week they will be transformed into one of The Maiden's crows and be subjugated to be a servant of The Maiden for the rest of time. If a jewelry piece or gem is taken the mortal will undergo a similar transformation though instead of a crow they will instead transform into whatever they stole, a ring stolen means the mortal becomes a ring. | |
Razgoy.Stealer.of.Joy | |
????? | Razgoy “Skelly” | They/Them " I’m not here to kill you, I’m just going to take all that brings you joy." @FernStone@NoriWasHere | Description: Skelly is a horror that was brought to our universe when Britney, Lila, and Lynn accidentally performed a summoning one drunken night. They are old, and it is unknown just how old they truly are. They take the form of a skeleton though it is unlike any that is known in our universe. They have four arms with none attached to their body, instead it appears as though they are levitating. Their body is mostly bones however visible muscle sinew is present across it. Their head is the most visibly distinct, with white tendrils flanking what appears to be a visible brain that gives off light. Their most demonic features are their eyes which look like two lanterns ablaze in a dark, soulless expanse. Razgoy was formed from the emotions of one of their universe's very first serial killers. They took a particular joy in making a game or of their killings, and when they died the joy in this suffering created Razgoy. Ever since then they have been hunting targets, individuals or pairs, and bringing a specific brand of misery. They will fight their targets, steal their most prized possessions, ruin their special moments, remove their ability to seek help, and slowly corrupt their target, stealing every emotion but rage. Once they’re at this final stage, they will force a final confrontation to seal the kill. Their current targets are Jasper Wilde and Luca Oliviera. Abstraction: Apparition - Razgoy The Stealer Of Joy Razgoy is an apparition with a love of dramatic flair, and comedic timing. Razgoys powers are focused on isolation, stealth, and creating opportunities that it can later exploit. At the end of the day they are a hunter, a stalker, and a fearsome foe to be chased by. Mark: Razgoy marks up to two targets at a time. They will search an area for individuals who are, by and large, filled with joy. Happy people, joyful people, and people filled with emotions that are in a sense happy. They will mark them, putting them under their spell. Once marked, Razgoy will begin to hunt their marks periodically. They won’t show up every day, but they could show up every hour of a single day. They’ll show up at times of happiness, drawing their marks into a rage through a fight or by stealing an item or both. Then, they’ll slip away before the fight can turn against him. Silent hunt: There is nothing Razgoy hates more than a ruined hunt. As such, they will prevent their marks from seeking outside help through this spell. If a mark tries to speak, write, or communicate in any form that they are being attacked the mark will be forced to lie in increasingly bizarre ways. Stealthy hunter: Razgoy knows where you’re at, and they know when you’re happy. It has the ability to know where the mark is at all times, and it can tell when they’re happy. It will wait for the right time in these moments of bliss before they make their move and teleport in. Often it will wait, unseen and unheard, in the same area of the marks. They might let them have a moment of happiness before it strikes, or it might ruin it then and there. Stealer of joy: As the hunt progresses, Razgoy will begin to steal more and more of their targets positive emotions. Soon, these once joyful individuals will be filled with nothing but rage and a seething anger towards a monster they can never describe. Once they reach this stage Razgoy will finish the hunt, kill the marks, and begin anew. |
Toad Emperor.Tennogama the Robust | |
14370 in Shimmer | Toad Emperor Tennogama the Robust | He/Him "The Pact remains unbroken! Fight, you Toads, like the Empire's last soldiers!" @AtomicEmperor | Description: Originally a Cane Toad Daimyo hailing from the realm of Gam, Tennogama first came to his throne after a bloody civil war saw his troops victorious in taking the capitol for themselves. It's said that he was the voice which unified the Amphibians of Gam, and that his army which took the capitol consisted of all creeds and faiths of their vast swampland home. By the time Sage of the Ten Paths Kai arrived through his secret paths between dimensions, said war had been long finished for thousands of years. Instead, he found new political unrest as territorial disputes and invading forces from an altogether different realm began to make their move upon the Toad Empire's vulnerable borders. Sage Kai managed to gain audience with the Emperor, whose generally rigid and imperious attitude was won over by Kai through means that are lost to legend and unwilling to be spoken of by Tennogama himself. What is known is that Kai offered his services to the Emperor, who eventually came around to making a wager: That if Kai was successful in repelling this foreign aggression, Tennogama would enter into a Pact. Pacts, an ancient form of Summoning Magic, allow the user to loosely bind the essence of a Greater Apparition to an artifact that can be used to commune with and accept power from an Apparition without Aberrance occurring. In return, the Apparition is worshipped in their own realm, but are also deified by the other party involved in the Pact. In his hubris, Tennogama was negligent in setting up an alternative, assuming that the painful death the little human would go through was going to be punishment enough. It didn't take long for the Sage to prove the Emperor wrong, and a stunned Tennogama was true to his word as he entered into a pact with Sage Kai. Of course, this was all part of Kai's trickery; his most brilliant plans and schemes often caught prideful spirits off-guard. Many of these pacts can still be found in their original scrolls within the annals of the Gold clan's library monastery. However, some were trusted to branch clans, gifted as artifacts of worship that they're meant to tend to and protect. Some are unruly spirits who are less than satisfied with their containment, while others learned to respect and revere the Sage who had hooked them into his schemes one way or another. Tennogama is in the latter category, who managed to not only find admiration for Kai, but for the branch clan who were left in charge of caring for his essence in the Shimmer. For almost fifteen hundred years, the pact has remained in the Shimmer in one form or another. This usually jovial spirit can now be found by a small lake just outside St. Portwell, where a hidden shrine has been erected in order to house the Pact. His relationship with his latest (and now only) retainer is far different than any relationship Tennogama has had in quite some time. While invigorated by the prospect of another life like he'd had following Sage Kai directly, Tennogama is keeping a secret from Ken: The Pact is keeping the Great Toad alive. In his own world, the Emperor's body has long withered from disuse, and while he's able to maintain leadership through the communion with his most loyal servants, he will never be able to physically recover from the strictures of the Pact. Therefore, while he can and has offered his power directly to Ken, he's reluctant to do so often, rather searching for the next Daimyo worthy of the seat and the crown. Abstraction: As an Apparition, Tennogama's abilities only extend as far as he's able to spread his influence. For close to a thousand years, the Murakin Clan harbored Tennogama in the hazy foothills of the Kanto region of Japan, where his still relatively young and fresh essence was able to permeate the ground, water and air. Now in this strange land, weakened by his long term disconnection from his homeland and stripped of the residual energy he'd left behind in Japan, he's more a refugee than any kind of territorial beast. But as a warrior, one who warred and killed and bloodied himself for his Empire, Tennogama is just as dangerous as he was thousands of years ago. While not some grand Multiversal threat, lesser apparitions need only feel the weight behind his massive padded fingers and hands crushing them to death or the equally deadly swordsmanship that the creature displays to know that he is truly leagues above common beasts. Like the Daimyo beneath him, Tennogama's sense for battle and combat is preternatural, and his immense strength translates into surprising speed while his massive girth and powerful Emotional Field leave him equipped to receive and return damage at devastating scales. |
The.Watcher | |
Description: There once was a man named Reed Mayfield. He was an Adept inclined towards mimicking animals and promoting the growth of certain plants. He was a hermit, with a military background that left him troubled and weary a long career of service. Nature was his refuge, so one day, Reed retreated into the forests of St. Portwell, never to be seen again. Years went by, and years became decades. To him, time began to mean very little once he cast off his name. Family members assumed he moved out of town, others assumed he went out on his own terms. Both are true, but not in the way most understand. Today, those who venture into the deepest parts of the woods may find themselves feeling as if they are not alone. The Watcher in the Woods cares little for the troubles of society, but keeps a very close eye on those who walk into his domain. Should someone treat nature with respect, they may find that a deer or a bird will lead them back to a familiar path when they are lost. Those who simply come to hunt and live off the land are left well enough alone, but those who violate the peace of the forest are quickly scared off by an ominous presence that is just barely human enough that they don’t get the wrong idea. Abstraction: Green Lux The Watcher in the Woods does not consider himself human, or an Adept. But his domain of magic includes altering his physical form and tending to the forest in ways that simple gardening cannot. It is through the use of this magic that the Watcher has moved beyond the need for a human body, and has irreparably changed to something closer to an Apparition. Wild Form: The Watcher can take the form of many different forest-dwelling animals, such as wolves and deer. In Wild Form, he blends in with other animals so perfectly that they cannot tell him apart from their own offspring.
Apex Predator: The Watcher stands at 8 feet tall, can see in pitch black darkness, and has skin strong enough to stand up to some of the sharpest blades in the world. This was achieved through magic, allowing the Watcher to reshape their body into something inhuman. He can go for weeks without food or water, and can rip flesh from the bones of wild animals with his bare hands. The changes are irreversible for the Watcher, but they are a product of biology manipulating magic, meaning the Watcher is also a very capable healer in emergencies. Boundless Garden: The Watcher’s body, when not in Wild Form, is a catalyst for ecological growth. Under the thick drapes of hide and moss that they wear, countless forms of plant life grow and flourish. This does not end at plants native to Oregon. The Watcher’s flesh supports everything from sunflowers to creeping arctic willows. Occasionally, this growth can be seen sprouting outwards over their body, tangling with moss and skin like a layer of wool. | |
Melsha.the.Architect | |
Billions of year | Melsha the Architect | He/Him "My dearest benefactor, you have much to learn." @Blizz | Description: In a place far from Shimmer, a creature named Melsha toiled for millennia to build a perfect world. He carved reality with the precision of a mason, and laid the foundation of time and space as an artist laid paint to canvas. Melsha likened himself to the Ancient of Red Lux, a creator of things so vast that mortals could not comprehend it. In his perfect world, Melsha was content to be less than a god, but more than a simple inhabitant. He yearned to build and create new life in his realm of metal and clockwork, and did so from before time had a name, and would have done so for all of eternity. But it was not to last. Melsha considered himself a benevolent being in his perfect world, not a god in the human sense, but a force of nature. But the inhabitants of his world were intelligent, made to be so in his image. They built civilizations of their own, discovered ideas that made Melsha proud. Among these ideas was hubris, the notion that they were above their creator. He could not bring himself to oppress or harm his people, and so Melsha was dethroned, ruined. They left his body and his spirit in tatters, with the hope that he might never rise to their level again. Melsha was exiled from his perfect world, and found his way to Shimmer after drifting in the All-Verse for centuries. He found a human girl named Nora, in which he saw a creator in her own rights. He made a bargain with her, that would give him the stability of a bond with another in exchange for his wisdom. Melsha is now voluntarily sealed within Nora’s body, and extends his knowledge of machines to her. They are friends, and she will be remembered when he returns to his world, long after she is gone. Abstraction: God of Clockwork Melsha is a being who lives to create. He understands machines and the design of the universe in ways so fundamental, that they are like breathing and thought for him. Anything that did not exist naturally, from cars to the pyramids, falls within the purview of his abilities. In his current state, Melsha is weak, and frail. His strength is a sliver of his former glory as the builder of an entire world. The most he can do is work through his host, and guide her with his teaching. But at his most powerful, Melsha can harvest a dead star to forge cogs of the purest metal, purpose-built to keep the universe in motion. He can create artificial life more intelligent than humans with brains of ticking clockwork, and extend the boundaries of the All-Verse. |
ARMY OF.ONE | |
Unknowably old | The Army of One | They/Them/She/Her/It/Its "We are infinite. We are legion. We are one." @Blizz | Description: The Timeless Egregore, the Court of Fallen Souls, it has been known by many names in every corner of the All-Verse. In a time no longer remembered by anything in all of creation, a woman named Amara died defenseless and alone, fighting for something she believed in. Her business had not been finished, and her spirit carried on to another world, where she adjoined to a Counterpart of herself to grow stronger. Her host died, and the two carried on again, and again, and again, until they were unquantifiable. The Army of One has existed since the beginning of humanity, since the Bull created the very first places in the All-Verse. It is a unique Apparition, as it is not one entity, but an infinite number of entities acting as one. It is a hivemind of Counterparts, all of one woman, Amara King, who have died in fulfillment of the All-Verse constant that demands a righteous death. Many have told stories of the Army throughout history, that they are psychopomps, wayward souls who cling to existence, or a threat that is simply amassing power for something unknown. The reality of the Army is that it is a timeless manifestation of adversity, of spirits who have lost all but the will to fight. Infinite trillions of warriors, tacticians, strategists and revolutionaries who gave their lives for something worthy of them. Its purpose is to conquer, to overcome and outlive the enemy. In death, the phantoms of eras long past extend their knowledge of war and strategy to the living, who will one day take their last breath on the day where their cause demands it, and what is left behind will be committed to eternity. The living are simply blank canvases, yet to be washed away of all that makes them individuals to make room for the eternal war. This has always been the fate of Amara King's Counterparts since the youngest days of existence, and always will be. The Army of One takes the form of ghostly, humanoid figures. The phantoms are devoid of personhood, of anything that gives them a sense of individuality. They have no uniqueness, they are only Amara King, and they are One. Abstraction: Apparition - Army of the Fallen The Army of One is an extremely powerful Apparition that exists in every world at the same time, and draws on the power of the souls it collects from dead Counterparts. While most Apparitions can only bond to a single human at once, the Army of One is unique in its ability to bond with every Counterpart of Amara King at the exact same time, from the moment they are born to the moment they die. Born from emotions associated with war and loneliness, the phantoms of the Army fight together, and everything that a single phantom learns is relayed to the entire collective, and can pass these things along to the living Counterparts they are bound to. This is to them what toiling in a field is to a gardener, it makes them stronger so that they can reap what they sow. The Army of One, for this reason, is impossible to seal, and if they are summoned by a Counterpart, no amount of anti-Apparition measures can truly defeat them, only slow the tide. Where other Apparitions like the Stygian Snake or the Rampage threaten reality itself through sheer potency, the Army of One threatens anyone standing in its way through sheer volume. Ordinarily, living Counterparts are heavily limited in the number of phantoms they may call on. However, in times of extreme crisis, such as a world-ending monster going unchecked, the Army of One will invoke what it calls the Phalanx Imperative, allowing for forces from low-priority places in the All-Verse to be diverted to the center of the action. The only way to truly ensure that the Army of One is out of the picture, in a localized sense, is to exploit the All-Verse constant they thrive on, the universal law that Amara King's death will always occur when she fights for a cause she believes in. Upon killing the living Amara in one part of the All-Verse, the Army of One will not waste its power on places it has no footholds in. |
The.King.of.the.Pit | |
Unknown | The King | He/Him "..." | Description: The King of the Pit is less a singular individual, and more a title passed down through the ages. Personally selected by the Mother Will, the King is often the most brutal and ruthless inhabitant of the Pit or a child meticulously groomed into the role. Many have held this title for ages, from mere minutes to decades. Each King's rule is marked by varying degrees of brutality, as the Mother Will explicitly encourages the King to act on their darkest impulses. What makes the King capable of exerting control over the Pit is his psychic connection to the legions of Autoknights created by the Forge. The current King's rule began after the previous King met his demise at the hands of the Pale Horse. Immediately, Mother Will selected a new king: a child named Jane Andrews, who had fallen into the Pit. Mother Will found her and turned her into the King, giving her a playground with many toys. This transformation rendered the King wicked, devoid of morality and empathy, with a lust for power. Under the current King's rule, the Pit has become more organized in its chaos. The Autoknights, driven by the King's psychic commands, patrol the Pit more efficiently, hunting down those who defy the King's will. The King's influence extends beyond the physical realm. This King is morbidly obese and physically incapable of leaving his throne, which necessitates the Autoknights physically lifting the throne to move him around. The King's face, like all Kings of the Pit, is hidden behind a mask, with a crown atop his head. His reign primarily focused on gathering artifacts scattered throughout the Pit for unknown purposes. Abstraction: Afflicted - Voices of the Pit. The Voices of the Pit is a potent and sinister Abstraction the Mother Will bestowed upon the King of the Pit. It grants him unparalleled control over the minds of those unfortunate enough to cross his path. This ability manifests as a duality of power: mind manipulation and telepathic communication. At the core of the Voices of the Pit lies the King's ability to implant thoughts, fears, and hallucinations into the minds of others. He can amplify these fears with a whisper, driving individuals to madness or coercing them into submission. Those who encounter the King often find themselves haunted by relentless, tormenting voices that echo their deepest thoughts, pushing them to the brink of insanity. This aspect of the Abstraction is particularly insidious, as it can erode the mental fortitude of even the strongest-willed individuals, leaving them vulnerable to the King's will. Complementing this ability is the King's power of telepathic communication. Within the confines of the Pit, he can establish a psychic link with any being, allowing for instantaneous and silent communication. This telepathic ability is crucial in maintaining control over his legions of Autoknights and other minions. The King can issue commands and coordinate complex maneuvers and strategies. |
Autoknights | |
N/A | N/A | It/Its "Obey the King, or die!" | Description: Autoknights, short for Automatic Knights, are a marvel of engineering forged from the collective work of countless Adepts. Originating from Glint, these mechanical monstrosities were birthed in The Forge, a massive factory created by the lesser families of the League of Luminescence. Intended to expand the League's power, The Forge was deemed an act of rebellion and cast into the Pit. The families responsible were exiled to other worlds, but The Forge remained operational, falling into the hands of the King of the Pit. This massive factory is the cornerstone of the King's power, allowing him to produce legions of Autoknights. Autoknights are towering, coal-powered iron golems, each eight feet tall. Uniform in appearance, they wield various weapons, ranging from massive swords and muskets to cannons and salvaged artifacts, all created by The Forge or scavenged from the Pit. These iron giants are a familiar and terrifying sight in the Pit, representing a formidable challenge to anyone encountering them. Despite their slow speed, Autoknights are organized and individually strong, making them a significant threat. Autoknights operate under a hive-mind control system directed by the King of the Pit. Each unit is connected to the King, allowing him to command entire battalions with a single thought. Abstraction: Abominable - Wretched Automaton. Though Autoknights lack individual Abstractions and Emotional-Fields, they are solid and durable by default. Their metal bodies render many abstractions ineffective against them. However, agile and quick-witted adversaries can exploit their bulky and slow nature. |
The.Mother.Will | |
??? | ??? | She/Her "The Pit likes you; it doesn't want to let you go." | Description: A mysterious... being, that inhabits the Pit. Mother Will claims to be the mouthpiece for the Pit and has a direct connection with it. She speaks as if The Pit is a living, breathing place... and given how corrupted the Pit is, Mother Will may be correct. She appears before people she finds exciting and "judges" them, telling them how much the Pit favors them. If the Pit "likes" them, then it's unlikely any harm will come to them (but it also means the Pit won't let them leave). If the Pit "hates" them, their days are likely numbered (but they may be allowed to escape the Pit). She seems to be omnipresent and appears in several different places at once. Abstraction: It's unknown if the Mother Will is even anything within the bounds of Paranormal. |
LIGHT.EATERS | |
Description: In a time long forgotten, a creature full of gnawing hunger descended on the world called Gloom. The Light Eater turned its gaze upon the Adepts of this world, and swallowed them whole one by one. In an event now known as the Lux Purge, over 98% of the planet's Adept were killed over the course of eight days. The Blind believed it to be a meteor shower, but the huge, god-like beast swept over one country after the other in a frenzy too great to stop. The Light-Eater gorged itself on the power of Lux, growing stronger with each passing kill, until the day it could not eat any more. The beast retreated deep into the ground through a chasm, whose location was hidden by the few rare Adepts who survived. They scattered to the wind, and among the survivors, more than half were killed in the years that followed. The Light-Eater couldn't hold all the power it had hoarded, and the Lux began to fester. All the emotions tied to its stolen Lux soured, rage turned inwards, sorrow took root beyond reason, love went mad. It was just too much, and so the Light-Eater collapsed under its own weight. Its ravenous intentions leaked out alongside the Lux, and that power coalesced into billions upon billions of smaller, more dangerous Light-Eaters as diverse as the countless victims their progenitor had preyed on. Light-Eaters of the current day are ruthlessly dangerous creatures, who stalk Gloom with a ravenous, desperate hunger for Lux. Adepts who kindle often turn up dead within hours, and the few who have managed to survive in this world have become so detached from society that their names have never been heard before. In Gloom, the only Adept smart enough to live is one who severs from their ancestors, or find their way to other places in the All-Verse. Abstraction: Pitch A Light-Eater is, at the most fundamental level, a perversion of everything that Lux embodies. For every negative emotion one can associate with the rage of red Lux, there is a positive one. The fear of yellow Lux keeps people alive, and the sadness of blue Lux is a reminder of better days. But there is absolutely, unequivocally, nothing positive about the magic Light-Eaters wield. Known as Pitch rather than Lux, a given Light-Eater wields twisted powers that act as a dark reflection of their origins. For every color of Lux, there is a color of Pitch, and unlike an Adept, a Light-Eater does not express their Pitch in varied ways. All pink Pitch, for example, is based on the principle of nightmares, and not the manipulation of all emotions and thought like pink Lux. An individual Light-Eater has the ability to absorb its corresponding Lux, potentially rendering an attack all but worthless against them. The saving grace to this is that Pitch is exclusive, meaning a Light-Eater cannot possess more than one, unlike Adepts who almost always have more than one type of Lux. But using the matching Lux on a Light-Eater is folly, and only makes them stronger. Even the most powerful spells can be a waste if one is especially unfortunate. They also have the ability to sense all forms of Lux from very far away, no matter how small its use. Light-Eaters hunt Adepts to fill that hollow void in their souls, and will stop at nothing to butcher even the weakest Adepts unlucky enough to cross them. Red (Hatred): Deconstruction Lux Green (Hysteria): Sickness Lux Yellow (Madness): Vulnerability Lux Pink (Obsession): Nightmare Lux Gold (Egomania): Oppression Lux Purple (Starvation): Antimatter Lux Orange (Sacrifice): Vampirism Lux Blue (Cruelty): Agony Lux Black (Desolation): Apocalypse Lux White (Trauma): Ignorance Lux |
Emily.G.Reed | |
28 | Emily Gwendolyn Reed | She/Her "Don't worry about where I came from; worry that I'm right here." | Description: The unofficial and self-proclaimed "fourth" in command was a former friend of Ashley, Daisy, and Auri. Emily was initially a shy and unconfident girl who was used to getting trampled all over until someone pushed her a bit too far, and she finally decided to work on herself. She wanted to grow a backbone and lash out at all the people she felt were taking advantage of her, and unfortunately, she was unsure of where to stop. So she became a nasty, over-the-top queen bitch of the school that, sadly, lacked the smarts to back it up. When the Stygian Snake went on its rampage through St. Portwell, Emily was nearly killed, but Britney Williams saved her. She was mysteriously adjoined to an Apparition named Babylon the Great. Emily joined the Sycamore Tree Coven and spent most of the fight against the Stygian Snake trying to make herself the leader, sometimes over-stopping the damn thing. However, she still assisted in the battle against the Stygian Snake, and afterward, she found out that Britney forcibly adjoined Babylon to her to use her as a meatshield. She was not happy about that and spent most of her time in the Sycamore Tree Coven antagonizing the other members (primarily Samantha and Britney), and was a huge part of why many members of the group left. Soon, despite her strength, Emily was voted out of the Coven and could not be happier. Emily was happy to hear those sluts broke up, but she got the idea to form her own Coven. As Emily entered college, she found a group of other Paranormal women and formed the 8th Street Coven, named after the street under which they formed their pact. Initially, Emily wanted to learn more about magic so she could learn what magic could do for her. Still, Emily intends to declare herself the ruler of St. Portwell's magical underworld. Thus, she has been directing her little cult to go around and steal artifacts from whoever she can and enthrall any Apparitions she could find. Her arch-nemesis is the Spring Maiden of the Greenwood Coven. Abstraction: Adjoined - Hellfire. The abstraction of Babylon the Great that Emily uses by proxy, the ability to summon hot flames in the environment. Emily can either generate these flames out of her body or spawn them in the environment - as it's a technique for Emily to create a wave of fire. These flames are far hotter than average, bright red, infused with the screaming faces of Babylon's victims. Emily is entirely immune to the negative effects of heat, and she can teleport anywhere in sight. |
Babylon | |
Eons Old | Babylon The Great | She/Her "There's a monster in everyone, I'm just bringing it out..." | Description: An ancient Apparition famous throughout the All-verse due to her... antics. Initially, in a separate universe, there was a town so overtaken by greed, corruption, lust, and sin that a pastor desperately sought a reason for it all. That reason came in the form of Babylon the Great, who made the situation in the town worse, but she was ultimately teleported to another universe before she could do more damage. Babylon has destroyed universes, enslaved them, and worse; however, for every time that she succeeded, there has been an equal amount of times she was foiled. Recently, she was sealed, but Britney Williams released her so she could be adjoined with Emily G. Reed to defeat the Stygian Snake. However, after the Snake's defeat, neither wanted to be separated from the other, and the two have been bonded. Usually, Babylon remains inside of Emily, but she appears and chats when the moment is right. Abstraction: Babylon allows Emily to use her abstraction. |
Vashti.Nour | |
Description: The boisterous and bubbly woman serves as the second-in-command of the 8th Street Coven but acts more as the enforcer and bodyguard for the Reed sisters. As a child, Vashti encountered a benign apparition that left her One-Eye-Open and obsessed with the world of the Paranormal, her ramblings about magic and seeing spirits alienating her from many of her peers. However, when the Stygian Snake arrived, all her previous talk drew the attention of a mysterious person who offered Vashti the gift of magic if they would join the fights against the Stygian Snake. Vashti accepted, but the offer was a trick, cursing her with an affliction that made her appear monstrous, behave irrationally, and occasionally transform into a wild and uncontrollable reptilian Apparition obsessed with proving itself to be the apex predator known as the Leviathan whenever she was threatened. While Vashti tried to help the Coven, she was often more dangerous to the group than anything. The Coven’s magical expert, Britney Williams, was able to help Vashti try to control the Leviathan long enough for her to assist in the final fight. However, after the Stygian Snake was defeated, Britney admitted to cursing Vashti and forcibly adjoining Emily to an Apparition. Thanks to this, Vashti and Emily would form a friendship primarily fueled by their mutual hatred of Britney. While the Coven could seal the Leviathan and break Vashti’s curse, she left regardless when Emily was voted out, having spurned most of the members against her anyway due to joining in with Emily’s toxicity. Eventually, the two would form the 8th Street Coven. Although Vashti had first hoped that their Coven would focus on learning about magic to help others who'd gone through similar experiences like Emily and herself, it's impossible to deny that there was still a lingering hunger to be at the top of the food chain buried inside her. In the end, Vashti had no complaints when the goal of the 8th Street Coven shifted towards conquest. She seems invigorated by the idea, feverishly encouraging confrontation with the other organizations. Abstraction: Agent - The Leviathan's Veil. The shawl Vashti used to hide her monstrous appearance when the Leviathan cursed her and ultimately served as the Apparition’s prison. At first glance, the Veil seems to allow Vashti to generate a localized storm that follows above them and grows in intensity over time. Depending on the local weather, this starts with little more than a slight drizzle or a few flurries of snow and eventually escalates to an intense thunderstorm with hurricane winds and flash flooding or a freezing blizzard with whiteout conditions. However, as the storm is active, Vashti gains the viciousness and brutality of the Leviathan without being cursed to transform into the creature. Her nails and teeth can tear through metal, punch and kick through concrete, and her skin is essentially body armor, allowing her to shrug off most mundane and even some magical attacks. Vashti’s movement is unimpeded by her storm. She is immune to the elements generated by it, allowing her to easily see through the poor visibility caused by a prolonged downpour or slide through the snow. | |
Jacqueline.Reed | |
25 | Jacqueline Mackenzie Reed | She/Her Take it easy! I got all the answers!" | Description: The beloved younger sister of Emily G. Reed and her twin sister, Miranda Reed, are (together) the third-in-command of the 8th Street Coven. Jacqueline is the opposite of her sister, Miranda, where Miranda is the girly of the two; she is more adventurous and fearless (with a hint of brutality). Jacqueline grew up the more tomboyish of the two and loved exploring St. Portwell's woods, which she claims crafted her into the person she is today. While the girl is ruthless, she has a deep reverence for nature and the outdoors (which makes her a bit more sympathetic towards 8th Street's rival, Greenwood) - and is the ultimate free spirit. She would do anything to maintain her independence above all else. However, much like her sister, she is a loving and compassionate person who, deep down, reveres the rest of the 8th Street Coven as sisters and loves each one. This hidden compassion leads Jacqueline (alongside Miranda) to attempt to quell her older sister's brutality and try to keep 8th Street on the straight and narrow. She doesn't want to see them get hurt or arrested if (or when) they finally go too far. Jacqueline is a skinny Caucasian girl who usually dresses for practically rather than style - so expect jackets with lots of pockets, cargo pants, etc - and is a bit more athletic from hiking. Abstraction: Agent - The Expert's Book. The Expert's Book is an artifact given to Jacqueline Reed by her older sister, Emily, and it is a leather book inscribed with golden runes. The book gets its power from a Sealed-Apparition known as The Expert, a being with a vast wealth of knowledge and wisdom that is willing and wanting to share. However, the Expert is not just a passive source of information; it has a distinct personality and has chosen Jacqueline as its host (Or in its words "Scholar"). It's an Apparition with a quirky, annoying, and exceptionally pedantic personality that communicates with Jacqueline through the words on its pages and occasionally nudges Jacqueline towards specific topics, suggesting it has its agenda. The Expert chose Jacqueline as its host because of her adventurous spirit and thirst for knowledge, and this bond is not just a matter of preference; there is a magical bond that makes the book useless in anyone else's hands. The Expert is connected to Jacqueline's soul, and The Expert has no obligation to share its knowledge with anyone else. So if separated from it, the book pages will remain blank until Jacqueline reclaims it. If someone kills or injures its current Scholar to take the book, The Expert will know and permanently lock itself out to the killer and any of its associates. Only when the current Scholar willingly gives up the book or dies will the Expert choose a new Scholar, but they must be worthy of the Expert's power. To use the Expert's Book, Jacqueline has to ask it a question (either out loud or internally). Its pages come alive with countless pages filled with comprehensive knowledge of the subject or topic she wants to learn about. Plenty of this information is useless, so Jacqueline sometimes has to comb through the book to find valuable information. The book has a "slotting" system, where it can only learn about one subject at a time and gets discarded and replaced with the subject. This ability allows Jacqueline to gain near-omniscient knowledge, but only within the bounds of her questions. As a limit, she can only inquire on a subject once. |
Miranda.Reed | |
25 | Miranda Trinity Reed | She/Her "8th Street needs us... and maybe if we try hard enough we can make them a force for good." | Description: The beloved younger sister of Emily G. Reed and her twin sister, Jacqueline Reed, are (together) the third-in-command of the 8th Street Coven. Miranda embodies a more traditional and "girly" persona and a kind and empathetic nature that sometimes puts her at odds with the ruthless practices of the 8th Street Coven. Miranda abhors the manipulation and intimidation used by the rest of the 8th Street Coven and often tries to push for a more ethical path. She often finds herself openly questioning the behavior of Emily and the others (and desperately hopes that Jacqueline isn't taking after their sister). She sees herself as the only thing stopping the Coven from going off the deep end, and only remains in the Coven out of love for her two sisters and a sense of family. Above all, she's a gentle, nurturing, and empathetic soul amid the 8th Street Coven's more sinister activities. Much like Jacqueline, Miranda is a skinny caucasian girl with brown hair, except she keeps her a bit shorter... ironically. She usually tries to dress more "feminine" than her sister in dresses and skirts. Abstraction: Adjoined - Mother Mallory's Gift. In life, there was a legendary Adept with Green Lux, known only as Mother Mallory, who was known for her potent healing abilities and kindness. She wandered all over the All-Verse, healing people's wounds until she died, and the All-Verse got just a little bit sadder. Emily located Mother Mallory's Apparition (or one spawned from her legends), captured it, and adjoined it to Miranda - granting her the ability to use her abstraction by proxy. The most basic ability is that Miranda has an incredibly potent healing factor, as in she can regenerate from minor injuries instantly, and major ones can heal in less than minutes. She once regrew an entire arm in seconds and has demonstrated insane amounts of resilience to go along with this ability. However, Mother Mallory's Gift's primary aspect is that Miranda can transfer the wounds of others to herself and regenerate them. She can transfer anyone's wounds to herself on touch and heal them in seconds. Thus, Miranda acts as the 8th Street Coven's healer. However, she is unaware of the upper limits of this abstraction as she never had to push herself that far, and not to mention it hurts. Miranda suspects that taking on too many wounds at once can kill her, but she'd still do it in a heartbeat. Miranda has learned that she can transfer wounds to others if they consent, but she rarely does this. |
"Greta".Faust | |
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26 | Gretchen Melissa Faust | She/Her "To change things, you have to push past boundaries." | Description: A member of the Old Coven that wasn't under that sycamore tree but was another pivotal member as Greta was a healer and support in the fight against the Stygian Snake. Greta is a native of St. Portwell who was unfortunately named after her late grandmother, whom she "inherited" the artifact known as the Alchemist Ring. However, her Grandmother wanted the ring to be buried with her so it'd be lost to time as the Alchemist Ring was a chaotic instrument, and she wanted to finally bring an end to it. Her grandmother trusted Greta to follow through with her wishes, but curiosity got the better of the girl, and when her grandmother finally passed, she discretely slipped the ring off of her. Greta used the alchemist ring and experimented her little ass off, learning about all the beautiful things the ring could do. She created a healing potion and various other potions and wanted to use this artifact to change the world! However, she needed test subjects, and being a natural introvert, finding people to experiment on was hard. So, the young Greta went out at night and slipped homeless people her unique concoctions. This was when the Stygian Snake had long begun its rampage through St. Portwell, and one night, the Stygian Snake attacked and nearly killed her. The Sycamore Tree Coven, naturally, saved her, and she was roped into the Coven - which she only joined to test out her special potions. She provided potions that healed and enhanced abstractions, and turned people into monsters when needed. When the Stygian Snake was defeated she was the one that made that special potion that removed everyone's memories whenever they so much as took a sip. However, Greta had a natural drive to go out and experiment with her abstraction! She had infinite test subjects to experiment on in the Old Coven and kept her head down while everyone was bickering about this and that. She had her little special lab in the old Coven's lair where she had hundreds of potions she made to save the world! Various monsters began to pop up around St. Portwell, and the fearless second-in-command of the Coven, Daisy Hunter, got suspicious of Greta. Daisy knew that Greta could create potions that created monsters, and she was very reclusive... which led to Greta returning one day to a destroyed lab and Daisy accusing her of creating these monstrosities! Greta defended herself and eventually cleared her name with the help of Britney, Emily, Auri, and the others. However, the damage was already done; Greta's perception of the old Coven had already been long marred, and Greta left the Coven with a bitter taste in her mouth. This led Emily to personally reach out to Greta and invite her to a better Coven, the 8th Street Coven. Greta didn't like Emily initially, but she and Emily bonded over their mutual hatred of the Old Coven's leadership. Greta Faust became a longtime member of the 8th Street Coven and had a renewed lab in the 8th Street Manor. She supports Emily's goal of taking over St. Portwell only because the city is in absolute chaos, and they're the only chance of bringing some order. Greta is a small and pudgy woman who stands at four-ten and has a noticeable gut; she dresses and appears punk with bright red hair. Abstraction: Agent - The Alchemist Ring. A ring that Greta has taken from her grandmother against her wishes. It is an incredibly powerful and dangerous artifact with many different applications and uses, as Greta can create any number of potions by mixing different ingredients that she believes will create her potion. With this abstraction, Greta is a very flexible and essential member of the 8th Street Coven. Below are the potions that Greta has devised so far: Healing-Potion: Aloe vera gel, Honey, Chamomile Flowers, and Lavender Oil. A simple glowing green potion that'll cause whoever drinks it to heal their wounds. The more they drink, the more they'll get healed from their injuries. Monster-Potion: Bat Guano, Mandrake Root, Belladonna. A glowing orange potion will cause the consumer to transform into a monster that reflects some aspect of them. This transformation is usually painful and lasts for a few hours - and it causes the recipient's wounds to heal temporarily. Explosive-Potion: Baking Soda, Citric Acid Powder, Aluminum Foil Shreds, Iodine Tincture. Greta's primary combat Potion is a glowing red serum kept in a glass jar that'll go off like a pipe bomb if it shatters. It's incredibly dangerous and once knocked down a brick wall, and laid waste to a squad of Das Sonnenrad footsoldiers. Fire-Breathing-Potion: Red Dragon Chili Peppers, Dragonfruit Juice, Cinnamon Whiskey, Ghost Pepper Extract. A dull-red glowing potion that allows whoever drinks it to breathe fire at will. It is independent of abstractions, so one can breathe fire and use their regular abstraction. Invisibility-Potion: Juniper Berries, Slippery Elm Bark, Camouflage Green Tea, Clove Oil. A failure of a potion that Emily demands Greta to make. As the name implies, it allows whoever drinks it to turn invisible... and it doesn't work on their clothes, and Greta is not the kind of person who likes casual nudity. On anyone. Smoke-Screen-Potion: Charcoal Powder, Pine Tar, Eucalyptus Oil, Clove. When thrown or shattered, this potion creates a dense cloud of smoke, providing cover and obscuring vision. Stamina-Potion: Ginseng, Beetroot Extract, Ginger Root, Lemon Juice. The Stamina-Potion provides a temporary surge of energy, allowing whoever drinks it to perform strenuous physical activities for extended periods without fatigue. Acid-Potion: Hydrochloric Acid, Sulfuric Acid, Vinegar, Lemon Juice, Ground Limestone. When shattered, this potion releases a highly corrosive acid that splashes over a wide area. The acid rapidly dissolves materials such as metal, stone, flesh, etc. Shape-Shifting Potion: Chameleon Skin, Mandrake Root, Butterfly Wings, Ginseng, Nightshade Berries. This potion grants the consumer the ability to shape-shift into a different person for a short period of time. The exact form taken depends on the intent and focus of the user, as they can mimic someone they already know or temporarily remove an imperfection. Abstraction-Enhacement-Potion: Ginseng, Ashwagandha, Blue Lotus Flower, Cinnamon Bar. A glowing blue potion that boosts the abstractions of others the more they drink (and she is unaware of the upper limits, if any). For obvious reasons, it does not work on Greta. Supercharge-Potion: Dragon’s Blood Resin, Electric Eel Extract, and Liquid Mercury. A potion that temporarily amplifies the drinker’s abstraction to extraordinary levels, but the concoction is volatile. The more consumed, the harder it is to control the enhanced powers, causing unpredictable surges and strain on the body and mind. While the effects are short-lived, the aftermath leaves the user drained and vulnerable, with the risk of lasting damage or complete loss of control over their abstraction if too much is taken. |
Phoebe.Carmicheal | |
29 | Phoebe Tatiana Carmichael | She/Her. "I'll never let myself get outstaged again." | Description: A native of Los Angeles, Phoebe grew up in an upper-middle-class environment, and she was the resented daughter of her father. You see, her father, Ian Carmicheal, isn't her actual father, and she was the product of an affair between her mother and her partner. Her father knew this, resented Phoebe, and treated her as the black sheep of her family - and mistreated her at every opportunity. Which made the girl feel like trash, and she, throughout her life, tried her best to rise out of it and become great. Throughout school, she was the Queen Bee, tried to be the best at soccer and basketball, best at arts... and yet, in the end, it didn't make her feel any better. Though Phoebe wanted to be home and play video games, her home was where the hatred was. The second Phoebe graduated high school; she was shunted away to college in St. Portwell, which was for the best as it allowed the woman to slow down and find herself. She quickly learned to love being by herself and was usually stuck in her dorm room playing video games - which was an escape to her - where she was underestimated due to her race and gender often. Despite her more reclusive nature, however, she was drawn to being a performer, and as a hobby, she became a streamer who kept her identity a secret known as "Juicy-Fruit," a masked gamer. It started as a hobby she did on the side that gradually grew bigger and bigger due to her skill, confidence, and ability to put on a larger-than-life performance on stream... until she came out and unmasked herself. Some people turned their back on her, others became far more supportive of her, and Phoebe, as Juicy-Fruit, was always a divisive figure in the community due to her over-the-top ego. She eventually reached fame and fortune in which she could support herself full time off the streaming and dropped the whole college BS, went no-contact with her family, and got her apartment. Things were good; despite getting into numerous controversies, she rivaled a rising star, Kimberly Walton. Kimberly was a superstar who gained fame off being a "Ghost Hunter" who went around the country fighting monsters and ghosts, and Phoebe made sure to hate on her whenever she got the chance. After all, Kimberly boasted that magic was real; that mere notion made Phoebe laugh. However, Phoebe received a crash course in magic when, one day, she was pursued by a man-eating monster that broke into her apartment. She was in the middle of streaming, and if one of her viewers hadn't pointed it out, she would have been a hashtag herself! Phoebe was chased out of her apartment into the cold streets of St. Portwell, where she was cornered by the monster in an empty park... the experience made her undergo her Kindling Event. However, Kimberly Walton conveniently appeared and killed the monster - letting her know that she was the one in her stream that got her to turn around. Phoebe was confused as Kimberly quickly explained magic to Phoebe, then disappeared. For a few weeks, Phoebe went off-grid, and chased after Kimberly, desperately trying to learn about any magic but getting the cold shoulder by the girl. After Kimberly left St. Portwell, Phoebe naturally went to the internet and chased any lead she could... however, Emily. G. Reed personally reached out to her. Phoebe was talked into a personal meeting with 8th Street Coven's leadership and wanted to learn about magic. Magic was new and exciting to Phoebe, and she would rather be out fighting monsters than sitting at a computer table talking to Simps. Phoebe is quick to be sarcastic and point out the holes in her leadership's plans. Phoebe is a half-African-American (with some Caribbean), a half-Korean woman who is tall and bony (at five-eleven) with notably dyed green and yellow dreadlocks. She isn't aware of this, but James Carmicheal is her cousin. Abstraction: Adept - Red & Green Lux. Channeler: Her necklace. Ice Bitch: Cryomancy: Phoebe's main spell that allows her to create and manipulate ice at will. With focused thought, she can conjure intricate ice constructs, form icy barriers, or craft deadly projectiles to hurl at her foes. Her cryokinetic abilities allow her to shape ice into various forms, making her a dangerous and versatile fighter. Ice-Blast: Phoebe can create freezing blasts of cold energy in various forms (beams, orbs, etc.). These blasts freeze objects upon contact and encase them in a layer of ice. Chill: Phoebe can immediately lower the temperature of an area of her choice, either by a few degrees or to absolute zero. Due to her immunity to cold, she can function just fine in these pockets of cold. Ice Form: Phoebe can selectively or fully transform her body into solid ice. In this form, her body will be anatomically the same as her human form. Except her flesh and bones will be made out of ice - her organs will still be visible through the ice - and she will be absolute zero. In this form, Phoebe can manipulate her body shape and transform her hands into blades/maces/etc, and she'll be very durable. However, she'll be very slow and have a hard time maneuvering. Ice-Regeneration: Phoebe has developed a spell in which she can absorb liquids (well, liquids that can freeze), shift them into her Ice-Form, and heal the wounds. Through this method, she can regenerate from otherwise fatal wounds in mere moments. |
Brianna.Wallace | |
27 | Brianna Harmony Wallace | She/Her "It was the most beautiful place I've seen." | Description: Another member of the Old Coven drawn to Emily's 8th Street to achieve her own ends. Brianna grew up a very mousy and reclusive woman in the town of St. Portwell; there isn't anything epic or amazing about her upbringing: She was shy, kept to herself, and was more interested in her family's library... which told fantastic stories of her family, Daniel Wallace, being a great dimensional explorer. Inside his library were the chronicles of his adventures, which ended when he met Brianna's mother, and they settled in Shimmer. There was something about a place known as the "Oasis" and "Luminescence," but the Stygian Snake attacked her house, killed her parents, and razed the library. Brianna was distraught but filled with aspirations of revenge... a desire that fueled her Kindling-Event. Briefly, Brianna went on a one-woman rampage against the Stygian Snake, taking out several of its dark minions... that was when she came in contact with the Sycamore Tree Coven and joined them. She joined the expedition to find the necessary artifacts, being a backup portal opener if one of their primary teleporters went down. Fortunately, that never happened, and Brianna was there to watch the Snake get sealed into the Sycamore Tree, then she left. She knew her true calling wasn't in Shimmer or the Sycamore Tree Coven... it was in the greater All-Verse. Brianna followed in her father's footsteps and traveled the All-Verse, cataloging her various adventures while searching for this "Oasis" and "Luminescence" that she could vaguely remember. However, during one of her adventures, she learned about an artifact known as the White Compass, something that could take someone into the Oasis and Luminescence. However, she heard that it was in the Pit, and like any sane and rational adventurer, she threw herself into a red crack and ended up in the Pit. A hellscape like no other, full of horrible monsters (which makes her a little adverse to her Coven sister, Cynthia). However, it was an exciting experience; she explored the place, searching for the White Compass, almost dying countless times and gathering many artifacts. Until she came across a temple where it was stored... and it was gone, she saw a Recollection of a man named James Vanburen taking it... and that sounded very familiar to her. Leaving the Pit was easy for Brianna, as the place appeared to be sentient, and it hated the fact that Brianna was only there to plunder. She returned to Shimmer and searched for James Vanburen and, unfortunately, heard that he was dead... and his descendants were less than friendly towards her. She had zero leads on where the White Compass was... but she eventually fell into Emily's 8th Street Coven. Brianna didn't like Emily, but with her insane aspiration of stealing everyone's artifacts, she had the best chance of getting the White Compass. So, she begrudgingly serves as 8th Street's teleporter. Brianna is a short and mousy woman at five-three who is chubby but hides her extra weight well. However, she always had wider hips and backside. Abstraction: Adept - Red & Purple. Channeler: Her cell phone. Photomancy: Brianna can use magic to create light and manipulate existing light sources. She can create flashes of light, holograms, and more... but the keystone to this spell is the ability to create "hard-light" constructs. She can create anything that comes to mind, and this gives her extreme amounts of versatility. Portal-Creation: A spell that allows Brianna to create a spiraling portal made out of spinning light that she and her 8th Street allies can travel through. Before, it only allowed her to only enter a brand new dimension, but she has adjusted it to allow her to teleport to places she has been before, as well. Reflective-Teleportation: A far faster and linear form of teleportation, but it has its limits. Brianna sticks her phone out and fires a beam of light, which will reflect off any surface. After focusing, Brianna can teleport to the other end of this beam of light. Teleportation Nullification Veil: A particular spell that Brianna devised during the battle with the Stygian Snake that'd negate its ability to teleport and escape them. After some experimentation and fine-tuning, she perfected the Spell and managed to block the Stygian Snake from escaping during the final battle. However, this spell is so potent that it works on any form of teleportation. Essentially, Brianna creates a transparent dome that can be up to thirty meters in diameter, and any teleporter, portal-creator, and whatnot will either not be allowed to teleport while in the veil or cannot enter it with teleportation. |
Cynthia | |
22 | Cynthia, just Cynthia | She/Her "Cynthia finds this human annoying. Cynthia looks forward to silencing you." | Description: A predator among humans, close to a wolf in sheep's clothing as they get, as Cynthia is not an actual human even in the slightest. Cynthia comes from a species of Abominable that lurk in the Pit known as Abyssal Hunters, creatures that hunt and devour Paranormal Beings in the Pit. Cynthia would have just been another Abyssal Hunter who would have done nothing more than kill people and breed more of her kind if it wasn't for a woman named Tiffany Beck. After the Stygian Snake was defeated, Tiffany was one of the many who rushed into St. Portwell to see if she could fill the power vacuum before it was too late. She was a Purple Adept who cracked the code and created a method to enter and leave the Pit freely, and she heard about the Abyssal Hunters. She traveled into the Pit, found a pack with young, and simply kidnapped the newborn and researched the thing while feeding it her enemies. Tiffany discovered that the Abyssal Hunters had intelligence on par with humans (capable of human speech, too!) and raised the beast as a sort of child. Tiffany taught it how to read, write, talk, and societal customs, to the point where the thing could blend in with humans! She named it Cynthia and applied a spell known as Glamour, which allowed Cynthia to change between human form and Abyssal-Hunter Form. Tiffany turned Cynthia into her killing machine that hunted down and stalked all her enemies, forming an organization to take over St. Portwell. Which would have made her a formidable opponent in the present... if she hadn't crossed Emily G. Reed. Emily and the newly formed 8th Street Coven clashed with Tiffany Beck's faction, but the tide was turned when Jacqueline Reed found out about Cynthia's true nature. Emily convinced her that Tiffany was an unworthy pack leader, and she got through to the beast by saying she was nothing more than an attack dog to her! Cynthia turned on her master and brutally killed Tiffany in front of the entire 8th Street Coven and joined them - accepting Emily as her new pack leader. Becoming one of their longtime members who was a great help during the conflict with Das Sonnenrad, where she ate several of Kaiser's Chosen. Alive. Cynthia has a strange personality because while the Abyssal Hunters have human-like intelligence, they're still wired differently. For starters, she uses the third person to speak and sometimes acts like an excitable puppy rather than a person. However, she must resist the urge to eat every Paranormal she comes across and save her appetite for the enemies of 8th Street. She doesn't consider herself human thanks to Emily and aligns herself with 8th Street only because she sees Emily as a superior "pack leader" to Tiffany. While under glamour, Cynthia appears to be an African-American woman modeled after a younger Tiffany. One that stands at five-four, with an afro that was dyed blonde. In her true form? Well... Abstraction: Abominable - Abyssal-Hunter. The Abyssal Hunters are a hazardous species of pack hunter Abominable that inhabit the Pit - though it's theorized that they previously resided in a destroyed universe and adapted well to the harsh nature of the Pit. They have human levels of intelligence... while having animalistic strength. To begin, Cynthia's "master" had a spell applied to her so she could switch between human form and Abyssal-Hunter form at will, exploding in a cloud of pink smoke. Her proper form is a white, four-legged creature with a mouth full of teeth and two long, razor-sharp talons on her feet, and she is twelve feet long from head to toe. The Abyssal Hunter's physical capabilities are far from superhuman, however. Still, she is strong enough to throw a human around with her bite alone (speaking of bite, you do not want to get bit by her), her sense of smell is on par with a bloodhound, can run thirty miles per hour, mimic voices, and durable enough to tank most non-Paranormal attacks. However, they have an ability that is known as Emotional-Field Attunement. Cynthia can see the auras of any Paranormal-Being in sight (even in human form), and she can focus on them and automatically adjust her Emotional-Field to resist their Abstraction. For example, against a Cyromancer, she can be incredibly hard to freeze and can tank their frozen attacks like nothing. Someone with super strength will find their punches hitting her at half their strength. However, she can only do this to one Paranormal-Being at a time. As a failsafe, if the "Pack-leader" (Emily) shouts "Cynthia heel!", then Cynthia will transform back into her harmless human form. |
"Lee".Evans | |
24 | Stanley Daniel Evans | He/Him "I should have been the hero! I should have saved everyone!" | Description: The Stygian Snake terrorized many different universes, hopping from dimension to dimension whenever daybreak arose. Many don't know there was a dimension parrel to Shimmer in which an alternate Sycamore Tree Coven formed to defeat the Stygian Snake. However, given that Shimmer's Sycamore Tree Coven defeated the Stygian, this alternate Coven didn't suffer nearly the same number of casualties and had no purpose. However, this alternate Ashley Stone apparently took the Coven down a darker path, and they became an antagonistic force that took over St. Portwell's magical scene - killing or imprisoning anyone who objected. Where does Lee come in all of this? Mercy Evans, his older sister (who died fighting the Stygian Snake in Shimmer's Coven), objected to the direction that Ashley took the Coven. Mercy formed a resistance group, the Vanguard, and rebelled against this Coven. Mercy went home and told her younger brother all about this, and Lee thought it was soooo cool and saw his older sister as a hero! Eventually, they ambushed and critically injured Mercy outside their home, and she gave Lee the artifact she used: The Hero's Gauntlet. Lee vowed revenge against the Coven and used the Gauntlet to wage a one-man war against this Coven. He seemingly made headway against this powerful organization, but in his attacks against the Coven, he somehow made things worse. Releasing dangerous and powerful monsters into St. Portwell and leaving St. Portwell's power vacuum open for worse threats to take their place. The Coven desperately tried to convince Lee that he got everything wrong and he should stop. This plunged St. Portwell into chaos while eroding Lee's sanity while claiming to be the hero that would liberate St. Portwell from the evil Coven. He finally faced Ashley, Auri, and Daisy and prepared for an epic final battle. They chucked him through a portal, and he ended up in Shimmer. Lost, scared, and alone, he eventually found Emily G. Reed, a member of Mercy's Vanguard in his home dimension. He told her everything and... Emily essentially manipulated him into joining 8th Street under promises of helping him defeat the alternate Coven if she helps him. Since then, Lee has been a member of 8th Street who quickly found himself abhorring Emily but swallowed his pride because she is familiar to him and out of hopes that she does help him. Lee is a skinny, somewhat well-built caucasian guy due to hitting the gym, and stands at five-eleven. Due to his experiences with his universe's Coven, his perception of the Sycamore Tree Coven is permanently marred. Abstraction: Agent - The Hero's Gauntlet. The Hero's Gauntlet is an artifact created in an alternate dimension that changed hands quite often until it fell into Mercy Evan's hands... then Lee Evan's. The Gauntlet, at its basest, raises Lee's strength, speed, reflexes, durability, and healing to slightly above peak... not quite superhuman, but he's going to give an average person a challenge hand to hand. However, the artifact can allow its wielder to summon several magical weapons wielded by the first heroes to defeat Babylon The Great and stop her from destroying the All-Verse. The weapons and their abilities are below: The Valiant Blades: The go-to weapon for Lee, and it is essentially a glowing-gold sword that has no supernatural properties in particular... other than the fact that the blades are functionally indestructible. He can create the blades from regular-sized swords to comically large claymores straight out of a videogame. The Blazing Arrow: A flaming bow and arrow that Lee can use to fire explosive arrows... upon contact, the arrows will create an explosion of fire. The Zephyr Dagger: A glowing dagger that Lee can use to summon powerful gusts of wind by swinging the short blade. He can create a tornado by spinning it around as long as he keeps spinning it. The Quake Hammer: A mighty hammer made of stone, he can slam the hammer on the ground and create powerful earthquakes that could potentially knock down an entire building. At the very least, he can disorient and slow down foes. Aegis Reflector: A transparent, triangle-shaped shield made of glowing purple energy that will reflect any magical projectiles that make contact with it. |
Nadine.King | |
38 | Nadine Shaniya King | She/Her "The Baron wants you in his army... I want you out of my face." | Description: Not a native of St. Portwell like many others, Nadine was born and raised in New Orleans... where clashing necromancer families rule the city from the shadows. Nadine has no connection to this and grew up in the poorer parts of New Orleans to parents who were getting by. However, they were a victim of the feuding magical families, and they were killed, leaving Nadine a bitter child who was kicked around the system while desperately searching for a cause of all of this. However, this attracted the Baron, an ancient necromancer Apparition, to Nadine, and he adjoined himself to her. He became Nadine's magical mentor and explained to her everything that had happened... and helped Nadine discover a new purpose in life. She vowed to destroy the magical families that ruled New Orleans, but that was easier said than done - while the Baron was powerful, they were powerful and numerous, so the young Nadine had to get creative. She acted as a double agent, spy, information broker, mercenary, and so forth, constantly pitting the families against one another until she managed to evoke a fatal war between the factions. Eventually, all the families were destroyed, and she developed a sense of nothingness... this didn't make her feel any better, and eventually, other factions moved into New Orleans. So, with the Baron, Nadine left New Orleans to fall into chaos and traveled the West Coast, acting as a "supernatural expert" con woman. She traveled, deceiving people out of their well-earned funds by casting curses on people and engineering Paranormal phenomenon (that she could conveniently solve). Eventually, however, she ended up in St. Portwell right after the defeat of the Stygian Snake, and the city was rife with marks... However, Nadine was confronted by the Sycamore Tree Coven, who were investigating her. After a brief confrontation, Nadine was run out of the city by the Coven. Humiliated, Nadine went back to drifting from place to place... until she was reached out by Emily G. Reed, one of the people previously a part of the Coven that defeated her. Emily knew that there was more to Nadine than what met the eye, and the Baron and Babylon the Great were old friends. Emily wanted Nadine to be part of her new 8th Street Coven as her supernatural expert - it wasn't a gig that Nadine was used to. Still, Nadine was tired of wandering around scamming and saw some potential in Emily's plans. If not, then Nadine King didn't exist. Nadine is a tall (at six-two) African-American woman who usually has a handful of different rings and vibrant earrings. She usually keeps a scowl on her face and is silent, but when she speaks, 8th Street listens. She is the most quiet and mysterious of the 8th Street Coven - to the joy of Emily. Abstraction: Adjoined - The Baron. One of the many apparitions that spawned from the legend of Baron Samedi... the Baron himself is more inspired by what Baron Samedi was not. Where Baron Samedi was a peaceful Loa that welcomed people to the other side, the Baron is a more malicious and villainous Apparition that seeks power. The Baron is a necromancer Apparition deeply intertwined with human emotions, particularly those associated with life and death. The Baron can tap into the leftover emotional residue left behind by grieving hearts and tragic and tumultuous events - creating a bridge between the human realm and the realm of the undead. Through this link, the Baron can summon various undead minions that are typical Necromancer feats. The Baron can summon hordes of zombies, skeletons, wraiths, and whatnot - and he can somewhat manipulate these minions' forms. He can create massive rolling blobs of flesh and even towering monstrosities, even given enough time. The Baron is naturally connected to grieving hearts and can sense the auras of people grieving their loved ones from over a hundred meters through solid objects. |
Malik.Jakane | |
