Avatar of MrSkimobile

Status

Recent Statuses

2 days ago
Current A soothsayer bids you beware the ides of March.
5 likes
23 days ago
Sigma is overrated. Tau for the greater good!
3 likes
1 mo ago
*where we're going we won't need eyes*
1 like
2 mos ago
I like putting words in my salad.
2 likes
9 mos ago
Be the ride you want the amusement park to have
5 likes

Bio



About me

Hi! MrSkimobile here. I've been RP'ing and occasionally GM'ing for close to a decade now.
I like RP's that are on the Casual+/Tabletop side, that are preferably original settings. No genre preferences.
This thread holds the full archive of my antics on this site.
Always feel free to contact me. See you around!

RPing

DELTΔ HYPER (Scifi F1 Slice of Life) - Kais Zenix, Supersoldier-turned-Racer

GMing

(currently not GMing any games)

Contributed Articles

Fate: Accelerated (Play-By-Post) Edition


Most Recent Posts

Brorin Foul


The Ogre seemed content enough after the ghostly girl used Brorin's lavender on her burnt hand, already happily chomping on a horse again. She may be stupid as a rock, but she had helped him up before, and that deserved a tit for tat, Brorin supposed. Besides, even the fools fit, in the end. Still, that cursed burn wound was worrying. He would have to pray for her. He made a note to cook up some holy water alongside his mutagens later.

And as if the day couldn't have any more surprises in store, the day had some more surprises in store. Thuk, the slain Sulfreyan who had led the attack on them had been made un-dead and pledged fealty to the death-witch. Sulfrey had indeed been alerted of their trouble brewing. And then the mute ghostly girl started... talking? Brorin wasn't sure what to make of it. It seemed to come from afar, like a whispered echo from the depths of her throat, or from the depths of time for that matter - indeed, didn't Viktor just...?

Brorin shook his head. "These godless oddities are starting to add up in too quick succession for my likes. But the suggestion is agreeable. I too vote for the cache. If the next stop after that is going to be the very heart of Sulfrey we better go prepared. Ricon, if your cache happens to have any spirits, I'll gladly partake in them. My alchemy requires them, and I'd prefer some cleaner ones over whatever booze the Ogre's chest--"

Before he could finish his sentence, yet another surprise! "Bravo!" a strange voice clamored from the distance, a boastful spiel followed, and before anyone knew well and good what had just happened, a woman who called herself Sylvaine De Vermeille inserted herself into the merry band of Blackguards. The name rung with an arrogant theatricality Brorin was, regrettably, intimately familiar with. De Vermeille. Highborn blood, no doubt about it. Brorin tsked. They always did say their second and third children became either monks, or bandits. But the Maw? That was a low even Brorin didn't expect.

"Greetings, friend." Brorin dripped of irony. He better make it known exactly what he thought of her kind, and how far he would have her stay away. No, not this, not again. His story? "Experimented on my fellows, made a mockery of our creation, burnt down a King's Church and everyone in it, and all the King's horses and all the King's men, couldn't be put back together again. And for that, I accepted my punishment." Punishment? No, you are freed now, brother.

Leaning softly on his cane, he spread an arm in a mock bow. "Brorin Foul, at your service..."
@Red Wizard couldn't you hijack Thuk every now and then?
@KazAlkemi@AwesomeZero5 Sent you a PM

@Theyra@Expendable Let's aim to finish up our CS'es in the coming week.

Then we'll switch to the actual RP thread, and I'll start writing out your prologues. For this I'm going to make standalone scenes per character, so everyone gets a chance to showcase their character, and get their own little tutorial to the Fate system (this will mean the start will be a bit more roll-heavy than usual play, just so you know). In the scenes/chapters after that we can start 'crossing the streams' with other characters and watch the fireworks. >:)
@Theyra as I technically set the cap to 6, my conscience has to say yes despite the last post. so welcome aboard. I'm going to close admissions now for real.
@Expendable sure thing. and then we'll cap it at that for now.
@Eviledd1984 Looking good. Format looks nice. Accepted :)
@Red Wizard Aww too bad, but priorities are priorities. Take good care of yourself and your family! :)
@Eviledd1984 Looks good to me. It definitely fits the setting. If you see anything you like or need help translating it to the system, let me know. What problem do you have with your formatting?

