Aight, thank you for your interest then~
then as guy said @Shovel, you got until next week to get your CS in and stuff.
then as guy said @Shovel, you got until next week to get your CS in and stuff.
Ability Gained: Foreman
Because of your past lifes accomplishments, you have been granted the ability to summon your own personal army of construction workers. They take an ethereal appearance and number from 5-20 depending on how many are needed for the job. These people do not tire, do not require rest or breaks and could theoretically stay active 24/7. However, they run on your own personal physical stamina and Magic ability. With proper planning, timing, and personal training, they could finish building a project that would have taken a month, in little over a week or so. All you have to do is give them direction and make sure you have your plans in hand. They are incapable of fighting, and may be disrupted with certain magical skills.
Ability gained: Healing prayer
Clasp your hands together and channel your entire being towards healing. This ability can heal nearly everything - curses, diseases, severe wounds, perhaps even more ethereal afflictions. It is however, extremely exhausting upon you to use. It can either work in a five meter radius, or via touch - with the touch method being less taxing to perform.
Ability Gained: Goddess' Eye
The Goddess has given you a prestigious blessing. Rejoice, mortal. The eye will allow you to see things about people and living targets they may not even realize about themselves. Status, general health, current disposition, abilities, special and other such information. There are other skills similar to this, but nothing will ever reach something of a realm this clearly divine. Use it wisely, and you could use words as effective as any weapon or use it to disable someone with as little conflict as possible. Additionally, you can see, interact, and discern things others can not. The invisible, ethereal, and intangible. Nothing in this world is hidden from your sight. Be warned however, you give off a faint divine stench. Be wary of those who contend with such beings and some abilities and blessings may make your visions obscured.
Ability Gained: Undying Will
Your past life was hard. That is not something anyone can deny. Hard and stained with blood. Yet, you did not buckle. You were no saint, but nor were you a true devil. Using your blood money you never lost your path in order to help those from a similar situation as you, even if it were selfish reasons. Surely even in this life, you will face similar challenges and danger - you refuse to die before you achieve greatness. The more you are injured, the more your body responds to danger. Your skin hardens, natural armor grows across your body giving you impossibly high defense. But be warned - it does not heal you. Simply makes you harder to further injure and numbs pain. The shielding will wear off after about an hour.
Ability gained: Humanities Scion
You truly love humanity, don't you? Rather than being naturally charming, you can instead bring out the best in others. Those who follow your orders, and those who truly believe in your path will find themselves filled with strength and determination to see it through. Encourage your followers to slay a beast? They will become stronger, faster, and determined to see it through. Encourage them to learn something? They'll have a clarity of purpose while they learn. But be warned - this only will work on humans and their kin that follow you and your beliefs. The more they believe, the stronger they will be. Surround yourself with like-minded individuals, and perhaps finally reach your supposed ascension.
Ability gained: Historia Technologica
The goddess has complied every single technological advancement humanity has made up until the point you died. Theoretically, you can call upon this knowledge whenever you desire...should it allow you too. The world follows certain laws. A certain undeniable rhythm. You can not know what you have not interacted with, or spent some time learning on your own. You will start with three branches. You will need to figure out how to 'Unlock' more of them yourself. However, do keep in mind - Some materials here will be as alien to your world as you are to this world.
Abilities gained:
Medicine - You can tell if a plant has medicinal properties or not. Yet for now, you can not determine what those are upon sight alone.
Material Science - At a glance, you can tell what a minerals and are and roughly how decent they would be at performing a certain task. You however, do not know exactly how to forge or implement them yourself quite yet.
Agricultural Science - You know rudimentary agricultural and cultivation techniques and how to achieve a decent crop yield without knowing too much else about the surrounding environment or what plants would grow well in what areas.
Monstrous Charm - Unlike what some people think, some people simply have a natural charm around them. Less how you speak, and more how you act. Your mana has turned into a force of will that marks you as...wrong.A passive ability that influences how others perceive you. Simple beasts will likely leave you alone, should you not antagonize them. Demons will see you as one of their own, and the intelligent Elder Beasts may decide to actually speak with you. Be warned, however, humans and their kin will view you with great suspicion and other races typically shunned will find you to be oddly compelling.
Ability gained: Suns Disciple
Wherever you go, the sun shines on your path. The sun illuminates you. Keeps you warm, and safe - and yet it burns. Burns you. Burns your foes. Burns everything. The sun of this world is not ruled by the goddess that bought you here. If you desire to strengthen it, seek them out yourself. As it is, you will steadily grow in physical power and endurance as the sun rises up until its peak, and steadily return to your normal strength as the sun falls, until night hits. At the moment, even during noon, you will gain only a minor boost to all physicals. Additionally, you have a minor affinity for Light-based magical feats.