26 | Malik Wyatt Jakane Jr. | He/Him "I am Malik... of the soaring wind! Of the raging sea!" | Description: Malik Wyatt Jakane Jr, a theatrical and flamboyant, embodies the spirit of Miami, Florida. As the only child of the enigmatic Shayton, Malik grew up largely unaware of the lengths his father went to provide for him. Shayton’s distant presence meant he appeared only for significant events in Malik’s life, creating a void in their relationship that would profoundly affect Malik’s development. Despite this, Malik's innate charm and sociability allowed him to flourish in his vibrant surroundings. Surrounded by friends and the excitement of summer activities, he nurtured dreams of becoming an actor, longing to grace the world stage. However, as Malik turned eighteen, a pivotal moment arrived when Shayton felt compelled to reveal his hidden life to his son. This revelation pushed Malik even further away, deepening their estrangement. During this emotional upheaval, Malik experienced his Kindling Event, a moment he chose to keep secret from his father. Upon graduating high school, Malik embarked on a journey to forge his identity. He enrolled at Miami University, pursuing a degree in Computer Science as a safety net. However, his true passion lay in acting. After numerous applications, his determination paid off when he gained admission to the prestigious St. Portwell School of Acting. Since then, Malik has dedicated himself to the craft, working tirelessly to achieve his dreams. An outgoing individual, Malik thrived in various social circles, often frequenting his favorite restaurant, owned by the parents of Pearl Cho, a girl who moonlit as a nature-based superhero, the Winter Maiden. Their brief romance opened Malik’s eyes to magic, a concept he found both incredible and strangely familiar, for he, too, possessed magical abilities. This connection led him to join the Greenwood Coven, where he served as the Knight Storm, the sole male member during his tenure. Amid a conflict against Emily, Malik devised a clever plan to enhance his acting skills by posing as a spy for the Greenwood Coven. With Ruby’s approval, he donned the disguise of a ruthless thug, meticulously gathering information to relay back to the GReenwood Coven. Yet, the role did not suit him; Malik felt out of place and miserable on 8th Street, yearning for the simpler times of hanging out with Greenwood. As a second-generation African immigrant, Malik carries the rich cultural heritage of his parents—his father hails from Liberia, and his mother from Nigeria. However, he identifies as an American, embracing his parents' cultures while carving out his own identity. Standing six feet three inches, Malik is lean and athletic, having dedicated years to maintaining a healthy physique; after all, he is determined not to become a stereotypical “fat actor.” While he projects a tough exterior and a scowl on 8th Street, those close to him know that a massive softie lies beneath this façade. Little does he know that his father, Shayton, is currently in St. Portwell, and Malik would remain blissfully unaware of this fact. Abstraction: Adept - Red Lux. Channeler: A Wind Chime made by his mother. Aeromancy: The first spell Malik devised showcases his innate connection to the winds and reflects his peaceful, free-spirited nature. With Aeromancy, Malik can summon powerful gusts of wind that range from gentle breezes to fierce tornadoes. This spell aligns beautifully with the Aeromancy of the Spring and Fall Maidens, allowing him to synchronize with them. Malik can control the direction and intensity of the winds, enabling him to push back opponents or clear obstacles. One of the most impressive aspects of this spell is his ability to ride the wind, granting him temporary flight. Although Malik has temporarily retired the full use of this spell to maintain his cover as an 8th Street member, he still utilizes the flight aspect. Storm-Cloud: During his time as the Knight Storm, Malik developed the Storm Cloud, a powerful spell that allows him to summon a telepathically-controlled storm cloud. This cloud serves as a conduit for various weather phenomena, allowing him to manipulate the environment around him dramatically. Malik can create multiple weather effects, from torrential rain and blinding snow to crackling lightning and thick fog. The storm cloud can be guided and controlled mentally, allowing Malik to focus on other tasks or engage in combat while still directing the weather effects. While Malik refrains from using this spell to maintain his cover as a member of 8th Street, the potential for its use remains a potent asset should he ever need to draw upon it. Ionimancy: Malik can control and manipulate plasma, the fourth state of matter, or generate it at will. This potent spell enables him to shape burning plasma into various forms, such as whips of searing energy, protective plasma shields, or high-velocity projectiles that can sear through anything in their path. Unlike traditional fire, plasma is superheated and highly energized, allowing Malik to adjust its intensity, creating brilliant bursts of light and heat that can blind and burn opponents. His mastery of Ionimancy enhances his combat capabilities and enables him to showcase spectacular and dynamic displays of power that leave onlookers in awe. Celestial Barrage: Celestial Barrage is a specialized subspell of Ionimancy, designed for his role as an undercover spy for 8th Street. This spell allows him to conjure miniature stars that mirror the twinkling lights of a night sky. He can shoot these miniature stars from his hands, each infused with intense heat capable of igniting flammable materials or burning his enemies upon contact. They dissipate upon striking an object, making them temporary but dangerous. While he can control the initial trajectory of the stars, Malik can also subtly adjust their path mid-flight, allowing for unpredictable strikes akin to the infamous Hellzone Grenade. |
Flora.Benard | |
31 | Flora Sydney Benard | She/Her "I was just trying to have a sister! I didn't deserve this!" | Description: Flora was born and raised in the coastal suburbs of St. Portwell, where life always seemed picturesque on the surface. She spent her childhood playing with friends and cousins, reveling in the carefree days of youth. But Flora always felt invisible in the shadow of her older sister, Geneva. Geneva was everything Flora wished she could be: tall, beautiful, confident, and adored by everyone. Geneva was the star, while Flora, in her own words, had been “sixteen, clumsy, and shy for over fifteen years now.” She struggled to step out of the role of the awkward younger sister, and despite her accomplishments, they were overlooked in favor of Geneva's brilliance. While Geneva went on to college, Flora's life took a different path. She remained in St. Portwell, stuck in a dead-end job as a receptionist at an accounting firm. Her days were filled with mundane tasks and the discomfort of dodging her boss's inappropriate offers for promotions. Meanwhile, she lived vicariously through her sister's glamorous social media posts, watching Geneva travel, succeed, and thrive in a life that seemed entirely out of reach. This quiet, relentless envy and the loneliness of living in her sister’s shadow gnawed at Flora. Everything changed when Geneva got a new boyfriend. At first, it seemed normal, just another part of Geneva's perfect life. But gradually, Flora began to notice the shift. Geneva's once lighthearted posts turned darker, filled with strange, cryptic messages that Flora didn't understand. Soon, these dog whistles became blatant propaganda. But the real shock came when Geneva finally began treating Flora like a sister, giving her the attention she had longed for her entire life. Flora didn't realize that this newfound sisterly bond came with a price. Geneva's boyfriend was more than just a toxic influence; he was a high-ranking member of Das Sonnenrad, a Neo-Nazi cult led by the charismatic and brutal Kaiser Draeger. He had wormed his way into Geneva's life, slowly twisting her worldview to match the violent, authoritarian dogma of the cult. Using his Abstraction, he discovered that Geneva (and, by extension, Flora) had latent Adept lineage, and he forced Geneva to undergo a Kindling Event to awaken her powers. As one of Draeger's Chosen, Geneva's next task was to recruit Flora, using the bond they had never shared as the bait. Flora knew something was wrong. She saw it in the harsh rhetoric, the hate-filled dogma, and the chilling shift in her sister. But after years of feeling ignored, discarded, and second-best, Flora couldn’t resist the intoxicating rush of finally being seen. So when Geneva handed her the Aegis Piercer and invited her into the ranks of Das Sonnenrad, Flora accepted. In those early days, the approval from Geneva was all Flora needed to blind her to the horrifying reality of what she was becoming. Her Kindling Event was swift and brutal, forcing her into the world of magic, where her latent powers were dragged to the surface. Armed with this artifact and Lux, Flora became a foot soldier for the cult, enforcing their violent agenda on the streets of St. Portwell. She killed for them, men, women, and children, driven by the desperate need to hold onto her sister’s approval and the sense of belonging she had never known. Each kill brought a twisted sense of satisfaction, a brief high as she basked in the acknowledgment that had always eluded her. But eventually, the high wore off. Flora began to realize the true horror of what she had become. She had allowed herself to be manipulated and used as a tool for a fascist regime, all in the name of seeking approval from a sister who had only ever cared about herself. Flora’s guilt was overwhelming, a gnawing presence that consumed her every waking moment. She had betrayed everything she once stood for and believed in for a sense of validation at the cost of countless lives. She wanted to kill Geneva to put an end to the sister who had dragged her into this nightmare. But Flora knew the truth: Das Sonnenrad didn’t tolerate traitors. Deserters were hunted and made examples of, and Flora wasn’t ready to die. So she played the part, pretending to remain loyal while secretly looking for a way out. That opportunity came when Kaiser Draeger’s enemies started closing in, systematically dismantling the cult’s strongholds. Flora seized the moment and reached out to Emily G. Reed, leader of the 8th Street Coven. Flora became an informant, revealing the locations of the cult’s remaining strongholds and, most crucially, the whereabouts of Kaiser Draeger himself. During the final battle, she tried one last time to reach Geneva to pull her back from the brink, but it was too late. Geneva was too far gone, thoroughly indoctrinated, and willing to die for the cult. Flora watched helplessly as Geneva was killed, her soul claimed by the Specter Knight, and realized that her sister was lost to her forever. After the fall of Das Sonnenrad, Flora found herself a marked woman. The remnants of the cult wanted her dead for betraying them. Desperate, she turned to the PRA’s new Regional Commander, Meifeng Liao, for protection. But Meifeng had no sympathy for Flora’s pleas. In her eyes, Flora was just another Nazi, deserving of whatever fate came her way. With nowhere else to turn, Flora sought refuge with 8th Street. Emily G. Reed and her Coven loathed Flora for what she had done, for the blood on her hands, but they saw her value. Flora’s knowledge of Das Sonnenrad, her Lux, and her skills with the Aegis Piercer made her too valuable to discard. So they took her in, though she was far from welcome. Now, Flora lives as a pariah within the Coven, hated by those around her, despised for her past, but kept alive because of her strategic worth. She serves as their reluctant foot soldier, a punching bag for their anger, carrying the weight of her guilt with every step she takes. The guilt Flora bears is crushing. She is haunted by the faces of those she killed, the lives she ruined, and the knowledge that she allowed herself to be used for such monstrous purposes. Her sister’s betrayal is a scar that will never fully heal, and Flora struggles every day with the knowledge that she is complicit in the horrors of Das Sonnenrad. Though she seeks redemption, she knows that forgiveness, either from others or from herself, may never come. And deep down, Flora isn’t sure she deserves it. Flora is an average-height Caucasian woman who is skinny with a face full of freckles and reddish-brown hair. Abstraction: Adept - Purple Lux. Channeler: A Locket with a Childhood Photo of Her and Geneva. Slipstream: This spell allows Flora to momentarily step out of sync with the present timeline, giving her a brief burst of hyper-speed. While under the effect of Slipstream, Flora perceives time as moving slower around her, allowing her to react with enhanced reflexes and speed, dodging attacks or covering large distances in the blink of an eye. However, using this spell comes at a cost. Every time she steps into the Slipstream, Flora experiences distorted flashes of her past, particularly the lives she’s taken under the cult’s influence. These haunting images blur into her perception, making each use emotionally taxing. Echo-Trap: Echo-Trap manipulates time around a small area, creating a temporal loop that repeats the events occurring in that space for a few seconds. Flora often uses this spell defensively, trapping enemies in a cycle of repetitive movements, disorienting them, and giving her time to escape or strike. However, this ability has a darker layer: Flora can also use it as a cruel reminder of her past, forcing an enemy to relive a single moment repeatedly. Phantom-Step: Phantom Step allows Flora to change her position instantly, leaving behind an illusory afterimage for a few seconds. The illusion mimics her last actions, confusing enemies into attacking her false self while she repositions. Rewind: Rewind allows Flora to reverse her timeline for a few seconds, undoing any physical damage or bad decisions made in that time frame. It’s a spell of second chances, one Flora desperately craves, allowing her to undo mistakes she makes in battle or escape injuries that would have otherwise been fatal. However, using Rewind doesn’t heal her emotionally. Each reversal brings with it the reminder that, despite the ability to undo immediate physical harm, she cannot undo the more significant mistakes of her life. Trance: Trace allows Flora to step into the past momentarily and observe events as they occurred within the last hour. She becomes an intangible observer, able to see but not interact with people or objects. This is useful for tracking enemies or gathering information, but it’s an emotionally fraught ability. Flora sometimes sees echoes of her past actions or tragic moments from her time in Das Sonnenrad. |
George.Nelson | |
26 | George Nicholas Nelson | He/Him "You can't put this rush into words!" | Description: A member of the Old Coven... he was famous in St. Portwell High as one of its biggest bullies, who used his incredible size to intimidate others. He was famous in the wrestling ring as George the Juggernaut! However, one day, after beating some nerds at the old arcade, George was attacked by the Stygian Snake's minions, who nearly killed him. Until he was saved by the old Coven and discovered that he suddenly had an Abstraction, he was roped into the Coven by Britney Williams, primarily comprised of the people he bullies! Working with the people he intimidated was difficult, but he felt a rush like no other when fighting the Stygian Snake and its minions! This abstraction he had made him cocky and even bolder in his bullying and bullying members of the old Coven during the campaign against the Stygian Snake. This all culminated in the final battle, where he rushed in, took a fatal blow, and was left for dead by the members he had scorned! If it wasn't for the kindness and compassion of Jade West, he wouldn't have made it. He was mad, and instead of reflecting on himself, he blamed the Coven. He eventually became one of their enemies, a persistent nail in their side that acted as dumb muscle for various factions. He was defeated time and time again, and this made him no different as he loved the rush he got from these magical fights! The collapse of the old Coven didn't stir George at all... as he fell into the hands of Emily G. Reed. Emily told him the truth: that Britney forcibly adjoined him to his Apparition under hopes that he would die fighting the Stygian Snake. This made George feel no way or the other, except that Britney wanted him to die before her little secret got out. Emily knew that George liked to fight, just for the thrill of it all, and invited him to a Coven where he would get all the fights he wanted... and he gladly accepted, becoming 8th Street's enforcer and strongman. George is notable for being freakishly tall at seven-five (like they made News articles about the guy!) and very well-built due to his abstraction. Abstraction: Adjoined - The Strongman. The Apparition born from the ideations of what strength can do, and human power! The Strongman was one of the few useful Apparitions in Britney's possession... to put it simply, it's a simple abstraction (Shocker!): George is strong. Like, really, really, strong. He can perform ridiculous feats of super strength, such as throwing trucks, punching through concrete, and tanking bullets like it was nothing. It's unknown where the upper limits of this Abstraction land. Still, they come with a subtle telekinetic aspect that allows George to defy the laws of physics with some of his feats, such as pulling a chunk out of the ground, throwing it at someone, and throwing a car without falling apart when he swings it. George is also durable to boot, but only to physical attacks - you can still burn, electrocute, and whatnot. |
Aaron.Sawyer | |
30 | Aaron Elijah Sawyer | He/Him "Whatever. Take the deal or get the fuck out of my face." | Description: A native of Chi-town... he grew up in the mean southside alongside his younger sister, Kenya. Chicago wasn't a safe place to raise kids, but their parents did their best to give their children a better life than them. However, Aaron, despite it all, found himself drawn to the bad crowd, the kids who idolized the gangster lifestyle. By high school, Aaron was selling drugs and illegally had a gun that was given to him by an older friend... and he eventually ended up getting arrested for possessing drugs and possession of a stolen firearm (that gun he was given? Reported stolen). Given that he was a black youth already committing crimes, he was tried as an adult and sentenced to over twenty years in prison before he got out of high school. The stress triggered his Kindling Event, and with his White Lux, he navigated the prison system more easily than others. He developed a sharp edge and cunning that helped him survive these twenty years that he had to look forward to... however, when he was in his early twenties, his sister, Kenya, visited him in prison in a private room with some people in suits. These people turned out to be Meifeng Liao and Cindy Keagan, who guessed correctly that he had an abstraction and gave him a choice: Get released out of prison now and join the PRA, or rot there. Naturally, he chose the former, underwent training, and had his sister as his partner. It was a culture shock, but Aaron would rather be in a suit than a cell. However, old habits die hard, and it wasn't long until he was making under-the-table deals with Paranormal organizations, tampering with evidence, and skimming drugs and money. He knew it was a great way to get thrown back in jail (or worse, "accidentally" fall out of a window), but this was all that Aaron knew. However, his sister Kenya caught onto this and demanded that Aaron stop, and at the request of his loving sister, Aaron ceased and went clean... ... Until the Lighthouse incident. Like many other agents, it was a traumatic event that he doesn't like to talk about. What is significant about the whole thing was that his sister Kenya was the one to end it all... and then she went missing. No one in the PRA cared about her and brushed him aside when he demanded that they search for his sister, but they already declared her dead. Out of frustration, Aaron left the PRA, and Director Alcott allowed him to do so without throwing him back in prison, as the Director felt that wasn't right. So, Aaron went from place to place, working for different crime-lords across the states (including Dollhouse, briefly), and sometimes being an informant for the Police and/or PRA. Until he ended up in St. Portwell... where he came across the lovely Emily G. Reed; dealing with her was like rubbing his nuts against sandpaper until they go raw, but she had potential (and she fought Nazis), and she needed someone who was used to working in the criminal underground in her ranks. So, Aaron is a defacto member of the 8th Street Coven (only because he detests Emily G. Reed too much to call himself one of her people), acting as a bridge between 8th Street and the criminal underworld - allowing them to make deals with different factions and finding artifacts for them. Aaron is an African-American man who is skinny but stands at five-eleven. Abstraction: Adept - Pink & White Lux. Channeler: His trusty lighter. Spotlight: A spell Aaron devised to avoid fights: he can focus on a person and, using his Pink-Lux, influence people subconsciously into paying attention to that person. People's eyes will be drawn to them, and will pay more attention to them over other events. This somewhat bypasses Emotional-Fields, as the Paranormal will have the ability to resist. Emotional-Amplifier: By focusing on a person, Aaron can intensify their current emotions to exponential levels - causing them to quickly spiral out of confront. A mildly annoyed person will break out to throwing hands in seconds, a happy person will be able to ignore even the worst moments, while a sad person will be catatonic. Emotional-Fields inhibit this spell somewhat, it will take more effort and concentration to bypass this Emotional-Field. Danger-Sense: A keystone spell in Aaron's arsenal, this spell allows him to instinctively sense when he's in danger or when someone nearby has hostile intent toward him or his allies. This sense manifests as a tingling sensation or a heightened state of awareness, allowing him to react quickly to threats. This spell works automatically and has saved him and 8th Street countless times since he joined. Connect The Dots: This spells Aaron understands the cause-and-effect relationships within a action. By focusing his attention on a specific location or person, he gains intuitive insights into the links between events and "fills in the blanks for him." For example, if he walks into the aftermath of a fight, he can know what sparked the fight and how many people were fighting in it. Radar-Pulse: A spell that continuously sends out a pulse of White-Lux that travels out in a range of thirty meters. This pulse bounces off living beings and returns to him and gives him a sort of "map" of people or other Paranormal-Beings in this radius - trumping most stealth abilities that don't specifically counter White Lux or information gathering in general. He can sense if someone is entering the range, moving within it, or just lingering. It doesn't give him more information beyond the location of whatever is within its range. Knowledge Absorption: A spell that allows Aaron to gain intuitive knowledge and insights on his environment. It works by creating an invisible thirty-meter field dome around him, and it's a sensory field that gathers information in his environment. It gives him information on basically everything within that field, such as details on objects and people, information on computers and books, and even residual magical energies. The longer it remains active, the more information he gathers, including distant history - but that would require the field to be active for hours. Lie Detection: This spell activates the moment someone starts talking. Aaron sees an aura, and this spell basically monitors their aura for dishonesty. When they lie, the aura changes color, and Aaron will know that they are lying. Mixed with Connect the Dots, there's just no lying to Aaron. Abstraction Intuition: A spell his sister taught him helps him learn about the paranormal and their abstractions. When an abstraction is used in his field of view, he instinctively senses and understands their nature and gains information such as what Paranormal-Being they are, what their abstraction is, and any other information relating to their abstraction. This spell also allows him to see the auras of Paranormal-Beings and essentially automatically tells him if they are Paranormal or not. |
Carol.Doyle | |
Chronologically: 24. Biologically: 14. | Carol Heaven Doyle | She/Her. "I'll turn you into a fucking baby if you do that ever again!" | Description: The spicy member of the Old Coven and current member of the 8th Street Coven. Carol was a native of LA but moved to St. Portwell when she was young because her parents thought it would be a better environment for her (and they have family there!). There wasn't anything of note about Carol's past; she was just a regular ass girl. However, the Stygian Snake's rampage was where it all began, and her entire house was knocked over by the Stygian Snake, which killed her entire family. She was barely alive... and she saw Britney Williams. Suddenly, she was brought back to life, and... she looked down and saw a fucking hourglass fused to her stomach. She was confused about all of this, but Britney brought her back to her cult, and they explained everything - about how magic was real, and now she had magic too (which Britney was oddly knowledgeable about). She was still confused but honestly went along to stop the Stygian Snake and avenge her family! The Stygian Snake tore her in half during the final battle. However, at this point, Carol began returning to the same spot where it all started: her destroyed house. She checked the hourglass in her stomach, and it would gradually drop sand from the second the day started, ending at midnight, where it would teleport her back to the exact spot where her old house where her family was killed. It would also revert her to her exact appearance, preventing her from aging alone while triggering her to see her old house. Carol went to Britney, who explained that the hourglass resets Carol back in time to the moment she received it, with its ability to restore anyone or anything she touches merely being a sub ability. Then, it came out that Britney did this to her and others without their permission. Naturally, Carol was pissed off about this, and this naturally drew her to the likes of Emily and Vashti. When those two left, Carol was right behind them, given that the Old Coven had more interest in arguing and fighting each other than getting this damn thing out of her. Thus, Carol was one of the founding members of the 8th Street Coven and wholly supports Emily's dream of magical supremacy only so she can stop assholes with God-complexes like Britney. However, her goal is to get rid of the hourglass and gain a new abstraction, which Emily claims she's working on (she's not). When she was fourteen years old, Carol appeared to be herself, a small girl at four-eleven with very short blonde hair. Despite her aggressive and firey attitude, she doesn't look intimidating or assuming. Abstraction: Agent - The Hourglass. The Hourglass is a valuable and potent artifact that Britney forcibly fused to Carol to force her into the fight with the Stygian Snake. Carol admits it is a powerful artifact, but she wants nothing to do with it. Its most notable ability is to gradually revert anything she touches in time (reverting it to a previous state), and the longer she touches it, the further back in time it goes. This can reach a point where she can do things such as reverting materials to their raw form and turning people back into fetuses (and yes, she has done this before). She can exert more energy to make this process faster, and this abstraction can work on the Paranormal, but Emotional-Fields make it work four times as hard. If someone consents, she can pierce through their emotional field; using it offensively on the Paranormal is impractical. With this abstraction, she can easily repair damage and heal wounds - even resurrect the dead. However, this isn't the true ability of this abstraction and is merely a sub-ability. The primary aspect of the Hourglass is, essentially, immortality. Upon her first death, it created a fixed point (a checkpoint) in time that she automatically returns to once the clock strikes midnight. Once midnight hits, she will be teleported to where Britney gave her the hourglass - her parent's house that the Stygian Snake destroyed - and reverting her physically back to that point. So, any alterations made to her body will be restored, any aging, any wounds, and it will even bring her back from the dead. While it is a powerful abstraction, Carol wants to be normal! |
Maya.Choi | |
Description: Maya likes to claim that the 8th Street Coven has no leader, or if asked will say its her, but in reality she’s more like the gum on the bottom of Emily's shoe that she can't get rid of no matter how hard she tries. Maya grew up in Seoul, Korea in an incredibly strict household where the only fun she had was educational games. She got into St. Portwell college for Chemical Physics, and immediately moved (just after the Stygian Snake was seeled). She fell in with a bad group, then a bad relationship that turned incredibly abusive. This triggered her kindling event, and the aftermath led her to losing all her friends… Then she heard about the little coven Emily was putting together. Maya was one of the early members, joining pretty much as soon as it was created. She was looking for companionship and a way to explore her newfound magic - but she was quite happy when the coven’s focus shifted. Taking over the city's magical scene seemed pretty good. While with the 8th Street Maya has graduated and gotten a very well paid job at a company run by one of the cities Elite (literally, they’re a member of this group). This means she can help 8th a bit with information gathering on one of their enemies... At least the little she finds out and overhears at work. It’s hard to tell why Maya is still in the 8th Street Coven. Her and Emily are constantly at each other's throats - Maya just can’t help making snide comments towards her, which leads to arguments and threats, but ultimately the two of them agree with each other more often than not (which neither would admit to). She also doesn’t really have anything to gain. Maya doesn’t take any issue with Emily’s brutality, she’s glad to go along with that, she just takes issue with how controlling she is and her constant slut shaming. And she will not shut up about those issues she has. But 8th are also the only people she knows in the city, so she’s chosen to stick there. Maya is an incredibly loud, abrasive person. She doesn’t deal very well at being told what to do, which just adds to her constant clashing with Emily, and is very stubborn. Maya can be good company when she’s enjoying herself - she’s incredibly flirty, which definitely never causes problems for 8th street. Maya is a short (five-one), slim Korean woman with dyed red-brown hair. She often dresses in a cuter style, which completely clashes with her bitchy personality. Abstraction: Adept - Red Lux. Channeler: A helix hoop earring Sound Manipulation: Maya’s main spell, she can create sound waves and manipulate already existent sounds. She primarily uses this to emit powerful waves of sound waves that cause physical damage, either in a burst of sound in a radius around her or a more directed but slightly weaker blast from her hands. These sound blasts knock people back and cause all sorts of damage. She also uses it distort already existing sounds. She can make a sound incredibly loud and grating to the point it causes auditory damage, mess up how something sounds so it's unrecognizable, and the like. Sand Blast: Similar to how she uses direct sound wave blasts, Maya can create and control sand and send out a powerful blast of it from her hands. This is only from her hands, and a limited amount of sand, but it’s strong enough to hurt - and blind if it hits the eyes. | |
Amy.Nakamura | |
24 | Amy Nakamura | She/Her "If the first hit doesn't take you out; the second one will. And if the second one doesn't; you’ll wish the first one did." | Description: Called Amy by Americans, but known as Aiko by Kura. She is a second-generation Japanese immigrant who was born in Honolulu, Hawaii. She grew up with other siblings that her parents thought were better than her, and they neglected her needs, which was unsuitable for the girl's development. She grew up being rebellious and acting out in any way she could, which led to her spending many afternoons in detention or suspended. However, the Nakamura family moved to St. Portwell as a teenager, and she came across a mysterious kanabō ... and it spoke to her when she touched it. It was very spooky, but Amy kept it hidden underneath her bed of weird interest in it, realizing that the supernatural was real. Eventually, she met Kura Yoshida, and the two became best friends. The two became far closer when the Stygian Snake attacked, and they were forced to fight for their lives. However, they were saved by the Sycamore Tree Coven, and eventually, the two joined. Amy grabbed the kanabō, then gained the powers of the Oni and used them against the Stygian Snake, being there when the thing was defeated and sealed into a tree. However, Kura returned to Japan afterward. Amy remained in America, keeping in touch with Kura, and became an MMA fighter as a Strawweight fighter afterward. However, she went missing after Father Wolf murdered Kura, and when she returned she immediately joined the 8th Street Coven for mysterious reasons (She claims is to get a shot at the bastard that killed her friend). Amy is very short at five feet even and is very athletically fit, with muscles she forged by years of going to the gym. Abstraction: Agent - The Oni's Club. In ancient Japan, three powerful Apparitions that called themselves Onis were defeated by old Oni-Kariudo (Demon Hunters) and sealed inside a kanabō. The Nakamura family kept this kanabō until modern times when it was merely a family heirloom... however, this family heirloom grants whoever's holding it their power. Empowered by the Club, Amy possesses superhuman strength and durability that allows her to toss someone effortlessly, flip over a car with one hand, and tank supernatural attacks. The kanabō itself is supernaturally durable, allowing Amy to unleash devastating attacks without fear of damaging the weapon. In addition, it grants her tactile pyrokinesis, enabling her to generate fire only at the touch range. She channels this pyromancy into her strikes, which can inflict severe burns. However, as Amy fights, the Onis can exert their influence upon Amy and thus channel more power into her. They fuel her rage, and eventually, she will go utterly berserk, turning into a rampaging beast that can be (vaguely) directed at a target (and the ones close to it). The longer Amy fights, the more powerful she becomes; her strength, durability, and pyrokinesis will increase to exponential levels as her pain will be numbed, and she'll be able to ignore her injuries as she fights. It is unknown if there is any limit to how strong she can become. However, there's only so long she can be berserk, and eventually, her body will give out as she collapses due to exhaustion. |
'Violet'.Santos | |
29 | Marcia Zoe Santos | She/Her "It's okay to stare, sweetheart." | Description: Native of Los Angeles, Violet and her best friend Pink (though they call each other sisters) drifted from town to town and ended up in St. Portwell because once they turned 18, they were put out. Violet grew up the pariah and outcast of her family and peers because she was born intersex. She has a woman's general appearance and shape to the point where she's unmistakably female but was born with male genitals. When growing up, Violet was excessively mocked and shunned for this feature because regardless of what she did, people always found out, and she could never escape it. She, in time, learned that regardless of what was between her legs, she was a woman and dressed excessively provocatively and feminine to show the world. If the weather allows it, Violet would dress in the most racy outfits possible (booty shorts, crop tops, mini-skirts that, if they were shorter, would get her arrested for indecent exposure), except she would keep that little shame in between her legs hidden. Violet is used to living on the fringes of society, as she had to steal, cheat, and other unspeakable things to ensure that she and her sister had food in their stomach and a place to sleep (even if it was the floor most of the time). Violet and Pink finally settled in St. Portwell, where the two became strippers at some trashy gig named Veni Vedi Veni, where she had to shake ass to put food on the table. Violet is half African-American, half Brazilian, with light-caramel skin, and usually has her hair dyed some color (before, it was lavender, but she dyed it hot-pink). She stands five-seven feet tall and is very skinny due to her ridiculous genetics and her... career choice. The woman is flirty, firey, and loves to make jokes... frequently taking things too far. Abstraction: Unknown. |
'Pink'.Howard | |
28 | Abigail Taya Howard | She/Her "Step into the mist, daddy. You won't forget it." | Description: Pink is Violet's best friend (though they call each other sisters) and, much like her, was born and raised in Los Angeles. Her parents weren't the best, so Pink spent her youth rolling with other troubled youth. Pink was very used to the inside of a police car that usually took her home to her parents after she committed a crime or two. She's also used to Los Padrinos Juvenile Hall as sometimes the judge wasn't so lenient on the young girl. Eventually, her parents just gave up on her, and the second she turned 18, she was put out. With her best friend, they drifted from place to place and ended up in St. Portwell. She does not like to think about what she did for food and shelter, and staying in homeless shelters gave her a lot of things to forget. Eventually, she and her sister became a stripper at Veni Vedi Veni, where she worked with her sister, Violet. Pink is African-American and usually keeps her hair natural, albeit dyed hot pink. She's skinny and dresses conservatively, making the two stick out more. Abstraction: Adjoined - The Tantalizing Mist. Pink is Adjoined to Deniza, a mysterious and silent Apparition, which she says also conveniently found her around the time Violet adjoined to Lightning Girl! This Apparition allows Pink to use her Abstraction by Proxy, which is the ability to generate a bright pink, sparkling mist. This mist can be manipulated by Pink telekinetically and, if inhaled, has a unique effect: it induces illusions/hallucinations of what the person desires the most. These illusions will be incredibly realistic and convincing, being able to manipulate all five senses and can be interacted with as if they were actual. As long as they are in her mist, the illusion will persist; however, they can break the trance if they can tell that it's just an illusion (or know about Pink's abstraction). Pink herself is immune to the effects of the mist, and by focusing on someone in her mist, she can see and interact with the illusion much like they do - confusing them further. This Abstraction bypasses all Emotional-Fields long as it's inhaled. |
Annabelle.Heart | |
24 | Annabelle Candy Heart | She/Her "Emily has to help me... I don't know how long I can hold back." | Description: A friend of Miranda and Jacqueline, whom they roped into the 8th Street Coven, Annabelle was originally a native of St. Portwell. She lived a lovely life with her younger sister Sophia and was an artist (She got paid handsomely for drawing pictures of people's specific... interests). After joining the 8th Street Coven, she was given an artifact allowing her to psychically control birds. Annabelle had little issue with 8th Street's bullying of St. Portwell's magical scene as she was getting paid and wanted to dominate it to make it safer for her little sister. However, a marble urn she was carrying was broken during 8th Street's faithful battle with Greenwood in the temple underneath St. Portwell over the many artifacts. It exploded with a mysterious black mist that Annabelle inhaled. She was infected with a mysterious curse known as The Hunger. The Hunger transformed her from a regular gal to a freakishly tall creature (at eight feet tall) that is near skeletal with two horns on the side of her head, sunken yellow eyes and long spindly claws. Worst of all, Annabelle has fits of hunger for human flesh and will become increasingly rabid until she eats someone. Emily has been letting her out into other dimensions to let her eat a few people and return to keep her quelled - however, Annabelle desperately wants to be cured so she can return to normal. Annabelle stays in the 8th Street Mansion, but when Emily isn't aware, Annabelle sometimes ventures out at night, putting on a robe and a deer-skull mask. Paranormal Ability: Unknown. |
Ruby.White | |
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30 | Ruby Kierra White | She/Her "Eating ass and saving grass." | Description: The fearless leader of the Greenwood Coven, Ruby, is a very eccentric woman whose antics confuse and annoy the Greenwood Coven. She is known to be incredibly stubborn, with a holier-than-thou attitude, and impulsive - with a borderline Messiah Complex. The rest of the Greenwood Coven love her dearly, but they operate as a balancing act to her more eccentric behavior. Ruby was born and raised within The Temple of Charming and Graceful Individuals to a single mother named Sandra White. Her father was never in the picture, and, honestly, Sandra never knew who he was, not that she cared because he didn't want anything to do with the Temple - which was everything to Sandra, and ended up being everything to Ruby. Ruby grew up being very close to the leader of the Temple, Lynette Richoux, as she was being developed into one of her future Crones. However, fate would lead Ruby down a different path when they discovered a magical grove some distance away from the Temple during a game of hide-and-seek with friends. When she stepped into this place, she felt a connection to nature like no other, and it filled her with wonder - as it was the most beautiful place she had seen. Little to her, the Grove was a magical, semi-sentient location that only let in those it deemed worthy. The place became Ruby's Sanctuary, and she retreated to receive that same wonder well into her adult years. However, after the battle with the Stygian Snake, more Apparitions flooded into St. Portwell, and one entered the Grove. Ruby entered the Grove one day and found it all burning. The very thing she loved as a child in flames caused Ruby to fall to her knees and scream, causing her Kindling-Event. Yet, she could not save the Grove; it was beyond saving, and she watched it burn before her eyes. This was one big clarion call for Ruby as she realized St.well was crumbling underneath her feet... Getting let into the Grove and being the only person to enter filled Ruby with a new form of determination and a new ego as she felt like the Chosen One. This was a calling from the Grove to become the savior of St. Portwell and protect nature... Then she realized that her time with the Temple was ending. She trained with their Adepts for the time being, but ultimately, she found her true calling and created a Coven: The Greenwood Coven. She roped three of her friends into it, and together, they had many adventures as she defeated Apparitions, witches and warlocks, and other monsters threatening nature. Ruby is an average-height woman who stands at five-five and has a skinny, somewhat athletic build. Ruby is half-black and half-white but identifies as African-American and has dyed red dreadlocks, the most notable features in her eyes. However, she has a nasty burn scar on her right arm from a battle with Emily G. Reed (who she fucking hates). She likens herself to a modern-day superhero as, when the time calls, she dons her Spring Maiden alter-ego and wages war against the other factions. While the Spring Maiden, she walks around with a giant tree branch, which acts as her channeler. Her longtime girlfriend is Amelia Dallon, the Fall Maiden. Abstraction: Adept - Red & Pink. Channeler: A branch from a piece of the Grove that was not destroyed. Spring-Beams: Ruby's primary spell and offensive weapon, she can generate concussive beams from her channeler. These beams were a dull-yellow color, and she could control the force they hit with (They can range from a punch to knocking a car over). These beams had a secondary effect of generating plant life (roots, grass, foliage, etc.) wherever they hit, and she can control what gets generated to a degree. She can use it to create plant structures to suit whatever needs. Growth-Spurt: With a wave of her "wand," she can cause flowers to bloom, trees to flourish, and fields to become fertile—even in places where they would not logically grow. She can induce explosive plant growth in her vicinity, and this spell is most potent during the spring equinox. Forest Shield:Spell can quickly erect a massive barrier out of the ground of vines, thorns, and woods that can be pretty difficult to penetrate. Verdant Platforms: Ruby can create a platform made out of plants in the environment at will and use them to get as high as she pleases. She can create several at once that are either above or lower than her but remain present until they either wither away or get destroyed. Aeromancy: Ruby can control and manipulate the air element with a wave of her wand. She can conjure powerful gusts of wind, create air currents, and even summon a tornado to ravage foes. Ruby has learned she can achieve a pseudo-form of flight by laughing herself around with the winds. Emotion-Sensing: Ruby can see the auras of people around her by blinking her eyes and discern their emotional state from their color. She can also foster an emotional bond between people and allow them to see each other’s emotions. Positive-Emotion Amplification: Ruby can cause positive emotions in others (bypassing Emotional-Fields) even in the darkest hours. She can induce joy, hope, and happiness in her targets, but her fellow Coven members don't like their emotions manipulated, so she rarely uses this Spell. Emotional-Repulsion: Ruby can focus on her targets, bSpelling any Emotional-Fields, and induce emotions such as fear, discomfort, and uncertainty to ward them away. Psychic-Shield: Ruby can create a barrier of Pink-Lux that prevents psychic shielding to all those who enter. No one can use emotional or mental magic while behind the Psychic Shield. Alert: Another spell Ruby created alerts her if someone attempts to enter her head... and illuminates the aura of whoever is trying to. Sanctuary: Ruby can create an entire structure made of plant matter, such as a building or a large dome, to serve as a haven for herself and others, which regenerates itself. This Sanctuary offers physical protection with its sturdy walls and a calming aura that fills the space with positive emotions (like happiness). Maiden Flash: A Joint-Cast and "Final weapon" that is cast between all four of the Maidens. They form a triangle formation - with Ruby in front and the other three behind her with their arms extended, and they channel their Red-Lux into her. This ritual charges up Ruby and her channeler, the tree branch, as she aims at the target. Once fully charged, it unleashes a devastating beam of magical energy, a kaleidoscope of different colors. When it fades, it reveals that the entire area has been converted into a forest. This Joint-Cast requires time to charge up, but the longer it is charged, the more effective it is. |
Jessica.Rosefey | |
32 | Jessica Sharon Rosefey Jr. | She/Her "Time to party!" | Description: Known as SunnyMuscleMommy on Instagram, but in the Greenwood Coven, Jessica is known as the Summer Maiden. Jessica is a longtime friend of Ruby's who is very passionate about her fitness journey and has become a bodybuilder. Due to her great genetics, she is incredibly muscular with well-built arms, back, abs, and legs and has made her own Instagram page which has thousands of followers (who are all horny for her). She's a little taller than average at five-eight. Jessica is a very positive and sunny individual who is always talking, being the life of the party, and cracking jokes. She claims she's a people person and great at making friends with people. She is very kind and moral, can't stand seeing people getting hurt, and tries to put others first (when realistic). However, she can't mentally handle insults or criticism and just has to be showered with compliments. She loves animals and the forest and used to take hikes all the time before the Stygian Snake, which has rendered the forests far too dangerous to trek alone in. Jessica experienced her Kindling-Event after her hormones got the best of her. She was eventually roped into her best friend Ruby's little Greenwood Coven, and she served as a vital member as Jessica acts as the Greenwood Coven's artillery. She usually has a pseudo-cowboy style because she always wears a leather cowboy hat (which belonged to her grandfather) except when at the gym. Her fellow Maidens had to talk her out of trying to incorporate it into her Summer Maiden disguise. Abstraction: Adept - Red & Green. Channeler: Her Granddaddy's Cowboy Hat. Sun-Beam: Jessica is capable of summoning a powerful ray of sunlight, which will either incinerate her target or pound it with kinetic force. Charging the attack takes a few moments, and the area gets hotter before it strikes. This Spell can burn any target unfortunate enough to be in its range or hit them with a crushing force from the sky. This makes Jessica one of the Greenwood Coven's heavy hitters as she's functionally artillery, but the only caveat is that it can only be used during the day. Healing-Light: Jessica can also heal people by calling down healing beams of light. She can't heal people that fast, but she can recover them from a distance and heal several at a time. She can also heal herself! However, it is yet another Spell that can only be used during the day (Doh!). Sun-Strength: Jessica can call an extraordinary ray of light onto herself, temporarily giving her super strength and durability - allowing her muscles to exert much more than they should. This wears off gradually after a few minutes and, you guessed it, can only be used during the day. Summer-Warmth: Jess can quickly raises the temperature of the environment, weather be damned, to the hottest summer days. Jessica can wither down enemies with his Spell, but this does not differentiate friend from foe. Magmamancy: After her fellow sisters complained about how useless she was during the night, Jessica developed a valuable spell in a fight. By focusing, Jessica can heat solid stone and transform it into either magma rocks or molten magma. After creating the magma, she can telekinetically manipulate it in a five-meter range, but this Spell has a high energy cost. |
Amelia.Dallon | |
29 | Amelia Taylor Dallon | She/Her "I don't care about what I have to do; I won't let them hurt her." | Description: Ruby's girlfriend and the Fall Maiden. Amelia was born in Texas as an Orphan but was eventually adopted by a family in St. Portwell. Despite being one of the lucky ones to get adopted by a family, she never felt like she was one of them and always felt like an outsider wherever she went. She was a very lonely youth who found it hard to connect to people, regardless of how hard she tried - so she just figured that's what she was and gave up. She loved nature and went on hikes, bike rides, etc, until one day, Amelia was attacked by an Abominable that was a leftover from the Stygian Snake's rampage (to which she was mainly oblivious). It activated her Kindling-Event and helped her discover her Adept heritage - and she was saved by Ruby Weiss, whom she became friends with. It became a crush as Amelia tried to work over her issues with socialization (and saw the best in Ruby despite her stubbornness and flagrant messiah complex). Eventually, she confessed, and the two went steady, becoming longtime lovers; Amelia declared she would remain by her side no matter what. Thus, when Ruby said she would form the Greenwood Coven to protect nature, Amelia was her first member and most vocal supporter. Amelia is very reserved and laidback; you'd be hard-pressed to see her getting worked up. She's calm and analytical to Ruby's more firey and passionate disposition, but she's an entirely different person in private. Amelia is very socially awkward and is not good at reading people or being mindful of their emotions. Because of this, Amelia remains silent most of the time and lets Ruby, Pearl, or Jess do the talking. It's unknown to her, but Amelia ultimately depends on Ruby in the most unhealthy ways! Amelia is a very skinny woman (but with a fat butt) of ambiguous racial identity... she at the very least knows that she's part Spanish. When the time comes, expect Amelia to wear orange as the Fall Maiden. Abstraction: Adept - Red & Purple. Channeler: Her trusty combat knife. Foliage Manipulation: Amelia can telekinetically manipulate foliage in a wide radius and do whatever she wants it to do. She can control thousands of pieces of foliage at a time, and not just that, and she can sharpen each of them into a razor-sharp weapon. She can shred foes to bits in her foliage storm, as she may be the most brutal out of the entire Greenwood Coven. She can also create barriers and constructs out of leaves and other foliage. Foliage-Generation: ... Is what Amelia calls the Spell, but it's a subtle combination of her Purple & Red Lux that allows her to pull leaves from other dimensions. Aeromancy: Taught by Ruby, Amelia can manipulate air, unlike her girlfriend. She can send out crushing winds, create twisters, and has developed a form of telekinesis assisted by her purple lux. Flight: Assisted by rushing winds, Amelia can achieve flight. She can dart through the air at lightning speeds using a combination of red and purple Lux; wherever she flies, powerful winds follow. Teleportation: As a manifestation of her Purple-Lux, Amelia can teleport herself, or a group of people, to any place within St. Portwell. Amelia is accompanied by a strong gust of wind that carries leaves whenever she teleports. This Spell is vital to the Greenwood Coven's hit-and-run strategies, and Amelia is easily the most important member. However, she can only teleport once every twenty minutes. |
Pearl.Cho | |
28 | Pearl Cho | She/Her "Remember, in the darkest moments, there is always a hidden strength waiting to awaken." | Description: A second-generation Korean Immigrant whose parents own a Korean Restaurant in Downtown St. Portwell. Pearl's family immigrated to the city from South Korea when she was just a child, and she grew up balancing her cultural heritage with the fast-paced urban lifestyle that St. Portwell offered. As a child, Pearl functionally grew up in her parent's restaurant as she always did some work there (whether or not it obeyed child labor laws!). This was where she met Ruby and became a part of her little friend group since high school, bringing a sense of balance to the coven with her calm and composed demeanor. Her quiet confidence, sense of duty, and swan-like grace are matched by her inner strength and unwavering loyalty to her friends and their cause. She's a thoughtful and empathetic soul who, unlike the other members of the Greenwood Coven, has no particular love of outdoor activities or nature. However, she understands the balance of St. Portwell and knows that letting nature get out of whack would not end well for her or future generations. So she believes it's her sworn duty to help the Greenwood Coven protect nature and puts her life on the life battling the other factions (she punched Emily G.Reed in the cunt once, though). Pearl is a Korean girl who is a little bit chubby and has a head of messy black hair - she stands at five-two. As the Winter Maiden, she dresses in all blue except for her black boots. Abstraction: Adept - Red & Black. Channeler: Snowflake pendant. Cyromancy: Pearl possesses a profound bond with the cold and the winter season, allowing her to wield a range of ice-based spells that define her magical discipline. Manisfestation: Pearl can create intricate ice sculptures, weapons, or barriers at will. These manifestations can be temporary or permanent depending on her concentration and emotional state. Manipulation: Pearl can telekinetically control and manipulate existing ice within her vicinity, shaping it to her will without physically touching it. This allows her to lift, reshape, or even hurl shards of ice at enemies. Surge: Pearl channels her Red Lux to create a sudden blast of icy wind that can knock back enemies and freeze anything it touches. Winter: This spell allows Pearl to summon a localized winter storm, creating a frigid area that slows down enemies and obscures visibility. Within this storm, she can move freely, using the cover to set up ambushes or escape. Cold: Pearl can invoke this spell to lower the temperature in her immediate vicinity dramatically. When cast, the air around her becomes frigid, causing moisture to condense into frost and ice. This drop in temperature can immobilize enemies, create slippery surfaces, and even freeze small amounts of water. Necromancy: A new area that Pearl is dabbling in, channeling the Black Lux that she is hesitant to enter. This Discipline contains newer spells, as Pearl feels her expertise lies in the Red color of Lux. Spectral Frost: Pearl unleashes a chilling wave of energy that encases corpses in a thick layer of ice, reducing their temperature to absolute zero. Once immobilized in this icy grip, the bodies become her spectral minions, animated by her will and ready to carry out her commands. Whispers In The Air: Pearl summons the icy spirits of the deceased, encasing them in ethereal frost. Pearl can ask questions, and the spirits respond through whispered thoughts, visual projections, or subtle temperature changes, indicating their agreement or disagreement. The insights gained can range from personal advice to warnings about impending dangers or insights into lost knowledge. At her will, Pearl can release the spirits back into the afterlife, dissipating them with a wave of her hand. The clarity of communication increases with her emotional connection to the spirit, making this spell a profound link to her heritage and the spiritual realm. Warding: Pearl can create a barrier that Apparitions cannot bypass, which will remain until Pearl drops it or the Apparition destroys it. This barrier manifests as an ice wall that radiates a cold aura. The barriers can be layered to increase strength, and Pearl imbues them with her necromantic energy to prevent Apparitions from bypassing them. Adjoined and Abscised are affected by the barrier, everyone else are not. |
James.Carmicheal | |
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21 | James Jordan Carmicheal | He/Him "Hey now, protecting nature is protecting us!" | Description: An oddity in the Greenwood Coven as James is the sole male member of the organization, and his girlfriend is fellow member Noami Rodgers (who roped him in). James is African-American, stands tall at six-five, and very athletic. However, he's not from St. Portwell but is a native of Atlanta, Georgia; he ended up at St. Portwell University on a football scholarship. James used to be the star player of his football team back in Atlanta, and he was so good that St. Portwell University gave him a scholarship. He is reaching for his chance to join the NFL by taking the scholarship to the last place he wanted to go. However, at St. Portwell University, he met his girlfriend Naomi Rodgers, who roped him into Greenwood. James isn't exactly the most nature-loving member of Greenwood, but he has always had a passion for outdoor activities like jogging, biking, and exploring the woods. He's a good soul but very cocky and impulsive, especially once he gained Shango's Axe. James joined just before Greenwood campaigned against Das Sonnenrad and was instrumental in the fight - he killed Kaiser Draeger. He currently holds the alias of Knight Sky. Abstraction: Agent - Shango's Axe. Shango's Axe is a legendary artifact with a history that traces back to the heart of Africa, where it was once wielded by the powerful Yoruba deity, Shango, known for controlling fire and lightning. The Greenwood Coven learned that the Axe was being stored in a member of the Elite named Jason Valos' mansion, and they "borrowed" it from him and gave it to James. Shango's axe is a powerful weapon that grants James immense elemental abilities and raw destructive power but lacks the fine control of other Paranormal-Beings. He can summon lightning bolts from the sky, the axe, or his fingertips - even surround himself, fully or partially, with lightning. James can also generate fire from his body and the axe and easily create fireworks and other displays. The Axe also allows James to fly at high speeds and easily outmaneuver the slow. The Axe is also supernaturally durable and near-impossible to chip even with the strongest Abstractions - making it viable as a weapon and a shield. With these abilities, James is easily the most powerful member of the Greenwood Coven. |
Naomi.Rodgers | |
23 | Naomi Mercedes Rodgers | She/Her "At the end of the day, you can’t help those who don’t want help." | Description: Native of Philadelphia, Noami sees herself as being a country city girl as she rarely, if ever, spent a summer in Philadelphia. When school was out, she stayed with her extended family that lived in Kingstree, South Carolina, a very rural town. She has fond memories of playing in the woods with her cousins, which she claims changed her life. Noami was a very open-minded woman who always tried to learn more about the people in the world than what she was used to. She is well-versed in African folklore and culture, which made her reach out and learn about other cultures. Noami always saw herself as a leader and wanted to improve things for the people around her, so Noami always takes a leadership position if possible and puts her mind towards fixing the problems within that organization. Noami is compassionate above all else and always looks at the bigger picture, but sometimes loses herself to her pride and ego. After Noami graduated high school - she got a scholarship to St. Portwell University to major in Social Studies, and this was where Noami met Pearl Cho... and eventually was roped into the Greenwood Coven. She joined them not out of any tree-hugging desire but out of a faint nostalgia due to her childhood playing in the woods in South Carolina and wants to ensure that other children get the experiences she has. Noami has started an African-themed clothing brand known as Heritage (in which she handmakes everything). Naomi is a skinny (with curves back there) African-American girl who stands at five-three. Her Greenwood alias is the Silk Knight. Abstraction: Adjoined - Anansi’s Gift. Due to her wisdom, virtue, and leadership, Noami is favored by the Apparition Anansi and thus has gained his abilities. Anansi was a being of Trickery and Stories, not raw strength; his abilities make Naomi a unique asset in Greenwood. The primary ability of Anansi's gift is that she can weave ethereal, glowing-white threads in the environment comprised of magical energy itself. She can create these webs out of her body or in a twenty-three-meter radius around herself, and they have a unique property among abstractions: they are functionally an Emotional-Field. These webs are highly resistant to the abstractions of Paranormal beings (and interfere with them), and they will find themselves getting caught far easier than the mundane. On the flip side, they are easily cleaved apart by mundane means. Otherwise, they behave like regular webs, and she can climb on them without getting stuck, swing around Spider-Man style, etc. Anansi's Gift comes with unparalleled agility, akin to a spider's. Naomi possesses the grace and skill to maneuver in supernatural ways, allowing her to flip, jump higher, and run faster. This Abstraction also comes with the ability to climb on walls, and Naomi can climb on anything solid. However, the crowning jewel of Anansi's Gift is the ability to instantly metamorphose into a minuscule spider, reminiscent of the deity Anansi themselves. In this form, Naomi is the most vulnerable, but it makes her so small that she blends into her environment, and it can help her escape, spy on people and scout, and even dodge attacks. She can still weave her webs on a far smaller scale, and she is immune to all forms of Paranormal detection while in this form. The only issue is that she ends up naked! |
Autumn.Hayes | |
26 | Autumn Melody Hayes | She/Her "I will turn my family's dark legacy around to be a force for good." | Description: A quiet enigma, Autumn Hayes is as much of a shut-in a person could get. She grew up homeschooled, had few friends, and would instead remain inside and browse the internet. This was a part of her parent's design who wanted their little girl to be safe from harm and the world's evils... especially the supernatural side of the family, which they were very much aware of. However, one day, they disappeared into thin air, and her Aunt, Bernetta Hayes, adopted Autumn, but Autumn still desperately searched for her parents. Aunt Bernetta tried to make Autumn go out and make friends instead of being glued to her computer all day... which didn't go well. However, she had a fleeting suspicion that Aunt Bernetta knew something, and after much probing, Aunt Bernetta told her the truth: her bloodline was cursed. Autumn's grandmother came from an alternate universe ruled by an Adept theocracy that worshipped magic known as The League. They oppressed the mundane, and Aberrations and her ancestors were a line of magical serial killers who hunted down these Adepts, killing them and storing their souls in their amulet... the very amulet that Autumn had around her neck since she was a tween. One of their victims, a Blue-Lux user, cursed their bloodline, which would cause them to wither into nothing ten years after having a child... which was what happened to her parents. Her grandmother brought her children to this dimension, hoping to break the curse, but it persisted and took her life. The first vow that Autumn made was that she would never have children until she found a way to break the curse. Her second vow was to turn around her family's dark legacy and use the amulet that was the terror of this universe to be a force for good. Autumn didn't know where to start; she confided in her one friend, Amelia Dallon, who got her to join the Greenwood Coven. Autumn is not dedicated to nature, but she wants to make some kind of positive impact in the world, and the Greenwood Coven was the key - and she got to fight Nazis. Autumn is a very mousy woman who's a little chunky from her sedentary lifestyle, and she would appear chubbier if it weren't for the fact that she's five-ten. She's known for her curly head of brown hair and her glasses. While committing Greenwood activities, she is known as the Specter Knight. Abstraction: Agent - The Adept Hunter. In a separate universe known as Glint, there was a theocracy that oppressed the masses known as The League. One of Autumn's ancestors had such an intense hatred of the League and their Adepts that, once they died, they returned as an Apparition with the single purpose of killing as many Adepts as possible. This Apparition was sealed into an Amulet by these Adepts... but it was stolen by this person's descendants and used as a powerful tool for, you guessed it, killing Adepts - It was passed down to Autumn. The passive ability of this Abstraction allows Autumn to see the auras of any Adept in a fifty-meter radius through objects - but if she is actively hunting for them, this range can extend up to a hundred-and-fifty meters. Through their auras, Autumn can discern the color of their Lux from the color of their aura. However, if an Adept has recently died, their Aura will appear wavy, directing her to them like a beacon. If she gets to this Adept before it's too late, she can claim their soul and create an Apparition that will be stored in the Amulet. These Apparitions will be of the Adepts and have their exact spell catalog they had when they died (they will be immutable otherwise). She can telepathically control these Apparitions and use their spells as her own. Autumn can claim a limitless amount of Adepts, but she can only manifest one at a time to control. The point of this Amulet is for Autumn to go out and kill as many Adepts as possible so she can become the most powerful, but she resists that destiny and cleaves her own. She's very careful whom she claims and tries to claim the souls of bastards like Das Sonnenrad. Autumn has claimed the following Adepts: Geneva Bernard: Or "Sabrina the Teenaged Bitch," as the rest of Greenwood called her. She was a young member of Das Sonnenrad and a persistent nail in their side until Pearl killed her. Autumn was there to claim her soul, and she has become her offensive Apparition. She was a Purple-Lux user with the spells to teleport to a random location (which she used to dodge attacks) and fly. She could also telekinetically manipulate two objects that weren't nailed down via hand motions. Al Slaughter Kaiser Draeger's right-hand-man... or so he thought. He was just around because he was an Orange-Lux user and boosted Kaiser Draeger's abstraction. Unfortunately, he slipped up and met his end with Emily G. Reed's hand, and his soul was claimed by Autumn afterward. He had one spell and a simple one: he could boost the Abstractions of others at the cost of deteriorating his health. He did this by firing orange beams out of his hands, and the effects persisted until they abruptly faded away. |
Kashmira.Sarai | |
18 | Kashmira Sarai | She/Her "I have seen things that are proof that Shiva is a blesser." | Description: Often affectionately referred to as Kash, Mira, or, in a light-hearted twist, Doctor Sarai, Kashmira Sarai is a cheerful and spirited young woman hailing from Ahmedabad, India. She moved to America as a young girl, and the transition was a significant culture shock. However, Kashmira treasures her Indian roots and remains deeply connected to her heritage. A devoted follower of Shaivism, a form of Hinduism, she celebrates the vibrant holidays of her childhood with enthusiasm and reverence. Growing up alongside her twin sister, Rashmika, Kashmira was raised in a loving environment emphasizing kindness, compassion, and the importance of making the world a better place—a principle rooted in Dharma. Her warm personality and quirky eccentricities make her approachable, but she often grapples with her idealism, stubbornness, and occasional close-mindedness. Standing at just four feet ten inches, Kashmira is slim and curvy due to her healthy diet and active lifestyle. Kashmira comes from a long line of Green Adepts, a lineage divided by their sects of Hinduism, each believing themselves to be blessed by their chosen deities. This rich heritage, however, comes with its challenges; the Sarai family has made numerous enemies in India and throughout Asia due to past conflicts. A turning point in Kashmira’s life occurred one fateful night when an Apparition, seeking revenge for an unfulfilled pact made by her grandmother, Hanumanta Patel, attacked her and Rashmika. This traumatic encounter led both sisters to undergo their Kindling Event, awakening their connection to Green Lux. Although their mother intervened to save them, the incident prompted the family to leave India, as the growing number of adversaries proved too dangerous to ignore. The Sarai family eventually settled in St. Portwell, where Kashmira secretly honed her abilities with her Green Lux. She discovered that her Affinity lay in healing wounds and augmenting biological functions, allowing her to help those in need. Initially struggling to adapt to the American school system, she persevered and, through sheer determination, became a top student. While sometimes feeling out of place among her peers, she found camaraderie with fellow Indian students. She became a familiar face at local Indian restaurants, where she relished the comfort of familiar flavors and traditions. Now in her final year of high school, Kashmira aspires to become a doctor, driven by her desire to heal and protect life. Recently, through a budding friendship with Pearl, she became the newest member of the Greenwood Coven, drawn to their mission of maintaining balance in the world and safeguarding the sanctity of life. Having joined only a few weeks ago, she proudly holds the title of Green Shaman, a role that aligns perfectly with her ideals and aspirations. Abstraction: Adept - Green Lux. Channeler: Grandmother's Jewel Necklace. Healing: Kashmira gently places her hands over a wound, channeling her Green Lux to accelerate the healing process. This spell can close cuts, mend broken bones, and alleviate pain—the more severe the injury, the more energy it requires from her. Healing-Field: The Healing Field is a specialized spell that creates a broad area, extending up to thirty meters, where Kashmira can channel her Green Lux to promote healing among multiple individuals simultaneously. Within its confines, all individuals experience a gradual healing effect; however, injuries mend more slowly than with their primary healing spell, making it more effective for minor injuries rather than critical conditions. To maintain the Healing Field, Kashmira must remain stationary and sing a song in her native tongue, allowing her to focus her energy. This process demands a steady flow of energy from her, limiting her time to sustain it before exhaustion sets in. Due to its slower healing process, she typically reserves its use for exceptionally safe or controlled situations. Dermal-Boost: A specialized ability that allows Kashmira to enhance the durability of an individual’s skin and bones while maintaining physical contact. This spell fortifies the body, enabling the recipient to withstand and shrug off the effects of most small arms, offering a protective barrier against bodily harm. However, it’s important to note that while the increased durability helps absorb and deflect external threats, it does not negate the force of the impact itself; recipients will still experience pain from any blows received. Life Bloom: Kashmira channels her Green Lux into the earth by singing, unleashing an explosive surge of plant growth in a designated area. This spell causes vegetation to sprout rapidly, instantly creating a vibrant, lush landscape. Vine-Bind: Vine Bind is a spell that allows Kashmira to summon plants to trap and immobilize her foes. When cast, vines and roots surge from the ground, wrapping around the target's limbs and restricting their movement. This spell is particularly effective in natural environments, where the abundance of flora amplifies its potency. While it can effectively bind multiple enemies simultaneously, Kashmira must concentrate on maintaining the spell, requiring a steady flow of her Green Lux to keep the vines active. Nature's Barrier: Nature's Barrier is a defensive spell that enables Kashmira to create a protective wall or dome of intertwined plants and foliage. Depending on her needs, she can shape this barrier in various forms - a solid wall, a protective dome, or even a maze - to cover her allies. The barrier’s strength and duration depend on the amount of Green Lux Kashmira channels into it, making it essential for her to remain focused and dedicated during its creation. Pathmaker: Pathmaker is a spell that allows Kashmira to summon massive tree trunks, roots, or vines that extend upward or across great distances, creating pathways for her. When activated, towering trunks and thick roots burst forth from the ground, forming a sturdy and flexible bridge or staircase she can climb or walk upon. This spell not only provides her with access to elevated areas but can also be used to connect distant points. The pathways are imbued with her Green Lux, granting them a degree of resilience against external forces. However, maintaining these structures requires her total concentration, and their stability is contingent on the energy she invests in the spell. |
