Hidden 8 yrs ago 8 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Minami Fuuka
  • Age: 15
  • Gender: Female
  • Appearance: "What're you saying, and why should I care?" She has grey eyes, black hair, and light skin.
  • Personality: Fuuka is self-confident, flippant, and somewhat on the stubborn side. She has something of a disregard for authority figures, and often tries to get them to do what she wants, like officially time her on her missions. She's rather disinterested in the 'standard' threats she might face, and so she turns them into something of a game, timing herself on how quickly she can take out every target. In this way, she still finds beating up a bunch of poorly-made golems or some stupid thuggish youkai pretty fun. Fuuka is fond of sweets, especially pocky, and is rarely without a box. She thinks one of the best ways to make friends is to offer the other person a pocky stick, as well. She hates wasteful people, especially when it comes to food. Fuuka absolutely believes in herself and is completely self-assured about her ability to fight her enemies and win, especially if they're some boring 'standard' threat level. In her mind, such fights can still be fun, though. Fuuka is likely to blow off attempts by such 'standard' threats to explain themselves. She enjoys video games, both arcade and home, a great deal, especially fighting games. Generally-speaking, she's fairly friendly towards others, but still remains flippant to her superiors.
  • Equipment: Nothing of note. Well, except the pocky.
  • Abilities: Fuuka is called the Strongest Schoolgirl in Japan for a reason. She is enormously strong and durable, capable of falling great distances or taking powerful impacts and coming out just fine. She can punch through solid rock or steel with her bare hands, and stop a speeding car in the same manner. However, she can be worn out, and has no inherent healing capabilities or anything of the sort. As of now, the leading theory is that her family possesses some form of youkai blood, deep in their background.
  • Skills: Fuuka knows how to throw a punch or a kick, and has a fast, improvised fighting style without much formality at all.
  • Brief Backstory: Fuuka was born into a family that began to degenerate shortly after her birth, her father becoming an alcoholic and her mother returning to work in a desperate bid to sustain their family. Her father eventually left after one night where he struck Fuuka in a drunken rage. Disgusted with himself afterwards, he decided his presence was only harmful and left, leaving a note stating he was no longer worthy of being Fuuka's father or her mother's husband. As such, the rest of Fuuka's childhood was spent without a father, and while her mother has managed to hold down a decently-paying job this has left her with little time spent with any parents. Even as young child, Fuuka began to display rebellious behavior, though not exactly fitting what most people would consider to be a delinquent. She never bleached her hair or joined up with a gang of troublemaking girls, or did much more then blow off her teachers if she was annoyed(much to their own irritation). When she was only nine years old, she tried to protect one of her friends from a speeding car. While she was struck, she found herself having stopped the car dead in its tracks, and indeed dented the front and destroyed many of its inner workings with her bare hands. From this point on it became rapidly apparent that something had triggered inside the girl. It wasn't long after that the JSSDF decided to investigate such a mysterious occurrence, and discovered that Fuuka had taken to beating up street thugs in spite of her young age, immediately taking advantage of her newfound abilities. After a lengthy talk with her mother, and an explanation to Fuuka about the nature of the Outbreak Agency and how it could benefit a girl who had seemingly suddenly manifested enormous strength, Fuuka decided to become an Outbreaker quite quickly. After her initial few deployments, her strength grew enough to make minor threats an absolute cakewalk(in her opinion, at least), and she finds them kind of stale, spicing them up by treating them as a game and timing herself. She still gets a kick out of hitting things really hard, though.
  • Allegiance: Outbreak Agency
Hidden 8 yrs ago 8 yrs ago Post by VitaVitaAR
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VitaVitaAR King of Knights