@Izurich Looking good! We can definitely do some cool things with that (evilgrin).
Two tips:
1. your Relationship and Want aspect seem quite close. This is OK, but you get the most bang for your buck if all Aspects are somewhat distinct. So I'd collapse them both into one Want, and then you have one more Relationship Aspect to play with. Does Lenneth know anyone from her past? Does she want to?
2. I'm not sure how you intended the HALo Stunt to work, as you technically use Stunts either as bonuses with, or as actions (and they cost 1 Fate Point to use, remember!). Normally you will know all the enemies that are in play anyway too, so though the HALo system could still be used as flavoring in RP, the gameplay effect would be minimal if any. Maybe you could mechanize it more like "in the first round of conflict, I can create a situational aspect 'weak spot detected' with 2 free invokes", or something.

Feel free to @ or PM me to brainstorm. (this counts for everyone)
@Izurich Great! Then it sounds like this could be a better fit, yes. It's a Noir setting, after all, about the down-to-earthness of life, and flawed characters. So no outright superheroes here, though I'm sure we'll have plenty of exceptional and cool characters to work with later ;)

Also, I want to make it clear to everyone once again: Do not focus too much on the Fate rules! Narrative first! As long as the story's engaging, that's all that matters. Fate's just a system that can facilitate that. Again, I'll make sure to 'tutorial' the rules when we start. Discord's being spun up as well, so if anything's unclear during play later we can go back and forth more easily on that, and if you want a brief mini-lecture, we can arrange that too. Thumbs up all around.
[@all] I created an example character sheet in the main post. (and yes, I know, the Fate stuff can be finicky at first, but you'll see why it's awesome when we start playing)

@Eviledd1984 A bit of re-arranging and looks good to me, nice and classic.

The Aspects have a bit too much information (that you don't have to chuck out, but could better go in the Description section or the writing sample, for example). Aspects are seriously short distillations of a character to their very core. They describe what they are, what they can do and what makes them tick. In-game, they explain how you get bonuses on rolls, or how your character can be moved into action. Think of them as mini-plot hooks that we can tempt your character with later. This is why it's important to really think about how you want to actually play the character. And it's why they often strike a balance between being quite specific and meaningful, but also generic enough that it can be applied to many situations. So for your character, for example they could maybe even be made into "Disgruntled Private Eye, For Hire", "I want to make up with my ex-wife and children", "I'm Weak For The Bottle, The Cigar, And The Female Charm", or whatever you think would fit well. Further details can be put into the description, the writing sample, or left open to be filled in through role-play. I mean, save some for the good stuff later eh? ;).

As for the augmentations for stunts: that depends. Again, it's all about how you want to play the character. I put in glossary that most people are augmented in basic ways, so I won't require you to write down everything. A lot of that is going to be flavoring to the RP and the setting, so just let that be implied and sprinkle it in whenever. But if there are augmentations that you really want your character to be defined by, and really want to impact the story (an overclocked hacking module, a robotic hot-swappable strong-arm, a pheromone dispenser for seductive persuasion, etc.), that's what you put as Stunts. Alternatively, if you don't want to play focusing on augmentations at all, you can do things like 'Because I Think Out Of The Box, I get a +2 bonus on Cleverly Creating Advantages when I'm in a restrictive situation', for example. So think about: what can your character do that is truly exceptional for them? Could be augs, could be something else. Stunts are the most difficult to get right on the first go, so feel free to reply or PM me also if you have an idea, but don't know how to put it into these fate-y terms yet.
© 2007-2025
BBCode Cheatsheet