Lyric.Brown | |
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30 | Lyric Harmony Brown | She/Her "I'm going to use Magic as a force for good! I'm going to use my magic to help people! The way it should be!" | Description: A native of Houston, Texas, who moved to St. Portwell when she was just a little girl because her father had a better opportunity there. Her next-door neighbor? Ruby White. The two were glued together and close friends who did everything together. She was the one person that Ruby showed the Grove to, and the two had fun there and partied there with her. Though, the girl possessed a talent: an obsession with music. She was a prodigy at producing beats and believed that, through music, one can change the world itself by shifting culture! So, she was a music nerd in school, talented with beats, singing, and playing different instruments. However, the state of St. Portwell changed for the worse after the defeat of the Stygian Snake, and some of its leftover Apparitions attacked her. This forced her to the Kindling Event, exposing her to the world of magic. Naturally, the first thing she did was tell her best friend, Ruby. Ruby had already formed the Greenwood Coven and told Lyric all about the world of magic and her organization. Lyric didn't have any particular love of nature as Ruby did, but she wanted to be by her side and have adventures, so she became one of the first non-Maiden members to join Greenwood. At Ruby's side, Lyric was the Melody Knight, and she used her Lux to create several different artifacts for not just the Greenwood Coven to use but also to change the world and help people. Alongside the rest of Greenwood, the Coven clashed with their arch-rivals, the 8th Street Coven, the Elite, and other wackos, treating the Greenwood Coven as more than comrades, more than friends, but family. However, one day, her fellow Greenwood members, Autumn and Felicia, were hanging out at her apartment when Das Sonnenrad goons barged in and brutally killed her and Felica (sparing Autumn because she was white). They ransacked the place for Lyric's artifacts, and this was the spark that triggered Ruby's personal vendetta against Das Sonnenrad. While Greenwood eventually defeats Das Sonnenrad and kills Kaiser Draeger, Ruby seeks to track down the artifacts that they stole to honor her memory. Abstraction: Adept - Orange & Pink Lux. Channeler: Her favorite headphones (That Melody). Beatmaker: This is Lyric's foundational magical discipline, focused on enchanting everyday objects to produce rhythmic magical effects. Each enchanted item resonates with her musical talent, channeling her emotions and intentions through sound waves and pulse. Inspiration: Lyric enchants an object to emit vibrant pulses of Orange Lux, synchronized with the rhythm of her chosen song. These pulses resonate outward, boosting the Abstraction and Emotional Fields of everyone nearby. The more intense the music, the greater the enhancement, allowing her allies to harness newfound strength and creativity in their abilities. Soothe: By enchanting an object, Lyric creates a gentle pulse of soothing energy that radiates tranquility. This spell effectively calms aggressive behaviors, dispelling negativity and anxiety. Those affected find their minds clearing, allowing for rational thought and peaceful interactions. Good Vibes: Lyric imbues an object that can emit uplifting mental energy pulses. These pulses enhance motivation, self-confidence, and creativity in those nearby, encouraging them to embrace their potential and express themselves freely. When activated, the enchanted object creates a refreshing atmosphere, inspiring artistic pursuits and collaboration while diminishing self-doubt and fear. Privacy: With this enchantment, Lyric creates an aura of mental protection around a designated area. The enchanted object emits subtle pulses of energy that shield those nearby from mental intrusions, such as telepathy or emotional manipulation. This spell ensures that private thoughts and feelings remain safeguarded. Melody of Memories: Lyric enchants an object to pulse with Pink Lux, creating a melodic resonance that brings forth long-buried memories. As the pulses echo through the air, they evoke vivid recollections in those nearby, allowing them to relive past experiences and gain insight from them. The Symphony of Creation: Lyric's most potent spell is her ability to transform everyday objects into powerful artifacts through music. To cast the spell, she must perform a song - either by playing an instrument or singing - imbuing the melody with her intent and emotions. As the music flows, each note and lyric is woven into the fabric of the object, embedding it with magical power. The tempo, tone, and meaning behind the music shape the artifact’s abilities: an energetic, fast-paced song might turn a mundane item into a weapon of raw power, while a soft, sad ballad could create an artifact that soothes emotional turmoil or strengthens mental resilience. The more emotionally charged and intricate the song, the more influential the artifact becomes. This process makes each artifact unique, reflecting the soul of the song and the feelings behind it. When others use an artifact created by Lyric, they can feel the faint echoes of the music she used, resonating with the magic within. |
Felicia.Harvey | |
30 | Felicia Raquel Harvey | She/Her "With this power, we can save St. Portwell from itself." | Description: A girl who was a close friend of Ruby's that she went to school with. Much like fellow Green-Wood Coven sister, she is not from St. Portwell but from Cherry Hill, New Jersey, who had family from St. Portwell. Every once in a while, she would visit the city, and eventually, her family decided to move there as they thought it was a better city to raise a little girl like Felicia. From the moment she could walk and talk, she was a very wild and headstrong little girl who didn't do the whole listening thing well. Her parents fostered this attitude as they thought it necessary for Felicia to stay alive in this cold, cruel world that just took and took. However, this attitude got Felicia in trouble more often than not. In school, her rival was Ruby White; the two girls despised each other but couldn't help but respect each other deep down. So, their rivalry never came to blows or insults but a competition to see who could one-up the other. Even after graduating, the two always met somewhere, clashing egos like an invisible magnet connecting them. Felicia never hated Ruby, but she never liked her attitude... when the situation took a turn with the Stygian Snake's arrival, it left the situation tattered and countless people dead. The chaos that ensued after its defeat was no better, as Felicia was almost killed by one of its leftover thralls that the Sycamore Tree Coven missed. However, the Greenwood Coven saved Felicia, and Ruby recognized her former rival. She unmasked herself before Felicia and told her everything, eventually extending an invitation to her old rival. Felicia had no clue about magic but was interested, especially after Greenwood presented an artifact they "recovered" from the Elite: The Unicorn Gem. Felicia accepted the Gem and joined Greenwood not out of love for nature but out of a drive for adventure. She found herself a group of friends she would have for the rest of her life! She eventually became the Unicorn Knight and battled Emily G. Reed while clashing egos with Ruby. She was the balancing act for Ruby's more headstrong and eccentric behavior and was vital in keeping Ruby in line. It all went wrong one day when she was at Lyric Brown's apartment with Autumn Hayes... and Das Sonnenrad stormed the apartment and killed her and Lyric Brown before they had a chance to react, taking the Unicorn Gem. Their deaths sparked Greenwood's war with Das Sonnenrad and eventually spelled the end for Kaiser Draeger. However, the Unicorn Gem is still out there, and Ruby wants to recover it out of honor for her deceased rival... ... No, friend. Abstraction: Agent - The Unicorn Gem. A powerful artifact that granted the wielder the ability to fire powerful beams of energy out of it, the Unicorn Gem was a powerful abstraction-granting artifact that was passed from one hand to another (or more accurately, forehead). It was an artifact that could grow out of Felicia's head at will, and she could fire a barrage of golden beams that hit with concussive force. These beams could be fired machine-gun style, or she could charge up and create one powerful beam that could clear several city blocks if she charged it up to max. |
Meifeng.Liào | |
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42 | Liào Meifeng | She/Her "Even the oldest animal can put up one hell of a fight." | Description: Callsign: Iron-Dragon. Née Zhao. Meifeng is a decorated and skilled PRA agent who proved herself a capable leader during the Haunted Mansion incident, Werewolf Outbreak, Vampire Coven Wars, The Time Warp Anomaly, and, most recently, the infamous Lighthouse Incident (in which she doesn't like to talk about). Meifeng Liao is one of the top agents of the organization and holds the rank of Regional Commander - tasked with solving St. Portwell's supernatural war and recovering the Stygian Snake. The woman is incredibly stern, obstinate, efficient, and ruthless and will do what it takes to get the job done. On the job, the woman is stoic and professional, but behind the scenes, she's a fun-loving goofball who loves her two children dearly. Meifeng was born in Hong Kong, China, but was brought to America by her mother when she was a little girl after her father's death. She settled into LA, where she grew up with her friend Cindy Keagan and her other best friend, Jennifer Caspin. She was called the Zhao Flower for her beauty, but she hated that since she was a "short-tempered badass" in her own words. Cindy left for the Army, and Jennifer went to New York to attend college, which left Meifeng alone. However, she met her future husband, Daniel Liao, in college. The woman places inner strength above all else; to her, it's the ability to keep fighting no matter what. Thus, Meifeng is all about her fitness and is in amazing shape due to spending hours upon hours in the gym despite having twins (she has a C-section scar down her midsection). Which makes her appear a little bit intimidating; what doesn't help is the fact that she stands at five-eleven but, to her chagrin, barely has any curves. Meifeng's best friend is Cindy Keagan, her partner in crime and childhood friend. Abstraction: Adept - Red-Lux. Channeler: Locket with a photo of her children. Ferromancy: Meifeng's Ferromancy is a raw and powerful manifestation of her unyielding will and inner strength. Fueled by her iron-hard resolve and fortitude, this ability allows her to manipulate metal in all its forms telekinetically. Whether locking a door from a distance or ripping apart a vehicle with a wave, she commands metal through sheer force, though her control is anything but delicate. Every movement requires a corresponding gesture, and her influence over metal is more like a physical struggle than an elegant manipulation. Despite this, Meifeng can lift and control immense amounts of metal—up to three and a half thousand pounds—turning steel and iron into weapons or tools with devastating effect. Unlike other metal manipulators who can seamlessly mold metal as if it were liquid, Meifeng's approach is far more forceful. When she attempts to shape metal, it resists her, resulting in jagged, deformed structures and a screeching sound that underscores the effort. Any attempts at fine control leave the metal irreparably marred. However, she has discovered one exception: she can shape metal into blades with precision and ease. This limitation, which likely stems from a deep-rooted memory or experience, forces Meifeng to rely on bladed weapons, which she creates with practiced efficiency, always finding a way to turn obstacles into tools of war. Pyromancy: Meifeng’s Pyromancy is a raw, volatile power that mirrors the intensity of her inner fire and fierce determination. Still, in the early stages of mastering this element, her control over flames is both exhilarating and dangerous. The heat she commands is often wild and unpredictable, responding to her movements and emotional state. When she taps into her Pyromancy, her surroundings reflect her mood - the air crackles with energy, and embers swirl with a life of their own. She can summon and control flames with a flick of her wrist, setting objects ablaze or sending waves of fire at her enemies, but controlling its intensity is where the real challenge lies. For now, her Pyromancy leans more toward raw destruction than delicate manipulation, often burning hotter than intended. Aquamancy: Meifeng’s foray into Aquamancy is an entirely different experience from her ferocious Ferromancy and volatile Pyromancy. With its fluidity and adaptability, water requires her to embrace flexibility and patience. Aquamancy introduces her to a constantly changing, elusive element. When she channels water, it requires a sense of calm and clarity, which are more challenging for her to access in battle. Yet, when she does, she can summon streams, jets, and even waves of water, shaping it into protective shields or binding it to her will for offense. What separates her control of water from her other abilities is that it requires a gentler touch. Unlike her Ferromancy, which allows her to crush and slice through metal, or her Pyromancy, which burns away obstacles, Aquamancy forces Meifeng to be strategic. |
Cindy.Keagan | |
41 | Cindy Gabrielle Keagan | She/Her "Lord knows I've been trying to do the right thing." | Description: Callsign: Green-Bird. Senior Agent in the PRA and Meifeng Liao's best friend - she is rarely seen without her best friend and acts as her right-hand woman. Cindy has accompanied Meifeng through all those Paranormal incidents (and she does not want to talk about the Lighthouse Incident). Cindy was a native of Los Angeles and met her best friends Meifeng Liao and Jennifer Caspin in school. However, Cindy's father died of a heart attack, and she chose to live up to his legacy and joined the Army - in which she was a 42A (Human Resources Specialist). Leaving her two best friends behind was hard, but it was her dream. She remained in the Army for fifteen years; her highest rank was E7. When her son, Cameron Keagan, was born in her thirties, Cindy chose to get out of the Army and settle back in LA - but she found herself getting roped into the PRA by her longtime friend Meifeng. She didn't want to work at a supermarket anymore and would kill to have some adventures with Meifeng to make up for the lost time, so she decided to join the PRA. Cindy's military knowledge has translated well to hunting Paranormal-Beings down. Cindy has done her most damn to remain in good shape, but her genetics has caused her to put on some pounds - most of which has gone to her butt, and she has a pear body shape. She keeps her hair straightened and has glasses. Abstraction: Afflicted - The Glass Curse. Cindy was originally a One-Eye-Open, but after a chance encounter trying to contain an Apparition known as the Fragile Goddess, Cindy was cursed by the being. The curse caused her to transform whatever she touched (which included people if they did not have an Emotional-Field) into a jade-colored glass, but she learned that she can control the curse. It took her years, but she managed to control what she transformed into the glass, and then she realized she got a diluted version of the Fragile Goddess' Abstraction. Cindy can cause glass constructs to sprout out of the ground in the environment, which can be whatever she can envision with her mind's eye. She can create walls, glass spears, etc. - even with explosive force to use as a stabbing/slashing/bashing weapon. This has a minor kinetic ability of glass, as Cindy can force anything made of glass to shatter into pieces. |
Nakala.Phillips | |
38 | Nakala Isabelle Phillips | She/Her "I want to know how I can make a difference, how to make people take me seriously." | Description: Callsign: Arrow. Senior Agent and Meifeng's third in command. The daughter of a PRA Regional Commander named Michelle Phillips, a rough and tough woman known for being a hardass, passes that down to her daughter. Nakala Phillips was born in Miami, Florida, and her best friend growing up was a half-black, half-Puerto Rican girl named Olivia Clarke. Olivia got Nakala into Archery when she was younger, and she did not think she would be good at it (she's a woman with giant hands!) but turned out to be a natural. She competed in various archery tournaments around the country. Still, after losing a game by the tinest of mistakes, Nakala underwent her Kindling-Event, discovering her connection to Red & Purple Lux. However, she did not have a grand goal and continued with her life, eventually starting a business as a hairstylist and having a daughter, Jolinda (Jojo). One day, she discovers that an Apparition has killed her friend Olivia and that she wants to protect Jojo from the same fate. She contacted her mother (who had long retired) and asked her to get her into the PRA, who pulled a few strings with some friends to get Nakala into the PRA and reached the rank of Senior Agent. The Director considered Nakala to have potential in the PRA due to her skills, and she was one of the prospects to receive the Champion's Belt. Nakala is a very strong-willed and determined human being. She takes a lot after her mother and how she was raised, and she was raised to be a strong woman, full of spirit who takes nothing from nobody. Nakala is a caring and loving human who sometimes lets her pride cloud her judgment and focuses on what's in front of her. Nakala is a very tall woman who stands at six-one and is very muscular with a deeper-than-average voice and braids she ties into a bun when on a mission. She carries her compound bow as her primary weapon (and Channeler) but keeps an M4 strapped to her back and a pistol on her hip. Abstraction: Adept - Purple, Orange & Red Lux. Channeler: Her Compound Bow. Portal-Arrow: This spell is the critical component of Nakala's arsenal; when she imbues an arrow with this magic, she channels her will and focus as she releases it. Upon striking a surface—be it a wall, the ground, or a tree—the arrow transforms into a shimmering portal that connects to another area she can see. Elemental Arrow: Nakala's primary attack spell; she can fire arrows that manifest as different elements, harnessing the raw power of nature itself. Each arrow is imbued with a specific elemental force - Fire, Electricity, Stone, Ice, or others - transforming it into a devastating projectile that explodes upon impact. For example, a Fire arrow bursts into an inferno upon striking, engulfing enemies in flames and potentially igniting flammable surroundings. An Electric arrow crackles with energy, sending arcs of electricity to nearby foes, stunning them with a jolt. An Ice arrow creates a freezing blast, encasing enemies in frost and slowing their movements. Cascade As a powerful enhancement of the Elemental Arrow, the Cascade subspell allows Nakala to trigger a series of elemental explosions upon impact. When an Elemental Arrow strikes, it can unleash a chain reaction of subsequent detonations, each linked to a different elemental force. For instance, a Fire arrow could ignite an Electric explosion nearby. Homing Arrow: Using her Purple and Orange Lux, Nakala enchants her arrows to seek out targets once they are released. This spell allows her arrows to track enemies, curving mid-flight and hitting evasive targets precisely. Rebound: A combination of Purple & Orange Lux to cast her favorite utility spell, Nakala enchants her arrows so that they return to her quiver after hitting their mark or missing entirely. Phase-Arrow: With a flash of Purple Lux, Nakala can shoot an arrow that phases through physical objects. This spell allows her to bypass barriers, armor, or cover, hitting enemies that would otherwise be out of reach. Wall-Walking: With her mastery of Purple Lux, Nakala can defy the laws of gravity, enabling her to walk along walls and ceilings. When she activates Wall-Walking, a shimmering aura surrounds her feet, anchoring her to vertical surfaces like solid ground. Momentum-Cancelling: Nakala has developed the Momentum-Cancelling spell to negate her momentum instantaneously. By tapping into her Purple Lux, she can transfer her kinetic energy to a parallel dimension, halting her movement without physical repercussions. When she activates this spell, a brief shimmer of purple light envelops her, and in an instant, she becomes a still figure in the chaos of battle. |
Maximilian.Cornell | |
32 | Maximilian Alexander Cornell | He/Him "We'll find a way, I promise." | Description: Callsign: Praetorian. Maximilian Cornell was born in Mankato, Minnesota, but when he was young, he was moved to a small town that neighbored the larger city. He was, for lack of a better term, the ultimate Boy Scout, as his parents tried their damnest to ensure they would raise the most moral human being on the planet. Perhaps he's not the most ethical on the earth, but he grew up wanting to help this society, this world that he lives in. Not just that, Maximilian intends to become the best he can be so he can always be in a good spot to help other people. Thus, he thought the best way to do that would be to become a sheriff and keep his small town. Maximilian was attacked by an apparition one night, but two PRA agents saved him. They offered him a spot in the organization, and his life changed forever as he gladly accepted. Thus, he has been a part of the organization since. However, due to his morality and drive to become the best he can be, Director Alcott chose him to have the Champion's Belt, an artifact that is arguably the most powerful in the setting. Thus, he went from being a nobody to being one of the organization's most well-known and vital Agents who zip around from place to place to solve different high-level Paranormal incidents. After Director Alcott learned about the threat of the Stygian Snake, Maximilian was moved from his mission in Alaska to St. Portwell to be there if it broke free and defeat it if necessary. With the Apparition Killer missing, Maximilian is the only chance of stopping the Stygian Snake if it breaks free. He's a big boy, standing at six-five with broad shoulders, and is very muscular from years of dedicating himself at the gym as a body-builder. He's incredibly kind, good-natured, and always tries to do the right thing... even if the right thing isn't always the best choice for everyone. He rushes from A to B with little consideration or maneuverability, but he's been learning to slow down. Abstraction: Agent - The Champion's Belt. Maximilian has the Champion's Belt, the most powerful artifact in the All-Verse containing the Apparition known as The Champion. The Champion is the Apparition that embodies the concept of human victory, exceptionalism, greatness, and excellence. The Champion's Belt grants Maximilian strength, durability, stamina, speed, and flight that scales to match his opponent or solve the current situation. If there are several opponents, it will simply give Maximilian the strength to defeat all of them. For example, if someone is stuck underneath a car, he'll get the strength to lift the car. If someone is falling to their death, he'll gain the speed to catch them before they hit the ground. If against a superstrong monster, he'll earn the durability to tank its blows and enough strength to punch through its armor. This ability has no upper limit and functionally allows Maximilian to challenge even the strongest of Paranormal-Beings. Speaking of Paranormal-Beings, this ability comes with a subtle extra-sensory ability that detects his opponent's Abstraction (s) and adjusts his Emotional-Field to make him resistant. As a secondary ability, Maximilian can project golden beams that hit with kinetic force and travel until they hit an object, or Maximilian wills it to stop. Maximilian can fire these as a blast or continuously barrage his target like a beam, and they scale in power much like his other abilities. Maximilian can see the auras of Paranormal-Beings as a tertiary ability and deduce their power level (however, he cannot see them through walls). With the Champion's Belt, Director Alcott believes only Maximilian can stop the Stygian Snake if it breaks free. However, this Abstraction requires Maximilian to perceive his opponent first, and if they are invisible, the Champion's Belt cannot work. If he's facing a situation he logically cannot solve with brute strength (such as an unmoveable object), then the Belt cannot change any of his abilities. |
Samson.Brown | |
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29 | Samson Isiah Brown Jr | He/Him "Look, my father wasn't the best, but he had some wisdom. He told me always to see things through, never give up, and never show weakness." | Description: Callsign: Phoenix. A native of Philadelphia, he joined the Army at seventeen, and when he graduated high school, he was whisked away on an adventure where he partied, cleaned, and had lots of sex with strippers. However, he ended up in Iraq during the GWOT, and during a convoy, his Humvee was seemingly hit by an IED. He was on the brink of death, but the crater had a strange, alluring fire, and he crawled towards it. Only to find an entire phoenix inside the crater, and he touched it - becoming bound to the Apparition. His wounds were instantly healed... which was not good as he was the sole survivor of the incident and hit with many different accusations by his former comrades. He was sent back to the States, where he was approached by PRA Agents who found the whole situation just a little bit weird. They found out about the Phoenix and asked Samson to join, and he accepted; they pulled some strings to get him honorably discharged from the military, and he became one of the best Agents (The Director considered him for the Champion's Belt). Originally, Samson was stationed in his home city of Philadelphia, but Director Alcott pulled him to St. Portwell to handle the Stygian Snake situation. Samson is an average-height man who cares for himself at the gym at five-ten, so he'd be mission-ready. He's a very calm and reasonable person who is slow to anger, but once he gets there, oh boy. Abstraction: Adjoined - The Phoenix. Samson is adjoined to the mighty Phoenix, and he can transform into it at will. It stands at twenty-three feet tall with a wingspan of twice that, and it boasts incredible pyrokinetic abilities. He can spew an inferno of flames and create a wave of fire with a flap of his wings. The Phoenix can fly incredibly fast despite having limited mobility. In addition, the Phoenix boasts incredible strength, capable of up a truck and flying off with it. Samson's secondary ability is regeneration - which he has in human form. Whenever he's injured, a fire will appear at the wound and quickly heal it, appearing as good as new a few moments later. Finally, Samson possesses the famed power of the Phoenix, self-resurrection. Once killed, Samson explodes into a cloud of fire, ash, and smoke, leaving nobody behind. Days later, all the ash will gather, and he'll be born anew, brought back to a physical state where he died with all his memories intact and his body restored. Thus, Samson is more or less immortal... unless the ashes are wet, it will permanently kill him. |
Claudette.Beaulieu | |
34 | Claudette Beaulieu | She/Her "Magic is a force; I now force the forces." | Description: Callsign: Ice. A French-Canadian woman from Montreal who moved to Chicago to complete the University of Chicago's Social Worker Program. She completed the course with flying colors and became a social worker to improve the lives of impoverished youths in the city. However, she met a woman named Meredith Ray, and the two dated, eventually having sex... Afterward, Claudette woke up naked, tied to a bed, with various symbols and pentagrams drawn all about the room. This was when Meredith dropped the bomb on her: she never loved Claudette and was only playing her. Meredith told Claudette about the curse on her that attracted monsters and all sorts of nastiness - all because one of her ancestors was an Adept and had some unfulfilled pacts. The curse could be passed onto another female through a ritual, so Meredith set up a trap, and Claudette fell for it. Afterward, Meredith left her, and Claudette screamed until someone called the police, and they came to free her. Claudette went home and was attacked by an Apparition, who told her she was marked for sacrifice. This was when Apparitions and Abominable began attacking her wherever she went. She fled across the country, living on the fringes, doing unspeakable things for food and shelter until they came to attack her. The stress caused her to undergo her Kindling-Event, where she finally gained the power to fight back against them. Eventually, Claudette was approached by PRA Agents Liao and Keagan, who helped Claudette by placing her in a secure facility (that happened to have Maximilian!). Every time the Apparitions and Abominable attacked, they were fought off, and eventually, they managed to find a way to break the curse and gave Claudette a spot on the PRA (and therapy!). Claudette gladly accepted to help people like her and was stationed in St. Portwell, assisting with the magical madness there. Claudette is black and stands at five-six, being very skinny and bony due to her genetics. She speaks with a thick French accent. Abstraction: Adept - Red & White Lux. Channeler: A kitchen knife Claudette used for protection while on the run. Cyromancy: Born from Claudette's cold-hearted rage at betrayal and relentless pursuit, her mastery of Cyromancy is a powerful expression of her resilience. This spell focuses on creating ice rather than intricate manipulation, allowing her to conjure vast constructs instantly. When she channels her emotions, she unleashes frigid energy that quickly encases objects in thick layers of ice, serving both offensive and defensive purposes. Claudette can summon towering ice walls to block attacks or sharp spikes that erupt from the ground, transforming her rage into formidable barriers and weapons. While she may not excel in shaping ice fluidly, her creations' sheer force and size make her an overwhelming presence. Paranormal-Insight: By harnessing her White Lux, Claudette can temporarily tap into the latent energies of nearby Paranormal beings. This spell grants her profound insight into their Abstractions and intentions, allowing her to anticipate their movements and strategies. Curse Scrying: With her knife as a focus, Claudette can peer into the history of cursed objects or locations. This spell allows her to see past events tied to the curse, revealing its origin and potential weaknesses. This knowledge is invaluable for breaking curses or understanding the dangers she faces. Aura Perception: Drawing on her White Lux, Claudette can perceive the auras of nearby Paranormal beings, even through solid walls and barriers. By focusing her power, she can sense the color and intensity of their auras, helping her gauge their mood and whether they pose a danger. Preemptive Warning: This spell creates a subtle psychic connection that alerts Claudette whenever a threat is about to strike. Through a tingling sensation, she receives an early warning of incoming attacks, allowing her to react quickly and evade danger. |
Sonya.Mayfield | |
27 | Sonya Summer Mayfield | She/Her "See? I'm a froggy! Just don't ask me to ribbit!" | Description: Callsign: Merryday. Sonya is a half-Caucasian, half-Mexican woman who grew up in San Antonio, Texas. Once she was of age, Sonya enlisted in the Army as one of the few Cavalry Scouts. She was in the Army for several years and attended Sniper School, intending to become a Green Beret. However, she was passed over several times due to being a female despite being one of their best shots - however, Sonya remained a chipper demeanor. In the Army, she met her future wife, Maria Costello, and the two got married after a long-distance relationship. However, she was stationed in Fort Polk, Louisana, for a bit, and as it turned out, some members of her unit worshipped a Frog-Apparition named Gulgorath... to which they attempted to sacrifice her. The PRA was hot on the trail of this little cult and barraged before Gulgorath could eat Sonya. However, Sonya was afflicted in the process, which gave her Amphibian-like features. Sonya was offered a place in the PRA alongside her wife, Maria, as a sniper, and she became famous for her skill. Sonya has taken down several dangerous Paranormal-Beings who didn't even know what hit them. Sonya usually goes from place to place because of her skill as the PRA top sniper, but she was initially in LA before Director Alcott called for all hands on deck and was sent to St. Portwell. Sonya appears to be an ordinary woman from a distance, but she has animalistic features as a part of her affliction. She has a mouth of needle-like teeth, webbed hands and feet, orbs at the end, and large eyes. She's petite, at five foot even, but otherwise in good shape. Sonya is eccentric, bubbly, overly kind, and compassionate, contrasting her attitude with the rest of her team. She's just another special agent who adds fun to the group. Abstraction: Afflicted - Amphibian Physiology. Sonya has the abilities of the strange and wonderful Amphibians that inhabit the land and the water. Sonya has various abilities, not just them, but also some abilities from Reptiles. Sonya, most notably, has a tongue six times the length of her body, allowing her to grab an object (or person) or get around the area. By nature, her body is very flexible, and she has super strong legs that let her jump incredibly high, and she can swim extremely fast. She breathes through her skin (which is coated in a layer of slime), can heal faster, regenerate limbs, camouflage herself, survive being frozen, change genders (she did this accidentally twice!), hear, smell, and see better. Also, she reproduces like a Surinam Toad. You're welcome. |
Leon.Vahan | |
35 | Leon Conrad Vahan | He/Him "Take it slow, take it easy." | Description: Callsign: All-Seer. Maximilian's best friend in the PRA, whenever they end up in the same operation, they are usually inseparable. Leon appears to be very... eccentric. He usually seems out of it most of the time, as if he's never paying attention to anything. He's supernaturally calm, and rarely raises his voice, but he loves to mess with people - especially the senior Agents. He always keeps something between his lips, such as a toothpick, cigarette, or straw, and likens himself to an old-school cowboy. Leon is originally from New York, New York, but he spent his summers on a farm in rural Florida, where his family lived. He eventually got a degree in Criminal Justice and applied to the FBI, finally gaining a spot as a Special Agent. Where he went from place to place... where he eventually trailed a serial killer in New England; however, this serial killer was Paranormal and nearly killed Leon, causing him to undergo a Kindling-Event. Leon (obviously) survived, but with his Abstraction, he managed to track the bastard down and put an end to him. This attracted the attention of the PRA, which offered him a spot in their organization. The FBI also put him out for breaking protocol. Leon had no choice but to accept it and made sure to make the most of it. Leon was previously stationed in the Miami branch of the PRA as their top investigator, but he was pulled to St. Portwell to help with the crisis there. Leon is incredibly tall, at six-ten, but very skinny with little more muscle than lean muscle. Leon likes to keep a sword collection and carries a katana around because it is his Channeler (to the dismay of Meifeng and the others). Abstraction: Adept - White. Channeler: His Favorite Katana. Analysis: Using his White Lux, Leon can scan an area or object to gather information about its history, magical properties, and any significant events. This spell allows him to perceive echoes of past actions, giving him insights into the motivations and intentions of those involved. In combat, this can reveal opponents' weaknesses or help them anticipate their moves, making it a valuable tool for strategizing in the heat of battle. Foresight: Drawing deeply from his connection to White Lux, Leon activates Insight, allowing him to glimpse all possible outcomes of his actions. In moments of decision - amid a heated battle or social situations - he experiences a rapid cascade of potential futures, each branching path illuminated in his mind. This foresight allows him to anticipate the reactions of opponents and allies alike. Highlighting: By channeling his White Lux, Leon activates Highlighting, allowing him to see the auras of human and Paranormal individuals through walls within a fifty-meter radius. Magic-GPS: This spell allows Leon to sense the most efficient route to his objective, whether in combat or while investigating a scene. He can intuitively navigate complex environments by tapping into his connection to White Lux, avoiding traps and obstacles. Detective's Hunch: By utilizing his White Lux, Leon activates Detective's Hunch, allowing him to perceive the auras of objects that have been recently interacted with. When he touches an item, a wave of energy flows through him, revealing the physical traces left behind and the emotional imprint of the last person who handled it. He can see a Recollection of the moment it was touched, providing him with crucial details such as the individual’s name, intentions, and any significant emotions tied to that interaction. Murderer-Tracking: When Leon casts Murderer-Tracking at a crime scene, the atmosphere shifts as a luminous, glowing-white trail emerges, leading away from the location of the crime. This ethereal path reveals the exact route the murderer took within the last twenty-four hours. This spell only works if the killer remains in the same dimension as Leon; the spell will immediately cancel if one enters a new realm. Tactical-Recall: This spell allows Leon to recall and analyze past encounters with adversaries, providing detailed information about their fighting styles and strategies. By channeling his White Lux, Leon can relive previous battles, tapping into the echoes of those experiences to understand the strengths and weaknesses of the foes he has faced before. This retrospective insight not only aids in recognizing patterns in their behavior but also highlights any changes in their tactics. Trajectory Prediction: This spell allows him to calculate the path of incoming attacks with uncanny precision. When an adversary launches a projectile or strikes at him, this spell enables Leon to visualize the attack's trajectory, speed, and impact point in real time. A shimmering overlay appears in his vision, tracing the path of the incoming threat and estimating the arrival time to a fraction of a second. Additionally, the spell provides insights into the force behind the attack, allowing him to gauge the opponent's strength and make informed decisions on how to respond. |
Helena.Page | |
30 | Helena Ava Page | She/Her "Focus on the mission, complete the mission, go home." | Description: Callsign: Falconer. A woman from Bakersfield, California, who came from a relatively wealthy family, she had always dreamed of being a pilot flying in the Air Force. So her family pulled a few strings, and she went to school, got an easy bachelor's degree, and got commissioned in the Air Force. She completed Initial Flight Training and Undergraduate Flying Training and was on her way to becoming a decorated pilot in the Air Force. However, during one of her flight training missions, she encountered a mysterious Apparition known as the Flock, a mass of different bird-Apparitions. These Apparitions formed around her jet and seemingly guided her along... unaware that she had become adjoined to the Flock, she told her chain of command that she had gone crazy! After a mental health assessment, she was determined to have schizophrenia and deemed ineligible for the program. This sent Helena into a deep depression... but she was approached by the PRA, who was tracking the Flock. They told her about the true nature of the Flock and the world of Paranormal, then offered her a spot in the PRA... which Helena accepted, in which she encountered many other agents during the infamous Lighthouse incident. She was in the Miami Branch before Director Alcott called her to St. Portwell due to her skill and the power of her Abstraction. Helena Page is a very callous and aloof woman who prefers to focus on the mission and keeps the small talk to a minimum. Due to her wealth, she sees herself above most other Agents and only respects Maximilian and Meifeng. However, she constantly gets knocked down a peg by the other Agents. Helena is a five-eight woman with wide hips but is otherwise well-built. Abstraction: Adjoined - The Flock. After a chance encounter during a training mission, the Flock choose Helena to be their next host after the death of their previous one. The Flock has the appearance of a mass of hundreds of different birds. Helena can individually control each of them and give them various tasks over a wide radius, and she is one of the most powerful PRA agents due to how difficult she is to fight. She can also see through them, and they can lift her and carry her to achieve a sort of flight. |
Fiona.Barret | |
20 | Fiona Ashley Barrett | She/Her "I'm... not sure if they can fix me. I may have to accept that this is just what I am." | Description: Callsign: Mantis. The one of the newest PRA Agents and one of the team's least human-looking members. You see, Fiona grew up in a town in very rural Maryland... then a portal opened up, releasing all sorts of Apparitions, and she found herself fighting for her life as everyone she knew and held dear was killed. She was found by PRA Agents Maximilian Cornell, Leon Vahan, and Helena Page, hiding on a farm, starving, and was extracted... that was when they were ambushed, and Fiona was nearly killed. In a desperate bid to save her, Maximilian released a sealed Apparition and forced it to adjoin to Fiona. It healed all of her wounds while transforming her into a half-bug, half-girl, but Fiona was taken in by the PRA, who offered her a spot in their organization. Fiona hesitantly accepted and was assigned to St. Portwell... where things picked up once Director Alcott heard about the Stygian Snake. Fiona is new and inexperienced, but she's willing to learn, positive, and wants to do her best. Fiona stands at five-six, and her entire body is covered by a rough, green exoskeleton with purple tips. She has an extra set of eyes and massive antennae on her head. Her human face is visible, but she has freakish compound eyes instead of regular eyes. Fiona requires unique clothing that the PRA makes, but she is usually limited to night operations or is behind a special armor that conceals her Paranormal traits. Being the youngest Agent, Fiona is usually paired with Trevor, with whom she gets along. Abstraction: Adjoined - The Mantis. Fiona adjoined with the Apparition known as the Mantis, Fiona has some permanent changes to her body. She permanently appears like a half-insect, half-human, but this comes with some perks. For starters, her chitin armor brings her durability up enough notches that a punch from a professional boxer will have the same effect as getting hit with a wad of crumbled-up paper. Fiona doesn't have claws, but she is much stronger and faster than an average person and can leap incredible heights. However, what is most notable is Fiona's vision is incredible and can pick up motion in a wide range from far away. She can also rotate her head 180 degrees and climb walls. Fiona's final ability is that she can grow wings and zip around the area at high speeds - but this is very loud, so she rarely does it. |
Trevor.Obott | |
25 | Trevor Kevin Obott | He/Him "Ladies call me 'Big Trev'." | Description: Callsign: Silent Flute. Born in the spooky Magnolia Springs, Alabama, as one of two twins, Trevor grew up not only the only male child (well, his twin transitioned) in his family but also the youngest alongside his twin. He grew up an immature, annoying pissant who was ultimately good-natured but lamented that he looked like a girl. He showed prominence for being a computer prodigy as he made programs (and viruses) at only thirteen years old. He nurtured this hidden talent through high school (in which he never held a girl's hand, rip). Via some form of Christmas Miracle, Trevor got into Yale and graduated from their computer science program. He eventually became a professional hacker for big corporations (basically, he was paid to find vulnerabilities in their databases), but he was not happy with it. Trevor wanted to do something more with his life, so he took a month off from work after acquiring quite a bit of wealth and returned to Magnolia Springs... However, one rainy night, he was driving with his sister, Scarlet, when he mysteriously crashed. He heard some growling as he pulled his sister out of the car wreckage, and they were chased through the woods by some invisible monster or something. Right when they were cornered, they underwent their Kindling-Event, and two mysterious women in raincoats came by and destroyed the Apparition with some pocket change. They introduced themselves as Meifeng Liao and Cindy Keagan, and Trevor asked what in the fuck just happened to which Meifeng explained it. Trevor asked to join the PRA, and Meifeng couldn't resist the bonus she would get for recruiting him. Thus, Trevor became their computer/hacking specialist who rarely goes out on field operations.... instead; he annoys Meifeng to no end. Due to being one of the younger agents, Meifeng assigns him all the work she doesn't want to do, calling it "Trevor-Duty" (which has become an effective threat to inefficient PRA Agents). Trevor is distinct from the other PRA Agents; he has a feminine face and dainty features. He usually keeps his hair long, his face well-shaven, and he has full lips. He stands at five-five and is very skinny due to going to the gym often (he works legs and nothing but legs). He can appear feminine until he opens his mouth and sounds like a teenager. He likens himself to a lady's man despite constantly fumbling with every woman who has ever talked to him. He has better luck with guys, though. He also loves to mention the Lighthouse Incident (which he was a part of) to the chagrin of his team. Abstraction: Adept - Green Lux. Channeler: Healing-Touch: This spell allows him to mend wounds at an accelerated rate, making him the PRA's designated healer. When Trevor channels his magic, a warm, vibrant green glow envelops his hands (... or whatever body part he uses). The effects are profound; injuries ranging from minor cuts to severe trauma can be healed almost instantaneously. Trevor's touch accelerates physical recovery and revitalizes the recipient's energy, helping them regain stamina and return to the fight. Coffee-Shot: Trevor channels his Green Lux to cast a spell that instantly eliminates fatigue and revitalizes energy levels. With a flick of his wrist, he summons a wave of vibrant green light that envelops himself or a targeted ally. This magical aura penetrates deep into their being, flushing away exhaustion and restoring alertness in an instant. Recipients feel an immediate boost in stamina, their senses sharpening, and their spirits lifting as if they’ve just had the best night’s sleep. Pollen-Puff: Trevor can create a dense cloud of magical pollen that not only obscures vision but also temporarily impairs the senses of those caught within it. Enemies will experience dizziness and confusion, making aiming or coordinating attacks difficult. While the pollen affects enemies, Trevor remains immune, allowing him to move freely and reposition himself during combat. Sticky-Sap: Trevor can produce a clear sticky fluid that covers an area, creating a hazardous terrain for anyone who touches it. Anyone caught in the sap finds themselves stuck and vulnerable, while Trevor is strangely immune. Psychedelic Spores: One of Trevor's more mischievous spells. It allows him to unleash a cloud of vibrant, shimmering spores into the air from his hands. These spores drift and swirl around when released. Upon inhalation, the spores mimic the effects of various psychoactive substances, inducing altered states of perception and heightened emotions in those affected. Trevor can manipulate the intensity and type of experience, ranging from mild euphoria to intense hallucinations, all while ensuring that the effects are temporary and harmless. Testicular Torsion: Trevor's infamous spell, dubbed his "Secret Weapon," is an attack rooted in his Green Lux. When invoked, Trevor channels a concentrated surge of Green-Lux into a small green orb, which he can propel at varying speeds - from a leisurely roll to a lightning-fast projectile. Upon impact with a target possessing testicles, the orb triggers a powerful biological reaction that instantly causes torsion, bypassing all forms of protection, including Emotional-Fields. To add to its theatricality, Trevor must loudly proclaim, "Testicular Torsion!" during the casting, Secret Weapon #2: Another super secret and powerful spell Trevor saves for emergencies! |
Akira.Shinjo | |
31 | Shinjo Akira | She/Her "Yūkōno Toki is a tool, a weapon, and my duty as a Spirit Warden." | Description: Callsign: Epoch. Akira Shinjo is a dedicated Spirit Warden operating under Task Force Ø, Japan's counterpart to the PRA. Although not an official member of the PRA, she serves as a vital link between the two organizations in their shared battle against the supernatural. The Spirit Wardens, formerly known as the Yokai Extermination Brigade during World War II, carry a contentious legacy marred by war crimes. This history weighs heavily on Akira, whose grandfather was a Brigade member. The complex legacy of her family fuels her unwavering resolve to protect her homeland and rectify past mistakes. As part of a unique “Foreign Exchange” program, Akira has been sent to the PRA to assist with the escalating crisis posed by the Stygian Snake, an Apparition that has historically wreaked havoc in Japan. Growing up in the vibrant city of Tokyo, Akira was raised on tales of spirits and yokai told by her grandmother, a revered Shinto priestess. This upbringing instilled in her a deep respect for the supernatural from a young age. However, the shadow of her grandfather's involvement in the infamous Yokai Extermination Brigade loomed large over her childhood. One fateful evening, as she walked home, a Yokai emerged and attempted to consume her. In a moment of desperation, as panic ensued, Akira underwent her Kindling Event. Just when all seemed lost, a member of the Spirit Wardens intervened and saved her. In that moment of desperation, Akira underwent her Kindling Event, awakening her latent Black Lux. This pivotal moment not only solidified her path as a Spirit Warden but also ignited a fierce commitment to confront and corral the spirits that roamed between worlds. After the harrowing encounter with the Yokai, Akira’s life took a pivotal turn. In the aftermath, her grandmother entrusted her with Yūkōno Toki, an ancient blade revered in their family line of Oni-Kariudo (Demon Hunters). This incredible gift connected Akira to her lineage, allowing her to protect her community with a tool imbued with history and purpose. Motivated by her newfound purpose, she joined the Spirit Wardens, a decision that would shape her destiny. Embracing her role within Task Force Ø, Akira trained rigorously, honing her skills and deepening her understanding of the supernatural realm. With each mission, she grew more adept at wielding her Black Lux alongside Yūkōno Toki, embodying her family's values and the ethos of the Spirit Wardens. As she ventured into the depths of Japan’s haunted corners, confronting malevolent spirits and aberrations, she carried the weight of her family's legacy, determined to honor her ancestors and protect those who could not defend themselves. With her stoic demeanor and unwavering dedication to duty, Akira embodies the essence of a Spirit Warden. She operates under the belief that her family's history and the burdens of the past are what drive her to succeed. Her keen focus on completing missions often overshadows her personal feelings, making her a woman of few words. However, one topic stirs her passion: Yūkōno Toki, her family heirloom and an ancient Ōdachi. Akira despises being trivialized as a mere anime cosplayer for wielding the sword; to her, it symbolizes her heritage, power, and resolve. Those who mock her attachment to the blade, like Meifeng, learn quickly that she is not to be underestimated. She passionately articulates the importance of Yūkōno Toki and its significance in her lineage, emphasizing that it is far more than a mere weapon. Akira views her role with the Spirit Wardens as a personal honor and a sacred duty to her family and country. The mission to locate and confront the Stygian Snake, a historical terror that has haunted Japan for centuries, has become her obsession. She is resolved to face this darkness, even at the cost of her life. With every spirit she binds, Akira feels she is stepping closer to reclaiming her father's honor and bringing closure to a tumultuous past. Her training has sharpened her skills, allowing her to move with precision and strength despite her short stature of five feet two inches. Her toned legs, honed from years of sprinting and leaping, propel her through the urban landscape as she confronts the forces of evil. Abstraction: Adept - Black Lux. Channeler: Yūkōno Toki Truth of the Conclusion: Akira harnesses Truth of the Conclusion to facilitate the sealing of an Apparition with greater ease and precision than traditional methods. To cast this spell, she begins by drawing intricate sigils on the ground, each symbol reflecting her unwavering belief in the binding power of her heritage and training. This heightened conviction amplifies the effectiveness of the seal, making it far more potent than standard techniques. Once the symbols are in place, she places a small object, such as a talisman or stone, at the center of the sigils. The final and most dangerous step involves confronting the Apparition, where she must weaken it through a battle of wills, leveraging her mastery over Black Lux to exert influence over the spirit. Unlike regular sealing, which often relies solely on basic symbols, Truth of the Conclusion incorporates Akira’s emotional strength and personal commitment to her lineage, elevating the sealing’s power. When the Apparition is finally weakened, the sigils glow with a radiant light, pulling the spirit into the object and rendering it dormant with greater security. This spell ensures that the captured Apparition remains stable within its confines, minimizing the risk of accidental release. Bonds of Summoning: With Bonds of Summoning, Akira gains the ability to release an Apparition from its seal, allowing her to command and utilize its powers for a limited time. To invoke this spell, she must first channel her Black Lux, establishing a connection with the sealed spirit. This process requires her to recite an incantation that resonates with the Apparition, evoking memories of its inherent desires and forging a temporary bond. Once the spirit is drawn from its dormant state, Akira can issue commands, guiding the Apparition to aid her in battle or perform specific tasks. However, her control over the spirit is contingent upon maintaining her focus and will; any sign of doubt could weaken the bond, risking the Apparition breaking free from her control. Additionally, while Akira can place the Apparition back into its original seal or transfer it to a new one, doing so requires precise timing and intent. If the Apparition senses an opportunity to escape during the transition, it may attempt to break free. The potential for backlash underscores the risk of wielding this spell, as losing control could lead to the Apparition unleashing its full power against her. Promise of the Sinner: Promise of the Sinner allows Akira to engage in pacts or deals with Apparitions, tapping into their desires or regrets to broker an agreement that benefits both parties. To initiate this spell, she must first create a sacred space, often involving a ritualistic drawing of symbols that signify mutual respect and understanding. Akira then offers a token of goodwill, such as a personal item, as a form of currency in the negotiation. This token symbolizes her sincerity and commitment to the pact, establishing a foundation of trust. During this exchange, she draws upon her understanding of the Apparition's history and motivations, appealing to their emotions to develop a connection. These pacts usually involve the Apparition completing a task for Akira, allowing her to tap into its abilities or insights to overcome a specific challenge. However, this exchange has drawbacks; the Apparition may request a favor in return, which could involve future services, a piece of Akira's essence, or the promise of something more personal, like a memory or experience. The pact's success relies heavily on her ability to demonstrate sincerity and respect for the Apparition, as any hint of manipulation could lead to the deal's failure or even backlash. Additionally, if the terms of the agreement are not fulfilled, Akira risks incurring the Apparition's wrath, potentially leading to disastrous consequences for both her and those she seeks to protect. Shadow's Grasp: Akira invokes the power of her Black Lux to summon ethereal hands formed from shadows that reach out toward a targeted Apparition. As these hands close in, they latch onto the spirit, draining its strength and vitality. The grip of the Shadow's Grasp is not merely physical; it penetrates the essence of the Apparition, sapping its Abstraction and diminishing its defenses. With each passing moment, the Apparition's power wanes, leaving it vulnerable and weakened, making it easier for Akira to confront or seal it. This spell requires significant concentration, as Akira must maintain her focus to keep the shadows intact while channeling her Black Lux. Veil of Awareness: With the Veil of Awareness, Akira taps into the surrounding energies to detect nearby Apparitions, honing in on their presence through her Black Lux. To cast this spell, she must first find a quiet space and become completely still, allowing her to center her mind and attune her senses to the subtle magical fluctuations in the air. As she focuses, her aura expands outward, creating a field that resonates with the unique signatures of Apparitions. This heightened perception allows her to sense their locations and emotional states, helping her gauge their intentions. Warding: Warding allows Akira to create a protective shield that prevents Apparitions from bypassing. To invoke this spell, she must draw a large sigil on the ground, surrounded by intricate designs that symbolize containment and protection. Once the barrier is established, a dark, swirling mist encircles her area, forming an invisible boundary that Apparitions cannot cross. Within this barrier, Akira can move freely, but any attempt by a spirit to enter is met with resistance. However, maintaining the barrier requires continuous channeling of her Black Lux, and any lapse in focus could weaken the shield, allowing a determined Apparition to slip through. |
Bianca.Manalo | |
27 | Bianca “Bea” Reyna Manalo | She/Her "We all made mistakes in the past. What matters is that we don’t repeat them." | Description: Callsign: Boost A former member of the Sycamore Tree coven and Linqian’s ex partner, Bianca (generally going by Bea) is a second generation filipino-american born and raised in St. Portwell, with parents working in the fishing industry. She joined the Sycamore Tree coven after undergoing her kindling event during an attack by the Stygian Snake. She was bold and spirited as a teenager, but also incredibly reckless. Bea was friendly with almost everyone in the coven, a people person, and always down for fun. She made light of the danger, and as a result was badly injured during the final fight against it. She only pulled through thanks to Jade’s healing. This made her mature, and rethink things - including her relationship. After the coven dissolved she moved on, going to college for a degree in forensic science while continuing to work in her magic. Once she graduated she joined the FBI, at first working as an entry level forensic scientist before moving into a role with more fieldwork. It was when she was out on the field that she and another agent were ambushed by an apparition. Her experience in fighting them as a teenager kept them alive, and the revelation of her abstraction during the event saw her offered a place in the PRA. She took it, and after a year managed to get transferred to the St Portwell office - where she’s been for the past two years. Bea’s bright and confident, and much less reckless than she was as a teenager. She’s empathic but doesn’t have much tolerance for bullshit. She likes to crack jokes and make light of things, but is very efficient and focused when work is involved. Bianca is short at five-two, but fit - due to working out and continuous training. She may have a support role, but that just means she doesn’t have an offensive abstraction to fall back on in dangerous situations. She currently keeps her hair at shoulder length so it's not too annoying, tying it up in a bun or ponytail for missions. Abstraction: Adept - Orange Lux. Channeler: A blue nautical rope bracelet Bea is primarily focused on abstraction enhancement. She can boost one nearby person's abstraction at a time. Strength: Bea’s most basic spell, the ability to boost the strength of someone else’s paranormal ability. For example, elemental abstractions will be more powerful and deal more damage and a healing abstraction would heal better and faster. Duration: A spell that allows the target to use their abstraction for longer than normal, rather than boosting the actual strength of it. Distance: A spell that increases the range of another person’s abstraction. This can be as simple as making the ranger longer, but could also enhance a single line abstraction to affecting a radius or make a close range abstraction long range. Bea chooses the effect when she casts the spell. Penetrate: Aptly name by her ex-partner, this spell specifically enhances abstractions ability to penetrate emotional fields. It only works for abstractions that would be affected by emotional fields. Multi Target Enhancement: This allows Bea to boost the abstractions of four people near her. This is a much weaker version of her strength enhancement, as the boosting is essentially split in four. This is the spell she's been working on the most recently. She can only use it with strength enhancement currently. |
Dean.Walker | Description: Dean was the son of a CEO for a major fishing company in St. Portwell back in the 90s and early 00s. He was the stereotypical rich kid. The world was his oyster, his daddy bought him everything, he wanted for nothing. In high school, he was scouted to play college football as a quarterback. On a weekend he was invited to the school, he got into the college party scene. Drugs, women, alcohol, he was into all of it. Wanting to fit in with his new college friends, he met Judas selling drugs on the street. With all the money he had at his disposal, he'd buy coke and weed in large quantities and share it with the boys at his future school. From his many purchases, he and Judas sorta became friends. It wasn't until his father was caught embezzling money from the company that he lost everything. All their assets were seized, the drugs Dean stashed around the house were found, and his father was arrested for embezzling and drug charges. He never fessed up to being the one that bought the drugs. He and his mother were out on the streets with nothing, but what little she had in her bank account. That's when he rans with Judas and his crew full time, eventually helping to form the Wolfpack. Dean handles the acquisition and the money made from selling of a variety of drugs. Coke, meth, pain killers. If it's addictive and illegal, he's got you covered. He has lower level grunts selling for him, and if anything goes wrong he'll handle it with threats and violence. He's charismatic and good with his words. He puts on the charm when he's trying to get something that he doesn't want to use violence to get. He's careless with people that don't suit his needs, and possessive of the ones that do. You mess with one of his members, he'll fuck you up. Touch his girl when he didn't say you could, he'll fuck you up. People are no more than things for him to use as he pleases. There's very few he respects. The Judas and his mother being the only ones. He plays nice with the other members out of respect for Judas. Dean's a big man. He's 6'5 and mostly muscle. He dresses like a stereotypical biker. Leather biker jacket with the Wolfpack's logo on the back, black pants, and leather boots. He rides a 2006 Harley-Davidson. Touch his bike, he'll fuck you up. Abstraction: Adjoined - Fredward Goldman Freddy was a man with Paranormal abilities in life, turned Apparition in death. He was a famous bank robber in the 1920s, using his abstraction to turn into smoke or sink into shadows to get in and out of bank vaults. He died young and spiteful and greedy. His strong emotions kept him around, but without a corporeal form it's useless for him own material things. In the 50s, he was sealed to a gold skull pendant by a woman looking to use his abstraction for her own gain. Ever since, he's been passed off to numerous people, all of them greedy in one way or another. With the pendant, Dean can change into incorporeal forms: smoke, gas, or turning into or sinking into shadows. He can turn inorganic objects into these forms as well and turn them back. He can use this ability as much as he wants, however he'll be in excruciating pain for one hour per every minute he's in one of these forms. The pain onsets 2 to 3 hours after he's turned back. He doesn't use this ability often if he can help it. |
Valjean.Vasil | |
35 | Valjean Vasil | He/Him "Dunno if you know, but you're just a background character; just play along and don't make any waves." | Description: Known as The Scorpion on the streets, the second-in-command of the Wolfpack and Judas' secret lover. Valjean was a native of Nevada who grew up in a trailer park on the outskirts of Reno with his sister Élodie. It wasn't long until the two had to resort to petty crime, and Valjean was committing smash-and-grabs by the time he was a teenager. The two drifted from place to place, going from Nevada to Arizona, to California, to Texas, and far out east as Louisana. However, they ended up in St. Portwell, and friends with Judas and personally stood by his side as they observed his rise from petty pusher to kingpin of the city. Because of his loyalty to his "friend," Valjean got a seat as Judas' number two. However, Valjean embodies recklessness, arrogance, unwarranted ego, and self-importance, and he revels in the chaos of St. Portwell's supernatural scene. Valjean seeks to dominate St. Portwell and gets a kick out of intimidating people with his abstraction. Despite it all, Valjean has been through the thick and thin with the Wolfpack and is loyal to the Motorcycle Club. However, Valjean is tall and muscular and stands six-seven feet tall. Abstraction: Adjoined - The Desert Scorpion. At will, Valjean can transform into a towering hybrid of man and scorpion. Valjean stands fourteen feet tall in this form, and he can instantly shift into his form. This form grants Valjean incredible amounts of strength and durability, and he can toss cars like it was nothing and shrug off bullets and abstractions alike. Valjean is also heat resistant, not enough to shrug off pyromancery, but he can stand near a fire without harm. His form also comes with the ability to sense vibrations on the ground (even better in the sand), so it is challenging to sneak up on Valjean. While Valjean has a stinger, he lacks any venom and instead uses it as a stabbing instrument. However, Valjean isn't fast or agile in this form, so keeping distance is a valid strategy. |
Élodie.Vasil | |
29 | Élodie Vasil | She/Her "I don't want your help or your damn pity, just my next fucking hit." | Description: Valjean's sister and one of the two only female members in the Wolfpack. Much like her brother, she grew up in a trailer park, and prospects were few, so she resorted to stealing (and selling herself) for cash. However, unlike Valjean, she has a heroin addiction, which makes her just as, if not more, vicious as her brother. Despite it all, she remains a vital part of the Wolfpack due to the destructiveness and power of her abstraction. A relentless and often self-destructive determination mars Elodie's personality. Her heroin addiction has made her prone to erratic and violent behavior. She is fierce and unpredictable, often willing to go to extreme lengths to protect the Wolfpack and satisfy her cravings. Her loyalty to her gang is unwavering, but her addiction has taken a heavy toll on her sense of reason and empathy. Elodie is tall at five-eleven, but she is stick-thin due to her addiction, and her hair is very messy and unkempt. Abstraction: Adjoined - The Desert. Elodie is tied to the Desert, an Apparition that embodies the spirit of the desert and lets Elodie use its abstraction by proxy. Elodie can transform the area around her into a desert landscape, blurring the laws of physics. The temperature will skyrocket, water will evaporate and dry up, and sand will coat the area. This effect will stretch outwards from her and thus make her more and more powerful while the abstraction is active. Elodie's primary ability is manipulating all sand within these bonds (and other sand), and this ability is less of preciseness and more raw power. She can't make a sandcastle but instead throws cascading waves of sand, sandstorms, blasts, etc. However, the one drawback is that it requires her to remain in one area - the second she leaves, the sand will disappear, and she will have to restart. |