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  • Name: Kitagawa Miyu
  • Age: 24
  • Gender: Female
  • Appearance: "H-how does posing like this with this outfit h-help exactly...?" Usually she's in a uniform something like this but it was almost impossible finding a uniformed bunnygirl picture that worked(I might just draw her later).
  • Personality: Dutiful, diligent, and dedicated. Miyu takes her work very seriously, believing it's her absolute duty to work as hard as she can and ensure that everything runs smoothly on a mission. However, she is also an easily flustered and somewhat shy individual. She can usually ignore her shyness and push through it in the name of duty, but whenever something remotely embarrassing happens, Miyu tends to stumble into an flustered heap. She is highly embarrassed by anyone commenting on her appearance in any way, which makes the joking title applied to her by some of her subordinates and even a few Outbreakers even more embarrassing. Still, she's a dedicated individual, albeit easily teased. Miyu enjoys works of Japanese literature and romance manga. Finally, she is still on the lookout for any word on the whereabouts of her sister.
  • Equipment: Miyu carries a standard issue JSSDF handgun for self defense, and otherwise nothing of note.
  • Abilities: Miyu is a youkai, a rabbit youkai specifically. As a result, she is more agile then a human and can take somewhat more damage and heal more quickly, but she is hardly particularly impressive in terms of natural abilities.
  • Skills: Miyu his some self-defense experience, but her hand-to-hand skills are quite lacking. However, she is an excellent marksman. Miyu has a good knowledge of computers.
  • Brief Backstory: Miyu was born into the Kitagawa family, a rabbit youkai family with close ties to the Outbreak Agency and the JSSDF. She was brought up and educated with intent to work there, as was her sister Himeko(older by a year). However, on a trip overseas, her sister suddenly vanished completely, without a trace. Since then, Miyu has dedicated part of her time and resources, when she's not working for the Outbreak Agency, to trying to discover what happened to her sister. Unfortunately for the rabbit youkai, at least one of her superiors believe Miyu is also useful for "morale-boosting", by dressing her in embarrassing outfits, and has jokingly been referred to as the "Eye Candy Support Leader", much to her dismay.
  • Allegiance: Outbreak Agency
Hidden 8 yrs ago 8 yrs ago Post by Raineh Daze
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  • Name: Jennifer White
  • Age: 14. Well, she's physically 14. For over thirty years, she's served with the Outbreak Agency and there are indications, but no paper trail, that indicate she's substantially older still.
  • Gender: Female
  • Appearance: Just an ordinary student.
  • Personality: Quiet, unassuming, and almost completely detached from her day to day life. Whatever Jennifer was like when she was younger, it's quite clear that her current situation doesn't excite her one bit. Even fighting to the death with powerful weapons doesn't fully motivate the girl. They might get her blood pumping but they don't test her skills; she wants opponents that compete with her swordsmanship using weapons of their own; someone that could match her and her first sword in a contest of skill would make her happier than even a hundred near-death battles.
    She enjoys the peace that school provides, compared to most of her life experiences, even though the façade inevitable gets broken and a few people learn about her extracurricular activities... which just gets annoying. The Englishwoman hopes to keep it going for longer this time.
  • Equipment: Though Jennifer is highly skilled, her ability to effectively combat the more dangerous enemies faced by the Outbreak Agency is facilitated by utilising legendary blades of increasingly potent make to supplement her swordsmanship. Her collection includes every sword that formed part of the Matter of Britain--Excalibur being the jewel of them all, though Fragarach comes a close second. She also has a substantial number of lesser blades, from simple wooden swords to normal blades of steel and recent high-tech alloys.
    The full set of swords is graded on a scale from one to ten, with the greatest of modern weapons falling at about a three, even though in some cases their cutting ability is superior to the lesser mythological blades. Permission has to be granted to escalate above the simplest of these due to either the potential damage of the weapon or the psychological effects it can have on its wielder or those in the surroundings: Laevateinn is in the former category; Dainsleif and the Muramasa blades fall under the latter.