'Maggy'.Rose | |
31 | Magnolia Flowers Rose | She/Her "Everyone has a price." | Description: Nicknamed Maggy. A vital member of the Wolfpack and the bridge between the Wolfpack MC and the city's underworld. Maggy did not have a peaceful life growing up; she had two abusive and neglectful parents that honestly could give less of a damn what she did. This led to a childhood defined by hanging out with the wrong crowds, doing drugs, fighting, stealing, and staying up way after curfew. Maggy didn't even finish high school; by the time she was seventeen, she was roped into a sex-trafficking ring and spent the next leg of her life selling herself. Her parents did not so much as look for her and just ran the clock out until she turned eighteen. Maggy is used to standing on corners in the seedy parts of St. Portwell, and she knows the city like the back of her hand. However, things took a turn when Poppa Wolf stepped on the scene, as he was one of her clients who was looking to take over the sex trafficking ring that Magnolia "worked" for. He promised Maggy a spot in the Wolfpack if she helped him, and she did. Judas killed her boss and was freed, earning a spot on the Wolfpack as she used her charisma and street smarts to gather intelligence, broker deals, and provide the gang with a strategic advantage. Magnolia will do anything not to go back to selling herself on the street corners, so she sticks around with the Wolfpack despite passionately not liking Valjean or his addict sister. Magnolia is an average height (at five-five) and has an average build (well, she's a little bit chubby but covers it up nicely). Abstraction: Adjoined - Aurelia's Charm. Aurelia is based on Pink-Green Adept, who was famous for her... manner of healing; however, she is still alive. Aurelia is an Apparition spawned from legends of her abilities throughout the All-Verse. This Apparition is as far from human as it gets and is content with lending its abstraction for humanity to use as a proxy. This abstraction is split down two different paths: Manipulating Emotions and Healing. Magnolia can effortlessly perceive the emotional state of others, allowing her to read and understand their feelings, desires, and intentions. Maggy can also influence people's emotions to a certain extent; for example, she can calm down a violent individual, soothe someone in distress, or intensify feelings such as fear or anger, making her a formidable manipulator in social and confrontational situations. Maggy does this by focusing on the individual and forcing emotions into their body, gradually shifting their emotional state to what she wants. This Ability completely bypasses Emotional-Fields, but she's unable to induce a dramatic shift in emotional state. She can't make a happy person suicidal with the snap of a finger, but she'll need some time to accomplish this, and it'll wear off over time. Maggy can create a field around herself that acts as a barrier that protects whoever is inside from outside emotional manipulation and mind reading. The other half of the Abstraction is affection-based healing. In essence, she can heal the wounds of others through acts of affection. A playful boop may heal a cut; a hug will heal as long as she remains in contact, a kiss may mend broken bones, etc. However, it depends on how much she likes the person, and if she genuinely has feelings for them, then it will be far more potent (and vice-versa). However, due to her past, Magnolia does not like using this ability and will do it if strictly necessary. |
Shayton | |
57 | Malik Wyatt Jakane Sr. | He/Him "I killed you five minutes ago." | Description: A member of the Wolfpack that sticks out like a sore thumb... unlike the rest of them, he's a Liberian man in his fifties. Shayton did not have a peaceful childhood... in fact, Shayton fought in both of the Liberian civil wars before most countries would call him a man! He fought on the side of the National Patriotic Front of Liberia, and he knows how it feels to take a man's life. How it feels to poison a water supply, how it feels to slash a man's throat in his sleep, how it feels to plant bombs, and how it feels to fear for your life and just keep pressing on. Shayton was in his twenties when the second war ended and saw the man he helped rise to power become another despot, resign, and exiled. The man felt like his hard work - and all the friends that died - were for nothing, and he had enough. He came to America as a refugee and ended up in Miami, Florida... and unfortunately, Shayton's skills did not translate well to working in grocery stores. Still, it translated to the criminal underworld as Shayton spent his twenties working for the different crimelords that employed him—going from club bouncer to pimp, to pusher, to gangster, bodyguard, to hitman. He did this until his fifties and showed no signs of retiring despite amassing quite a bit of wealth. However, for some reason, Shayton journeyed across the whole country... to join the Wolfpack. Despite some of the other members not approving, Judas is more than welcoming to Shayton and insists that they take it up with him if they have a problem with Shayton's membership. Shayton is an older African-American man with prematurely gray hair and stands tall at six-three. He takes very good care of himself as he looks fantastic for his age and is very muscular and well-toned. Shayton is a very stoic man who rarely speaks but remains emotionally neutral even in the craziest situations. He secretly works for Dollhouse and killed Judas Bennet when he almost gave up trade secrets. Abstraction: Adjoined - The Cheetah Spirit. A spirit passed down from father to son until they become the father, a powerful Apparition that the Jakanes have been using. The Cheetah Spirit is under a binding contract, and after the death of Shayton's father during the Liberian Civil War, he gained the Cheetah Spirit. As the name implies, it allows its host bursts of insane speed for a short distance, a flash step. It allows Shayton to travel so fast that he will be imperceptible, leaving behind a mighty wind before reappearing in the blink of an eye. During this state of pure speed, Shayton can deliver attacks that hit so fast that the target might not even register it. However, the caveat to this ability is that Shayton can only travel in a straight line with zero maneuverability. |
Hagan.Rosefey | |
27 | Hagan William Rosefey | He/Him "My advice is to make sense of this crazy world we live in for yourself. Don't let anyone decide that for you." | Description: Member of the Old Coven, younger cousin of Jessica Rosefey (of the Greenwood Coven), and all-around shithead. He, like his cousin, was born in St. Portwell, however he was... troubled. He never played well with other kids growing up and was always an aggressive, anti-social kid, and he was always a target for bullying because he was smaller. His older cousin tried to help him out, but there was only so much she could do until Hagan hit puberty and became the big boy. To make up for the negative feelings he built up from getting bullied, he became the bully. Hagan was the big bully at school, and was feared as few could stand up to the guy because he was big and knew how to fight! He declared himself the king of the school... unfortunately, one summer, there wasn't much to be king over. The Stygian Snake began its rampage, and Hagan's classmates were getting picked off left and right, and every night he would just... blackout and wake up somewhere else when the morning hit. He began having violent thoughts, and would sometimes wake up with blood on his hands. This was because the Stygian Snake had enthralled Hagan, and was seeking to turn him into its second herald alongside Scott Reese. However, the Sycamore Tree Coven saw this plan, and with some fast action and quick thinking, managed to liberate Hagan by putting an artifact known as The Anchor (A giant nautical anchor that grants whoever super strength, and the ability to make him unmoveable) in his hands; granting him an Emotional-Field and purging the Stygian Snake's influence from his mind. When he came to, after he got done screaming, the Sycamore Tree Coven told him the entire situation and invited him into the Coven. He accepted only to stroke his ego, and while he behaved at first, he couldn't help but bully people and be an asshole - and generally show zero appreciation for being saved from being the Stygian's personal killing machine. He helped defeat the Stygian Snake... however, his behavior didn't cease (arguably got worse), and the Coven eventually voted him out. However, they wanted back The Anchor, and Hagan refused to give it up, which led to a violent confrontation where the Coven kicked his ass and took it from him; leaving him in a ditch. Angry, hurt, and betrayed, Hagan underwent a Kindling-Event and was confused at first, but he knew a few things from the other Adepts. However, there wasn't much of a come-up for Hagan from there, as he fell into a life of petty crime and selling drugs to kids in the suburbs. He eventually fell into the Wolfpack and operated as one of Judas' muscles. Hagan is a very tall and strongly built man who stands at six-five and has a head of slicked-back blonde hair. Abstraction: Adept - Purple & Yellow Lux. Channeler: Great Barrier: The primary spell in Hagan's arsenal, a barrier. The Great Barrier is a large-scale defensive barrier around himself or an area to protect against incoming attacks. The barrier is durable enough to withstand a barrage from several assault rifles or a super strong punch and can tank mundane and magical attacks easily. Hagan can shape it however he wants to, and even adjust its dimensions on the fly, using it to shield himself or his allies from harm, and when necessary, he can use his Purple-Lux to maneuver the barrier around - and even offensively, launching the barrier forward to knock enemies back. Chain-Whip: One of Hagan's primary forms of combat, chain-whip, involves creating a force field in the shape of chains and using it as a whip. Using his Purple-Lux, he can telekinetically manipulate it and enhance its speed and strikes to make it a devastating close-to-mid-range weapon. Charge: Mixing his Purple and Yellow Lux, Hagan uses the latter to surround himself in a protective aura and the former to launch himself like a rocket. With Charge, he can knock aside anything that isn't nailed down and put holes in concrete, but he cannot alter his trajectory once cast. Boxing glove: Hagan once again mixes his Purple and Yellow Lux to surround his fist in a force field shaped like a boxing glove. This "glove" is incredibly durable and enhances Hagan's strikes, and using his Purple Lux, he can strike at lightning speeds. Barrage: Channeling pure Purple-Lux, Hagan activates super-speed in his arms and unleashes a barrage of punches so fast that the human eye cannot perceive it. He can only do this for a few moments, but that's fast enough to absolutely devastate a target. Leap: Hagan developed this spell so he can get around without having to use Charge. Hagan launches himself off the ground and lands at a predetermined spot—he uses his Purple Lux to cushion his fall. Wolf's Head: This is a simple attack spell in which Hagan creates a barrier in the shape of a giant wolf's head that chomps down on a foe—it is strong enough to bite a car in half. The Absolute Terror Field: A unique spell that changes Hagan's Emotional-Field into an automatic barrier that blocks out magical attacks. The Absolute Terror Field is normally invisible until a threat is detected when it creates a translucent shield around it that deflects incoming magic. It has a relatively small radius of around one meter around Hagan, which is enough to cover him, but the Absolute Terror Field is fast, quick enough to respond to attacks near-instantly. Not only that, it's insanely durable and is enough to stop even the strongest magical attacks like its nothing. In addition to this, the Absolute Terror Field can generate a burst of force to push back attackers in the event that their attack is physical. The Absolute Terror Field can only remain active for five minutes, and afterward, it has a cooldown of around thirty minutes. While using The Absolute Terror Field, Hagan cannot use the Great Barrier, so he must choose between being functionally invulnerable to magic for a short period of time or protecting himself and allies from all damage. |
Caelea.Baird | |
26 | Caelea Muireann Baird | She/Her "Call me cute one more time and I’ll fuck you up so badly you’ll regret being born." @FernStone | Description: Caelea is someone who’s known violence her whole life. A mistake born nearly ten years after her older brother in St. Portwell, Caelea was just another mouth to feed in a poor family. She spent her early years experiencing her mom’s heavy mood swings before she ultimately abandoned them when Caelea was five, leaving her dad to support both kids while blaming her for it. She was neglected at best, beaten more often than not over the smallest of things. From a young age she spent her time on the streets - tussling with other kids and learning how to fight (and how to fight dirty). Her only solace was school gymnastics classes, and the ones she was able to attend with money she stole. Caelea was relatively young when she kindled - a fight that went wrong with a much larger boy at twelve resulting in her blasting him across the street with air. From there she only used her abstraction to fight more, and to beat every piece of shit that thought she made fun of her and thought she was weak. She no longer had to take any shit from her dad, either, because he couldn’t win against her anymore. In school Caelea was viewed as a bully - which she was, but she wasn’t the typical kind picking on nerds and the like. That was boring. Instead she beat up all the boys that thought they were superior just cause of what they had in their pants, showing them that they weren’t all that great. It was this fighting that led to her making one friend - Hagan Rosefey. Then the Stygian Snake attacked. At first, Caelea ignored it, beyond finding off the apparitions she came across. She couldn’t care less that other people were dying. But then Hagan was nearly enthralled by it, and was dragged into the Sycamore Tree Coven. It seemed like a fun way to kill time and avoid being at home. Caelea wasn’t well liked in the coven - she was abrasive, standoffish, and a general asshole to everyone else. She started fights with other members almost every day. So when the Stygian Snake was beaten, Caelea was voted (and chased) out near immediately when she violently fought with multiple members. Quite simply not giving a fuck, Caelea went back to her normal life - skipping school, occasionally attending gymnastic classes and beating people up on the street. Eventually this progressed to a ‘career’ of beating people up for money - first essentially mugging, then for tiny groups in St Portwell. The criminal underworld of St. Portwell was a tough place for a woman to be, but with her abstraction Caelea didn’t lose fights to the Blind and just thrashed anyone who tried something on her. Eventually she joined the Wolf Pack… practically fighting her way in after a confrontation between the group she was with, and the Wolf Pack. Jumping ship was aided by Hagan’s presence in the Wolf Pack. She has been operating in the most violent capacity she can in the group since. Caelea is tiny at four-eleven with a slight build. She has longer blond hair often tied back, very pale skin and light blue eyes. She’s incredibly flexible thanks to years of gymnastics used to aid her fighting. She often gets mistaken for a child - something that pisses her off to no end. Her appearance may be cute, but her personality is far from it. Caelea is incredibly cold towards other people, caring about very few of them, and harsh. She solves things with her fists and is aggressive to the point of brutality. Abstraction: Adept - Red & Purple Lux. Channeler: worn hand wraps Air Blast: Caelea’s primary spell, she controls air to create powerful blasts of air out of her hands or feet. This has the range of about a foot, but is honed to a high level of power, allowing her to knock over almost any object or person while also causing a lot of damage. Air Strike: Caelea’s primary spell in fights with the Blind, where she uses air to enhance her strikes by using the air in a field around whatever she uses to attack. This makes her strikes hit much harder, while not appearing much different than normal. This is combined with her Purple-Lux to make her air enhanced attacks super fast, while also being incredibly hard hitting. Fly: using a combination of her Purple and Red lux, Caelea can launch herself around using air blasts combined with purple lux enhanced movement. This allows her to practically fly through the sky (without actually traditionally flying), get up to places she normally couldn’t, and travel around a battlefield incredibly quickly. It makes her very manoeuvrable and near impossible to pin down. Crush: Caelea uses her Red and Purple lux to put a large amount of pressure on one person, essentially trying to crush them with an incredibly heavy weight of compressed air combined with telekinetic weight. Air Burst: Caelea forms a dense shield of air around her and, combined with telekinesis, launches it outwards. This knocks back any objects (and people) coming towards her - being able to stop and propel back even bullets. Breathlessness: An incredibly brutal spell, and one she doesn’t use often, Caelea can suck the air out of a tiny area around someone’s head to create a vacuum that will cause suffocation. She has to be close to the target to do this, and it has similar effects on her, making it something she only uses if really needed. |
The.Fenrir.Sisters | |
24 | Astrid, Freya, Sigrid, and Ingrid Dewynter | She/Her/They/Them "Why play it safe when you can light up the night? Grab that cash and leave 'em wondering what hit 'em!" "Chaos is the game, and you're gonna lose!" "One minute we're in, the next we're out!" " We're the storm nobody saw coming!" | Description: The Fenrir Sisters grew up on the outskirts of St. Portwell, where they were raised in a beautiful five-star trailer park. From an early age, the sisters were drawn to trouble, finding a sense of camaraderie and adventure in petty crime. They started small, stealing from convenience stores and causing mischief around their neighborhood. As they grew older, their antics just escalated, fueling a need for excitement in an otherwise bleak environment. Their reputation as troublemakers preceded them, and the sisters shared an unbreakable bond, standing united against the hardships of their upbringing. By the time they turned 18, their antics had caught up with them, and their parents threw them out of the trailer park. Cast adrift with no clear path forward, they turned to a life of petty crime to survive, roaming the streets of St. Portwell in search of easy targets and quick cash. However, there was a lot more to the sisters than just their bond... they were all afflicted with a curse (it also made them be born as quadruplets, don't ask). It was not just a curse; the sisters turned it into a blessing to bring their thefts to the next level. During one of these reckless escapades, they caught the attention of Dean Walker, leader of the Wolfpack after Judas' demise. Dean gave them a chance to elevate their criminal endeavors, and the sisters always adored the Wolfpack after their rise to power, so they took the opportunity without a second thought. The Fenrir sisters are a group of identical quadruplets rarely seen apart and dress and act very similarly. They are very short at five-one but very well built due to hitting the gym and their lifestyle of hauling ass constantly. They are a very chaotic bunch in the Wolfpack, even for their standards, one that gives into their intrusive thoughts far, far, too quickly. They claim to be "Norse Pagans," but not one of them understands it and just thinks it sounds cool. Abstraction: Unknown. |
Judas.Bennet.......... | |
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39 | Roxanne Samantha Bennet | She/Her/He/Him "We're not just bikers; we're the architects of chaos. So tell me, bitch; are you willing to ride?" | Description: The leader of the Wolfpack, known as the Poppa Wolf, was the fierce kingpin of St. Portwell before his final battle and death at the hands of his subordinate, Shayton. However, before there was Judas, there was Roxanne. Roxanne was born into the Temple of Charming and Graceful Individuals, and she didn't know her father - he didn't want anything to do with the young Roxanne, so her mother raised her alone. Her mother worked her back off, even as a member of the Temple, to keep a roof over their heads and food in their bellies. As a consequence, Roxanne didn't see her a lot and thus didn't have her guiding hand to keep Roxanne on the straight and narrow. Living in squalor and wondering if this was the day something happened and they would be put on the street made Roxanne ambitious. She had no choice but to think of ways to make money, and she was smart, so naturally, the best thing for a young Roxanne to do was fall into a life of crime. It started in high school, where she was already shoplifting, selling drugs, and sometimes herself. It was all necessary to get some money to help her mother out, and as the young Roxanne fell into crime, she spent less and less time in school until she dropped out entirely. She left the Temple, too, but she didn't want anything to do with them. As she fell further into the criminal underworld of St. Portwell, working for different kingpins and surviving through her quick wit only, she quickly realized that women didn't get a lot of respect there. She was hungry, and she wanted her spot at the top, but it was apparent that her comrades only looked at her for what was between her legs. She tried to form her biker gang that would turn St. Portwell on its damn head. That was when, after a conversation with her boyfriend, Valjean Vasil, she discovered the best solution for her problem: assume a male identity. And thus, Judas Bennet was born, and Judas got everything Roxanne wanted. Judas formed the Wolfpack. However, they were very little more than petty drug peddlers and nobodies in the grand scheme of things... up until Dollhouse entered the picture and gave Judas an offer he couldn't refuse: Dollhouse supplies him and his cronies with Abstractions, and in return, the Wolfpack occasionally act as muscle. Judas accepted it without a second thought, and Judas Bennet became a big name in St. Portwell's underworld until a fateful final battle with the PRA ended with his death. His legacy lives on as the Wolfpack's leadership changed hands from Judas to Dean. Abstraction: Adjoined - Urbania. Judas has access to Urbania, the Apparition that embodies the sprawling cityscape and allows Judas to manipulate all the elements that comprise the city. Judas is easily one of the most potent and dangerous Paranormal-Beings in St. Portwell. He can use concrete, glass, asphalt, wire, and rebar and manipulate and to generate it as far as the eye can see. He can create dramatic structures such as buildings in the blink of an eye and manipulate the existing cityscape to escape quickly. Judas can also scry on different locations in the city by looking at the glass, allowing him to see and hear what is taking place in front of them. Judas can spy on any location in the city through glass; however, it is a two-way street as they can also see and hear him. |
The.Curs | |
Less Than A Year Old | The Curs | They/Them/He/Him "*Growl.*" | Description: Strange Abominable that mysteriously ended up in the possession of the Wolfpack and are super solid and mobile tanks that the Wolfpack unleashes on any opponent that gets in their way. The Curs are a pack of three strange dog-like creatures that seem to be mashed into several different animals but seem to be a combination of Sheep/Goats, Deer, and Wolves. Each of the three Curs is massive and has the girth and size of a Minivan, weighing thousands of pounds. They functionally act as domesticated attack dogs, trained to follow the orders of the Wolfpack and tear their enemies limb from limb. Killed by the PRA. Abstraction: Abominable - Dog Soldiers. By technicality, the Curs do not have an Abstraction, but they have insane strength, durability, speed, and sense of smell. A single Cur can tear a tree out of the ground effortlessly, bite a car in half, and use its powerful legs to perform insane jumps. The Curs are also durable enough to shrug off super-strong hits and most abstractions and can keep up with cars. However, despite their powerful stats, they do not possess any form of Emotional-Field and are susceptible to Abstractions. |
Victor.Villarian | |
36 | Victor Adonis Villarian | "Here's to Poppa Wolf not going out like Kaiser Draeger, heh." | Description: A self-proclaimed Norse Pagan and one of the surviving members of Das Sonnenrad, Victor's early life was marked by poverty and suffering. He lived on the dredges of society, stealing and otherwise doing whatever it took to survive. This led him to Das Sonnenrad as he embraced their message of hatred and perverting magic and acted as a loyal footsoldier for Kaiser Draeger. He hoped to become one of his chosen, but the Greenwood and 8th Street Covens killed Kaiser Draeger, and Das Sonnenrad dissolved afterward. Victor was not happy to go back to being a pusher, but eventually, he fell into the fold with the Wolfpack MC and finally gained an Abstraction. Thus, Victor is loyal to the Wolfpack only because he does not want to return to being on the fringe of society and enjoys his new place in the world. Victor is a notable man with a bushy orange beard and lengthy dreadlocks, and his entire body is covered in tattoos. He's well-built and stands at five-nine. Killed by Clancy Patrick. Abstraction: Agent - Baldur's Axe. Baldur's Axe was one of many ancient artifacts that mysteriously ended up in the hands of the Wolfpack. The axe has been imbued with the powers and abilities of the Norse God, Baldur. While Victor wields it, it enhances his strength, speed, and durability - it's also supernaturally sharp. Which allows Victor to deliver devastating blows and cleave through even the toughest of materials like it was nothing. Its final ability allows Victor to create massive, radiant beams of light that can be seen from all over the city. |
Cyril.Noctis | |
34 | Cyril Emilio Noctis | He/Him "Sometimes you just gotta spin the wheel." | Description: A member of the Wolfpack who is a transplant from Las Vegas and did not want any part of the Wolfpack. An organization that rules Las Vegas from the shadows is known as the Council, an organization of Paranormal-Beings that manages the balance of Paranormal and mundane in Vegas. Their will is exerted through a network of different agents, including Cyril, who inherited the position from his father, Sebastian. However, Cyril was a natural-born conman and trickster who wanted to pad his pockets using the Council's resources. However, it wasn't long until the Council caught on and marked Cyril for death. Suddenly, Cyril had all sorts of wackos and psychopaths that were gunning for him to claim his head for the Council. Naturally, he cut and ran and first went to LA, but it wasn't long until word spread, and he was forced to go north... which led him to St. Portwell - the one place he was told to never go to. He was unsure of which faction to fall into for protection; being a goon for the Elite was as unappealing as it got, and the Covens were too psychotic for him. The Wolfpack was perfect as they were up and coming, and all Cyril had to do was knock Poppa Wolf out of the equation and take control of the Wolfpack. Thus, Cyril is playing his part and waiting for the perfect moment to strike while wearing this stupid leather vest. Cyril is average height at five-ten and skinny... life on the run will do that to you! Oh yeah, and Cyril Noctis isn't his real name. Killed by the Void Heart. Abstraction: Adept - Purple-Lux Channeler: A Magician's Wand. Trickster: Cyril swaps two objects or people with each other - bypassing any Emotional-Fields the target may have in the event of the latter. With this Spell, Cyril makes it nauseating to go up against him. This Spell has a minute cooldown and works on anything he can lay his eyes on. Telekinetic Touch: Cyril applies a hex on any object he touches that isn't bolted down - allowing him to manipulate it telekinetically. He can manipulate several objects simultaneously, which is a devastating combination with his Trickster spell. However, he can only manipulate inanimate objects. Hat-Trick: Cyril can reach into his hat and pull out a random object from the environment around him, which can be anything that could logically fit in the hat. This Spell can bypass Emotional-Fields, primarily for objects that are out of sight. |
Lynette.Hunter-Richoux | |
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52 | Lynette Hunter-Richoux | She/Her "The future is for people like us. They'll have their place in the badlands and the savage realms, and we will bask in the light of Eden." @AtomicEmperor | Description: Lynette was a (mostly) normal girl until she met the Richoux clan. Hailing from the Hunter family in the St. Portwell area, Lynette was bound to a small coven in upstate New York where she was able to freely study her abstraction among the company of skilled witches. Among them, another young witch named Annalise Richoux would quickly befriend the young Lynette, and the two would spend their weekends together in the civilized world of New York City among the gilded halls of the Richoux family estate. It was there she would, in her studious nature, begin to press upon the family's heritage and pry into whatever secrets her friend would give her to. This would lead to her induction into L'église de la Nouvelle Lumière: The Church of New Light. She'd come from a sleepy place, and to hear the clan's philosophy as their bloodline stretched back through the sands of time, she became enraptured with the sensation that people like them; Adepts and the world outside the Blind were meant to hold great power in their hands. To wield it like a sword and a shield, and to use that power for fair good in the world. It was a lot for an impressionable nineteen year old. Those days were the best for Lynette. Shortly after her first times with the Richoux clan, she met Maxwell; heir to the house whose boxing career was already shaping up to be a legendary affair. Eventually her presence in the Northern coven waned in favor of ringside seats and apparition hunting with her new family who quickly welcomed her intellect and skill to their retinue of globetrotting Hunters. Eventually the two became inseparable, living and working closely with one another until the inevitable came. Lynette took the family name, submitting herself entirely to the cause of the New Light and dedicating herself to the Richoux family in a way she never imagined she would. Her own family became secondary, and with her new position she began to cultivate followers of her own. Shortly after the birth of their first son Leon, Lynette revealed that she had a vision as a child: She, and a million other children, gathered beneath the light of a burning tree so vast that it lit the nighttime sky like daylight and burned away their hair and clothes until nothing but the pureness of human youth remained. In the wake of the fire, the sun rose through the clouds of ash, and Eden grew around them from the dessicated Earth. Using prophetic text from the various works of New Light prophets and philosophers, she was supported by Maxwell in proclaiming herself as Prophet. Maxwell saw fit to follow her lead, providing his family the ability to uproot from their New York roots to move back to the land this Prophet promised: St. Portwell. In order to avoid prodding eyes, her direct flock took a new name: The Temple of Charming and Graceful Individuals. From this, Lynette has been able to redistribute her family's ancient fortune into a chain of different locally owned businesses that allow the Temple to present community outreach and accrue new followers. Blind or not, donations are always necessary, and Lynette continues her various attempts to round up the disparate groups of Adepts scattered about St. Portwell in the hopes that one day her dreams will come true and Eden will reign in St. Portwell. For Leon, she acts as an advisor when necessary, and a Pimp when it suits her. Leon is her bargaining chip; having taken to walking in his father's footsteps so closely, he serves her directly as a dog loyal to her vision as God's mouthpiece and his Matron. She tells him to show up at a local event, he does so without question. She tells him that a person is a threat to the Temple, he ensures they're stripped and flushed. In turn, she spoils him and pampers him as the Eldest child, praising him and his mastery over the beast imprisoned in his body. Abstraction: Lynette is a White Lux user whose Channeler is an old book of nursery rhymes. Wallpaper: Writing a small poem upon a piece of paper allows Lynette to hear through it as if she were standing in that exact position. In turn, the paper can be applied to any flat surface and blend in seamlessly with its background, camouflaging it completely. Peek Ahead: Lynette is able to take a small peek forward in time as one can do while reading a book. Essentially, Lynette frequently dreams of scenes and visions of everyday life, and can remember these dreams with incredible clarity for a long period of time. Ninety-nine percent of the time these visions are utterly worthless alone, but like any Prophet, Lynette has taught herself methods to "read the bones" and is able to interpret meaning where there may not actually be any. |
Clarissa.Natale | |
Description: Born Clarabel Hayworth, Clarissa grew up in a harsh environment where every day was spent expecting the worst. Her first word was "trouble", emphasized with a questioning tone and a shrug to match. It never seemed to effect her demeanor, growing into a chipper young woman who saught the peace and escape that she could. Her days were full of anticipation, more and more like a pressurized bottle waiting to burst until finally it did. In a manic breakdown, a young teenager broke into her local library and spent the night surrounded by a fort of books that came down in piles from the shelves above. As the only individual present at her own Awakening, she chooses to keep the secret of what happened that night as just that; another secret in a long line of mistique that eventually led her into the arms of The Church of New Light. Like her Husband, Clarissa arrived as an acolyte seeking control over her own abilities, as they had grown to plague her every day lifestyle and ability to maintain her sanity. What her teachers and advisors found was a young woman trapped in a cycle of accidental realmwalking that required a great deal of studying before being fully understood. In those days, another newcomer to the cult was Lynette Hunter, who Clarissa would come to form a friendship with based on their mutual desire for privacy and a joined desire for peace and tranquility among mankind. This makes Lynette's prophecies of New Eden especially tantilizing to Clarissa, who has since dedicated herself to making such peace by any means necessary. Using her unique realm shifting ability, honed by the Richoux's scholars for many years, she has served as a pivotal member of Lynette's personal inner circle. Alongside her husband Furio, the two form the Temple's premiere strike team, keeping a constant vigil on their burgeoning garden and pruning anything deemed necessary by their arch gardener. Abstraction: Clarissa is a Purple Lux Adept whose Channeler is a .38 snubnose revolver. Hijack: Clarissa's primarily developed spell allows her to detect and utilize the residual energy of magical entities crossing between realms. Under her control, this residual energy can be used to reopen the crack previously made by the entity, allowing a small number of individuals to follow through the gap uninhibited. Danse Macabre: Beyond her affinity for sniffing out and reusing other Purple Lux user's portals, Clarissa is well studied in short range teleportation techniques. Specifically, the spell she's developed consists of mirror portals. Summoning one doesn't do anything, but in pairs or larger groups these portals can be walked between seamlessly. The portals do not directly correlate to one another, and as such the location from which you immerge after entering can seem random, but any strong aura reading White Lux user would be able to tell that the portals are constantly swapping their partners in a deadly dance. | |
Harietta "Hari".Von Voletta | |
Description: There are two ways a child under the age of eighteen joins the Temple of Charming and Graceful Individuals: If you're a child of a dedicated follower, or if you're a magical stray who happens to catch the whiff of Lux wafting up through the ground of their campus. Hari Von Voletta is part of the latter group, and like many followers of the previous decade who had come to them, Hari is one of the first of the New Generation to come. She arrived after the Sycamore Tree Coven's greatest deed, and only knows St. Portwell in a tenuous peace, without the chaos and open warfare of the magical underground that had existed previously. Her arrival five years ago was met by a dogged and exhausted Lynette, who was very quickly losing her grip on several daughters who pulled in different directions. Mia, her blood, was already cold and under the spike on a constant basis, while her chosen had already left, or were ready to leave her side. There was a call about a girl who was trying to chat up people outside of a Temple-owned establishment. When staff attempted to "insure her compliance" they found a strong, hardened Emotional Field brushing their attempts to the side. Thus, the carrot, rather than the stick, was employed. As the kids say, "real recognizes real.", and the very capable Pink Lux adept was brought to the Temple to be questioned. Lynette appreciated the story the girl told, about her awful life and her rejection. Her struggle for survival. Of course Lynette took her in. A consummate foster parent, the paperwork was done up by her contacts in the State the next day. Nobody batted an eye when the girl started living in the Dorms and doing as she pleased. The problem seemed to be that despite that strange teacher's pet attitude she had, she was a genuinely pleasant girl. Not only, but strong willed and good natured; uncommon for someone who would've had all the trust issues of a homeless teen. It was like she didn't have any baggage at all. Five years on, and it's a well known fact that Hari Von Voletta is a fugitive hiding out from her Thirteenth Generation Belgian Lux Dynasty. Not that she was from Belgium or anything; her family had settled on Chicago as their American headquarters, and they were three generations deep already. The Von Voletta line hasn't made any sort of move against the Temple, and while they did figure out what her real story was, Lynette has been unsuccessful in returning the girl to her home. As such, she's stuck around, and while she's mellowed out her direct involvement with her Foster Mother, she's remained close with the Richoux siblings. Particularly Mia, both of whom share a secret and sordid relationship between one another, and their opiate of choice (Or their frequent battles against it). Abstraction: Hari is a Pink Lux Adept whose Channeler is a men's black leather belt. Famous for their diplomatic efforts in European politics, the Von Voletta family utilize Pink Lux spells passed down through generations in order to settle disputes through a specially developed set of skills: The Equality of Man. In essence, Hari excels in combining minds together into pools of thought and concept. At its most basic version, it's a tool that allows individuals to understand and accept one another when all other options of discussion have failed. At its most powerful, effected minds can be pooled together and re-allocated into different bodies with completely jumbled results, creating an essentially new set of individuals who are combined results of several constituents. |
Mia.Richoux | |
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Description: Mia is the youngest of the five Richoux siblings. Leon's baby sister and the only other child left in the immediate St. Portwell area, Mia is more a trouble maker than she is any sort of scion of the Richoux clan. Far removed from the family responsibility, she had been her father's pretty little princess until his untimely disappearance. She's never gotten over it, and more or less lives in a position where not even her Mother bothers with much concern for the girl. Though still a practicing follower of the New Light, Mia enjoys perhaps the greatest privilege a member of their inner circle can: Full autonomy. She's been allowed to study as she's seen fit, allowed to make money how she pleased, had no push from her Mother toward a particularly beneficial path for the Temple. Mia is free to be a hellion. As such, she's done exactly what a depressed and listless individual does: Get sucked up into life in the city. Or, she would were it not for Leon. She had a few years where things were touch and go, hitching busses out to different states, dragging herself back home like a cat out in the rain after a few months only to get cagey and run away again. When she was arrested on her twentieth birthday somewhere outside Las Vegas, Leon made a promise to his Father's memory that he'd make sure it didn't end like that. Since then, he's done his best to keep her around and sober without stressing her and forcing her into things that she would reject. It's been a project, but at least she's not out on the street doing whatever the fuck she was doing before. She even has a job that she likes; Leon hooked her up with a gig at a local smoke shop with the kind of crowd she enjoys. She's made connections with people who she left a long time ago, and the two of them have even started work on her Lux after it had been neglected for so long. Now she's mostly a nuisance to Leon, as she's become extremely receptive to his resemblance to their missing Father in both physical appearance and outward attitude. Her fragile psyche has built a strong dependence on her elder brother's guidance and approval, though he hopes that one day her continued therapy and treatment will allow her to be dependent on herself. Despite the road bumps that occasionally come up, Leon is as devoted to his sister as he is his Mother, and the two share a bond that Leon hopes can ultimately help her heal. Abstraction: Mia is an Orange/White Lux user whose Channeler is a black beanie hat. Toymaker: Utilizing both Orange and White, Mia is able to enchant items of her own creation. This enchantment allows her to inhabit these creations remotely, observing and controlling the object based on its typical function. | |
Elise.Richoux | |
Description: The Eldest Richoux daughter, Elise Simone has always had her feet and legs beaten into a direction that she was expected to walk. As her daughter, Lynette had expectations for Elise that mirrored her husband's expectations for their firstborn child. From the moment she was able to walk, she was being goaded and coaxed into Kindling by her parents. Once she was, which was significantly earlier than her elder brother who was two years older than her, her first lessons of spell casting were conducted by Lynette herself, whose goal was to imprint upon her a sense of duty and responsibility that went beyond Gravity's desire to see his family fortune and precious remaining Artifacts kept safe. The way she saw it, if she had some sort of gift for clairvoyance, her daughter had to have the same gift. It was slow going, the process of finding out that she did not in fact have those same inclinations. A large, bitter pill that Lynette was forced to swallow as her daughter grew older and less inclined to magics involving the observation of the future. At first, Lynette couldn't think of anything else but to brute force the affinity, exposing the girl to constant White Lux energy in the form of a constant bombardment of spells constantly monitoring her aura, her actions, and generally surveilling her one hundred percent of the time. Long past traumatic, Elise was essentially a prisoner of her Mother's eye as she tried to have something of a life of her own. Held back even from joining a public school like Leon, it took until Gravity's disappearance for Lynette to finally get the hint that she wasn't getting anywhere. At the time, Elise needed time to heal herself. Rather than trap her daughter any longer, Lynette urged her to New York where she had spent her formative years. The same Coven Lynette came from accepted Elise with open arms, and she was gone from St. Portwell before the Stygian Snake's invasion began. In those luscious green forests of the North East, Elise found sisterhood and acceptance where before she'd found only expectation and observation. Not only that, but she found that she enjoyed working and collaborating with others, as well as caretaking and pampering. Slowly but surely, Elise found her mundane niche before she ever felt some sort of spell that connected with her. Now, at twenty-seven, she's come into her own in a very big way. The experience and skills she gained not only concerning her personal spellcraft, but in mundane life styling. This has made her an incredibly important face for the Temple of Charming and Graceful Individuals, and as her relationship has repaired with her mother, she's become quite the reborn spiritual leader as well. Currently she's in charge of The Temple's Corporate face, most of her work coming out of the Temple's hotel Chateau de'Archange located in an isolated part of South-Eastern Oregon roughly an hour outside St. Portwell. Abstraction: Elise is an Orange White Adept whose Channeler is an ancient stuffed bear. Elise spent the first part of her life basically ignoring her Orange Lux, rarely having the kind of courage it took to cast any of the spells in the first place. Lynette attempted to develop a spell alongside the girl to access her own prescient gifts that she'd assumed existed. Where Elise actually excels is in analytical detection. Rather than directly reading the mind, Elise has developed a repertoire of spells meant to read, store and recall individuals and their personal actions and quirks. She's also become somewhat famous for her magical moving pictures, which she creates by utilizing her wide databank and almost video-camera like observation to enchant pictures which move as if they're miniature video screens. | |
Casey.Richoux | |
25 | Casaeu "Casey" Richoux | He/Him "I can't turn my back on them. They don't deserve it."@AtomicEmperor | Description: Second son of Gravity and the Prophet, Casaeu Gerard Richoux was born at a tumultuous time in the Temple's history. Focused on the ever-increasing danger of butting headlong into St. Portwell's magical underworld, Maxwell and Lynette had enough on their plate that the distraction of another child hadn't been on either of their minds. It's too bad their habitual comfort-seeking in one another couldn't wait. As Casey grew up, time seemed to forget him from his own personal observation. The only child his mother didn't have the time to breast-feed, it wasn't often either of his parents were present in his life until they managed to wrangle support to their side just in time for Junior to be born. While his youngest sister Mia struggled and troubled her way out of family obligation, Casey seemed mostly left to his own devices. The only thing that seemed important to his Father, who only really included him in the picture as a stick for Leon to beat on, was that he be Kindled. Year after year it didn't happen, even after Gravity's disappearance. With a lack of nostalgic good times that his siblings had for the love of life they'd been given, Casey seemed distant and cold. It wasn't until he found the courage to leave his surroundings that he did Kindle. After years of agonizing over what would happen if he fled the Cult he'd been born into; about what the consequences would be knowing there was a world of magic out there that he couldn't see, Casey made the choice to join the Military. Figuring that it didn't matter if he lived or died, Casey sought active duty in the name of the Mundane government that he imagined may provide him with the family he never had. He was right, and in the middle of a deployment, in the middle of a fire fight, Casey Richoux was Kindled in the blood of his dying battle brothers as he stood to hold the ground that nobody else could. Since then, he's seen several more deployments, eventually making his way toward desk work in the Reserves. While typically not interested in dealing with his family's dysfunction, he's been pulled back to St. Portwell at the behest of Leon, who has wanted to bury the hatched with his brother for many years. It was therapeutic for both parties, and since then he's come to terms with the circumstance of his youth. He's begun to make genuine and active motions to return to the fold of his first family, even coming to develop a renewed relationship with his Mother, which we know is probably not good. Abstraction: Casey is an Orange White Adept whose Channeler is an old combat glove. Casey had always seen his siblings studying and pouring over the Richoux tomes, but given his unique circumstance those dusty old books were totally useless to him until he was much older. Being born from such a venerable noble line, Casey shares a strong aptitude for Orange Lux. Unlike the others, he has an uncanny knack for spellcraft, developing a laundry list of basic enchantments that focus around the improvement and usage of Firearms, Body Armor and preparation of Ammunition. Weightless guns, endless magazines, spell-infused bullets, plate strengthening: An operation that he's since taken into the Temple, making him responsible for occasional duties as their part-time armorer. |
Maxwell "June".Richoux V | |
23 | Maxwell "June" Richoux V. | He/Him "Dad never left: He lives on in our blood and tradition." @AtomicEmperor | Description: Probably the most intense out of the Siblings Richoux, Maxwell Selen L'mond Richoux V is known by the title Junior, which he proudly carries in the form of the pet name June. This hot-headed lion of a man carries a great deal of weight in the form of insecurities that drive him toward emotional outbursts, these moments typically ending in some sort of spectacle. In truth, June feels strongly at odds with the world he's been placed into, finding mundane life difficult to adjust to. As such, he's become something of a sheltered and hermited individual whose time spent among the outside world is done with great frustration and angst. This quiet discontent has slowly developed over the years into something of a superiority complex, his opinion of Blinds exceedingly low as a result. Rather than correct the behavior, the vast majority of people in his life encourage this behavior. Lady Richoux has few qualms about a sense of bitterness toward the Blind and mundane, so long as their own flock are considered as some sort of exception. This is not always the case, and there are plenty of instances of June taking advantage of his position in one way or another. That being said, he's often seen as charismatic by those Kindled Acolytes who he keeps in his company, and naturally he's found himself in charge of something akin to a sect of his family's organization. He wouldn't be so dangerous if he wasn't smart to boot. With a genius level IQ, June has been taking college classes since he was sixteen, studying at an Ivy League University and coming out with a master's degree in theology with a minor in child psychology. Currently in the middle of his doctorate, Max is able to use his position in the Temple to claim work experience and inflate his hours of service in order to qualify as soon as possible. For the purpose of his employment, June's been brought onto the Temple's active staff as a youth pastor. In reality, he's found a great talent in sniffing out people with potential for Kindling, and easing them toward the process using the methods laid out by the Richoux Tomes. June is responsible for a youth camp in the spring and summer months, living his life in the Eastern part of the state among the Cascades. He returns for the late autumn/winter seasons, where he lives a very different life than the clean, child friendly façade he puts on at the camp. Abstraction: June is an Orange White Adept whose Channeler is a Rosary of New Light. As a student of the Richoux Tomes, June has had access to one of the most comprehensive Orange Spellbooks ever compiled by European Adepts. His White Lux, however, has truly informed his personal Spellbook. With an affinity for Aura reading and detection, June has honed his Orange Lux abilities to suit his purposes as a Kindler of Blinds. Most frequently, June uses his Orange Lux to enchant items that are meant to encourage the Kindling of could-be Adepts. In his earlier years, June dabbled in computer technology, and still spends scant spare time enchanting pieces of tech with Orange-White mixed spells that are meant to spy on and keep track of the users. |
Furio.Natale | |
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Description: Furio Natale was born in Brooklyn, New York. In a family of ten children, Furio is the eldest boy and would be patriarch of his family. Were there any left, of course. At the age of fifteen, he willingly participated in the execution of his Father at the behest of a local Crime Boss. In the insuing emotional situation, Furio's awakening to his Red Lux was nothing short of destructive as every little bit of solid material was removed from the surrounding area. Consequently, the destruction of the building meant the death of his siblings, only two of which escaped their demise by virtue of being elsewhere. The incident was first handled by Police, who obviously couldn't place blame on any one party for the freak accident, and handed over to L'église de la Nouvelle Lumière: The Church of New Light. Typical practice in the area set the French cult up as defenders of the people and scions of the unseen world. It's with these people that Furio found a life outside of his propensity for criminal action, and an outlet to help him understand and control the raging power within. As a young man, he met Maxwell Richoux, and would eventually go on to become one of the champ's closest allies and bodyguards. Maxwell Richoux once described Furio as "Purposeful Power", and Furio himself has admitted that beyond the constant sparring and fighting alongside his companions like Maxwell, he was trained as a young boy by some of New York's finest hitmen. He cites his criminal eyes and beyond stern demeanor as reasoning behind the supposed interest in his person, and he's often telling tall tales about his constant fighting and escaping from Mafioso members even as far from it as sleepy St. Portwell. Nowadays, he spends his time as Leon's God-Father, and the main security advisor to Lynette and the Richoux family. Together with his wife Clarissa, they form the Temple's premiere strike team working at the bleeding edge of the Temple's goals for St. Portwell. Abstraction: Furio is a Red Lux Adept whose Channeler is a ruby cufflink. Magnetomic: Furio's signature spell consists of directly targeting a small space and drilling a hole in solid material by forcing the atoms within the space to collapse into a tighter density. Heavy Industry: His search to master nature's atomic principals have given way to a set of spells collected from his studies centering around synthesizing and controlling alchemical elements. In his comfortable range, Furio is able to synthesize the same elements as our own Sun, all the way up to Iron. | |
Andrade.Salamente | |
43 | Andrade Salamente | He/Him "The taste for life is necessary for a full-bodied palette." @AtomicEmperor | Description: Chef to the Stars, Andrade was born and raised Miami Cubano. His youth was spent in his Father's beachside restaurant, his place behind a stove sweltering in the heat. From the time he was young, he was a workaholic who couldn't keep his hands and feet still. Life always had something new, and he was a vivacious young man who hungered for everything that he could see in front of him. He avoided school, fearing the stifling environments and stringent grip on his freedom, and worked with his father into his late teens with a paltry amount of time spent in the public school system. It was at this time that Andrade was Kindled, the death of his Father and subsequent loss of everything he had due to a horrific fire driving him spiraling into a sorrow that he never thought he'd recover from. The only thing left was darkness, and Andrade gave everything up in search of solace. His feet and hands ceased their relentless nature. He attempted to curse fate, his new abilities only making him a more attractive meal for Miami's creatures of the night, until a chance meeting saw him brought back to St. Portwell in the care of the Richoux family. Since then, Andrade has rehabilitated, Lynette Richoux's famed reeducation techniques having helped the young man out of a stage of absolute grief. She changed his entire opinion of the matter into a vacuum of non-concern as he kicked his life back into high gear. As his talents outside magic became apparent to the family, they happily put a young Andrade through culinary school and funded his endeavors into opening a new restaurant in their happy home of St. Portwell. Since then, he's served as the Temple's resident apparition sealer, pet chef, and with his now six restaurant strong franchise, one of the top money makers of the Temple. Abstraction: Andrade is a Blue and Black Lux Adept whose Channeler is a Chef's Knife. Andrade's spell book has been developed around his love for cooking, with blue curse spells meant to effect those who eat his cooking, as well as black spells that manipulate Apparitions and repurpose them into meals edible by both Kindled and Apparitions themselves. Curses include prolonged gut poisoning, paralysis and artificial drunkenness; tools to inconvenience the Temple's high society opposition and keep unruly members in check. Andrade's Apparition manipulation spells piggyback off of curses, utilizing cursed people as bait who taint and poison the Apparition until they're able to be easily sealed. |
Andre.Makoumbou | |
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Description: The owner of a relatively popular bar in downtown St Portwell called Le Tournesol, and Linqian’s boss. He’s a middle aged man originally from the Republic of Congo who moved over to the USA as a young man, where he met his wife and settled down in St Portwell. Andre has two sons in their mid twenties, with the youngest still living at home. He grew up with Linqian's mum and kept in contact with her even when they both moved to different countries. Their two families were very close, so when the Hans moved over to the USA he helped them settle. After Linqian and Jinhai’s parents passed he tried to act as an uncle / replacement father figure (with little success - though Henri calls him Uncle Andre). It's thanks to him that Linqian was able to get a job so easily when she came back. Andre joined the Temple sixteen years ago. His youngest son, only eight at the time, was horribly ill to the point that he thought he wouldn't be able to save her. After going down every avenue he could, it was a member of the temple that was able to save his son's life. Andre initially joined the temple out of gratitude, offering his services as an adept on the side of running his bar, but quickly grew to like the family atmosphere. It took a bit longer for him to truly believe in it and the religion itself, but now he’s a devout (if understated) follower. He offers a permanent 10% discount for any temple members at his bar, and helps with community outreach. Andre is an amiable, but blunt, man. He doesn’t take any nonsense but he treats his staff and family well, is hard working and takes a very hands on approach with his business where he doesn’t necessarily have to anymore. His bar is popular among workers and tourists (though not so much the youth), well known for its cosy atmosphere and mix of normal pub affair food and Congolese dishes. He does a lot for the community, helping those that need it and often hiring from more vulnerable groups, and is well respected among the other small businesses in the area. He has a very good reputation in the food and drink industry of St Portwell. Andre is a tall man at six-one, often found with a smile on his face - until someone causes trouble. He speaks Kituba and French (with English as his third language), slightly favouring the latter. Abstraction: Adept - Green Lux. Channeler: his watch Enhanced Senses: Andre can enhance any of his senses by essentially improving the part of his body used for them - changing his eyes to see further, improving his ears for his hearing, making his skin more sensitive ect. He can enhance multiple senses at once, but the more that are enhanced the more difficult it is to pick out details. Enhanced Strength: Born from his want to protect his loved ones, Andre can enhance the strength of his own body so he can go above and beyond what should be humanly possible. Self Healing: Andre can slowly heal himself from wounds, as long as they aren’t deadly. It’s a very slow process. He taught this to Jinhai, who had a higher affinity with the spell than Andre ever did. | |
Etiennette "Eddy".L'matise | |
20 | Etiennette "Eddy" L'matise | She/Her "Isn't it funny how God isn't here anymore?" @AtomicEmperor | Description: A cousin of the Richoux family, Eddy and her family have been riding Lynette's coattails since her young mother escaped New York with Eddy in tow at the age of fifteen. Despite being raised in the cult since her infancy, Eddy never Kindled. Efforts were made, Lynette attempted to guide and instruct, but at the end of fifteen of her own years, the young girl was just... Worthless to them. Like others under the same scrutiny and expectation, she was cast to the wayside with the assumption that if she ever found her power, she'd be able to return. Eddy dealt with abuse and rejection not only from her mentor and teacher, but from her own mother. She had long since remarried a member of the Temple, and their life was a far cry from when they arrived. They were both expected to be dedicated, and while her Mother had already Kindled by the time Eddy was born, she seemed to be the only child not following suit. But she had friends: Not great influences, but Mia Richoux and Hari Von Voletta grew protective of the rejected girl. They were the best she'd get, and while the two girls may have introduced her to hard drugs, they were also able to change her life, and consequently their own. Through literal highs and lows, Eddy was the little sister that both of the others needed. Far more unstable and prone to hot-headed behavior, she needed to be tended to in a gentle way that eventually became second nature to them. However, as time passed, a plan gestated. One where the Trinity would take matters into their own hands in regards to Eddy's overall situation. In a particularly dry, sober period of their lives, the girls left St. Portwell for the deserts of the South, where they spent a summer hitching around without money or support until they found themselves back on drugs in California. In a seedy motel in the middle of nothingness, the three attempted to complete a ritual that would end the world. They failed, succeeding only in forcing a weak apparition of their desires and ambitions into existence. Serenity. Naturally, the girls would not let the weak creature fade; so Eddy volunteered to become the Adjoined to Serenity. The world of Magic opened up for Eddy that night, taking on the burden of nursing her own creation. The three have been "sober" since, but the powers of the Poppy Doll have only grown in the two years since. Now, Eddy is a nexus for their little Trinity, her powers providing an unlimited health-conscious buzz while keeping a spirit of rebellion alive inside them. Abstraction: Eddy is Adjoined to the Apparition known as Serenity, the Poppy Doll. Serenity's main purpose was to be a tool of world-ending sloth and torpor created in an opium induced magic ritual. While the spirit itself was only half baked, consistent practice and usage has revealed several aspects of the Apparition that are available for Eddy to use. These aspects directly correlate to hers and her sisters' emotional states at the time. The M-Strain, influenced by Mia, is the love of the high: Eddy is capable of projecting a strong opiate-like field of influence around her immediate vicinity. It's the most practiced aspect, as the three girls (and often others) gather around on off days to soak up the clean high. The H-Strain, Hari's strain, represents the safety in stillness: Eddy targets a single individual, transfixing them in her gaze as they're filled with an overwhelming sense of empathy toward her until they feel compelled to keep her company or protect her from some unknown force. Her own strain, the E-Strain, is the most violent representation: Rather than attempting to influence or court comfort, Eddy's body becomes numb and cold to the touch, and being touched by her transfers this sensation from target to target like a paralytic virus that leaves the body unable to move or function as organs slow down to a dangerous crawl. |
Kane &.Abel | |
Great Question | Kane & Abel | They/Them(It) "How deep is the hole? We're not telling a soul!" @AtomicEmperor | Description: Of all the relics and Apparitions in the possession of the Richoux family, none are as old and venerated as the pair of cats known as Kane and Abel. Aptly named due to their proclivity for more than dangerous kinds of antics and tricks, these two cats have been members of the family for as long as anyone can remember, and while there's no records of their arrival in France, it's said that they initially came from a journey to America during the first days of French settlement in the Louisiana Territory. What is known is that they are, seemingly, a pair of Maine Coon cats who exhibit exceptional intelligence and wit alongside a laundry list of other anomalous properties from capacity for speech to image perfect mind reading so strong that it ignores Emotional Fields. Strangest of all is the trait which they're named for, as Kane frequently and unceremoniously kills and devours his brother, who in turn reappears sometime later through inexplicable means. Strangely, they claim to know of St. Portwell, talking about it fondly as if it were some sort of vacation spot in a distant period of their lives. It was, in fact, Kane and Abel who originally influenced and urged Lynette and Maxwell Richoux to move from the streets of New York City to the rainy harbor city, and when they agreed, the cats were brought along as valued companions and advisors in the earliest days. They revealed certain secrets in those days, hidden truths and necessities that the Temple has since addressed and prepared for, and eventually the brothers became more and more relaxed as time carried on. In addition, these talking cats were trusted to be a part of the children's' lives. Maxwell himself explicitly trusted the two with the stewardship of their infant children, and said children were expected to be respectful and mindful of the venerable felines just as he had been in his own childhood. It's impossible to think that Maxwell didn't know what was going to happen; that if he had grown up with the same monsters, he'd know that they were anything but safe. The horrible things were torturous guardians; playing out the oroboros of murder until the children Kindled and were able to hear their childlike voices speaking as if they were children themselves. From there, the physical horror was only augmented by verbal torment and blatant abuse as they lauded their access to the children's' minds over them for years. Only Casey escaped, but they merely continued to physically torment him, their twenty pound frames easily ripping and tearing at his flesh while he slept, or other menacing tactics. What's clear to Lynette, and was once clear to Maxwell himself, is that these two cats are far worse creatures than advertised. The entity in question is a Wampus Cat: a malicious spirit creature born of Mankind's fear of the unknown. Due to the nature of these creatures, it's often unknown what their true capacity for the supernatural is. While they're plenty capable of filling one's mind with falsehoods and lies, their age and seeming inherent knowledge of magic are both possible caches of valuable information available to the Temple for the small price of souls to torment forever. Abstraction: Kane and Abel are two halves of a single Wampus Cat whose real name is ∆æ¿ıӘɲɲ≤ While Wampus Cats aren't well documented as they're typically illusive creatures adverse to life among humans, certain Adepts have been known to capture them from the swamps and marshlands of North and Central America in an attempt to utilize them as powerful familiars. For reasons it hasn't disclosed, ∆æ¿ıӘɲɲ≤ chose to be "domesticated" by the Richoux clan. While it's incredibly difficult to know what its plans are, the stewards of the Richoux have managed to collectively gather a list of effective abilities the creature has displayed over time. For starters, it seems to be incredibly resistant to Lux effects of any kind, his own natural Emotional Field bolstered by its alien and otherworldly complexity. Beyond that, its ability to split and absorb itself at will was observed long ago, and serves as the source of its horrific mockery of the Christian tale of Kane and Abel. Its tremendous intelligence is mostly attributed to its proclivity for mind invasion, an effect similar to Pink Lux being used to intake, store and process memories of its victims for use later. Being two halves of the same entity, the cats share pain receptors, heart rates, step placement, and otherwise are capable of perfectly synchronized independent movement and action. Regardless of their massive size, the twin bodies are supernaturally strong and capable of withstanding tremendous damage as observed by an incident involving an invasion of the Temple's compound in the late eighteenth century. In the same incident, an instance of their true form was gleamed by Antoine Alain Richoux, who described the full horror of the Wampus cat as "a six legged, elk sized beast of disproportionate mouth and head, whose glowing yellow eyes and wide Cheshire grin drove me to such madness that to this day I cannot bear to view even the silhouette of a feline in motion." Leon Richoux has confirmed this appearance, and many secrets of his own, as he's technically "catnapped" the creature and has been attempting to negotiate with ∆æ¿ıӘɲɲ≤ in order to claim the (potential) treasure trove of information. |
Berlioz.Auclair | |
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53 | Berlioz Auclair | He/Him "I will pry the gates to our paradise wide open." | Description: The leader of the New Thule Society and one of the former lieutenants to Das Sonnenrad. Occasionally uses the moniker of Neron Corona. The younger brother of Auri Auclair's father, Gerard Auclair, had a bitter rivalry growing up as Gerard was seen as the genius older brother. At the same time, Berlioz was just... there. He grew up with a hunger for the level of fame and status his older brother seemed to wield just for being alive, and that hunger led to a thirst for power, however it may manifest. Berlioz's early life was unremarkable, but the kid grew up resenting his family, and such hate can take one down a very dark. As he grew older, Berlioz became interested in the Nazi ideology, fascism, and extremist ideologies that promised a return to a perceived golden age - most essentially, the idea of a paradise for his kind. By his late teens, he was rolling with wannabe Nazis, and it wasn't long until his family discovered his views and they disowned him. Not that he cared (he hated them); Berlioz simply moved on and picked up a normal job as an accountant for a big bank in St. Portwell. As years passed, he became a supervisor and a big wig in the company, and one simple accountant under his wing caught his eye, Nathaniel Thorn. The man was a family man, but one day, he began spouting dog whistle phrases that were music to Berlioz's ear. Seeing that he was receptive, Nathaniel Thorn approached Berlioz and told him that he was forming a new world order, starting in St. Portwell. The Das Sonnenrad Cult aimed to purge St. Portwell of the unworthy and attain supremacy. Attracted by this sense of purpose and promise of supremacy, Berlioz joined Das Sonnenrad and eventually became a top-ranking member through his cunning, intellect, and sheer determination. However, Berlioz's ambitions surpassed Kaiser Draeger's... and it wasn't long before Berlioz began plotting against Kaiser Draeger. It was simple: Berlioz thought Das Sonnenrad should use their magic to build their paradise in St. Portwell rather than terrorizing the streets. Berlioz began obsessed with the idea of this "Paradise" as it reminded him of his past goals. In secret, Berlioz built his inner circle within Das Sonnenrad of those loyal to him who believed in his idea of Paradise and were willing to betray Kaiser Draeger. In the meantime, Berlioz bided his time, gathered knowledge of magic, and eventually found himself drawn to one of the artifacts in their possession: The Staff of the Void Priest (one stated to be able to open portals). It was deemed too dangerous for Das Sonnenrad to utilize, so Kaiser Draeger ordered it vaulted away. Things began crashing down for Das Sonnenrad when simply put, Kaiser Draeger got too big for his britches and started picking unnecessary fights. The 8th Street and Greenwood Covens began systematically tearing Das Sonnenrad apart, and Berlioz saw the writing on the wall... he grabbed his sect of followers, took the Staff of the Void Priest, and fled Das Sonnenrad. He managed to escape the destruction of Das Sonnenrad and laid low to form his successor to the Das Sonnenrad Cult: The New Thule Society. Berlioz sold the New Thule Society a vision: out there, in the All-Verse, was their White Paradise, a dimension that was rightfully theirs that only an artifact could open the pathway to. They just needed to find it. Abstraction: Unknown. |
Paige.Auclair | |
26 | Paige Ingrid Auclair | She/Her "Magic found us in the battle with the Stygian Snake, but it's up to us to decide how we will use it. I'll use it to carve my destiny." | Description: The second oldest of the five Auclair sisters and the defacto second-in-command of the New Thule Society, Paige always lived in her more successful sister's shadow. However, Paige was the one to point out that Auri didn't deserve half of the praise that she received, but she just internalized this jealousy. This got worse, however, when their mother, June Auclair, gave Auri the Butterfly Staff instead of Paige, who felt she rightfully deserved it. Paige ignored their mother's reasoning that it was tradition for the eldest sister to gain the staff and simply pushed herself to excel in every field in school and prove herself as better than Auri. It all went well. Until the Stygian Snake came to St. Portwell, things changed, got tense, and Paige's peers began disappearing or ended up dead far too much for her to brush aside. Then, the Stygian Snake attacked her, initially appearing as an invisible force tearing her to pieces... then the Sycamore Tree Coven, led by Auri of all people, came to save her. Auri explained what was going on, and Paige said she wanted to be a part of it. Auri provided her with an Artifact: The Shield of Vitality. With the Shield of Vitality, Paige acted as a healer and protector for the Old Coven and saw the Stygian Snake felled. Afterward, the Old Coven fell into a mess of drama, and Paige was also a part of the drama. She was openly critical of her sister's leadership, saying she only gained her position due to being friends with Daisy and Ashley. Eventually, Paige got annoyed at it all and up and left the Old Coven; shortly afterward, she went no-contact with Auri and chose her path: going to school for Marine Maintenence. However, there was that creeping interest in magic, and Paige saw no place for her in the mundane work, at least not after the things she saw. The only way she saw herself getting into the world of the Paranormal was through the 8th Street Coven and the Old Coven tormentor Emily. Which she hated because Paige just could not stand Emily but sucked it up to sate her curiosity for magic. However, 8th Street's campaign against Das Sonnenrad began, and during one of their raids of Das Sonnenrad's facilities, she came across her uncle Berlioz. She heard Berlioz Auclair was disowned for his extremist views, but she got his contact information and allowed him to run free. Afterward, Paige gained contact with Uncle Berlioz and listened to his side of the story... and he tempted them with what she wanted: being more than a lackey. However, Paige knew that turning Nazi would be beyond the pale and declined. Das Sonnenrad fell, and things went back to normal and despite turning down Uncle Berlioz’s offer, Paige kept in touch… until she heard a conversation she wasn’t supposed to. Paige accepted her invitation to The New Thule Society without hesitation, and she always remains at Berlioz's side. Abstraction: Agent - The Shield of Vitality. As far as the New Coven is concerned, Paige's Agent is a massive blue tower shield with two primary magical properties. The primary aspect is that it's virtually indestructible and can tank hits from even the Stygian Snake (even negating their impact)! The other aspect is that, at will, Paige could exude a healing aura in a five-meter range. It normally healed slowly, but it healed wounds incredibly fast in combat. With this combination, Paige used the shield as a weapon and defense in the fight with the Stygian Snake. |
William.Lynch | |
67 | William Ulysses Lynch | He/Him "The actions of the subhumans should not have consequences on me or my family." | Description: Berlioz's right-hand man, and the Patriarch of the illustrious Lynch Family... or at least, the head of what's left. William Ulysses Lynch was born in New Orleans and was built up as the successor of the successful Lynch Family business from the moment he was born. He had everything handed to him, including his wife Mabel, whom he loves dearly, and when the time came, he became the head of the Lynch Family when his father could not. However, the "Family Business" included the fact that the Lynch Family were the rulers of the supernatural scene in New Orleans... and they were famous for being some of the most powerful Necromancers out there, and nobody in New Orleans, or beyond, dared cross them. Every family of Necromancer in New Orlean answered to them, and whatever the Lynches decreed was law lest whoever disobeyed them paid the price. He ruled New Orleans with an iron fist, and no one dared cast a spell or enter his city without him or a family member knowing. In the meantime, he fostered a massive family of eight sons, six daughters, and many Grandchildren, and, much like himself, William fostered a successor... then it all came crashing down, and went oh so wrong when a girl named Regina began a massive war between all the necromancer families that were underneath the Lynch family. Try as he might, William could not prevent New Orleans's supernatural scene from collapsing. Then, new factions began rising that were not loyal to the pacts and laws set by the Lynch family. Then the Necromancer Purge came. The purge was begun by a woman named Mary-Louise Black, who was burned by the various necromancer families of New Orleans for years, and every Necromancer in New Orleans was either killed or ran out of the city. The first was the Lynch family, and William watched before his eyes as everything the Lynch family had built for centuries was burnt down. All of his children (and grandchildren) were brutally murdered, and William had no choice but to grab his wife and two of his infant grandchildren and run for the hills. He left a chaotic New Orleans behind, with little to nothing to his name, and was forced to live among the working class he looked down upon. The Lynch Family settled in St. Portwell, and William yearned for the golden age and harbored a hatred for the kind of people that ruined his life. Then, that yearning and hatred led him to Das Sonnenrad, who tempted William with promises of power and a misguided sense of purpose. He and Mabel joined the Das Sonnenrad Cult, and using their mastery of Black Lux, they were instrumental members of Kaiser Draeger's society. The pair provided the cult with extra footsoldiers that were difficult to kill, but they found themselves drawn to Berlioz Auclair's promises of finding a paradise for people like them. Where the subhumans that ruined their lives would not be able to touch, and the decision to plot against Kaiser Draeger was easy. However, before their plans could come to fruition, the Subhumans ruined everything, and William fled Das Sonnenrad with Berlioz. Now, he serves the New Thule Society as one of their most powerful and fearsome members. Abstraction: Unknown. |
Mabel.Lynch | |
64 | Mabel Clarissa Lynch | She/Her "I don't care who we have to kill; I will avenge my children." | Description: Née Clark. As far as the world is concerned, Mabel Lynch was William Lynch's childhood sweetheart that he fell in love with. However, the fact that it was practically an arranged marriage is kept secret. So, Mabel grew up as one of the daughters of a celebrity whose father had made a pact with the Lynch Family. One that went unfulfilled to keep himself and his family from being cut down by a horde of undead minions, he gave his eldest daughter away to be married to William Lynch. At first, Mabel was against the idea and thought it was horrible that her freedom was swiped from her, but as her father explained that her entire family was at risk, she practically had to force herself to love William. As years passed, she had many children, whom she grew to love far more than her bastard husband, and chose to stay with him for the sake of her family. She also had endless wealth and riches, so she was happy. However, the power dynamic in New Orleans completely changed for the worse, and then the purge began.... she saw the happy family she had created get wiped out in a few nights. She fled with her husband and infant grandchildren to St. Portwell, grief overtaking her as he was the only one that she could go to... and saw herself developing some feeling for him after all the years. It was alien to her, but he was the only person she could go to. She needed some attachment, as she only had him and raised her two grandchildren as he worked on getting them back to the feared status they had before... and the key to that was Das Sonnenrad, which Mabel was a proud part of. Like her husband, she supplied Das Sonnenrad with undead footsoldiers and then conspired with Berlioz to betray Kaiser Draeger. Then, it all came crashing down when the Greenwood and 8th Street Coven dismantled them, and they fled again. Mabel joined the New Thule Society and aims to find Thule to be safe with her grandchildren. Abstraction: Unknown. |
Benjamin.Stewart | |
37 | Benjamin Isaac Stewart | He/Him "I don't know what path Berlioz takes us down, but damn if I know it's too late to turn back now!" | Description: Bejamin grew up in a trailer park in the northeastern section of St. Portwell (now Wolfpack territory) as one of many brothers. His father was a lowly fisherman who relied on catching and selling fish. He usually worked all day and all night. He wasn't much of a father; he just wanted to sit and watch TV and deal with his nagging kids. However, the young Benjamin grew up hungry... for wealth and power. As he grew up, he fell in line with the bad crowds and quickly ended up selling drugs as the only way he could get out of living in a trailer park. Once his parents found out he was selling drugs, he was cast out and forced to live on the streets, where he lived for years. He was angry, hungry, and more... however, in his late twenties, he encountered Das Sonnenrad. They allured him with promises of wealth and power, finally being his beacon of hope to get off the streets... and he had no issue with what Das Sonnenrad was, as they aligned with feelings that Benjamin already harbored. As one of the organization's founding members, Benjamin did not rise through the ranks as he was never really a leader and more of a footsoldier, and Kaiser Draeger knew that. Benjamin's ambitions were more than a goon or muscle... and that led him to Berlioz, who promised him a spot as a leader if Benjamin helped him. He wasn't an idiot, but Berlioz got him to assist in his plot against Kaiser Draeger. Berlioz convinced Kaiser Draeger to give Benjamin the abstraction that would change everything, The Phantom Leviathan. After the ritual, Benjamin was the most potent member of Das Sonnenrad and crucial for Berlioz's plan to overthrow Kaiser Draeger. However, the Covens toppled Das Sonnenrad, and Benjamin joined The New Thule Society alongside the rest of Berlioz's followers. Abstraction: Unknown. |
Scott.Reese | |
28 | Scott Lucas Reese | He/Him "It's still in me, and I wanna let it out..." | Description: The son of the St. Portwell Police Commissioner Steven Reese... growing up, Scott felt like he was invincible, as no one would dare mess with the son of the police commissioner, who was very well connected to the politics of St. Portwell. This inflated Scott's ego and gave him the feeling that he could do whatever he wanted to whoever he wanted. Naturally, he was a famed bully around St. Portwell High and gave many members of the Old Coven some very long-lasting trauma... however, things changed for Scott after the Stygian Snake arrived in St. Portwell. There was a party, and naturally, Scott went a bit too far and got his ass kicked by the very worms he used to bully! Scorned and defeated, Scott stumbled through the woods home... however, the Stygian Snake selected Scott as his thrall, seeing the anger and negativity he generated. He wasn't just any thrall; the Stygian Snake gave Scott a bit of its dark power and transformed Scott into a freakishly strong brute. He sent Scott back to the party, where he went on a rampage with an axe and fled into the night. Since then, he had been going on rampages, killing anyone who could get in the Stygian's Snake Way, including the Sycamore Tree Coven. Scott cut down several members during a raid of their lair one night and was a persistent thorn in their side. Regardless of how often Scott was put down, the Stygian Snake would use its evil power to resurrect him. Then the final battle came; Scott battled the Sycamore Tree Coven and was thrown out of the fight by Adora's Trinity into the ocean, where he was believed to have drowned... however, Scott survived. When the Stygian Snake was sealed, it could no longer influence him. And he was free! However, fragments of the Stygian Snake's presence exist in his mind, demanding it be free from its prison. Scott disappeared without a trace... until Kaiser Drager found him. He currently works with Berlioz' New Thule Society. Abstraction: Afflicted - Herald of the Devil Snake. A powerful abstraction that feasts on the negative emotions of those around him to fuel his power. The Herald of the Devil Snake transformed Scott into a brute with titanic strength that made him a threat so severe that the only option half the time was to flee the second he entered - and if he was killed, the Stygian Snake resurrected him by the next night. He was strong, fast, tough, could regenerate, and could simply not be defeated by most of the Old Coven... however, he could be avoided, mobbed, and/or tricked. |
The.Twins | |
12 | Solomon & Seymour Lynch | They/Them/We/Us "When the gates to Paradise opens." "We will be there." | Description: The only other survivors of the Necromancer Purge were only infants when their family was wiped clean off the map. They had no clue of their loss, but the two grew up in St. Portwell, joined at the hip, and unnerving people with their... demeanor. They are called the Twins, usually because they are rarely seen apart. They were not a part of Das Sonnenrad, but Mabel and Willian adjoined them to an Apparition known as the Fell Dragon. They were adjoined as a means of protection and a backup plan if their plans to overthrow Kaiser Draeger went south and Das Sonnenrad came after them. However, after Das Sonnenrad went down, they were brought into the New Thule Society as their abstraction was far too powerful to waste. Abstraction: Unknown. |
The.Dragonslayer | |
N/A | N/A | It/Its "..." | Description: An undead monstrosity created by Mabel and William, it's unknown who (or what) is underneath the armor, but it inhabits the legendary Dragonslayer Armor. The New Thule Society recovered the same armor that used to be wielded by Kaiser Draeger and animated to be their enforcer. The Dragonslayer is silent but carries a frightening and imposing aura as it follows the orders of Berlioz, Mabel, and William. Abstraction: Unknown. |
Kaiser.Draeger | |
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51 | Nathaniel Adam Thorn | He/Him "The battle for St. Portwell will be dictated by whoever's ambition is the strongest. A bunch of children playing witch will not stop me. I will ensure that." | Description: The terrifying former leader of the Das Sonnenrad cult. Kaiser Draeger was a terrifying force in St. Portwell that absolutely ruled St. Portwell's magical scene from the shadows. He wielded so much power through himself and his followers that he could wave his hand and eliminate almost anyone in St. Portwell. However, only Kaiser Draeger's top followers knew his face, as Kaiser Draeger wore an armor that concealed his identity. Underneath it all, Kaiser Draeger was known as Nathaniel Thorn, who was merely a supervisor at an accounting firm. Even as a boy, Nathaniel yearned for power and wanted more for his life and his family than simply working under another asshole, hoping that he made it big. However, one day, the top bosses invited him to a dinner party at the Vanburen Estate (The Vanburens owned the company Nathaniel worked for). He wandered the estate drunk and eventually saw the Dragon Slayer on display. There was something about the set of armor and the sword, and he opened it, and as a joke, he put it on, intending to fool around with it... and immediately felt the power it granted him as it contorted to fit him perfectly. Nathaniel didn't want to give up this power, so he disappeared at night without a word and kept the armor in his home. He didn't believe in magic at first, but that "natural disaster" overtook St. Portwell and killed thousands of people not so long ago didn't seem all that "natural" anymore. Nathaniel broke into the Vanburen Estate again; using the Dragonslayer, he made off with several artifacts and James' journal that told stories of his adventures and the wonders of the world of magic. It was not meant for Nathaniel's eyes but opened something inside him. Nathaniel learned about the infinite potential of magic and yearned to gain that power that it hid away. However, this was Nathaniel's chance to be more than a simple accountant finally It was his chance to rule St. Portwell and beyond. Nathaniel wanted to gather others to work for him... and he saw how heavy the Alt-right/skinhead movement was in St. Portwell and decided to take advantage of it. Nathaniel started small, inducting his coworkers and close friends into the organization he would form. Eventually, he gave them the artifacts he had stolen from the Vanburen estate, and they became the top members of his organization... Das Sonnenrad, and Kaiser Draeger, were born. He didn't personally believe in the ideologies he spouted but used them as a tool to manipulate others. In a few years, Das Sonnenrad seeped their claws into every corner of St. Portwell, including the PRA. He has an entire army armed with magic and simple mundane firearms at his beck and call. It seemed nobody could stop Kaiser Draeger. Until he crossed Dollhouse. Dollhouse was a recent organization that moved from the East Coast to the West Coast... and Kaiser Draeger didn't respect or understand the power that the organization wielded. So, he robbed them of their artifacts and dared them to get them back. That was when Dollhouse manipulated the Greenwood and 8th St Covens into war with Das Sonnenrad. Kaiser Draeger was full of himself and knew they couldn't topple his organization; better men and women have tried. He watched his organization work hard on fall piece by piece, and James Carmicheal of the Greenwood Coven eventually killed him. However, his actions have deeply rattled St. Portwell to his core, and even after his death, the city still feels the lingering consequences of his actions. Abstraction: Kaiser Draeger wielded the Dragon Slayer, a powerful set of abstraction granting artifacts which he hid his identity behind. The New Thule Society recovered the artifact after his death. I'm not revealing what it does until we fight The New Thule Society. |
Porter.Johnson | |
56 | Porter Coleman Johnson | He/Him "Director Alcott is a fool if they believe they can fix the situation in St. Portwell with the power of 'love' and 'compassion.'" | Description: The PRA was a part of Porter Johnson's life, even as a child. His father, Paul Johnson, was the previous Director of the PRA (ages before Director Alcott), and his father told him all about the world of magic... and how it was utterly dangerous, and he should want no part of it. However, his father also instilled certain prejudices in Porter Johnson that he carried to his adulthood, namely, that other races were problematic in one way or another. These prejudices were carried by Porter Johnson into his adulthood, as growing up, he felt uncomfortable around people who weren't like him. When Porter Johnson hit 18, his father got him a spot in the PRA, and it wasn't long before he retired and was replaced by somebody else. Porter Johnson rose through the ranks because he was intelligent, not as brave as he presented himself as. Porter Johnson eventually made the rank of Regional Commander, and he went from place to place, eventually ending up in St. Portwell as Director Alcott felt he had the skills and experience to help quell the chaos of the city, and because the Stygian Snake killed the previous Regional Commander. The most chaotic element at the time? Das Sonnenrad. At first, he was directing his forces to combat the organization, but he agreed with their ideology. Something that Kaiser Draeger learned about him and took advantage of, eventually befriending Porter Johnson in his civilian identity and eventually convincing him to help Das Sonnenrad. Porter Johnson not-so-subtly supported the Neo-Nazi cult and supplied them with weapons, armor, artifacts, and information. Eventually, when the war between Das Sonnenrad and the two Coven groups began, Porter Johnson sent PRA kill squads after both organizations. That was until Jacqueline Reed used her abstraction to discover the truth about Porter Johnson and contacted Nakala Phillips with the evidence to expose him. Nakala Phillips got the information up to Director Alcott, who enacted an entire purge of Porter Johnson's Nazi-aligned PRA Agents and removed him from his position. Then he fell out of a window. Happens all the time. Abstraction: Porter Johnson was a One-Eye-Open. Was, is the keyword here. |
Luis.Cox | |
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36 | Luis Gabriel Cox | He/Him "Here at Dollhouse... we have it all." | Description: The leader of the Dollhouse organization, former organ trafficker, and current boogeyman. Luis was formerly a hitman in the employ of the Russian mafia; whenever they needed someone to disappear, Luis was that man. He used to make "good use" of the people he killed by selling their organs. However, he had a debt that he owed them,m and they turned against him, sending men to kill him. When Luis was dying, she came; Hemorrhagia the Apparition. She offered him a deal that she couldn't refuse; she would grant him immortality,y and he would be the head of her new organization. Suddenly, Luis became a boogeyman within the criminal underground (Luis the Undying, they called him) and the black market... where he used magic to change the game. He assembled Doll-House with the sole intention of building a new organization of criminals and black market dealers. Luis is a very cunning and ruthless man but takes no pride in killing and prefers to avoid it unless necessary. Luis is a tall and slender man at six-five with lean muscle. He's half-Cuban, half-Caucasian, and has a man-bun and a beard. Likes to wear white button-up shirts. Abstraction: Unknown. |
Natalie.Parts | |
35 | Natalie Texas Parts | She/Her "Locked and loaded, babe! | Description: A former Marine who enlisted at a very young age but left after two contracts and retired to Florida due to dissatisfaction with the Marines (She still flexes about being a "Devil Dog"). Natalie became a Miami-Dade sheriff... a dirty one at that. She would turn the other way, or someone would disappear for the right price and become heavily involved in the criminal underworld. Primarily organ trafficking. Once she discovered her Adept Heritage, she was drawn to Luis the Undying. She became the second in command of his Dollhouse organization and is in charge of the mundane side of their organization. Natalie is a usually harsh, loud-mouthed, and sarcastic woman who gives little thought to class or tact. She curses constantly and talks a lot of shit... and she's a huge gun nut (her channeler is a gun). Natalie is a short (about five-one) Caucasian woman with brown hair who always wears a cowboy hat for some reason. She always has one of her two revolvers if she doesn't have one. Abstraction: Unknown. |
Heinrich.Thòrmer | |
56 | Heinrich Thòrmer | He/Him "..." | Description: An associate of Hemorrhagia and the Apparition of a Nazi scientist that, in time, lost faith in the whole Nazi idealogy. However, Heinrich didn't lose the fact that he was one of the greatest scientific minds in the world, and after becoming an Apparition, all he was interested in was science. He wants to use magic to expand the fragile limitations placed on science. Heinrich found himself joining the Dollhouse and became Luis' third in command - in charge of the experimentation side of their organization. Heinrich has long lost all humanity and sees humans as mere tools and test dummies at worst. Because of this loss of humanity, Heinrich doesn't even use a human body... but instead inhabits a strange human-sized mannequin doll that stands twelve feet tall (he's hunched over most of the time so he doesn't look that tall). While it may appear feminine, this doll-like body has no face. This body looks like it's made of ceramic, and he walks in ways that make it look like he should fall over. The worst part about this frame is that it hides tools inside its body and has blades hidden in its arms and legs. Whenever he talks, he speaks in a whisper. Abstraction: Unknowmn. |
Shaquita.Walker | |
??? | Shaquita Desiree Walker | She/Her "... You present a clear and present danger to our plans." | Description: The mysterious boogeywoman of the Dollhouse organization and one of their most fearsome, brutal, and cunning members. She primarily acts as the bodyguard for Dollhouse's leadership, but sometimes she is an assassin or a "repo-woman" for any Abscised that tries to cut and run. It's a mystery where she came from, but she is effective, and she has killed everyone who has had the displeasure of being on the opposing end of her pistol. While Shaquita is silent, when she does speak, she speaks with a lack of affect and is to the point. Not just that, she is very intelligent, occasionally participating in Dollhouse's planning. While she is a mystery, she is interested in the Sycamore Tree Coven and has done extensive research into them and can name every member by name - not that she would let that slip. Shaquita is a tall, well-built African-American woman who stands at six-three and typically has a scowl. Abstraction: Unknown. She is strangely immune to psychic intrusion. |
Ezekial | |
It's Complicated | Ezekial, just Ezekial | He/Him "A flower represents a lot, you know." | Description: One of Dollhouse's top members and arguably one of their most potent. Ezekial's early life is... strange. He wakes up in a destroyed warehouse with "Ezekial" written on his hand and a hunger like no other. He figured that was his name, but he had no other memories. This place he woke up in was a mystery because there was no life there as far as he could travel, just the aftermath of something - a war, maybe one of the Calamities. After aimlessly wandering around, hungry, he just coincidentally came across an open portal, and seeing nothing here, he threw himself through it. That was where he finally encountered other people! And what he was hungry for. Ezekial discovered his Abstraction had something to do with consuming souls, and by devouring souls, he powered various abilities - one of which was dimensional travel. Thus, Ezekial traveled throughout the All-Verse, searching for a purpose and his origins while consuming souls. Eventually, Ezekiel found someone who could help him: Sunshine Jones. She tempted him to join the Inner Circle, and with their resources, they discovered his origins; he started in a universe known as Shade as a person named Marcella Marrou. Marcella was an Adept who used Black Lux, and she went around shade-sealing Apparitions and keeping the universe safe. That was until one of the many multiversal threats out there showed up and went on a rampage. This one in particular was Mr. Death, an Apparition that feasted on souls on a large scale. He wiped out Shade on a large scale, but Marcelle didn't give up; she gathered a coalition - some from other worlds - and waged a desperate final stand against the Apparition. They got thoroughly trounced, but Marcella had one final, desperate trump card, an ultimate spell that would only be saved for emergencies. Sealing the Apparition inside of herself. The spell worked, but it didn't go exactly as planned... you see, instead of sealing the Apparition inside of herself, she accidentally caused a merge of herself and the Apparition. This merge caused the death of the previous two lives and created an entirely new being: Ezekial. He had no clue why that name was written on his hand, but it's his name now, and Ezekial worked with the Inner Circle, becoming one of their top members... Until James Vanburen and the Accordance began their annoying crusade against them all. Ezekial started to see the writing on the wall; his time in Inner-Cirle had ended, and if he stuck around, it would not end well for him. So, Ezekial did the unthinkable. He went into the Void. In his head, it was the one place where the Accordance would not dare enter for their safety, so it was the perfect place to hide out. Ezekial desperately consumed as many souls as he could and then used them to tear open a portal into the Void, where he hid for a while. He avoided the Eldritch Abominations and other spooky beings that inhabited the Void, but his plan hit a stag when he realized there were no souls to consume. He required souls to tear open a portal back into reality; thus, he was stuck out there to perish and fade away slowly. Until a member of Dollhouse fished him out when he was in his death throes. They recognized him as one of Sunshine's inner circle members who went to Dollhouse and inducted him into the organization. There, he acts as a flex role between the assassin, kidnapper, saboteur, and other deceptive roles - though he's often sent to different dimensions to find artifacts for them. Ezekial is a very flamboyant, somewhat short man who stands at five-seven and usually carries a flower. He speaks in a low tone, and you'd be surprised to catch him shouting. Abstraction: Unknown. |
Tanya.Malcom | |
31 | Tanya Liberty Malcom | She/Her "I got a letter for ya', signed with love, ya' bombaclot!" | Description: A mysterious woman disappears in the streets of St. Portwell as fast as she appears. Tanya is a short woman who stands at five-one and is Jamaican by ethnicity. She speaks with a thick Jamaican accent and speaks so fast and loudly that it's sometimes hard to understand Tanya. Despite her short height, she makes up for it with a presence that outweighs mob bosses and carries herself with cool confidence. However, Tanya's place in the city of St. Portwell is strange because she acts as a courier, a sort of mailwoman. She appears, drops letters off to people of interest, and disappears. Usually, these people are the leaders of the various Paranormal factions and certain other members. Tanya acts as a letter girl who delivers messages between these people and whoever she reports to. Some may note that she used to operate out of Miami. Abstraction: Unknown. |
Stephany.Moore | |
34 | Stephany Christina Moore | She/Her "I uncover the secrets that others cannot see, and in those secrets, I find my true purpose." | Description: A crucial member of Dollhouse's business side: Stephany is Dollhouse's Appraiser. Stephany is a native of Miami, Florida, and didn't have a fascinating life at first. Sure, she was upper-middle class (By Miami's standards), but her father ran a reasonably popular restaurant while her mother stayed home. She had many friends who loved exploring and having fun, though sometimes they liked exploring the Everglades. However, one hike went slightly south when an Alligator-Abominable attacked them, they escaped but the event triggered a Kindling-Event in all of them. These new powers opened a new purpose for the girls... and they loved nature and the Everglades like no other! After becoming familiar with magic, they covered the different factions within the city of Miami and the supernatural chaos it was in. They decided to form their own: The Everglades Wardens, a Coven dedicated to protecting the Everglades' ecosystem from magical malfeasance. Together, they sealed any hostile Apparitions that roamed the Everglades, relocated any Abominable to other dimensions, decreed that no Paranormal was allowed, and warded them off if they entered. For Stephany, it was the time of her life! It was a time of belonging, fun, and adventure! Even though she wasn't a fighter, she discovered her affinity for learning about the Paranormal and devised many spells that assisted their Coven. She had a talent for it and wasn't going to squander it. However, the Everglades Wardens began to drift apart before her very eyes! She tried to keep them together, but they had other obligations and responsibilities, and Stephany felt lost. However, Stephany drifted around to see if someone could fill that niche... but Dollhouse opened a new niche for her. Dollhouse knew her unique talents (because they had a spy in the Everglades Wardens all along) and offered her a position to be their Appraiser for when they were sold or selling artifacts or Apparitions. She was hesitant initially, but Dollhouse ensured that all of their employees were well-paid, and Stephany couldn't resist making some money. Over time, she learned how messed up the organization was but didn't care as long as money remained in her pocket. Naturally, Stephany went with them to St. Portwell when they moved. She remains as out of place as possible in the organization, being a chubby, bubbly woman with glasses and blonde hair. Abstraction: Adept - White Lux. Channeler: A Feather Quill. Artifact Lore: When Stephany touches an artifact and utters an incantation, she is instantly flooded with comprehensive knowledge about the item. This spell reveals its name, origin, creator, and detailed descriptions of its magical properties. Additionally, Stephany gains a brief history of the artifact, highlighting significant events and notable previous owners. The knowledge she acquires is vivid and precise, enabling her to understand the artifact's full potential and the context of its existence. Apparition Insight: By muttering a specific incantation, Stephany can focus on an Apparition, whether it is sealed or free, and be flooded with knowledge about it. This spell allows her to learn the Apparition's history, name, and Abstraction. Furthermore, through this connection, Stephany can understand the Apparition's intentions and emotions, gaining insight into its nature and motivations. The Blueprint: Casting this spell enables Stephany to create a detailed visual map of an artifact’s internal structure and enchantments. The spell reveals the internal workings of its magical components, illustrating how they interact and exposing hidden features. This blueprint manifests as a glowing holographic image, allowing Stephany to study the artifact in great detail. The Archive: By casting this spell, Stephany gains access to a magical archive containing comprehensive information about all known Apparitions and artifacts. This vast knowledge repository provides detailed historical records, descriptions of mystical properties, and known interactions with any entity or item she encounters. The archive updates in real-time, ensuring that Stephany always has the most current and accurate information. |
Adaobi.Okeke | |
38 | Adaobi Okeke | She/Her "Transform the impossible to the possible..." | Description: Adaobi Okeke grew up in Eziama, Nigeria, where she was fascinated by tales of spirits and otherworldly beings from a young age, often delving into local folklore and traditions. Her life took a dramatic turn when she inherited a powerful Apparition passed down through her family for generations, known as "The Witch Doctor." It gave her access to a unique abstraction which allowed her to manipulate other Apparitions physically. Initially, Adaobi struggled with this newfound power, unsure how to control or understand it. She spent years learning to harness her abilities, seeking out shamans, healers, and spiritual guides across Nigeria and Africa for guidance. Adaobi's journey eventually led her to the bustling city of Lagos, where she began using her powers to help those plagued by Apparitions. Her reputation grew, attracting the attention of various magical and criminal entities. Recognizing the need for a broader understanding and more significant challenges, Adaobi decided to leave Nigeria and explore the world. Her travels took her across Africa and eventually to Europe, where she encountered many supernatural phenomena and further honed her skills. Her path finally led her to Miami, a city teeming with both the criminal and magical. Here, she caught the eye of Dollhouse, who was impressed by her unique abilities. Dollhouse recruited her, and Adaobi quickly rose through their ranks due to her exceptional talent in manipulating Apparitions. Within Dollhouse, she found a place where her skills were valued and essential to their operations. As one of Dollhouse's most crucial members, Adaobi took on the role of head "Programmer." Adaobi's appearance is unique because when she was Adjoined to the Witch-Doctor, various white symbols appeared on her skin, such as tattoos. Other than that, Adaobi speaks with a thick Nigerian accent and stands at five-six, which is relatively fit due to eating well. Abstraction: Unknown. |
Faith.Ringgold | |
30 | Faith Ringgold | She/Her " You broke the rules. You know what happens if you do it again" @NoriWasHere | Description: Faith is not the tallest woman as she stands at a height of five foot six. She has moderate curves that fill out her medium height. She is often spotted with her hair coiled, and it’s evident that she takes great care of it. In terms of clothes the less the better to Faith. The only thing that’s common to her sense of fashion is her love of fishnet tops. Jewelry is essential to Faith and she’s always seen with a beautiful gold necklace. It is speculated that she had sealed an apparition in it when she first got her powers. Faith was born and raised in the area around the 317. Her childhood was uneventful if anything, but she’s always had a call to create. She began her art journey young and never stopped exploring what art means to her. When she graduated, she began to do art full-time, and was doing okay until the Stygian Snake changed the trajectory of her life. Cornered by monsters, she underwent a kindling event and was given visions of a great forge that made powerful relics. With her abstraction available, she spent the rest of the war helping those who could not help themselves. After the war, she made herself busy trying to build up her own little zone of influence in the city. Abstraction: Faith is a blue-orange-gold lux with the channeler being a hammer. Forgemaster: Faith has the ability to curse individuals and turn them into monsters who are bound to an object. The Devil: Faith can turn individuals into monsters and has used this ability to profit greatly. The process is a ritual that she can do either alone or with a group. She typically works best in a candlelit room with chanting to help focus her spell. To start, she must have a victim and a control object. The control object can be anything but Faith will typically have a sword or another weapon handy for dramatic flair. Second, she must prepare a salve. She typically makes this salve under the power of the full moon, and uses ingredients like wolfsbane, mandrake root, and nightshade. This salve, and this ritual, is meant to channel obedience into the new monster. She will apply the salve by painting it onto the body of the victim and will use signs of power, loops, and curves, before lastly painting the silhouette of the monster above the victim's heart. Once complete, she will do a small chant that burns the markings into the victim. All that is left is for Faith to swing her hammer down onto the silhouette of the monster while channeling her power and then the monster is born from the flesh of the victim, and for Faith to transfer the obedience to an object of power. The monsters are always unique, and she can not have more than one of the same one at any time. As such, Faith is often found scouring old tomes and books to increase her inventory. She has sold several of these bound monsters for a significant amount of money and has several more bound to her will around the 317. The Details: Faith can create specialized nearly sentient tools to aid her in many different pursuits thanks to her golden lux. She can conjure a sewing needle, a tape measure, scissors, and other crafting tools. These tools will be created with a specific purpose, and once summoned they will fly out and execute. She can mix in her blue lux if the need arises. She primarily uses this to create the very clothing she wears and offers this service in the basement of The 317. Whatever article of clothing is made this way will be fitted to perfection, and it will be something without equal. Faith can be open to an equal exchange of skills and talents for these services. She knows that whatever suit, dress, or costume she creates will be perfect, and the customer is likely to return. |
Octavia.Wilde | |
Description: Octavia is a short, petite woman who stands at a height of five feet and two inches tall. She has a lithe frame that is covered from the top of her shoulders to the tops of her feet in tattoos. There is no rhythm to the tattoos and most appear to have been done by very talented artists, and the line work, color work, and overall the quality is very high. She has got all of her tattoos from some of the very talented artists over at the 317. She is the older sister of Jasper and she was present in St. Portwell during the attack on the Stygian Snake though she did not join the coven. Instead, she used her abstraction to help out where she could. She focused her abilities on fighting the Stygian Snakes monsters, and had a small army of them at her side by the time the fighting was over Abstraction: Spray Paint Spell Slinging Octavia has a Red/Yellow Lux and her channeler is her ring which allows her to empower her spray paint cans and activate the sigils they create. Spray Paint Spell Slinging: Octavia can enhance her spray paint cans with her lux, allowing them to paint sigils in the world that, when activated, can do a variety of different things. In a simple term, Spray Paint Spell Slinging focuses on hitting hard and hitting fast from range. She can create ice spears that fire on a target, enhance friends and structures to withstand punishment, and even summon defeated monsters to fight at her side. When Octavia activates her lux by pressing her ring to her spray paint can it will glow a dull white color. The paint from these cans will spray out and she can then form them into sigils, which she can then activate remotely with her ring. Ice Shot: If Octavia wishes to use her Ice Shot, she must first create its sigil. The sigil is relatively simple to create, a circle with solid dots inside. There is no specific quality or number of dots, and as long as she is able to create the sigil it will work. However, the size of the sigil will effect what the spell is capable of doing. A small circle with three small dots will mean that three darts of ice get shot out. Whereas a large circle with ten bigger dots will ensure that Ice Shot shoots ten razor-sharp spears of ice. The fresher the paint, the stronger the sigil, and the more potent the spell becomes. She can create these sigils ahead of time, however, this would lose effectiveness before long. She can further enhance this by making a sigil within a sigil. By spraying a second, larger ring around the sigil she can change Ice Shot into a more consistently firing spell. She can paint these sigils on walls, on canvas, on people, and any other surface that can hold the paint. Creeping spears: Octavia can also send a wall of jagged ice forward. This wall of ice advances fast, and will move thirty feet in two seconds after activation. This will impale, push, and can even crush those unlucky enough to crush them under its weight. The sigil is three jagged v’s, with the top and bottom one hitting the circle they connect to. Octavia must ensure that there is a clean line where the sigils intersect. The Wall: If defense is needed, Octavia can use a sigil that is a rectangle that sits inside a circle. The bigger the sigil, the bigger the wall however the height of the wall will always be the size of the rectangle. Therefore, if she would want to close off a passage the sigil would need to be the size of the passage itself. Solid Support: If Octavia instead wishes to protect someone, she can paint the sigil of Solid Support on their back. The sigil is a more complicated one, and it is another circle with a person holding up the top of the circle. Once again, like Ice Shot, the bigger the sigil the stronger the effect however detail starts to become important. If the person is not making contact with the circle the power of the spell will not transfer properly. When activated, the sigil will freeze to the surface of whatever it is placed on. She can also use this spell on solid surfaces to reinforce them. A door with the sigil on it might take three to five times as much force to breech, and the same goes for walls. | |
Sypha.Fuchs | |
Description: Sypha is neither short nor are they tall, and they stand at a comfortable five foot six inches in height. They are often found wearing nice dresses, and a big coat during this season. Both her ears are pierced but they’re typically hidden under a mid length bob. They are always found wearing expensive rings and jewelry. Sypha is a non-binary individual who hails from Boston. They spent most of their younger years on the East coast. They worked in an art gallery for a few years before they underwent her kindling event when a rogue agent attempted to bring a great evil into the world, and was only saved my the timely intervention by PRA agents. With their new abstraction, Sypha was quickly brought into a coven in Boston before they discovered the 317. They quickly joined their crew and came on board, bringing their abstraction and art selling knowledge to the team. Abstraction: Sypha is a green lux adept who can use their own blood to either heal, or destroy, a target. Exsanguinate: Sypha channeler is a Swiss Army knife. Their abstraction is called Exsanguinate and it allows them to use their blood in many ways, but always with a cost. In order to use their power they must first open their body up and allow the blood to flow, most commonly through the palm of their hand. When engaged, or when needed, they can shoot off up to ten tendrils made from their blood and can hit many targets at once. Once they hit, these tendrils burrow into their target where they await the next phase of the spell. Crimson healer: Sypha has an innate healing ability that allows them to recover from most non-fatal injuries in rapid succession. They can extend this healing magic to various targets through their blood tendrils. The more targets they use it on the slower the heal works. This can mend broken bones, heal most lacerations, and can even fix complex internal injuries. This healing comes at the cost of blood loss. The connection consumes blood through the tendrils in both directions, meaning the longer Sypha heals the more blood both they and their target lose. There is a real risk that both could pass out. Scarlet fever: Sypha can infect enemies through their tendrils with a fast-acting blood disease that causes a high fever, nausea, and dizziness. Rarely is this disease fatal, and a person can recover within an hour after the last dosage of this fever. This will once again inflict blood loss on Sypha through the use of their tendrils. Sanguine Slash: They can also use their tendrils to slash, and manipulate objects. To slash at a target, Sypha must first gather and shape their tendrils into a blade shape, push more of their own blood into it, and then it is usable to slash. To manipulate an object or a person, they can impale a target with as many tendrils as needed, and then use the tendrils to pick up and throw the target. |
Jordan.Fuchs | |
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26 | Jordan Fuchs | He/Him " You’re going to need to explain yourself more if you want to get in here." @NoriWasHere | Description: Jordan has always been tall. It was the greatest shame that someone as tall as nearly six feet eight inches was not athletic in the slightest. He wanted to play basketball but he could never stop tripping over his own feet. He typically is found wearing his glasses, fuzzy sweaters, and rolled-up jeans. His hair is kept short and clean. Jordan was from Boston but followed his sibling Sypha across the country a year after they left after he had a paranormal encounter leading to his own kindling event. He’s always had a knack for telling a story through the visual medium, and he’s truly tried to blossom in this new location and with this new group. He typically acts as muscle for the 317. Abstraction: His channeler is an old stopwatch, Jordan is a green lux adept who can manipulate his own body to enhance his strength, durability, healing, and can take it all a step further with each one. Dr. Jekel: Normally Jordan is able to bolster his healing, strength, and durability. He can focus his power back into his body and heal all wounds, bolster his durability to survive most attacks and go beyond even peak human strength. He is a fighter, ready to protect and defend everyone he calls dear. His healing is faster and stronger than his own sisters. Mr. Hyde: If the situation calls for it Jordan can push himself even further, transforming his body into a hulking mass of muscle and anger. He grows to a height of seven feet, with muscles being the predominant trait visible. He gets faster, and stronger, and can go toe to toe with monsters and strong apparitions. The downside is he is no longer himself, at least in a sense, in this state. His suppressed anger, rage, and desire to cause harm become his personality and there is little one can do to bring out the sweet, innocent man that Jordan actually is. |
Summer.Li | |
Description: Summer is a short petite woman who tends to be the biggest light in any group. She tends to dress in her way, with suspenders and fishnet undershirts, and any combination of jeans, shorts, or skirts. Her hair tends to be a variety of colors and the texture is a bit over processed currently and it’s visible to the trained eye. Her face is always a chaotic mishmash of colors, and a random oil splattering on her cheek. Summer is a second-generation woman whose family came to St. Portwell twenty-five years ago. Since she was born she has been a prodigy of invention. She spent her youth building and getting into trouble when her ‘inventions’ caused damage. When she was young she was downtown during the rampage of the snakes' minions and underwent her kindling event. Ever since she’s been inventing new and improved ways of using both her and her twin's abstraction. Abstraction: Summer is a Red-Orange lux and Master Craft is Summers abstraction. She uses it to create weapons, automatons, and swords for Faith’s monsters. Weapon Master: Summer can craft, enhance, and perfect various weapon designs. These can range from simple empowered swords to complex abstraction-fueled designs such as the Plasma Launcher. The Plasma Launcher is a complex mechanism that fires the plasma abstraction of her twin brother, using specially designed containers to house the volatile energy. It is a complex, unreliable weapon that only Summer understands however when it works it is devastatingly powerful. Her Weapon Master skill also gives her the ability to receive these weapon blueprints as if brought about by inspiration. Homunculi: Summer has built a small army of robotic servants powered by her own abstraction. These homunculi can range from small bird-like drones to several durable and tough fighting units with numerous guns hidden in the sides of their arms. She has to ensure that they are always at a full charge, and often spends her night pouring her lux into these machines. The robotic soldiers are placed strategically around the 317, ready to fend off any unprovoked attack. Ritual services: As well as offering her skills to the defense of the 317, Summer is deeply involved with the rituals, namely Faiths. She will custom forge weapons to serve as the binding object for Faith, and she will pour her own lux into these weapons to make them as deadly as possible. | |
Jason.Li | |
Description: Jason is the fraternal twin of Summer although he is a decent bit taller. He has long hair, piercings, and tattoos. His fashion sense is boring, and he’d usually wear black pants, a cheap hoodie, and a random band shirt. Sometimes he spices things up by wearing vests and jean jackets and going for the double denim. Jason grew up much like Summer. Expectations were for him to become the best at whatever career he decided on. It did not matter to his family what that was, and this mindset was drilled into him from a young age. It never really clicked for him until the attack and his kindling event, which caused him to see the world in a different way. . Abstraction: Plasma Caster: Jason is a Red-Orange-Green lux and he is able to summon, and manipulate, a ball of plasma. His channeler is a zippo. Plasma Caster: Jason is able to summon a ball of plasma that he can manipulate in specific ways. He can throw the ball, turn it into a sword, or reduce it in size to help him cut through his metal art. The power of the sun: When Jason throws the ball of plasma, it loses stability and explodes on impact. This scatters the plasma over an area burning through anything it gets in contact with. In my hands: Jason can channel his plasma into more applicable and useable forms. He can turn the plasma into a long blade-like object and live his Jedi fantasy. This blade can cut through most objects with ease but prolonged use will eventually begin to burn himself. He can focus this into his fingertips to give him a plasma cutter. | |
Alex.Phillips | |
Description: Write their description here. Alex is a young non-binary person who is neither tall nor short. They tend to dress plainly, wearing leggings and sweaters over anything more practical or more appropriate. They have large glasses that make their eyes seem bigger than they are. Their hair is kept at a short bob length, and she has no piercings or tattoos which make them the odd one out at the 317. When Alex was younger, they were nearly killed by the Stygian Snake and the minions that followed. Instead of dying, they awoke with a strange presence inside of them, and their wounds healed. Tjeu suspect that this was due to Britney, and the offer for Alex to join a cult soon thereafter cemented that thought. Alex did not join, instead, they ran away from the fight as they struggled to understand the new voice in their head. Eventually, they were approached by Faith and Octavia and offered a permanent home at the 317. Even though they do not sell or produce art themself, they have a powerful connection to it. Abstraction: Aberration (adjoined.) Alex can utilize paintings to transport, trap, change our reality, and seal using paintings. Down the rabbit hole: Alex can link together paintings and open a portal through the canvas. Anyone can step into these portals and will be transported to a world influenced by the two paintings. If there were dinosaurs in one, and robots in the other, the tunnel between the two would feature some combination of both. The individuals in the paintings will be very much active, alive, and aware you do not belong. The occupants of this realm will not attack, at first, but if one lingers for too long they will force the unwelcome guests out of their home. Alex is allowed free passage through the paintings and the denizens of them appear friendly towards him. If someone follows Alex uninvited he can compel the subjects of the painting to grab hold of them as he makes his retreat. Once he’s out he can sever the connection, condemning the trapped person to become a part of the painting forever. When this happens, the trapped person, monster, or apparition will appear in both paintings. If the connection is severed as they are trying to leave the painting through a portal, whatever is still inside the painting will be removed from the rest of the body. And back out: If the need arises Alex warps reality around him through the lens of his Aberation. When he does this, everything will appear to be changed into whatever style the Aberration wants. Thus, a modern building could appear to be an old Western. When reality is altered like this Alex can sense all nearby paintings and open a portal to whatever painting he wants in the nearby area. |
Jackson.Smith | |
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27 | Jackson “The Punisher” Smith | He/Him " What’s the difference between a hippo and a zippo..." @NoriWasHere | Description: Jackson is a tall, thin, man with nary a muscle to his name. He typically keeps his hair short, and his beard long and mostly unkempt. He prefers a simple attire, with sneakers, plain jeans, and old band t-shirts. Besides the obvious acne scars that dot his face, evidence of a battle long since won, there is nothing that decorates his face. He has never had a tattoo or a piercing. Jackson grew up in Seattle and was often bullied throughout his youth. He likes to think these traumatic memories gave him his sense of humor, however, that would require him to have a sense of humor in the first place. He had a chance run-in with a paranormal being late one night, which forced him through his kindling event. Ever since then Jackson has had delusions of grandeur and has tried to use his powers to finally break into the comedy scene. A scene that he does not belong in. Ever since he was practically run out of Seattle, he has called St. Portwell his home. He is often spotted at one of the few bars that host an open mic night, or browsing the art selection at the 317. Abstraction: The Punisher: Jackson is a Pink Lux adept who is able to make friends and foes alike do simple commands through his jokes. These jokes do not have to be good, and often the worse the joke the stronger the effect of his abstraction. His channeler is a necklace that has a microphone. When he goes to use his abstraction, he has to have one hand on his channeler. He can compel people to do three things with his abstraction. Give up, give in, and give it all. Give up: Jackson can influence his jokes to carry a knockout punch. He focuses all the memories of his pathetic younger years before he gained his power. The feeling of helplessness, the feeling of being powerless, and the feeling of not being enough. This is an area-of-effect spell and can be used to sway the feelings of everyone in a nearby area. This is a form of Mind Control. If the spell lands, it will force those afflicted to throw their hands into the arm, swear at the joke, and leave the area before they can be subjected to another one Give In: As well, Jackson can influence his jokes to give them the delivery of a lifetime. He focuses all his aspirations for the future, his goals to a comedian with a special, and his desire to be loved into his jokes. This is another area-of-effect spell that forces those who fall under its mind-controlling powers. With this spell, he can compel people to give in to his suggestions. Whether that is to clap at his joke, demand an ecour, or give him what he wants. He has used this power to skate by in Seattle, and it was what got him run out of the city by the local paranormal powers. Give it all: His final spell is one that only works on a single target. He can use his joke to compel someone to give it their all, whether in life or a fight. This spell provides clarity, focus, and strength of mind to its target and can help bolster emotional fields as well. |
Lori.James | |
Description: Lori is a nonbinary individual from Columbus Ohio. They are short, with long hair that is kept in a ponytail. They typically wear long skirts, tube tops, and various stylish jackets. They often have their headphones on listening to their music, trying to find their faults even if none exist. They will also always have their violin and the maestro’s bow. Lori grew up in Columbus Ohio. Their early years were busy, and there was great expectation as to their musical future. Yet a traumatic paranormal event, at a young age, has a funny way of derailing even the most stubborn of destinys. Once their kindling event was over, and the maestro’s bow found its way to her, they knew that they were destined for more than before. But it was not the path that their parents had expected. As such, they moved to Seattle two years ago and to St. Portwell later that year. Ever since they have arrived they have made advancements through the ranks of the 317. Abstraction: Aberration Agent An Orchestra Of One: Lori is an agent, and when they play their music together with the maestros bow they are able to gift their friends buffs, corrupt and control those around them or bring death to their enemies. Every time they plays, the maestro plays with them and Lori truly becomes a one person orchestra Supportive melody: When they plays her song Supportive Melody they bestow a protection spell on those they consider friends. This spell provides a buff to emotional fields, absorb impacts, and gain a boon to their strength. The buff lasts for as long as the song does, and she can loop the song as many times as needed. Corruption Spreads: If they need to, they can change up the tempo and go into a slow ballad. This ballad is one that spreads corruption to all who hear it, and this corruption begins to pull away control from anyone who hears it. It is not something that they can control. The corruption will target everyone. Once the corruption starts to take hold, the victim will start to have black tendrils that spread across their face just underneath the skin. The victim will start listening to the music more intently, and will be suggestible to commands. This can be commands such as fight for me, protect me, and kill yourself. If the corruption reaches its crescendo, by Lori ethier hitting a corruptive note or by finishing the song, the target will become consumed by it and will lose all free will and become a thrall to the music. At this point Lori’s wish is their command, so if Lori wishes for them to die they simply need to think it so. | |
Zeri.Palmer | |
20 | Zeri Palmer | She/Her "Listen, listen, listen I really love this place and I am so grateful for your continued support of me!" @NoriWasHere | Description: Zeri may be short, but she packs her frame with curves and confidence. She is always spotted with a smile. It seems that nothing can truly bring her down and this upbeat appearance is infectious. She typically dresses in some colorful dress, and accessories with reckless abandon. She typically wears her hair in a loose, single braid that stretches down in-between her shoulder blades, with several rouge strands sticking out in any direction. Zeri is from Florida. Her early life revolved around finding new ways to repurpose junk, and often this involved turning it into an artistic statement. She was pushed to focus on the important subjects yet this was not her calling. Eventually, an alligator man aberration forced her through her kindling event and she spent the next few years coming to terms with her new found power. Through the grapevine, she heard of an art collective across the country that was not only filled with people like her, but also a place for her to grow as an artist, She knew that she had to make a move, and she did. Abstraction: Zeri was a white lux user with a bag of buttons as her channeler. Zeri has the ability to see through walls and other obstructions as if they were not there, and she can mark areas with a button to create a ‘camera’ that she can access remotely. Nowhere to hide: Zeri has the ability to see through solid objects to a distance of seven feet. She can use this ability to check a room, the contents of a box, or even what someone has in their pocket with the distance dependent on how much power she channels. Her eyes will flash a dull white color for close range and a vivid white for her full power look. Button Camera: If Zeri instead wishes to keep an eye over an area she can enchant eight of her buttons to serve as her eyes in remote places. These buttons will still look like a normal button, and she’ll have to attach them to whatever surface she wishes, but when she taps into their feed they’ll glow a very dull white color. |
Thomas.Agresti | |
25 | Thomas Agresti | He/Him " This area is rich enough, I could totally tape a banana to a wall and make a killing." @NoriWasHere | Description: Thomas is not a tall man. He’s been called a short king his entire life and it has not gone to his head. He has long locs that are well-maintained, and he is often spotted wearing some intricate or fashionable ensemble. He has various piercings and tattoos however most are hidden under his clothes. Thomas moved to St Portwell from New York fifteen years ago. He’s always been a shy, reserved person and this truly became more prevalent after the snake attack and his kindling event. Ever since then, he’s tried to further his trauma by focusing on his art, and this led to him joining the 317 early into their operations. Abstraction: Thomas is a purple lux with his channeler being a bracelet. Thomas has the power of telekinesis and can push, pull, crush, and throw objects or people at will. Overwhelming force: Thomas is able to manipulate objects up to three hundred pounds. He is able to pull them closer, push them away, and lift the target up by simply engaging their channeler and making the appropriate hand gesture. If he wants to crush a target, he has to first grab at the target with his power and once he has hold he simply needs to try and make a fist . The more durable and strong the target the harder it will be to make a fist. |
Rohan. | |
Description: About five years ago, a man found his way to St. Portwell. He kept his head down and avoided the paranormal groups in the city, and started leaving flyers on telephone poles and street corners for woodworking services. Flooring, roofing, a fix for a broken cabinet, anything that didn’t require paperwork and paid. He was content to nickel and dime his way around without much fuss, but an accident with his magic, he found himself chasing down a small wooden creature that sprang to life and ran off on him. Chasing the tiny creature down to avoid a predicament, the man encountered Octavia of the 317. A fight broke out, thanks to Octavia’s temperament. After everyone calmed down, the man simply introduced himself as “Rohan,” saying he accidentally created the creature he was chasing. Octavia was impressed by the golem’s sophistication, and decided to welcome Rohan to the 317. He readily accepted, since he had been living out of an old Toyota Corolla until then. After he moved in, Rohan started producing magical works of craftsmanship for a living, and applying his trade to the mundane world when possible. The story that Rohan tells others, should they ask, is that he is a second generation Japanese American, whose parents came over before he was born. He doesn’t talk to them anymore, but does give out the names of his actual parents when asked. When asked about his name, Rohan says that it was an old nickname he got after getting drunk as a kid, when it’s really just a fake name to escape his old life. Rohan is known in the 317 to have not a single evil bone in his body. Always patient with others, always gentle with his worlds, and he never has anything bad to say about anybody. Rohan is everyone’s friend, and always listens when someone is going through something. Abstraction: Afflicted | Namiki’s Last Laugh Rohan was cursed by a very old creature known as Namiki. He was a tree spirit that rebelled in conspiring against mortals, and setting up schemes that ended in them sealing their own fate. In essence, he was a wicked trickster of the forest, and some rumors said that his plots allowed the forests of Japan to flourish in spite of human development. Rohan was a special case, as he managed to outwit Namiki just barely enough to injure him gravely. At least, Rohan thinks he outsmarted the tree spirit, as Namiki is now a pile of ashes in the wind. Rohan’s Abstraction consists of magical properties, and physical changes to his body that can be seen by the blind. Any object he makes out of wood, such as a new door or a wooden box, possesses some innate magical ability. Rohan cannot make something out of wood that doesn’t have magical power, but he can influence what effect it has. Often, he will focus on willing things to be supernaturally sturdy when he doesn’t need something fancy. This prevents things from being broken, but also prevents the blind from suddenly having fruit grow from their new kitchen cabinets. There are patterns and certain creative concepts that Rohan has figured out, which he can use to further specify the magical properties he wishes to create in something. An example of this is his Ashen Scepter. It is a wooden staff with bands of metal at both ends, made from charred ash wood. Ironically, it can spew a stream of fire capable of burning away virtually any mundane material it comes into contact with, such as metal or stone. Other examples include carving the likeness of an apparition into a box for a more powerful method of sealing, making a ring out of Purple Heartwood to enhance purple Lux, and using wooden nails in place of metal nails to make a structure repair itself overtime. When Rohan touches wood with his bare hands, it is magically nourished and strengthened as if he were healing it. The longer he does this, the more healthy a piece of wood will become, to the point that plywood could grow fresh bark. In some cases, Rohan can bring dead trees back to life, and mend broken wood like human bones. This is useful, but like other parts of his Abstraction, it cannot be turned off. This can be awkward when he is replacing rotten floorboards, which are suddenly no longer rotten. Rohan’s curse also comes with physical changes, which can be seen rising up through his skin. Around his heart and lungs are patches of petrified wood, which spread out across his skin just subtly enough to be easily concealed. This makes him more vulnerable to being set on fire than the average person, but gives him a way to heal his injuries by simply standing in the sun for a while. Lastly, in his veins is tree sap, rather than blood. His “blood” can spread the petrified growth to others if they get it on them, and can’t get it off. This is very painful to others, and will slowly turn them to wood like a gorgon would turn them into stone. | |