    All of these are stored in what appears to be a simple bag for javelins but, when opened, reveals that folded space has been used to contain an entire collapsible rack storing them from least powerful to most. The Outbreak Agency might have the ability to lock it but, since Jennifer isn't interested in going beyond whatever limit applies to the fight and she needs full access just to clean the things, it's never come up.
    The one thing that isn't stored there is Excalibur's scabbard. After so long bearing it, Jennifer gained an understanding of the item that allows its shape to be altered and, consequently, it decorates her hair rather plainly.
  • Abilities: It can't be said that wielding legendary blades for more than a normal lifetime comes without side-effects. In Jennifer's case, this manifests as an uncanny speed and reflexes... provided that her skill in battle is coming into play. It straddles the line between developed skill and an unnatural ability: the degree is obviously beyond that a normal human could expect, but the speed itself seems to be limited by the far more mundane question of whether Jennifer feels that the situation is dangerous.
    There are two abilities granted by the one item in her collection that isn't a sword--and between them, they explain how someone could live so long and so dangerously with no more strength or physical durability than the ordinary person. Whilst Excalibur's sheathe is in her possession, Jennifer doesn't age, and no injury is too gruesome to survive or heal from... though the time taken can be excruciating.
  • Skills: Jennifer is, almost unquestionably, the world's greatest swordsman. Someone might claim it because they're skilled with a particularly amazing sword and undefeated due to that; another because of mastering every style from a country. People that can do surprisingly great things with a normal sword and special attacks are closer, from her perspective, but still far away. She claims the title because, with even a wooden sword, her technique is able to slice through a tank. Even a rolling pin or a back-scrubber is a potentially deadly weapon, though they're so poorly suited that it's a deliberately non-lethal choice. Improved weapons and their special attacks are simply a multiplier on the base level of skill.
    She's also a very good swimmer, considering that it's the one school sport she has the skill to compete in on even a regional level, and gets consistently impressive grades, as you would expect from someone to have done all of this three times over already. Semi-secretly, however, Jennifer is actually a klutz when not focused on swords. The regular bruises and bandaging have nothing to do with her work...
  • Brief Backstory: Back before any World Wars, even before Queen Victoria died, there was a girl in Cornwall that liked to look around at ponds, rivers, old quarries, mining refuse--all the dangerous sorts of places that nevertheless held the chance of interesting things. In one of her excursions, she found what appeared to be an old sword scabbard that, polished up, was very fine indeed. It was only the first item from the Matter of Britain that Jennifer found.
    The second was a sword, like many she would later collect, that had resisted the march of time aside from some grime. She was just a child and had no reason to learn how to use these... but something about the sword made her think of a legendary warrior, someone to try and equal. Something that she had to do to be worthy of owning such a weapon.
    So she practised and put more time into collecting the other swords, eventually restoring Excalibur to its sheath and finding the broken Sword in the Stone. Having drifted far away from her family and collected everything from the Matter of Britain, Jennifer travelled to the continent to continue acquiring legendary swords going to waste, especially in the chaos of the decades that followed.
    Her travels, and the conflicts that someone carrying far too many legendary weapons inevitably got caught up in, came to a dead halt when this brought her to the attention of the JSDF and the Outbreak Agency: Jennifer made an attempt to add the Kusanagi to her growing collection of Japanese swords and was stopped. Rather than leap to punishments that would either be excessive for a fatality-free incident or just postpone the inevitable second attempt, they employed the English girl in exchange for any other swords that might come the agency's way.
    Her cover for over thirty years has been going through school from Junior High onwards, now once again at the 'start' of her academic study. The first time round, it was because she badly needed the education, but now it's just because she's not got anything else to do.
  • Allegiance: Outbreak Agency
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VitaVitaAR King of Knights