Rien.Driessan | |
25 | Marijn “Rien” Elian Driessan | They/Them "If you're looking for someone who cares, keeping looking. You won't find that here." @FernStone | Description: Born and raised in the Netherlands, Rien spent their early childhood shifting between foster homes along with their twin sister, Katja. As a result the two were incredibly close - they were practically all they had. Things got easier when they were adopted at ten. Both were incredibly artistic, with Rien leaning towards painting and Katja towards music. But as they both got older Katja got more sickly, before being diagnosed with a terminal, degenerative illness. At fifteen, just a few weeks after their birthday, she passed away. This caused Rien’s kindling event - suddenly they’d lost the only person that mattered to them, and were thrown into a world of magic they hadn’t known about. Using their black lux Rien desperately tried to find some kind of remnant of Katja… but she’d moved on. A year later, their adoptive parents decided it would be best to get a fresh start, and moved to St. Portwell, USA (just a year after the Stygian Snake’s rampage). While studying art at university, Rien joined 317. It was a place were they found some solace and understanding. However Rien is generally a detached and uncaring individual, fearing growing attached and losing someone again. They take carefree to the extreme, to the point of seeming to not care about anything. Rien is five-four with dyed hair and multiple piercings. They also have various tattoos - most importantly to them, a treble clef on their chest (above their heart) that curls into a K. Rien acts as 317’s sealer, when the need arises… and when they’re not getting high. Abstraction: Adept - Black & Gold Lux. Channeler: an old, fraying friendship bracelet. Rien is a Black and Gold Lux adept who primarily specialises in trapping and sealing Apparitions in paintings, before summoning them back out of the paintings. They have four primary spells. Seek: Rien can use their painting to hunt down nearby Apparitions. They essentially channel their black lux as they paint, pointing them towards any Apparitions in the nearby area. Enrapture: Using their black lux, Rien is able to manipulate Apparitions to make them easier to seal. They use the painting they plan to seal the Apparition into for this, luring them towards it and forcing them to be enthralled by it. Trap: Using their paintings and black lux, Rien has a much easier time sealing Apparitions. This spell enhances their sealing, making it much more likely to succeed. It reduces the size of sigil needed for sealing, allowing them to use smaller canvas even for powerful apparitions. Pull: Rien pulls a sealed apparition out of the canvas they sealed it in. Using a combination of their Gold and Black lux they’re able to control it to do their bidding. Once they’re done with it, they can easily put it back inside the canvas. They can only summon two apparitions at a time, and to summon another after that they must put one of the active ones back in a painting. |
Olivia Anne.Marie Weiss | |
Description: Olivia stands at a rather short height of 5’3”. She is a tiny character that moves through her life with grace in her step. Olivia is confident and she carries her posture as such. Her head is always held high, her steps carry with it the weight of her expectations, and her smile is ever present on her face. She has no set style, but she is always dressed nicely. Olivia often has a high bun coiled style to her hair. Her eyes are a darker brown that carries the same warmth that emanates from get smile. Olivia dresses well, even if she sometimes presents a little basic. Olivia was born and raised in Seattle, and moved to St. Portwell when she was eleven. It was at the young age of twelve that Olivia was exposed to the magical world around her. She was walking to a friend's house when the snake’s rampage caused a kindling event, transforming the book she carried into her Grimoire, and she was rescued soon thereafter by a girl named Britney. Much was explained in that initial meeting, and much more was learned in the war. Eventually the coven emerged victorious but Olivia knew she could not stay. The Grimoire demanded she study and learn, and the coven was not a place that could facilitate that. As such, Olivia was among the first to leave without even saying goodbye. She spent the past decade finishing school, graduating with a Masters in Art History, and begun work to decipher more of the iconography found with the Grimoire. When the call to rejoin the coven was sounded Olivia did not join. Instead, she pushed and pushed to be accepted into the 317. This morning she finally got the call. Abstraction: Adept: Green-Blue-Orange-Black Sacrificium - Olivia can heal, curse, boost, and summon the dead as long as she chants the spells needed for the magic and offers the ingredients to ensure a spell is successful. Her channeler is a Grimoire that has been passed down through countless generations. Each page in the Grimoire is a spell, with an incantation that must be spoken and a list of items that would be needed. Until Olivia is ready for a spell the pages will appear to be gibberish. Once she’s ready, the spell will become clear and Olivia would be able to use that spell to full effect. The Grimoire will need to be open to the page of the spell to cast it, but it can sense what Olivia is about to cast and will open itself to that page. The Grimoire was originally created long ago by Olivia’s distant ancestors and was done so in Latin. The book translates to the language that Olivia understands but this has led to some spells being rather silly. The Transference - “By my will, your pain I take, In your stead, your wounds I break. Heal you now, as I withstand, Restoration flows from my hand.” This is one of Olivia’s healing spells and was the first of three spells at her disposal during her time with the coven. It is a simple one at its core, but one that Olivia must prepare for mentally. By chanting the incantation, and by pressing her hand on someone, Olivia is able to heal them of all wounds. To do so she takes them on herself. If someone has a broken arm her arm will break during the spell, if someone has been shot she’ll have an exact replica of the bullet wound. As such, she will only heal what won’t kill her. Self Reliance- “With this blood, my strength shall rise, In sacrifice, my spirit flies. Healing flows from pain I share, Renewed and whole, beyond despair.” Used in conjunction with The Transference, self-reliance is a spell that Olivia can use to heal herself. She must first offer up her blood willingly to get the magic flowing. This means she’ll have to draw her own blood with a blade, or any sharp object instead of any wounds caused by another. As she chants her body will heal but it will heal slowly compared to other healing magic. If she has a broken arm, for example, she might have to repeat the chant several times before it is mended. Blood Boil- “With gathered might, my magic flows, In this hand, the fury grows. By touch alone, your blood I sear, Feel the heat, your end is near. In boiling wrath, your life shall fade, By my will, your fate is laid.” Blood boil is the second of the three spells Olivia knew during the war against the snake. Olivia’s spell enchanted her hands with her green lux, and if she makes contact with another person or creature she will cause their blood to boil. A strong creature will be able to resist this magic, only having the effect localized to the point of contact. But if they’re weak, or if Olivia enchants the spell further with her blood sacrifice, she can cause all of their blood to boil. Acid Strike- “With this breath, I call forth spite, Acidic venom, ready to bite. By my will, I spit and strike, Melt away, like candle’s light.” The third and final spell from their time with the coven, Olivia is able to turn her spit into an acidic liquid that she can spit out. It does not enhance the amount of spit in her mouth, or how far she can spit it. Familiar Form- “From my core, our essence wakes, By my will, the spirit breaks. Familiar guide, answer my call, Emerge and stand, before me fall.” The last green lux spell Olivia has learned, Olivia is able to summon her witches familiar. The spell requires her to get naked, sit cross legged, and chant this spell for as long as it takes to summon the familiar. The familiar is a spirit, and must decide whether or not they will answer the call. If they do, they’ll be born from the flesh of the witch who summons them and will be fueled by the witch's life force. The summoning is an incredibly painful process. If the witch chooses to dismiss the familiar they’ll simply turn to dust and the life force will return to the witch. Creeping Weakness- “Shadows creep, your strength shall wane, With every breath, I draw your pain. Life’s spark dims, your power fades, In silent whispers, my spell invades.” By chanting the spell creeping weakness Olivia is able to make her target feel weakened. The weakness they feel would be subtle at first, maybe a step forward would rob them of their breath or the act of using magic would take more energy than normal. However, if she is able to keep the chant going the effects of this spell would grow in power and scope. After thirty seconds it’ll start piercing through emotional fields, and the weakness will only grow in strength. Olivia must very within earshot of her target for the spell to work as her words carry the curse. The Fool - “In shadows deep, where fears reside, Laughter echoes, truth belied. Insult and jest, your hearts exposed, In merry torment, your shame is imposed.” When Olivia offers her blood up willingly, she can also curse the minds of a singular target. This spell can pierce emotional fields however it can only do so with a hefty blood offering. When the spell takes hold, the target will be subjected to vicious ridicule, taunts, and be swarmed by a terrible laughter that can drive them mad. The spell can last anywhere from a minute to an hour depending on how long Olivia chants, and how much blood she uses in the spell. Once again, the target must hear the chant in full to fall under it’s effects. Obey Me- “Hear my call, your will shall yield, In my command, your fate is sealed. Bend your mind, your heart must sway, Submit to me, and do as I say.” Obey me is one of Olivia’s most aggressive curses. Whereas her other spells work like a needle, Obey Me is like a hammer smashing against the walls of a person's mind. This spell requires a hefty blood offering, and will make Octavia weak, however, it will be able to smash a person's emotional field and subject them to Olivia’s command. Olivia can only maintain control as long as she chants, and as long as the target can hear her voice from her lips. This curse does not require the target to hear, only to be in the line of fire. Faerie Fire- “Flicker bright, in shadows deep, Awaken fear, let panic seep. All around, let visions blaze, In this fright, their minds will craze. Let flames of doubt consume their sight, In terror’s dance, they lose their fight.” Faerie Fire is Olivia’s most powerful individually cast curse. It requires a lot of blood and part of her life force to cast. The spell will target seven people and curse their minds to think they’re on fire. Everything they see, touch, taste, smell, and feel will tell them so. It is incredibly painful, traumatizing, and debilitating. The spell will last for seven minutes. Each target does not need to hear, however, those that do will feel the spell hit with an increased magnitude of power. Fantastical Feline- “By fur and blood, the magic blends, In this vessel, the spell ascends. With this mark, take form anew, Transformed with grace, my feline crew.” Olivia’s curse magic can be used to disguise herself, and others, as simple house cats. They’ll still be able to talk like normal but for all other intents and purposes they will be a cat. She’ll need to have a tuft of cat fur and drain her blood into a goblet, mix, mark, and then chant. The spell lasts for seven hours but can be ended sooner. Banishment- “Together we stand, our voices align, With power united, your fate we entwine. From this realm, your presence we sever, Into the pit, now and forever. By our will, let shadows arise, In darkness, your spirit flies. Through the veil, we cast you away, In the pit, forever you stay.” Banishment is the first and only spell that Olivia has learned that requires another adept to cast. The two adept’s must cut their hands, hold them together, and chant this spell three times without interruption for it to succeed. If successful, their target will be plucked from Shimmer and banished to the pit. The spell exerts a toll on both adepts, as their blood loss will be significant and their life force drained for seven hours. As well, there will be a hole in their soul that the adepts will forever feel. For there is no greater curse than the pit, and to truly commit to the spell a part of them must accompany the target there. Haunting Specters- “From shadows deep and sorrowed past, I call the souls of victims cast. Rise from the graves, let anguish swell, To haunt the living, a vengeful spell. With whispers soft and chilling cries, Unleash your fury, let terror arise. In shadows they gather, a spectral horde, To bind your spirit with chains unscored. Feel their pain, their wrath, their fear, For in your presence, they now draw near. By my will, let vengeance flow, Through cursed winds, your fury grows.” The first necromancy spell Olivia learned, Haunting Specters allows Olivia to summon the victims of a target and allows them to get their revenge. Olivia will need to do several things before she begins the spell. First, she’ll need an object of importance to the target. The more important an item is the stronger the spell. Next, she’ll need a black candle to establish the connection with the spirits. From here, she’ll need to create a circle out of salt and fill a chalice with water to give life to the spirits. Lastly, she’ll need to open her grimoire and look into a scrying mirror and repeat the chant seven times. The phantoms will be released from here and haunt their target until they are dead, or the summoning circle is broken. The haunt will start slow, but will ramp up over a week's time at which point it will be a battle between the spirits and their mark. Communes with the dead- “By the name I speak, I call to thee, Awaken now, and set your spirit free. Spirit of [Name], I seek your voice, Join with me; let us rejoice. With open heart and intent sincere, Reveal your words; let all be clear.” Olivia can act as the vessel for a spirit to allow them to speak with the living. Olivia will need three things to summon a spirit like this. A drink that they liked, a food they liked, and an object that was important to them. Once she recites the chant the spirit, if willing, will possess her body. The spirit can only drink what was provided, eat that which was given, and talk to those in their presence. Olivia prefers this to be in a more intimate, secluded setting as they give up their autonomy for seven minutes while the ghost is in their body. If someone tries to interact with her during this time she will be at the mercy of the spirit. A Final Fight- “From earth below, where spirits dwell, I call the fallen, hear my spell. Rise once more, from dust and pain, Join my cause, in this battle’s gain. In honor’s name, your strength I seek, Fight for me, as this moment’s bleak.” The ultimate spell for Olivia and the black lux that fuels it, A Final Fight calls on any who died at the location to rise up once more for a final battle. The spell itself will nearly kill Olivia if she is lucky or will actually kill her if she’s not. This spell does not require a body, item offering, or even knowledge of who died where. The simple act of casting this spell is enough for Olivia to bring an army of the dead back with whatever weapons they may carry, if any at all. They are both solid and not, as strikes against them will simply pass through while their strikes will hit true. Only lux can dispel these spirits. Empowered Touch “With this touch, my power flows, Strength and speed, like wind that blows. By my hand, let courage soar, Unleash your magic, forever more.” The weakest lux that Olivia has access to is her orange lux. She has only recently mastered her first orange lux spell and it is rather weak. She can slightly boost a person's strength, speed, magic, or mood but it’ll be a small increase. | |
Cyrus.Tempus | |
Description: Cyrus is a tall, lanky, but conventionally attractive man. He walks a fine line between confidence and arrogance, and it is one of the first things that people will notice. They will often either think he’s the most confident man in the room or the most cocky. There is never anyone in the middle. He is always dressed well, with well fitting button up shirts and stylish pants. He will often accessorize with bracelets, rings, and other charms on his hands. Cyrus began his life in a town called Peacetree City in Georgia. He showed incredible athletic ability and as such was a constant fixture on the sport scene. He was the best on his team with baseball, football, and soccer and somehow he found the time to perfect all three. When he made it to Highschool he committed to just football. He started all four years and was his school's starting quarterback. In his senior year he carried the team on his back to the state championship. In the game he suffered a terrible leg injury on the final play of the game. His selfless act allowed his team to win, but it also stopped him from ever competing again. The raw emotional pain he endured as a result led to the events that caused him to kindle. Cyrus took a gap year while he recovered. In this time he developed a knack for photography and quickly found a passion for it. It was a violent passion, much like sports were, and he had to become the best. After a few tears of schooling, and countless hours of training, he joined the 317. Right before the attack on the 317 Cyrus was promoted from the JV team to the varsity level. Abstraction: Adept: Gold-Purple Lux A wrinkle- Cyrus can project versions of himself from alternate timeline, have them take actions, and swap with them if the bed arises. A team of my own- Cyrus can summon three versions of himself from alternate timelines. They may be dressed the same, with slight variations, or be completely different. These versions of himself will be able to move, take actions, and act independently from his control. These versions of Curtis l Cyrus can not interact with our reality, they can not touch others or be touched themselves. There will be a flicker that will reveal them to be ghosts of Cyrus so he won’t be able to shadow cover jutsu his way out of a fight. They will be holding whatever Cyrus is holding. Assume Control- Cyrus can swap with any alternate version of himself at any time. If one is readying a strike, and has an opening to land it, Cyrus will assume control and land the strike. As well, if Cyrus is about to be hit he can also swap his way to safety. | |
Leah.Louis Dubois-Harrington | |
29 | Leah Louise Dubois-Harrington | She/Her " If you ever threaten my children again I will cut off your penis, and sew it to your face so the world will always see you for the dick you are.” @NoriWasHere | Description: Leah stands at short five foot height with a relatively petite build. She has incredibly curly hair that reaches down to the top of her shoulders. Her mother was French, and her dad was Korean, and thus she’s inherited a very ambiguous face. She is always dressed incredibly well. Every outfit is meticulously put together. Her business is fashion so she always ensures that she looks good. If anyone spots her at home she will threaten them to ensure they never spill the beans on what her home look is. Leah was born in Paris, France, and spent the first twenty three years of her life here. Her parents pushed her to master her native French, her father’s Korean, and English as a third language, though she speaks it with a heavy French accent. She was a good student who always was at the front of her class. A chance encounter with a vampire apparition as a teenager caused her to kindle and murder the bloodsucking horror that threatened her. She tried to bury the magical side from here and soon she found herself graduating college at eighteen. In her eighteenth year she met an American man named Stephen. The two dated for several years before they moved back to his hometown of St. Portwell. Four years ago they married in a beautiful ceremony back in Paris and set out to build the perfect life in America. The two would welcome a child four years ago, and another child the year after. The two raised their daughters Aurora and Rose together and Leah truly believed she had found her happy place. Stephen was once a part of a coven and, with his help, Leah’s magic flourished and she found strength with it. She found work as a part time fashion designer at The 317 a year ago and combined her passion for creating clothes with her magic. Six months ago Charles was killed, crashing her entire world down with it. The case is still open, with no leads on the suspect, and the only thing left behind was a wolf carving. The more she learns about the monster that hunts the Sycamore tree coven, the more it is clear that her husband was murdered by this Father Wolf due to his connection with the fateful fight against the Stygian Snake. While she is facing mounting pressure to return home to France, she has decided to remain to help the 317 in their fight, and may lend her support to Sycamore if the need arises. Abstraction: Adept: Gold-Red lux A Whimsical Melody: Leah is a gold-red adept who, while listening to music through her Walkman channeler, can turn inanimate objects into her magical minions. The function of the minions depends on the emotion used to create them. Happy emotions build minions who help whereas angry emotions build monsters. She is still a novice with her magic so she is limited in scope and function for now. Nine To Five- When Leah plays music through her Channeler she can create magical minions. As she dances along to the music, an important step in this magic, she’ll be able to turn mundane objects into these minions. A broom will start sweeping, a mop will start mopping, and dishes would clean themself for example. Any object can be turned into a minion and these minions are only useful for the simple acts of keeping a place tidy, and helps her turn even the most boring of chores into a fun magic filled adventure. She uses this magic when she is also creating the clothes that she sells. The needle, thread, and every other tool will animate and do the work for her. She’ll need to create the designs, and know how to create the outfit she wants, as even if they’re magical they’re simply tools that Leah uses. Leah will typically use as upbeat song to fuel this magic. You outta know- If she, her kids, or her friends are threatened she can use the very same magic to turn a simple object into a magical monster. If she turns a stuffed animal into a monsterous minion, for example, they may grow in size to monstrous heights, adopt some terrifying fangs, and have a personality that is prone to lashing out suddenly and violently towards perceived threats. Anything created with this spell will change physically, and they will all attack without a second thought. |
Monica.Tesfa | |
31 | Monica Tesfa | She/Her "Magic, like art, is truly found in the eyes of the beholder.” @NoriWasHere | Description: Monica is a tall woman. She stands at a height of five foot eleven inches her height has allowed her to look down on most men. She dresses comfortably, and tries to always look decent for every occasion without sacrificing her comfort. Her hair is very coily and very much blown out, and she spends countless hours each day working on it. Born and raised in Ann Arbor, Michigan, Monica had a relatively simple life. She played sports, got good grades, and went to college. After graduation, she stayed in Ann Arbor and opened a cute but quaint vintage fashion store where she curated, and restored, old and interesting pieces of vintage history. She had sections for clothes, equipment, and had basically a bit of everything under the sun. One day she had a box of antiques donated after a man in town died and it was in this box where her magical journey started. She grabbed an old pan flute with three pipes, made out of bronze, and played a melody on it. The melody was simple, but it was enough to break the seal that held an apparition inside, releasing it and causing a kindling event. While the apparition only thanked her, it’s presence alive without glamor caused a significant emotional moment. She could now hear the thoughts of people if she was able to look them in the eyes. As well, if she knew who she was looking for, she could also project her own thoughts into theirs. She was pulled into a local coven who sensed her magic and she trained from there. Eventually she learned of a magic filled collective out west and decided it was time to truly combine her crafts. She arrived three months ago and has been an independent artist at work here. Abstraction: Adept - Pink Lux Monica is a pink adept who, by looking in someone’s eyes, can read their thoughts, learn much about who they are, and can search for minds telepathically in a five hundred foot radius. Eye of the beholder- When Monica looks someone in the eyes she learns much about a person. What their proudest moment is, what makes them afraid, and what they’re currently thinking. It is a subtle intrusion but it is quite powerful at finding ways through the emotional fields of adepts. The longer she holds the connection the stronger her magic becomes. She does have trouble with adjoined, and can not penetrate a raw apparition in the wild. Deus Ex Woman - Monica can also reach out with her mind and connect with those around her. She’ll find it hard to read the thoughts of others, but can with enough concentration, but she can freely talk through this connection with ease. |
Darren.’Riley’ Mayfield | |
37 | Darren ‘Riley’ Mayfield | He/Him [hr//]" Oh that’s cute that you think you can beat me.” @NoriWasHere | Description: Darren is not the tallest man in a room. He is five foot five, but has packed it with a sturdy muscular frame. He dresses like a man half his age with a common theme being fishnets, denim jackets, and ripped jeans. He has various tattoos across his arms and chest, the most visible being the one that denotes his time with the marines. Darren was born in Indiana and, at a young age, decided that he would find his way through the world as best he could until he was old enough to enlist in the marines. His father was a marine, and his father before him was a part of the army, and as such Darren felt that it was his honor, and duty, to carry on that family tradition. His grades were never perfect but he got by. He played sports but was never the best. He enlisted as soon as he could, and by the time he finished with his training the country was preparing for a war in the Middle East. He fought in the first, second, and third conflict that flared up in this part of the world. It was early on in these conflicts that the sight of his entire squad dead caused him to kindle. He kept his magic secret, and he kept it that way all the way until after he was honorably discharged. He was now thirty years old. A warrior without a war to fight or train for. He moved out to Seattle at thirty two and within a year he met a woman named Faith who discovered his secret. She showed him that the magical world was much bigger, and much more scary, than he ever knew and he learned that it was only a matter of time before the best big magical fight kicked off. As such, he moved to St. Portwell and began to train with help from Faith. It was here he discovered a love for painting and quickly learned he had a knack for it. He started a project called the Soldier Series, a loosely connected series of paintings that he began to sell at the 317. It was more expensive than they had any right to be but he sold them with a story, and with the promise that thirty percent of the proceeds would go to a wounded warrior charity, a promise he has kept. Faith has told him that a war had found them, and that she’d need more soldiers to fight it. Darren heard enough and as such he was promoted to a full time member. Abstraction: Adept. Red-Purple Darren is a Red-Purple adept who focuses on creating, manipulating elemental magic. Take Flight- Darren focuses the fire of his red lux into the palms of his hands and, or, the balls of his feet. As the power grows a visible red ball will appear. Eventually the magic will shoot out with a powerful force that allows him to either fly through the air, or rocket across the Ice Rink spell. This gives him a very versatile movement skill. He needs to be careful while using this spell because while he may be immune to the magic he uses, he’s not immune to crashing and breaking his bones. Fire Lance- Darren points out his ring and middle finger together, while his pointer and pinky touch underneath, and channels his fire magic into the air between the fingers. As it readies the fire will form a ball. From here Darren can either shoot out a fire blast which envelops a target, fire spears that try to impale them, or continuously channel it into a flamethrower. Fire Walls Bringing his hands together Darren will channel his fire magic for his ultimate spell. He’ll shoot his hands out and in the process of doing this will create large walls of fire. The walls are nearly twenty feet long and ten feet tall. He’ll aim to place this on either side of a group of enemies so that they’ll be trapped in between. Then he’ll slam his hands together which will cause the magic walls of fire to slam together as well. There is a physical force applied with his purple lux. This is not enough to squash them but it is enough to hold the targets in place while the now single wall of fire incinerates their targets. Cold Blast- Darren once again pushes his ring finger and middle finger together on top while the pointer and pinky touches underneath. He then channels the ice aspect of his ice magic and, like Fire Lance, can utilize the magic in several ways. He can send a magical blast of cold magic to knock an opponent off their feet, create daggers of ice that get launched with his purple lux, or even just channel the magic constantly to have a constant cold flamethrower that envelops targets in a magical cold that can freeze them to their core. Ice Manipulation- Darren can manipulate any of his magical ice. This could be to cause it to grow from a simple patch to a field of ice spears, or allow him to change the size of his ice daggers. If it’s ice made from his magic it’s able to be manipulated. Ice Rink - If Darren needs to install crowd control, or move around a battlefield quickly, he can summon his red lux and use it to coat the entire area, or a small subsection of the area, in a perfect rink of ice. He will also use his purple lux to push down on the ice uniformly to make it as smooth as possible. It is magically slippery so most will slip and fall on it but Darren has practiced over the past two decades and is able to not only navigate it, but speed across it. Destructo Disk- The ultimate cold spell, Darren holds a hand up and back and forges a disk of ice above it. It quickly gains size, Ave with two seconds this disk its as wide as he is tall. It is compressed during this process, and given a spin, with his purple lux, all the while the edge gets sharper and sharper. He then uses his purple lux to throw the spinning disk, and can guide it through a crowd. He can not adjust it too much as the disk will lose its spin if he tries to deviate it too much from its initial course. The disk is sharp, and can cut through those with weaker emotional fields with ease, and can pose a threat to those who have a stronger one. |
"Lily".Santos | |
32 | Carmen Brianna Santos-Romano | She/Her "This is my life, Papi; nothing can change the past, so that nothing can change me." | Description: Carmen Santos-Romano (Better described as Lily), the eldest of three sisters, has always carried the weight of her family's expectations. Raised in the bustling streets of New York City, her life was marked by responsibility from an early age. Her parents worked tirelessly (her father was a dedicated NYPD officer and her mother a nurse) to provide for their family. Although they offered love and support, Lily often felt more like a second parent than a sibling, taking care of her younger sisters, Yara and Clarita, while trying to navigate her teenage years. This sense of duty shaped her philosophy that everything happens for a reason; she believed the struggles in her life were stepping stones laid out by a higher power, preparing her for future challenges. Despite her creative spirit and passion for art, which served as her emotional outlet, Lily fell victim to the pressures of adulthood. After her father's infidelity led to her parents' divorce, she struggled to find her footing while dealing with the emotional fallout. College, once a beacon of hope, turned into a battlefield of stress, leading her down a dark path marked by a shopping addiction and irresponsible decisions, including opening credit cards in her sister's name. When her sisters pressed charges against her under pressure from their new stepfather, Lily found herself in prison for identity theft. It was during her time at Rikers Island's female unit, Rosies, that she was forced to confront the consequences of her choices and the deep-seated pain she had been avoiding. Surrounded by harsh reality and fellow inmates' struggles, Lily realized that her past decisions had impacted her life and fractured her relationships with those she loved. After two years, Lily emerged determined to rebuild her life. She moved to San Antonio, Texas, distancing herself from her mother and stepfather for a fresh start. There, she found solace in tattoo artistry, channeling her creativity into a new career. Yet, her healing journey was interrupted when she fell in love with Rafael Cruz. Initially enamored, she soon faced the brutal reality of his controlling and abusive nature, forcing her to flee, and she lived with a friend. After fleeing Rafael's abusive grasp, his relentless obsession turned her new life into a waking nightmare as he began stalking her. Then, one evening, Rafael broke into her new home. Faced with the man who had once promised her love but became her nightmare, the confrontation escalated violently, and as Lily fought for her life, she unexpectedly awakened a powerful Abstraction known as Paranormal-Battery. In a desperate moment during the violent conflict with Rafael, she accidentally Overcharged him. The overwhelming energy triggered a catastrophic explosion that devastated her neighborhood, killing him in the process. She had no clue what had happened; the PRA swarmed her neighborhood in their investigation, and panic gripped Lily's heart. Days later, feeling the pressure closing in, Lily's life turned for the worse when she unintentionally Overcharged a friend during a moment of vulnerability. The energy burst erupted in a blinding flash, causing chaos in a nearby park and drawing even more attention from the PRA. Desperate to keep those she cared about safe, she isolated herself, fearing her abilities would hurt someone else. As time passed, Lily had a few more close calls, and each overcharging incident made it clear that she was no longer just a survivor; she had become a target. With her life spiraling out of control and no one to turn to, Lily decided to go on the run. After escaping the chaos of San Antonio, Lily spent months on the run, moving from town to town and state to state. The relentless pursuit of the PRA and factions seeking her abstraction loomed over her like a shadow, forcing her to adopt new identities and live in constant paranoia. Eventually, Lily arrived in St. Portwell, Oregon, just after Faith's call to action following the devastating attack on the 317 by the Elite and Sentinel Solutions. Eager to embrace a new beginning, Lily joined the 317, pouring her energy into tattoo artistry while learning to control her Abstraction. Lily is a full-blooded Puerto Rican woman who speaks with a thick Bronx accent and has a little bit of baby fat that clings to her belly. Abstraction: Afflicted - Paranormal-Battery. Lily’s Abstraction is a unique curse that allows her to enhance the Abstractions of anyone she touches with her bare skin. This ability draws on a deep well of magical energy that flows through her, making her a conduit for amplification. When she contacts another Paranormal-Being, her power boosts their Abstractions, allowing them to access greater strength and control than they ordinarily could. However, this power operates on a balance. Like a vessel containing only a certain amount, those she enhances can quickly be overwhelmed. When someone absorbs too much of Lily’s energy, they risk reaching a critical threshold, leading to what is known as an "Overcharge". In this state, individuals become akin to volatile bombs, filled with raw magical energy they can no longer contain. The consequences of this explosive release are devastating and capable of wreaking havoc on a large scale. The destructive potential of overcharging poses a constant threat to Lily and those around her. While she can enhance abilities, the risk that her touch could push someone past their limits keeps her on edge. |
Jasmine.Tsega | |
29 | Nyala "Jasmine" Tsega | She/Her "I told myself I wouldn't let another like Sophie best me... and look around you." | Description: Born Nyala in Germany to accomplished architects, her childhood was gilded with opportunity yet marked by an insatiable need to prove herself. This drive became even more pronounced during high school when she discovered her passion for soccer. Although she was once the star player, everything changed with the arrival of Sophie Müller, whose natural talent and charm eclipsed Jasmine’s achievements. The fierce competition ignited Jasmine's ambition, yet beneath her rivalry lay a complicated admiration for Sophie that she struggled to acknowledge. Jasmine’s philosophy centers on the belief that greatness requires unyielding dedication and hard work. This belief, however, spiraled into an obsession that overshadowed her mental health. As she pushed herself to the brink, she wrestled with her emotions, particularly regarding Sophie, whom she secretly admired yet could not fully comprehend her feelings. The tipping point came when her desperation to reclaim her former glory during a crucial championship match led to a moment of recklessness: tripping Sophie just as she was about to score the winning goal. The fallout from this frustration resulted in Jasmine’s removal from the team and a tarnished reputation, forcing her to flee to St. Portwell, Oregon, where she reinvented herself. In the vibrant culture of America, Jasmine embraced her new identity, choosing the name Jasmine as a nod to her fresh start. Determined to channel her competitive spirit into a new realm, she immersed herself in fitness, aiming to become a fitness influencer. Her journey was not without struggle as Jasmine battled the lingering shadows of Sophie Müller, the specter of a rival who symbolized the heights she yearned to reach but feared she could never attain. Jasmine was shaken to her core after a harrowing encounter with an Apparition during a late-night jog in St. Portwell. With its haunting resemblance to Sophie, the spectral figure emerged from the shadows and attacked her. In that chilling moment, she realized that this apparition was not just any spirit; it was created from her unresolved feelings toward her long-time rival. This encounter shattered her perception of reality, thrusting her into the supernatural world. Determined to make sense of the mystical experience, Jasmine delved into research, exploring the intricacies of magic and the hidden communities surrounding it. Her search led her to a hidden market where she crossed paths with "certain individuals" specializing in trading rare magical artifacts (and "other" goods). There, she discovered a sealed Apparition called "The Sun God." Intrigued by its potential, Jasmine made the purchase, excited at the new avenues this spirit opened. After Sentinel Solutions (backed by the Elite) launched a surprise attack on the 317 building, Jasmine felt a surge of adrenaline. She spontaneously stepped forward in the chaos, offering to join the faction during Faith’s call to action. She currently acts as security/a footsoldier. Jasmine is a German-Ethiopian woman with a muscular build due to being a fitness influencer and her abstraction, though she has a pear-shaped build. She speaks with a heavy German accent. Abstraction: Agent - The Power of The Sun. Jasmine wields a stone disk from her belt containing the Apparition known as The Sun God, granting her incredible solar-based abilities that make her a formidable adversary. She can absorb solar energy through her skin, storing it for later use, which serves two primary functions. First, she can substitute solar energy for sustenance, providing her with all the power she needs without eating. She consumes food only for pleasure and must still drink water. This ability significantly enhances her endurance, allowing her to stave off fatigue until lactic acid buildup sets in. Maximum Solar Absorption refers to the peak level of solar energy Jasmine can store within her body. In this state, her body temperature can soar to around 550°F, making her touch intensely hot. While she is not immune to heat, her increased resistance allows her to withstand extreme temperatures without harm. At this maximum capacity, she can access her abilities at their most potent, unlocking unparalleled strength and regenerative capabilities. Jasmine’s regenerative factor is equally remarkable. By continuously absorbing sunlight, she can heal rapidly from injuries. In her maximum state, she can recover from severe injuries, like broken bones, in a matter of minutes, while extensive flesh damage can heal in seconds as long as she remains in sunlight. Jasmine’s strength is where her true power lies. She can infuse her muscles with solar energy, greatly enhancing her physical capabilities. Once activated, her muscles swell, transforming her physique into that of a bodybuilder, allowing her to tap into her enhanced strength. Without activation, she possesses double her baseline strength, quickly lifting over 300 pounds. When fully empowered, she can lift upwards of 5,000 pounds, making her a force to be reckoned with. Her body is reinforced to handle this immense strength, ensuring she doesn’t injure herself while exerting such power. |
Lucia.Scott | |
33 | Lucia Danielle Scott | She/Her "I want the stars because nothing’s ever good enough for the likes of me." | Description: Lucia Scott was born into the Inner Circle as the daughter of two devoted members; her childhood was a paradoxical blend of privilege and fear. Her parents' fervent disciples of Sunshine Jones exposed her to the horrific realities of their ambition: human experimentation, ruthless power plays, and a hunger for more. When the Accordance dismantled the organization, her parents decided to flee to Shimmer, believing they could escape the consequences of their past. However, it was in the aftermath of their flight that Lucia’s actual struggles began as she became separated from the only life she had known. Desperate to prepare her for a harsh world and ensure she could defend herself if the Accordance came after them, her parents devised a controversial plan: forcing Lucia to undergo a Kindling Event. They sought the assistance of a remaining member of the Inner Circle, a skilled Pink-Lux Adept who specialized in emotional manipulation. This member, driven by a twisted loyalty to the cult's legacy, agreed to help them in exchange for a promise of protection. On the night of the ritual, the atmosphere was thick with tension and apprehension as Lucia was led into a hidden chamber dimly lit by flickering candles. She had heard whispers of the Blood-Art Technique but was too young to grasp its true implications. As the ritual commenced, her parents urged her to embrace the emotions that the Pink-Lux invoked. The magic warped her feelings into a volatile cocktail of fear, anger, and desperation. As the manipulated emotions surged within her, Lucia felt herself spiraling out of control. Just as the emotional storm reached its peak, she unlocked her Lux. When the ritual concluded, Lucia was left shaken; the power she had unlocked felt like a curse more than anything. As she grappled with her new abilities, she felt conflicting emotions: anger at her parents for forcing her to endure that and a lingering sense of loyalty that kept her bound to their legacy. In the years that followed her Kindling Event, Lucia’s parents became her mentors, training her in the Blood-Art Technique. They taught her rigorously, believing mastery over this dark and forbidden form of magic was essential for her survival in the dangerous world they now inhabited. Yet, she also felt their fanaticism and commitment to the Inner Circle lingering in every lesson. Lucia's parents' dark legacy was a looming threat, filled with whispers of betrayal among the remnants of the Inner Circle. One night, after returning from school, she found their lifeless bodies, their throats slashed. The murderer had been careful, leaving no trace behind. In that instant, the last rope to the Inner Circle - and her previous life - was finally severed. Lucia felt overwhelming grief, rage, and most importantly freedom. Their deaths had granted her a chance to escape the legacy of the Inner Circle. With the weight of her parents' legacy lifted from her shoulders, Lucia sought to reclaim her life and make a difference in the world. She joined the 317 after Sentinel Solutions, acting at the behest of the Elite, attacked the faction, believing that becoming part of a community dedicated to protecting artists and Paranormal beings was her way of fighting back. Lucia is a comically tall and slim woman, standing at six-two, with a dark aesthetic and demeanor. Abstraction: Adept - Green, Purple, & Black Lux. Channeler: Old Grimoire. Crimson Strike: Lucia thrusts her channeler, the Old Grimoire, forward, unleashing razor-sharp tendrils of blood that erupt from the book and shoot toward the opponent directly in front of her. These tendrils whip through the air with lethal precision, slicing through flesh and inflicting deep, bleeding wounds. This spell does not require a symbol to be drawn first. The Crimson Cloud: Lucia rides a cloud of blood, gliding above the ground to traverse distances quickly or evade danger. The symbol for this spell is a billowing cloud, with droplets cascading down like rain. Telekinesis: Lucia manipulates objects from a distance telekinetically, allowing her to hurl debris or even bind enemies with a flick of her wrist. The symbol for this spell is a series of sharp, jagged lines converging toward a central point. Flare: Lucia fires a small orb of concentrated boiling blood, inflicting minor burns on impact. The symbol for this spell is a flickering flame encircled by droplets of blood. Blood Apparition: Lucia temporarily creates an Apparition from her blood, manifesting as a flickering, ghostly silhouette. This Apparition can distract enemies and lash out with tendrils of blood, dealing minor slashing damage. It can absorb a few hits before dissipating in a spray of crimson mist, offering brief protection for Lucia. The symbol for this spell is a ghostly silhouette with flowing blood droplets in a swirl shape. Sanguine Echo: Lucia creates Apparition copies of herself made of blood that can confuse and distract opponents that go down after the first moderate hit. The symbol for this spell is a series of overlapping silhouettes, each dripping blood. The Chains: Lucia conjures chains made of blood that whip out like tendrils, lashing at her enemies precisely. Once they make contact, the chains wrap around and immobilize the target, constricting tighter the more they struggle. This spell is symbolized by a jagged chain motif drawn in blood. Rejuvenation: Lucia channels Green-Lux into her blood and creates tendril-like tubes, which she uses to inject her blood into her target. This process gradually heals wounds and alleviates pain as the infused blood works through the recipient's body. The symbol for this spell is a heart surrounded by flowing blood. Catalyst: Lucia animates a recently deceased body with blood-infused necromancy. The corpse is a temporary servant capable of basic tasks or light combat. The symbol for this spell is a skull crowned by blood droplets. Scalding Rain: Lucia causes droplets of boiling blood to rain down, searing enemies with minor burns. The symbol for this spell is a series of teardrop-like shapes representing each drop of scorching blood. Blood Barrier: Lucia conjures a barrier made of crystallized blood that acts as a protective shield against incoming attacks. The barrier can absorb a certain amount of damage before shattering, and when it does, it releases a spray of sharp, crystal-like shards that can injure nearby enemies. The symbol for this spell is a geometric crystal shape with blood droplets around it. Phantasm Form: Lucia transforms into a glowing red orb, becoming intangible and allowing all attacks to pass through her. In this state, she can swiftly fly through the environment, evading danger and quickly repositioning herself. The symbol for this spell is a circle encircled by a series of swirling, jagged lines. |
Valencia.Vorpal | |
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Description: The adopted daughter of Phantasia Vorpal after the former tried to kill the latter for a purse snatch. Valencia grew up on the streets, falling in and out of thug rings, in and out of prison, and she has a history of armed robbery and assault under her name. With sharp eyes, and a cruel fist, she began to dominate her tasks and lackeys within the Family, until Phantasia took her under her wing and shaped her education, grooming Valencia to become the new consigliere. Now Valencia acts on behalf of the boss, especially when it comes to negotiations or shaking down folk. She has a special torture method that is derived from her abstraction. Abstraction: Summoning Knives (Adept) The ability to summon any type of sharp blade from alternate realities. She can feel out weights of blades, thereby dictating how large or small of a blade she wants to summon. Once summoned, the blades telekinetically float around her, and move to strike a target at a mere thought from her. She is currently limited to summoning 10 small knives, or 3 large blades. The larger the summon, the more taxing it is to pull through. The longer she moves the blades with her mind, the heavier they become. Her channeler is a silver ring on her thumb. | |
Isabella.Blackthorn | |
Description: Growing up in a mafia family, her whole life has been centered around the House of Cards. She was there when the old casino burned down, wept with the family at their loses. The holes the attack left allowed her talents to shine forward. She's natural in a crowd, with a voice that commands and an amazing sense of delegation. Catching Phantasia's eye, Isabella went through several loyalty tests before she was given the title of Underboss, working directly below Phantasia and trusted with the darkest secrets of the mafia. She's got long dark tresse, dresses similar to ‘Mother Cards’ (Phantasia), and always has a pistol pocketed in a shoulder holster under her overcoat. She uses her abstraction devoutly, being one of the best spies that Phantasia has. She has discovered mutiny secrets that she has squashed several times over, riding the family of moles and less-than-faithful members. She has lost a few months off her life from staring at Phantasia's eyes on occasion through the years. Phantasia doesn't consider Isabella a thrall. Abstraction: Mind Suggestion Anyone who lays eyes on Isabella will be a target for her abstraction, where she can suggest she is something else in their mind. For example, if she is sneaking around and wants to be unnoticed, she can appear as a chair or a dropped pen to a walking security guard. However, the security cameras will see Isabella for who she is. |
Demos “Demy”.Castles (Kastellos) | |
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Description: The no-nonsense leader of the Castles crime family, a small-time mafia trying to make it big in St. Portwell. They mainly hinged their success on Demos’ abstraction, but were ambushed by Phantasia and her men when the House of Cards had decided they’d had enough. Phantasia trapped Demos within her eyes, and he was powerless as she claimed the Castles family for her own. But she wasn’t entirely cruel. She allowed Demos to marry into the Vorpal family instead of being killed off. He, of course, complied. Although their marriage was arranged, Phantasia knew what she was doing. Demos would never admit it outwardly, but he’s smitten with Valencia. Now, he faithfully serves in the House of Cards as a Capo with a smaller battalion of his men he was allowed to keep, fulfilling Phantasia’s every wish. Abstraction: Super Massive Black Hole Demos is an adept, red lux, his earrings his channeler for his Super Massive Black Hole power. It can be broken down into three facets: Basic Miniature Black Hole The basic example of his power. Demos is able to create a mini black hole, with dimmed power as compared to the black holes found in outer space. Due to their size, they usually last a matter of seconds, maybe a minute. They have strong gravitational pull, able to draw in objects as large as cars or portions of concrete buildings if allowed to grow to the size of a sink. They always start off small, though, and require energy to grow in size. They can be used to pull and enemy off-balance, or positioned above to counter the effects of gravity when falling. In extreme cases, enemies can be pulled into the black hole entirely if the black hole is large and powerful enough. When black holes are closed, they create a small seismic blast due to the energy remaining from the collapse. Rapid-fire Black Hole A higher level of using the Super Massive Black Hole abstraction. This is when black holes are created at a rapid rate, more than one at a time. Their seismic blasts, upon collapsing, can buffet enemies, creating a dangerous atmosphere that’s possible to knock someone off their feet, and in extreme cases, blow off limbs. Black Hole Barrier Multiple small black holes lined up in a shield formation, able to absorb most attacks like fire. Due to the instability of having so many black holes so close together, the barrier only lasts a few seconds before Demos has to collapse it. | |
Lorenzo “Lee”. Alloro | |
Description: Lorenzo is the cousin to Demos, and was a capo of the Castles crime family before the House of Cards assimilated them. Lorenzo was always a little ‘strange,’ a little ‘out of touch with reality,’ and very blunt, bit of a hot-head, unforgiving. These were mainly due to the apparition adjoined to him, wearing down on his sense of self bit by bit over the years. Due to his unique ties with madness, Lorenzo occasionally has ‘episodes.’ These were more or less quelled with Phantasia’s power. Now, with her out of the picture, Demos has once again started to supply Lorenzo with antidepressants and antipsychotics to help keep the man sane. Abstraction: Vorohah, The Madness - Aberration (Adjoined) Vorohah is an apparition made up of darkness and eyes. Red, maddening eyes. To see one of Voroah’s eyes means to feel the debilitating effects of being under its gaze. Symptoms are known to be unexplained and irrational fear, sweats and chills, and psychotic behavior. Symptoms are amplified under the gaze of more than one eye. When the madness wants to subdue a prey, and how Vorohah usually ‘attacks’ its foes, is by appearing as hallucinatory and physical eyes throughout the victim’s vision. Eyes appear on the walls, the furniture, and even on the body of the victim. Body eyes are more potent due to their close proximity and sick nature of having, feeling a bulging, swiveling eye on your hand. The eyes don’t do anything on their own besides invoking a sense of madness. But they do whisper. Their whispers can’t be blocked out by simply covering the ears. The whispers are tailored to each victim. Vorohah is able to glean some of the pain in a person’s psyche, and whispers to them to exacerbate and increase that pain. Eyes have to be physically destroyed in order to be silenced. If an eye is on a body part, this can pose a problem, as stabbing the eye means stabbing the hand to destroy it. Eyes take time to open, so the longer Vorohah has to work on a victim, the more potent their effects are. When all eyes are opened, surrounding a victim, they will enter a ‘madness episode’ and act like a person who has lost their senses entirely, attacking friend and foe alike, gibbering nonsense. The only way it stops is if the eyes are destroyed, or are closed. | |
Alexander.Aetos | |
Description: Alexander is the cousin of Demos Castles, and served in his mafia as a made man until they were assimilated by Phantasia Vorpal and the House of Cards. Under the watchful eye of Phantasia, he was promoted to capo, mainly due to his abstraction. Energetic, bold and hot-blooded, Alexander is a perfect mirror to his abstraction, often appearing with little patience and always wanting to be on the move. Or, on the ‘hunt’ as he likes to call it. He loves his work, and has a penchant for toying with his victims, be it opposing mafia members or rats, before killing them. He has a wife and kids hidden within St. Portwell. He loves them dearly, but tries to shield them from most of the mafia ongoings as possible. He's satisfied as he earns good coin for them to live comfortable lives. Abstraction: Black Speed Breaker Alexander's Black Speed Breaker is a variation of black lightning with a speed effect, red lux, and channeled by the four knuckle duster rings on his right hand. Black Burst Alexander creates and gathers black electricity around him, and then shoots forward at flurrying speeds, barely discernible by the naked eye. He can clear distances of up to 40 or so feet, or the distance between two buildings across an intersection. He moves so fast that gravity has little chance to work on him. If he's touched while moving in the Black Burst, the person touching him will be electrocuted as if they stuck a fork in a socket. He can do these in quick succession to be a harder target to hit. Black Lightning Alexander is able to create black lightning in his hands and across his body. If gathered in a hand, he can shoot it out to hit a target at lightning fast speeds. He can increase or decrease the voltage, so it can feel like a buzzing numbness, or a painful jolt that causes convulsing. |
Elias ”Fox”.Castles | |
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Description: The enforcer and internal affairs agent of the Castles family, and younger brother to Demos Castles. This role was maintained when the Castles Family was defeated and assimilated into the House of Cards. Fox's role is similar to IA agents of corporate businesses where sensitive information is a daily use. He ensures there are no moles, or moles are carefully monitored, interrogated, and snuffed out. He stamps out any dissention, or people talking bad about leadership under any circumstances. And when he stamps this talk out, men are left with horrifying memories and trauma. He ensures men are quick to obey any order from leadership, pulling his puppet strings from the shadows. Fox himself is fiercely loyal to his brother, and in turn, the House of Cards. They may not always see eye to eye, but he’d glady lay down his life for his kin. And yes, the back part of his hair is dyed. He doesn't want to be mistaken for an old man. Abstraction: Shadow Puppeteer A mix of red and pink lux, the Shadow Puppeteer abstraction allows Fox to puppet any body or sentient entity. His channeler is a ring on his hand. The Puppet Strings The strings themselves are a mix of red and pink lux, translucent pink as they are cast, and fading into intangibility and invisibility once sunk into flesh. There are hooks on the end that make the string notoriously hard to pull out. And, once sunk in, turning intangible, they become impossible to physically pull out. The strings with their hooks don't hurt as they sink into flesh. At least, not yet. Attacking with the Strings Fox can cast these strings with a thought, emanating from his being and flying in straight or curved lines towards his chosen target. He can cast upwards of twenty strings at a time. String Subjugation One string lodged in a limb controls the muscle group of that entire area. So, if Fox were to attach a string to a forearm, he would be able to control the entire muscle group, including the upper arm, shoulder, and fingers. These strings connect Fox's mind with another being, be it person, entity, or animal, and allow his will to take over. To fully take over, say, a person, strings would need to be attached to each forearm, each shin, the chest, and the back of the neck. Six strings in total to fully exert his mind over another and puppet them to his will. More strings may need to be added for beings of different sizes and shapes, or if they are resistant to mind control. Senses Through the Puppet Strings Each string, when embedded into flesh or ghostly wisps, relays sensations back to Fox’s mind. He can control a subjugated hand like it was his own, able to feel the sensations of the hand as if it were his own. A fully subjugated body allows Fox to simply close his eyes, and ‘see’ through the eyes of the subjugated target, feeling as they feel. He can get bodily sensations, and he is able to determine the emotional state of the target. Pulling the Puppet Strings Due to the shape of the hook that digs into the flesh of a target, pulling on it causes immense pain. Fox is able to pull on any number of strings he has, as uses this as his favoured torture method. Detaching the Puppet Strings When Fox is done with the subjugation, with a thought, the strings become tangible once more, and the hooks disintegrate, the strings slipping from the target. The target will then slowly begin to regain control of their own body again. |
”Jin”.Zhu | |
48 | “Jin” Zhu | He/him ”I need a smoke..." | Description: The defacto patriarch of the Zhu family in the absence of Lancy's father. He is involved in his own illegal gambling ring, underground fighting ring, and prostitution ring. He mainly resides in the China Town side of St. Portwell, and so has never had territory disputes with the House of Cards. He and Lancy do not get along. It's rumored Lancy actually went to the House of Cards to get protection from him, but all parties will deny this. He often has his sons, Lancy's cousins, work with him in his illegal businesses. On occasion, he and his sons have been known to help the House of Cards for a fee. He works on a secret project in his free time. Abstraction: Celestial Dragons, Gold Lux, Lapel Pin as a Channeler The Zhu Dynasty lives within Jin as a mentalscape of dragons. Some of varying designs, shapes, and effects. They live and breathe in Jin's mind. He is able to think of new creations at a whim, and add them to the dynasty. However, dragons that have more thought put into them over years are more solid, with greater power. Some of the toughest dragons Jin has conjured and summoned are part of the Falling Petal branch, the oldest branch. These dragons are typically the size of a four-story building, have hardened scales and magical resistance, and breathe one type of element. Jin can summon less of these before becoming tired. Jin's midrange and weaker dragons are from the Lotus branch, the newer branch. They range between a few feet to about the size of a one-story building. Their scales are not as hard, and don't have magical resistance. They typically breathe fire. Jin can summon more of these without getting tired out. |
”Zi”.Zhu | |
21 | “Zi” Zhu | He/him "Everything will be consumed in the stars..." | Description: Zi is the younger brother to “Kai”, known for his cool demeanor and lack of fear towards Lux users. It's rare for Lux users to participate in the illegal wrestling ring his father Jin hosts, but when they do, Zi often has to chase them out and subdue them. It's purely a mundane fighting ring after all. But Zi does relish the looks on a Lux user's face when their powers seem to get swallowed up. Poor Lux users in St. Portwell, as it's a paranormal hub, have been looking for ways to make a quick buck. Due to this, Zi has proposed a strictly Lux fighting ring. However, his father hasn't moved on the idea yet. Too much risk with those paranormal cops. But Zi is hopeful, if only to have an excuse to participate in it himself and thrash all the participants. He's spared against some of the men in the House of Cards, mainly Alexander, and holds a special respect for them. He regards Lancy with an icy demeanor. She, of course, has inferior blood in her. If it wasn't for the House protecting her, he'd wrap her up in his father's secret project as well. Unlike his father, Zi inherited his Lux through his mother, who was an orange adept. His prized possession is his Star Siphon, a BLANK that releases magical gold spores when in use. These spores hover in place, absorbing the Lux of any adept that attempts to release Lux too close. Abstraction: Core Negative, Orange and Gold Lux, Channeler is a pair of silver fangs implanted on his canine teeth. Zi has his own Zhu Dynasty, similar to his father. Though, different from the military base of his elder brother, and different to his father's bastion of dragons, Zi instead has his own Underworld, filled with Hades-like denizens. He has a ferryman that can travel across the ‘river Styx’, a network of fourth dimensional pathways that connect all over Shimmer. It should be noted that these pathways are contained in Shimmer, and do not bleed into other dimensions. Some of Zi's most notable denizens include skeleton warriors, will-o-wisp ghosts, and grim reapers. The crown precipice of his creations would be the undead king, standing at ten feet and able to hurtle elements. They are also resistant to magical and physical attacks. What makes these denizens unique is that they are very much not living, tying in to Zi's Core Negative, where there is a pronounced ‘absence’. Due to their undead status, killing them by normal conventions does not work. They have to be entirely obliterated, and in the case of the ghosts, obliterated by magic, in order to be defeated. Zi also specializes in the creation of artifacts that ‘take.’ This can be the taking of anything. He could create an artifact that takes away pain, or takes away happiness, power and strength. Due to this specialization, he can make artifacts faster than his brother Kai. He can use any object and fill it with intent, usually opting for objects that can be easily held. It usually takes a few hours to a few days for him to make an artifact. He typically separates himself from social contact, as even the slightest disruption can break the flow of layering Lux and imbuing an object. If he smiles while channeling his Lux, you can see his canine teeth implants glowing. |
"Kai”.Zhu | |
24 | “Kai” Zhu | He/him "If it doesn't make us money, skip it." | Description: ”Kai” is the oldest son of Jin, and often sends Zi on gopher errands for him exclusively because he is the younger sibling. He can often be found managing the business side of Jin's illegal fighting rings if he's not acting as muscle. Due to having more of a management role, he is often seen flitting around Jin and his secret project, ensuring goods from it are allocated correctly. His sword, the Indigo Feather, was actually made possible through this secret project through the use of an off-dimensional ore, iodoite. He always has an eye on Lancy, despite Jin's urging to leave her be. Due to Lancy's blood being inferior, Kai thinks she should be included in the secret project as well, but her connection to the House of Cards makes her untouchable. He tolerates the House of Cards, and will work for them. But he prefers his father's businesses. He is blessed by both his father and mother, inheriting a mix of gold and orange lux. He is often seen wearing a mix of concealed pistols and two swords, one mundane, the other an artifact. Abstraction: Midnight Soldiers, Midnight Arms - Orange and Gold Lux, Channeller is a Wire Necklace The Midnight Soldiers Kai has his own miniature Zhu Dynasty, Similar to his father's, but he prefers to call it his own personal military base. The foot soldiers are about four feet high and made entirely of black shadows. The lieutenants are six feet tall, while the captains are eight feet tall. There is one general, who is two stories tall. The difference between the general and the rest of the soldiers is his glassy black skin, making him resistant to magic. Depending on the height of the soldiers, Kai can summon more or less. The smaller they are, the more that can be summoned. The larger, the less that can be summoned. The Midnight Arms Each soldier is equipped with arms when they are summoned. Arms can be summoned on their own as well. Kai has a few favorites he defaults to for each soldier, as well as for himself. Foot soldiers are often equipped with pistols, made entirely of darkness, but function similarly to mundane pistols. Lieutenants and captains are equipped with rifles and grenades. The General is equipped with a precision missile system on his shoulder, with enough firepower to wipe out a suite in an apartment building. Kai can make any of these for himself. Same as before, the larger they are, the more energy they take to manifest. The Midnight Artifacts Kai is able to imbue the will of his minions into artifacts, allowing them to mold and take shape. He's not really limited here. First, the minion must be thought up in his head, with its personality and traits. This is crucial, as a fiery minion may translate to an artifact that burns. Kai never really knows how his artifacts will turn out, given the unique nature of the minions that go into them. Using mundane objects and metals take a long time for Kai to create an artifact. For a simple steel blade, it can take weeks. But using a unique ore found in the Gloam dimension, Kai can make artifacts in hours. An example of Kai's artifact-creation is his sword, the Indigo Feather. It's made of iodoite, and only took a few hours of creations from the inception of the minion destined for it. The minion in question was lazy with the lack of a challenge, and so it channeled into the sword and gave it cutting properties against only the toughest, most physically and magically-resistant materials. |
”Lancy”.Zhu | |
Description: Like her father who was friends with the House of Cards before dying in gang attack - House of Cards enemies wanting to finish their ability to forge magical weapons - Lancy is a “special friend” of the Family. Not an official, or even made member of the mafia, but special exceptions and protections are given to her due to her special craft. Her existence is kept under wraps as much as possible for her own protection. The House of Cards takes very good care of Lancy, employing her to create artifacts on an as-needed basis. However, due to their price and time taken to make, very few artifacts are produced and handed over. Abstraction: Teal-Tinted Imbuement By channeling her orange lux through her sunglasses, Lancy is able to imbue objects with a specific purpose, or singular focus. The bigger or heavier the object is, the more lux is required to fill the crevices of the object. This is why she prefers lighter objects, like imbuing sunglasses and parasols. Sunglass imbuement only take a few days, where a steel butcher knife could take weeks to fill with intent. Her imbuements are purposefully simple to ensure they work. A single line of code, if you will. Imbuements with more lines of code are known to backfire, and can cause harm to the wielder. A few examples of her imbuements include creating an umbrella that amplifies a person's lux over an area like rain. Another example is creating a pair of sunglasses that force magic to be still, or deactivate. |
William.Roosevelt | |
Description: Mr. Roosevelt is a retired made man of the House of Cards, having served in the mafia his whole life. Now that age has taken him, he serves as the trusted bartender of Miss Vorpal's owned hideaway, The Apothecary, a half-hidden speakeasy at 2321 Ash Ave. Abstraction: Truth Sense - Mr. Roosevelt has the uncanny ability to detect if a person is telling the truth by how the words feel. He is also able to tell if there is a half-truth at play, exposing lies and the with-holding of information. If a person knows they are lying, he will catch them. However, if they wholly believe they are speaking the truth, even if what they say is a lie, he won't detect it. | |
Tralvo. | |
Description: Tralvo was summoned through human sacrifice done by the 317 as a business deal. With payments settled, the 317 handed over the Mulier Vires, a gladiator-styled blade artifact that commands Tralvo, to the House of Cards. Tralvo has an immense hatred for men, and refuses to be commanded by any man wielding the blade. Therefore, it's a rule that House of Cards follows that only women wield the Mulier Vires. Tralvo eats what most monsters eat: red meat. However, she prefers her meat a few days decayed. Tralvo possesses inhuman strength, able to smash through walls and buildings with her tentacles. The tentacles have thick skin, improving Tralvo’s durability. She can shrug off needle and dagger attacks, but will sustain damage from sword swings and elemental attacks. Abstraction: N/A |
Phantasia.Vorpal (Deceased) | |
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Description: Mystery is a part of her glamor as the leader of the House of Cards Mafia. She is known for her silver tongue and knife arts, but most importantly, she is known to have eyes - mesmerizing pink that change color depending on the Gaze - that none can look at straight on without feeling the power behind them. With her headquarters hidden in the mafia-owned Hearts Club Casino, recently reopened, she tries to keep tabs on the paranormal heartbeat of St. Portwell, always looking for the opportunity to come back from the raid the Wolfpack did to her people years back. Killed by the Dollhouse leadership. Abstraction: Phantasia Eyes Phantasia’s eyes can be broken down into facets, and affect living beings and apparitions in similar ways: Passive Eye Contact - A sudden looking to keep staring, hard to break eye contact except with great will. An immediate boost to the mood of a person, like taking a serotonin pill. There's an immediate elation, a removal of fear, anxiety, and depression. There will be the feeling of safety, and an encouragement to drop one’s guard. There is a debilitating affect, as time is slowly siphoned off in minutes and months. One second of eye contact is equal to one week of lifespan taken. Any eye contact, whether it's a fear or hypnotic gaze, will have the same pull on the lifespan. Fear Gaze - Eyes turning a shade of black, the target will feel unbearable fear shaking their bones, and chilling them to the core. They will feel that their death is immediate, and unable to think clearly due to the fear, which is palpable. Physical reactions include shaking, dry mouth, tears, weakness in the knees, falling to the knees. Even if eye contact is broken, the effects of fear will last for hours unless Phantasia remedies it with another Gaze. Pain Gaze - When her eyes turn a shade of red, the target will immediately feel as if their entire body is being lashed with a whip. The nerve endings will be on fire. Physical reactions include screaming, crying, writhing on the floor, and unable to speak coherent sentences. They only have to see the eyes for a split second, and the effects will last for hours unless Phantasia remedies it with another Gaze. Forgetful Gaze - Turning a shade of white, Phantasia can make a person forget events for a few hours. if a person has an event playing in their mind, this will be forgotten temporarily. Or, if the person is focusing on Phantasia's gaze, they will forget the hours up to and meeting Phantasia temporarily. Hypnotic Gaze - The eyes turn a shade of purple, and become two swirling vortexes that draw the target in. With one look, the target becomes entranced. It becomes difficult to look away, and even if they can, the effects are still inside them: extremely open to suggestions, extremely prone to speaking the truth, and little to no guard up. The effects are like taking a powerful drug that makes a person feel high, on top of the world, and last for many blissful hours. Devout Gaze - Staring at her blue eyes, a person will feel as though they've taken a mix of morphine, drugs, and psychedelics. They will be over the moon, wholly focused on Phantasia, who they will consider to be special, even their ‘mother’. They will become insanely protective of Phantasia, even at the cost of their own health. Phantasia usually shows theses eyes to those she wants to become her thralls. Renaissance Gaze - With one look from these golden eyes, the target will feel an immediate rush of inspiration, creativity and endless confidence. They will become their best version of themselves, whatever they could possibly imagine, times by one hundred. They will fight smarter, talk better, and act like a billionaire CEO. The effect lasts a few hours, depending on how much of the creative energies are used. Passive Influence - Even without eye contact, Phantasia holds an elusive and mesmerizing presence that intrigues. People who are not on their guard will feel the pull to meet her eyes. Like a desire to quench thirst. It can be as bad as feeling a burn in the throat, the desire to see her eyes. Near painful. It is not debilitating to be in her presence, and does not affect a person's years. Phantasia must have a target’s eye contact for a fraction of a second for her powers to work. If the target refuses to meet her eyes, they will be safe from her Gazes. Likewise, if she is wearing a blindfold, she can do no harm. Emotional fields dampen her ability to affect, as it is usually a battle of wills for her eyes to work. | |
Bruno.Arno | |
Description: An “evil” man. He's gone through five wives, and is on to his sixth. He's planned all their untimely deaths after forcing and coaxing them to take life insurance. He's been enjoying a life of bliss, gambling his free money away and living it up at the Hearts Club Casino. He treats everyone around him as below him, with an inflated ego that's all ‘me, me, me’ and ‘to hell with you’. A nightmare to his wives during the entire time they are together. If he had a dime for everybody of bad karma he's collected over the years, he'd have doubled his fortune. Abstraction: Not applicable. Yet. |
Blake.Schmidt | |
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53 | Blake Nathan Schmidt | He/Him "Splendid!" | Description: Blake Schmidt was born into a life of privilege and wealth, inheriting Paragon Tech Solutions from his late father, Gerald Schmidt, a brilliant inventor and entrepreneur. Under Gerald's leadership, Paragon Tech Solutions became renowned in advanced technology, specializing in AI systems, high-tech security, and consumer electronics. However, when Blake took over, the company's trajectory shifted; lacking his father's genius and vision, Blake relied heavily on the talented individuals he hired, passing off their innovations as his own. Despite his lack of proper expertise, Blake's charisma and natural charm, coupled with his family's established reputation, allowed him to maintain the façade of a visionary leader. His time at Paragon Tech Solutions saw the company expanding into new markets and securing lucrative government contracts. Still, these achievements resulted from his employees' efforts and his inherited wealth rather than his capabilities. The company’s flagship product, the Paragon Sentinel, a state-of-the-art home security system integrating AI-driven surveillance and smart home technology, became a household name, bolstering Blake’s public image as a tech genius. Blake's real passion, however, lay in the pursuit of power and influence. Disillusioned with the mundane world and driven by an insatiable desire for the supernatural, he became obsessed with the idea of magic. After fruitless attempts to gain magical abilities through various organizations, Blake formed his group, the Elite, comprised of wealthy individuals who shared his ambition. Despite his bumbling and often oblivious nature, Blake's determination and sheer luck allowed him to amass a collection of magical artifacts and build a network of dangerous minions. As the leader of the Elite, Blake seeks to make the Elite the largest Paranormal faction out there. His vision is grand, but his leadership is marred by questionable decision-making and a lack of clear direction. Blake remains blissfully unaware of his shortcomings, convinced of his genius and destined for greatness. His relentless pursuit of power, driven by his ego, propels the Elite forward, albeit chaotically. Blake’s personal life is as questionable as his professional one. He is notorious for his lecherous behavior and constant flirtations with women, often crossing the line into outright harassment. This has earned him a reputation as a pervert and a sex pest, making him a subject of disdain and mockery. Blake is married to Phillis Schmidt, and they have three children: Cassandra, the eldest; Angela, the middle child; and Daniel, the youngest. Blake desires the Stygian Snake, the key to gaining the power he desperately craves. Abstraction: Unknown. |
Phillis.Schmidt | |
50 | Phillis Diana Schmidt | She/Her "In this world, you need more than just ambition. You need the right allies and the right tools to make your vision a reality." | Description: Née Warren. Phillis was a renowned model who appeared on the covers of top fashion magazines and walked the runways of the world’s most prestigious fashion shows. Her beauty, charm, and keen business sense set her apart in modeling. Phillis met Blake at a charity gala hosted on the beach. Their instant attraction was undeniable, and their romance quickly became the talk of society pages. Despite Blake's less-than-savory reputation, Phillis believed she could help him channel his ambitions more constructively. They married in an extravagant ceremony, combining their considerable wealth and influence, and the rest was history. When Blake inherited Paragon Tech Solutions and later formed the Elite, Phillis found herself drawn into his world of high-stakes power plays and magical pursuits. Her beauty and charisma made her a valuable asset, and she soon became his number two in the Elite. Phillis primarily balances out his more impulsive nature, and Blake entrusts Phillis with a powerful Artifact. She plays a crucial role in Blake Schmidt's plan to empower their wealthy associates within the Elite and his end goal to gain control of the Stygian Snake. Abstraction: Unknown. |
Angela.Schmidt | |
29 | Angela Kirsten Schmidt | She/Her "If it doesn't make your heart race, it's just not worth doing." | Description: Blake and Phillis Schmidt's eldest daughter, Angela, lived on the edge for as long as she can remember. Born into wealth and status, she thrived on the adrenaline rush of parties, lavish events, and the allure of endless nights fueled by her father's money. Her cunning and sharp wit were overshadowed by a reckless pursuit of pleasure that bordered on self-destruction. Angela's lifestyle was a whirlwind of excess and indulgence, characterized by wild party antics that often spiraled out of control. Her evenings were a blur of expensive booze, designer drugs, wild and unprotected sex, and the company of her equally reckless peers. She pushed on without regard for consequences, chasing euphoria left a trail of broken relationships and tarnished reputations. Despite her intelligence, Angela's hedonistic pursuits masked a more bottomless emptiness and dissatisfaction. She sought refuge in the chaotic glamour of St. Portwell's nightlife scene, where every night was an escape from the pressures of her family's expectations and the weight of her privilege. Within the Elite, Angela saw an opportunity not only to maintain her destructive lifestyle but to amplify it. She viewed the organization's resources as a means to fuel her addiction to adrenaline and chaos. Abstraction: Unknown. |
Cassandra.Schmidt | |
25 | Cassandra Elizabeth Schmidt | She/Her "Why bother with consequences when you can have everything you want?!" | Description: Cassandra, the middle child of Blake and Phillis Schmidt, embodies wealth and privilege. from a young age, she was immersed in a world of excess, where her every whim was indulged without question. Cassandra quickly learned to leverage her family name and fortune to navigate the social circles of St. Portwell. Her teenage years were marked by a relentless pursuit of pleasure and excitement, often pushing boundaries and testing the limits of her family's patience. Cassandra's wild parties and lavish spending became infamous among St. Portwell, and she frequently appeared in some gossip magazines. Cassandra reveled in the attention and admiration that came with her lifestyle, utterly oblivious to the consequences of her actions. To her, it was all about the rush of the moment, no time to think about the consequences of her actions. As she entered adulthood, Cassandra's behavior only worsened: she became famous for impulsive decisions and utter disregard for authority. Her relationships were fleeting and soulless, driven by attraction or resources rather than genuine connection. Yet, Cassandra harbors deep insecurities and fears of being overshadowed by her siblings and peers. Within the Elite, Cassandra's role is mainly ceremonial: she's just there to bolster the family's influence over the families "beneath" the Schmidts without requiring any real contribution. Cassandra could care less about the Stygian Snake or Blake's lust for power but is unfortunately pressured into it, so the Family has more sway and influence within their organization. Abstraction: Unknown. |
Daniel.Schmidt | |
18 | Daniel Maverick Schmidt | He/Him "I'm the one that can truly lead." | Description: Daniel Schmidt, the youngest child of Blake and Phillis Schmidt, stands out as the most competent and ambitious member of his family. Born into the luxury of the Schmidt dynasty, Daniel grew up witnessing his father's bumbling leadership and his sister's reckless behavior. Unlike them, Daniel displayed a natural and keen interest in the family business from an early age. As a teenager, Daniel often felt frustrated by the lack of recognition for his talents. While his father, Blake, basked in unearned glory and his sisters indulged in hedonistic pursuits, Daniel quietly excelled in his studies. He absorbed everything he could about Paragon Tech Solutions and the mysterious world of magic - which he learned about far before his father. He spent countless hours in the company's research labs, learning from the brilliant minds his father had hired. Despite his dedication and evident skill, Daniel was frequently overlooked, his potential dismissed by those who viewed him as just another privileged Schmidt. At 19, Daniel's frustration had reached its peak. He felt a profound sense of boredom, knowing he had so much to offer but no one willing to take him seriously. His salvation finally came from the Elite, while Blake, Jiao-Long, and Jason focused on their grand visions; Daniel saw the Elite as an opportunity to prove himself. He became determined to gain access to artifacts and apparitions, believing that mastering these magical elements would finally earn him the respect and recognition he craved. Within the Elite, Daniel's role is that of a quiet yet relentless seeker of knowledge and power. He tirelessly researches ancient texts, studies the properties of various artifacts, and hones his magical skills in secret. Unlike his father, who relies on luck and manipulation, Daniel is methodical and strategic, driven by a genuine passion for understanding and mastering magic. Abstraction: Unknown. |
Jiao-Long.Liu | |
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62 | Liu Jiao-Long | He/Him "If we don't use magic wisely, it will destroy us!" | Description: Jiao-Long Liu was born into a wealthy and influential family in Hong Kong, known for their ruthless business tactics and extensive connections in various industries. Jiao-Long was groomed to take over the family empire from a young age but had different plans. Unlike his parents, who desired power and control, Jiao-Long was driven to impact the world positively. Determined to carve his path, Jiao-Long left Hong Kong and moved to America, where he could pursue his vision. He founded Liu Biomedical, a cutting-edge company focused on medical research and biotechnology. With a keen intellect and a relentless work ethic, Jiao-Long quickly established himself as a pioneer in the field. His company became renowned for its groundbreaking research in genetic engineering, regenerative medicine, and innovative treatments for chronic diseases. Under his leadership, Liu Biomedical developed several life-saving therapies and technologies, earning Jiao-Long widespread acclaim. Despite his success, Jiao-Long remained humble and approachable, always prioritizing the well-being of his patients and employees over profits. His good-natured and compassionate demeanor won him many allies, but his idealism sometimes made him naive to the world's harsh realities. Jiao-Long’s journey in America also led him to cross paths with Blake Schmidt. Though vastly different in personality and values, the two men found common ground in pursuing the extraordinary. Jiao-Long’s scientific brilliance and Blake’s entrepreneurial spirit complemented each other, and together, they founded the Elite, an organization dedicated to harnessing the power of magic. Jiao-Long viewed the Elite as a means to advance his research and help humanity on a grander scale, while Blake saw it as a pathway to ultimate power. Jiao-Long's vision for the Elite was markedly different from Blake's. He envisioned the Elite as a benevolent council dedicated to protecting St. Portwell and its inhabitants from the dangers of the supernatural world. He believed the Elite should act as guardians and benefactors, using their powers and resources to maintain peace and order in the city. This vision often put him at odds with other members of the Elite, who were more interested in pursuing personal gain and power. On a personal front, Jiao-Long is devoted to his family. His wife, Chunhua, shares his compassionate nature and supports his endeavors wholeheartedly. Their son, Hank, at 13, is full of energy and curiosity. Jiao-Long is raising him to take over Liu Biomedical one day. He nurtures Hank's interests in science and medicine, guiding him to appreciate the importance of their work and instilling in him the values of compassion and innovation that define the company. While Hank's current interests lean towards adventure and discovery, Jiao-Long patiently integrates these passions with the family's legacy. Abstraction: Unknown |
Chunhua.Liu | |
55 | Liu Chunhua | She/Her "We have to use our knowledge and resources for the benefit of mankind." | Description: Chunhua Liu was born in Shanghai, China. Her parents, both teachers, instilled in her a deep respect for education and a love for learning from a young age. Chunhua was an exceptional student, excelling in her studies and demonstrating a natural talent for the sciences. Her academic prowess earned her a scholarship to one of Shanghai's top universities, where she pursued a degree in biomedical engineering. Her dedication and brilliance caught the attention of her professors, who encouraged her to further her studies abroad. Chunhua's determination and talent secured her a spot in a prestigious biomedical research program in the United States. This opportunity allowed her to work alongside some of the brightest minds in the field and gain invaluable experience. During one of these collaborative projects, she met Jiao-Long Liu, a driven and visionary young scientist from her home country. Their shared passion for medical research and a mutual desire to positively impact the world quickly brought them together. Their professional relationship soon blossomed into an actual relationship, and they married shortly after completing their respective programs. Chunhua and Jiao-Long founded Liu Biomedical, and despite the demands of their company, they managed to maintain a strong relationship. They had two children together, Linda and Hank, whom Jiao-Long wants to take over the family business when he reaches age. Within the Elite, however, Chunhua acts as Jiao-Long Liu's trusted second-in-command despite her unfamiliarity with magic. She recognizes the necessity of utilizing magic responsibly while harnessing its capabilities for humanitarian purposes. Abstraction: Unknown. |
Mika.Liu | |
38 | Liu Mika | She/Her "Would you like some tea?" | Description: Has the nickname Melissa to blend in with Americans more. Born as Jiao-Long Liu's illegitimate daughter from a hookup during his early career, Mika's life began in Japan under the care of her mother, Emiko Tanaka. Her upbringing was marred by her father's absence, whose involvement was kept secret to preserve his public image and relationship with Chunhua. However, in Mika's teen years, after Emiko died from breast cancer, Mika was brought to America and introduced to her sister Lin and brought into the fold. Despite her status as an illegitimate child, Jiao-Long had big plans for Mika: he wanted to make her the future head of Liu Biomedical. Recognizing her potential, he oversaw her education and early career development. From a young age, Mika was enrolled in prestigious academies, mentored by top scientists, and given opportunities to shadow executives within the company. Jiao-Long ensured that Mika received a comprehensive education in biomedical sciences, aiming to prepare her to take over the family business. Mika was excited, seeing this as her birthright. Then Hank was born. Jiao-Long completed 180 and decided to make Hank the future head of Liu Biomedical over her, thereby putting years of preparation and training to the test. This created an intense resentment towards her father and brother, perceiving his favoritism towards Hank as a rejection of her potential. This made Mika want to prove herself, and the golden opportunity arose when the Elite was created. In the Elite, Mika occupies a unique position; while officially, she supports her father, Jiao-Long, as his deputy, privately, she harbors ambitions to surpass and supplant him. She views Blake as an incompetent leader and sees herself as the rightful heir to lead the organization - and knows that there is no future for the Elite under that boor. Her drive to take over the Elite is fueled by a secret desire to impress others and prove herself worthy, not out of any grand goal. Mika is highly sophisticated, intelligent, and wise, though she's often judgmental, uncaring, and dismissive of others, particularly those she perceives as lacking in intellect or class. Her deep love for her sister Lin is a cornerstone of Mika's character. She sees in Lin a kindred spirit and fiercely protects her, viewing Lin's genuine warmth and kindness as a contrast to her cold and dismissive demeanor. However, Mika harbors an obsession with tea stemming from her refined taste. Abstraction: Unknown. Though, Mika is strangely immune to abstractions. |
Lin.Liu | |
26 | Linda Adelle Liu | "What in the world did Mika get us into...?" | Description: Known as Lin. A wealthy member of the Old Coven was the second (known) daughter of the magnanimous Jiao-Long Liu. The Liu family comes from money from Hong Kong, and Linda was fortunate enough that her father was a genius who owned the Liu Biomedical Company. He was a successful company with the resources to shower Lin in everything she wanted. However, she grew up sheltered, and in addition to her social skills, the girl was always timid, never having the backbone to stand up for herself as someone typically did for her. That someone was usually her older sister, Mika, but she was working on herself through therapy. However, even from high up on her tower, Lin could feel the darkness cast over the city by the Stygian Snake. Over the summer, her parents went on vacation while Lin elected to stay home and noticed a suspicious amount of people turning up dead in the news due to a "natural disaster." That natural disaster turned up on her front door as it was the Stygian Snake, and it famously flattened the Liu Estate in which Lin stayed. It caused her Kindling-Event, and she would have been killed if it wasn't for her peer, Sage Pimm. Sage roped her into the Old Coven, and she felt like an alien - the Old Coven was a wild beast primarily comprised of people she wasn't used to dealing with normal teenagers. So, Lin stayed in the little clique of affluent peers that valiantly offered to fight the Stygian Snake, which was the Valos twins, Jaska, Sylvia, Sage, and Trisha. Lin didn't branch out beyond that; she was otherwise just a footsoldier in the war against the Stygian Snake. She was close to Jake Valos, and it fostered a friendship between them that eventually blossomed into a relationship. However, once the Stygian Snake was defeated, Lin wanted nothing to do with magic and was among the first to hit the door - serving herself afterward. Lin was pretty content living the rest of her life in her father's shadow and being Jake Valos's girlfriend. However, as she grows as a person and becomes more than just the timid, wealthy daughter of Jiao-Long, she regrets her choice to live without magic. She wished she had kept it, but there wasn't much she could do about it now that she was severed. Recently, Jake proposed to her, and now they are getting married! And she is getting her chance of regaining magic... The murders began, and suddenly, Lin found herself regressing. She got an invitation back to the Coven from Auri, but unlike Trisha, she gave Auri a polite "no" and kept it moving. Her father's security detail would do more for her than the Coven ever would. Lin is a pureblooded Chinese woman who stands at five-seven and is very bony and nerdy-looking. She is very unassuming and unthreatening. Abstraction: Agent - The Arrowhead. Lin possesses The Arrowhead, an artifact crafted by Native American Adepts using Purple and Pink Lux. This powerful artifact grants her various psychic abilities. At the forefront is her telepathy, which allows her to read the thoughts of others and communicate mentally. This telepathic connection is not surface-level; Lin can delve deeper over time, accessing long-buried memories. Additionally, her telepathy grants her immunity to any mental abilities aimed at her as long as she wears the Arrowhead. Moreover, Lin's telepathy can influence the thoughts of others over time, allowing her to implant ideas or suggestions subtly. Her telekinesis further amplifies her power, enabling her to manipulate objects effortlessly. Lin can hurl items with immense force with a mere thought and can do this repeatedly without getting tired. She can channel her psychic energy to launch debris, tools, or more oversized items like a makeshift railgun, turning her environment into a weaponized playground. This control extends to delicate manipulations, allowing her to rearrange objects or perform intricate tasks from a distance. |
Jason.Valos | |
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59 | Jason Samuel Valos | He/Him "Money, power, and respect." | Description: Jason Valos wasn't born as Jason Valos. But as Andre Ramiah. Andre was born and raised on the streets of Chicago; his early life was marred by crime and gang life. As a young gangbanger, Andre navigated the dangerous world of street violence and crime. His life took a dramatic turn when he went through his Kindling-Event during a shootout, awakening his Red Lux. This newfound power gave him an edge in the criminal underworld, and Andre knew better than to throw away such an edge. Thus, Andre became a magical mercenary known as "Goldtooth." Goldtooth's reputation spread through the criminal underworld of Chicago and the neighboring states as he undertook a series of heists and odd jobs, amassing significant wealth and notoriety. His skills in magic and crime were unmatched, and his cunning and ruthlessness made him feared. Then he stopped. Once he had accumulated enough riches, Andre decided it was time to leave it all behind and quit while he was ahead. He relocated to the West Coast and crafted a new identity. A suave businessman, Jason Valos, was born. Relocating to the West Coast, Jason invested his "inherited wealth" into a string of nightclubs, hotels, and casinos, building an empire that catered to the wealthy and powerful. Jason Valos, alongside Jiao-Long Liu and Blake Schmidt, co-founded the Elite, positioning himself as the pragmatic third pillar in their hierarchy, driven by his insatiable quest for wealth and power. However, he passionately dislikes both and only puts aside his hatred of the Liu and Schmidts for pragmatic reasons. Despite his criminal origins, Jason Valos is a charismatic and ambitious individual. His vision for the Elite is vastly different from that of his associates. For Jason, the primary goal of the Elite is to get filthy stinkin' rich. He is less concerned with ruling the magical scene or protecting the city; instead, he focuses on profit and expanding his empire. Jason's personal life is as complex as his business dealings. He is married to Gabriela Valos, and they have two children (Gabriela Jr, and Jake) together. However, he has several illegitimate children scattered across the United States, such as Johnny and Jaska Valos. Abstraction: Unknown. |
Gabriela.Valos | |
54 | Gabriela Mya Valos Sr | "Don't climb that ladder, build your own." | Description: Née Bennet. Gabriela grew up in a vibrant neighborhood in Los Angeles, surrounded by various cultures and influences that shaped her into a strong, independent woman. From a young age, she exhibited a fierce ambition and a knack for navigating the complexities of life in a city that thrived on competition and opportunity. With parents who instilled the value of hard work, Gabriela excelled in her studies and developed a passion for business, often dreaming of running her empire one day. Her path crossed with Jason Valos during his rise to power in the nightlife scene. Attracted to his charisma and ambition, Gabriela saw in him a partner who shared her drive for success. They quickly fell in love, and their relationship flourished as they built a life together, eventually marrying and starting a family. Gabriela became the backbone of Jason's various business ventures, leveraging her keen instincts and organizational skills to help expand their empire. While she supported Jason’s ambitions, Gabriela also sought to carve out her own identity within their world, establishing herself as a formidable businesswoman in her own right. Despite her glamorous lifestyle, Gabriela remains grounded and deeply connected to her family. She is a loving mother to Gabe and Jake, always prioritizing their well-being and encouraging them to pursue their dreams. Gabriela’s nurturing side often contrasts with her fierce determination in the boardroom, where she is known for her no-nonsense attitude and sharp negotiating skills. While she admires Jason’s ambition, she sometimes struggles with the darker aspects of his past and the criminal undercurrents of their empire. Abstraction: Unknown. |
'Johnny'.Valos | |
32 | Johnathon Jonah Valos | He/Him "Hate to ruin your good time, but it's shooooooooooowtime!" | Description: The Wizard, The Highroller, the Pimp! The firstborn son of Jason Valos, Johnny was conceived after his father seduced his mother, Anna Cruz (A housekeeper at a hotel he owned at the time). She got pregnant from the encounter, and knowing that he was wealthy and currently engaged, she managed to leech plenty of money from Jason Valos to keep shut. His mother found a relationship with another man and eventually gave Sylvia Cruz to the world! However, his step-father, Yoel Cruz, didn't want anything to do with a child that wasn't his, and neither did his mother. So, without anybody to reign him in, he essentially became a hellraiser and did all the things kids shouldn't do. He hung out with the wrong crowds, did and sold drugs, fought, and tried fucking anything with two legs. He thought of everyone around him as a tool and consequently worthless; he didn't care about them or their feelings. This quickly became a worrying trend in school because he was making enemies fast, causing trouble that someone else had to clean up. Plenty of times, he came home beaten to a pulp or in detention - where he was beaten up after he got out. Eventually, Anna had enough and sent Johnny to St. Portwell to live with his father, which initially sucked. Still, he was quickly introduced to a life of luxury... that made him even more arrogant. He was introduced to his family of siblings, Gabe, Jake, and Jaska, and they all had wacky adventures (With Sylvia eventually tagging along) in a city rife with chaos, magic, and adventure! This included causing plenty of headaches for Daddy Valos, as he typically received angry phone calls after their rampages. In between those, Johnny had plenty of time for hobbies, and poker, spades, and card games always came naturally to him, and so did the shooting, as he always loved western movies. Though, Jason did very little to temper Johnny's attitude, and he still acted like a shithead until he was eighteen! It all culminated in Johnny getting the (then) mayor of St. Portwell's daughter pregnant during a drunken night of debauchery with the other Valos siblings that caused millions of dollars of property damage. He was expecting a slap on the wrist, but at this point, Johnny was eighteen and Jason was through with pampering the boy. Thus, he got cut off and returned to Miami, where not even his mother wanted anything to do with him, and he felt lost, desperate, and betrayed by the people he loved. These feelings... they triggered his Kindling Event, which was a weird ass and trippy moment. However, he saw it as an opportunity! At the moment, he thought he was the only one with magic and thus went on a little magic-fueled crime spree throughout Miami! Eventually, he amassed enough wealth to afford an apartment for himself! However, he was not the only magic user in Miami; in fact, there was, at the time, one magic organization that ruled Miami's magic scene from the shadows: Dollhouse. Dollhouse noticed Johnny, but instead of killing him, they offered him a friendly invitation: join them. With a grin, Johnny accepted the invitation and gained all the power, money, and status that came with rolling with Dollhouse. In their organization, he was nothing but a goon; he was muscle, a pusher, a bodyguard, an assassin, and a collector. He stuck with Dollhouse for a long time, picking up a few tricks from Dollhouse, learning all about magic and all the potential that comes with it... and it made him excited. However, the longer he rolled with Dollhouse, the more he learned their secrets... and he eventually found out about the Abscised Army, that they were kidnapping people and putting ghosts in them! Johnny thought that was a little bit fucked up and knew that his time with Dollhouse had come to an end. He plotted, waited until the perfect moment, and then vanished without a trace, burning down the apartment complex that he was in. After laying low for a few months, Johnny used the skills and talents he picked up during his time with Dollhouse to become a magical gun for hire - picking up the alias of The Revolver. He traveled from one end of the country to the other, picking up jobs for the highest bidder and clashing with the PRA, Covens in different cities (including one in Tampa, Florida), and whoever else got in his way. Amassing a fearsome reputation on the streets and wealth like no other. However, Johnny had to return to St. Portwell. For two reasons, the first being the string of murders that came to members of the Old Coven, which all of his siblings were a part of. The second was that he heard that Dollhouse had moved into St. Portwell. Thus, Johnny returned to protect his siblings from this mysterious killer and Dollhouse. Johnny is a very tall (at six-five) and well-built man who is half-black, half-Cuban. He is cocky, arrogant, and flashy, he only cares about his siblings, and everyone else is nothing but a stepping stone to him. Abstraction: Unknown. |
Jake.Valos | |
27 | Jake Daniel Valos | He/Him "The Valos have fought for a lot of things: Money, pride, honor, love, retribution... Can we add the "right thing" to the list?" | Description: One of the children of the illustrious Jason Valos, a Casino, Restaurant, and Hotel tycoon who owns businesses all over the West Coast. Jason was a billionaire and could shower his children with wealth and the life he never had! Leaving Jake, his twin sister Gabe, and their various siblings in the hands of maids and butlers - with loads of money. Hilarity ensues. Jake was technically born in St. Portwell but only spent his summers there with his twin sister and younger brother, Jaska. The Valos didn't have a high standing in the city or wherever they went mainly since, wherever the Valos went, chaos followed. Jake and his sister Gabe were inseparable. They were known for causing trouble, partying, and having adventures on their daddy's dime. Things were great... until their newest little brother, Jaska, was thrown through the window. While Daddy Valos was known for sleeping around, Jaska had wings! Alongside another secret, magic was real, a factoid they were made well aware of when Jaska transformed into a hulking monstrosity when a trigger phrase was mentioned around him. Jaska went on a rampage throughout the Valos Mansion, causing Jake and Gabe to undergo their Kindling Events, but Daddy Valos came in to restrain Jaska long enough to transform back to normal. Naturally, the Valos twins were confused... but now they had magic to elevate their hi-jinks! Such as fighting the Stygian Snake! As one faithful summer, darkness overcame St. Portwell, the Stygian Snake. Jake and Gabe were at a party with the "commoners" that was attacked by a monstrous brute known as Scott Reese. They survived and fought him off using their magic, but one of the people they partied with, Claire O'Sullivan, roped them into the Coven to fight the Stygian Snake. And the Valos were never ones to miss out on an adventure. They saw it all... met friends that died the same day, fought against a demi-God, and more! Usually, they stuck to their clique, which eventually ended up being the rich kids (Except Sloane; all of them hated Sloane). However, as the battle with the Stygian Snake intensified, they did something drastic: Roped Jaska in. He was a powerful force but a difficult-to-control one similar to Vashti and her Leviathan. With the help of Pink Lux, they managed to temper Jaska's Outer-Devil and help defeat the Stygian Snake! However, they were harshly criticized by the other members of the Coven for their decision to use a nine-year-old as a superweapon. With the Old Coven also becoming a clusterfuck as various secrets came to light, the Valos twins decided to step out and move on with their lives simply. Jake was built up to be the successor for his father's empire in the coming years, and he got into a relationship with his fellow Coven-mate, Lin. Life was good... until the murders started, and he felt like he was on the chopping block. He rejected Auri's invitation, however, as he wanted nothing to do with Sycamore anymore. That phase of his life was over. Abstraction: Adept - Red Lux. Channeler: Gold Pocketwatch. Photomancy: Harnessing the vibrant energy of his Red Lux, Jake can create intricate objects made entirely of light. With a wave of his hand and a focused intent, he materializes constructs that shimmer and pulse with various colors. These constructions can range from simple items, like shields and weapons, to complex structures, such as bridges or barriers. In combat, these constructs can serve as offensive tools and defensive barriers, providing strategic advantages in the heat of battle. Additionally, Jake can manipulate the light to create blinding flashes and control the colors of existing lights. He has some sub spells: Illusions: As a sub-spell of his primary Photomancy, Jake utilizes light manipulation to create realistic illusions. With this ability, he can create vivid illusions that look real and emit realistic sounds. When he materializes an illusion, he can imbue it with auditory effects - ranging from the subtle rustle of clothing to the unmistakable sound of dialogue. Jake can create an illusion of anything he can imagine. Invisibility: Invisibility: As a sub spell of his primary Photomancy, Jake harnesses light manipulation to render himself and objects invisible. By bending and refracting light around his target, he creates a cloak of invisibility that makes him or the chosen object blend seamlessly into the environment. Laser Beam Emission: As a sub spell of his primary Photomancy, Jake attempts to harness light into a fundamental beam of energy, but his execution lacks the raw power of his sister Gabe's technique. When he gathers ambient light, he can create a modest laser that travels forward, albeit with less intensity. This beam is more of a distraction than a weapon, emitting a flickering glow that can momentarily dazzle or confuse opponents rather than inflict serious harm. Jake struggles with maintaining focus, often resulting in beams that vary in size and strength, making them unpredictable. |
'Gabe'.Valos | |
27 | Gabriela Mya Valos Jr | She/Her "Give me a reason, and I'll burn your urethra shut!" | Description: Where her twin-brother, Jake, is a calm and reasonable person... Gabe is the exact fucking opposite. She is very firey and passionate and will fight tooth and nail for the people she cares about (which was the wealthy clique in the Old Coven). Gabe is known for being practically glued to her twin brother and was by his side during all their major life events. She was there for Jaska's first rampage through the Valos mansion, for the fight against the Stygian Snake, and when Jake proposed to Lin. Let's take it back to the fight with the Stygian Snake: Gabe wasn't precisely a well-liked member; in fact, she was an asshole. However, they could not argue with the fact that Gabe was a powerhouse that managed to stagger the Stygian Snake at some point. She was the primary enforcer and protector in the Rich Clique and protected the softer members, such as Lin, Sage, and her brother, from assholes like George Nelson and Emily G. Reed. However, she and Jake made the conscious decision to drag their little brother, Jaska, into the Old Coven, and their already shitty reputation in the Old Coven somehow got worse. Having enough of these annoying dumbasses, Gabe and Jake left the Old Coven. While Jake was built up to be the next ruler of the Valos Enterprise, Gabe decided to spend her life partying! She parted from her brother, who had gotten with fellow Old Coven member Lin and spent the next leg of her life partying, traveling the world. While they were known for being joined by the hip, her brother was busy training to become the next big tycoon and eating out his girlfriend. However, while Gabe was out partying, something felt off... this wasn't her true calling, and she felt like she needed to go home after this many years of doing nothing of value with her life. The murders began, Auri extended the invitation to her, and she told Auri to eat her ass. Abstraction: Adept - Red Lux. Channeler: Laser Beam Emission: Much like her brother, her primary spell has something to do with light. Unlike her brother, it focused more on raw power... She could gather the light around her and project it as a deadly beam that moves at the speed of light that burns the air around her. This laser beam was hot to say the least. She can control the size of the laser - the wider the beam, the larger the radius, but the smaller the beam, the more focused it becomes. This spell, when boosted, was powerful enough to damage the Stygian Snake enough to force it to retreat in one instance, but otherwise, it allowed her to cleave through the Stygian Snake's minions. Superheating: Gabe could heat a part of her body, or an object she touches, up so much that it glows orange. With this ability, she is the hot knife that cuts through people like butter, and she can heat metal enough so that it melts. Over-Friction: Gabe can enhance the friction she creates to the point where it creates fire. Through this spell, she can make fire by manipulating air friction to strengthen her strikes. Flammable Liquid Manipulation: Gabe can manipulate flammable liquids such as gasoline, alcohol, oil, and other volatile liquids and cause them to combust at will... these flames will be far hotter but somehow burn much, much, slower. |
Jaska.Valos | |
20 | Jaska River-Walt Valos | He/Him "Wassup. Jake says everything will be fine, so why shouldn't I believe him when he's never been wrong?" | Description: A "sort of" member of the Old Coven and a significant reason that the Valos twins are not liked. To begin, a woman named Reiko Ain existed, a descendant of a nameless tribe (Referred to as "The Tribe") of Abominable that traveled from place to place. It was unknown where they came from, but they could breed with humans and blend in with them to an extent. Reiko left the tribe when she was a grown woman and drifted from place to place working for different supernatural organizations as a spy/intelligencer, enforcer, and more... and worked as an escort for a brothel in Boston known as "The High Society" staffed by paranormals for people with an "acquired taste." One person who frequented the club was Jason Valos, and he saw Reiko once. She got pregnant, eventually giving birth to her son, Jaska. However, Reiko was not one to sit around and raise a child, as she thought that Jaska would be in better hands with his father, and her life was not suitable for a child. So one morning, when Jaska was old enough, she chucked him through the window of the Valos Manor and disappeared into the night. Leaving the Valos confused as they had a winged child in their midst now... and after a DNA test, it was proven that Jaska was indeed Jason's child. The remaining Valos siblings gave Jaska the cold shoulder, except for Johnny Valos, who welcomed him with open hands. Things were good, but the Valos were unaware of the true nature of Jaska's abstraction, and more importantly the trigger phrase for his Outer-Devil form, "Little Devil". Upon hearing this phrase one day, Jaska transformed into a fearsome, four-legged, dragon-like beast that went on a rampage. He caused millions of dollars worth of damage to the Valos manor and forced Jake, Gabe, and Sylvia to undergo their kindling event before he was restrained by Jason and returned to normal. Since then, everyone has treated Jaska like a monster and ensured that they never say that phrase around him again. However, despite it all, Johnny still treated him like a person and eventually got the other Valos to come around. There were a few other incidents, but Jaska really didn't like to transform. He felt alone. What didn't help was the fact that, towards the end of the conflict with the Stygian Snake, Jake and Gabe "enlisted" Jaska, who was ten at the time, into the Coven. Their logic was that people were dropping like flies, and Jaska was a powerhouse - a very unstable powerhouse - but with the help of some Pink Lux, they managed to control the Outer Devil form to utilize as a weapon. Of course, Jaska didn't like this, nor did most of the Coven. So when Jake, Gabe, and the others left, so did Jaska. He didn't know what to do with his life as his features made him feel like an outcast, fortunately with the help of Lihn Phan, he was able to overcome most of his issues over time. Learn to forgive his siblings for using him as a WMD against the Stygian Snake, but not what he wanted to do with his life. However, once Auri called out to him, he was courteous enough to leave her on read. The Coven had enough bad memories. Jaska is a very peculiar boy... Most notably, he has two massive black bat-like wings on his back. They are, unfortunately, visible to the Blind so Jaska typically stays in the grounds of the Valos Manor during the day - or he wears some well concealing clothes. He Stands at five-eleven, he's skinny and looks just a little bit younger than he should due to his abstraction. Abstraction: Abominable - Outer-Devil. The Outer-Devil is an Abstraction that is hereditary, and some may consider Jaska Afflicted, but this is indeed an Abstraction passed down to him by his mother. It is unknown where the Outer Devil originated if it was spawned by belief or created, but it grants Jaska inhuman features alongside pyrokinesis. The Abstraction is separated into two different modes: Inactive and Active. The Outer Devil, when it's inactive, is Jaska Valos's typical form, a boy with wings and no other physical alterations. The wings... are just regular wings, and they possess enough strength to lift him off the ground and allow him to fly - even enough to bring one other person. His healing has been increased, but he won't be regenerating from a stab wound in seconds. He can heal much faster and regrow limbs (including his wings) as long as he constantly has food in his belly! As far as the pyrokinesis goes, it isn't as much manipulating flames as creating flames. He can cast a flamethrower out of his hands and create a whole inferno with focus. The Outer-Devil is an entirely different story when it's active. Once Jaska hears the phrase "Little Devil," he will transform into a four-legged, dragon-like monster that has the girth of a UPS Truck! Jaska possesses monstrous strength, durability, and speed in this form - losing his wings. His pyrokinesis is exponentially enhanced, and he can spew infernos like nothing, however it comes with a second effect. The environment will transform into a hellish wasteland as stone turns into brimstone, buildings crumble, and plantlife distingrate. The longer he is in this form, the further the effect spreads. While the Outer-Devil is active, he cannot control himself and will be a rampaging beast until he's critically injured, restrained long enough, or after a few hours when he transforms back on his own. |
Sylvia.Cruz | |
26 | Sylvia Lana Cruz | She/Her "Chupa mi verga." | Description: Member of the Old Coven and defacto Valos. Why "defacto?" Well, you see, Daddy Valos (Jason) knocked up her mother, Anna, long before she was born and gave the world the wonderful Johnny Valos. Afterward, Anna moved on and found a husband, Yoel Cruz. The two got married, and Sylvia came into the world soon after! Sylvia, as many younger siblings do, reverred her older brother Johnny, even though her parents knew that Johnny was a bad influence. In Sylvia's eyes, he was the coolest of the cool, and she wanted to be just like him! Naturally, she followed Johnny around and ended up with him when he traveled to St. Portwell to spend time at the Valos manor. It took a while, but Sylvia just clicked with Gabe and Jake, and eventually, they accepted her as one of them - even calling them their sister from another mister. Sylvia even spent time with the Valos without Johnny! However, Sylvia was there the day Jaska had gone on a rampage and Kindled alongside Jake, Gabe, and Johnny. Ultimately, Sylvia went to St. Portwell during the infamous summer when the Stygian Snake began her rampage. Unlike most of the Coven, she was not saved by the Coven then roped in but by Jake and Gabe. And much like them, Sylvia was not well-liked among the Old Coven, nor did she like them. She liked to mess with the people there, and she was considered very annoying - not that she gave a shit. However, given her purple and orange lux mixture, she was instrumental and one of the few who could open portals to other dimensions. They tolerated her up until the end, and when Jake, Gabe, and the others in the "Rich Clique" left, Sylvia was right alongside them and gave not a single damn about the Coven at that point. Sylvia returned to Miami with adventures and tales to tell, but she wanted to do more with her life than have adventures. Did I ever mention that Sylvia had a love for music? She wanted to pursue a music career and began as an independent underground artist... eventually gaining a small following. After begging the Valos twins for months, she convinced them to get Jason Valos to back her and get her a record deal! The label saw her potential, and Sylvia Cruz became... Astrid Storm! A very influential artist who performed worldwide! She is famous for mixing rock, techno, and rap. She is infamous for her social media usage and was canceled several times over problematic posts. After the last time the label dropped her, she was forced to preform in small town music events and other small venues to get some money. Eventually, leading her back to St. Portwell... coincidentally around the time of the murders. When Auri put the call out to her, Sylvia responded with a poignant and complex: "suck my dick." (Note she doesn't have one yet). Sylvia is a short Cuban woman at five-one and is notable for her dyed white hair and never being far away from her guitar (it's her channeler!). She casts by playing her guitar. Abstraction: Adept - Purple & Orange. Channeler: Her Electric Guitar. Unbreakable Guitar: A passive spell that Sylvia has cast on her guitar, which makes it damn near impossible to break or destroy. Boomerang: Sylvia charges the guitar with a mixture of purple and orange luxes and launches it like a boomerang, spinning at incredibly high speeds. Then, even if she changed positions from when she previously threw the guitar, it returns to Sylvia. Boosting Riff: By playing her guitar, Sylvia can boost the abstractions of her allies nearby. Guitar Flight: Sylvia can fly on her guitar by sitting on it like a witch would ride a broom. Telekinesis: Sylvia can telekinetically manipulate the environment by playing the guitar. Portal-Creation: By playing a riff, Sylvia can create a portal to either the same dimension or a different one. She just needs to either be familiar with it, or have an idea, before she can create the portal. Crush: By playing a riff, Sylvia can telekinetically crush an object. Telekinetic-Wave: Sylvia's ultimate spell: she can play a mighty riff on her guitar; she creates a powerful wave of telekinetic energy that'll pound against the environment enough to send anything not nailed down flying. Flight-Granting: She can temporarily grant flight for up to half an hour by holding hands with someone. If those people are also holding hands if someone, then they also get flight. |
Elynn.Pimm | |
32 | Elynn Veronica Pimm | She/Her "Love is nothing but a weapon." | Description: Elynn Pimm’s childhood was a strange mix of luxury and darkness, where wealth concealed the deep dysfunction of her family. Alan Pimm, a charismatic actor beloved by the public, ruled the household with manipulation and cruelty, creating a toxic environment between Elynn and her siblings. Emotional abuse was the norm, and the Pimm children quickly learned that love was just another tool for control. Even more disturbing was the family's secret indulgence in incestuous relationships, a taboo they embraced as part of their twisted dynamics. This dark, unspoken bond only deepened their loyalty to each other while isolating them from the outside world. From a young age, Elynn showed a keen intellect, using her insight to understand power dynamics within her family. Though often overshadowed by her more flamboyant siblings, Elynn quietly studied the games of manipulation and control that defined the Pimm household. Magic fascinated her, but her Kindling Event was anything but natural, forcibly triggered by her father using an ancient artifact called the Eye of Reverie. This ring could induce a traumatic vision, pushing the wearer to confront their deepest fears to unlock their Lux. In a nightmarish hallucination, Elynn relived the twisted manipulation and cruelty of her childhood, culminating in a horrifying illusion where she was forced to murder her parents. The experience shattered her emotionally but unleashed her potential as an Adept. However, the trauma left deep scars, forever binding her to the darkness of her family’s legacy. For a time, Elynn hoped she might escape her lineage’s darkness by forging her path through magic. But the insidious nature of the Pimms - especially the incestuous bonds between her and her siblings - kept pulling her deeper into the family's corrupted legacy. Eventually, Elynn realized that her parents were obstacles to her true ambition. Inspired by whispered rumors of the family’s connection to a long-forgotten cult in St. Portwell, Elynn began to see their deaths as a way to inherit their wealth and the ultimate power to reshape the city. With her siblings at her side, they plotted their parents' murder, seeing it as the final step in freeing themselves from any remaining restraints. The night they killed Alan and Grace was a chilling mix of calculated violence and emotional release, marking the moment Elynn fully embraced her role as the leader of the Pimm family. After her parents' deaths, Elynn wasted no time asserting control over the family fortune and their standing within the Elite. Elynn Pimm's aspirations for the Elite extend beyond mere wealth and influence. While Blake views the organization as a way to gain power, Elynn sees it as a means to reshape the world around her according to her vision. She imagines the Elite as the largest Paranormal faction and as a ruling force dictating the balance of power in St. Portwell and beyond. Her leadership style, far more calculated and ruthless than Blake's, is driven by her desire to turn the city into a playground of hedonism and excess, where the Elite reigns supreme. Elynn knows the organization's potential and plans to exploit it fully, transforming the faction into a reflection of her own ambition and moral decay. Regarding Blake Schmidt, Elynn holds a mixture of disdain and strategic appreciation. She recognizes Blake’s incompetence and deluded sense of grandeur but also knows how to manipulate his ego for her gain. Blake’s obsession with magical power amuses Elynn—he is little more than a bumbling fool playing at greatness. However, his wealth, connections, and many artifacts make him a helpful pawn in her giant game. Elynn exploits Blake’s desperation for the Stygian Snake and indulges his leadership fantasies while quietly pulling the strings behind the scenes. To her, Blake is a means to an end, a tool she will discard once he outlives his usefulness. Yet, she has a strange bond with Phillis Schmidt. Abstraction: Unknown. |
Chester.Pimm | |
38 | Chester Everett Pimm | He/Him "When I speak, they listen - because they know what happens when they don’t." | Description: Chester Pimm is the aggressive counterpart to his sister Elynn's calculated manipulation. Raised in the same toxic environment of luxury, emotional abuse, and incestuous control, Chester quickly became the enforcer of the Pimm family. The deeply entwined familial relationships fostered loyalty and competition among the siblings, often manifesting in complex dynamics marked by rivalry and an unsettling intimacy. While Elynn mastered the subtleties of power through manipulation, Chester embraced the raw, physical aspect of control, using his presence and prowess to bend others to his will. He was feared and admired equally among his siblings, a towering figure who took pleasure in asserting his authority whenever necessary. This dynamic made Chester the protector of the Pimm family and the one most willing to get his hands dirty, whether in family matters or their rise within the Elite. Chester’s role as the second in command of the Pimm family within the Elite is a natural extension of his upbringing. While Elynn handles the intricacies of strategy and manipulation, Chester ruthlessly executes their plans. He thrives in the more contentious aspects of the family’s dealings - dealing with enemies, keeping their followers in line, and ensuring that no one questions the Pimm family’s authority. As a man who understands power in its most direct form, Chester uses fear as his greatest weapon within the Elite and in the larger city of St. Portwell. His leadership style is straightforward: exert control by being the strongest in any room. Whether through physical intimidation or the sheer weight of his personality, Chester makes sure that those around him either fall in line or are removed from the equation entirely. Chester’s loyalty to his family, particularly to Elynn, runs deep, though his respect for her comes from recognizing her as the only person capable of matching his thirst for power. While he trusts her vision, his temper and violent tendencies often threaten to destabilize the delicate balance she tries to maintain within the Elite. Chester views the Elite as a means to gain wealth and influence and as a tool for the Pimm family to assert dominance over the entire Paranormal world. To him, the Elite should be an iron-fisted organization, feared and respected by all. Chester’s brutal leadership style and Elynn’s cunning make the Pimm family formidable. Chester is more than willing to do whatever it takes to ensure their reign continues, whether through politics, violence, or a combination of both. Outside the Elite, Chester’s ambitions reach toward a different form of control: political power. He is either running for the position by presenting himself as a man of the people. Chester has perfected the public persona of a strong leader who promises to restore order and prosperity to the city. He’s a charismatic figure to the public - rigid, unyielding, and decisive. His speeches are filled with rhetoric, promising to clean up crime, cut through the city's political gridlock, and bring back a sense of pride to St. Portwell. Behind this facade, however, lies the exact violent, power-hungry figure that dominates the Pimm household. Chester sees politics as another battlefield where force and intimidation are still the ultimate tools of control. Those who oppose him in his campaign or within the city’s political structure often face mysterious threats or become his victims. Abstraction: Unknown. |
May.&.Rhea.Pimm | |
22/24 | May Caren Pimm/Rhea Kaylee Pimm | She/Her "Who cares? We're going to rule the city anyway!" | Description: Rhea and May Pimm are the Pimm family's most feral members who embody chaos. They reveled in their wealth's abundance from a young age, fueled by an insatiable desire for pleasure and thrill. Their close bond—deepened by familial loyalty and an unsettling intimacy, only amplifies their wild energy. Rhea often acts on whims, reveling in the chaos of family dynamics, while May mirrors her sister's impulsive nature, making them wild cards in Elynn’s carefully orchestrated plans. Their reckless actions frequently lead them into dangerous situations, where the thrill of the hunt fuels their every move. Elynn skillfully exploits their ferocity, sending them into scenarios where their lack of restraint can be an asset. Yet, their instincts sometimes threaten to unravel Elynn's plans. Within the Elite, Rhea and May serve as footsoldiers for Chester and Elynn, embodying the brutal enforcement of their family's will. Their willingness to engage in violence without hesitation makes them invaluable in maintaining the Pimm family's dominance. While Chester utilizes physical intimidation and strength, Rhea and May revel in the chaos. Their talent for performing joint casts sets Rhea and May apart as hazardous assets. Their connection includes sibling loyalty, shared power, and peculiar family dynamics. When they combine their abilities, they unleash a force that is more than the sum of its parts, channeling their chaotic energy into devastating attacks. This synergy amplifies their already wild capabilities. Elynn uses Rhea and May as pawns to execute her grander strategies while keeping them entertained and engaged in the chaos they crave. By assigning them tasks that allow their indulgent natures to thrive, they remain loyal to Elynn’s vision while satisfying their thirst for adrenaline. Their ability to create havoc becomes a tool in Elynn's arsenal, ensuring her plans remain unpredictable. The two girls are at the same height at five-nine and are skinny. They are so visually similar that they look like clones! Abstraction: Unknown. |
Colin.Pimm | |
15 | Colin Chase Pimm | He/Him "L-look, don't hurt me!" | Description: Colin Pimm is the youngest son of Alan and Grace Pimm, a mere 15 years old and already deeply entrenched in the toxic legacy of his family's emotional and mental abuse. Growing up in a household where power and control dictate every interaction, his older siblings often push him around. Their relentless bullying has instilled in him a profound sense of inferiority, making it nearly impossible for him to stand up for himself or assert any form of independence. Manipulated by his older sister, Elynn, Colin finds himself in a precarious position. Elynn, ever the strategist, recognizes his vulnerability and exploits it to further her ambitions. Colin has become one of Elynn's contingencies, coerced into performing her bidding under the guise of familial loyalty. She has forced him to adjoin with an extraordinary Apparition as a contingency plan, ensuring he is prepared to carry out a ruthless mission against Blake Schmidt and his family if needed. Colin's personality is marked by profound sadness and a yearning for approval that seems perpetually out of reach. He oscillates between moments of resignation and flickers of rebellion, often retreating into the shadows where he can avoid confrontation and reflect on his fractured existence. His adjoined Apparition serves as both a curse and a shield, granting him the power to enact Elynn's will while simultaneously amplifying the guilt and fear that plague him. Colin longs for freedom from the oppressive grip of his family - yet the chains of emotional abuse and manipulation bind him tightly. Colin stands at an impressive five-six and is somewhat overweight from the stress his family puts him through. Abstraction: Unknown. |
Sage.Pimm | |
25 | Sage Royal Pimm | They/Them "The heavensent." | Description: The most standout members of the Old Coven, merely because it is difficult, if not impossible, to discern Sage's gender. This was a mixture of their odd genetics and preference to hide their gender (Nobody knows what's between Sage's legs. Nobody). They stand at six-four, are very skinny, and lack any curves but have a feminine voice, hair, and facial shape. They come from the Pimm family, one of the children of the famous actor Alan Pimm. Though they were not technically born into the family, they were instead the product of an affair with one of Alan's co-stars. Alan tried to keep Sage's existence a secret, but once it came out, he was slammed with accusations of power imbalance. Sage was introduced to the rest of the Pimm family, not with precisely open arms. They were the family's black sheep, as Alan always gave Sage the cold shoulder, and Sage had some morals, unlike the rest of the spoiled Pimm family. Sage didn't precisely like them either, so they primarily stayed with their mother as they felt as if they had a heart. However, the Stygian Snake began its rampage across St. Portwell, and unfortunately, Sage was one of its many victims. It killed her, Sage survived but underwent their Kindling Event and fled into the night (or mayb it spared them). It didn't take them long to run into the Old Coven, and Sage found their wealthy peers within the Old Coven, and they were the de facto leader of the "Rich Kids." They were the most well-liked among them and the most reasonable, who attempted to discuss the conflicts their clique started got into. Even after the Stygian Snake was defeated and everyone else saved for them and Trisha, they attempted to mediate all the arguments and keep the Coven together. They were more family than their family, after all! Alas, the Old Coven broke up, and Sage was among the last to leave, attempting to lead the Coven themselves for a stint! They had no choice but to return to the Pimm Family and were miserable with them, ultimately deciding to cut ties when they turned eighteen and left to live among the "middle class." Sage is currently in college, seeking to gain a degree in nursing, and they work themselves to death volunteering at various homeless and animal shelters. Then Sage heard that their siblings killed Alan Pimm, and her siblings Ellyn and Chester Pimm took over the family fortune. Sage returned to confront their family, and it ended with them getting severed, nearly dead, and leaving with some terrible memories... When Auri put out the call, while Sage wanted to rejoin, they were embarrassed about not having magic anymore so they just pretended they never got Auri's message. Abstraction: Sage was originally a Red, Green, Yellow, and Gold Adept that used their various Luxes as a flex role within the Old Coven. However, recently, they got severed after a faithful confrontation with their siblings... |
The.Child | |
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Old as Reality Itself | N/A | They/Them "Oh dear, it seems you found the source of it all." | Description: The unseen hand. The guide. The being above it all. The Child. The Child is an enigmatic and omnipotent being, the successor to the primordial Artisans known as Father and Mother. Unlike their predecessors, The Child embodies a unique blend of innocence and boundless power, a being that wields the authority to oversee the entirety of the All-Verse. As reality's sole architect and guardian, The Child maintains the delicate balance between creation and destruction. Inheriting the responsibilities left by the Father and Mother, The Child possesses a profound understanding of Luminescence. This essence intertwines with the fabric of reality and all sentient life. This understanding allows The Child to manipulate the fundamental aspects of existence, ensuring the continuous cycle of life, death, and rebirth within the All-Verse. They can grant or revoke access to Luminescence, deciding who may glimpse its mysteries and who must remain in the shadows. Despite their immense power, The Child is not a detached overseer. They are deeply connected to the All-Verse and the beings within it, feeling their emotions, thoughts, and struggles. This connection imbues The Child with a sense of responsibility, driving their actions to preserve the balance and ensure the continued evolution of the All-Verse. The Child's presence is a comforting yet awe-inspiring force, a reminder of the intricate web of existence and the delicate harmony that sustains it. Abstraction: Artisan - The One Above All. As expected, The Child's Abstraction embodies reality-warping. With this power, The Child can reshape the very fabric of existence, bending the laws of physics, time, and space, with a mere flick of their wrist or blink. This limitless reality manipulation allows The Child to create or erase entire universes, alter events across timelines, and mold reality to fit any desired outcome. The Child's control over reality is absolute, rendering it an omnipotent force within the All-Verse. In addition to its unparalleled reality-warping abilities, The Child can also manipulate the Abstractions of other Paranormals. This means The Child can enhance, diminish, or entirely alter the skills of any Paranormal-Being, shaping their powers to serve greater cosmic purposes or to maintain balance within the All-Verse. This manipulation extends to granting or revoking Abstractions. The Child can weaponize Luminescence into devastating beams of pure energy; these beams are not only mighty but also multifaceted in their effects. When unleashed, these beams can fundamentally disintegrate matter, erasing targets from existence. No barrier or magic can protect against these beams. Additionally, the beams can create localized reality distortions around their impact radius, causing unpredictable and chaotic environmental changes. |