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  • Name: Izumi Kotori
  • Age: 17
  • Gender: Female
  • Appearance: Kotori has light skin, purple eyes, and purple hair. Her bodysuit is purple and white, and she is quite short.
  • Personality: Kotori is a surly, grouchy individual who has a serious attitude and an irritable demeanor towards others. She's mostly concerned with her job, her duty as an Outbreak Agency operative. She is deeply proud of her high aptitude with her Mobile Frame, a fact which she is rather eager to flaunt. She has no patience for anyone she considers to be a fool, whatsoever. She is blunt and aggressive, prone to deriding and insulting others, and even likely to deliver a sharp knee to anyone she considers enough of a fool to need some physical punishment. Or whacking them on the back of the head. However, in spite of her surly attitude, Kotori does care about doing her job and doing it well, protecting people and helping in any way she can. She's just also rather grouchy and irritable. Kotori is also rather easily flustered.
  • Equipment: Kotori wears a Mobile Frame interface suit, a suit equipped with a neural interface along her spine to allow fine control and piloting.
    • Mobile Frame V3/UMI: The latest model of Mobile Frame employed by the Outbreak Agency, Umi ia an advanced anti-supernatural mecha. Utilizing largely technological processes in combination with some magical enhancements, the bipedal mecha measures at about four meters in height and is equipped with a magically-projected beamsword and a heavy chaingun. It also has a booster on its back and can convert its feet into "skates" for rapid movement. Umi is named for its AI, a cheerful young office lady with a bit of a teasing streak. This AI allows for the mecha to have some independent action, such as moving to Kotori's location. Kotori has a high level of synchronization with Umi, her neural patterns allowing her a large amount of fine control. Umi synchs with her using a neural interface, attaching wires to a module on the back of Kotori's suit, though manual controls allow for further options. When piloting, she sits in its rounded main body, lying on her front and straddling the seat.
  • Abilities: Kotori is a normal human girl, her only notable ability being her high synchronization.
  • Skills: Kotori, due to her past, has a high degree of skill piloting Mobile Frames, her most extensive training being with the V3 model.
  • Brief Backstory: Kotori is the child of a star pilot who was the first to begin piloting the MF-V1 generation, prior to the addition of any form of AI. As a result, in spite of her young age, Kotori had high expectations on her. That she fully expected to deliver on. And indeed, she did, boasting a high synchronization rate and quickly taking to piloting the latest generation of Mobile Frames. She was set up with a frame quickly and, at the same age as her mother, entered official service as a pilot. She's sometimes at odds with her mecha's AI, but otherwise is a proud pilot.
  • Allegiance: Outbreak Agency
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  • Name: Jack Delacroix
  • Age: 37
  • Gender: Male
  • Appearance: "People tell me I look like the extremely talented, handsome, well-endowed man who stole the Declaration of Independence. I don't really see it."
  • Personality: Jack was always a little off. But the effects of the mind-expanding drugs that made him a psychic as part of CIA experiments with ESP have had their toll on his stability. To hear his coworkers tell it, Jack is less a man and more some kind of fore of nature. However, this is a gross exaggeration, as between building a chainsaw railgun to kill Blacula and launching werewolves into the sun, he's just the office clown. He's friendly with interns, he hazes new hires, he messes with the e-mail server. The thing his employers care about is that he's EFFECTIVE.
  • Equipment: A silenced desert eagle, chewing gum, flasks, chocolate, salt, holy water, soybeans, a cell phone, and a pair of comfortable shoes. It is believed he has a moonshining setup and chemistry lab somewhere in the JSSDF's offices, but nobody's been able to find it.
  • Abilities: Jack is mildly psychic (and to hear some tell it, mildly psychotic). This is to say, he knows things that will happen soon (within the next 15 seconds), can read people's intentions, and use telekinesis to perform gunplay straight out of a John Woo movie. Extrapolating from the list of warnings from the MIB, he is also capable of accepting souls, memories, and pieces of a person's past as payment, spinning gold from straw, and violating the laws of causality.
  • Skills: Jack is a master chemist, bureaucrat, and moonshiner. He's a trained marksman, able to reliably perform trick shots at 50 paces. Despite his apparent lack of academic training, he speaks at least four languages- including English, German, Sumerian, and Japanese.
  • Brief Backstory:Much of the file the US Department of American Liasons to International and External National Surveys gave the JSSDF on Jack is classified. There's nothing about his family, nothing about his job before joining the CIA. What can be confirmed is that he wasn't born in the United States, he was expelled from no less than fourteen schools, and eventually became a government spook. The details of the experiment that made him a psychic are mostly classified, but a mind-expanding substance was used to bring a number of subjects closer to a hyper-aware state. Given his employment status with the CIA, it was easy to get him transferred to the US Department of A.L.I.E.N.S. for observation.