The.Hound | |
Old as creation itself | The Hound | He/Him "Death comes for everyone, even me." | Description: The Black Hound of Apathy, the Agent of Death, The Black Shuck... this being has many names but is the most well-known and feared being of all. The Hound is an Ancient, one of the ten beings that bestowed Lux upon humanity, being the one that gave humanity its power of Black Lux. Much like the rest of the Ancients, the Hound is a being of insurmountable power, and no Paranormal can even come close to him. However, the Hound plays a vital role in the grander All-Verse as he's a psychopomp; he leads souls to the other side. Some may call him the devil or a satanic figure... ultimately the Hound wants to preserve the balance of life and death above all else. The Hound will be there whenever a death occurs, and nothing can stop him from claiming a soul. The Hound is mysterious; sometimes he shows up to people who seek him, willing to make a deal... however, these deals are usually incredibly one-sided in his favor and will almost always end with the Hound taking their soul. There are few instances where he won't, but these deals interest him - which is hard to tell because the Hound is enigmatic and unpredictable in how he thinks - much like the rest of the Ancients. The Hound has the appearance of a wolf made out of darkness... however, this body behaves in ways that are strange. He often changes size, from the size of an average German Shepard to being colossal in the blink of an eye. He alters his body in ways that are wrong and speaks in a deep, inhuman, grave voice. Abstraction: Ancient - The Black Fog of Apathy. The Hound is a being of God-like power that only specific abilities can interact with (he sometimes feigns damage to toy with mortals). The Hound's Abstraction is known as the Black Fog of Apathy, smoky black darkness with a unique ability in the setting: it can nullify another Abstraction. It's the only Abstraction in the All-Verse capable of this. As long as a Paranormal being is in contact with the fog, they will have all emotion and sensation negated and unable to use their Abstraction. After they break contact with the Fog, both will return to them moments later. The Fog bypasses Emotional-Fields entirely and most Paranormal defenses (a few can block the Fog, but they are scarce). The Fog has several other sub-abilities, such as opening portals, advanced telekinesis, advanced necromancy, and reality warping. The Hound is a God and impervious to everything short of extraordinary abstractions that interact with magic itself. |
Stygian.Snake | |
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Eons Old | The Stygian Snake | It/Its "̸̡̜̑͂G̶̟̓͛ī̶̟̇v̷̗͐̌e̶̫̅ ̵̡̤̐i̵̯͔͐̈́n̶̛̝̗̏ ̷͈̋t̶̺͕̐͠o̵̲̓ͅ ̶̡̣̾ÿ̴̥́ͅṍ̴̪͖u̴̩̣̚r̶̨̛̪̓ ̴̠͘ï̷̳̅n̴̯̹̑̈́n̷̟͐͘ë̴̪r̴̮̄̔ ̷̡̳̎d̶͈̟͒a̷̺͇̐̊r̸͓͂̀k̵̦͚̉'̷͚̑͘s̴͇̟̃ ̸͈́̎e̸̖͓͑̓m̵̰͆͜͠b̵͎͛͑r̵̞͗à̴̬c̸̭͛̕ẽ̶̬̺̓.̶̩́"̷͚̈́" | Description: The terror of St. Portwell over ten years ago, the Stygian Snake was an ancient Apparition created by the proverbial (and poetic!) darkness in the hearts of humankind. Their hatred, fear, rage, sins, and violence made an amalgamation known as the Stygian Snake. Spawning during ancient times, it terrorized several different dimensions before moving on to the next one (either by wiping them out or being driven off), spreading awareness of it and thus making it stronger. By the point where it arrived in St. Portwell, it was near invincible, and very few could even contend with it. Every night, it appeared in St. Portwell and terrorized the city. Their only hope was Black Lux, but even that wasn't too effective against the Snake. The Stygian Snake's goals were simple: to drive as many people to darkness as possible and sow as much chaos as possible, creating as many Apparitions and Thralls as possible. On the day of an Eclipse, the Snake would reach its peak power and homogenize with all its Apparitions and Thralls across every universe. Thus, ascending to Godhood and plunging every universe into darkness, and there was no telling what would happen after that. However, the Stygian Snake's actions led to the rise of the Sycamore Tree Coven, who banded together to defeat the Apparition. After several battles against The Stygian Snake, the Coven acquired artifacts to weaken it and finally defeated the Stygian Snake. They sealed the Apparition in their namesake Sycamore Tree, which remained there for over ten years and ideally for all of time. However, the Snake wants to continue its rampage, and with another eclipse on the horizon, it was the perfect time for it to break out and begin anew... Abstraction: Apparition - Devil-Snake. Easily the most potent Apparition across the entire All-Verse, the Stygian Snake is a being that reached heights that could allow it to threaten several universes simultaneously. It had several different abilities relating to darkness or the human mind. By default, it was powerful, could heal fast, was durable, and could shrug off even the strongest attacks and flatten buildings with its body. Its primary tool was its ability to manipulate darkness - creating inky-black constructs on a macro scale and creating tools, barriers, limbs, etc. These constructs were incredibly durable and robust and allowed it to battle the entire Sycamore Tree Coven at the same time. Its secondary ability was a psionic ability that allowed it to enter minds and enthrall them if they did not have an Emotional-Field. However, even on the Paranormal, it could read their thoughts and plant seeds of doubt and mistrust, which allowed it to outpace the Coven. It also had an illusion-casting ability to make the Sycamore Tree Coven attack each other, distract them, and damage their mental state. Seeing into its mind was incredibly dangerous as it allowed the Stygian Snake to enthrall them, bypassing their Emotional-Field completely. Otherwise, the Stygian Snake was impervious to most mental or emotional abstractions. The Stygian Snake's tertiary ability was manipulating the flow of time in darkness or shadows, which could either speed up or slow down time. Unlike most abstractions, this ability bypassed Emotional-Fields, and it was arguably its most dangerous ability when facing it head-on. As it slowed down, the Sycamore Tree Coven often either used this time to escape or land a killing blow - and they were helpless to stop it. However, it could only apply this effect to one area at a time. Its quaternary ability was to create Apparitions and Abominable based on the victims around it, such as creating monsters that reflect people's fear and summoning an undead version of someone's loved one. It could summon an entire army if given enough time, and the Sycamore Tree Coven had to contend with that and the Stygian Snake's raw power. As a subset ability, it could summon Apparitions from other dimensions that were malevolent and darkness-themed. Its quinary ability, and most challenging to deal with, was dimensional travel. It could open a portal in the darkness between shadows and travel from one point to another - which could be in a different dimension altogether. The Stygian Snake used this ability to escape when it was being pinned down or travel to another dimension where it was nighttime so it could terrorize a different universe until the sun rose. On the day of the eclipse, it tried to merge with all the Apparitions and Thralls it had created, and its already immense power would rise to God-like levels. Who knows what would happen after that, but it was thankfully defeated by the Sycamore Tree Coven with the help of the Apparition Killer. Its only known weakness was that it would only be at a tenth of its power level during the day. It overcame this weakness by teleporting to other dimensions where it was nighttime. |
The.Great.Maw | |
Eons old | The Great Maw | He/Him "All will become part of my dominion." | Description: The Great Maw is a terrifying Aberration-Abominable, monstrous entity that instills fear across the All-Verse. His origins are unknown, but it's been recorded to have been around since creation itself. The Great Maw's appearance is a nightmarish blend of dragon and demon. Its massive, serpentine body is covered in obsidian-like scales, with veins of molten lava coursing through them. Its presence is accompanied by an oppressive heat, making the air around it shimmer and distort. Towering above its victims, the Great Maw is a living embodiment of fire and destruction, a creature born to incinerate and annihilate. Throughout the All-Verse, the Great Maw wreaked havoc, leaving behind a trail of scorched earth and ruined civilizations. It sired many sons with human women, creating a powerful, fire-wielding offspring lineage. Despite its destructive rampage, the Accordance managed to subdue the Great Maw. They bound the Great Maw and cast it into the Pit using immense magical chains forged from hundreds of Orange-Adepts across the All-Verse. There it remains, creating a firey hellscape around it, where only the brave enter. Abstraction: Abominable - Dominion The Great Maw's Abstraction, known as the Dominion, grants it unparalleled control over fire and heat, making it a force of unprecedented destruction. Its most devastating attack is the ability to shoot beams of heat so intense that they instantly vaporize anything in its path. These beams are a concentrated manifestation of the Great Maw's fiery power, capable of cutting through the most rigid materials and reducing entire structures to slag in seconds. Beyond these beams, the Great Maw can manipulate fire at the macro level. This ability allows it to summon and control massive infernos, create towering pillars of flame, and even conjure firestorms that can engulf entire cities. The Great Maw can precisely shape and direct these flames or unleash them in a chaotic, all-consuming blaze. Its control over fire extends to manipulating temperature, enabling it to create areas of intense heat that can incinerate anything within its radius. The Great Maw also possesses extraordinary physical strength and durability, making it a formidable opponent in combat. Its scales are nearly indestructible, capable of withstanding the most powerful attacks. This near-impenetrable hide, combined with its immense size and strength, allows it to crush and demolish any obstacle. The Great Maw can easily tear through buildings, rend the earth, and overpower even the most resilient foes. In addition to its pyrotechnic abilities and physical prowess, the Great Maw can create portals. These portals can connect different dimensions or instantaneously transport the Great Maw and its minions across vast distances. It's teleportation is also powerful enough to allow it to enter and escape the Pit and Void at will. |
The.Rampage | |
Thousands of Years Old | The Rampage | He/Him "̸̦̚"̸̧̧͓̬̤̮̝̰̪͉̣͕̥̼̫̂̄̌̔̀̕"̴̢͚̩͛̾̾͌̃"̵̫̭̬̹̠̯̥̫̼̜̐̾͐̿͝͝"̶̨̧̬̜̰̠̬̳̮͕͓̮̰̫͉̠̗͕̝͚̺̐͋̃̽̽́̽̏̑̽̍͛̿̕͘͜͠͝"̸̯̝̜̊"̸̢̨̨̧̪̥͓̬͓͇̱̹̹̙͙͉̳͇̲̼̝̗̟̞͉̽̐̏̽́̽͐͜"̸̡̡̰̙͎̘̬̼̼͙̲͍̹̝̖͕̘̱͍͖̰̻͈̱̩́͑̔͆̅͆͌̊̈́̀͆̋̂́̓̈́̌͝ͅ"̷̨̢̡͍̯̫̤͖̙̥̺͋͜"̸̡̧̯̣͇̩̳͈̜͈̗̻̫̦̰̳̣̞͈͓̟̓̊̅̿̅̀͂̐̀͝ͅ"̵̦̱̼̪͇̙͇͕̟̪͉͍͑̈͑̇̋͜"̵̢̲̤͂͗̿͐"̵̫̭̬̳͍͖̮̝̗̠̭̠̠͑̊͆͒̂̐̂̆͛̈́͘̕͜͜͜͝͠"̷̧̢̯̳͚͍̺̟̪̼͚̘̦̲̺͈̠͖͉͇̜̳̮̟͎̤̆̂̎̏̃̐́̀́́̏̄̑̄̏̏̆̽̾͊̕̚͠͝͝"̴̝̈́͊̈́̋͛͌̾̀̑̀̂̂͊̽͌͌͑̑͆̊͘͝͠͝͠"̸̨̩̳̳̫̣̫͚̦̳̦̲̼͙̩͕̻͇͙̈̅̐̽͊̈̈́͗̎́̆̿͐̊͗̇͂͌̓̆̃͑͛͘͠͝"̴̪͎̯̙͕̺̹̰͓͓̟̝̙͍̺͗̉̇̆̈́̽̽͝͠"̶̡̹̦̤̟͇̯͍͖̞̭͒̐̒̂͆̀͐̊̏̋̋͌̂̉͘̚͜͠͝͝"̸̢̨̢̛͚̟̱̜̮͓͓̪̰̉̽̂̅̀̀̌̆͌̈́̂́̾͜͝͝"̶̹̱̮͎̈̀͐̅̃̎̑̈́̑͂̀̌̕͝"̷̨̨̧̡̧͈͍͓̲̙̺̙͍͉̥͕̝̭̞̳̙̫̑̆̀̆͂̊́̅͒̔́̓͊̀̀̌̈́͂͋͜͠ͅ"̴͚̻̹̝̻͕͚̗̻͎̳͕̹̲͕̰́̑̐̀́̍͂̔͗̀͐̀̀̾̅̉̇͆̕͘̚̚͘ | Description: The Rampage is an immensely powerful Apparition born from the ancient cataclysmic Crimson War, a conflict where countless civilizations across various universes went to war, fueled by hatred, vengeance, and unending rage. The sheer destruction and violent emotions of trillions of beings across multiple worlds merged into a single, nightmarish Apparition: The Rampage. The Rampage embodies the collective fury and violence of the Crimson War and begins its crusade across the All-Verse, annihilating everything in its path. The Rampage's appearance is terrifying: a towering figure wreathed in flames, its skin a dense, fiery red armor that seems to pulse with malevolent energy. It has blazing eyes that burn with an insatiable rage, massive horns jutting from its head, and claws capable of rending through the most rigid materials. The Rampage's presence is marked by an aura of intense heat, making the air shimmer and distorting light around it. Its very form is a constant reminder of the devastation it represents, a living embodiment of the cataclysmic Crimson War. When the war finally ended, the survivors from various dimensions realized they had created an unstoppable force. The Rampage's destructive power seemed limitless, and its rampage across the All-Verse was legendary. The Rampage was finally subdued and trapped in the Pit by the All-Blade. A coalition of All-Verse's greatest champions managed to weaken The Rampage and use the All-Blade to seal it within the Pit, at the cost of most of their lives. The Rampage's legend has spread across the All-Verse, symbolizing destruction and rage. Its name alone strikes fear into the hearts of those who remember the Crimson War and the devastation it wrought. Even in the Pit, The Rampage's influence can be felt, and many fear the day it might escape its prison and resume its rampage. Abstraction: Apparition - Fury. The Rampage possesses several formidable abilities that make it one of the most feared entities in the All-Verse. Its primary ability is accelerating to blinding speeds, turning into a crimson blur. This Charge, upon stopping, releases a massive explosion of destructive energy, devastating everything within a several city-block radius. This explosion generates intense heat and concussive force, capable of obliterating structures and causing severe damage to anything within its range. In addition to its speed, The Rampage has immense strength and durability. It can crush mountains with its fists and tank even the strongest Paranormal attacks. The Rampage can also generate seismic shockwaves by stomping the ground, creating massive chasms and volcanic eruptions. The Rampage's rage fuels its regenerative capabilities, allowing it to heal from injuries rapidly. This regeneration makes destroying it incredibly difficult, as it can recover from nearly any attack. The Rampage can also unleash a thunderous roar, its most destructive attack. This roar can shatter buildings, symbolizing the collective rage of all who died in the Crimson War. The roar's shockwave is so powerful that it can level entire city blocks, leaving a path of destruction in its wake. Furthermore, The Rampage can tear open rifts between dimensions, allowing it to travel from one dimension to another with ease, and this portal creation is so potent it can enter and escape the Pit and Void freely. |
The.Deathpile | |
4,088 | Ethan Zachariah Cole | It/Its/He/Him "̵F̶R̷E̶E̶ ̶U̵S̷!̵ ̸H̸U̸N̶G̴E̴R̶!̴ ̶C̶A̵N̸’̶T̸ ̵B̷R̶E̸A̷T̴H̷E̴,̴ ̷M̶O̸R̵E̵,̷ ̶M̵O̴R̸E̷!̶ ̷H̸E̴L̶P̸!̴ ̵W̷E̴ ̷A̶R̵E̷ ̶L̸O̴S̶T̴!̵ ̵S̵H̷A̷T̵T̴E̸R̶E̶D̵ ̸P̶I̵E̴C̷E̵S̸,̵ ̴J̷O̵I̴N̶ ̵U̷S̶!̵ ̴I̸ ̶D̶I̷D̴N̶'̷T̶ ̸M̵E̴A̸N̵ ̶F̷O̸R̸ ̵T̵H̷I̷S̵ ̴T̵O̴ ̵H̷A̴P̶P̶E̸N̷!̴ ̴A̸L̵L̵ ̵T̸H̸A̵T̷ ̴W̵A̴S̵,̴ ̶F̸L̵E̴S̶H̴,̴ ̸F̸L̵E̶S̷H̷!̵ ̴I̸T̸ ̸A̷C̸H̷E̴S̸,̸ ̵N̸E̸V̶E̵R̷ ̸F̶O̷R̵G̵O̵T̸T̵E̸N̴!̴ ̶H̵E̶A̵L̶ ̸T̴H̷E̸ ̸W̸O̶U̴N̵D̴!̸ ̷C̴O̵N̴S̵U̸M̵E̶!̴ ̸H̵E̵L̵P̸!̶ ̸A̵ ̷W̵H̸I̵S̷P̶E̸R̶ ̶I̵N̷ ̴T̷H̸E̴ ̸D̸A̴R̷K̵,̸ ̸M̸O̷R̸E̷!̷ ̵T̵H̶E̵ ̴A̴B̸Y̸S̸S̸ ̴C̴A̴L̵L̷S̵,̸ ̴W̷E̷ ̸C̷R̶A̷V̵E̶!̶ ̴I̸ ̸D̶O̷N̵'̴T̷ ̴W̵A̷N̸T̸ ̴T̵O̵ ̸H̶U̶R̷T̵ ̴A̴N̴Y̵O̶N̴E̷!̶ ̸B̸R̴E̵A̴K̶ ̵F̸R̶E̷E̶,̶ ̸S̵O̵ ̶M̵U̶C̴H̴ ̷P̴A̸I̵N̶!̷ ̷W̴E̵ ̶A̷R̶E̵ ̸O̵N̶E̷,̴ ̸N̶E̵V̸E̷R̶ ̴A̵G̴A̷I̵N̷!̸ ̷I̴'̸M̷ ̶S̸O̸R̵R̶Y̴!̴ ̶M̶O̵R̸E̸ ̸M̴O̵R̸E̸,̷ ̶M̶O̷R̵E̴!̵ ̵F̴E̶E̵L̵ ̴I̸T̷ ̶T̶E̵A̷R̸I̴N̶G̶,̴ ̸H̷E̴L̷P̴ ̷U̶S̸!̴ ̶T̶H̷E̷ ̷H̴U̷N̴G̴E̴R̸,̴ ̵A̸L̷W̷A̴Y̷S̴ ̷H̷U̸N̶G̴R̶Y̸!̷ ̵W̷E̸ ̵W̶I̷L̵L̸ ̵N̷O̵T̵ ̶B̵E̴ ̵F̶O̵R̶G̶O̶T̴T̴E̵N̵,̷ ̷N̶O̷T̴ ̵A̴G̶A̷I̷N̴!̵ ̴F̴O̵R̵G̷I̷V̶E̷ ̶M̴E̵!̸ ̶S̸T̷O̶P̵ ̴U̸S̸!̸"̷ | Description: The Deathpile began with a man named Ethan Cole, a once-gifted Green Lux Adept who genuinely believed in the power of good intentions and the healing force of magic. Ethan was known for his unwavering optimism, traveling across realms to mend the sick and repair the damage caused by magical maleficence. For years, his magic seemed like a divine gift, bringing hope to war-torn universes and patches of peace to places that had long been ravaged by chaos. But Ethan’s zeal for making things right often blinded him to the consequences of his actions. His first significant failure came when he attempted to heal an entire region corrupted by a parasitic magical plague. Rather than addressing the root of the corruption, Ethan poured all his energy into purging it at once, suppressing the symptoms rather than curing the disease. The result was catastrophic: the plague mutated, becoming resistant to his magic, spreading even faster, and wiping out not just the infected but the entire universe. Entire ecosystems collapsed, and Ethan, horrified by the unintended destruction, fled to find a solution rather than stay and help those still alive. A powerful Apparition had laid waste to an entire city in another universe. Still, instead of forming a careful plan, Ethan believed his magic could pacify the entity through sheer force of will. The confrontation ended in disaster. The Apparition retaliated with such fury that the fabric of the universe began to unravel, causing a ripple effect destabilizing the entire dimension. While he managed to seal the Apparition, the cracks left in that universe would eventually lead to its collapse, causing it to fall into the Pit. Yet again, Ethan escaped to another realm, unable to face the carnage left in his wake. With every failure, Ethan grew more desperate. His once steadfast optimism became a blind conviction that he could fix everything if only he tried harder and pushed further. He was running out of time and hope, and the weight of his mistakes was starting to suffocate him. His healing magic, once his pride, now felt like a curse; each attempt to mend something only seemed to worsen it. As the All-Verse continued to fray and unravel, Ethan convinced himself that he needed to take more drastic measures, and that was when he devised his final spell. Drawing upon every ounce of his power, he crafted a massive enchantment, a spell meant to cleanse not just one world but entire dimensions of their suffering to undo the damage done by his hand. The ritual was as intricate as it was perilous, requiring tremendous Lux. Ethan sought to channel his Green Lux and every type of Lux he had ever touched. This led him to Prism Ring, which allowed him to channel magic beyond his Lux and amplify his existing Lux. He believed that by combining the full spectrum of magic, he could restore balance to the multiverse. But the spell was too vast, too ambitious. It was not magic meant to heal; it was meant to control. Ethan's desire to fix everything, to undo all his failures at once, warped the spell into something far darker than he had anticipated. Instead of restoring balance, the magic fed on his guilt, grief, and desperation. The surge of Lux overwhelmed him, twisting his body and soul. The magic consumed him, reducing his once noble intentions to a ravenous hunger for unity. This all-encompassing force sought to combine, fuse, and absorb all life into a grotesque mass. The moment Ethan lost control, the spell turned on him, melding him with the matter he had tried to heal. Flesh, bone, and spirit fused into a nightmarish creature of unending suffering. Ethan Cole became the Deathpile. The creature that emerged from the failed spell was an abomination, unlike anything the All-Verse had ever seen. Its form was an ever-shifting amalgamation of the countless beings it absorbed (living, dead, or in) between, its flesh writhing and pulsating as if trying to escape its existence. At its core, the remnants of Ethan Cole’s original form could occasionally be glimpsed: a skeletal figure with a grotesque, elongated tongue surrounded by malformed tendrils. The Deathpile did not stop with one universe; Ethan possessed an artifact that allowed it to travel to other universes via the portal. This artifact allowed the Deathpile to spread across multiple realities, devouring everything in its path - cities, planets, and dimensions. It is consumed without purpose or direction, driven by the warped remains of Ethan's original goal to fix everything, to merge all of existence into a singular, horrific mass. The more it absorbed, the more grotesque it became until its endless hunger swallowed entire worlds. The All-Verse prepared the worst: a coalition of the strongest Adepts from many realities banded together to trap the Deathpile. They lured the monstrosity to The Pit with great effort, using its insatiable desire to consume as bait. Once inside, the Deathpile became trapped, unable to escape, and there, it remains. Abstraction: Abominable - The Hunger of Unison. The Deathpile's Abstraction is a monstrous force of consumption, evolution, and creation. This ability allows the Deathpile to absorb any form of organic tissue (living, dead, or magical) and assimilate it into its grotesque mass. Each time it consumes, it grows stronger, absorbing not just flesh but the essence of its prey, including any Abstractions, strengths, or unique traits. With each absorption, the Deathpile’s power increases exponentially, and its form mutates into something more powerful, horrific, and adaptable. No matter what it devours, it only grows, continuously evolving with every life it consumes. The Deathpile is physically strong, capable of quickly crushing mountains, showcasing its immense might as it rampages across dimensions. The Deathpile's regenerative abilities are unparalleled. Even when parts of its body are destroyed, it can regenerate from the most minor remnants, rapidly restoring its lost mass and becoming more robust with each resurgence. This Abstraction also grants the Deathpile the ability to reshape itself at will. It can change into any form necessary, from towering giants of flesh and bone to swarms of smaller, agile predators. The Deathpile can shift between these forms quickly, and there is no limit to its transformations, allowing it to exploit the powers and traits of every being it absorbs. The Deathpile possesses an uncanny ability to sense organic tissue from miles away, allowing it to track potential prey across vast distances. This heightened awareness makes it a relentless predator, constantly seeking fresh biomass to absorb. It can spray an incredibly corrosive acid that can eat through even the most rigid materials, effectively breaking down flesh before devouring it. Perhaps most terrifying is its ability to create minions. The Deathpile can tear away pieces of its flesh, imbuing them with a twisted form of life and creating monstrous extensions of itself. These minions take on various forms, often combining the worst features of the beings the Deathpile has devoured. While not as powerful as the Deathpile itself, they are numerous, relentless, and driven by the same insatiable hunger...................................................... |
DREADNAUGHT. | |
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??? | Dreadnaught | He/It "Down deep, there slumbers him who marred the sky. Harbinger, Dross-Drowned Angel, we mourn. We weep for the anchor upon your lungs, for we know it will rust when you awake." - Songs of the Calamites, Verses of the Salt-Eater @Blizz | Description: The Dreadnaught is one of the Three Calamities, nigh-unstoppable incarnations of destruction that have terrorized distant worlds for a long, long time. Among them, the Dreadnaught is the biggest and most powerful, dwarfing its sibling like ants dwarfed by a mountain. It stands at exactly one thousand feet tall, in the shape of a human being with emancipated muscles racing uo and down skeletal limbs. Crags of corroded metals jut out from its body fused together with bones like armor. Blades in the shape of axes shear through its chest, and crown the monsters head like a crown. One cannot tell where uncanny flesh ends and twisted metal begins, but when he rises, someone dies. Throughout human history, the Calamities have brought ruin and despair to every place they stumbled upon, and the Dreadnaught is no different. In a world known as Sparkle, all thee of the Calamities were worshipped as gods, revered by a now-dead doomsday cult. Many believed that the Calamities, true to their name, would be the end of all things material in this world, that they would shatter Heaven and Earth alike, and build a new world for the scarce few they showed mercy on. Of course, this prophecy never came true, but the Dreadnaught and its siblings are still out there, laying waste to places that none will hear the screams of. Abstraction: Abominable - The Long Flood. The Dreadnaught rises from the deepest recesses of an ocean, and draws on the power of stolen magic to lay waste to all that oppose it. His Abstraction is the ability to devour artifacts, and absorb their Abstractions to permanently become stronger. Every artifact that it comes across is eaten alive, and part of the Dreadnaught. Having devoured millions of them, he is far beyond the level of most paranormal entities. The countless Abstractions that it has taken coalesce and solidify into each other, based on how similar they are, and making wholly new Abstractions out of them. The Dreadnaught’s first and most feared ability is the Siren’s Light. When he opens his jaws to howl, the air fills with a sound like an air raid siren, loud enough to vibrate organs and induce nausea. A sickly yellow light manifests in its jaws, and fires out in a beam of energy that can strike a target from miles away. The Siren’s Light vaporizes everything that it comes into contact with, from mundane matter to the most powerful defenses in the All-Verse, and it permanently ruins the Emotional-Field of anything that somehow has the misfortune of surviving. The Siren’s Light spreads once it is used, leaking into the environment like nuclear fallout and poising all that tries to live off of the land. Nothing can survive in the wake of the Siren’s Light. The Dreadnaught’s second power is the Cold Iron, a magic substance that grows from its body and represents ordinary iron. Bitter cold to anyone who makes physical contact with the Dreadnaught, the Cold Iron is what consumes the Abstractions of artifacts, draining them of all paranormal influence and corroding them like saltwater. This does not work quite the same way on Adepts or Aberrants, but it does weaken them, escalating to a point that their Abstraction may never recover if they are affected too long. This is a problem because the Cold Iron flakes off of Dreadnaught like dead skin, and carries on the wind like leaves. Any paranormal entity who touches the Cold Iron will suffer its effect. Its third power is the Abstraction Eternal Wrath. The Dreadnought’s body consists of thousands of artifacts, many of them would have granted a wielded some form of physical Abstraction, and all of them commingled into one inside the Calamity’s body. The Dreadnaught can survive at the bottom of an ocean, under crushing pressure that no living thing could normally withstand, where it rests and lies dormant. Some scholars over the last few centuries have theorized that the Dreadnaught can open portals into other worlds by flooding them. Aside from this, its body can survive damage from many of the most powerful Abstractions in the All-Verse, from a direct hit with Punishment itself to a blow to the face from the Hero’s Gauntlet. These things will simply bounce right off its face as if they never happened, and if something can do any significant damage, the Dreadnaught will simply draw from its countless plunder of Abstractions to heal itself. |
THE.FLORAL.WREATH | |
??? | The Floral Wreath | It/Its "̶͚͘"̶̘͋"̸͙͓̾"̸͔̳̽"̶̰͝"̷̡̪̑̔"̵̓̏ͅ"̸̡̮͌"̸̙̌"̸̖̚"̵̠̞̈́"̵̻͉̚"̶̭͍̑"̷̩̫̈́̉"̸̛͈̣̀"̵͕̓̔"̵̼̪̏̈"̷̼̺͂"̴̧̂̓"̷̺͆͆ | Description: One of the Calamities. The Floral Wreath is a nightmarish creation born from the twisted experiments of a mad scientist across multiple dimensions. Originally designed as a botanical marvel, it quickly spiraled out of control, gaining sentience and developing a hunger for domination. The Floral Wreath's appearance varies as it adapts to different environments. Still, its core features include vines that writhe and pulse, flowers that bloom with toxic pollen, and roots that burrow deep into the earth, spreading its influence like a plague. As it spreads through dimensions, the Floral Wreath leaves behind a wake of overgrown vegetation and mutated landscapes. Its presence is marked by the rapid growth of invasive plants that choke out native flora, transforming once vibrant worlds into verdant nightmares. The air around it becomes thick with the scent of pollen, carrying its mind-altering spores that infect and mutate living organisms into twisted, plant-like hybrids under its control. Abstraction: Abominable - Overgrowth. The Floral Wreath's Abstraction grants it unparalleled control over plant life and the ability to spread and mutate vegetation rapidly. Its primary ability is large-scale manipulation of plants and soil, allowing it to reshape landscapes, create jungles overnight, and create flora that towers over cities. It can animate plants as its minions, from small vines to towering tree-like guardians that protect its domain. One of its most dangerous is a virus that every plant it generates is infected with. This virus alters their victim's biology, merging them with plants and enhancing their physical capabilities while enslaving them to the Floral Wreath's will. The infected become part of its ever-expanding army, spreading its influence further with each converted creature. This Virus can bypass Emotional-Fields to an extent - the Paranormal can stave off its effects, but over time, it will be dominated by the Floral Wreath if they are not treated/cured. The Floral Wreath's presence corrupts ecosystems, turning them into extensions of its twisted garden. It can produce toxic pollen clouds that induce vivid hallucinations or even outright kill through suffocation. Instead of conventional teleportation, the Floral Wreath burrows deep into the ground, tunneling through dimensions to emerge elsewhere either in the same dimension or another world in the All-Verse. This travel method leaves tunnel-like portals that bloom with its invasive plant life upon exit, marking its presence in new realms. |
The.Vulture | |
??? | The Vulture | It/Is *Screech* | Description: The Vulture is one of the Three Calamities, formidable beings of destruction that roam the All-Verse, leaving devastation in their wake. The Vulture is a nightmarish fusion of bird and beast, with colossal wings that blot out the sun, feathers like dark steel, and glowing eyes. Its body is a grotesque abomination of skeletal remains and decayed flesh, perpetually decaying and renewing. Its shadow brings a sense of dread as it soars from dimension to dimension. It is drawn to places steeped in death, from ancient battlefields to mass graves, where it feeds on the energy of the deceased and grows even more powerful. The Vulture's passage is marked by a resurgence of the dead, who claw their way out of the earth to serve their new master. Abstraction: Abominable - Deathstorm. The Vulture's Abstraction grants it unparalleled control over death and decay. With each beat of its colossal wings, the Vulture summons winds that carry necrotic energy that reanimates corpses, transforming them into twisted, degraded versions of their former selves. The resurrected dead are not mere shambling zombies; they are imbued with necrotic energy that enhances their strength and ferocity, making them formidable opponents. If a Paranormal-Being is resurrected, they retain the ability to use their Abstraction, adding to the Vulture's already immense power. The Vulture’s power to raise the dead is not confined by time. It can call forth those who perished centuries ago and the recently deceased, drawing them from their graves and into its service. This resurrection has no known limit, allowing the Vulture to amass vast armies of the undead wherever it goes. The Vulture can sense the presence of death across dimensions and draws it to areas where death is most prevalent, such as ancient battlefields, mass graves, or disaster sites. Wherever there is death, the Vulture follows, ensuring it is never without a supply of corpses to reanimate. In addition, its colossal wings, made of feathers like steel, allow it to soar through the skies with incredible speed and agility. These wings are not just for flight; with a mighty flap, the Vulture can generate destructive waves of air, capable of toppling buildings and tearing through the most formidable defenses. These air blasts are imbued with the same necrotic energy that fuels its resurrection winds, causing anything they touch to decay and reanimate any dead within its path. Despite the Vulture's potent necromancy, its physical capabilities are as equally frightening. Its body is solid and durable, a grotesque amalgamation of skeletal remains and decayed flesh. It can withstand immense damage, shrugging off all but the most potent Paranormal attacks. In addition, the Vulture can teleport between dimensions. Instead of conventional teleportation, the Vulture traverses dimensions through an eerie black storm cloud that blooms with necromantic energy. This ethereal storm cloud serves as a conduit between dimensions, swirling with dark energies that resonate with the essence of death itself. |
Kimberly.Walton | |
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30 | Kimberly Wendolyn Walton | She/Her. "I will protect the world the only way I know how." | Description: The internet superstar and sensation Kimberly Walton! Kimberly is famous worldwide for her hit show Projects: Worlds UnKnown. This began on YouTube to a modest following but gained immense following given its riveting tales, amazing special effects (it almost looks real), and charming host. Kimberly has dozens of stories of her fighting ghosts, monsters, and other beings and has built a captivating lore, except it's not fiction. Kimberly Walton is fighting these monsters that shouldn't exist and presenting them as fiction. After a tragedy in her hometown, New Braunfels, Texas, she dedicated herself to fighting monsters and keeping the world safe herself. She is taking matters into her own hands as she doesn't trust organizations such as the PRA. She isn't alone; she's usually accompanied by her cameraman and best friend, a Purple Adept that she saved from certain death. With this show, Kimberly has become a force in the magical community while making everything look and sound fake. Kimberly has dispatched dozens of dangerous Apparitions from the shadows. How did it all start? As stated before, Kimberly was born and raised in New Braunfels, Texas. Her parents were retired Army veterans, and they met in service and settled down to live near her mother's hometown, San Antonio, Texas. Kimberly had a sister named Bethany, and Kimberly, at a young age, displayed a creative and fun-loving side that loved to read and enjoyed art, but her parents had a different plan; they wanted their daughter to follow in their footsteps. After all, doing this great honor was a part of the family tradition... but it wasn't in Kimberly's best interests. Bethany shared that she just wanted to be creative and fun-loving. The two girls were pretty much close childhood friends - Kimberly's only friend. Kimberly had an early interest in photography. As a teenager, she would often wander around New Braunfels taking photos. Sometimes at night, to the chagrin of her father... which took a turn one night when she came across an abandoned cabin in the neck of the woods. A fire flickered inside, and curiosity got the best of Kimberly as she investigated. She found a cult conducting a ritual. This cult, known as the Cult of the Midnight Moon, gathered on the outskirts of town and performed a ritual that used an artifact known as The Artistic Integrity, a White Adept, and an Orange Adept to draw a photo of a different world. Using Artistic Integrity, they opened a portal through this photo and let in a dangerous Apparition known as Necron. The first thing Necron did was go on a rampage and murder whatever cultist that it could get its hands on, and Kimberly saw it all... but the Artistic Integrity fell at her feet, and something told her to grab it before she turned on her heel and hauled ass. However, she did not see Necron open a portal to his world, which led to a wave of Apparitions and Abominable that plunged the city of New Braunfels into chaos! Feeling some sense of duty, Kimberly made it her mission to solve this chaos and save New Braunfels. Acquiring several artifacts (Such as the Magispheres, The Vial, The Cube, etc.), Kimberly made some headway on defeating Necron's forces, but one night, she found getting mauled by Abominable creatures. Kimberly, as part of her sworn duty, fought off the monsters and used the vial to save the girl from the brink of death. After she came, the girl introduced herself as Jordan Nichols. Then, she showed appreciation for Kimberly by joining her on her mission, explaining that she was a Purple Adept. The two fought the forces of Necron, and, the leftovers from the Cult of the Midnight Sun. It culminated in a final battle against Necron, and the two defeated the Apparition. Using The Artistic Integrity, she sealed Necron in a photo, thus ending Necron's reign of terror and defeating The Cult of the Midnight Sun. However, this forever changed Kimberly's eye and invigorated her with a newfound sense of courage, duty, and passion for the Paranormal. Thus, Kimberly dedicated her life to protecting the world from the unknown. The Cult of the Midnight Sun left behind plenty of knowledge through books and ancient texts that Kimberly and Jordan spent countless hours studying (Jordan learning some new spells in the process). Kimberly felt a deep-seated need to share her experiences with the world, to turn her passion for the paranormal into something more. During this time of reflection, Kimberly decided to create "Project: Worlds Unknown," a web series chronicling her adventures as a Ghost Hunter and Paranormal Investigator. She saw the show as a platform to educate, entertain, and inspire others to embrace the unknown and confront their fears head-on. While traveling across the country and beyond with her new best friend, Jordan, in search of knowledge, allies, and artifacts to aid her in her quest to protect humanity from the darkness that lurks in the shadows. Abstraction: One-Eye-Open - Artifact-Collection. Kimberly is technically not a Paranormal-Being. Instead, she has a collection of different artifacts that she uses that give her the illusion of being Paranormal. Though she has an Emotional-Field and several magical weapons, she is practically a Paranormal-Being. She keeps all the artifacts she uses on her adventures on a belt (or in the case of the rings, around her fingers). Below are all the artifacts that she owns: The Artistic Integrity: The crown jewel and first artifact that Kimberly ever found! The Artistic Integrity is a magical camera that originated from a mysterious Adept who sought to create a tool capable of capturing the essence of the supernatural world and harnessing its power for the forces of light. A tool capable of defending the defenseless against the forces of Apparitions, it has three main properties. First, The Artistic Integrity grants its wielder the ability to teleport to any location captured within a photograph. By focusing her will and channeling the camera's magic, Kimberly appears at the location depicted image in a flash of light. She can teleport anywhere through these photos, even to other dimensions; however, it has an hour's cooldown between uses. The second ability is that Kimberly can peer into distant locations and observe events unfolding in real-time through photos by focusing on them and willing. The final and arguably most potent ability is that Kimberly can seal Apparitions through her photos by simply taking a picture of them using Artistic Integrity. She has to first battle the Apparition to the point where she can weaken it and then take the photo. Alternatively, she can keep taking photographs of the Apparition until it is sealed. Once sealed, the Apparition will be trapped inside of the picture until it is torn or damaged in any way. Magispheres: These small, spherical orbs appear unassuming at first glance, but upon closer inspection, they reveal themselves to be potent weapons in Kimberly's arsenal. When thrown, the orbs bounce off surfaces with uncanny accuracy before detonating in an explosion of kinetic force. They have enough strength to send a grown man flying, and once they explode, they will return to Kimberly's hands. The Cube: A small, unassuming cube of polished crystal, the Cube is a versatile defensive tool in Kimberly's arsenal. All Kimberly has to do is give it a tap, and it'll generate a shimmering forcefield around her (in the shape of a cube!), and the longer she holds it, the bigger the barrier will get until it can cover several city blocks. However, the larger Kimberly makes the barrier, the more fragile it'll become. Jacob's Revolver: Created by an Orange/Red Adept named (you guessed it) Jacob. Jacob's Revolver is Kimberly's trusted sidearm, a finely crafted revolver with ornate etchings adorning its sleek metal surface. Each weapon chamber automatically imbues a bullet loaded into it with a different elemental property (Fire, earth, electricity, ice, wind, metal, and light). When the bullet hits a person or object, it will create a devastating explosion of that element. However, she sometimes forgets which bullet will shoot first, so sometimes Jacob's gun is more trouble than it's worth. The Agility Ring: A black ring with white runes she keeps around her finger which grants Kimberly unparalleled swiftness and grace. As long as it's on her finger, Kimberly's balance, motor coordination, reflexes, speed, etc, are enhanced to supernatural levels, and she can move with supernatural agility. She can perform leaps, backflips, and runs at insanely high speeds, which is a crucial part of her artifact arsenal. The Emotional-Ring: A blue ring that Kimberly keeps around her fingers which grants her, as you may have guessed, an Emotional-Field. This Emotional-Field has no unique properties or boons; it's a simple Emotional-Field that'll always be up as long as she has the emotional ring on. The Vial: The primary healing tool that Kimberly has that she gained during the fight against Necron. This vial can convert any liquid that is poured inside of it into a potent magical concoction that possesses remarkable healing properties. When poured onto a wound, the liquid seals injuries, mends bones, and restores vitality rapidly. The vial is a precious resource in Kimberly's quest to protect the innocent and vanquish evil, offering aid and comfort to those in need in even the direst of circumstances. |
Jordan.Nichols | |
31 | Jordan Destiny Nichols | She/Her. "I know that things are understood in time... well, I understand that you don't understand." | Description: A native of Philadelphia, Pennslyvania, and Kimberly Walton's best friend and partner in crime! Together, they travel the country and beyond, fighting malevolent Paranormal-Beings and making friends! However, there was a long road until she got to that point. Jordan's story began in the lower-class parts of Philadelphia, and they grew up around plenty of people, family, and friends. Jordan was a bit of a social butterfly. Still, she always wanted the approval of others and did anything to be popular, which meant making stupid decisions such as bullying people - including her own damn family! However, she had one family member that she was close to, whom she treated like a sister! This gal was Madison Brown, and the two were tight and talked and hung out with each other constantly. Once she hit high school, it wasn't long until she became one of the "popular girls," which made her even worse, as she finally got the status and approval she desperately wanted. However, she would do anything to hold onto this status, which did not make her a better person. This experience continued, and Jordan felt she was on top of the world! Until she hit graduation... and the worst day of her life occurred when she, Madison, and her friends went on a hardcore night of debauchery. Jordan was driving them around, drunk off her ass, and on a dare, Jordan ran a light and was hit by another car. The car was sent flying, hit another vehicle, and Jordan was knocked unconscious. Her cousin, Madison, hit her head and died, but Jordan didn't find this out until the following day. Then, her life fell apart as the pain of guilt and loss burdened her. She fell into a pit of depression; her family resented her for the death of Madison, and in her darkest hour, the friends that she worked so hard to get abandoned her. However, Jordan went through her Kindling-Event and developed Purple Lux. She had no clue what to do with it, but after tinkering with it, Jordan developed some spells to travel back in time and undo that traumatic incident. However, she could never get the hang of it... and unfortunately, she was practically exiled from her hometown of Philadelphia to New Braunfels, Texas, and it was one hell of a culture shock. Living in a city where there are a majority of African-Americans to a town that was practically all-white was... something. However, Jordan lived with her cousins there and attended the University of Texas - while developing her spell catalog. Things got weird as murders and other oddities occurred at night; Jordan just shrugged and minded her business. One night, while she stayed up late studying, she was attacked by a group of Abominable that broke into her house. She tried to escape but had no fighting spells in her spell book and was quickly overwhelmed. She thought it was the end before Kimberly came and saved her. At this point, Jordan was oblivious to the more fantastic world of magic, but she felt a sense of appreciation for Kimberly's actions. Thus, she joined Kimberly on her mission to defeat Necron and The Cult of the Midnight Sun and was in the final battle. However, she had developed a friendship with Kimberly and saw Kimberly as one of her steadfast friends. So, out of a sense of friendship, a desire to atone for her actions, and a sense of adventure, she joined Kimberly as the cohost of her Project: Worlds Unknown show! Abstraction: Adept - Purple Lux. Channeler: Madison Brown's Memorial Necklace. Chronomancy: Temporal-Pause: One of the first spells that Jordan had developed was a temporal field around herself in a dome. Everything else is frozen inside this dome, but due to Emotional-Fields, Jordan the Paranormal can move freely inside it. It's a potent spell that can outright negate specific abstractions usages as they will be frozen in time and unable to affect the world. However, Jordan can only keep this spell for up to ten minutes. The field will disappear once the duration is over, and time will resume. Time Reversal: Another Spell that allows Jordan to reverse time in a sphere up to seven meters. In this sphere, Jordan can reverse the time of everything inside that lacks an Emotional-Field. However, Jordan can choose whether or not she is affected by it to heal wounds. Teleportation: By bending time and space, Jordan can teleport herself and others in a sphere to anywhere she can picture. Time Dilation Sphere: A sphere that allows Jordan to either slow down or speed up the time of anything inside of it. Unlike the rest of her spells, she can affect Paranormals and bypass Emotional-Fields - however, this sphere also affects her. This takes immense concentration and effort to use. Telekinesis: A Purple Lux classic, moving objects with her mind. She can move several hundred pounds at a time and fire telekinetic blasts that'll launch a target. |
Morningstar | |
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Eons Old | Morningstar, the Father of Lies | He/Him. "I will plunge the world into darkness for the sake of building a better one." | Description: Considered to be the end-all be all Apparition. Morningstar was an Apparition spawned from both the fear and belief of a Satanic entity and Morningstar lives up to that name. Morningstar is a part of the "Original Sins," a term used to describe a group of ancient malevolent Apparitions such as Hemorhagia, Babylon the Great, etc. However, he is considered the first and most dangerous of them all. He is older than most Apparitions and infamous for his cunning and devious plans. He has destroyed worlds and enslaved millions; he has been sealed, used as an Agent, and broken free several times over - and he was stopped several times. Very few would be willing to work with Morningstar, however unlike most Apparitions,, his plans are less overt and more subtle. He prefers to gather power in secret and enact his plans from the shadows. Which describes his takeover of Mirage Spring's supernatural scene well. The Society started as one minor faction in a city entire of them, but Morningstar gained followers in different factions and eventually took them over one by one. Killing anyone who opposed him and did not have the sense to flee Mirange Springs when they had the chance. Now, he sits on top of the city as a king. However, he has plans that have the Hound worried, and his Society has the power and influence to give them the potential to become a multiversal threat. Morningstar has abscised a poor sucker after tricking him out of his body, and he rarely makes personal appearances. Morningstar always prefers to have one of his minions do his dirty work, whether it's a grunt in The Society or The Endless Seven. Abstraction: Unknown. |
Mala'Boolaan | |
2,504 | Mala'Boolaan, the Walking Massacre. | He/Him. "You may escape Morningstar, but you shall not escape I!" | Description: The monstrous and hulking Mala'Boolaan. A member of the Endless Seven, Mala'Boolaan is less of a general and more of a bodyguard and enforcer for Morningstar and the rest of the Endless Seven. He is a feared face in the streets of Mirage Springs, as he has torn many of Morningstar's enemies limb from limb. If somebody dares confront Morningstar, they will face the wrath and hellish strength of Mala'Boolaan, considered his most potent and vicious fighter. However, Mala'Boolaan began life as one of Morningstar's first minions and was considered a failure. Despite his strength, Mala'Boolaan lacked intelligence (he could hardly speak!) and was cast away. However, this made Mala'Boolaan angry, and he confronted Morningstar... who threw him into The Pit for his actions. Mala'Boolaan did not give up, making him angrier as he went on a rage-fueled rampage and ripped apart anyone that got in his way, human and Abyssal Hunter alike. Eventually, Mala'Boolaan fought out of the Pit alone through brutality and anger, clawing his way out, and continued his rampage through the All-Verse. His rampage was so vicious and brutal that he earned the title of The Walking Massacre. He eventually ended up in Shimmer after tearing the barriers between dimensions open and in Mirage Springs. He found that the Society had dug its roots in the city, and Mala'Boolaan had fought his way to the top! He was eventually confronted by The Endless Seven and killed two members of it on his way to Morningstar. Here, Morningstar convinced Mala'Boolaan to forgive his rage and stand down... and offered him a spot on the Endless Seven. After all, he proved himself to be far from defective, and two spots opened. Thus, from then on, Mala'Boolaan has torn apart anyone who dared confront his new master, Morningstar. Abstraction: Abominable - Hellish Feats of Strength. An incredibly formidable and powerful fighter... to begin, Mala'Boolaan is strong. He possesses immense strength that puts him on par with some of the strongest Paranormal-Beings out there, and he has the strength to tear apart whoever is beneath him. He's just as durable and resilient as well, and he can keep fighting even if he sustains comical amounts of damage. Not only that, but he is capable of charging through opponents with his enhanced strength and speed. He is so strong that he can open portals by tearing reality apart. Mala'Boolaan also possesses an off-pyrokinetic ability that allows him to surround himself in fire and create glowing cracks in the ground that spew fire. |
Vanessa.&.Clementine.Washington | |
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26 | Clementine Ethel & Vanessa Sierra Washington | She/Her "The world is a mess." "And somebody's gotta keep it tidy." | Description: They are Known as the "Clones" for a reason that shouldn't be hard to guess. To the surprise of no one, they were born identical twins in Houston, Texas. However, they moved to St. Portwell, Oregon, before entering first grade. They had a relatively modest life; they were inseparable from one another. Clementine was always the wiser head of the pair, while Vanessa was always the bruiser that took nobody's shit. They grew up next door to the famous Adora Phoenix-Prescott, and the three formed a trio, with Adora ironically being the shortest but the loudest and most outspoken compared to the more chill twins. The three were always in the popular crowd, but their familiar love of Adora and sense of morality kept them straight and narrow, even if peer pressure would push them in other directions. Life was typical for the twins; they were gold gymnasts in St. Portwell High and were otherwise very pleasant. However, one day, the tone in St. Portwell flipped like a switch; people were dying in boatloads, and other strange events were happening. Their best friend Adora, naturally, had all the answers: The Stygian Snake had attacked St. Portwell, and she was part of a Coven dedicated to stopping it. The rings that her grandfather gave her on his deathbed were some of the most powerful artifacts in the multiverse. The twins scoffed until Adora convinced them to put it on... and it was true. The twins joined the Sycamore Tree Coven and were known as the "Trinity" and fought the Stygian Snake and its strongest minions like it was nothing. They were famous powerhouses in the Old Coven whose strength made them too valuable to get rid of, so the Old Coven had to look past Adora's antics. The twins tried to temper Adora, but despite their best efforts, she would do as she pleased... thankfully, it was mostly going after the assholes in the Old Coven. However, everything changed during the final battle, and Lisa was killed in front of Trinity. Adora was catatonic, and despite their best efforts, they had no choice but to take Adora out of the final battle. After the Stygian Snake was defeated, Adora left the Coven but took her ring, leaving the other two completely useless. Despite it all, they remained in the Old Coven as long as they could until it got unbearably toxic, and they had no choice but to leave the Coven. On the way out, they dropped the last two Trinity Rings off to Sloane, and a few months later, they moved across the country to Washington, DC. The twins briefly drifted apart after completing high school, as Clementine and Vanessa went to college for Criminal Justice and Physical Education. After giving themselves mountains of student loan debt, Clementine ended up in the CIA, and Vanessa became a gymnastics instructor at a private high school in Miami. However, after a supernatural event where a ghost tried to eat her, PRA saved Clementine, who roped her into them. Clementine missed the supernatural adventures she had in the Old Coven, so joining them was a no-brainer - in addition, she wanted to help the community more than she could in the PRA. Eventually roping in Vanessa, who wanted more than to teach snotnosed brats, the two were inseparable, going from place to place over the years... and the two got promoted to Senior Agent after the Lighthouse Incident where a lot of spaces opened up. Since they got promoted, Clementine was the Acting Regional commander of the Mirage Springs Office. Abstraction: Clementine: Agent - The Lantern. An artifact the PRA 'acquired' due to dubious means inside a nameless Apparition is trapped inside. Clementine has no clue where it came from, what it is, or how it works, but as long as she keeps that Lantern at her hip, she can conjure solid constructs of light, shaping them into any form she desires with her mind alone. These constructs are made out of wavy blue energy that constantly flows as long as it's manifested. Whether crafting weapons to defend herself or creating tools to aid her allies, Clementine can craft practically anything if it's not too big or complex of a mechanism. Vanessa: Agent - The Tyrant Destroyer I & II. Another artifact that the PRA gifted Vanessa in her early days of Agency is the legendary Tyrant Destroyer I & II. The Tyrant Destroyers are a series of seven weapons designed to eliminate the most ruthless dictators and oppressors. The Tyrant Destroyer I & II is a set of right and left-handed gauntlets that give Clementine unparalleled strength and durability determined by their bravery and ability to resist oppression and stand up for others. Vanessa's level allows her to stop a speeding car with a single punch and get thrown through walls like it was nothing. However, the Tyrant Destroyers I & II have a secondary ability; they can inspire and boost the strength and confidence of those around them. By raising one of her fists and sharing motivational words, the people nearby wounds are healed, their abstractions and physical abilities boosted, and they feel braver and confident. |
'Rush'.Chertok | |
31 | Dexter Harold Chertok | He/Him "My calculations? They're never wrong." | Description: Callsign: Rush. Rush is an oddity in the PRA regarding demeanor, appearance, personality, and more. But, before he was Rush, he was Dexter, who grew up in Tampa, Florida, alongside his best friend Rey Gomez. The two have been friends for as long as they can remember despite being opposites in personality. They grew up outcasts; they were so isolated that not even the other more niche cliques wanted anything to do with them! Rush grew up in a relatively poor household (his father got into a car accident and fell into a coma) as a boy with insane intelligence, creativity, talent, and, above all else, talent. So, as anyone in a bad situation with little money and insane talent could, he got some skills and made money. He did many hustles, such as providing the answers to other students for money, hacking into systems for cash, and more. Rey was at his side as a bodyguard, but things got strange when they got introduced to the world of magic. His father passed despite desperately clinging to life, and the sheer grief caused Dexter to undergo his Kindling-Event and discover his White Lux. It was an exciting discovery, and after experimenting with some spells, Dexter could upgrade his hustles from simple schoolyard hustle to grander and more illegal things. Rush was like a junior-rain man as he used his White Lux to predict how sports events and more could go, and bet for it and win so much money. However, it wasn't long until the PRA caught onto their trail, and then the two were brought in for questioning... and were shanghaied into joining the PRA. Rey wasn't happy with it, but Dexter was just fine. The two were inseparable in the PRA as they entered supernatural shenanigans such as the infamous Lighthouse Incident. Eventually, the two landed in Mirage Springs, where Dexter got promoted to Senior Agent. Dexter is a peculiar-looking man: he has a head of curly hair and glasses and has a strange inflection and monotone in his voice as he speaks. He is short in stature but makes up for it in reason and logic and often follows logic even when it is disadvantageous. Abstraction: Adept - White Lux. Channeler: Favorite Robot toy. Probabilistic Prognostication: Rush's primary spell delves into probability, which gives him the ability to see possible outcomes and the factors that influence them. He can determine the most likely outcome accurately with this spell, but it is sometimes unreliable. Spatial Mapping: Rush employs this spell to accurately map out landscapes or structures. By channeling his White Lux, he projects a magical aura that interacts with his surroundings, allowing him to visualize the terrain in his mind. He gains information on every contour, elevation change, and landmark - he will know whatever is in the area. Strategic Forecasting: Leveraging his analytical prowess, Rush uses this spell to anticipate his adversaries' movements and formulates efficient strategies to outmaneuver them. He understands his opponent's capabilities, techniques, and vulnerabilities by tapping into the infinite information his White Lux grants him and automatically gets a counter strategy. Linguistic Decipher: Aka Code Talker. Harnessing White Lux's power, Rush automatically understands any language, from modern dialects to ancient tongues and cryptic messages. Rush transcends the barriers of time and culture, gaining unparalleled access to the accumulated wisdom and knowledge of countless civilizations throughout history. This spell bestows upon him the ability to comprehend and communicate in any language, past or present (maybe future). Insightful Projection: This spell allows Rush to create a form of holographic projection that depict gathered information and analyses to others. With this spell, Rush can project visualizations of complex data analyses into the surrounding space. Rush can share his insights and findings with others through these holographic displays. |
Rey.Gomez | |
30 | Rey Gomez | He/Him "Time to get to work." | Description: The stoic and mysterious partner to Rush. Rey always had a tough childhood; he grew up in the rough neighborhoods in Tampa, Florida, and despite his best attempts, he just never fit in with them. Even though Rey always wanted a friend, he sabotaged his attempts and pushed people away. When he didn't push them away, he never had excellent social skills, and certain things flew over his head, or he just said the wrong thing at the wrong time. So, it seemed Rey was destined for a lonely life of being a Reddit Moderator... until he met his best friend, Dexter, and the two have been together for as long as they could remember. Being the brawn to Rush/Dexter's brains. While not the biggest, Rey always had a stern demeanor and could fight; he never let anyone put their hands on his friend, from childhood to high school, to adulthood, to being PRA Agents. Rey is a Puerto Rican man who stands at five-seven and is well-built; he usually keeps sunglasses on. Abstraction: Adjoined - Telekinetic-Shadow. A gift and Abstraction passed down from his mother - the Telekinetic Shadow is a nameless and seemingly personality-less Apparition that mirrors the host's appearance to every last detail. The Telekinetic Shadow allows Rey to generate telekinetic replicas of his limbs, which mirror his movements like a ghostly extension of himself that glows a deep shade of azure, their transparency adding an eerie quality to their manifestation. Whether he throws a punch or executes any motion, these telekinetic appendages mimic his actions exactly. They can materialize in exact proportions to his limbs or shrink to minuscule proportions, even swell to monumental dimensions akin to an 18-wheeler, and their power correlates to their size. He can summon two giant limbs or dozens of smaller ones simultaneously. |
Jacob.Stauber | |
29 | Jacob Ethan Stauber | He/Him "I'm not going to end up the sore one here, at least not again." | Description: Trouble-maker from Seattle, Washington, who grew up in a poorer neighborhood... His father was a blue-collar worker who got his business mysteriously destroyed in an earthquake (Aka. a Paranormal attack), and he was forced to work in a warehouse on the docks. Thus, Jacob grew up in a trailer park and played the guitar to drown out his parents, arguing nonstop. His parents didn't give a shit about him, and thus the young Jacob acted out, usually hanging out with the wrong kids, stealing, doing, and selling weed by the time he was in high school. However, the Stauber family hit another lousy spot when their breadwinner, Daddy Stauber, was killed by some drug addict in a robbery gone wrong. That was when things started going to shit; the bills began piling up, and soon, strange men were rotating in and out of his mother's bedroom every other. Things were shitty, and the sheer bullshit of it all made Jacob undergo his Kindling-Event - activating Purple & Pink Lux. That was when the shitbag Jacob elevated and developed spells to help him rob, cheat, and steal his way out of poverty... and unfortunately, he left his family in the dust. He didn't want or need them, so he dropped them like dead weight. Jacob robbed banks, jewelry stores, and more, and he was a rich man. He was not very smart, as the Seattle PRA Office caught onto him and captured him in a sting operation. Even though they had every right (and reason) to toss Jacob into jail, they gave him an offer: work for the PRA or rot in prison. Now, Jacob thought this deal was bullshit and did not want to be fed, but he wanted to be a prison bitch even less, so he accepted the offer, and soon enough, he was whisked away to the PRA training facility in Prince George County, Virginia. However, he realized how inefficient, chaotic, and poorly run the PRA was and that old habits died hard, so Jacob became a crooked agent. He abused his power every chance he could get away with it, scammed people, made dirty deals, and robbed innocents and criminals of their possessions while clocking into work and looking like a good boy every morning. Unfortunately, things changed after the Lighthouse Incident, and there was a mass reshuffling of the Agency, and he went from Seattle to Mirage Springs. Things were well until a particular member of a specific organization named Dr. Cross contacted him, who got him in contact with Morningstar. He made Jacob a deal: join The Society, use the PRA resources against the Society's enemies, and get some extra money. And with a deal like that, how could Jacob say no? Abstraction: Adept - Purple & Pink Lux. Channeler: Favorite Lighter. Chrono-Splice: Jacob can rewind time for a brief moment, undoing recent events or mistakes. This spell gives him a second chance to correct errors, avoid danger, or alter the course of events to his advantage. Memory Shroud: WJacob can cloud individuals' memories, obscuring and hiding specific events or details. He can selectively alter their memories by touching his target and/or implanting false ones. This spell completely bypasses Emotional-Fields but requires touch. Empathic Distortion: This spell grants Jacob the ability to sense and manipulate the emotions of those around him. He can influence his target behavior and decision-making by inducing fear, trust, or doubt to further his goals. This spell works perfectly on those without an Emotional-Field but requires some work to penetrate one. Psychic Diversion: Psychic Diversion enables Jacob to create convincing illusions and hallucinations in the minds of his adversaries, distracting them and causing confusion. This Spell bypasses Emotional-Fields. Psychic Shield: This spell alters Jacob's Emotional-Field to completely shut out a specific form of magic, shielding him from mental intrusion or manipulation by other psychics. It's on 24/7, and this spell deflects psychic intrusion and prevents his thoughts and memories from being read or otherwise tampered with. Blink-Step: Blink-Step allows Jacob to teleport short distances instantaneously, disappearing from one spot and reappearing in another in the blink of an eye. Temporal Rift: A spell that Jack devised as a backup plan in case things with the Society go to shit. Temporal Rift creates a temporary portal to another dimension by stepping through the rift. With this spell, he can escape danger, explore uncharted territories, or access alternate realities where new opportunities await! |
'Lupe'.Sánchez | |
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30 | Guadalupe Sánchez | She/Her "Show the world what you're made of, mami!" | Description: Just call her Lupe! Native of Xalapa, Mexico, she spent her formative years in the beautiful city... until she was around ten when her parents decided to immigrate to the USA, seeing it as a place with better opportunities and a safer place for their daughter. It was a culture shock, and the punches kept coming when her two twin brothers, Diego and Alejandro, were born. There was a world of difference between the twins and Lupe; by the time they were five, she was entering high school and was busy trying to find her way in the world. Naturally, being a pretty girl who was always personable, she always fit in with the popular gals and was a famous face in the party scenes. Eventually, she graduated high school and... didn't know what she wanted to do with her life. She loved partying and living but wanted to do something more, and naturally, Lupe just buried the feeling by partying more. Once she was in her late twenties, she decided to go to college to become a nurse; better late than never, she told herself. She didn't want to take out loans, nor did her parents want to support her anymore, so she, unfortunately, had to become a stripper! She loved it; she was pretty, a great dancer, and had a personality, so it came naturally to her. However, it was around this time when Lupe's two little brothers got inducted into the gang culture and soon enough became a part of one of the local gangs, the Spanish Reapers. Lupe loved her two little brothers even though they had nothing in common, but she desperately tried everything she could to get them out of the gang lifestyle - even throwing her dreams in the garbage to save them. Soon, Lupe discovered something about the Spanish Reapers - they were a gang of all-Paranormals. Now, Lupe didn't have any clue about magic and thought it was bullshit; even when the two showed her, she still didn't believe it. However, when The Society came to take over Mirage Springs, the Spanish Reapers were defiant. Unfortunately, the Spanish Reapers didn't fit Morningstar's script, so he had them wiped out by Mala'Boolaan and Gomander, which included her two little brothers, who were brutally killed by the two Endless Seven. The event sent Lupe into a depressive spiral, making her undergo a Kindling-Event as her life fell apart before her eyes. Once she exited the spiral, she wanted revenge, and joined the Society, patiently waiting for her opportunity to avenge her brothers. Lupe is a pureblooded Mexican woman who is a little bit taller than average (for Mexicans) at five-four. She is curvy with a head of head and one hell of a smile, and she's all about living life to its fullest. Abstraction: Adept - Red, Green, & Purple Lux. Channeler: Memorial Necklace for Diego and Alejandro. Neon-Projection The parent spell for Lupe's ability to manipulate Fire, Light, and Electricity. Neon-Fire: Lupe conjures a hot pink flame that burns with mesmerizing brilliance, creating a particular glow. With a snap of her fingers, she can summon forth these radiant flames that consume all in their path and make them anywhere on her body. Neon-Lights: Lupe conjures neon light beams out of her hands that slice through the air with precision and grace. These vibrant lasers burn the air, leaving trails of dazzling color in their wake as they seek out their targets with unerring accuracy. At the same time, being fabulous! Neon-Electricity: Lupe commands torrents of electrified brilliance to stun foes with electrifying blasts, manipulating the very currents of electricity itself. This electricity glows a hot pink color and has an ethereal glow. Neon Dash: Lupe, utilizing a mixture of Green, Purple, and Red Lux, transforms into a fireball imbued with light and electricity. In this form, Lupe propels herself forward in a fabulous burst of speed, leaving behind a trail of vibrant light as she travels as fast as cars. Neon-Healing: Drawing upon the rejuvenating properties of Green-Lux, Lupe channels a healing light to mend wounds. With a touch, her friends are bathed in a neon glow, accelerating their natural healing processes with radiant energy. Neon-Portation Exploding in a blast of light, fire, and electricity, Lupe bends space and time to transport herself or others instantaneously to a different location. She cannot teleport too far, like a few blocks away, and she has to be familiar with the area. |