    Through surprising skill in bureaucracy juggling, he was moved to active duty as an agent. Over the course of his career, it can be confirmed that he:
    -Killed Blacula
    -Made an offensive crop circle for the express purpose of antagonizing Martians
    -Stole a leprechaun's lucky charms
    -Went back in time and tampered with the blueprints to the Ford Pinto, resulting in a car he can reliably shoot to destroy
    -Stole at least two government documents to prove the security was awful
    -Invented the Trabant II, the worst, most generic, and only completely biodegradable car in all of history
    -captured the Salmon of Wisdom
    -Filled out three days worth of paperwork in half an hour

    There is a much longer list, but the incident that got him transferred to Okinawa was when he was stalking Mariana Estranova, Bride of the Midnight, an elder vampire preying on the homeless of Detroit. The details are sketchy, but apparently Jack seduced the woman in order to catch her off guard. He is vehement that it had nothing to do with the Eastern European accent, classy bearing, and slinky red dress. Regardless, she did get staked in the end, and her ashes scattered about the Vatican. For now, Jack's settling in to an office that's a little less prepared for his brand of efficiency.
  • Allegiance: The US Department of American Liasons to International and External National Surveys (the extremely bland and obvious cover name for the Men In Black of conspiracy theory fame), working with the Outbreak Agency due to the Mutual Security Treaty of 1951.
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  • Name: Illarion Natzhov
  • Age: 124
  • Gender: !
  • Appearance:
  • Personality: Illarion is headstrong and self righteous. In their own eyes they can do nothing wrong and only they matter. Mere mortals exist to be subjugated and those that oppose should be crushed. Even so, they protect their followers with a fanaticism only rivaled by their devotion to them.

    They're not totally unlikable. Illarion is naturally passive and reflective, content to sit and observe the world until they set their sights on a task. Rather than anger they display a profound amount of righteous indignation.
  • Equipment: them self and anything metal that happens to be within reach.
  • Abilities: Illarion is an Ferromancer on a power trip. They can freely manipulate metals around it according to their will. What makes Illarion special is that over the years they have established cults devoted to their worship, The Disciples Of The Metal God, whose worship boosts their power to that far beyond that of a simple elemental.

    Metal Manipulation and integration - Illarion can integrate their body with anything made out of metal. They can manipulate it and form it as if it were an extension of their own body. This affinity is strongest with iron and steel but moderate to mild effects can be used on other metals.

    False Idol - Illarion gathers worshippers and in doing so increases their power. Currently Illarion is much more durable than they would ordinarilly be and do not age.
  • Skills: Forging documents, manipulating people.
  • Brief Backstory:
    This Opened Eye aspires to godhood and absolute dominion over its followers. Until the age of 15 Illarion was a fairly normal, if narcissistic teenager. They were a bit of a bully but not of the caliber to be taken notice of. Then came the Red Strike.

    Illarion now had powers and, more than that, they became more powerful the more that people talked about them. They were, now more than ever, the center of their own universe, second to nobody and all powerful. It took little for them to catch on and begin to perform feats that would be talked about, things that made newspapers across the country. This sufficed for a time, just the attention and fuel for their ego was sufficient motivation to continue.

    It took a handful of years to discover that the next step up from people talking about them was someone directly worshiping them. Illarion began work on setting up a cult, finding impressionable and unstable people and presenting their self to them as The Metal God. The largest struggle was in surviving the Russian Revolution and the Second World War. Both took their toll among the followers and Illarion found it necessary to flee the Soviet Union.

    New chapters were formed in the western world, small bands of believers that might some day grow beyond themselves and usher in the new world. Unfortunately the cult grows slowly, especially lately. Religion is on the decline and it is difficult to replace established beliefs. But Illarion is ever confident in their own self and the faith of their followers.
  • Allegiance: Their own self
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